Gaming Forums => Nintendo Gaming => Topic started by: Requiem on July 13, 2006, 12:18:27 PM
Title: Resident Evil: Umbrella Chronicles
Post by: Requiem on July 13, 2006, 12:18:27 PM
I know I know...<BR><BR>There has been a bunch of ramblings and talk about RE, but with no real information. Still, I couldn't stop myself from making this thread, especially after I remembered something great.<BR><BR>Remember the original RE4, you know, the one with ghosts and all; the one that isn't the RE4 we got?<BR><BR>Well I found a video at youtube, and after watching a good deal of it, I can honestly say that this is the type of RE I want for Wii.<BR><BR><a target=new class=ftalternatingbarlinklarge href="http://www.youtube.com/watch?v=Yo_hMbJQeU4&search=resident%20evil%204">Video[/url]<BR><BR>There are two things I don't like about the video though.<BR><BR>One: The mansion is bogus. How many RE's have you played have had a mansion? My point exactly. Keep RE outdoors. There is something scary about being alone inside a scary house, but I think it's even scarier to be outside, alone, and in the dark. Especially since Leon's already equipped with a movable flashlight. Strolling through the woods or some abandoned warehouse would definitely be freaky, especially against a beautiful stary backdrop and a full moon.<BR><BR>Two: The camera and movement is way to apprehensive. Scary things move fast and quick and if you can't react quickly, then your dead. The camera and movement make it impossible to react quickly, and it shows in the video. Also, the aiming feature fails. I need to feel that adrenaline rush, where it's either fight or flight, and to do so, I need to have full control over my movements. <BR><BR><font color=38264D><span style="background-color: 38264D;">P.S. I love the struggle between Leon and the Zombie. With the Wii, that type of interaction has loads of potential</span></font>
Title: RE:Resident Evil
Post by: Kairon on July 13, 2006, 01:01:59 PM
Wow...that had friggin' sanity effects...that were REAL! This is what ED should've been a little more like maybe.
~Carmine M. Red Kairon@aol.com
Title: RE: Resident Evil
Post by: couchmonkey on July 13, 2006, 01:19:58 PM
Personally, I feel that all other RE games are practically worthless thanks to RE4, but it might be neat for hardcore Resident Evil fans, or if they could find a way to make the old-style camera angles bearable thanks to the Wii controller.
Title: RE:Resident Evil
Post by: nemo_83 on July 13, 2006, 01:37:42 PM
I really want RE to go back to the scares and slower pace. I am not of the popular opinion on this but, I don't like RE4's control or camera; it would work better with its type of gameplay to be a shooter. RE4 is a fun game, but it isn't a true Resident Evil; its the love child of Devil May Cry and Code Veronica.
I wouldn't mind if they went back and remade RE2 with eye popping prerendered backgrounds Rebirth style, allowing them to focus the wee amount of power they have on the real time characters; I would totally buy that again. Factor in the Wii aiming, flash light, 2D character movement using the dpad; perhaps dual wielding of nude remotes. The game was built for the dpad.
I'm afraid what we will get though is Capcom trying to shovel a lightgun game on us. Not cool. I want either a full fledged shooter or a back to the basics Zelda dungeon-esque Resident Evil.
Title: RE: Resident Evil
Post by: Artimus on July 13, 2006, 01:56:54 PM
The idea that a game isn't a 'true' Resident Evil is silly. You can only remake the same game so many times. Move on people! And NO MORE REMAKES. Honestly, we've had way too many remakes.
Title: RE: Resident Evil
Post by: Requiem on July 13, 2006, 02:09:43 PM
Oh, I don't want a remake. Instead I want that "ghost" mechanic in the next iteration.
It's genious!
Title: RE: Resident Evil
Post by: Ceric on July 13, 2006, 05:38:52 PM
You know I would have been really mad or happy if I was the people who made all the assets for the original version. It would have been "Look this is some of my best work and you want to chuck it... I haven't seen my kids in 6 months making this" or it could've been "Sweet. Now I have a job for another year since you want me to redo all of this."
Title: RE:Resident Evil
Post by: NinGurl69 *huggles on July 13, 2006, 06:10:03 PM
Title: RE: Resident Evil
Post by: KDR_11k on July 13, 2006, 08:52:24 PM
Ef'ing YouLube and their godaweful video quality.
Feel free to get your own hosting and upload your videos at full quality.
Title: RE: Resident Evil
Post by: NinGurl69 *huggles on July 13, 2006, 09:21:58 PM
Berto's 7gb SSBB trailer would break the internets!
Title: RE:Resident Evil
Post by: Michael8983 on July 14, 2006, 12:45:14 AM
I like the mansion setting as opposed to the more open settings of more recent titles. Resident Evil 4 sacraficed the scary by giving you so much room to run from enemies. You could simply run to a safe distance, turn and shoot from safety. It gave you a sense of control. The original Resident Evil wasn't like that which is why it was ten times scarier. It was all confined spaces. You never ran from the enemies. You sometimes escaped by running to the nearest door but you could potentially find something even more horrific on the other side. You rarely if ever had time to pace yourself and take down a threat from a distance. Really the game came down to keeping your nerves and reacting quickly enough to take down threats that would come at you without warning. Leaping in from windows, rising out of bathtubs, etc... Unfortunately, doing so was a pain in the ass thanks to the clumbsy controls but that's why RE Wii has so much potential. Imagine this. You enter a small room and look it over with Wii-mote controlled flash-light. All seems calm. You begin to search around. All of a sudden a hidden zombie leaps out at you. It scares the sh*t out of you but you react instantly pressing a button to switch from flashlight to pistol, aim the Wii-mote, and pull the trigger and hope to blow its head off. If you miss it grabs onto you. Perhaps it bites into your arm and you wave the Wii-mote frantically to shake it off. Or it goes for your neck and you thrust the Wii-mote towards the screen to push it away. Another button switches from pistol to knife and you swipe the Wii-mote until the zombie backs off just momentarily giving you just a moment to switch back to your pistol and try for a better shot. No more clumbsy controls that plagued the original RE. No more open space like in RE4 to give you the upper hand. This is what RE was meant to be IMO.
Title: RE:Resident Evil
Post by: Requiem on July 14, 2006, 03:35:09 AM
Quote Originally posted by: Michael8983 I like the mansion setting as opposed to the more open settings of more recent titles. Resident Evil 4 sacraficed the scary by giving you so much room to run from enemies. You could simply run to a safe distance, turn and shoot from safety. It gave you a sense of control. The original Resident Evil wasn't like that which is why it was ten times scarier. It was all confined spaces. You never ran from the enemies. You sometimes escaped by running to the nearest door but you could potentially find something even more horrific on the other side. You rarely if ever had time to pace yourself and take down a threat from a distance. Really the game came down to keeping your nerves and reacting quickly enough to take down threats that would come at you without warning. Leaping in from windows, rising out of bathtubs, etc... Unfortunately, doing so was a pain in the ass thanks to the clumbsy controls but that's why RE Wii has so much potential. Imagine this. You enter a small room and look it over with Wii-mote controlled flash-light. All seems calm. You begin to search around. All of a sudden a hidden zombie leaps out at you. It scares the sh*t out of you but you react instantly pressing a button to switch from flashlight to pistol, aim the Wii-mote, and pull the trigger and hope to blow its head off. If you miss it grabs onto you. Perhaps it bites into your arm and you wave the Wii-mote frantically to shake it off. Or it goes for your neck and you thrust the Wii-mote towards the screen to push it away. Another button switches from pistol to knife and you swipe the Wii-mote until the zombie backs off just momentarily giving you just a moment to switch back to your pistol and try for a better shot. No more clumbsy controls that plagued the original RE. No more open space like in RE4 to give you the upper hand. This is what RE was meant to be IMO.
Do you know how hard it would be to aim ACCURATELY with the Wiimote indoors?
It would be impossible.
Unless there is room for the camera to shoot behind you, it would be impossible. All those terrible camera angles and awkward cinematic shots plauged the pre-RE4 games. I'd almost aways die because I either couldn't see a damn Zombie that was hangin out around the corner, or the camera angle completely abolished any chance of me shooting the damn zombie (why the hell is the camera behind a desk lamp? I can't see sh*t!). And that's not the worst thing about those games. Those horrible digital controls completely ****ed everything up. RE4 controls sucked, but it wasn't as noticeable because you actually had room to run and the camera didn't suck ass.
My vision of the next RE is simple:
1. Keep the view close to Leon, or whoever, always. No more cinematic shoots unless there are no enemies around or I am about to enter a cut-scene. I think the over-the-shoulder view worked perfectly for almost every situation.
2. Have a good mixture of indoor and outdoor areas (like 1 to 1). For example, one area could be a village which has you explore many houses and grassy fields.
3. Let the Wiimote control Leon's arm (you can choose which one). If I drop the controller to my side, let Leon do the same. Have the "B" button toggle between the flashlight and whatever firearm you have equipped (you will visibly see him hold both). When you take aim with your gun by pressing "A", your flashlight will automatically focus on whatever your aiming at. If Leon cannot hold both the weapon and flashlight, then you cannot switch between them. However, you can buy a flashlight upgrade that allows you to fix your flashlight on top of your weapon.
4. Have an aiming circle or laser or something. It would be much easier to see how sensitive your aim is if you could drag a pointer around the screen. Of course, you have the option to turn it off as well as adjust your sensitivity.
5. No more digital controls. Analogue everything. No more run button either; let the joystick do it's job. Also, no more button combination to turn; instead, use a button combination to back-up. Like while your aiming (by holding "A"), you can walk backwards by holding back on the joystick. Actually, you could walk anywhere by pushing the joystick in any position. Of course, you can't run while aiming.
I guess it wasn't that simple afterall.
Title: RE:Resident Evil
Post by: Terranigma Freak on July 14, 2006, 04:20:03 AM
Quote Originally posted by: Artimus The idea that a game isn't a 'true' Resident Evil is silly. You can only remake the same game so many times. Move on people! And NO MORE REMAKES. Honestly, we've had way too many remakes.
This is CAPCOM we're talking about here. Second of all, there's already rumors hinting this game will be a remake of either RE4 (with the PS2 stuff added in), RE2, or a Gun Survivor game. Normally I wouldn't trust rumors, but this is Capcom we're talking about here. They'll find some way to screw over Nintendo fans.
Title: RE: Resident Evil
Post by: Ceric on July 14, 2006, 06:21:30 AM
True True. It will also be "Exclusive" or at least until the 360 port is done. Nintendo should put them under contract whenever the do "Exclusives." If broken Nintendo gets a Million Dollars.
Oh, Flashlight mount upgrade? Ductape.
Title: RE:Resident Evil
Post by: nemo_83 on July 14, 2006, 02:43:07 PM
If dual wielding remotes you could simply hold the flashlight in your left hand while using the gun in the right.
Title: RE:Resident Evil
Post by: ReverendNoahWhateley on July 14, 2006, 08:10:07 PM
Actually, I thought that RE4 was, initially, pretty scary. You felt isolated in an extremely insular and remote community. Honestly, until the game drifted into mesmeric worms, giggling Napoleonic dwarfs and something about a paramilitary coup, I thought it was brilliant. I was SO hoping that this time Capcom was going for Texas Chainsaw Massacre/Deliverance over Night of the Living Dead. But nope...I want inbred psychopaths, I get hypno-worms. Bah. Story of my life.
Oh yeah...Resident Evil for Wii. I'm guessing it'll be a RE4 remake with slightly-improved graphics and a new interface. Oh, and the giggling dwarf will be even SHORTER, with an even FRILLIER costume. Think Leon's haircut couldn't be any less befitting an action hero? Then brother, you haven't experienced RESIDENT EVIL 4: Director's Cut: Turbo.
Title: RE:Resident Evil
Post by: EasyCure on July 15, 2006, 07:34:05 AM
Quote Originally posted by: ReverendNoahWhateley Actually, I thought that RE4 was, initially, pretty scary. You felt isolated in an extremely insular and remote community. Honestly, until the game drifted into mesmeric worms, giggling Napoleonic dwarfs and something about a paramilitary coup, I thought it was brilliant. I was SO hoping that this time Capcom was going for Texas Chainsaw Massacre/Deliverance over Night of the Living Dead. But nope...I want inbred psychopaths, I get hypno-worms. Bah. Story of my life.
Oh yeah...Resident Evil for Wii. I'm guessing it'll be a RE4 remake with slightly-improved graphics and a new interface. Oh, and the giggling dwarf will be even SHORTER, with an even FRILLIER costume. Think Leon's haircut couldn't be any less befitting an action hero? Then brother, you haven't experienced RESIDENT EVIL 4: Director's Cut: Turbo Alpha
fixed
Title: RE:Resident Evil
Post by: Requiem on March 10, 2007, 08:02:19 PM
Title: RE: Resident Evil
Post by: Pittbboi on March 10, 2007, 08:31:33 PM
This is good news. It should be a lot easier and cheaper to make a Wii game using the RE4 engine. As a result the game should be a lot quicker to make, too.
I just hope they update engine to take advantage of the Wii's significant graphic superiority over the Gamecube. RE4 is a gorgeous game, but it's gorgeous for the Gamecube. We should expect a lot more with the Wii, especially with an already established engine.
Title: RE:Resident Evil
Post by: S-U-P-E-R on March 10, 2007, 08:47:24 PM
Quote One: The mansion is bogus. How many RE's have you played have had a mansion? My point exactly.
I don't see your point, or what you're trying to say here. MOST RE games have had mansions or something similar (police station and cruise ship look pretty much the same). I'm not sure if you're saying you want a change, or what... in terms of atmosphere, I think the RE1 remake was best, or maybe even the original version or Outbreak file 1. Personally, I could go for either indoors or outdoors, as long as there's less boring lab areas, as seen in pretty much every pre-RE4 game in the series.
Quote Two: The camera and movement is way to apprehensive. Scary things move fast and quick and if you can't react quickly, then your dead.
(A) BAIL OUT
Title: RE: Resident Evil
Post by: KDR_11k on March 11, 2007, 05:02:39 AM
Pittboi: If the changes between the Wii and GC are as insignificant as they are said to be the engine should work without changes and still be highly optimized, the only difference is that it can handle more stuff on the screen.
Title: RE: Resident Evil
Post by: Requiem on March 11, 2007, 05:26:28 AM
SUPER
I mean that the whole mansion scene is played out. The next RE should incorporate both indoor and outdoor areas (aka, both restrictive and non-restrictive areas).
Plus, I find walking through the woods at night with only a flashlight scarier than walking through a house. However, walking through the woods to get to an abandoned house far scarier than both. The house could have windows and holes in the roof to let the moonlight in.
Title: RE: Resident Evil
Post by: optimisticlimbo on March 11, 2007, 07:16:06 PM
I guess I'm not the only one then that was disappointed by the houses in the beginning of RE4. Especially right before you meet Luis. I've just gone through some intense action and there's a huge music suspense building, but all I get is a cut scene, not even an exploration a second floor or basement. Despite that, RE4 is my favorite Resident Evil and I'm really excited to see what can happen with the Wii. I couldn't stand the clunky d-pad controls of the older ones.
Title: RE:Resident Evil
Post by: Smash_Brother on March 12, 2007, 02:39:21 AM
Quote Originally posted by: Requiem Plus, I find walking through the woods at night with only a flashlight scarier than walking through a house. However, walking through the woods to get to an abandoned house far scarier than both. The house could have windows and holes in the roof to let the moonlight in.
Agreed.
That sensation is definitely freakier than knowing you have walls to prevent the attack by monsters from all sides.
Title: RE:Resident Evil
Post by: segagamer12 on March 12, 2007, 10:07:50 AM
I don't know, RE2 had a lot of out doors stuff but it still felt pretty confined. I liked RE 4 and am playing RE remake for GC for the first time right now. The only thing I want is to be able to kill the damn zombies without it being a struggle to aim.
Title: RE: Resident Evil
Post by: NinGurl69 *huggles on March 12, 2007, 11:13:42 AM
Here's a tip:
don't kill the zombies, side-step them.
