You may remember me describing a game that was pretty similar to Sadness
Quote Originally posted by: Requiem
Because of the way the game is made, you have a couple options. You can either bust the lock with the crow-bar you saw in the house, or you can grab a stick and bust the window out. Each option works, but one maybe a wiser decision (climbing through a broken window may be detremental to your health).
On another note - there would be no HUD.
Well now it's VERY similar to sadness...
Quote Sadness will not have any in-game menu system or HUD. Unlike pretty much every other game on the market, Nibris is attempting to amplify the horrific aspects of their game by making the world as realistic and immersive as possible. This also corresponds to the in-game usage of the Wiimote. "We are aiming at completely intuitive behaviour of the player - just as in life. Every choice a player makes is essential - if you experience traumatic events in your life, they are with you all the time. This will be the same in Sadness. We want the player to feel that he is participating in events, not merely playing a game," says Piotr Bielatowicz, game designer. The Wiimote is going to be a key element in elaborating on this gameplay goal: operations using the Wiimote will be completely intuitive. If there is an item in the environment, such as an umbrella, the player need only reach out with the Wiimote and grab that item. The player can then manipulate that item realistically through motioning with the controller. This should provide players with a whole new level of involvement in the actions of the game's characters. As a further effort to heighten the realism of the game, Nibris has said that they will be employing a save system that will be completely invisible to the player.
Title: RE: New Sadness info
Post by: Nick DiMola on July 28, 2006, 05:34:41 AM
This is the kind of information I love hearing. I want the Wii to usher in a new level of interactivity never available before. Choices like leaving out the HUD really encourage interactivity and immersion. I can't wait to see how this game turns out.
Title: RE: New Sadness info
Post by: Requiem on July 28, 2006, 06:41:11 AM
Oh I completely agree.
I just hope this game isn't too ambitious.
Title: RE: New Sadness info
Post by: BlackNMild2k1 on July 28, 2006, 07:58:38 AM
This is the game that was in black and white and looked really photorealistic right? Had a woman walking around in what looked like a dress from the 20's or something like that?
Title: RE:New Sadness info
Post by: Requiem on July 28, 2006, 08:01:43 AM
Title: RE: New Sadness info
Post by: BlackNMild2k1 on July 28, 2006, 08:05:29 AM
I just watched the E3 trailer for that game... now is that supposed to be the game that was playing or just a video representation of what they were aiming to achieve? Cause it looked like a live actor using the controller to control another live actor.
Title: RE: New Sadness info
Post by: Requiem on July 28, 2006, 08:10:34 AM
It's definitely a video representation, but none-the-less, it shows some intruiging gameplay possibilities.
Title: RE: New Sadness info
Post by: Bill Aurion on July 28, 2006, 10:49:34 AM
I would rather a game be too ambitious than not ambitious at all!
It helps that Nibris really seems like the kind of dev that will not put a product out until they are completely satisfied with it...
Title: RE:New Sadness info
Post by: Kairon on July 28, 2006, 05:00:00 PM
I guarantee that I will buy this game if Nibris can actually make it.
I really want them to succeed. But I have plenty of fear.
~Carmine M. Red Kairon@aol.com
Title: RE: New Sadness info
Post by: Bill Aurion on July 28, 2006, 05:46:21 PM
Do realize that they aren't alone in making the game anymore...They have two other experienced developers helping them with the programming and graphics engine...
Title: RE:New Sadness info
Post by: NinGurl69 *huggles on July 28, 2006, 08:11:26 PM
Quote Originally posted by: Kairon I guarantee that I will buy this game if Nibris can actually make it.
I really want them to succeed. But I have plenty of fear.
~Carmine M. Red Kairon@aol.com
You mean you'll be fine with purchasing it at full price even if it turns out to have Geist's level of quality?
<-- bought Geist, Killer7, PN03, Battalion Wars at full price upon launch -- "iffy" titles people ignored. I wanted to give them a chance and provide some revenue in hopes of seeing "fixed/polished" sequels from the same team in the future. Many games are hit-or-miss upon the first entry, but many sequels (the 2nd try) "get things right. really right". I'm content with these offerings considering my awareness of their respective development histories, and i don't regret these purchases.
BUT I REGRET BUYING LUIGI'S MANSION AND STARFUX MISADVENTURES AND MEGA MAN ANNIVERSARY COLLECTION AT FULL PRICE.
Title: RE: New Sadness info
Post by: Smash_Brother on July 28, 2006, 08:15:15 PM
I loved Geist.
