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Gaming Forums => Nintendo Gaming => Topic started by: JonLeung on August 01, 2006, 12:38:57 PM

Title: Mortal Kombat: Armageddon coming to Wii in 2007
Post by: JonLeung on August 01, 2006, 12:38:57 PM
I didn't see it mentioned here yet, but according to IGN and GoNintendo, Mortal Kombat: Armageddon is coming to the Wii in early 2007!

I'm stoked.  I love most of the Mortal Kombat games (with some exceptions, mostly with 4 and the crappy spin-offs around that time) and this one supposedly has everybody...like Mortal Kombat Trilogy, but including everyone in the second "trilogy" (well, all previous games, really - that's probably 60 characters or more) and in 3D (Deadly Alliance and Deception proved that Mortal Kombat in 3D is actually pretty good, after the horror that was 4).  I like "dream match" games, and thanks to the apparent lack of permanent death in the Mortal Kombat universe (ironic considering the Fatalities), they'll probably have a decent story-based reason why everyone's back (unlike King Of Fighters or Capcom Vs. Everybody).

When I heard that it was coming to the Xbox and PS2 but not GameCube, I was surprised, since Deception had exclusive boss characters.  Now that it's coming to the Wii, maybe it'll get a next-gen treatment and it should be able to have online play, I'm guessing.

Though I remember Ed Boon being hesitant about the controller.  Maybe it'll use classic controls (like SSBB will supposedly have)?    
Title: RE:Mortal Kombat: Armageddon coming to Wii in 2007
Post by: chain chomp on August 01, 2006, 12:47:58 PM
iv never play motal kombat ?what is it somekind of distaster thing
Title: RE:Mortal Kombat: Armageddon coming to Wii in 2007
Post by: ToothpicksL on August 01, 2006, 12:50:55 PM
Eh, I haven't really enjoyed a Mortal Kombat game since MK3:Ultimate for the Genesis.  But, every new game is good news never-the-less..
Title: RE:Mortal Kombat: Armageddon coming to Wii in 2007
Post by: JonLeung on August 01, 2006, 01:16:03 PM
I think Trilogy > UMK3, personally.  But again it's because of my fondness of dream matches where anybody can be versus anybody.

I also think MK made a great comeback with Deadly Alliance, but I think a lot of people gave up on the series by then and wouldn't come back to it.  Truly, Deadly Alliance and Deception are better than most people probably expect.

I also liked Konquest Mode in Deception...it was a more-than-decent one-player mode, which many fighting games lack.  Taking Shujinko throughout the MK universe's many realms over many years and meeting many Kombatants and learning from them was neat.
Title: RE:Mortal Kombat: Armageddon coming to Wii in 2007
Post by: Spak-Spang on August 01, 2006, 01:18:18 PM
Mortal Kombat is one of the few fighting games that actually got better then they translated it to 3D.  It allowed for true character variation and more deep combat situations.

I am interested in this game...if only that it means people are attempting to create the games in a genre people thought is impossible to work on the Wii.  I hope good Wii controls are developed, but I don't see it happening, so I am hoping for classic controller support.  

We shall see what comes from all this.

Title: RE:Mortal Kombat: Armageddon coming to Wii in 2007
Post by: Spak-Spang on August 01, 2006, 01:19:50 PM
Mortal Kombat is one of the few fighting games that actually got better then they translated it to 3D.  It allowed for true character variation and more deep combat situations.

I am interested in this game...if only that it means people are attempting to create the games in a genre people thought is impossible to work on the Wii.  I hope good Wii controls are developed, but I don't see it happening, so I am hoping for classic controller support.  

We shall see what comes from all this.

Title: RE:Mortal Kombat: Armageddon coming to Wii in 2007
Post by: Donutt007 on August 01, 2006, 01:25:53 PM
What's funny is that they had mentioned that this game wouldn't come out for any next-gen systems. Wonder why the Wii??
Title: RE:Mortal Kombat: Armageddon coming to Wii in 2007
Post by: BranDonk Kong on August 01, 2006, 01:39:40 PM
Awesome news. This essentially has the potential to be the all-around best version of MK:A on any console, since it's only competing with PS2 and XBox...and PSP I think.
Title: RE: Mortal Kombat: Armageddon coming to Wii in 2007
Post by: Fierce_LiNk on August 01, 2006, 02:17:28 PM
I didn't play Deception, but i loved Deadly Alliance. It was also great fun in multiplayer!