Title: RE: Resident Evil
Post by: ThePerm on March 13, 2007, 07:15:34 AM
this stuff is still in the game, only when you play as the prez daughter
Title: RE: Resident Evil
Post by: ShyGuy on April 03, 2007, 08:18:27 PM
So the blurry Famitsu magazine scans look decent...
Title: RE: Resident Evil
Post by: Requiem on April 03, 2007, 08:57:42 PM
I guess....
I'm actually very disappointed that it's FPV. Over-the-shoulder worked so well that it's a shame it's leaving so soon.
Title: RE: Resident Evil
Post by: Smash_Brother on April 04, 2007, 02:53:07 AM
Yeah, some people have said "Dead Aim 2" and I can't really blame them.
Title: RE: Resident Evil
Post by: Bill Aurion on April 04, 2007, 04:04:07 AM
Yes you can, considering Dead Aim isn't on rails like this is...If anything, the mechanics should work better, even though it's not classic Resident Evil...I'll cross my fingers for this one...
Title: RE:Resident Evil
Post by: ShyGuy on April 04, 2007, 04:46:42 AM
Wait, on rails has been confirmed?
Title: RE:Resident Evil
Post by: S-U-P-E-R on April 04, 2007, 04:53:00 AM
Find me a scan of the article and I'll read it, or I'll see if I can't go buy the newest issue.
Title: RE:Resident Evil
Post by: ShyGuy on April 04, 2007, 05:00:56 AM
Title: RE:Resident Evil
Post by: Smash_Brother on April 04, 2007, 06:00:32 AM
Quote Originally posted by: Bill Aurion Yes you can, considering Dead Aim isn't on rails like this is...If anything, the mechanics should work better, even though it's not classic Resident Evil...I'll cross my fingers for this one...
It depends.
If the screen is constantly moving, like in a lightgun game, then I don't have much faith, considering lightgun games tend to be far too short.
If you control all movement, it might not be so bad. I mean, as long as you can explore the levels at your own pace, it'll be fine. I don't care if the screen stays locked in the middle of the hallway, just that I can stop and turn around at any time I want.
1st person can still be fun, especially since it puts the game more in the hands of the player because it'll be more like you're personally being attacked by enemies. I wonder if you can be knocked to the ground by a devil dog while it attacks you and see it all from 1st person...
(yes, my friends and I call them devil dogs).
Title: RE: Resident Evil
Post by: Arbok on April 04, 2007, 06:01:53 AM
Well if it is rail, it NEEDS to be a multi-player game... which could make this a healthy dosage of fun, if so.
Title: RE: Resident Evil
Post by: Bill Aurion on April 04, 2007, 06:17:13 AM
The interesting thing is that in some of the screens you see Chris and Jill together, so multiplayer might not be out of the question!
Title: RE: Resident Evil
Post by: Requiem on April 04, 2007, 07:45:48 AM
If it's on rails, then wouldn't it be like House of the Dead from sega?
If so, then I'm fine with that. I love that game.
Title: RE:Resident Evil
Post by: Smash_Brother on April 04, 2007, 12:43:37 PM
Quote Originally posted by: Bill Aurion The interesting thing is that in some of the screens you see Chris and Jill together, so multiplayer might not be out of the question!
As a matter of fact, you see both Chris and Jill in two screens depicting scenes from the first RE game which are typically encountered alone. For example, the first zombie you see in the game which is leaning over a dead stars member eating him is a cutscene which you see alone. However, one of the screenshots CLEARLY shows the scene unfolding with both Chris and Jill aiming at the zombie. The other one is a devil dog leaping into a hallway and attacking you.
So yes, I think it's pretty clear that we'll be having multiplayer in this. It'll have to involve a minor rewrite of some of the events, but 0-3 have all had two characters who could be controlled by the players (with 3 having Jill and Carlos).
And finally, a survival horror where the mantra of "Let's stick together" actually may apply.
Title: RE:Resident Evil
Post by: Viewtiful mario on April 04, 2007, 05:35:47 PM
I don't think length would be a problem, remember this is suppose to span practically all of the previous RE games (mainly the ones with #'s in the title) with new chapters. And judging from the first game, the world's from each game are pretty damn big.
This game sounds like it's going to be story driven so I'm pretty shure the game will have more meat on it then people mey think.
Title: RE: Resident Evil
Post by: BranDonk Kong on April 04, 2007, 05:49:55 PM
The scans are pretty impressive. They basically look like RE(make) for the Gamecube, only in full 3D. If they can manage even that, then we've already got one of the best looking console games to date.
Title: RE: Resident Evil
Post by: NinGurl69 *huggles on April 04, 2007, 05:56:54 PM
YOU'RE ALL WRONG, IT SOUNDS A LOT LIKE KILLER7.
And the worlds from each game were only big becuz your characters were so slow.
The RE Remake can be beaten as Chris Redfield without cheats typically in 2-3 hours, based on memorization and speed tactics.
Title: RE:Resident Evil
Post by: ShyGuy on April 04, 2007, 05:58:46 PM
We're not all as good at playing video games as you, Pro!
Title: RE: Resident Evil
Post by: NinGurl69 *huggles on April 04, 2007, 06:02:46 PM
D'OH, I'M A HARDTIME LONGCORE GAMER IN THE MINORITY
Title: RE:Resident Evil
Post by: Jin-X on April 04, 2007, 06:19:26 PM
Man this really fuc**** sucks. Now its almost like Shiggy's comments were inspired by him learning this. We are getting, at best, a second rate RE game while the 360 and PS3 get the real game.
So Capcom support is RE4 port (which now loses it's luster since it was like they were prepping us for RE:UC, except now its a better game), some RE gun survivor spin-off crap and Treasure Island Z, while they get Inafune to make new IPs built from the ground up for the 360.
The stage is now set for them to make the "M rater games don't sell on Wii" when Mario Galaxy rightfully blows UC sales out of the water by like 20:1.
The big difference now from last gen is that their excuses for GC games not selling and then stop making games for the GC is that back then it didn't hurt their bottom line since the PS2 had a much larger install base. Now the Wii will be the one on top (will pass 360 this year) and be the top dog, so if they don't start giving their best effort and keep half-assing it, they (and other 3rd parties) will be the ones that get screwed in their bottom line.
Title: RE: Resident Evil
Post by: Mario on April 04, 2007, 07:36:11 PM
What the hell? YOU ******* SUCK! You have NO IDEA how the game plays. The screens look GREAT and that's all we really have to go by, i'm digging the look of the zombies. The game still has a LONG way of development to go, don't crap all over the developers of it while they're still working on the next 75% of the game, based on nothing. Since there are Crimson Heads in the game it can't be fully on rails because you'd need to backtrack to see them.
Title: RE:Resident Evil
Post by: NWR_pap64 on April 04, 2007, 08:01:33 PM
Quote Originally posted by: Jin-X Man this really fuc**** sucks. Now its almost like Shiggy's comments were inspired by him learning this. We are getting, at best, a second rate RE game while the 360 and PS3 get the real game.
So Capcom support is RE4 port (which now loses it's luster since it was like they were prepping us for RE:UC, except now its a better game), some RE gun survivor spin-off crap and Treasure Island Z, while they get Inafune to make new IPs built from the ground up for the 360.
The stage is now set for them to make the "M rater games don't sell on Wii" when Mario Galaxy rightfully blows UC sales out of the water by like 20:1.
The big difference now from last gen is that their excuses for GC games not selling and then stop making games for the GC is that back then it didn't hurt their bottom line since the PS2 had a much larger install base. Now the Wii will be the one on top (will pass 360 this year) and be the top dog, so if they don't start giving their best effort and keep half-assing it, they (and other 3rd parties) will be the ones that get screwed in their bottom line.
Nintendo is doomed....
DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMED!!
*NOTE: I would kill for the pic of Bender saying it...
Title: RE:Resident Evil
Post by: Smash_Brother on April 05, 2007, 02:35:56 AM
Quote Originally posted by: Mario Since there are Crimson Heads in the game it can't be fully on rails because you'd need to backtrack to see them.
They could just be zombies you encounter later or something. Since Jill and Chris are exploring the mansion together, there's no reason they couldn't rewrite that part as well.
Though, in one of the pictures with the snake on the ground in the library, you can see a glinting object which means that collecting items is still a part of the game.
I just hope this isn't done by shooting them or something...
But yeah, it's way too early to judge, mainly because I don't know how Capcom plans to pull this off, since the Wiimote isn't a lightgun and doesn't really work as one without some kind of accessory. I suppose you could sight along the center of the d-pad, but even that doesn't work terribly well.
Title: RE:Resident Evil
Post by: UltimatePartyBear on April 05, 2007, 05:17:30 AM
Quote Originally posted by: pap64 Nintendo is doomed....
DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMED!!
*NOTE: I would kill for the pic of Bender saying it...
Do I get to pick who you kill?
Sorry, pap, S_B ruined it for you.
Google image search is your friend.
Title: RE:Resident Evil
Post by: Smash_Brother on April 05, 2007, 05:28:57 AM
Quote Originally posted by: PartyBear I would kill for the pic of Bender saying it...
PB fails.
Title: RE:Resident Evil
Post by: NWR_pap64 on April 05, 2007, 06:07:03 AM
Quote Originally posted by: PartyBear
Quote Originally posted by: pap64 Nintendo is doomed....
DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMED!!
*NOTE: I would kill for the pic of Bender saying it...
Do I get to pick who you kill?
Sorry, pap, S_B ruined it for you.
Google image search is your friend.
What NO!!
That was the EXACT image I was looking for! The pic of Bender with Gold Bender saying doomed!
Thanks a lot SB, you killjoy...
*Grumbles grumbles
Title: RE:Resident Evil
Post by: Jin-X on April 05, 2007, 06:35:16 AM
I dont know what kind of Capcom kool-aid some of you are drinking, but its fairly obvious from the description of the game that this is at best a second rate RE game. It's not RE4 - 2, not even close, its a Dead Aim/Gun Survivor type game. All of the RE spin-offs game have been average AT BEST, usually they just flat-out suck. Code Veronica is not a spin-off since it plays just like the other RE games and it's part of the main storyline.
Title: RE:Resident Evil
Post by: NWR_pap64 on April 05, 2007, 06:43:35 AM
Quote Originally posted by: Jin-X I dont know what kind of Capcom kool-aid some of you are drinking, but its fairly obvious from the description of the game that this is at best a second rate RE game. It's not RE4 - 2, not even close, its a Dead Aim/Gun Survivor type game. All of the RE spin-offs game have been average AT BEST, usually they just flat-out suck. Code Veronica is not a spin-off since it plays just like the other RE games and it's part of the main storyline.
First of all, thanks for belittling the people who have a little hope for this game. Our beef with you is that you are coming to a conclusion that the game will suck and that Capcom put little effort into it without even playing it or even seeing some decent footage of it. All we have is some vague description of the gameplay and some screens that range from gameplay to cutscenes.
Its true that the spin off games have been questionable, but simply because they were bad it doesn't necessarily mean that UC will be bad as well.
Again, wait till some concrete footage of the game is released along with better details, THEN you can draw conclusions.
Title: RE:Resident Evil
Post by: Flames_of_chaos on April 05, 2007, 07:32:46 AM
Quote Originally posted by: Jin-X I dont know what kind of Capcom kool-aid some of you are drinking, but its fairly obvious from the description of the game that this is at best a second rate RE game. It's not RE4 - 2, not even close, its a Dead Aim/Gun Survivor type game. All of the RE spin-offs game have been average AT BEST, usually they just flat-out suck. Code Veronica is not a spin-off since it plays just like the other RE games and it's part of the main storyline.
Well I don't know about you but Capcom is doing an awesome job with console games and DS games lately, seriously let the developers do their thing and then whine and bitch at the game after you PLAY it. The only games in the RE universe I thought that completely sucked were the Outbreak games since it had a good concept there was A LOT to be desired and plus Capcom is cutting the servers to those games so you have to play the single player portion of the game which is stupid.
But I have faith in Capcom since I think they are using RE:4 Wii ed. to test out the waters with an awesome existing game and then use the things they learned about the Wii from RE4 and then apply that effort to RE:UC.
Title: RE: Resident Evil
Post by: oohhboy on April 05, 2007, 07:44:23 AM
*ERROR* INSUFFICENT THREAD DATA. RESULTS INCONCULSIVE. AWAITING NEW DATA. #IDLE#
Title: RE:Resident Evil
Post by: Adrock on April 05, 2007, 08:27:37 AM
I fully expect Umbrella Chronicles to be a bad game. I'll try it, but I expect the worst. I'd be more than happy if Capcom proved me wrong though.
Quote Jin-X wrote: while they get Inafune to make new IPs built from the ground up for the 360.
Last I read, Keiji Inafune is working on a Wii title and it's not Treasure Island Z.
Title: RE: Resident Evil
Post by: NinGurl69 *huggles on April 05, 2007, 08:33:35 AM
Of course it's not going to be a "light gun game", there's no sight on the Remote to look down.
It'll have standard pointy-shooty control just like so many other games already on Wii. But apparently someone translated you have the option of free-look, which means the screen doesn't totally move on its own.
In addition, I expect additional melee combat since that's something the Remote lends itself to. Was pistol-whipping allowed in the Gun Survivor games? I don't recall, cuz I didn't bother with them.
Title: RE: Resident Evil
Post by: vudu on April 05, 2007, 08:48:05 AM
So has it been confirmed yet that this game is a port of Deadly Silence? I want to swing my remote like a knife. SLASH SLASH
Title: RE:Resident Evil
Post by: Jin-X on April 05, 2007, 09:03:05 AM
It's on bleeping rails, its nothing like RE 4, so unless its all one big mis-translation/misunderstanding (like this is just a Mercenaries type side-quest and the real game is RE4 style), this game won't be able to carry RE4s jock. There is a long track record for RE spin-offs and that track record is they suck.
Last time I heard, Treasure Island Z is Inafune's game but it was said by the Capcom employee that writes in their forums so it could be he got things mixed up.
Title: RE:Resident Evil
Post by: NinGurl69 *huggles on April 05, 2007, 09:38:04 AM
Quote Originally posted by: vudu So has it been confirmed yet that this game is a port of Deadly Silence? I want to swing my remote like a knife. SLASH SLASH
MULTIPLAYER KNIFING
Let's relive our greatest knife fights from the movies COMMANDO and UNDER SIEGE!
"C'MON, BENEDICT. PUT AWAY THE CHICKEN SH!T GUN. USE THE KNIFE *RAISES KNIFE* I KNOW YOU WANT TO STICK IT RIGHT BEHIND MY EYE"
"OH YES, I'M GOING TO KILLLLLLL YOOOOOOOO"
Title: RE:Resident Evil
Post by: AwesomeMan on April 05, 2007, 11:32:24 AM
Quote Originally posted by: Professional 666 It'll have standard pointy-shooty control just like so many other games already on Wii. But apparently someone translated you have the option of free-look, which means the screen doesn't totally move on its own.
but what exactly do they mean by 'free-look' in Panzer Dragoon(best onrail shooter series ever) you can look around you by pressing L/R so you can shoot in 360* instead on just infront of you. i made myself want PD for Wii even more...
Title: RE: Resident Evil
Post by: NinGurl69 *huggles on April 05, 2007, 12:06:23 PM
if that's Panzer's idea of free look, they're... WRONG.
I'm talking free look as in the usual look at your environment at practically any angle that's inherent in FPS games and the first-person views in the 3D Zeldas -- that is, you decide what the camera looks at, which isn't the case at all in light-gun games. Free look doesn't make sense in games that are truly on-rails since your body would continue moving forward uncontrollably while your gun and eyes could be 180-deg the other way, while you can't see what you're walking into. In the back of a moving truck, it'd work, but as a walking person? Nah I fully expect you to trip and fall down a flight of stairs and die.
But free look makes sense in killer7's context. Walk forward when you need to (w/ quick turn around option). Free aim to target vital points when it's time to get down to bizniss. No blind aiming or awkwardly running into walls and furniture, completely unlike the old RE games. AND no pointless, awkward running into the stage scenery to look for hidden items that likely don't exist, avoid constant "There's nothing unusual about this" type of messages.
Title: RE:Resident Evil
Post by: Smash_Brother on April 05, 2007, 01:36:03 PM
Quote Originally posted by: pap64 What NO!!