Any game that lets you break plates across the face of a chef is a good game, and there are a hundred other examples where the creativity of the gameplay truly shines.
Title: RE:New Sadness info
Post by: Kairon on July 28, 2006, 09:22:32 PM
I won't be happy with a Geist level of quality. But I WILL be happy with Space Station Silicon Valley, Hey You Pikachu, or Cubivore quality.
I don't expect the game to be polished, or pretty, or even much fun. I'm fine if I only play with it for an hour. But I DO expect the game to be interesting and new from a game design aspect.
Heck, I bought Odama at full price, played for 3 hours, got stuck at stage 3, dropped it, and I'm still happy.
~Carmine M. Red Kairon@aol.com
Title: RE: New Sadness info
Post by: Big_Brother on July 28, 2006, 09:35:01 PM
Hey.
How's everyone doing.
Remember me?
Title: RE:New Sadness info
Post by: wandering on July 28, 2006, 09:42:46 PM
Quote BUT I REGRET BUYING LUIGI'S MANSION
FAIL.
Quote I won't be happy with a Geist level of quality. But I WILL be happy with.....Hey You Pikachu.....quality.
Yeah, Miyamoto's ideas about possessing inanimate objects were pretty bad, weren't they? A crappy voice recognition game is much more worthwhile.
(actually, I've never played Hey you, Pikachu!, and have always been interested in it. One day, I'll break down and get it. Along with Pokemon Channel and Hamtaro: Ham Ham Heartbreak.)
Title: RE:New Sadness info
Post by: Kairon on July 29, 2006, 03:50:00 PM
If Miyamoto had worked on Geist, it would've been a better game. But he merely made some suggestions once he'd heard of their basic concept. One of those concepts was the possessing of the dog dish, which was a good idea. I blame N-Space for the rest, however mean that makes me, I simply cannot bring myself to sugarcoat it. Thus, I do not include Miyamoto in the Geist blamesphere.
As for Hey You Pikachu, it's worthy of notice because of the scenario structure of guiding Pokemon through friendly activities. Interestingly, you can draw some similarities between the tasks you perform in Hey You Pikachu and the tasks you perform in Pikmin: both Pikachu and the Pikmin can be directed around a gamefield to dig up and carry objects. And wonder of wonders, both games also have day-night cycles.
Also, the concept of a domestic setting and daily excursions for leisure activities (visiting the beach, visiting a forest where you'll cook, etc.) is still relatively novel and unexplored in games. In fact, it is a set-up that sounds more like non-game than real-game in its sense of urgency and fantasy.
As you can see, I believe a purchase is worth it if the game edifies or interests on some level of game design. Basically, money is never wasted if you really learn something from the game and are able to take something from it, if after you experience the game you are a more complete person than before.
Or if you have fun. One or the other. Or both.
~Carmine M. Red Kairon@aol.com
Title: RE: New Sadness info
Post by: blackfootsteps on July 30, 2006, 03:00:58 PM
'Nibris has said that they will be employing a save system that will be completely invisible to the player.'
Not sure if I like this idea. Supposing I have to go out is it safe to stop playing even if I'm not sure whether the game has saved recently or not? I would assume they would use a temporary save that can only loaded once in addition to this invisible system.
On the other hand I've always thought its a bit weird that in most games you can save then try something risky, this will eliminate that safety net and is a good thing for the unpredictability (and hopefully replayability of the game).
Other than that minor issue I believe this game is shaping up to be quite interesting. I really hope this dev can pull off what they're planning as the concept art looked unique.
Title: RE: New Sadness info
Post by: Bill Aurion on July 30, 2006, 04:27:43 PM
Perhaps they mean a means of telling the player that the game has saved without using text (like a specfic rumble pattern or something like that)...
Title: RE: New Sadness info
Post by: Requiem on July 30, 2006, 04:51:27 PM
Hmmm....
Maybe.
Then again, perhaps they mean that you once you enter a new area or exit one, it'll save automatically. So every time you advance a good deal it'll save. It's not the way i'd do it (Zelda is where it's at), but it works.
Title: RE:New Sadness info
Post by: GoldenPhoenix on July 30, 2006, 05:25:01 PM
I finally checked out the information Sadness (previously all I really knew was that it was black and white). The game sounds like it is breathing tons of potential, and could potentially bring gaming interaction to a whole new level (Manipulating objects with the Wiimote is intriguing all by itself). Not only that but the game sounds like it could super dark and perhaps disturbing (Maybe Nintendo is the publisher?). So you can say I am a bit excited now, personally I can't wait to see what the black & white style does for the visuals (I have a feeling that it will be jaw dropping).