However, one thing annoyed the hell out of me in that game. Midway decided to just use D-pad control. It just so happened that the Gamecube's D-pad was pretty small, which made playing this game a lot less easier than it could've been. I had no problems myself, but it could have been made much easier. What was their reason for no analogue control?
Title: RE: Mortal Kombat: Armageddon coming to Wii in 2007
Post by: Requiem on August 01, 2006, 02:27:04 PM
I don't know what HELL YOU GUYS ARE TALKING ABOUT

but...

MK4 was great! You could rack up a combo so high that the game had to stop you by enforcing a max-combo limit! Plus that was the first MK with weapons, and all (I mean every single one) was badass!

I played MK5 (I don't know what it's called) and it was alright. They switched the fast-paced style that was MK4, for some lame "stances" type gameplay. It was still fun, but in my eyes...it failed.

Hopefully this game will pick up the pace.  
Title: RE:Mortal Kombat: Armageddon coming to Wii in 2007
Post by: JonLeung on August 01, 2006, 03:19:59 PM
Well, everyone's entitled to their own opinions, but I felt that Mortal Kombat 4 was lacking because it was like it was Mortal Kombat in 3D for the sake of being in 3D.  And at that time I was hoping for more realism - pulling weapons out of seemingly nowhere didn't look real at all.  And I thought there were supposed to be weapon-specific Fatalities, but it turned out not to be the case (at least not in any of the versions I played - I never played MK 4 Gold or whatever).  The endings of 4 were kind of weak - even the plain-old-texty endings of MK Trilogy were better than the nonsensical endings of 4.  The weapons, endings, and gameplay in Deadly Alliance were all very much improved, making 4 seem even sadder than it was.  But that's just my opinion.

I guess MK: Armageddon isn't even out yet for the current-gen systems, so who can say how good it'll be, but simply including all of the characters makes this almost sound like a must-buy (and I rarely buy non-Nintendo-published games for my Nintendo consoles).  Looks good!  Though some of those air combos look a little awkward...
Title: RE:Mortal Kombat: Armageddon coming to Wii in 2007
Post by: Spak-Spang on August 01, 2006, 03:48:40 PM
I am willing to bet the reason we are getting a Wii version of this game, is because the development team simply moved the original Cube code being developed to Wii and began on a port.

They probably figured that a Mortal Kombat game on the Wii will sell better than on a Cube, and you know what, I bet they are right.

Once again, Nintendo's attempt to keep game development next generation simple will help move games to their system.
Title: RE: Mortal Kombat: Armageddon coming to Wii in 2007
Post by: ShyGuy on August 01, 2006, 03:56:18 PM
Eh, it's a rental.
Title: RE: Mortal Kombat: Armageddon coming to Wii in 2007
Post by: Magik on August 01, 2006, 05:15:36 PM
They probably did move the GC code since it would have been a waste releasing it on the Cube.

It'll most likely use either the Retro or GC controller or maybe both, which is perfectly fine for me.
Title: RE: Mortal Kombat: Armageddon coming to Wii in 2007
Post by: IceCold on August 01, 2006, 06:35:45 PM
As soon as Midway announced that they would be supporting the Wii, I wanted them to make an enhanced port of MK:A for it. Good news.. I'll be sure to follow it.
Title: RE:Mortal Kombat: Armageddon coming to Wii in 2007
Post by: JonLeung on August 02, 2006, 04:41:17 AM
Strange...this hasn't made front page news yet?
Title: RE: Mortal Kombat: Armageddon coming to Wii in 2007
Post by: Infernal Monkey on August 02, 2006, 05:43:46 AM
Midway are sure being creative with Wii!
Title: RE: Mortal Kombat: Armageddon coming to Wii in 2007
Post by: NinGurl69 *huggles on August 02, 2006, 10:39:55 AM
Screw this, give me GAUNTLET LEGENDS
Title: RE:Mortal Kombat: Armageddon coming to Wii in 2007
Post by: ShyGuy on August 02, 2006, 12:03:09 PM
Quote

Originally posted by: Professional 666
Screw this, give me GAUNTLET LEGENDS


Quote for Truth.