That was the EXACT image I was looking for! The pic of Bender with Gold Bender saying doomed!
However, I called it because Bender is NOT saying doomed in the picture.
Title: RE:Resident Evil
Post by: Viewtiful mario on April 05, 2007, 03:00:19 PM
Quote I dont know what kind of Capcom kool-aid some of you are drinking, but its fairly obvious from the description of the game that this is at best a second rate RE game. It's not RE4 - 2, not even close, its a Dead Aim/Gun Survivor type game. All of the RE spin-offs game have been average AT BEST, usually they just flat-out suck. Code Veronica is not a spin-off since it plays just like the other RE games and it's part of the main storyline.
It's funny that you seem to know exactly how it plays with only a few sentences of info, how do you know it'sll be a Dead aim/Survivor game with such little information?
Think about it, the difference between this game and other RE spinoffs is that this one actually tells the main story of the RE seres (just as code veronica did like You yourself said) while the other ones were just sidestories that don't add anything to the overall plot. UC is suppose to fill in a bunch of gaps that were left in the story from RE 0-4 and if such a big part of the overall story will be told that way, I don't think Capcom is going to half ass this.
Here's a riddle for ya: What's th difference between Umbrella Cronicles and all other RE spinoffs?
Wesker.
Title: RE:Resident Evil
Post by: NWR_pap64 on April 05, 2007, 03:48:31 PM
Quote Originally posted by: Smash_Brother
Quote Originally posted by: pap64 What NO!!
That was the EXACT image I was looking for! The pic of Bender with Gold Bender saying doomed!
Title: RE: Resident Evil
Post by: Smash_Brother on April 06, 2007, 08:04:43 AM
Two player looks more and more likely, considering that every combat shot has both players in it.
Man, a lightgun game where you need to conserve ammunition? Gonna be interesting, especially if your partner is an idiot.
Title: RE:Resident Evil
Post by: vudu on April 06, 2007, 08:18:09 AM
Quote Originally posted by: Smash_Brother Man, a lightgun game where you need to conserve ammunition? Gonna be interesting, especially if your partner is an idiot.
We can only hope there's an option to share the same ammo container.
Title: RE: Resident Evil
Post by: Smash_Brother on April 06, 2007, 08:20:29 AM
That's what I'm worried about, actually.
Title: RE: Resident Evil
Post by: Kairon on April 06, 2007, 08:23:27 AM
There's no way a lightgun game has you conserving ammo the way previous RE games have done. For example, you can't run past the zombies in a lightgun game, can you?
I've actually done a bit of thinking, and I'm willing to give this game the benefit of the doubt. I've been seriously disinterested in RE games for the longest time, but maybe this lightgun game will be just the bit of fun, arcadey, zombie shooting thing I'd enjoy as opposed to a regular RE adventure.
That said, I actually don't hold out much hope for this game's sales.
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE: Resident Evil
Post by: Smash_Brother on April 06, 2007, 08:28:58 AM
If the game rewards ammo conservation via accuracy, then it's possible, and realistically, what else CAN it do?
Games are tests of skill and skill is rewarded with success. In a lightgun game, skill = accuracy, ergo it's safe to assume that accuracy will be rewarded in this game. To what extent, I don't know, but if the game is a lightgun game, then accuracy will play a big role in succeeding.
Title: RE: Resident Evil
Post by: Ceric on April 06, 2007, 08:32:49 AM
If this is an on-rail telling of the Resident Evil series story with no finding of keys and things like that. Count me in. I want the story but I hate finding keys and the like.
Title: RE:Resident Evil
Post by: BlackNMild2k1 on April 06, 2007, 08:33:30 AM
I'll bet you Sega is scrambling to get some House of the Dead ports ready for Wii to join in on this light gun fun, but Namco is probably on the wait and see approach before porting Time Crisis and Point Blank.
Title: RE: Resident Evil
Post by: NinGurl69 *huggles on April 06, 2007, 08:39:01 AM
ahahhahahhaha...................... OH GOD NO
Title: RE: Resident Evil
Post by: Smash_Brother on April 06, 2007, 08:39:42 AM
I don't get WHY Namdai would be waiting. Every Wii owner already has the necessary peripheral to play their game and usually getting people to buy the extra lightgun hardware is what keeps players away from the lightgun games.
Truth be told, the Wiimote can already be used (via calibration) and can be held like a gun, so why wait?
I'm such a lightgun whore that I'd probably buy all of these games anyway, and I'd kill for Konami's Warzaid (4 players vs. WWII zombies!).
Title: RE: Resident Evil
Post by: NinGurl69 *huggles on April 06, 2007, 09:30:01 AM
Dear gawd, PLEASE make BARRY BURTON a playable character in this game.
Can you imagine it? All the light-gun whining would be put to rest CUZ BARRY DOES NOT NEED NO STINKING GUN. BARRY IS MAN ENOUGH TO TEAR ZOMBIE HEADS OFF WITH HIS BEAR HANDS.
HELL, INCLUDE A BONUS MISSION WHERE HE TEAMS UP WITH REGGIE. CAN YOU IMAGINE THE ASS-KICKING AND NAME-TAKING THEY'D DO IN THAT MANSION?
IT WOULD MAKE BLACKHAND EDITION LOOK LIKE A DEPRESSING TAE-BO WORKOUT
Title: RE: Resident Evil
Post by: NinGurl69 *huggles on April 06, 2007, 10:57:42 AM
Just to burst bubbles, a bunch of the character images we've seen so far are just FMV.
Capcom's giving us the shaft when it comes to real-time cutscenes.
Title: RE: Resident Evil
Post by: BranDonk Kong on April 06, 2007, 03:32:03 PM
Go to the website, you see, at least what seems to be, in-game footage. If the game looks anything like it does in the trailer, then it's absolutely gorgeous. RE(make) was a 1st gen Gamecube game, and nothing even came close to it's beauty until RE0 and RE4. I guess you could call this a 2nd gen Wii game, even though it's been in development for a long time, so the Wii seems to have pretty great graphical potential.
Title: RE: Resident Evil
Post by: Smash_Brother on April 06, 2007, 04:27:11 PM
Yeah, the shots where the zombies are crawling are definitely in-game, as are the ones where they're being shot.
I've no doubt that Capcom can make this game gorgeous.
Title: RE: Resident Evil
Post by: Blue Plant on April 06, 2007, 04:33:44 PM
I wonder if they'll announce the PS3 version(s) before the launch date arrives.
Title: RE: Resident Evil
Post by: Kairon on April 06, 2007, 04:35:31 PM
Don't worry, they won't. XBox 360 versions though...
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE: Resident Evil
Post by: Smash_Brother on April 06, 2007, 04:35:53 PM
Normally, I'd chuckle and bask in the irony, but seriously, developing this game in HD would cost a fortune...a fortune which Capcom wouldn't make back on the crap sales because no one owns the necessary lightgun peripherals for the PS2/3 or 360.
At least with the Wii, everyone already has the necessary hardware. This was no doubt a huge factor in their decision to make it for Wii.
Title: RE:Resident Evil
Post by: Viewtiful mario on April 06, 2007, 04:54:21 PM
Quote Just to burst bubbles, a bunch of the character images we've seen so far are just FMV.
How do you know that? The Wii's more powerful then you think. I'm pretty shure there in game.
Title: RE:Resident Evil
Post by: Arbok on April 06, 2007, 05:15:30 PM
Quote Originally posted by: Viewtiful mario How do you know that? The Wii's more powerful then you think. I'm pretty shure there in game.
I'd say the part with Rebecca and the coiled snake, if nothing else, is clearly not real time.
Title: RE: Resident Evil
Post by: Louieturkey on April 06, 2007, 06:16:41 PM
Looked real time to me. In fact, the majority of it looked real time. Does anyone else notice the video is all reuse of models from 0 & REmake? There is absolutely no footage of 3 and CV in this trailer. I think the game will look even better than this video shows. Can't wait til they show Nemesis.
Title: RE:Resident Evil
Post by: NWR_pap64 on April 06, 2007, 06:20:07 PM
Quote Originally posted by: Professional 666 Just to burst bubbles, a bunch of the character images we've seen so far are just FMV.
Capcom's giving us the shaft when it comes to real-time cutscenes.
You might be right.
They just released high res, clear screenshots of the game found here, and you can tell that the FMV shots are very rounded while the real time shots have clippings and jaggies on them.
Title: RE: Resident Evil
Post by: Smash_Brother on April 06, 2007, 07:20:59 PM
I don't care what's FMV and what isn't. All I care is if this means we have two player or not.
Title: RE:Resident Evil
Post by: NinGurl69 *huggles on April 06, 2007, 10:47:48 PM
Quote Originally posted by: pap64
Quote Originally posted by: Professional 666 Just to burst bubbles, a bunch of the character images we've seen so far are just FMV.
Capcom's giving us the shaft when it comes to real-time cutscenes.
You might be right.
They just released high res, clear screenshots of the game found here, and you can tell that the FMV shots are very rounded while the real time shots have clippings and jaggies on them.
It's a relief to see someone capable of THINKING! The rest of you, STOP THINKING.
I'll also repeat myself from 2004 that the entire GF Trooper Massacre sequence in MP2 Eches was also FMV. The kiddies in the Luminoth Temple didn't believe me, but good riddance to them.
Title: RE:Resident Evil
Post by: Jin-X on April 07, 2007, 03:15:17 PM
Quote Originally posted by: Viewtiful mario
Quote I dont know what kind of Capcom kool-aid some of you are drinking, but its fairly obvious from the description of the game that this is at best a second rate RE game. It's not RE4 - 2, not even close, its a Dead Aim/Gun Survivor type game. All of the RE spin-offs game have been average AT BEST, usually they just flat-out suck. Code Veronica is not a spin-off since it plays just like the other RE games and it's part of the main storyline.
It's funny that you seem to know exactly how it plays with only a few sentences of info, how do you know it'sll be a Dead aim/Survivor game with such little information?
Think about it, the difference between this game and other RE spinoffs is that this one actually tells the main story of the RE seres (just as code veronica did like You yourself said) while the other ones were just sidestories that don't add anything to the overall plot. UC is suppose to fill in a bunch of gaps that were left in the story from RE 0-4 and if such a big part of the overall story will be told that way, I don't think Capcom is going to half ass this.
Here's a riddle for ya: What's th difference between Umbrella Cronicles and all other RE spinoffs?
Wesker.
Because we all know Code Veronica is on rails...
Title: RE:Resident Evil
Post by: Maverick on April 07, 2007, 07:07:27 PM
Code Veronica is not part of the the main series 'cause it is boring as all hell. They knew that, seeing fit to deny it a proper sequel number.
Title: RE:Resident Evil
Post by: the1st_fret on April 07, 2007, 11:05:36 PM
Hmm, yeah. I agree. Code Veronica was boring. Ok not boring just far too long. But it was still better than Resident Evil 3.
I really hope the Wii gets Resi 5. We know Graphics can't stand in the way anymore since 360 games have already appeared on Wii. They might not look as good but at least you can still play them.
I was a bit freaked when I heard Umb.C was gonna be on rails. And I still am. I was really hoping it would control just like Resi 4. But I see now that they want to change the style with each game. Umb.C is the end of Umbrella so where does Resi 5 fit in? I think it daft that Nintendo worked so hard to bring Nintendo fans up to speed with the series, Remakes and even releasing the 2nd and 3rd 'playstaion' games on the Cube. Then not bringing us the 5th which after #4 looks like it'll be a crucial chapter. I really don't want to have to buy a 360 just for Resi 5
Controls: I was hoping this is how it'd work if #5 came to Wii (since Umb.C is on rails i'll move my control plot to 5.)
Aiming: pointing at the screen puts your gun up (no aim button to hold) and B to fire. To aim point at the screen and to turn the camera (just like on 4) use the Thumbstick. So its the same as 4. But instead of your aim just being locked in the centre you have the ability to point out.
I think this would be pretty flawless, using the thumbstick for the camera, since you can't move while you aim anyway.
Title: RE:Resident Evil
Post by: Athrun Zala on April 09, 2007, 06:22:07 AM
Quote Originally posted by: Louieturkey There is absolutely no footage of 3 and CV in this trailer.
wrong, RE3 Jill appears in the trailer :3
Title: RE:Resident Evil
Post by: ShyGuy on April 13, 2007, 04:39:40 AM
Title: RE: Resident Evil
Post by: WuTangTurtle on April 13, 2007, 07:58:20 AM
looks good, i can finally put house of the dead 2 and my dreamcast lightguns to rest.
Title: RE: Resident Evil
Post by: MLS_man_64 on April 13, 2007, 08:41:57 AM
Anyone know if Nintendo will release the gun attatchment peripheral with this game that they showed us last year?
Title: RE: Resident Evil
Post by: NinGurl69 *huggles on April 13, 2007, 08:42:33 AM
less ammo, more kung fu plz
Title: RE: Resident Evil
Post by: Smash_Brother on April 13, 2007, 09:34:47 AM
You can clearly see the cursor in this one which means it's not a true lightgun game unless there's an EZ mode for beginners or something.
Also, the careless use of ammo to blast apart the surroundings says to me that this won't be like former REs which involve heavy ammo conservation.
Title: RE:Resident Evil
Post by: vudu on April 13, 2007, 10:41:52 AM
Quote Originally posted by: Smash_Brother Also, the careless use of ammo to blast apart the surroundings says to me that this won't be like former REs which involve heavy ammo conservation.
Unless ammo is plentiful on easy mode.
Title: RE: Resident Evil
Post by: NinGurl69 *huggles on April 13, 2007, 01:08:42 PM
Then the game should be on European Hard by default.
Title: RE:Resident Evil
Post by: ShyGuy on April 13, 2007, 03:11:19 PM
IGN Gameplay footage This is what I like to call "teh sex and candy." The kung fu as Pro666 calls it seems to integrate seamlessly into the shooting gallery gameplay.
Title: RE: Resident Evil
Post by: Artimus on April 13, 2007, 03:18:34 PM
Unlimited pistol ammo.
Title: RE: Resident Evil
Post by: Ceric on April 13, 2007, 03:47:01 PM
Looks good. I hope they have the option to switch to Japanese voices with English subtext like Sega did in Sonic and the Secret Ring.
Title: RE: Resident Evil
Post by: Kairon on April 13, 2007, 03:47:16 PM
Yessssssss.... FINALLY! An RE game I can enjoy!
~Carmine "Cai" M. Red Kairon@aol.com
Title: RE: Resident Evil
Post by: Smash_Brother on April 13, 2007, 03:57:06 PM
The IGN footage is interesting. We can clearly see the ammo counts, but it seems that the game is indeed on rails with prescripted gameplay.
I'll give it a rent before a buy, but it does look cool.
Title: RE: Resident Evil
Post by: Artimus on April 13, 2007, 04:22:10 PM
The IGN article says pistol ammo is unlimited, other ammo isn't.
Title: RE: Resident Evil
Post by: BranDonk Kong on April 13, 2007, 05:28:20 PM
The game has to use a cursor, relying on simply pointing at the screen would be next to impossible, because of the sensor bar. Also, remember you can't even use a real light gun on an HDTV, at least on about 99% of them.
Title: RE:Resident Evil
Post by: Viewtiful mario on April 13, 2007, 05:45:36 PM
I posted this on the RE:UC prevew section but I don't think anyone will read it so I'll post it here:
It sadens me how so many people are dissing this game (I'm looking at you joystiq) just because it's not a traditional RE game, Capcom should've just said it was on rails in the first place so people wouldn't have gotten there hopes up too high. I think there's more to this game then people are giving it credit for. It's suppose to be 15-20 hours long so it won't be over too quickly, being able to glance around with the anelog stick reveals hidden secrets so there is some replay value, and IGN said numerous people died while playing the demo so it'll have difficulty. Not to mention it's remaking stages from RE2 and 3 in glorious Wii powered 3-D with has never been done before with thoes games, along with all new stages. Just imagin what feirce bossis await in the Umbrella Compound.
