UPDATE 5: Michel Ancel on Rayman Raving Rabbids and Wii: “(Wii) It’s so different from the other consoles that we decided to reconsider everything…We believe in the Wii and building gameplay around the controller. So now we are designing Raving Rabbids specifically (It’s an EXCLUSIVE!) for the Wii. It’s not just an adaptation. It’s a very special project, because this is really a revolution for us. Now we have to focus on one version - the Wii version.”
UPDATE 6: Xavier Poix on Rayman Raving Rabbids and Wii: “The more we heard about the Wii, the more interested we became. Then when we got our development kits, we knew that everything we dreamed of doing on this was possible. That’s why we changed our minds. We decided, ‘Ok let’s just focus on Wii’. That’s it. The other (versions) can come later.”
UPDATE 7 - 9: More on Rayman
UPDATE 10: Regarding WiiConnect24 and Wi-Fi compatibily Ancel responds “We’re still waiting for more information from Nintendo. We have some ideas that we definitely want to implement; we’re just waiting to hear from them to make sure we can do it.”
UPDATE 11: Ubisoft’s Ancel on Wii’s Graphics: “In terms of visuals, if it’s fluid, if you can understand the picture, that’s enough. The number of polygons does not make you laugh or cry. We did a lot of good looking games on this generation of graphics processors. The Wii hardware is more powerful than those, so that’s good enough for us. We’re using our energy on gameplay and new ideas more than on shaders and things like that…The hardware capabilities aren’t a limitation. It’s more a question of coming up with new ideas than worring about technical specifications. With the Wii, it’s all about having fun.”
UPDATE 12: Ubisoft’s Xavier Poix speaks on Wii’s Graphics: “When it comes to graphics, we’re more focused on the artistic side. You know, when you see the last generation of games on Gamecube-Resident Evil 4, for instance-it’s beautiful. When you look at what they’re doing on Xbox 360, they have many great-looking games, but usually it’s more focused on the number of polygons than on the real artistic side. And we here focus on the artisitic side. We like it.”
UPDATE 13: More on Rayman
UPDATE 14: Nintendo Power asks Michel Ancel of Ubisoft about a ‘Beyond Good & Evil’ sequel. Ancel replies “(jokingly) We’ve already relased it! Haven’t you played it yet? I think it’s still in the hearts of everyone here. There are no plans at the moment, but it’s out there somwhere. Who knows? It could be our next project. We just don’t know yet.”
UPDATE 15: Nintendo’s Daiji Imai speaks about Twilight Princess: “We’re still figuring out how to best use Wii’s capabilities. There’s still alot of work to do, and fans’ expectations are very high. I don’t think we should make things too complex though…So far, we have only revealed a handful of things about the latest Zelda-the village, the forest, the dungeon-but there are many other things waiting for you in the final game. I think Twilight Princess might be different from player’s estimations, but I guarantee that it will exceed their expectations. You can count on it!”
UPDATE 16 - 19: Info on Red Steel
UPDATE 20: The October issue of Nintendo Power will have a feature on Metroid Prime 3 and as to why it will change the FPS genre forever.
UPDATE 21 - 23: Wii game previews, MLB2k for 2007-8, and specualted Wii to DS connection
Final Thoughts:<good thoughts on Rayman and Red Steel>
Its good to see Ubi focus on one version of Rayman(for now) and its also good to know he hasn't forgot about BG&E. As for Red Steel, this will be a #1 selling 3rd party launch game and I think that is all but guaranteed.
Title: RE: The September edition of Nintendo Power
Post by: AnyoneEB on July 22, 2006, 08:36:51 AM
Interesting that the Wii features for LoZ:TP are still not complete. That could mean they are still tweaking the main controls which got less-than-wonderful reviews at E3, or that they are just coming up with Wii-only mini-games using the Wiimote. I had previously gotten the impression that the main game was pretty much done and they were just working on side-quests.
Also, someone on that thread pointed out this IGN article ( http://wii.ign.com/articles/720/720002p1.html ) which states that the Wii will be playable at the Leipzig Games Convention ( http://www.gc-germany.com/presse_e.shtml ) Aug 23-27. The same person pointed out that that matches approximately with the time that Nintendo is expected to announce the final launch detals for the Wii (price, date, etc.). If that is true, and it seems reasonable to me, then we will know the details in a month.
