Gaming Forums => Nintendo Gaming => Topic started by: Kairon on July 14, 2006, 05:22:13 PM
Title: IGN reveals what they know about Wiimote tech
Post by: Kairon on July 14, 2006, 05:22:13 PM
Don't forget to check out the exact wording from the horse's mouth, but IGN has once again gone undercover at their developer buddies to bring news of what the technical specs the devs have (much like they looked at dev kits and tech docs to determine the Wii's specs) to say with regards to the Wiimote technology.
Notable points:
Quote 2 AA batteries nets you: - 60 hours of accelerometer functionality. - 30 hours of accelerometer and pointer functionality
Wiimote has 6Kb of "non-volatile memory" of un-known use (user-profile-data? sound-files?)
All buttons are digital, even the shoulder/trigger buttons.
The built-in force feedback has only one level of intensity, but higher levels of intensity can be simulated by turning the rumble on-and-off (probably in a wave-amplifying manner).
The synchro buttons syncs the console with the controllers, (does this mean that multiple Wii's can be in the same room without interrupting each other?) and the Wiimote's have their own complementary synchro button underneath the battery cover (or buttons 1 & 2 can be held down to accomplish the same thing so you don't need to open the battery cover).
The direct-pointing device camera at the tip has a resolution of 1023 horizontal and 767 vertical (but does this see visible light or just IR?)
Developers have not yet gotten information from Nintendo on how to access the Wiimote's sound features despite TP using it at E3.
Developers expect to get their own Classic style controllers in September.
Light sources from flourescent and halogen lamps can confuse to Wiimote. "To eliminate this interference, the pointer must identify the sensor bar and mark its two coordinates."
~Carmine M. Red Kairon@aol.com
Title: RE: IGN reveals what they know about Wiimote tech
Post by: Artimus on July 14, 2006, 05:28:45 PM
A lot could easily change (batteries) but the synchro button is neat.
Title: RE: IGN reveals what they know about Wiimote tech
Post by: nickmitch on July 14, 2006, 05:29:57 PM
Ok, so we won't be seeing any games designed for the classic controller until 2007? That's cool.
Title: RE: IGN reveals what they know about Wiimote tech
Post by: Kairon on July 14, 2006, 05:31:03 PM
I'm fairly confident that someone, Nintendo or a third party, will make an easy rechargable pack for Wiimote use. I'm not worried one jot. And, of course, there's always Costco.
~Carmine M. Red Kairon@aol.com
Title: RE: IGN reveals what they know about Wiimote tech
Post by: 31 Flavas on July 14, 2006, 05:53:13 PM
Or for that matter already existing and prolific AA rechargeables. Keep two on the charger and swap batteries when the ones in use fade.
Title: RE: IGN reveals what they know about Wiimote tech
Post by: Bill Aurion on July 14, 2006, 06:15:04 PM
30 hours? I guess I was getting worried over nothing...
"Developers have not yet gotten information from Nintendo on how to access the Wiimote's sound features despite TP using it at E3."
I could have sworn I read that UbiSoft has been experimenting with this very function since before E3...
Title: RE:IGN reveals what they know about Wiimote tech
Post by: Kairon on July 14, 2006, 06:24:14 PM
Maybe IGN's sources don't include the Red Steel team, which seems to have been getting some extra attention.
~Carmine M. Red Kairon@aol.com
Title: RE: IGN reveals what they know about Wiimote tech
Post by: Ceric on July 14, 2006, 06:35:58 PM
I can't see that being true. I would think that developers would have at least a way to get information on all the announced features because Nintendo want's them to use it.
Title: RE: IGN reveals what they know about Wiimote tech
Post by: Kairon on July 14, 2006, 06:49:07 PM
Like how developers who WEREN'T on the Warhawk team didn't know that the PS3 lacked rumble feedback until asked by journalists?
~Carmine M. Red Kairon@aol.com
Title: RE: IGN reveals what they know about Wiimote tech
Post by: Shorty McNostril on July 14, 2006, 07:57:57 PM
Fluros can confuse the remote? Halogens were already mentioned but fluros? That might be a problem. Pretty much all dwellings use fluros, unless some people still prefer incandescent. It does mention a solution but still...
Title: RE:IGN reveals what they know about Wiimote tech
Post by: Kairon on July 14, 2006, 08:01:35 PM
Flourine is a Halogen element. Therefore it follows that Flourine lights are included when you talk about Halogen lights.
Looks to me like we'll be playing with our Wiis with the lights out.
~Carmine M. Red Kairon@aol.com
Title: RE: IGN reveals what they know about Wiimote tech
Post by: Bloodworth on July 14, 2006, 08:11:56 PM
No, no read the next sentence. There are methods to reduce the possibility of confusion since there are two lights on the sensor bar.