Speaking of Bosses, how cool whould it be to fight a giant scorpion, a giant centipede, a giant bat, Multiple version of the Tyrant, 1 or both versions of the Queen Leech, a giant Shark, Plant 42, that Lisa Trevor freak thingy, Lickers, a giant Alligator, whatever forms of William Birkin they decide to through out, Brain Suckers, giant worms, and best of all NEMISIS all in a rail shooting action packed boss fights. Just think of how awsome it'll be fighting an updated modle of Nemisis and have him chase you from door to door to door.
Think of what we'll be getting here and I think you'll find reson to be excited.
Title: RE: Resident Evil
Post by: IceCold on April 13, 2007, 06:19:05 PM
Count me excited for this one! Viewtiful Mario has some good points - the length and difficulty and controls sound good. I'm a bit worried it will get monotonous though.. Any word on multiplayer?
Title: RE:Resident Evil
Post by: NWR_pap64 on April 13, 2007, 06:32:22 PM
Quote Originally posted by: IceCold Count me excited for this one! Viewtiful Mario has some good points - the length and difficulty and controls sound good. I'm a bit worried it will get monotonous though.. Any word on multiplayer?
I read on an interview that the creators "are still working on it".
Maybe its just me, but I have the hunch the game will not include it. I mean, if the creators are already like "Uh we are still like working on it" it just screams that they are not. If the game had multiplayer they would be saying "While we are still working on it the game will feature 2 player multiplayer".
Title: RE: Resident Evil
Post by: oohhboy on April 13, 2007, 06:34:59 PM
Finally, some real information to fill in the void. I miss my light gun-type games. Things are looking up. Now I only have to save up for a Wii....
Title: RE:Resident Evil
Post by: Athrun Zala on April 13, 2007, 07:07:00 PM
Quote Originally posted by: Ceric Looks good. I hope they have the option to switch to Japanese voices with English subtext like Sega did in Sonic and the Secret Ring.
probably not happening, as the RE games have English voices on all releases...
Title: RE: Resident Evil
Post by: WuTangTurtle on April 13, 2007, 07:41:37 PM
the ign video was nice, any other sites got different videos or is that a default video being released?
Title: RE: Resident Evil
Post by: NinGurl69 *huggles on April 13, 2007, 09:27:08 PM
I'm sick of watching game site videos cuz they have awful game players.
RE UC seems to be the ultimate marriage of new tech combined with PS1-era voice acting.
NOW SERVING JILL SANDWICHES
Title: RE: Resident Evil
Post by: ShyGuy on April 13, 2007, 09:49:03 PM
You know, I think I will start taking bets that RE5 will end up on the Wii eventually.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on April 13, 2007, 11:11:21 PM
The Wii is not advanced enough to enable RE5's innovations. PS3 exclusive it is.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: WalkingTheCow on April 13, 2007, 11:57:05 PM
"I bet his mouth isn't so tough"!!! Oh man did I laugh! Sold, right there.
Seriouslly though, this looks like a good time. I'm just not sure it's going to be a game I want to pay full price for. . . As long as it's not too short and throws in enough variety I'm sure I'll end up eventually picking this one up.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: ShyGuy on April 14, 2007, 04:56:41 AM
Quote Originally posted by: Professional 666 The PS2 is not advanced enough to enable RE4's innovations. Cube exclusive it is.
Fix'd
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Viewtiful mario on April 14, 2007, 05:30:21 AM
Quote Originally posted by: ShyGuy
Quote Originally posted by: Professional 666 The PS2 is not advanced enough to enable RE4's innovations. Cube exclusive it is.
Fix'd
lol
It mey not be when it launches but It mey possibly come eventually, they've got RE4:WE and UC to leanrn how to use the controls. It mey be a bit of a gamble because bringing down RE4 to the Wii's level will probably take as much time and resourses as the REmake for the gamecube.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Tansunn on April 14, 2007, 06:53:25 AM
Quote Originally posted by: Viewtiful mario It mey be a bit of a gamble because bringing down RE4 to the Wii's level will probably take as much time and resourses as the REmake for the gamecube.
All the models and levels for RE4 are already created, and there isn't much that can be done to improve them except maybe slightly higher polycount models and higher res textures (unlikely), unlike when they remade RE for the GCN and remade EVERYTHING, as well as added more environments. Pretty much all they'd have to do is recode the game to take advantage of the Wii controls and maybe upscale a few things to fit the native 16:9 display.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: ShyGuy on April 14, 2007, 07:32:19 AM
The Cube RE4 charactrer models has around 10,000 polygons. Compare this to Perfect Dark Zero character models on the 360, which had around 5000 polygons. On the flipside, the character models for Manhunt2 seem to be made of about 14 polygons.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Artimus on April 14, 2007, 08:40:52 AM
Quote Originally posted by: ShyGuy The Cube RE4 charactrer models has around 10,000 polygons. Compare this to Perfect Dark Zero character models on the 360, which had around 5000 polygons. On the flipside, the character models for Manhunt2 seem to be made of about 14 polygons.
Wow, it's nice to see Rockstar is finally improving their visuals. Not that I don't appreciate their "less is easier" approach, but it's nice to see them challenging themselves by leaping over the 10-polygon barrier.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: NWR_pap64 on April 14, 2007, 08:52:18 AM
Quote Originally posted by: Artimus
Quote Originally posted by: ShyGuy The Cube RE4 charactrer models has around 10,000 polygons. Compare this to Perfect Dark Zero character models on the 360, which had around 5000 polygons. On the flipside, the character models for Manhunt2 seem to be made of about 14 polygons.
Wow, it's nice to see Rockstar is finally improving their visuals. Not that I don't appreciate their "less is easier" approach, but it's nice to see them challenging themselves by leaping over the 10-polygon barrier.
Yeah, maybe then, the characters will have FINGERS!
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on April 14, 2007, 09:05:15 AM
Quote Originally posted by: pap64 Yeah, maybe then, the characters will have FINGERS!
You've been spoiled by Wii Play.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NWR_pap64 on April 14, 2007, 09:41:58 AM
I haven't played Wii Play...
Anyways, I just saw the IGN gameplay footage and the gameplay so allows for 2 player. I mean, Jill and Chris are always together, both constantly talk about what is going on and the cutscenes show the both of them interacting with the monsters.
Why are the developers so unsure about the feature? Just add the damn thing and say "Yes, multiplayer is coming".
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on April 14, 2007, 09:50:23 AM
Cuz when your partner (ie: Smash Bro) Jill dies and Chris gets to move on thru the rest of the mansion, you've totally ruined the story.
Oh hey, maybe if EITHER PLAYER dies, then it's an automatic game over?
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on April 14, 2007, 09:55:00 AM
Quote Originally posted by: pap64 I haven't played Wii Play...
The joke is that the Miis in Wii Play, a graphically weak game, have fingers whereas many of Rockstar's models still lack them.
Quote Cuz when your partner (ie: Smash Bro)
Actually, I'll be playing this game another friend who lives here if they do include multiplayer in it.
I don't see why they wouldn't, though, as lightgun games are typically at least two player and it's immensely easy to add a second interface for a second player.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: NWR_pap64 on April 14, 2007, 10:04:31 AM
Quote Originally posted by: Smash_Brother
Quote Originally posted by: pap64 I haven't played Wii Play...
The joke is that the Miis in Wii Play, a graphically weak game, have fingers whereas many of Rockstar's models still lack them.
I knew the Miis in Wii Play had fingers. I was just being cold about the joke.
And Pro, they are already messing with the story by adding a second character. I mean, if I am not mistaken, Jill and Chris' adventures in the mansion were very different and only encountered each other on a rare occasion. UC throws the continuity out of the window by placing the two of them on the same scenes. So its not like they destroy the series if they make it so that for the story's sake the player "dies" but the character lives and moves the story along.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: BlackNMild2k1 on April 14, 2007, 10:35:45 AM
Quote Originally posted by: Smash_Brother
Quote Cuz when your partner (ie: Smash Bro)
Actually, I'll be playing this game another friend who lives here if they do include multiplayer in it.
I don't see why they wouldn't, though, as lightgun games are typically at least two player and it's immensely easy to add a second interface for a second player.
I didnt' think I would have to be the wone to step in and stop the madness, but its really beginning to drive these two apart. Cut S_B & Pap some slack.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: WuTangTurtle on April 14, 2007, 10:39:25 AM
wow 14 polys, isn't that like WCW vs NWO N64 and those WWF N64 games. Forget about accurate anatomy texture everything in!
Title: RE:Resident Evil: Umbrella Chronicles
Post by: NWR_pap64 on April 14, 2007, 10:48:48 AM
Quote Originally posted by: BlackNMild2k1
Quote Originally posted by: Smash_Brother
Quote Cuz when your partner (ie: Smash Bro)
Actually, I'll be playing this game another friend who lives here if they do include multiplayer in it.
I don't see why they wouldn't, though, as lightgun games are typically at least two player and it's immensely easy to add a second interface for a second player.
I didnt' think I would have to be the wone to step in and stop the madness, but its really beginning to drive these two apart. Cut S_B & Pap some slack.
And Wutang, how do you think Rockstar is able to create those giant, free roaming worlds in the GTA series? Its either highly detailed models in a small and restrictive world or an impressive, giant, free world with low poly characters.
After all, the kids love to kill people!
Title: RE:Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on April 14, 2007, 12:53:20 PM
Quote Originally posted by: pap64
Quote Originally posted by: Smash_Brother
Quote Originally posted by: pap64 I haven't played Wii Play...
The joke is that the Miis in Wii Play, a graphically weak game, have fingers whereas many of Rockstar's models still lack them.
I knew the Miis in Wii Play had fingers. I was just being cold about the joke.
And Pro, they are already messing with the story by adding a second character. I mean, if I am not mistaken, Jill and Chris' adventures in the mansion were very different and only encountered each other on a rare occasion. UC throws the continuity out of the window by placing the two of them on the same scenes. So its not like they destroy the series if they make it so that for the story's sake the player "dies" but the character lives and moves the story along.
But as the story goes, Chrill AND Jill survive.
So you agree the game has to stop and GAME OVER once one player dies.
I don't think anyone's explained in detail how health recovery works in this game yet.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Viewtiful mario on April 14, 2007, 12:57:10 PM
Quote Originally posted by: Tansunn
Quote Originally posted by: Viewtiful mario It mey be a bit of a gamble because bringing down RE4 to the Wii's level will probably take as much time and resourses as the REmake for the gamecube.
All the models and levels for RE4 are already created, and there isn't much that can be done to improve them except maybe slightly higher polycount models and higher res textures (unlikely), unlike when they remade RE for the GCN and remade EVERYTHING, as well as added more environments. Pretty much all they'd have to do is recode the game to take advantage of the Wii controls and maybe upscale a few things to fit the native 16:9 display.
Sorry what I ment to type was it would take a bit of work bringing down RE5 to the wii's level, they'll have to redo a shitload of stuff and it'll take as much work almost as making a new game. But hey, if they add enough extra features and give it wii controls...
Title: RE:Resident Evil: Umbrella Chronicles
Post by: cubist on April 14, 2007, 01:04:37 PM
Quote Originally posted by: Professional 666 The Wii is not advanced enough to enable RE5's innovations. PS3 exclusive it is.
Not if Capcom feels like the Wii is the money-maker. Like someone just pointed out...they'll bust a PS2 from once-exclusive GCN version...only in reverse.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on April 14, 2007, 01:11:53 PM
I'm already wondering how the hell they expect this to "fill in the gaps" of previous RE games when the story is already ruined by having Chris and Jill encounter the first zombie together.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: NWR_pap64 on April 14, 2007, 01:32:02 PM
Quote Originally posted by: Smash_Brother I'm already wondering how the hell they expect this to "fill in the gaps" of previous RE games when the story is already ruined by having Chris and Jill encounter the first zombie together.
Next thing you know Chris will be sleeping with his own grandmother... :| .
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Arbok on April 14, 2007, 01:45:40 PM
Quote Originally posted by: Professional 666 But as the story goes, Chrill AND Jill survive.
So you agree the game has to stop and GAME OVER once one player dies.
I don't think anyone's explained in detail how health recovery works in this game yet.
Forget health recovery, try to explain away why Chris, Jill, etc don't turn into zombies after getting bit the first time.
I'm sure they wouldn't lose any sleep over the way they handle the player deaths. Not like that hasn't been awkward before in other games, case in point the last level in Time Splitters 2 on co-op.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Bill Aurion on April 14, 2007, 02:30:16 PM
I thought I recall Capcom trying to explain it in Wesker's Report by saying that something like 1 in every 10 people aren't affected by the T-Virus...
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Arbok on April 14, 2007, 02:57:56 PM
Quote Originally posted by: Bill Aurion I thought I recall Capcom trying to explain it in Wesker's Report by saying that something like 1 in every 10 people aren't affected by the T-Virus...
Correct, like the Ebola virus it was based on, the T-Virus has a 90% rate to spread effectively.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NWR_pap64 on April 14, 2007, 03:11:17 PM
Then what's with the hordes of zombies?
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Bill Aurion on April 14, 2007, 03:34:31 PM
Not all zombies are transformed alive through infection...Reanimation after death is also possible...
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on April 14, 2007, 09:46:24 PM
I figured Wesker had the antivirus and had the STARS members inoculated beforehand.
If I remember correctly, they wanted field data about how well the STARS members would do against the horrors created by the virus, unless I came up with that in my head and am recalling it as fact..
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Arbok on April 15, 2007, 08:11:56 AM
Quote Originally posted by: Smash_Brother If I remember correctly, they wanted field data about how well the STARS members would do against the horrors created by the virus, unless I came up with that in my head and am recalling it as fact..
You are correct, but clearly the STARS members were not injected with an anti-virus, as poor Forest Speyer came back to life to attack the player (well... he didn't in the first game on the PS1, but did in the Director's Cut and the REmake). Brad Vickers, another STARS member from the Arklay Mountains raid, also turns into a zombie in RE2.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Ceric on April 15, 2007, 10:29:14 AM
Anti-Virus even in the real world don't work 100%. Hence why so many people still get the Flu with the shot.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Arbok on April 15, 2007, 11:26:11 AM
Quote Originally posted by: Ceric Anti-Virus even in the real world don't work 100%. Hence why so many people still get the Flu with the shot.
Neither does the virus at 90%, so I would wager that most of the main character just "happen" to fall into that 10% rather than an anti-virus being the reason. Considering how much retcon to the plot has been going on, I'm sure if an anti-virus was used on the STARS team it would have been mentioned in one of Wesker's reports.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Viewtiful mario on April 15, 2007, 02:05:35 PM
Wow, back when the original came out they said it followed every horror clece in the book. Now with how far the seres has gone it's become so popular.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on April 15, 2007, 08:54:33 PM
Jill & Chris never turned into zombies cuz they never got bit.
They had rocket launchers.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: ShyGuy on April 15, 2007, 09:05:41 PM
"I'm staying away from Bob because he has a nasty cold"
"Here, take this rocket launcher. You could french kiss Bob and be fine, as long as you have this baby loaded and ready to fire."
".....(awkward silence)"
Title: RE:Resident Evil: Umbrella Chronicles
Post by: S-U-P-E-R on April 15, 2007, 11:34:58 PM
Jill and Chris, etc, were already immune by virtue of being badass.
Seriously, though, if you'll look at all the RE games, people who get zombified are either severely chewed up or have a really extended exposure.
Also, Jill becomes immune in the events of RE3.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: GoldenPhoenix on May 01, 2007, 06:39:30 AM
I am surprised no one has brought up Capcom's, once again, condescending remarks about Wii gamers when discussing UC.
Quote "At the initial stage of development, Umbrella Chronicles' play system was similar to Resident Evil 4's," producer Masachika Kawata told Famitsu in a video interview. "But, it's extremely difficult on Wii. Too complicated to enjoy. Wii users like easiness. Umbrella Chronicles is not only for game enthusiasts. Complex operability can be an obstacle for Wii users. We want players to enjoy the game's horrifying and creepy world and its thrilling shooting action. By reducing enthusiast-only elements, players can purely enjoy the world."
To achieve this goal, Kawata admits that Capcom "… had to compromise to a lower difficulty level."
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Mikintosh on May 01, 2007, 06:48:18 AM
Quote Originally posted by: GoldenPhoenix I am surprised no one has brought up Capcom's, once again, condescending remarks about Wii gamers when discussing UC.