Title: RE: New Sadness info
Post by: Neodymium on July 30, 2006, 06:34:58 PM
The fact that it's so far off and sans a publisher just screams vaporware to me.
I certainly hope not, but it's going to need some serious attention.
Title: RE: New Sadness info
Post by: Requiem on July 30, 2006, 06:58:44 PM
What do you mean?
They already have a publisher....This game is going to be made.
Title: RE:New Sadness info
Post by: Kairon on July 30, 2006, 07:09:39 PM
It can still be cancelled. Not to mention that Nibris' first priority is their vertical scrolling Raid Over The River game.
Seriously, these guys have shown us nothing more than concept art, an actress filmed in black and white, and press releases with lots of high-minded promises. This is all well and good and I'm really excited, especially since these guys are real developers, but there's still a long way to go before we end up with a finished product, much less a GOOD or even DECENT finished product.
~Carmine M. Red Kairon@aol.com
Title: RE: New Sadness info
Post by: Requiem on July 30, 2006, 07:25:06 PM
Why the lack of faith?
I mean, if there are funds and if there is commitment to make a good product, then why wouldn't it get released?
Title: RE: New Sadness info
Post by: Kairon on July 30, 2006, 07:33:40 PM
The ability to get it done right.
~Carmine M. Red Kairon@aol.com
Title: RE: New Sadness info
Post by: Requiem on July 30, 2006, 07:38:14 PM
How does that effect it from being released?
How does the lack of "the ability to get it done right" all the sudden make it vaporware?
Title: RE: New Sadness info
Post by: Kairon on July 30, 2006, 07:46:25 PM
It makes it in danger of being cancelled down the line.
~Carmine M. Red Kairon@aol.com
Title: RE: New Sadness info
Post by: Requiem on July 30, 2006, 08:00:31 PM
Nibris would never cancel there ONLY CONSOLE PROJECT. That's insane.
Title: RE: New Sadness info
Post by: Kairon on July 30, 2006, 08:09:09 PM
Their publisher would.
~Carmine M. Red Kairon@aol.com
Title: RE: New Sadness info
Post by: Bill Aurion on July 30, 2006, 08:24:03 PM
The publisher most likely doesn't have the power to cancel the game...They could at most just refuse to publish it, leading Nibris to find a new publisher...
Title: RE:New Sadness info
Post by: Requiem on August 04, 2006, 07:37:17 AM
Well, this is bit more interesting. Nibris is claiming that this screen-cap is from a PC work station and not a peice of art work. I say hurray to them if it is!
The art style is fantastic.
Title: RE:New Sadness info
Post by: JonLeung on August 04, 2006, 07:50:21 AM
I saw that image too (I think it was at GoNintendo) and it looks cool. Not sure if that could be representative of the actual Wii version, but it sounds pretty engrossing so it should pull you in no matter how it looks.
Isn't that image breaking the page widths or whatever, though?
Title: RE:New Sadness info
Post by: Zach on August 04, 2006, 08:14:39 AM
Quote Originally posted by: Kairon It can still be cancelled. Not to mention that Nibris' first priority is their vertical scrolling Raid Over The River game.
~Carmine M. Red Kairon@aol.com
Quote From the Nibris Website Raid over the River wii is not being develped yet. Our priority of the wii console is Sadness, and only after it is finished RotR wii will be developed. ROTR DS is being refined by a separate team.
Title: RE:New Sadness info
Post by: BlackNMild2k1 on August 04, 2006, 08:19:33 AM
^^^^^ pwned?
well someone had to say it
Title: RE: New Sadness info
Post by: Zach on August 04, 2006, 08:42:58 AM
meh, the rest of Kairon's argument still stands, even though that first part was false. We really havent seen anything solid as far as gameplay goes, and we have no idea if this game is actually going to be good, but it does have a lot of potential.
Title: RE:New Sadness info
Post by: Kairon on August 04, 2006, 09:13:59 AM
Oooh, that news gives me mixed emotions!
On one hand, I think that Raid over the River is more realistic and doable, more practical too.
On the other hand, I'm really excited that they're working to get the ball rolling on Sadness!
Still, I post in perpetual fear of something untoward happening to this project.