Title: RE: The September edition of Nintendo Power
Post by: Spak-Spang on July 22, 2006, 11:27:50 AM
I am pretty much picturing there being two teams for LOZ:TP
The Gamecube team is pretty much adding new subquests and small touches to both games.
While the Wii team is working to perfect Wii controls, and anything Wii-specific. I would not be surprised to get a special Wii-specific item, or special mini games that don't exist in the other Twillight Princess.
But I bet NIntendo is really working hard to perfect the control issues with the Wii game. I bet when the game is released that the Nunchuk sword attacks are gone. Those are much better situated for the dodging and rolling away from an attack, in my mind.
Title: RE: The September edition of Nintendo Power
Post by: Dirk Temporo on July 22, 2006, 11:57:09 AM
What is this "SSMBB"?
But in all seriousness, why do people call SSBM SSMB? And now they're calling SSBB SSMBB. There's no words that start with an M guys.
Title: RE:The September edition of Nintendo Power
Post by: Ceric on July 22, 2006, 12:05:40 PM
They looked like they were having a lot of fun with Raving Rabbids. I personally think the main games been done for a while and that they have indeed just been tweaking controls and adding subquests for TP getting it just so. They probably have more time then they imagined after pushing it back. When the exec went, "You know this should be a Wii launch title" the programmers and like probably went "You know thats a good idea" and the families of the workers rejoiced. I'm starting to believe this will be one of those games that will take reviewers a very long time to give a complete review of the game. There going to be able to get through the bare minimum by deadline and miss a lot. Then there going to have to go back and explore section by section reviews. Sounds interesting.
Title: RE: The September edition of Nintendo Power
Post by: Smash_Brother on July 22, 2006, 12:35:02 PM
Good find, BnM.
I think this pretty much cinches that, if Ubi does indeed have a character in SSBB, it's going to be Rayman.
Title: RE:The September edition of Nintendo Power
Post by: stevey on July 22, 2006, 12:51:22 PM
Quote Originally posted by: Spak-Spang I am pretty much picturing there being two teams for LOZ:TP
The Gamecube team is pretty much adding new subquests and small touches to both games.
While the Wii team is working to perfect Wii controls, and anything Wii-specific. I would not be surprised to get a special Wii-specific item, or special mini games that don't exist in the other Twillight Princess.
But I bet NIntendo is really working hard to perfect the control issues with the Wii game. I bet when the game is released that the Nunchuk sword attacks are gone. Those are much better situated for the dodging and rolling away from an attack, in my mind.
Miyamoto has said already that their isn't two game or two team that their the same game. He also said that the game wasn't going the he wanted it to and it need to be delay since it wasn't done their not just adding side quest and the nunchuk was never use for sword attack it was to rise the shield and bash the shield in a guy face.
Quote UPDATE 20: The October issue of Nintendo Power will have a feature on Metroid Prime 3 and as to why it will change the FPS genre forever.
I dont like this, metroid isn't another stupid fps it's a fpa...
Title: RE:The September edition of Nintendo Power
Post by: The Omen on July 22, 2006, 02:05:17 PM
I personally love this statement:
Quote but usually it’s more focused on the number of polygons than on the real artistic side. And we here focus on the artisitic side. We like it.”
Reminds me of my feelings about Metroid Prime. Walking into a snow filled world was just a beautiful experience, and it wasn't about power, it was about art.
Quote I dont like this, metroid isn't another stupid fps it's a fpa...
Perhaps that's why it says...
Quote as to why it will change the FPS genre forever.
?
Title: RE: The September edition of Nintendo Power
Post by: Bloodworth on July 22, 2006, 05:15:53 PM
Quote the nunchuk was never use for sword attack it was to rise the shield and bash the shield in a guy face.
Fail. The nunchuk was indeed used for sword spin and down stab attacks. The remote was used for the shield. Remember, Link is left handed.
Title: RE: The September edition of Nintendo Power
Post by: Caliban on July 22, 2006, 07:23:45 PM
The new info on RedSteel was pretty cool, specially about the geishas.