Quote "At the initial stage of development, Umbrella Chronicles' play system was similar to Resident Evil 4's," producer Masachika Kawata told Famitsu in a video interview. "But, it's extremely difficult on Wii. Too complicated to enjoy. Wii users like easiness. Umbrella Chronicles is not only for game enthusiasts. Complex operability can be an obstacle for Wii users. We want players to enjoy the game's horrifying and creepy world and its thrilling shooting action. By reducing enthusiast-only elements, players can purely enjoy the world."
Though I don't have the highest estimation of Capcom's current management, I don't think it's as bad as all the Kotaku people were saying. They want this game to appeal to a less "enthusiast" crowd, so they use a system that doesn't involve as many buttons (whether this will actually appeal to people or whether the RE name even has that kind of draw outside the hardcore gaming world is different matter). He really should have at least made one comment on the Resident Evil 4 Wii port, for which Capcom is intentionally targeting a seperate audience. But I guess he's not involved with that.
And I'm sure if the RE4 system worked like gangbusters in RE:UC when they were developing it, they would have kept it.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Adrock on May 01, 2007, 07:24:48 AM
Someone at Capcom must have thought the RE4 system would work on Wii since they're porting the game so I consider Masachika Kawata's comments highly misguided. When you put a game like Resident Evil on any system, you're catering specifically to people who like those kinds of games, not the broad "Wii user." If you want to make a game for that kind of gamer, then make a game for that kind of gamer. Don't try to use Resident Evil to attract that audience. It's a gamer's series. Make Resident Evil for Resident Evil fans, and if the game is good enough to reach non-RE fans (like RE4 appealed to me), that's how you gain a wider audience, but you're not going to reach "non-game enthusiasts" with a series designed for "game enthusiasts." Those "non-game enthusiasts" have already made clear what they don't like by rejecting games like Resident Evil.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Terranigma Freak on May 01, 2007, 09:23:08 AM
I wonder what Smash_Brother going to have to say about this bit of support from Capcom. UC is a half-assed game.
Quote Someone at Capcom must have thought the RE4 system would work on Wii since they're porting the game so I consider Masachika Kawata's comments highly misguided.
It's call being lazy.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Bill Aurion on May 01, 2007, 09:49:10 AM
Uhhhh, reports from Capcom's Gamer Day say that the game was really hard...So either these comments about difficulty are incorrect or gaming journalists need to find a new freaking job...
Title: RE: Resident Evil: Umbrella Chronicles
Post by: vudu on May 01, 2007, 10:03:53 AM
Much like how all sports journalists need to be able to throw an 80 yard spiral. Or all war journalists need to be able to hit a moving target from 300 yards. Or all weathermen need to be able to make it rain on command.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Ceric on May 01, 2007, 10:49:25 AM
Quote Originally posted by: vudu Much like how all sports journalists need to be able to throw an 80 yard spiral. Or all war journalists need to be able to hit a moving target from 300 yards. Or all weathermen need to be able to make it rain on command.
Darn right.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on May 01, 2007, 10:58:45 AM
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on May 01, 2007, 01:21:43 PM
Quote Originally posted by: Terranigma Freak I wonder what Smash_Brother going to have to say about this bit of support from Capcom. UC is a half-assed game.
I'd say that you have a terrible memory because you're still trying to pretend that something is nothing and that nothing is, against all logic, somehow worthy of note and a bit of praise.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Mario on May 01, 2007, 01:48:39 PM
Quote Originally posted by: Terranigma Freak I wonder what Smash_Brother going to have to say about this bit of support from Capcom. UC is a half-assed game.
Quote Someone at Capcom must have thought the RE4 system would work on Wii since they're porting the game so I consider Masachika Kawata's comments highly misguided.
It's call being lazy.
You're a half-assed game. A half-assed game who no doubt, has not played RE UC, so shut the hell up.
Resident Evil has a LOT of casual fans, this one could sell a lot just by being easily accessable. I find RE is a great game to play in front of a group (at night in the dark), but nobody else ever wants to actually play, with UC I could just hand over the wiimote and have someone else playing straight away. Then they could buy the game and repeat the process with someone else.
But who cares about other people right? Not "real" gamers! The game being easily playable and accessable SUCKS for the single gamer! Because... because it wont be a challenge! It'll be like Wii Sports, where all you have to do is swing your arms to get all the platinums and do spinning smash winners. Man, this SUCKS! I'm so depressed =\ Why Capcom why =\
Title: RE:Resident Evil: Umbrella Chronicles
Post by: GoldenPhoenix on May 01, 2007, 02:13:06 PM
Quote Originally posted by: Mario
Quote Originally posted by: Terranigma Freak I wonder what Smash_Brother going to have to say about this bit of support from Capcom. UC is a half-assed game.
Quote Someone at Capcom must have thought the RE4 system would work on Wii since they're porting the game so I consider Masachika Kawata's comments highly misguided.
It's call being lazy.
You're a half-assed game. A half-assed game who no doubt, has not played RE UC, so shut the hell up.
Resident Evil has a LOT of casual fans, this one could sell a lot just by being easily accessable. I find RE is a great game to play in front of a group (at night in the dark), but nobody else ever wants to actually play, with UC I could just hand over the wiimote and have someone else playing straight away. Then they could buy the game and repeat the process with someone else.
But who cares about other people right? Not "real" gamers! The game being easily playable and accessable SUCKS for the single gamer! Because... because it wont be a challenge! It'll be like Wii Sports, where all you have to do is swing your arms to get all the platinums and do spinning smash winners. Man, this SUCKS! I'm so depressed =\ Why Capcom why =\
Too bad Wii gamers only like simple games, and their heads explode when something utilizes more than two buttons.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NWR_pap64 on May 01, 2007, 02:29:56 PM
STOP THE ANGST! STOP THE ANGST!
ITS TEARING US APART!!!!!!
Title: RE:Resident Evil: Umbrella Chronicles
Post by: GoldenPhoenix on May 01, 2007, 02:33:09 PM
Quote Originally posted by: pap64 STOP THE ANGST! STOP THE ANGST!
ITS TEARING US APART!!!!!!
I am amazed there isn't more people upset with Capcom's obvious slam to Wii gamers. Everyone freaked when EA said they were they were commenting about MySim's graphical style, yet when Capcom takes a shot at the fans it gets a pass.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Arbok on May 01, 2007, 03:14:18 PM
Quote Originally posted by: GoldenPhoenix I am amazed there isn't more people upset with Capcom's obvious slam to Wii gamers. Everyone freaked when EA said they were they were commenting about MySim's graphical style, yet when Capcom takes a shot at the fans it gets a pass.
Are you sure that's even what's taking place? I mean, consider that this is all translated from Japanese and that it's very easy to misinterpret what Kawata was actually trying to say, given the context. If he was really trying to say "intuitive" instead of "easy", would anyone have a problem with it?
Title: RE:Resident Evil: Umbrella Chronicles
Post by: NWR_pap64 on May 01, 2007, 03:21:12 PM
Quote Originally posted by: GoldenPhoenix
Quote Originally posted by: pap64 STOP THE ANGST! STOP THE ANGST!
ITS TEARING US APART!!!!!!
I am amazed there isn't more people upset with Capcom's obvious slam to Wii gamers. Everyone freaked when EA said they were they were commenting about MySim's graphical style, yet when Capcom takes a shot at the fans it gets a pass.
In all seriousness, there is way too much angst among Wii gamers right now. Seriously, people are taking these comments as if the developers were taking a shot at their own personal religious belief.
I don't mind because I KNOW the Wii right now is getting a lot of varied games, from the cute (Dewy's adventure) to the hardcore and mature (Scarface and Manhunt 2). If all the games we were getting were of the cute nature then it would be weird. But right now, fans are freaking out way too much.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on May 01, 2007, 06:08:50 PM
Quote Originally posted by: GoldenPhoenix I am amazed there isn't more people upset with Capcom's obvious slam to Wii gamers. Everyone freaked when EA said they were they were commenting about MySim's graphical style, yet when Capcom takes a shot at the fans it gets a pass.
It's Capcom.
I'd guess most just don't care.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Terranigma Freak on May 02, 2007, 03:20:40 AM
Quote Originally posted by: Smash_Brother
Quote Originally posted by: Terranigma Freak I wonder what Smash_Brother going to have to say about this bit of support from Capcom. UC is a half-assed game.
I'd say that you have a terrible memory because you're still trying to pretend that something is nothing and that nothing is, against all logic, somehow worthy of note and a bit of praise.
Yeah that's because you pretend they don't exist, that's how your magic... I mean logic, workers.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Ceric on May 02, 2007, 04:34:28 AM
I have gathered from this discussion that Terranigma Freak is a game with advance Forum Posting AI and that Pap64 has not yet been fully assimiltated into the Wii collective.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on May 02, 2007, 06:29:52 AM
It's hard to complain about an upcoming game that serves up more Becca Chambers.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on May 03, 2007, 09:10:12 AM
Quote Originally posted by: Terranigma Freak Yeah that's because you pretend they don't exist, that's how your magic... I mean logic, workers.
I'm quite certain that RE5 and DMC4 exist, just that they're being held back until there's a clear winner in the current console wars.
It doesn't make sense to spend $50 million developing a game for a losing console when you could spend $5 million developing a game on the winning one.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: NWR_pap64 on May 03, 2007, 09:34:51 AM
Quote Originally posted by: Ceric I have gathered from this discussion that Terranigma Freak is a game with advance Forum Posting AI and that Pap64 has not yet been fully assimiltated into the Wii collective.
Huh what? O.O
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on May 03, 2007, 10:07:40 AM
Quote Originally posted by: pap64 Huh what? O.O
Your resistance is futile.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: GoldenPhoenix on July 03, 2007, 09:01:10 PM
According GoNintendo's latest story based off a translation, this game will have Co-Op!
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Arbok on July 03, 2007, 09:03:20 PM
Quote Originally posted by: GoldenPhoenix According GoNintendo's latest story based off a translation, this game will have Co-Op!
There is a God!
Capcom has my money, guaranteed now.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: GoldenPhoenix on July 03, 2007, 09:05:09 PM
Quote Originally posted by: Arbok
Quote Originally posted by: GoldenPhoenix According GoNintendo's latest story based off a translation, this game will have Co-Op!
There is a God!
Capcom has my money, guaranteed now.
Watch it all be a gonintendo screw up but it appears legit and was taken from here a translation of the new famitsu.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Smoke39 on July 03, 2007, 09:10:29 PM
Quote Originally posted by: GoldenPhoenix Watch it all be a gonintendo screw up
It better not. OX<
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Mashiro on July 03, 2007, 09:33:52 PM
I was hoping for co-op play, now I'm definitely going to get this game (if it's true . . . well even if it wasn't . . .)
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Ceric on July 04, 2007, 02:23:59 AM
You know it be super simple for them to include.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Kairon on July 04, 2007, 08:34:41 AM
*weeps tears of joy*
Now that Capcom and Sega are giving us lightgun games... WHY ARE YOU BEING SO STUPID NAMCO I AHTE YOU DON'T YOU WANT MY MONEY ITS HERE TAKE IT AND TO HELL WITH TIME CRISIS IV IF YOU DON'T!!!!
*weeps tears of rage*
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Ghisy on July 04, 2007, 09:11:21 AM
Co-op FTW!!!!!!!!!
Title: RE: Resident Evil: Umbrella Chronicles
Post by: IceCold on July 04, 2007, 11:42:45 AM
Will this gun peripheral be available before UC comes out? Hopefully..
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Kairon on July 04, 2007, 12:08:57 PM
Quote Originally posted by: IceCold Will this gun peripheral be available before UC comes out? Hopefully..
Oh wait, not legit enough for you? How about paying slightly more for the same product at an Amazon retailer?
I'm firmly of the belief that you absolutely can't use the wiimote like a lightgun in a lot of games coming out, unless they're built specifically to calibrate the wiimote like that... but at $10.99 + shipping it might actually not be a bad novelty item...
Title: RE: Resident Evil: Umbrella Chronicles
Post by: IceCold on July 04, 2007, 12:15:52 PM
Thanks for the effort - I also had the idea to check if it was available on the Net right after I posted. I think I just might be able to get it on eBay for under $10 CDN, so I think I'll go for it! The shell does look pretty cheap on closer inspection, though..
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on July 04, 2007, 02:02:45 PM
Put some practical thought into what it might be like to use that, before you buy it.
1. You normally aim on Wii through the relationship of realtime visual feedback and adjustment of the on-screen reticule. NOT by looking down the line of sight of the remote
2. Think about how you normally aim the remote. It is slightly tilting up? Now imagine holding it inside the gun shell. If you aimed the "gun" at the screen, would the reticule be higher or lower than normal?
Does UC even come with the kind of calibration options offered in Twilight Princess?
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Kairon on July 04, 2007, 03:11:27 PM
None of the Wii's games will really fly with the light gun, at least not until we see on option for Super-scope like calibration. Until then, it's a neat novelty item.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Smoke39 on July 04, 2007, 03:54:24 PM
Who cares if you aim with a crosshair on the screen isntead of a pair of plastic iron sights? The fun is in holding a gun instead of a goofy TV remote thingy. You can pretend you're shooting from the hip with a laser sight if it makes you feel better that you're not using plastic iron sights.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Kairon on July 04, 2007, 04:23:44 PM
Also, using the accessory means you can only press B, no other buttons.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on July 04, 2007, 04:40:15 PM
A handgun shell held that the hip. ALL RIGHT.
absolutely awful idea until a shotgun/rifle shell is released
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Smoke39 on July 04, 2007, 05:46:11 PM
'Cause rifles can be aimed so much more accurately without sights than a pistol, right?
Title: RE:Resident Evil: Umbrella Chronicles
Post by: vudu on July 05, 2007, 07:40:04 AM
Quote Originally posted by: Professional 666 absolutely awful idea until a shotgun/rifle shell is released
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on July 05, 2007, 08:04:29 AM
With the advent of multiplayer, this goes from a rent to a buy.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on July 05, 2007, 09:43:19 AM
Quote Originally posted by: Smoke39 'Cause rifles can be aimed so much more accurately without sights than a pistol, right?
Actually, it looks less retarded to hold a [assault] rifle at your hip than a pistol.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: UltimatePartyBear on July 05, 2007, 10:52:37 AM
Not if you're John Wayne.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: IceCold on July 05, 2007, 05:34:49 PM
I actually fully expect it to be less functional than the remote itself.. I obviously won't beat my WiiPlay target record with it, but it's still worth it to me.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: BlackNMild2k1 on July 05, 2007, 07:54:11 PM
Woah I guess that does confirm Co-Op since it shows two reticules towards the end. The games looks like a ton of fun too in that new gameplay footage.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Smoke39 on July 05, 2007, 08:05:40 PM
Guns akimbo confirmed.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Mashiro on July 05, 2007, 08:07:41 PM
I agree GoldenPhoenix, great new trailer and it looks to be a lot of fun especially with the multiplayer aspect.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: ShyGuy on July 05, 2007, 08:16:04 PM
Ooooh man, that looks good.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Kairon on July 05, 2007, 08:35:40 PM
Thank you Capcom. I know I give you guys flack for being so XBox 360 heavy, but thank you for RE:UC, thank you for Zack & Wiki (no thanks with that title though...) and maybe even thank you for RE4: Wii since I suck at the GC controls.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Athrun Zala on July 06, 2007, 04:47:56 AM
interesting... finally some RE2 footage, abscence of RE:CV confirmed , and we get a new, Wesker-centered, pre-RE4 section!
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Ceric on July 06, 2007, 07:35:16 AM
That looks cool. Though I'm glad its not RE4 style. That could easily be humongous.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: capamerica on July 06, 2007, 08:00:01 AM
I can't wait for this game the co-op mode alone makes it a must buy for me
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Chasefox on July 06, 2007, 09:26:55 AM
Quote Originally posted by: BlackNMild2k1 Has no one posted the new video yet?
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Mashiro on July 09, 2007, 11:15:46 AM
Oh my God . . . please sell well RE:UC please sell well . . .