~Carmine M. Red Kairon@aol.com
Title: RE: New Sadness info
Post by: WalkingTheCow on August 04, 2006, 09:49:40 AM
For quite a while I was also really quite unsure about this project. But then they made the announcement of adding Frontline Studios and Digital Amigos to the project. Having experienced programming and visual teams shows that they're damn serious about this game coming out and that these other teams saw something worthy of joining. Still it could very well be crap. But. . . conceptually, I love it and wish for the best.
Title: RE: New Sadness info
Post by: Renny on August 04, 2006, 06:19:10 PM
If nothing else these guys are displaying a real knack for hype. They've pwned me with excitement.
Title: RE:New Sadness info
Post by: Leck on January 09, 2007, 11:33:17 AM
I thought I'd bump one of the more positive Sadness threads to post this new art I just saw at GoNintendo
I'm in love with this game I love its dark, moody style, and that they are actually attempting something original in a game.
Title: RE:New Sadness info
Post by: denjet78 on January 09, 2007, 12:25:17 PM
Quote Originally posted by: Requiem Well, this is bit more interesting. Nibris is claiming that this screen-cap is from a PC work station and not a peice of art work. I say hurray to them if it is!
The art style is fantastic.
That... can't be. Can it?
The game has me very interested though. But I'm still not going to hold my breath. There has been game after game announced for Nintendo consoles by small up-and-coming developers and almost all were eventually lost to history, the development teams never heard from again. I know such-and-such have been announced as working on the title but still. A number of these small developer games have actually been worked on by Nintendo themselves previously and even that wasn't enough to save them.
The trailer's nice, the concept is just fantastic. I with them all the luck and hope, probably way more than I should, that someday I will be playing this game on my Wii.
Title: RE:New Sadness info
Post by: Crimm on January 09, 2007, 12:53:02 PM
Quote Originally posted by: denjet78
Quote Originally posted by: Requiem Well, this is bit more interesting. Nibris is claiming that this screen-cap is from a PC work station and not a peice of art work. I say hurray to them if it is!
The art style is fantastic.
That... can't be. Can it?
No, it's art. It SCREAMS art, not screen cap.
Title: RE: New Sadness info
Post by: Bill Aurion on January 09, 2007, 01:02:33 PM
I'm really excited about the potential level design after seeing that art...I was worried everything would take place in a city and its outskirts, but this is definitely more fantasy-like (and to my liking)...
Title: RE:New Sadness info
Post by: MaryJane on January 09, 2007, 01:51:04 PM
if it's art hopefully the game mimicks the art. if it's a screencap, HALLELUJAH (sp?).
Title: RE: New Sadness info
Post by: Hostile Creation on January 09, 2007, 01:52:04 PM
It's fantastic artwork one way or the other, so that bodes well.
Title: RE: New Sadness info
Post by: Neodymium on January 09, 2007, 02:47:08 PM
Sadness. More like Vaporware..ness.. AMIRITE?
Title: RE:New Sadness info
Post by: ViewtifulJoe on January 09, 2007, 05:13:58 PM
Are you at least 21 years old and don't suffer from a heart condition?
This game looks great but....this shyt is CRAZY
Title: RE: New Sadness info
Post by: Strell on January 09, 2007, 05:37:33 PM
There is absolutely no way these are real screen caps.
No way in hell.
If they were, something really wrong is going on here.
Title: RE: New Sadness info
Post by: Bill Aurion on January 09, 2007, 05:40:54 PM
They are obviously not screen captures...They are just really fantastic art...
Title: RE: New Sadness info
Post by: Martin Q. Blank on January 09, 2007, 05:58:10 PM
I'm very intrigued with this game. There's a lot of potential. The only problems are when will it be released? what's Nibris track record?
Title: RE: New Sadness info
Post by: IceCold on January 09, 2007, 06:06:04 PM
Nonexistant?
Title: RE: New Sadness info
Post by: Bill Aurion on January 09, 2007, 06:25:30 PM
They are completely new to the industry, but they have a lot of ambition and passion which could help them in the long run...I believe they are shooting for a Q4 2007/Q1 2008 release for Sadness...
Title: RE: New Sadness info
Post by: vudu on January 10, 2007, 06:10:45 AM
I Nibris is completely new, but do we know of any projects/games its members have worked on with other dev teams?
Title: RE: New Sadness info
Post by: IceCold on February 13, 2007, 02:34:22 PM
Quote 15 hours of gameplay and a reported 10 different endings...