Swinging cows seems like fun lol. If you have the mag you will understand what I mean.
Title: RE: The September edition of Nintendo Power
Post by: Smash_Brother on July 22, 2006, 09:04:34 PM
Just rented and finished Rayman 3. It's pretty short (5-7 hours if you rush through) but the game can best be described as a platformer fan's wet dream.
Rayman 3 had more creative platforming than I've seen in any other game ever, and the last boss battle was pretty damn sweet to boot!
The game lacks a bit of polish, but was very fun otherwise. Not having to develop it for three consoles should make Raving Rabids just that much better.
Title: RE: The September edition of Nintendo Power
Post by: Mario on July 22, 2006, 11:01:42 PM
If you liked Rayman 3, Rayman 2 is even better.
Quote UPDATE 10: Regarding WiiConnect24 and Wi-Fi compatibily Ancel responds “We’re still waiting for more information from Nintendo. We have some ideas that we definitely want to implement; we’re just waiting to hear from them to make sure we can do it.”
Seems like everyone is saying this. I thought Nintendo was going to have online play at launch? So far they don't have a thing. What are they waiting for?
Quote UPDATE 15: Nintendo’s Daiji Imai speaks about Twilight Princess: “We’re still figuring out how to best use Wii’s capabilities. There’s still alot of work to do, and fans’ expectations are very high.
Go away. Nobody cares about the Wii capabilities, fans expect you to drop them and get on with the actual game.
Title: RE:The September edition of Nintendo Power
Post by: Caterkiller on July 22, 2006, 11:20:52 PM
Anyone notice what appears to be a new button on the Wiimote? Check out www.revo-europe.com
http://www.revo-europe.com/newsgfx/newbutton.jpg
Doesn't bother me, as long as its not on the face it still wont look very intimidating.
Title: RE: The September edition of Nintendo Power
Post by: BigJim on July 23, 2006, 01:07:42 AM
Hmm, I was suspicious of that spot at E3, but it was dismissed as "shadow." Though that's a pretty sharp edge for a shadow.
Title: RE:The September edition of Nintendo Power
Post by: Caterkiller on July 23, 2006, 10:05:16 AM
Check out the link I posted. http://www.revo-europe.com/newsgfx/newbutton.jpg
This controller is black, and there is clearly something purple on its side. where that shadow was in your pic Big Jim.
Title: RE:The September edition of Nintendo Power
Post by: BlackNMild2k1 on July 23, 2006, 10:12:52 AM
This controller is black, and there is clearly something purple on its side. where that shadow was in your pic Big Jim.
I've been mentioning this ever since earlier this week and everyone just seems to ignore the fact that an unannounced and never before seen button has been added to the wiimote. I mentioned it in this talkback thread.
Title: RE: The September edition of Nintendo Power
Post by: Ceric on July 23, 2006, 10:15:50 AM
BnM I didn't see that post.
Title: RE:The September edition of Nintendo Power
Post by: Caterkiller on July 23, 2006, 10:35:15 AM
Sorry BlacknMild, had I payed more attention I would have pointed out that you braught it up a while ago.
Title: RE:The September edition of Nintendo Power
Post by: MaryJane on July 23, 2006, 10:42:26 AM
makes me wonder why nothing has been said about it, you'd think with all the dev comments and interviews, and Nintendo heads E3 and everything else, they'd have mentioned it. even IGN didn't say anything about it in their "secrets" of the controller article. very strange...
Title: RE: The September edition of Nintendo Power
Post by: Smash_Brother on July 23, 2006, 01:11:37 PM
Is that the sync button on the controller? I remember hearing something about the sync button being somewhere on the unit.
Title: RE:The September edition of Nintendo Power
Post by: BlackNMild2k1 on July 23, 2006, 01:37:18 PM
Quote Originally posted by: Smash_Brother Is that the sync button on the controller? I remember hearing something about the sync button being somewhere on the unit.
It was originally said to be inside the battery compartment.
Title: RE: The September edition of Nintendo Power
Post by: Ceric on July 23, 2006, 01:40:52 PM
Actually that would be a better place for a sync button. Plus that location on the side isn't a good placement for an "in-game" button. (Sort of like the middle row.)