Title: RE: IGN reveals what they know about Wiimote tech
Post by: Kairon on July 14, 2006, 08:16:33 PM
You'd need two lights anyway to determine distance: the closer the two lights look, the closer you are to the screen. The further they are, the further you are from the screen.
~Carmine M. Red Kairon@aol.com
Title: RE: IGN reveals what they know about Wiimote tech
Post by: Bloodworth on July 14, 2006, 08:24:08 PM
Actually, it's the opposite. The closer the lights are, the farther you are from the screen, and the farther the lights are, the closer you are to the screen. Just pick two points and move your head between them. You'll see what I mean.
Title: RE: IGN reveals what they know about Wiimote tech
Post by: Kairon on July 14, 2006, 08:46:39 PM
DOH!
~Carmine M. Red Kairon@aol.com
Title: RE: IGN reveals what they know about Wiimote tech
Post by: mantidor on July 14, 2006, 09:16:36 PM
I don't understand the rumble exactly, so its a much simpler rumble than the one in the GC controller?
30 hours of battery life is far better than what I was expecting though, still rechargables seem to be the best choice, this is no wavebird after all.
Title: RE: IGN reveals what they know about Wiimote tech
Post by: Bloodworth on July 14, 2006, 09:46:37 PM
I'm not sure what he meant by that either. I know it can be turned on and off at a rapid rate, but I really don't know about other rumble devices to know how it compares.
Title: RE: IGN reveals what they know about Wiimote tech
Post by: oohhboy on July 14, 2006, 10:03:46 PM
I was hoping that they keep the analouge shoulder buttons.
Title: RE: IGN reveals what they know about Wiimote tech
Post by: Stimutacs Addict on July 15, 2006, 05:47:59 AM
the digital triggers will definitely affect shielding in smash bros. brawl... i'll probably play with the cube controller anyway
Title: RE:IGN reveals what they know about Wiimote tech
Post by: Edfishy on July 15, 2006, 05:25:03 PM
Hm. I wonder why it didn't make more sense for Nintendo to use Lithium Ion batteries inside of the Wiimote instead. With the supposed-already-expensive-price, why not? Longer battery life, reduced size and weight, and the users simply have to plug their Wiimote into the docking station the Wii sits in to charge the Wiimotes.
Makes sense to me, I really despise AA's.
Title: RE:IGN reveals what they know about Wiimote tech
Post by: Ceric on July 15, 2006, 06:20:55 PM
On subject of rumble. Sony was taking away a feature and Nintendo was announcing features. Sony was probably trying to keep rumble and the last minute realized it was a losing battle. Like comparing apples to oranges. Nintendo probably just going to not use a a variable speed motor. Instead something smaller, lighter, and more energy efficient. I'm sure there are plenty of other options.
Title: RE:IGN reveals what they know about Wiimote tech
Post by: Jensen on July 15, 2006, 08:16:46 PM
Quote Originally posted by: Edfishy Hm. I wonder why it didn't make more sense for Nintendo to use Lithium Ion batteries inside of the Wiimote instead. With the supposed-already-expensive-price, why not? Longer battery life, reduced size and weight, and the users simply have to plug their Wiimote into the docking station the Wii sits in to charge the Wiimotes.
Makes sense to me, I really despise AA's.
I think it is in issue with charging.
Do you include a seperate charger with every controller? That would use a lot of AC outlets.
Do you include a 4 Wii-mote docking station station for every system? That is extra hardware for people who will only be using one controller.
Title: RE: IGN reveals what they know about Wiimote tech
Post by: Smash_Brother on July 15, 2006, 08:32:57 PM
I have 4 wavebirds and changing the batteries isn't that bad, especially when they last a damn long time on a single charge.
30 hours will be just fine. You have to consider that it'll take 5 six hour sittings of gaming before the batteries would run out, and at that point, It's safe to say you have a goddamn addiction on your hands.
Title: RE: IGN reveals what they know about Wiimote tech
Post by: wandering on July 15, 2006, 08:55:14 PM
30-40 hours is a relief. Compared to the 10 hours we get on Nintendo's portable systems and Xbox's controllers, and considering all the stuff the controllers have built in (motion sensing, rumble, speaker)...I wasn't expecting anything more than 20.
Title: RE: IGN reveals what they know about Wiimote tech
Post by: 31 Flavas on July 15, 2006, 10:40:20 PM
Well, correct me if wrong, AA's also hold more mAh? The battery in your GBA:SP and DS are between 600-800 mAh. Most recharageable AA's hold 2000+ mAh, with the newest holding close to 3000mAh.
So I still think its really best that Nintendo didn't go with an internal battery.
Title: RE: IGN reveals what they know about Wiimote tech
Post by: Strell on July 15, 2006, 10:56:45 PM
www.batteryspace.com
Just shut up and thank me later.