A reader over at GoNintendo has revealed that there are some fresh new details for Sadness reported in the latest issue of Game Informer
According to the latest issue, there will be roughly 15 hours of gameplay, with a possible 10 different endings.
Although the 15 hours may seem short compared to something like...say, Twilight Princess, the multiple endings will more than make up for this. Good replay value.
Play the role of Maria, who must watch over her son Alexander after they are in a train accident. Alexander is blinded during the accident, so you must protect him. For whatever reason, Alexander begins acting “odd” after the accident.
Also, using your surroundings will be of great advantage to you, as Maria doesn't have an inventory full of weapons.
Sadly, this title will not be seeing a release until 2008, according to Game Informer. More info on this as it breaks.
Title: RE:New Sadness info
Post by: ViewtifulJoe on February 13, 2007, 03:54:24 PM
GI says it is set in pre ww1 eastern europe. Also it says“ even though he [alexander] has lost one of his sences, his state of mind bears watching, as it will give you clues to whats going on around you...
it would be pritty freakin awsome if the boy got special powers or another sence in the crash...the 6th sence mabey?
Title: RE: New Sadness info
Post by: Bill Aurion on February 13, 2007, 05:25:14 PM
Ooooh, multiple endings...More games need them!
Title: RE: New Sadness info
Post by: Hostile Creation on February 13, 2007, 07:24:21 PM
I hate alternate endings.
(Because I'm a completionist and always have to see them all )
Title: RE:New Sadness info
Post by: GoldenPhoenix on February 13, 2007, 07:54:18 PM
Quote Originally posted by: Hostile Creation I hate alternate endings.
(Because I'm a completionist and always have to see them all )
I don't care much for them either, but probably for different reasons. My main one being that I don't like playing the same "story" over multiple times, once is usually good enough for me, at least for a year or two. So I want to see the "true" ending when I beat it.
Title: RE: New Sadness info
Post by: ThePerm on February 13, 2007, 08:43:02 PM
i dont mind alternate endings, its bad endings......im talking to you castlevania 64
Title: RE: New Sadness info
Post by: Nick DiMola on February 13, 2007, 11:27:12 PM
Does it mention anywhere that there will be some screens of this game or are they still just conceptualizing it? I mean at this point you would think they would have at least a screen to show, whether or not it is polished or looking perfect yet isn't really important. I just want some proof this game isn't vaporware. They seem to be making alot of big promises like 15 hours of gameplay and 10 endings, but how do you arrive at that number unless you have tested what you already made and know that it actually is that amount? I kind of feel like they are just pulling numbers out of the air and saying that is what it is, though it hasn't even really been developed yet. I'm certainly not holding my breath for this game, if it actually happens, great, if not, I won't really be that surprised.
Title: RE: New Sadness info
Post by: Bill Aurion on February 13, 2007, 11:30:23 PM
It IS a 2008 title, so there's no point in showing off the game until further down the line...
Title: RE: New Sadness info
Post by: Magik on February 13, 2007, 11:44:07 PM
All we have so far is concept art, target video, and big promises... but no actual gameplay shots or footage.
As far as I'm concerned, this is nothing but vaporware.
Title: RE:New Sadness info
Post by: Dasmos on February 13, 2007, 11:48:04 PM
vapourware.
Title: RE: New Sadness info
Post by: ryancoke on February 14, 2007, 02:42:38 AM
I hope this turns into a real game and isn't just vaporware. It looks like it could increase the older fanbase for the wii. Wii need more mature games dammit!
Title: RE: New Sadness info
Post by: Dirk Temporo on February 14, 2007, 03:51:57 AM
Fifteen hours is crap. Deus Ex is my favorite game of all time. I know where everything in that game is, and I've beat it tons of times. Even knowing where everything is, and what I need to do, it still takes me 20+ hours to beat it.
Title: RE: New Sadness info
Post by: Pittbboi on February 14, 2007, 04:32:36 AM
Still not sure this isn't vaporware. I mean, just one screen shot would be enough to keep the hype train going for however long they need. This game is just starting to sound too...fantastical.
Iffy about the 15 hour gameplay and 10 multiple endings. I can see myself hating this game if in order to get all the different endings I have to beat the game that many times only doing minute things differently (or conversely, impossibly hard and annoying things, like stupid time limits and junk).
However, it'll be awesome if they can make trying to get each ending a completely unique experience, and with only 15 hours of gameplay, I don't see that being too hard to do.