Title: RE:The September edition of Nintendo Power
Post by: EasyCure on July 23, 2006, 05:17:29 PM
Quote Originally posted by: BlackNMild2k1
Quote Originally posted by: Smash_Brother Is that the sync button on the controller? I remember hearing something about the sync button being somewhere on the unit.
It was originally said to be inside the battery compartment.
they also said holding down the - / + or 1/2 buttons (the ones by the HOME button) would do the same thing
Title: RE: The September edition of Nintendo Power
Post by: BlackNMild2k1 on July 23, 2006, 08:10:35 PM
the purple button on the left side of the wiimote resembles a Z button on the GC controller, its a little too oddly placed to have any actual useful function in-game. The sync button is located elsewhere with 2 other buttons having the same secondary function. So what could that little purple button actually be used for?
The only time that button is in a useable spot is when the wiimote is plugged into the gun attachment. I doubt that they would put a button there just for that purpose, unless they expect to make a lot of light-gun type games. So what could that button possibly be for?
Title: RE: The September edition of Nintendo Power
Post by: Spak-Spang on July 23, 2006, 08:20:58 PM
I wonder about that button. I don't think it is the sync button...but I dunno what it could be. Perhaps it is another button...or perhaps it doesn't exist at all and it is a developers tool and Wiipointer.
Anyway, I wouldn't mind two shoulder-like buttons on the controller for when you should the controller sideways, but I don't think that button is anywhere like that.
Title: RE:The September edition of Nintendo Power
Post by: Crimm on July 23, 2006, 08:51:50 PM
I was thinking it was just a grip, I mean no one at E3 mentioned it. Certainly now could be a bit late in the game to add buttons. Devs are already hard at work, and I would think they would have mentioned the need for additional buttons, to Nintendo, months prior to E3.
Title: RE:The September edition of Nintendo Power
Post by: BlackNMild2k1 on July 23, 2006, 09:10:18 PM
The button wasn't on the E3 models of the wiimote, thats why noone mentioned it at E3. The button has only just now shown up in that pic in the Nintendo Power and no one with access to Nintendo has explained what the button is there for.
Is it an onld model that they used for the pic on accident? Development kit wiimote? No one knows, no ones asking question, so appantly no one cares. Or maybe no one can say just yet because of NDA and things of that sort.
Title: RE: The September edition of Nintendo Power
Post by: Smash_Brother on July 24, 2006, 06:32:00 AM
It could be a grip, or it might be the "zero" button which tells the Wiimote to consider it's current location "home".
For some games, you'll very likely need such a thing.
Title: RE: The September edition of Nintendo Power
Post by: Requiem on July 24, 2006, 10:37:37 AM
My guess is that it controls the volume of the speaker.
Title: RE: The September edition of Nintendo Power
Post by: Requiem on July 24, 2006, 10:44:39 AM
EDIT
Title: RE: The September edition of Nintendo Power
Post by: NinGurl69 *huggles on July 24, 2006, 11:38:56 AM
Nintendo Power sucks.
WHERE IS THE E3 BLOW-OUT DVD. THE VIDEOS. THE INAPPROPRIATE Wii FONDLING.
I put my foot down, NOW.
Title: RE:The September edition of Nintendo Power
Post by: JonLeung on July 24, 2006, 11:49:01 AM
I only subscribe to Nintendo Power mostly just for the goodies. I subscribed since the NES days but stopped after the GameCube came out since it didn't look like we would get GameCube demo discs. After a couple years, they got me again because I wanted that Zelda Collectors Disc.
If they don't come out with something cool for next year, I may drop my subscription when it ends at the end of the year again, just like I did five years ago.
Funny how a new console = end of my subscriptions.
Anyway, that button likely isn't a gameplay button, but that's stating the obvious - but then it likely means it has to do with the controller...synching? Homing? Volume control? Super-secret uber-function still unknown?
Title: RE: The September edition of Nintendo Power
Post by: Ceric on July 24, 2006, 11:50:48 AM
I stopped my Nintendo fpower Subscription when they stopped having a comic and started putting a lot of ads in there. Before that it rocks. I still want to get my hands on 1-32 to complete my collection.