I love me some Gauntlet. Although, the Gauntlet Seven Sorrows game was a huge dissapointment.

Title: RE:Mortal Kombat: Armageddon coming to Wii in 2007
Post by: JonLeung on August 02, 2006, 12:51:06 PM
I got my Elf character to Level 99 and maximum stats in the arcade version of Gauntlet Legends.  Good times.
Title: RE:Mortal Kombat: Armageddon coming to Wii in 2007
Post by: Spak-Spang on August 02, 2006, 12:57:48 PM
The Gaunlet Legend games bored the snot out of me in the arcade and home versions.

But, its funny how this new controller makes me willing to try games all over again.  

I think dungeon crawlers and Beat'em up games could have totally new life and innovation with this controller and I am excited.

Title: RE: Mortal Kombat: Armageddon coming to Wii in 2007
Post by: Ceric on August 02, 2006, 01:04:33 PM
Don't get me wrong but I don't see Beat'em ups and like benefitting from the controller.  I see it making them more complicated hence less fun.  I wouldn't mind getting new beat'em ups but I don't think the Wii controllers new functions would be to great for them.  If you mean using like a Nintendo gamepad then I could definitely see that.
Title: RE:Mortal Kombat: Armageddon coming to Wii in 2007
Post by: JonLeung on August 02, 2006, 01:08:30 PM
As I mentioned in the first post, I recall Ed Boon once saying that he was questioning how the Wii controller could be used for fighting games.

I take that to mean that Mortal Kombat: Armageddon may just use more standard controls, with motion sensing probably ignored altogether.
Title: RE:Mortal Kombat: Armageddon coming to Wii in 2007
Post by: Requiem on August 02, 2006, 01:11:23 PM
Quote

Originally posted by: Ceric
Don't get me wrong but I don't see Beat'em ups and like benefitting from the controller.  I see it making them more complicated hence less fun.  I wouldn't mind getting new beat'em ups but I don't think the Wii controllers new functions would be to great for them.  If you mean using like a Nintendo gamepad then I could definitely see that.


Wait....what?!

Have you not seen Project H.A.M.M.E.R?
Title: RE:Mortal Kombat: Armageddon coming to Wii in 2007
Post by: JonLeung on August 02, 2006, 01:15:33 PM
Quote

Originally posted by: Requiem
Quote

Originally posted by: Ceric
Don't get me wrong but I don't see Beat'em ups and like benefitting from the controller.
Wait....what?!
Have you not seen Project H.A.M.M.E.R?
But that's a different kind of beat-'em up - a one-player game designed from the ground up to use the controller.  Existing genres would have to be reworked if they are to use a radical new controller to its fullest.
Title: RE:Mortal Kombat: Armageddon coming to Wii in 2007
Post by: Spak-Spang on August 02, 2006, 01:16:02 PM
Here is some examples.

Gaunlet Wii:  

Walk with the Analog Nunchuck.  You can call circle menus around your character with Analog Buttons for Magic and item select.  (Use pointer for quick select)
Now, swinging left, right, up, down, diagonal will allow you attack in that direction.  This gives you the ability to attack monsters from any direction...but more importantly for Monsters to now come at you from any direction.  This will make team work more important, and your long ranged character very valuable...but remember to protect them with the stronger melee characters so that you can move on as a team.

Attacks won't have to take broad swipes of movement, but instead, Point in the direction you want to attack and "Flick" the remote to attack.  Different type attacks can be performed by holding down A/B buttons while attacking.  Both buttons together can do special attacks, or throw enemies.


Similar controls could be used for something like River City Ransom Wii.

The coolness would come from being able to aim where you throw items, and enemies which will now have a weight given to them.  Strategy comes from knowing how far you can throw items, as opposed to kicking them, or just attacking them straight out.  Beatem Ups could begin to actually create more elaborate ways to beat enemies requiring you to use the environment to defeat your foes, and since the Wii control gives you ultimate freedom to direct your attacks so that the enemy hits the environmental hazards correctly.