I would kill for honest to good remakes from the ground up of RE1 (ok well maybe just the control set up to make it like 4, seeing as how graphically it's already beautiful on GC...though the idle camera style of play wouldn't work...oh well rebuild it haha),2,3 and CV. Oh and yeah give us a port of 5 please while you're at it Capcom.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Kairon on July 09, 2007, 11:28:13 AM
REMakes of RE 1, 2, 3, and CV are the LAST things I want from Capcom. NFQAKJNDALKJJMDNAJNDJKAN IT Mjklnfowsjmdas IT FJNJKSFNWSNMFW IT!!!!!!
... I want Megaman on the Wii, I want Powerstone to come back to the Wii, I want some of the XBox 360 development to shift over this way. THAT is why I'll buy and pimp and whore out RE: UC.
I absolutely DON'T want to see another era of REmakes from Capcom like we got with the GC. Everyone has their limits. This is where I draw the line. So Capcom... I'm no longer buying two copies of RE:UC.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Mashiro on July 09, 2007, 11:33:00 AM
Well the only two RE games I ever owned were RE:CV and RE4, I tried the others but nothing beats the control set up of 4, especially on Wii so I would love to see the old games revisited and redone with Wii completely in mind.
I'd LOVE to see Mega Man make a return in a big way to the Wii and Power Stone would be nice as well (glad I still have the first 2 for my DC...<3 DC).
Title: RE: Resident Evil: Umbrella Chronicles
Post by: ShyGuy on July 09, 2007, 11:50:47 AM
Kairon, if the Wii doesn't get RE5, I'm holding you personally responsible.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Bill Aurion on July 09, 2007, 11:51:57 AM
Quote REMakes of RE 1, 2, 3, and CV are the LAST things I want from Capcom.
Quote I want Megaman on the Wii, I want Powerstone to come back to the Wii
Doesn't compute...
REmake of RE2, please! Then another new RE based on the RE4 engine...
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Kairon on July 09, 2007, 11:52:49 AM
But I... I don't want RE5 per se...
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Mashiro on July 09, 2007, 12:16:34 PM
Aw come on after RE4 how can you NOT want RE5 =( I like you Karion but sometimes I just don't understand you.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Kairon on July 09, 2007, 12:19:42 PM
I have to play RE4 on the Wii before I can find out if I like it, lol. I just don't "get" these clunkily-controlled RE games. I think it all really just comes down to controls (and my being used to silky smooth Nintendo controls) so I'm hoping the Wiimote aiming really makes the difference.
Now RE:UC... that's a LIGHT-GUN game. Booyah. No trace of previous control barriers between me and the game from the RE series, just look, point, shoot, and co-op!
Quote Originally posted by: Mashiro I like you Karion but sometimes I just don't understand you.
Hmm... maybe... I think like a hardcore gamer, but I play like a mainstream casual. Seriously, I have completely unremarkable reflexes, dexterity, and lack the dedication to "practice" games that require you to "practice" to get good at them. To put it in plainer terms, I sorta suck at games. Always have, always will, and I've come to accept that.
I don't think there's ANY game in which I've ever actually been really, truly, good at. Maybe Mario Kart 64 battle mode, but that's not saying much is it?
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Mashiro on July 09, 2007, 12:22:57 PM
Lol ok fair enough =)
The Wiimote makes a huge difference and makes the whole experience feel more "smooth". I think you will enjoy it.
Edit for your edit: I think you will like RE4 even more than with a Wiimote as it certainly makes the game "feel" easier. The whole pointing and shooting is so much more intuitive than the previous RE controls. It's really the perfect next step for the series which is why I hope RE5 eventually makes it to Wii.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on July 09, 2007, 12:35:15 PM
This was my theory the whole time: RE5 has vanished for a year now, since the showing of the trailer at E3 2k6.
Capcom's desire to release as much RE on the Wii as possible says to me that they must have at least CONSIDERED making RE5 for the Wii.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Adrock on July 09, 2007, 12:37:03 PM
Quote Mashiro wrote: Oh my God . . . please sell well RE:UC please sell well . . .
Once they confirmed co-op, I pre-ordered the game. I think a better and more accurate test would be if RE4:WE outsells Umbrella Chronicles. That basically says that people want Wii Edition gameplay more.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Mashiro on July 09, 2007, 12:38:42 PM
Maybe but it would be an unfair assumption for them to make seeing as RE:UC is a brand new game where-as the RE4: Wii Edition (albeit with different game-play) is the third release of the title.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Kairon on July 09, 2007, 12:42:19 PM
Either way guys, if it's on the Wii, and it says "Resident Evil," buy it.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on July 09, 2007, 04:23:45 PM
Resident Evil: Cooking with Chef Crimson
How-to's for Umbrella's most popular dishes AND MORE
Title: RE: Resident Evil: Umbrella Chronicles
Post by: EasyCure on July 09, 2007, 04:23:50 PM
Sigh this news makes me feel guilty for only now really getting into the RE series. i remember playing the directors cut of RE1 and liking the premise of the game but couldn't get past the laughable VO work, it really took me out of the game. Then i played some of RE2 but had the same problem. I was excited about its port to the 64 because they have you the option of changing the controls, which really excited me.
but because 3 and CV weren't coming to nintendo systems, and i couldn't before multi-consoles, i fell out of the series. Even with news of RE4 being gamecube exclusive (ha!) and it changing up the formula, i couldn't get excited for it. It came at a point in life where i considered putting gaming on hold because i didn't have the time or money for it anymore. Even when it was lowered to a players choice price i passed on it thinking i'd never have the time to finish or even enjoy that type of game.
Now i own and cherish my copy of it for wii, i know why its so well acclaimed, and i want more. If buying RE:UC can get the 5th game onto wii as well as possible wiimakes of the prior games, then count me in.
i already have the REmake (got it before the wii addition of 4 was announced thinking it would have controls like Re64) but i wouldn't mind revisiting 0,2,3, ann CV with some wii enhancements.
Would those games really work with the RE4 setup though? it seems like the level designs of the older games would be to restrictive.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Mashiro on July 09, 2007, 04:31:49 PM
Quote Would those games really work with the RE4 setup though? it seems like the level designs of the older games would be to restrictive.
Yeah that's why I say that if they do they should rebuild it from the ground up to work more with the RE4 style of play and of course to be graphically gorgeous. Make it a brand new experience for veterans of the series and those of us whom never played the original games. They will likely sell oodles then regardless of if you played the original anyway.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: LuigiHann on July 09, 2007, 05:15:12 PM
Something along the lines of Tomb Raider Anniversary? A "remake" in the sense that the story and locations are the same, but the game and level designs themselves are basically new? That would work.
I'll admit I haven't played any version of RE yet. Umbrella Chronicles looks the most appealing to me...
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Mashiro on July 09, 2007, 05:30:12 PM
Yeah that would pretty much sum up what I wold want them to do with the remakes.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: EasyCure on July 10, 2007, 06:54:00 AM
Of course i'd expect the games themselves to be built from the ground up, what i was saying was that the level design which is mostly narrow corridors and very small confined spaces wouldn't really work with RE4 style gameplay. The areas in it were far bigger and had very few places where you could just run past an enemy without being grabbed.
it would be almost unfair to have two or three zombies coming at you from one end of a long hall, they'd be sitting ducks (unless you didn't have ammo, in that case you'd be zombie chow).
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Mashiro on July 10, 2007, 06:57:03 AM
Well if they were building the game from the group up (this is all hypothetical of course) then I would assume they could adjust the settings and enemy encounters to better suit the games adjusted play style.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Mashiro on July 10, 2007, 06:57:03 AM
God I hate double posting.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Louieturkey on August 09, 2007, 06:24:01 AM
According to The Magic Box, RE:UC is coming out in Japan on November 15, 2007. I guess Capcom announced it or something.
Here's the quote:
Quote - Capcom announced its Wii action shooter Biohazard Umbrella Chronicles will be released in Japan on November 15, 2007.
This means it's hopefully showing up in the US this year as well.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Arbok on August 09, 2007, 07:55:21 AM
Quote Originally posted by: Louieturkey This means it's hopefully showing up in the US this year as well.
Bah, too many games I want near the end of the year if so:
- Smash Bros Brawl - Godzilla: Unleashed - Super Mario Galaxy - Metroid Prime 3
And now Resident Evil: Umbrella Chronicles. Looks like I'm going to be neglecting the DS this holiday season... unless Super Dodgeball is also coming out this year...
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on August 09, 2007, 07:57:16 AM
I believe RE4 GCN was released a month apart in Japan/USA.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: GoldenPhoenix on August 09, 2007, 08:07:13 AM
Quote Originally posted by: Arbok
Quote Originally posted by: Louieturkey This means it's hopefully showing up in the US this year as well.
Bah, too many games I want near the end of the year if so:
- Smash Bros Brawl - Godzilla: Unleashed - Super Mario Galaxy - Metroid Prime 3
And now Resident Evil: Umbrella Chronicles. Looks like I'm going to be neglecting the DS this holiday season... unless Super Dodgeball is also coming out this year...
Gee poor you. Here are the games I want near the end of the year:
-RE: UC -Godzilla -Bioshock -Call of Duty 4 -Zelda: PH -Mass Effect -Smackdown vs Raw -Mario Galaxy -Metroid Prime 3 -Smash Brothers -BWii -Forever Blue -Rock Star -Crysis -Company of Heroes Expansion -World in Conflict -Unreal Tournament 3 -Half-Life Orange Box -Assassins Creed -Halo 3 -TimeShift -Zack and Wiki -Contra 4
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Arbok on August 09, 2007, 08:12:53 AM
Quote Originally posted by: GoldenPhoenix Gee poor you. Here are the games I want near the end of the year:
Well that's not my problem
...although I can't fault the list due to its inclusion of Godzilla...
Also, you can take both GTA4 and Manhunt 2 off that list, since neither look to be 2007 anymore.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: GoldenPhoenix on August 09, 2007, 08:23:23 AM
Quote Originally posted by: Arbok
Quote Originally posted by: GoldenPhoenix Gee poor you. Here are the games I want near the end of the year:
Well that's not my problem
...although I can't fault the list due to its inclusion of Godzilla...
Also, you can take both GTA4 and Manhunt 2 off that list, since neither look to be 2007 anymore.
Woohoo two games to remove!
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Kairon on August 09, 2007, 08:30:47 AM
Do you still got the list of my games I wanted GP or do I need to re-compile that list?
Title: RE:Resident Evil: Umbrella Chronicles
Post by: GoldenPhoenix on August 09, 2007, 08:34:18 AM
Quote Originally posted by: Kairon Do you still got the list of my games I wanted GP or do I need to re-compile that list?
I think it got lost by accident in my deleting of PMs because NWR has a lame limit of 100.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Bill Aurion on August 09, 2007, 09:40:46 AM
So am I the only one who saw the new scans, or did no one care enough to post them? =)
(Yuck, scenes from Outbreak...How dare you consider that crap canon, Capcom?)
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Mashiro on August 09, 2007, 09:43:58 AM
Quote Originally posted by: GoldenPhoenix
Quote Originally posted by: Kairon Do you still got the list of my games I wanted GP or do I need to re-compile that list?
I think it got lost by accident in my deleting of PMs because NWR has a lame limit of 100.
Yeah it's quite annoying. Increase the cap to 1500000 =D
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Bill Aurion on August 09, 2007, 09:47:11 AM
Why do you even need 100? O_o
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Arbok on August 09, 2007, 09:47:43 AM
Quote Originally posted by: Bill Aurion So am I the only one who saw the new scans, or did no one care enough to post them? =)
"Is that a black zombie? That’s racist!"
Classic...
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Mashiro on August 09, 2007, 09:48:01 AM
Quote Originally posted by: Bill Aurion Why do you even need 100? O_o
Because some of us FARP that's why!
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Bill Aurion on August 09, 2007, 09:57:51 AM
Through PMs!? o_O
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Mashiro on August 09, 2007, 09:58:55 AM
Quote Originally posted by: Bill Aurion Through PMs!? o_O
THIS DISCUSSION IS OVER.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Ghisy on August 09, 2007, 09:59:26 AM
Quote Originally posted by: Arbok "Is that a black zombie? That’s racist!"
ROFL!!
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Kairon on August 09, 2007, 10:00:18 AM
What's FARPing? Free Action Role Playing?
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Bill Aurion on August 09, 2007, 10:02:26 AM
Change the first word... =3
(Hint: It's not forum!)
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Mashiro on August 09, 2007, 10:03:02 AM
You missed the previous thread Karion (I think it was in the fun house):
Forum Action Role Playing =D
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Bill Aurion on August 09, 2007, 10:06:14 AM
I like my version better...
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Terranigma Freak on August 09, 2007, 10:58:18 AM
Wow, this game does look nice! I'm impressed by the extra shader effects added that wasn't used in RE4.
Too bad this game still plays like ass on a stick.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on August 09, 2007, 11:37:16 AM
RE4 was full of well-lit environments, unlike the scary musty rooms of ol' RE yore.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: vudu on August 09, 2007, 05:09:12 PM
Quote Originally posted by: GoldenPhoenix I think it got lost by accident in my deleting of PMs because NWR has a lame limit of 100.
You should have been here back when the limit was 10.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: BlackNMild2k1 on August 09, 2007, 06:02:33 PM
Quote Originally posted by: vudu
Quote Originally posted by: GoldenPhoenix I think it got lost by accident in my deleting of PMs because NWR has a lame limit of 100.
You should have been here back when the limit was 10.
Ah, those were the days before Mafia...
Do you guys still play Mafia?
Title: RE:Resident Evil: Umbrella Chronicles
Post by: ShyGuy on August 22, 2007, 08:29:06 PM
It's made specifically for keeping track of things you have/want. You can generate nifty HTML too!!!
/promotion for my free software
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Spak-Spang on September 12, 2007, 09:02:10 AM
I really hope they get this game not just playing well but also paced well. This game has a huge potential to scare the crap out of you. Think about it. Resident Evil was able to scare you with scripted and timed events because of the fixed camera angle.
Well this game basically has a fixed camera angle, but also a limited view (sure you can look around a little but most of the action is right in front of you) this will allow for tons of jump out scares as well as surprises behind you and to your side if you don't take the time to look all around.
I hope they take the time to craft everything that needs to be placed in a game to scare you and tease you through out the game.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Adrock on September 12, 2007, 04:24:15 PM
Quote Bad news for all us fans of RE2, it appears there will not be a chapter in RE: UC for RE2.
I thought it was odd in the latest video I saw of UC that it goes from mentioning RE1 directly to RE3. So apparently there's no RE2 or Code Veronica. Strange. I'd only mind if the absence of those events affects the length of the game, but it's possible that there are completely original areas not previously seen in any other Resident Evil.
Quote Well this game basically has a fixed camera angle, but also a limited view (sure you can look around a little but most of the action is right in front of you) this will allow for tons of jump out scares as well as surprises behind you and to your side if you don't take the time to look all around.
On a related note, I wonder if both players can look slightly left or right and if so, what happens when one players tries to look right, while the other tries to look right?
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Bill Aurion on September 12, 2007, 04:33:11 PM
I've said it once, I'll say it again...The lack of RE2 in this game BETTER mean that Capcom is hard at work on a RE2make for Wii...There's really no excuse for the lack of Leon and Claire while Jill is in three scenarios...
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Adrock on September 12, 2007, 04:45:11 PM
If anything, there should be more Jill.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: EasyCure on September 12, 2007, 05:54:38 PM
Quote Originally posted by: Bill Aurion I've said it once, I'll say it again...The lack of RE2 in this game BETTER mean that Capcom is hard at work on a RE2make for Wii...There's really no excuse for the lack of Leon and Claire while Jill is in three scenarios...
Well if i remember correctly their stories and the events of RE2 (and what i've read about code veronica for that matter) aren't as involved with Umbrella as the three included scenarios are.
in re2 you stumble across the information that william birkins develops a new virus he wants to keep secret from umbrella ann how the original virus contaminated the city in the first place. Compare that to re1 where the mansion is a training facility for the BOWs and that re3 is about killing off that last STARS members to cover up the incident, both these games have more direct ties to Umbrella. Now with UC we're getting morn in depth looks into umbrella through those events that related to then more directly...
though a remake of re 2 (or 0,1,3, and CV for that matter) will be much welcomed imo.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Ghisy on September 12, 2007, 08:23:20 PM
Quote Originally posted by: Adrock If anything, there should be more Jill.