Title: RE: The September edition of Nintendo Power
Post by: Spak-Spang on July 24, 2006, 12:38:24 PM
Well.
Nintendo is known for tinkering with their controllers uptil the very last minute before launch. They have done this with the Gamecube Controller for sure, and I think even the Nintendo 64 and DS controller.
I remember an interview where Miyamoto didn't know they were planning on including a regular D-pad and buttons on the system.
So, it totally wouldn't suprise me if the WiiPointer changes some before its final release.
Title: RE:The September edition of Nintendo Power
Post by: ruby_onix on July 24, 2006, 02:12:35 PM
Quote Originally posted by: Professional 666 Nintendo Power sucks.
WHERE IS THE E3 BLOW-OUT DVD. THE VIDEOS. THE INAPPROPRIATE Wii FONDLING.
I put my foot down, NOW.
Problem is that there wasn't a blowout at E3. All they had were playable Wiiii-ii. A DVD can't tell us what that's like (if Iwata is to be believed). And even if it could, Nintendo Power would hold out on us because NCL doesn't want NOA giving out anything playable for free.
We could start up a virtual "line simulator" game. It will be in your mailbox sometime within the next six months. Please stand by.
Title: RE:The September edition of Nintendo Power
Post by: MaryJane on July 24, 2006, 02:35:06 PM
In some other topic I asked if there were any pics showing a comparitive size of the Wii, like that one pic of the sensor bar next to a fountain pen. However for some strange reason, I can't rememeber which thread I asked in so I have to ask again. lol. I'm gonna say button is either a grip or the real secret we still haven't found out about.
Dun dun dun.
can you say... MEGATON!
hahahahahahaha.
I had to do it.
Title: RE: The September edition of Nintendo Power
Post by: Ceric on July 24, 2006, 03:03:06 PM
I tell you it Wii integration but no one listens...
Title: RE:The September edition of Nintendo Power
Post by: EasyCure on July 25, 2006, 02:57:44 PM
Quote Originally posted by: Requiem My guess is that it controls the volume of the speaker.
i believe thats what the + and - buttons are for at the bottom of the controller, if the volume can indeed be adjusted that is. i think they are labeled 1 and 2 in the devolopment kit units (like those pics of the red steel team) but all of nintendos newer photos show it as either a and b or + and -
Title: RE:The September edition of Nintendo Power
Post by: Khushrenada on August 31, 2006, 03:15:48 PM
So, I've been waiting for the October issue for some time and I finally got it today. The reason I've been waiting for it is because I wanted to read the peice on Metroid Prime 3. It's been a while since we heard anything and I was hoping to get some new tidbits or new screens. But there was nothing. Metroid Prime 3 wasn't mentioned anywhere in the magazine. They never said anything about the article not being there and there's no mention of Metroid Prime 3 for the next issue.
I think this might lend credence to the rumours that Metroid Prime 3 won't be available at launch but sometime after instead. Still, I'm rather dissapointed. I really wanted some new info on the game.
Title: RE: The September edition of Nintendo Power
Post by: couchmonkey on September 01, 2006, 05:22:05 AM
I really want some new info on ANY Nintendo game. Even Super Paper Mario! Darn you Nintendo!
Title: RE: The September edition of Nintendo Power
Post by: Spak-Spang on September 01, 2006, 05:56:00 AM
As I said. Metroid Prime being delayed is only a good thing. Perhaps online modes will finally be implemented into the design from the start. A good FPS online is exactly what Nintendo needs BEFORE Halo 3 comes out, or at the same time...and if Nintendo can make the game better than Hunters (which we know they can...) then it has huge potential to be a system seller...for non-Nintendo gamers.
Title: RE: The September edition of Nintendo Power
Post by: Caliban on September 01, 2006, 06:12:45 AM
Spak-Spang, why in hell would you want to impose an online "shooting range" mode on a game that focuses on exploration? In MPH I can see why because the game is focused more on shooting than exploration, but for MP3?! Nooooooo, thank you!
To be on-topic, it is a shame that this last issue of NP didn't have any major news, specially related to any Wii game. Well at least there's next month to hope for some big Wii coverage.