Title: RE:New Sadness info
Post by: ryancoke on February 14, 2007, 05:31:46 AM
Quote Originally posted by: Dirk Temporo Fifteen hours is crap. Deus Ex is my favorite game of all time. I know where everything in that game is, and I've beat it tons of times. Even knowing where everything is, and what I need to do, it still takes me 20+ hours to beat it.
I love Deus Ex too. I have Deus Ex for PS2 and for PC. The only other game that I have on both is Half Life. Did you play Deus Ex 2? I found it good but it ran like crap on my PC. Sorry I guess i'm getting off topic here.
Title: RE: New Sadness info
Post by: Smash_Brother on February 14, 2007, 05:35:57 AM
Deus Ex was the BOMB. I made sure to get all three endings in that one as well.
Only game to date which has made me play through it multiple times is Eternal Darkness because I wanted the final ending.
Title: RE: New Sadness info
Post by: Smoke39 on February 14, 2007, 05:39:32 AM
Deus Ex is one hell of an act to follow, Dirk.
Jack: They probably ARE pulling those numbers out of nowhere. Part of the early design phase is giving yourself specific goals. Usually, lots of stuff changes during actual implementation, as you get to experiment to see what actually works, and what you actually have time for, but you still make up specific numbers to begin with, for some reason (at least that's what they're teaching me in my game classes). If these guys are really as early in development as it seems, then they're just starting to hype their game uncommonly early.
Title: RE: New Sadness info
Post by: Bill Aurion on February 14, 2007, 05:55:39 AM
The game is now jinxed because of comparisons to Deus Ex(ceptionally Dull)...
Title: RE: New Sadness info
Post by: Smash_Brother on February 14, 2007, 06:13:15 AM
Yeah, not one loli in the entire game...
Title: RE:New Sadness info
Post by: Nick DiMola on February 15, 2007, 12:25:28 AM
Quote Originally posted by: Smoke39 Jack: They probably ARE pulling those numbers out of nowhere. Part of the early design phase is giving yourself specific goals. Usually, lots of stuff changes during actual implementation, as you get to experiment to see what actually works, and what you actually have time for, but you still make up specific numbers to begin with, for some reason (at least that's what they're teaching me in my game classes). If these guys are really as early in development as it seems, then they're just starting to hype their game uncommonly early.
I totally agree with setting goals, but you really don't announce them to other people. You could say, "We are planning on 15 hours of gameplay, and 10 multiple endings, but nothing has been finalized and we are still in our early stages of development." To me, that would let me know they aren't making promises, they are just setting goals. When you go to the press and say we are going to have x, y and z, you are making a promise. When you don't deliver a year or more from now (or ever) on that promise, people tend to get pissed over that, and throw a big fit because they heard one number once. Before I want to hear anything more about the game and what they want it to be, I want some screenshots and some hard proof that they have actually started doing something with it.
Planning can only take you so long before you actually start making something. It seems like they have been hacking away at this for a year already, and you are telling me you have nothing to show for it? That means two things to me, the first is that this game is going to take many years to finish being developed, and if it gets done any quicker it will more than likely be crap. I still don't believe that this game will ever be anything more than vaporware, but like I said, I hope they prove me wrong, because conceptually it looks very appealing.
Title: RE:New Sadness info
Post by: ViewtifulJoe on February 15, 2007, 01:23:45 AM
The quote is...AHEM "The developers say that the early game length estimate is around 15 hours and with 10 diffrent endings there will be enough endings to go around."
Title: RE:New Sadness info
Post by: Nick DiMola on February 15, 2007, 04:31:17 AM
Quote Originally posted by: ViewtifulJoe The quote is...AHEM "The developers say that the early game length estimate is around 15 hours and with 10 diffrent endings there will be enough endings to go around."
That still says nothing about goals and specifically says estimate. How are they estimating that? Magic? Seems more like a hope than an estimate.
Title: RE:New Sadness info
Post by: Dirk Temporo on February 15, 2007, 06:13:40 AM
Quote Originally posted by: Bill Aurion Deus Ex(ceptionally Dull)...
You're going to hell.
Still off topic, but if you never played Invisible War, keep it that way. There's nothing good about that game except the lighting system. The story was crap, the gameplay was crap, and all four endings were crap. Also, it was crazy short. It took me a little over eight hours to beat the first time through, not using any hints or walkthroughs or anything.
On topic, I really hope this game isn't vaporware. It does sound interesting, despite the incredibly short play time.