Title: RE: Mortal Kombat: Armageddon coming to Wii in 2007
Post by: Ceric on August 02, 2006, 01:18:00 PM
Yes the concept works because of the Hammer.  I mean as of right know I know that he can swing a hammer and thats it.  Traditionally in beat'em ups they punch,kick, jump, use environment items.  The hammer has a direct correlation, swinging a controller is like swinging a hammer.  How does this work with the traditional move set?  You can move by the analog stick and use the three buttons to kick, jump, and punch but as you can see in that scheme there is no use of the actual WiiPointer except to add 1 extra button.  A waste.  I personally don't see how the WiiPointer can enhance a game like that without a weapon of some sort.

Edit: I must be getting slow two posts while I wrote this one.
Title: RE: Mortal Kombat: Armageddon coming to Wii in 2007
Post by: Requiem on August 02, 2006, 02:18:48 PM
What do you mean?

It would be so easy to implement the Wiimote AND make the game better.

For instance: The button setup is like it's always been, A to punch, C to kick, Z to jump, and B to throw.

To punch: You hold down "A" then either flick your left or right wrist. This will designate which arm you want to attack with. You can even hold back an arm to add power to it. So to left-right-left somebody, you hold "A" then flick your right wrist, then left, then right. (It's important to note that you hold down "A" the entire time)

To Kick: Same thing.

To Throw: You simply press and hold "B" to grab somebody, then flick the remote in any directon and release "B" at the same time. If you hold "B" and flick your wrist, but don't release "B" you'll throw the enemy into the ground in the direction you chose. You can choose to let go at that point or flick your wrist again and release "B" to throw him away.

And I'm not even done yet....

But I'm tired of typing, so am I done....
Title: RE: Mortal Kombat: Armageddon coming to Wii in 2007
Post by: ShyGuy on August 02, 2006, 02:39:44 PM
Hmm, Mortal Kombat, Metal Slug, Rampage.... I think the classic controller is going to have to be a pack-in, yup, yup.
Title: RE:Mortal Kombat: Armageddon coming to Wii in 2007
Post by: JonLeung on August 02, 2006, 02:58:39 PM
Quote

Originally posted by: Requiem
What do you mean?

It would be so easy to implement the Wiimote AND make the game better.

For instance: The button setup is like it's always been, A to punch, C to kick, Z to jump, and B to throw.


But Up is jump, and Mortal Kombat has always relied on at least two punches and two kicks and a block.  You can figure out all the alternate button setups you want, but most Mortal Kombat fans aren't going to be comfortable with a new setup - and it's Nintendo fans that are also MK fans that are likely the reason why this game is coming out at all to the Wii.

A new button setup that works would be more likely if this game wasn't also available for other consoles.

Title: RE:Mortal Kombat: Armageddon coming to Wii in 2007
Post by: Spak-Spang on August 02, 2006, 03:49:27 PM
Another thing I thought of is using the Wiipointer to actually interface with the environment.  Much like Super Mario Galaxy does, but with much more varied interactions.

Imagine pressing a button to jump, and pointing to a hanging bar and pressing the interact button.  Now you grab onto the pole.  Clicking interact with another pole will swing your character to that pole in a jump motion.  

Now, in the air moving you see a potted plant above you.  While you pass by you click to interact and grab that plant.  Now when you get to the pole you grab it and you point to an enemy.  From ontop the pole you throw the potted plant at them.

That is just one thing that seems complicated, and yet very simple at the same time.  Stuff like this can create really innovative controls for a beat'em up.

Title: RE:Mortal Kombat: Armageddon coming to Wii in 2007
Post by: Requiem on August 02, 2006, 05:16:54 PM
Quote

Originally posted by: JonLeung
Quote

Originally posted by: Requiem
What do you mean?

It would be so easy to implement the Wiimote AND make the game better.

For instance: The button setup is like it's always been, A to punch, C to kick, Z to jump, and B to throw.