Title: RE: The September edition of Nintendo Power
Post by: Spak-Spang on September 01, 2006, 06:26:28 AM
Caliban: Because people like multiplayer experiences when it is good. If Retro can get the single player game ready for launch, but are still interested in multiplayer why not give them the time to work on a multiplayer experience. We saw that with Hunters it can work.
For multiplayer just disable the lock on feature and you can have a really engaging experience. Use the Hunters from the DS game, and add some new characters as well, and create a Nintendo exclusive FPS to advertise the Wii's online capabilities.
With the new uses of the grappling beam it would be cool in a online verse mode to be able to throw enemies around, or grab powerups from their grasp and secure it for yourself. There is alot to get excited about another multiplayer Metroid experience, and if it doesn't get in the way of the Single player experience I am all for it.
Title: RE: The September edition of Nintendo Power
Post by: UltimatePartyBear on September 01, 2006, 06:52:59 AM
People like ice cream. We should give Retro the time to figure out how to package a special frozen treat with every copy of the game.
Title: RE: The September edition of Nintendo Power
Post by: couchmonkey on September 01, 2006, 07:01:13 AM
Retro might implement multiplayer online, and I'd be happy with that, but I really doubt that's why they delayed the game (if they did at all). I think the fact is that it's hard to finish a game in two years. Retro did it before with Metroid Prime II, but the game was a very straight sequel to Metroid Prime. They're trying more new stuff in this one, and it might take a while to get it right.
Here's another thought: Nintendo has always said that it doesn't want to repeat the game drought that we saw with the GameCube. With third parties providing at least a dozen additional launch games, and with hype really high, maybe Nintendo decided to push some of its own games back a little: give third parties a chance, and ensure that the first half of 2007 will see a few major releases.
Title: RE: The September edition of Nintendo Power
Post by: Adrock on September 01, 2006, 07:09:03 AM
Multiplayer sucked on Echoes because it was so limiting. The control scheme, particularly, wasn't made for multiplayer. However, the freehand controller just works so well though I wouldn't want Nintendo/Retro to delay Corruption simply to add multiplayer.
And why do people complain about including multiplayer in Metroid? "It's a game about exploring." Yeah, and you shoot the crap out of things too. If it can work, then it works. I don't think multiplayer should automatically be dismissed because people don't think the series merits it.
Title: RE: The September edition of Nintendo Power
Post by: Caliban on September 01, 2006, 07:14:37 AM
I'm all for online mulitplayer, however if they delayed the game for that reason alone then it has already gotten in the way of the single player experience.
However, I am more of a believer in couchmonkey's points: delay because of many new experimental gameplay ideas; delay to spread out the release of flagship titles to give 3rd parties a chance.
Title: RE: The September edition of Nintendo Power
Post by: Spak-Spang on September 01, 2006, 07:30:03 AM
I can see the ideas about a game draught, and I think that may be the first reasoning behind giving Retro more time. But since that time has been alluded they now must decide what to do with it. Most likely the single player levels are close to done, and adding new last minute gameplay mechanics may not work or take more time to impliment.
However, Multiplayer could be something that could be implimented that would not require redesigns of single player elements or changes in AI routines to deal with a new attack/defense mechanic.
And it would give Nintendo another title to tout online features which will help 3rd parties and gamers see Nintendo's online presence are a real effort instead of an after thought or no thought.
There are several important reasons why Nintendo would decide to go this route.
Title: RE: The September edition of Nintendo Power
Post by: KDR_11k on September 01, 2006, 07:37:29 AM
I'd say Nintendo should try to establish a "party FPS" franchise instead of shoehorning Metroid into that role. Make something that people will buy for the multiplayer itself and don't bother with a completely separate singleplayer mode (i.e. aim for something like Mario Party or Smash Bros.). Currently Halo is the party FPS but I'm sure if Nintendo tried enough they could make a game that surpasses it. Unfortunately they don't seem to bother with that and just tack multiplayer onto Metroid.