Title: RE: New Sadness info
Post by: Hostile Creation on February 15, 2007, 11:59:52 AM
Fifteen hours isn't incredible short. What's with these ridiculous length standards? Some of my favorite games of all time I can beat in five hours or less. Length does not dictate pleasure, girth does.
Title: RE:New Sadness info
Post by: Smoke39 on February 15, 2007, 12:30:01 PM
Quote Originally posted by: Hostile Creation Length does not dictate pleasure, girth does.
Is time multidimensional?
Title: RE:New Sadness info
Post by: Dirk Temporo on February 15, 2007, 03:40:28 PM
Quote Originally posted by: Hostile Creation Fifteen hours isn't incredible short. What's with these ridiculous length standards? Some of my favorite games of all time I can beat in five hours or less. Length does not dictate pleasure, girth does.
For ten different endings it is.
Title: RE: New Sadness info
Post by: Smoke39 on February 15, 2007, 04:37:36 PM
I don't understand. Why does a game need to be long in order to have multiple endings?
Title: RE: New Sadness info
Post by: Dirk Temporo on February 16, 2007, 07:10:05 PM
There's only so many facets of a story you can explore when it's only ten hours long.
Title: RE:New Sadness info
Post by: NWR_pap64 on February 16, 2007, 07:12:28 PM
Quote Originally posted by: Smash_Brother Deus Ex was the BOMB. I made sure to get all three endings in that one as well.
Only game to date which has made me play through it multiple times is Eternal Darkness because I wanted the final ending.
Deus Ex is HIGHLY overrated...Oh wait, I never played it.
I used to have a copy of the game, but never got around to playing it. Frankly, the game gets so much hype I am afraid that it will kill it for me.
Title: RE: New Sadness info
Post by: Artimus on February 16, 2007, 07:37:41 PM
Deux Ex is very well done but it's no Half-Life.
Title: RE: New Sadness info
Post by: Smoke39 on February 16, 2007, 10:31:44 PM
What? Half-Life doesn't even come close to Deus Ex's detailed world and open-ended gameplay.
Title: RE:New Sadness info
Post by: Dirk Temporo on February 17, 2007, 10:33:54 AM
Quote Originally posted by: Artimus Deux Ex is very well done but it's no Half-Life.
Deus Ex isn't even the same genre as Half-Life. FPRG Vs. FPS.
Title: RE: New Sadness info
Post by: mantidor on February 17, 2007, 10:59:52 AM
what is FPRG? I've always been interested in Deux Ex only because it has many developers in common with Thief and Thief II, which are one of best First Person games ever, although I'm not exactly crazy about the setting, I'll always pick steampunk over generic futuristic scifi.
Title: RE: New Sadness info
Post by: Artimus on February 17, 2007, 11:03:05 AM
The whole Deus Ex thing as an RPG of any kind is silly. It's a FPS with some RPG elements (at best). Half-Life is far more engaging and interesting, RPG elements or not.
Title: RE:New Sadness info
Post by: Smoke39 on February 17, 2007, 11:13:42 AM
Quote Originally posted by: Artimus It's a FPS with some RPG elements (at best).
You say that as though being a pure RPG is somehow superior. Deus Ex is like an RPG minus all the crap that makes RPGs suck.
Title: RE:New Sadness info
Post by: Artimus on February 17, 2007, 12:41:26 PM
Quote Originally posted by: Smoke39
Quote Originally posted by: Artimus It's a FPS with some RPG elements (at best).
You say that as though being a pure RPG is somehow superior. Deus Ex is like an RPG minus all the crap that makes RPGs suck.
No, it's like an FPS with a bunch of RPG elements added that don't really change the core game that much. And the endings were a total let down, 3 of them or not. Right up there with the Mario 64 cake as "least satisfying finale" in history.
Title: RE: New Sadness info
Post by: Smoke39 on February 17, 2007, 06:52:56 PM
I disagree completely. But this is getting off topic.
Title: RE:New Sadness info
Post by: Dirk Temporo on February 18, 2007, 12:09:10 PM
Quote Originally posted by: Artimus No, it's like an FPS with a bunch of RPG elements added that don't really change the core game that much. And the endings were a total let down, 3 of them or not. Right up there with the Mario 64 cake as "least satisfying finale" in history.
Deus Ex is more of an RPG than 95% of the games being labeled as RPGs nowadays.
And it's not an FPS with RPG elements. It's an RPG that happens to be first person, and have guns.