QFT
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on September 13, 2007, 01:51:17 AM
Jill has 3 chapters in UC.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Bill Aurion on September 13, 2007, 05:32:19 AM
Quote Originally posted by: EasyCure in re2 you stumble across the information that william birkins develops a new virus he wants to keep secret from umbrella ann how the original virus contaminated the city in the first place. Compare that to re1 where the mansion is a training facility for the BOWs and that re3 is about killing off that last STARS members to cover up the incident, both these games have more direct ties to Umbrella. Now with UC we're getting morn in depth looks into umbrella through those events that related to then more directly...
But in RE2 you FIGHT Birkin, who is the one who developed the G-virus in the first place! ;_;
Title: RE:Resident Evil: Umbrella Chronicles
Post by: vudu on September 13, 2007, 07:16:55 AM
Quote Originally posted by: Adrock I wonder if both players can look slightly left or right and if so, what happens when one players tries to look right, while the other tries to look right?
Chances are that only player 1 controls camera movement.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: EasyCure on September 13, 2007, 07:27:48 AM
Quote Originally posted by: Bill Aurion
Quote Originally posted by: EasyCure in re2 you stumble across the information that william birkins develops a new virus he wants to keep secret from umbrella ann how the original virus contaminated the city in the first place. Compare that to re1 where the mansion is a training facility for the BOWs and that re3 is about killing off that last STARS members to cover up the incident, both these games have more direct ties to Umbrella. Now with UC we're getting morn in depth looks into umbrella through those events that related to then more directly...
But in RE2 you FIGHT Birkin, who is the one who developed the G-virus in the first place! ;_;
but he wasnt sent by umbrella to kill you. everything that happens is pure bad luck on leon and claires part, more so on leon since he was just trying to make a living and clair was being a nosey b*tch and trying to look for chris. thats why i said you stumble upon will birkins and the g-virus, which umbrella didnt know about, and he becomes that giant thing you have to kill repeatadly at the end of the game.
in re1 you're there because you were setup and are being used to train the BOWs to kill STARS operatives, and in re3 you're being hunted by their best BOW (nemesis) in order to eliminate the knowledge of their role in the racoon city "incident."
as for re0, i dont know the story to well (having never played it ) but isnt the train in which you start the game on owned by umbrella? so again, the story pertains DIRECTLY to umbrella more so than the events of re2 and code veronica
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Bill Aurion on September 13, 2007, 10:29:44 AM
In RE0 you are dealing with someone who sabotaged Umbrella's operations, not really Umbrella themselves...
Title: RE:Resident Evil: Umbrella Chronicles
Post by: EasyCure on September 13, 2007, 10:37:41 AM
in that case i have no effing clue why re2 isnt represented in the game, ya happy now :-P
all i know is an re4 styled re2 remake (or any other game in the series) would be awesome, and i'd for it to sell well so capcom can put newer re games on wii.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Bill Aurion on September 13, 2007, 10:40:58 AM
I'd be happy if this confirmed my RE2make!
With RE4 Wii selling so well, Capcom would be shooting themselves in the foot if they didn't have another game using the RE4 engine in the works...Which means I fully expect them to be.........shooting themselves in the foot...
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on September 13, 2007, 09:29:57 PM
The next game to use the RE4 engine is... Mega Man Soccer.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: EasyCure on September 14, 2007, 05:21:34 AM
I'd buy it... No really i would
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Kairon on September 14, 2007, 08:39:49 AM
I've actually always wanted Mega Man Soccer... think they'll release it on the VC?
Title: RE:Resident Evil: Umbrella Chronicles
Post by: GoldenPhoenix on September 14, 2007, 08:42:55 AM
Quote Originally posted by: Kairon I've actually always wanted Mega Man Soccer... think they'll release it on the VC?
I've always wanted to try that game out too.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: JonLeung on September 14, 2007, 03:29:49 PM
Quote Originally posted by: Adrock If anything, there should be more Jill.
I want Ada.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: EasyCure on September 15, 2007, 05:15:45 AM
Quote Originally posted by: GoldenPhoenix
Quote Originally posted by: Kairon I've actually always wanted Mega Man Soccer... think they'll release it on the VC?
I've always wanted to try that game out too.
neither of you are missing out much. its very slow paced even though the field seems really small. Shooting goals is easy once you get familiar with a few things like tricking the goalie into a dive w/o shooting the ball, or a few key places where goals are almost a given.
the super shots in the game are fun for a while but that wears off fast. You're only allowed a set number of then though (3 default, 9 maximum) so it only becomes a strategy of conservation when versus the harder opponents since you the easier foes are easier to defend against and you can use all your super shots for a blow out.
even still, the super shots aren't always a given on the harder teams since they usually have tougher goalies who are immune to most, if not all, of your super shots (protoman).
Oh and the music isn't all that great, from what i remember they didn't have too many megaman tunes, or any for that matter... Lame
Title: RE: Resident Evil: Umbrella Chronicles
Post by: that Baby guy on September 15, 2007, 05:38:42 AM
See, I can't even remember it, I played it so little when I rented it, and it was so long ago. I remember not favoring it much as a kid, but I might have been upset that I wasn't seeing the X cast, which was the series I was more familiar with at the time.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: EasyCure on September 15, 2007, 08:35:16 AM
Quote Originally posted by: thatguy See, I can't even remember it, I played it so little when I rented it, and it was so long ago. I remember not favoring it much as a kid, but I might have been upset that I wasn't seeing the X cast, which was the series I was more familiar with at the time.
same with me. i was familiar with the original series since i played those since as long as i remember but when i first heard of megaman soccer thru a "friend' he swore to me that it had the X cast as well as the original, and made up a bunch of sh*t about how Zer0 was the best character and had an awesome header that almost always went in..
i finally get the game and zeros no where to be found, i was dissapointed that and not a single character has a header. other than standard shots/passes and super shots the only other move you can do is a crescent kick that just looks cool but doesnt add anything to the game.
i actually have two copies of this game, though all together i've owned 3 copies.. not cuz im a collector, but because my first copy was stolen by said "friend" from earlier, i later found a used copy at a funcoland (now a gamestop), then my parents surprised me with a few snes games after they went to a garage sale in Virginia, the games included: Wheel of Fortune (didnt work), some casino game (worked but sucked), Donky Kong Country 1 (which was awesome because my mom gave my copy away to family in another country when i was younger...w/o me knowing it and the family didnt even have a SNES, just new but she didnt know the difference) and.. Megaman soccer.
its very glitchy though, if not i would of gladly shipped it out to anyone who wanted it. oh well
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NWR_insanolord on September 15, 2007, 10:23:43 PM
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on September 17, 2007, 11:24:48 AM
You probably pickup a diary page that talks about how Leon tried to date Claire at the diner in RE2 but things didn't work out.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: NWR_insanolord on September 17, 2007, 11:47:28 AM
Quote Umbrella Chronicles takes you through five main areas of the Resident Evil world, starting with zero, moving on through the mansion incident in the original RE, then progressing to Raccoon City in RE2, diving even deeper into the Nemesis storyline with RE3, and finishing with a new area based on the Umbrella HQ.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Athrun Zala on September 19, 2007, 05:29:03 PM
curious, the newest trailer makes 0 mention of RE2... it's a shame they left out CV as well, as that one had quite a bit to do with Umbrella...
Title: RE: Resident Evil: Umbrella Chronicles
Post by: ShyGuy on September 19, 2007, 06:37:55 PM
My theory is RE2 RE:CV and RE4 are coming in Umbrella Chronicles 2
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on September 20, 2007, 06:46:32 AM
With exclusive BARRY chapters, aww yeah.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: EasyCure on September 23, 2007, 09:46:57 AM
im tired of coming up with responses to threads i dont care about, simply to bump them back to the main page
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on September 23, 2007, 01:04:15 PM
I CAN HAS CHEESEBURGER?
Title: RE:Resident Evil: Umbrella Chronicles
Post by: EasyCure on September 23, 2007, 02:45:26 PM
NO, thats a BAD Pro666, BAD
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Mario on September 23, 2007, 06:06:51 PM
I'm so happy this is coming out in PAL this year.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: The Sailerman on September 23, 2007, 06:21:12 PM
I'm still waiting until the release of Resident Evil: UC to make any purchasing decisions.
One of my friends and I love the House of the Dead games (particularly the hilariously bad voice acting), so if plays similar to the HotD games, I'll probably pick it up.
Either way, I'm getting the Wii Zapper for Link's Crossbow Training (yes, I will buy anything Zelda related).
Title: RE: Resident Evil: Umbrella Chronicles
Post by: ShyGuy on September 23, 2007, 06:29:44 PM
Nice avatar Sailerman, it's about 37 pixels too big though.
I have to buy this game for sure now, a RE obsessed friend of mine wants to play it.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: The Sailerman on September 23, 2007, 06:53:53 PM
Sorry about the avatar! I didn't realize it was bigger than it should be. I'll fix it.
EDIT: Fixed! Thanks for letting me know ShyGuy!
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Athrun Zala on September 25, 2007, 04:21:43 PM
Quote Originally posted by: ShyGuy My theory is RE2 RE:CV and RE4 are coming in Umbrella Chronicles 2
which is PHAIL... but not unexpected considering it's Capcom...
Title: RE: Resident Evil: Umbrella Chronicles
Post by: BlackNMild2k1 on October 07, 2007, 07:04:07 PM
The graphix look pretty good, but I'm still not sold on the Zapper.
p.s. Possible Spoilers in video, looks like a boss battle is included.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Darkstarttd on October 25, 2007, 09:23:23 PM
resident evil 2 in the game... unless im tripping really bad it is.. haha it is late.. but look its ture... so 100% buying this game now.. i was about 90% sure now its 100 :-p
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Adrock on October 25, 2007, 10:12:19 PM
Quote Darkstarttd wrote: haha it is late.. but look its ture...
Must be...
Anyway, the top right corner says "Carlos" who was introduced in Resident Evil 3: Nemesis, which takes place almost at the same time as Resident Evil 2. Don't get your hopes up. We'll probably only see RE2 areas that also appeared in RE3.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on October 25, 2007, 10:35:43 PM
Resident Evil 2 is DEAD.
Long live RE Gaiden Barry's Loveboat Cruise.
In fact, that's the game that should be remade, since it's the one that would benefit the most from redesign and modern game tech, like colour TV.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Athrun Zala on October 26, 2007, 03:19:01 AM
Jill visited RPD in Nemesis... so, it's not RE2
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Kairon on October 30, 2007, 09:44:52 AM
You think if maybe RE:UC does well they'd bring the Dino Crisis franchise over to the Wii?
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Spak-Spang on October 30, 2007, 10:27:09 AM
Quote Originally posted by: GoldenPhoenix
Quote Originally posted by: Kairon I've actually always wanted Mega Man Soccer... think they'll release it on the VC?
I've always wanted to try that game out too.
The game is completely average...but showed alot of potential...too much potential, I always wanted a sequel that did the formula better.
The game has you play in tournaments and beat characters to add them to your team. Then you can customize your team however you want. The problem is there really doesn't feel like much variety between items, as most will incap a player to blow them up including your goalie, so it was easy to get shots off.
This could easily have been corrected by allowing for regular blaster shots and special shots to attack actual health of players instead.
If I saw this game on the virtual console I still might pick it up though.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Chasefox on November 13, 2007, 06:46:47 PM
So has anybody picked up this game yet? Awesome? No?
Title: RE: Resident Evil: Umbrella Chronicles
Post by: ShyGuy on November 13, 2007, 06:48:14 PM
Is it available? I didn't see it when I got Mario Galaxy
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NWR_insanolord on November 13, 2007, 07:11:04 PM
The release date was the 13th, so it most likely won't be in stores until later today. I am most likely going to pick this game up, but not until after I've spent some time with Galaxy. There are quite a few games I'm interested that have 11/13 dates, I don't understand why these companies decided to go up against the biggest Wii game of the year like that.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: EasyCure on November 14, 2007, 02:47:58 AM
Quote Originally posted by: insanolord The release date was the 13th, so it most likely won't be in stores until later today. I am most likely going to pick this game up, but not until after I've spent some time with Galaxy. There are quite a few games I'm interested that have 11/13 dates, I don't understand why these companies decided to go up against the biggest Wii game of the year like that.
so when their game tanks in sales they can blame nintendo and drop all support. looks like we'll never see RE5
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NWR_insanolord on November 14, 2007, 05:56:28 AM
We were never getting RE5. There's a lot of circumstantial evidence piling up that we're getting a remade RE2 with the Wii controls. As someone who rented the REmake and hated it because of the controls and didn't get into the series until RE4Wii because everyone wouldn't shut up about how awesome it was I welcome this, but I'm sure longtime fans probably don't like that prospect. A big part of why I'm interested in UC is my desire to learn more of the backstory of the series, which seems intriguing, albeit poorly written, so the ability to play through what seems to be the consensus pick for best pre-4 RE game with controls that don't feel like they should be banned by the Geneva Convention for use when interrogating prisoners sounds good to me.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Kairon on November 14, 2007, 06:38:19 AM
Quote Originally posted by: insanolord We were never getting RE5. There's a lot of circumstantial evidence piling up that we're getting a remade RE2 with the Wii controls.
/cries
Title: RE:Resident Evil: Umbrella Chronicles
Post by: GoldenPhoenix on November 14, 2007, 07:37:45 AM
Well today I bought RE: UC along with Smarty Pants and Crysis!
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on November 14, 2007, 08:47:44 AM
I'll be playing this tonight, which sadly means M&S is getting ousted for now...
Title: RE: Resident Evil: Umbrella Chronicles
Post by: BranDonk Kong on November 14, 2007, 12:04:41 PM
I have it...I'm not too impressed, but I've only finished a single chapter part so far. It looks like it gets a lot more intense later on.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on November 14, 2007, 03:02:00 PM
This is, hands down, the best lightgun game I've ever played.
It actually introduces the concept of STRATEGY to the genre, something I've never seen. The first few levels are easy, after that, you'll need to conserve shotgun ammo for its stopping power against the fast enemies.
Also, the "shoot leg, shoot head" trick is back from RE4: if you shoot a zombie in the leg, they'll not only fall on their knees, but you'll be more likely to get a critical shot to the head while they're on their knees. Then, there's the fact that you can also throw grenades for AoE kills, as well as shoot exploding barrels, cars and mines. There's also a knifing strategy. At any time you can hold Z on the chuck and shake it to knife enemies in front of you, and if you're quick, you can slash away "hugging" attacks from zombies but if they go to swing at you, you'll still be hit.
I'm only on Nemesis section so far, but the difficulty DEFINITELY ramps up and the "shoot it in the face until it dies" strategy won't work as there are just too many zombies coming at you at once to not start picking away at the knees. The two player is also awesome, but it's still hard enough that you're going to die if you're not careful (and this is on Normal, hard must be a bitch).
I love it, so far, and the narrative with Wesker is also very interesting. You'll be unlocking story briefings and such by shooting lights and other objects in game and then using the action button to pick them up. You'll probably need to go through more than once, but that's alright as the strategy elements will make this easy to go through a second time.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Mashiro on November 14, 2007, 03:04:30 PM
Quote Also, the "shoot leg, shoot head" trick is back from RE4: if you shoot a zombie in the leg, they'll not only fall on their knees, but you'll be more likely to get a critical shot to the head while they're on their knees.
That's all I needed to hear to want to really want this game. Xmas purchase confirmed =D
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Bill Aurion on November 14, 2007, 03:54:09 PM
Awesome, I might pick this up over the weekend so I can play co-op with my cousins over Thanksgiving...
Title: RE:Resident Evil: Umbrella Chronicles
Post by: NWR_pap64 on November 14, 2007, 04:07:14 PM
Quote Originally posted by: Smash_Brother This is, hands down, the best lightgun game I've ever played.
It actually introduces the concept of STRATEGY to the genre, something I've never seen. The first few levels are easy, after that, you'll need to conserve shotgun ammo for its stopping power against the fast enemies.