Title: RE: The September edition of Nintendo Power
Post by: Hostile Creation on September 01, 2006, 08:11:49 AM
I would love it if Metroid Prime 3 came out, say, a month after launch. Because then I could take my time and enjoy Twilight Princess to the full capacity before moving on and playing the next game. Having them both at once would be torture.
Title: RE: The September edition of Nintendo Power
Post by: Ian Sane on September 01, 2006, 08:17:24 AM
Delaying Metroid Prime 3 would kind of suck for the launch. But then Nintendo did do the whole Zelda thing for a reason. They're obviously banking that Twilight Princess can tide things over in the meantime and they're probably right considering launch always sells out anyway.
Nintendo does need their own big FPS to compete with Halo but Metroid Prime shouldn't be it. We've had this argument about what Metroid Prime is a million times so I'm not going to get into it too much. Regardless of what you think Metroid Prime is about Metroid really isn't a good series to compete directly with Halo. Part of the fun of an FPS is having multiple guns and such and Metroid just has beams. If you consider Metroid an FPS, at the very least it isn't a very traditional one. Neither is Geist. I don't think a new take on the FPS genre is going to compete worth a damn with Halo. Sometimes people just want a fairly straightforward genre game done REALLY well. Nintendo needs something more like Goldeneye and Perfect Dark were on the N64 only with better graphics and online play. Leave Metroid for the Metroid fans and make some new cool gun nut genre for the FPS fans. By trying to please both groups with one game Nintendo is just going to make something neither group likes (ie: FPS fans don't like Metroid Prime 2 and Metroid fans hate that game's multiplayer).
Title: RE: The September edition of Nintendo Power
Post by: Spak-Spang on September 01, 2006, 08:22:34 AM
You know what is sad...when I pictured party Nintendo FPS I immediately thought of going the Smash Brothers root mixed with alittle Rayman and the Rabbid Rabbits or FaceBall 2000.
Meaning a lighthearted FPS that has well designed, bright and colorful levels spanning the Nintendo franchises with new original characters, and hidden unlockable characters of classic Nintendo IPs.
I know it sounds stupid, and I know its a horrible Idea. But its just funny to think of Link firing magical arrows at Samus, and Mario throwing fireballs out ect. Perhaps if it was a Nintendo Paintball game that could happen.
Nintendo themed Paintball levels and eventually you can unlock your favorite Nintendo characters. It would be silly, but it could be fun. Specially, when you can hop into a Kart to zoom around the levels.
Title: RE: The September edition of Nintendo Power
Post by: Mario on September 01, 2006, 09:17:53 AM
Who cares about Metroid Prime 3, we have Red Steel for launch.
Title: RE: The September edition of Nintendo Power
Post by: KDR_11k on September 01, 2006, 09:22:02 AM
I dunno, a cross-franchise game would look too similar to Smash Bros. in the eyes of the uninformed gamer. Never mind that an FPS deemphasizes the character you play by keeping him offscreen. I really don't think that's the way to go, Nintendo's character roster has been stagnating lately and they desperately need to invent new settings for their games, especially games in genres Nintendo didn't cover yet.
Metroid isn't just a game that people buy for the singleplayer, the license is too damn limiting. E.g. you must use the morph ball, missile launcher and charge beam or people will complain that it isn't really Metroid. A new setting wouldn't have these limitations. Those limitations also add unnecessary complexity (e.g. how is the morph ball included in gameplay?) whiuch is a definite no-no for a party game. The party game needs to have as little direct complexity as possible (i.e. you don't need to explain for ten minutes to make people understand the basic controls), all complexity needs to be emergent, i.e. composed of simple rules interacting to create a complex situation. Weapons must be distinct (i.e. no counterstrike weapons where you need to be a master just to know the difference between the weapons) and self-explanatory (looking like their function and having pretty simple to use functions). Popular party games also seem to include a decent amount of randomness, that appeals to the beginners and changes the "rules" pretty often and create variety that's obvious to the beginner.
Title: RE:The September edition of Nintendo Power
Post by: JonLeung on September 01, 2006, 09:25:39 AM
I don't really see how a Nintendo-themed FPS would work well, but that's just me.