Title: RE:New Sadness info
Post by: Artimus on February 18, 2007, 12:17:41 PM
Quote Originally posted by: Dirk Temporo
Quote Originally posted by: Artimus No, it's like an FPS with a bunch of RPG elements added that don't really change the core game that much. And the endings were a total let down, 3 of them or not. Right up there with the Mario 64 cake as "least satisfying finale" in history.
Deus Ex is more of an RPG than 95% of the games being labeled as RPGs nowadays.
And it's not an FPS with RPG elements. It's an RPG that happens to be first person, and have guns.
Silllllly. FPS is not a genre by those standards. Deux Ex is defined by it's shooting aspects. Take those away and it's not Deus Ex. Take the RPG elements away and it is. Same story, same gameplay, same experience. Just simpler and less unique.
Title: RE:New Sadness info
Post by: MaryJane on February 18, 2007, 12:20:40 PM
Dammit, everytime I click on this thread I'm hoping that there actually is some "New Sadness info" but all it is, is more Deus Ex talk. I've never even heard of that game until this thread lol.
Arrrrrgg you guys tricked me!
Quote Originally posted by: A lot of other people in this threadI hope this game isn't vaporware
I would disappointed if it was because it would show a lot of promises for the Wii and indie devs. It would be something if this was an elaborate joke, someone just decided to do this, and everynow and then they release a little info, another piece of art work, all the while laughing at our hopes and confusion.
Edit: I somehow managed to spell Deus Ex wrong
Title: RE:New Sadness info
Post by: Dirk Temporo on February 19, 2007, 05:58:38 AM
Quote Originally posted by: Artimus
Quote Silllllly. FPS is not a genre by those standards. Deux Ex is defined by it's shooting aspects.
I don't know what game YOU were playing, but it obviously wasn't Deus Ex.
Quote Take those away and it's not Deus Ex.
Quote
You mean except for the part where I can go through the entire game without ever using a gun?
Quote Take the RPG elements away and it is. Same story, same gameplay, same experience. Just simpler and less unique.
The fact that your choices impact all three of those things is exactly what makes it an RPG. I've played the game through countless times, and never had the same experience twice, because each time I always made different choices in the game. And choices are the root of all RPGs.
Are you sure that you weren't playing Invisible War? Because it really sounds like you're talking about Invisible War.
Title: RE: New Sadness info
Post by: ViewtifulJoe on February 19, 2007, 07:12:39 AM
you should start a deus ex fanboy thread
Title: RE: New Sadness info
Post by: Dirk Temporo on February 19, 2007, 02:30:24 PM
In what section? D=
Title: RE: New Sadness info
Post by: Smoke39 on February 19, 2007, 02:35:59 PM
Other Systems. Duh.
Title: RE: New Sadness info
Post by: Bill Aurion on February 19, 2007, 03:46:16 PM
Only the moderators can access the "Trash Can" section... =3
Title: RE: New Sadness info
Post by: Smoke39 on February 19, 2007, 04:12:38 PM
You have absolutely no taste. Psh.
Title: RE:New Sadness info
Post by: MaryJane on February 20, 2007, 11:18:37 AM
Why can't two loli lovers get along?
Title: RE:New Sadness info
Post by: Smash_Brother on February 20, 2007, 12:16:11 PM
Quote Originally posted by: Bill Aurion Only the moderators can access the "Trash Can" section... =3
Too late: the section is full to bursting with lolicon threads.
Title: RE:New Sadness info
Post by: ryancoke on February 23, 2007, 06:21:54 AM
New Sadness Art...
Title: RE: New Sadness info
Post by: ShyGuy on February 23, 2007, 07:44:16 AM
Those are some disturbing images
Title: RE: New Sadness info
Post by: NWR_pap64 on February 23, 2007, 07:46:06 AM
When will they start releasing actual screenshots and footage??
Title: RE: New Sadness info
Post by: NinGurl69 *huggles on February 23, 2007, 08:19:42 AM
When they actually develop a game.
Title: RE:New Sadness info
Post by: MaryJane on February 23, 2007, 08:28:12 AM
Quote Originally posted by: MaryJane It would be something if this was an elaborate joke, someone just decided to do this, and everynow and then they release a little info, another piece of art work, all the while laughing at our hopes and confusion.
The more artwork they release the more I think I was right.
Title: RE:New Sadness info
Post by: Crimm on February 23, 2007, 08:46:41 AM
Quote Originally posted by: pap64 When will they start releasing actual screenshots and footage??