But Up is jump, and Mortal Kombat has always relied on at least two punches and two kicks and a block.  You can figure out all the alternate button setups you want, but most Mortal Kombat fans aren't going to be comfortable with a new setup - and it's Nintendo fans that are also MK fans that are likely the reason why this game is coming out at all to the Wii.

A new button setup that works would be more likely if this game wasn't also available for other consoles.


I think your confused. I didn't make up that control scheme for Mortal Kombat, I made it up for the beat em' up genre. You know, the God's of war, the LOTR's, the Gauntlets....etc.

On second thought, my control scheme would work really well in a fighting game. It could be uber realistic, in that you can control which body party you would like to hit with (and even mimmick the punch or kick to broaden the move list even more).
Title: RE:Mortal Kombat: Armageddon coming to Wii in 2007
Post by: Donutt007 on August 02, 2006, 06:10:27 PM
Quote

Originally posted by: Spak-Spang
I am willing to bet the reason we are getting a Wii version of this game, is because the development team simply moved the original Cube code being developed to Wii and began on a port.

They probably figured that a Mortal Kombat game on the Wii will sell better than on a Cube, and you know what, I bet they are right.

Once again, Nintendo's attempt to keep game development next generation simple will help move games to their system.



MK: A was never planned on being released on the cube, it was gonna be PS2 and XBox only.
Title: RE:Mortal Kombat: Armageddon coming to Wii in 2007
Post by: JonLeung on August 02, 2006, 06:20:05 PM
Perhaps it was because of a lack of a decent online system - since the Wii obviously will have that, and supposedly games are easy to port to the 'Cube (well, so long as they can fit) and games are easy to transfer from the 'Cube to the Wii, then hopefully it's pretty easy to do - and also hopefully not shoddily.

Being impressed with Deadly Alliance and Deception, I think that it shouldn't be too bad - now we just have to hope they can give Nintendo fans a little something more (like Khameleon in the N64 Trilogy and Shao Kahn and Goro in the GCN Deception).  Considering it's on the Wii, let's hope it's at least improved over the current-gen Xbox and PS2 versions - even if it's not in HD.
Title: RE: Mortal Kombat: Armageddon coming to Wii in 2007
Post by: Ceric on August 02, 2006, 07:47:19 PM
I don't know that beat'em scheme seems a little slow and require me to think.  The pointer be used to interact with the environment might be fine, though.
Title: RE: Mortal Kombat: Armageddon coming to Wii in 2007
Post by: Spak-Spang on August 03, 2006, 09:05:32 AM
Ceric:  Hey thanks for the props.  That was just my first idea.  

I am really interested in the pointer as a means of controlling characters indirectly and directly onscreen...and seeing what can be done with that.

Title: RE:Mortal Kombat: Armageddon coming to Wii in 2007
Post by: Donutt007 on August 04, 2006, 10:45:07 AM
Friend of a friend rumors about the controls, take with a salt shaker

Wii Controls


Quote

The basic "concept" is that the Wiimote will control arm actions, while the Nunchaku will take on leg actions.

Light and heavy kicks, for example, will be done with the C and Z triggers on the Nunchaku. The analog stick lets you run (free roaming stages, similar to last two games). Finally, jumping is done by nudging the Nunchaku upwards.

On the other hand (ba-dum-tsh), you have light and heavy punches done with A and B. Blocking is done with the d-pad, and yes, it blocks in the direction you press.

Now, remember how in past fighting games moves were executed with a roll across the d-pad and a button press or two? Now, instead of the d-df-f style thumbrolls, you actually just point the Wiimote down and swing up to the forward position and then hit your button. This has two interesting side effects: 1) you can much more easily perform moves while running, as the controls are independent; 2) button mashers around the office are easily outed and christened with the new 'flailer' nomenclature. If you know what you're doing it apparently looks pretty cool.
Title: RE: Mortal Kombat: Armageddon coming to Wii in 2007
Post by: Requiem on August 04, 2006, 10:56:16 AM
That is the worst control scheme.
Title: RE: Mortal Kombat: Armageddon coming to Wii in 2007
Post by: Spak-Spang on August 04, 2006, 05:06:13 PM
I actually like the control scheme...but I wish it was designed from the ground up for a different game...so that everything actually is pretty slick and hand crafted for those controls.