I could see a Nintendo RPG that spans several Nintendo worlds, though. Like Kingdom Hearts through the various Disney worlds and Namco x Capcom involving characters from both companies, a Nintendo RPG would be this epic trek that takes you through the Mushroom Kingdom, Hyrule, Dream Land, etc. and meeting and battling their inhabitants, with the heroes of each world eventually joining your party. And then the boss would be a Dark Matter-possessed Giga Phazon Ganon or something. Okay, maybe not. But I'm just saying I think an RPG would be a good genre to attempt mixing Nintendo worlds again in, much more so than an FPS.
(I thought that with the Metroid-esque creatures in Twilight Princess, Samus hopping planets in Corruption and Mario also hopping planets in Mario Galaxy, that it almost looks as if they would converge onto one same final "Phazon Twlight" enemy in space - which is extremely unlikely, but if ever there was a time that their games came even close, that would be now...)
There are rumours (unless someone's confirmed/denied this by now) that Link and Pikachu are in Mario Strikers Charged. Personally, I'm not sure if it's the greatest idea to shove every Nintendo character into every Mario multiplayer game. Maybe some in a few, but I don't think everything should become a big crossover fest.
Title: RE: The September edition of Nintendo Power
Post by: Caliban on September 01, 2006, 11:44:36 AM
I completely agree with Ian Sane, leave MP3 alone as it is, and if Nintendo truly wants to capture the hardcore FPS gamers then they should build a complete new franchise solely for the the purpose to compete with Halo and any other online FPS game.
Title: RE: The September edition of Nintendo Power
Post by: couchmonkey on September 01, 2006, 12:29:22 PM
I'll play devil's advocate: KDR explains fairly well why Metroid isn't a great party game. Why not online, though?
I also think Nintendo ought to come up with a "real" first person shooter instead of relying on Metroid, but I don't see why Metroid shouldn't have multiplayer. I thought Echoes would be fun if I could find anyone to play against.
Title: RE:The September edition of Nintendo Power
Post by: Kairon on September 01, 2006, 12:51:55 PM
Nintendo should take Konami's Elebits and Valve's Half-Life 2 and make something awesome:
Imagine, an FPS built completely around solving puzzles and tossing enemies around with a gravity gun!
~Carmine M. Red Kairon@aol.com
Title: RE:The September edition of Nintendo Power
Post by: Caterkiller on September 01, 2006, 03:54:05 PM
About Strikers, the silhouellet that people believe are to be Pikachu is obviously Diddy Kong. You can see the hat, and the shape of his mouth.
And as far as crossing universes go, Star Fox and F-Zero have been on the verge of crossing for a while now if they havn't already. Arwings and the F-zero vehicles use G-Diffuser(sp?) systems for their hovering ability. In F-Zero we have James McCloud who is although a human, wears a similiar uniform as the Star Fox Team, and a similiar history.
Octo Man with his same ship just a different color, in Star Fox for the DS.
Yeah, think about that.
Title: RE: The September edition of Nintendo Power
Post by: Artimus on September 01, 2006, 04:08:48 PM
The Nintendo FPS makes no sense. The benefits would be nil. You need an FPS to attract the Halo crowd, not Nintendo fans.
Title: RE: The September edition of Nintendo Power
Post by: Smoke39 on September 01, 2006, 04:33:58 PM
Not all FPS fans are Halo nuts.
Title: RE:The September edition of Nintendo Power
Post by: MANTI5 on September 01, 2006, 06:31:36 PM
I love FPS but didn't care for Halo.
Title: RE: The September edition of Nintendo Power
Post by: KDR_11k on September 01, 2006, 09:38:11 PM
Yes but it wouldn't be aimed at Halo-fans only, it'd be aimed at people looking for an FPS to play with friends. Even though not all of them like Halo, there's a large number that wouldn't want to play in a Nintendoesque world, never mind that most nintendo characters lack ranged attacks that fit into an FPS and using that IP would just drag the game down into a compromise between gameplay and trueness to the source.
Title: RE: The September edition of Nintendo Power
Post by: Smoke39 on September 01, 2006, 11:25:52 PM
Yes. I was just nitpicking the use of "Halo crowd" in place of something like "FPS fans." :b Acually, "FPS fans" isn't really descriptive enough. Whatever. DX