Title: RE: IGN reveals what they know about Wiimote tech
Post by: Ceric on July 16, 2006, 05:03:42 AM
That's only the DS that get 8 hours. All the other, especially Orginally GBA and before, with a good brand of batteries can last for 80 hrs. (At least my GBC did. I started a game of Pokemon with fresh batteries when I hit the 80 hour mark they died. I was long wow that double the normal 40. And that's why I buy Duracell Ultras.)
Title: RE: IGN reveals what they know about Wiimote tech
Post by: Ian Sane on July 17, 2006, 08:16:51 AM
"30-40 hours is a relief. Compared to the 10 hours we get on Nintendo's portable systems"
Yeah but the GBA SP and the DS just require you to plug the thing into the wall without the need to purchase any batteries or own rechargables. 10 hours isn't so bad when you only need that battery life when you're on the go. At home you can always just plug your DS in once the red light goes on and not even have to turn off the game you're playing.
What was the battery life on the Wavebird like? How does 30 hours compare?
Title: RE:IGN reveals what they know about Wiimote tech
Post by: Kairon on July 17, 2006, 08:21:18 AM
The wavebird goes for 100 hours and has analog shoulder triggers, but no rumble.
The XBox 360 wireless controller goes for 30 hours on two AA batteries (or is that number for the rechargeable battery pack accessory?) with (variable?) rumble and analog buttons.
The Wiimote on AA batteries goes for 30 (/w pointer) or 60 (w/o pointer) hours and has non-variable rumble.
The PS3 controller will have a built-in battery, has an unknown battery life, analog buttons, but no rumble.
~Carmine M. Red Kairon@aol.com
Title: RE: IGN reveals what they know about Wiimote tech
Post by: Requiem on July 17, 2006, 08:23:19 AM
WaveBird went up near 100 hours of play. A hell of alot longer than 30 hours...
Then again, the Wiimote uses pointer functionality, has a speaker, uses accellerometers, and has rumble to boot. So it's not that bad at all once you consider everyhing.
Even so, I'm sure someone will make a dock for the damn thing (especially since the Wii is looking like it might take-off).
Title: RE: IGN reveals what they know about Wiimote tech
Post by: Ceric on July 17, 2006, 08:36:53 AM
Quote WaveBird Wireless Controller BREAK FREE OF THE WIRES! Plug in the receiver and experience the WaveBird Wireless Controller--with the same control features of the regular controller, but with wireless gameplay up to 20 feet.
The WaveBird Wireless Controller comes complete with wireless receiver and 2-AA batteries.
Up to four of the receivers can be plugged into the controller ports on the front of the Nintendo GameCube!
From the Nintendo store it went a lot farther then 20 feet on old batteries. I was trying to see the battery claim. I think it was 60 hrs officially. So I take those numbers with a grain of salt. Nintendo always tends to downplay those numbers a little bit so people are guarenteed to get at least that much.
Title: RE: IGN reveals what they know about Wiimote tech
Post by: Requiem on July 17, 2006, 10:09:40 AM
Seriously...
It's something like a 100 hours.
Title: RE:IGN reveals what they know about Wiimote tech
Post by: Louieturkey on July 17, 2006, 03:02:16 PM
Quote Originally posted by: Ian Sane "30-40 hours is a relief. Compared to the 10 hours we get on Nintendo's portable systems"
Yeah but the GBA SP and the DS just require you to plug the thing into the wall without the need to purchase any batteries or own rechargables. 10 hours isn't so bad when you only need that battery life when you're on the go. At home you can always just plug your DS in once the red light goes on and not even have to turn off the game you're playing.
Actually, 10 hours can be a pain when you go on a trip and accidentally forget your charger at home. I went on a four day trip with my DS but without the charger. After the batteries died, I could not play anymore. With AAs, I could've just gone and bought an extra pair for the trip. Can't do it though.
I like the internal rechargeable battery, it still has it's drawbacks though.
Title: RE: IGN reveals what they know about Wiimote tech
Post by: Requiem on July 17, 2006, 03:21:11 PM
In all honesty, who's fault is it that you forgot your charger?
Should Nintendo's internal battery really be blamed?
Title: RE: IGN reveals what they know about Wiimote tech
Post by: Kairon on July 17, 2006, 03:24:40 PM
Perhaps this AA battery option that both MS and Nintendo have opted for, with a perfectly-molded rechargable battery-pack you can buy seperately, is really the best choice. Maybe Sony will eventually adopt the same solution.
~Carmine M. Red Kairon@aol.com
Title: RE:IGN reveals what they know about Wiimote tech
Post by: GoldenPhoenix on July 17, 2006, 04:01:16 PM
Quote Originally posted by: Kairon Perhaps this AA battery option that both MS and Nintendo have opted for, with a perfectly-molded rechargable battery-pack you can buy seperately, is really the best choice. Maybe Sony will eventually adopt the same solution.
~Carmine M. Red Kairon@aol.com
Sony making a smart descision? Are you sure you haven't had too many drinks today. Hehe