Also, the "shoot leg, shoot head" trick is back from RE4: if you shoot a zombie in the leg, they'll not only fall on their knees, but you'll be more likely to get a critical shot to the head while they're on their knees. Then, there's the fact that you can also throw grenades for AoE kills, as well as shoot exploding barrels, cars and mines. There's also a knifing strategy. At any time you can hold Z on the chuck and shake it to knife enemies in front of you, and if you're quick, you can slash away "hugging" attacks from zombies but if they go to swing at you, you'll still be hit.
I'm only on Nemesis section so far, but the difficulty DEFINITELY ramps up and the "shoot it in the face until it dies" strategy won't work as there are just too many zombies coming at you at once to not start picking away at the knees. The two player is also awesome, but it's still hard enough that you're going to die if you're not careful (and this is on Normal, hard must be a bitch).
I love it, so far, and the narrative with Wesker is also very interesting. You'll be unlocking story briefings and such by shooting lights and other objects in game and then using the action button to pick them up. You'll probably need to go through more than once, but that's alright as the strategy elements will make this easy to go through a second time.
And yet, Capcom said that UC was designed with casual gamers in mind... :p
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on November 14, 2007, 04:17:09 PM
Maybe on easy mode, but normal and up will slaughter cazzies.
I'm quite serious when I say that this is the first lightgun game I've ever played where simply firing faster won't eventually make all your problems disappear.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Djunknown on November 14, 2007, 05:06:19 PM
Picked it up today with minimal fuss, and just got done with the first chapter.
They definately took a few liberties with the narrative, but I've come to grips that the series in general doesn't quite fit into a tight little package. Billy is STILL teh missing
As S_B said, there's a layer of strategy involved. Finding the critical spots is crucial for crowd control. Reminds me of Killer 7 in that respect. Mix some RE 4 involving shooting and tuning weapons, and you've got one beefy shooter.
Visuals are on par, perhaps a step below RE4, but that's not a bad thing. The CG seems to be stuck in 2002, but I'm not looking for Gears of War or Crysis quality here...
Great use of Surround sound so far. I shift my view in advance to confront the wailing moans...
I'm missing tons of files, and didn't get the satisfactory grades this time around, so I'll be replaying these scenarios for certain...
My gut reaction is that its the best of both worlds. Hard-core fans get to 'RE'-live some great moments, and casual/non-gamers can get into it without thinking twice. Wonder how it'll work with the Wii Zapper?
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Mario on November 14, 2007, 05:21:59 PM
Sounds fantastic, I was already planning on getting this day 1 but now i'm pumped.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on November 14, 2007, 07:00:45 PM
Honestly, I wouldn't mind if the next actual RE game played like this. I wouldn't mind tank controls if you could shoot with the precision of the Wiimote.
There's definitely a rhythm to reloading as well. Reload at the wrong time and you're going to take damage, but it's wise to reload often.]
You earn new weapons after finding them in a level and you get to pick one of them to take into each level with you (in addition to your samurai edge with infinite ammo).
Also, the button press dodges are back, but that's not a bad thing. My only real gripe with this game is that the "reloading" progress bar happens right in the middle of your screen, making it hard to see what's behind it until it vanishes.
And the dialogue in the game is the least cheesy of any RE yet, but that's not saying much. Wesker's dialogue is particularly awesome, as he sounds like an arrogant assh*le in every word (which is accurate).
I can't wait to see how this game ends...
Title: RE: Resident Evil: Umbrella Chronicles
Post by: BlackNMild2k1 on November 14, 2007, 08:38:14 PM
How much is this game? I waiting for the sale at TRU next week to pick up on the buy 2 get 1 free sale and use the $25 gift card I just got. So far I'm thinking Z&W and maybe MP3:C, but I still need a third game, but I don't want to do this game is its only $20.00 or something like that. I would rather get something full price for free, and just buy RE:UC if its cheap enough.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: BranDonk Kong on November 15, 2007, 12:37:18 AM
It's got the standard $49 price tag. I played a bit more last night, and had a much better time with it.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Rhoq on November 15, 2007, 02:08:24 AM
I picked this up yesterday as an impulse buy. I'm pleasantly surprised and am really liking it. If you are a Resident Evil fan and hated the controls of RE0-3 you should definitely give "The Umbrella Chronicles" a try. I'm liking it much more than I though I would.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: BlackNMild2k1 on November 15, 2007, 03:02:35 AM
Consider it bought, I have to diversify my collection
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on November 15, 2007, 04:38:59 AM
I should also mention that the game evaluates you at the end of each level on your performance in several areas, including critical hits, enemy hits in general and even destruction caused. Yes, you're encouraged to go hog-wild and shoot the hell out of the place. You can knock paintings off walls, crumble statues, knock chandeliers off the ceiling and pop every light source you see. You DON'T get penalized for accuracy like in other lightgun games so you can literally shoot everything you see just to check if it can be destroyed.
The higher rank you get, the more stars you earn at the end of the level which can be spent on upgrading weapons. It's a very fun system.
I can actually see myself trying to S-rank all of the levels on hard. The game makes me want to get even better at it, a feeling I don't get from many games these days. My hat is off to Capcom on this one. I hope they use this formula again.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: EasyCure on November 15, 2007, 11:41:40 AM
thanks s_b, i was on the fence about this game but now i really reallyyyy want to try it out.. looks like someone in the family is getting a crap(pier) gift from me this xmas :-D
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on November 15, 2007, 12:18:57 PM
I should caution that I like both lightgun games and Resident Evil so it's possible that I'm a bit biased, but I'm quick to berate 0-3 because the control scheme was so awful so I don't like it enough to overlook a game sucking.
If someone doesn't like lightgun games or RE, I'd probably advise against it. Otherwise, I'm definitely enjoying it.
What's interesting is that RE4 was a transition of the "ruleset" of the Resident Evil series (you save games at typewriters, headshots are lethal, use herbs to heal, etc.) from the still image tank controls to the over the shoulder 3rd person view (tank controls, but still).
Now, REUC is a transition of the RE4 ruleset into a lightgun game: don't bother using a shotgun at a distance, grenades take a moment to go off, aim for the leg to slow them down, shoot the exploding object when enemies are near it, etc.
It's like the RE world has "converted" yet again and it once again worked very well.
Like I said, I'd love to see a full RE FPS with Wiimote aiming and 2 player co-op. This is the type of rewarding and fun gameplay which makes you proud when you beat it but willing to try again when you lose to it.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Kairon on November 15, 2007, 01:06:46 PM
Wow, I can;'t ait for my copper to arrive in the mail from Familyvideo.com! I'm gonna force my roommate to play with me, lol!
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Kairon on November 15, 2007, 03:04:42 PM
Quote Originally posted by: Kairon Wow, I can;'t ait for my copper to arrive in the mail from Familyvideo.com! I'm gonna force my roommate to play with me, lol!
Wow, I musta been sloshed when I typed that... but anyways, while waiting for my copy to arrive in the mail, my Roommate caved and bvought his own at the local GameStop, beating me to the punch!
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Djunknown on November 15, 2007, 04:15:51 PM
Went to my cousin's and played 2 player mode. Most of the missions so far have 2 player options, save for a few side missions.
My cousin loved RE 4, but hadn't played the previous ones. He's also a huge House of the Dead fan, and was at first off put by the slow pacing. But when we got the Yawn (Big snake for the uninitiated) boss fight, he got into it. The fact that you have a shared life bar means you really have to cooperate and coordinate your shots. One can shoot the zombies while you look for files, or one can focus on the head, while you get the legs. One can have the shot gun for crowd control, while the other has the submachine gun going for the kills.
So yeah, fun solo, even more fun with someone at your side.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: BlackNMild2k1 on November 15, 2007, 05:40:01 PM
This game comes with the Wii Zapper right?
Title: RE:Resident Evil: Umbrella Chronicles
Post by: GoldenPhoenix on November 15, 2007, 05:50:01 PM
Quote Originally posted by: BlackNMild2k1 This game comes with the Wii Zapper right?
Nope, it does not. In fact I think the Wii Zapper comes out next week. Nintendo is saving the zapper for their second molesting of the Zelda franchise in a row, Zelda Crossbow Training.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Bill Aurion on November 15, 2007, 06:15:46 PM
Oh man, if GP doesn't like it it's bound to be great!
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Chasefox on November 15, 2007, 06:20:27 PM
Looks like I will have to pick this one up after all...
Title: RE:Resident Evil: Umbrella Chronicles
Post by: GoldenPhoenix on November 15, 2007, 06:22:47 PM
Quote Originally posted by: Bill Aurion Oh man, if GP doesn't like it it's bound to be great!
I don't like Blasto, so everyone buy a used copy!
Title: RE:Resident Evil: Umbrella Chronicles
Post by: SixthAngel on November 16, 2007, 03:51:54 AM
How many light gun type games are coming out for Wii? I can think of this, Ghost Squad, and the Zelda pack in. Developers are absolutely retarded to not try to put these out. This is the first system where people don't need to actually buy something extra to to play the game. They can't be expensive to make (or port from arcade software) and you have market penetration with the genre that was never possible. I always loved light gun games but never got them do to the extra controller and expense, problem solved.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on November 16, 2007, 03:55:11 AM
Some more updates:
-You're awarded stars after every mission and can play them again to acquire more stars. Stars can be spent on weapon upgrades, meaning that you can technically farm for weapon upgrades. Funny that SMG isn't the only game out this week which has you collecting stars.
-weapon upgrades can WTFPWN bosses, in the face. Giant bat + upgraded missile launcher with a power rating of A+ = Giant bat gets f*cked (yes, proper f*cked) Picking your A-game weapon at the beginning of a level and saving it for bosses is a legitimate and advised strategy (you don't suffer splash damage)
-grenades and other explosives actually leave holes in terrain
-if you're good enough, you can go down a line of zombies and pop them in the sweet spot to take their heads clean off
-environment can be used to your advantage. You can shoot a chandelier off the ceiling and it can fall on enemies, cars/barrels can be shot to explode near a crowd of zombies, a pile of I-beams can be shot and made to fall on zombies, etc.
-hunters suck, and they'll be in your face the second you turn around on many occasions.
-it looks like ammo acquired during a level that isn't used is added to the total you have for that weapon and can be taken into any other level until you use it, at which point the ammo for that weapon will be set to its normal amount when you choose it
-reloading/firing for different weapons makes different noises in the wiimote speaker: you can hear the cylinder spin when you reload the magnum revolver. Your aiming reticle chamber also changes depending on which weapon you have equipped.
-the knife is handy for slashing certain enemies away, but I'm starting to think it's handier than I'm giving it credit for. I remember seeing it knock a zombie away when he went in for a hit instead of a hug. I need to look into whether or not parrying enemy attacks is a legitimate strategy which would help if you're going primarily on your pistol, since you don't have time to switch to a better weapon when you turn around and a hunter is in your face.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on November 16, 2007, 03:56:06 AM
Quote Originally posted by: SixthAngel How many light gun type games are coming out for Wii? I can think of this, Ghost Squad, and the Zelda pack in. Developers are absolutely retarded to not try to put these out. This is the first system where people don't need to actually buy something extra to to play the game. They can't be expensive to make (or port from arcade software) and you have market penetration with the genre that was never possible. I always loved light gun games but never got them do to the extra controller and expense, problem solved.
HOTD 2&3 were just announced for the Wii as well, but I frankly don't know if I'd even both with them after having played REUC.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: GoldenPhoenix on November 16, 2007, 04:24:52 AM
Quote Originally posted by: SixthAngel How many light gun type games are coming out for Wii? I can think of this, Ghost Squad, and the Zelda pack in. Developers are absolutely retarded to not try to put these out. This is the first system where people don't need to actually buy something extra to to play the game. They can't be expensive to make (or port from arcade software) and you have market penetration with the genre that was never possible. I always loved light gun games but never got them do to the extra controller and expense, problem solved.
Yeah you are right, there is no excuse to not have more light gun games. Hopefully third parties are learning their lesson.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Kairon on November 16, 2007, 04:29:29 AM
Quote Originally posted by: SixthAngel How many light gun type games are coming out for Wii? I can think of this, Ghost Squad, and the Zelda pack in. Developers are absolutely retarded to not try to put these out. This is the first system where people don't need to actually buy something extra to to play the game. They can't be expensive to make (or port from arcade software) and you have market penetration with the genre that was never possible. I always loved light gun games but never got them do to the extra controller and expense, problem solved.
Time Crisis 4 coming to PS3 and XBox 360 is INEXCUSABLE in my opinion. They even had to sorta duplicate the wiimote's pointer tech for their new redesigned Gun-con. GRRRRR. ANGRAH!
Oh, but don't you guys forget about the arcade mode in Medal of Honor Heroes 2! I basically told myself that I'm getting all the lightgun games for the Wii this fall! Hehe... and I bet devs could make even more Lightgun type games for Wiiware...
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on November 16, 2007, 05:16:07 AM
1. It costs more to develop in HD.
2. People need to buy a lightgun in order to play the game properly.
3. Copies of software are cheaper to manufacture than lightguns.
4. The Wii comes with a built-in lightgun.
Honestly, I have no idea WHAT they're thinking.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Armak88 on November 16, 2007, 06:45:58 AM
Rented this last night and beat it on hard with a friend. Good times. I can't stress enough the point about how the game encourages you to destroy the environment. My friend called me the tornado all night and yelled at me several times for shoting out all the lights.
Quick question though, are there only 9 missions to play on 2 player? For some reason I thought there was more than that. Is it the end after you kill nemesis or is there something else that just needs to be unlocked?
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on November 16, 2007, 07:02:30 AM
Well...
There's at least one more area in which Chris and Jill go into the depths of a final Umbrella base and destroy the BOWs within.
However, I've also seen video of one of Ada's missions (which I presume was unlocked in the Nemesis section but I haven't acquired it yet) and there's a final thumbtack on the main level select screen which is empty.
So no, you haven't beaten it yet, but I'm not sure how much further you have to go because I'm not there either. I'm assuming I need to get better ranks on the levels before the game will unlock this stuff for me.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: BlackNMild2k1 on November 17, 2007, 03:26:55 PM
I'm gonna fet this game tomorrow during the TRU b2g1 free deal, but I just have 1 question. How much is the nunchuck used for player 2 in multiplayer?
I wanna get a dedicated WiiPlay Shooting Gallery casual to try out a real game, but I don't want to overwhelm her with dual handed action if its too intense.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Kairon on November 17, 2007, 04:21:03 PM
The nunchuck is ONLY used in this game for controlling the camera. That is, ever though the game is on rails, you can still move your view around a little bit on that rail, not enough to look behind you, but enough to lower your view to get a better shot at enemies that are close to your feet, or to look around a bit more to aid in hitting all the destructible items in the game.
Now, you can setup RE:UC to have both players control the camera, meaning both can use the nunchuck, or having either the first or second player controlling the camera alone, and only that player needing the nunchuck. Playing with my roommate, I was second player and would never have a nunchuck attached to my wiimote, he had a nunchuck since he was responsible for moving the camera if necessary.
Now that I think about it, it made for a great transition from me being co-star in Galaxy to me being second player in RE:UC, lol.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: BlackNMild2k1 on November 17, 2007, 04:33:14 PM
What exactly does the 2nd player do in SMG? Just collect stars? I wanna find more than one easy transition game, something that really only involves the second player aiming at the screen and maybe shooting stuff.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Kairon on November 17, 2007, 04:43:10 PM
In SMG, the second player collects star bits and occasionally presses A to hold onto most enemies or hazards to stop them in their tracks, like some boulders and bullet bills. They can press B to shoot star bits and stun enemies, but I can only recall one time I actually needed to perform this function.
RE:UC is a great transition because it's a light gun game, you just point the wiimote, shoot with B. Of course, in RE:UC you share a life bar so the second player needs to do their part of the defensive gestural duties. Like the first player they can swing their knife, and like the first player they will occasionally be grabbed by enemies and must execute a waggle to counter-attack instead of getting hit. Certain sections of each level include Quick-time-event challenges where both players must execute different gestures or button presses to avoid an obstacle, and if just one person fails their command (pressing A repeatedly, for example, or waggling) then you get hit.
You could always look to the other Light Gun game, Ghost Squad, to help ease in "second players" though Ghost Squad IS yet another shooting game and derives some of its later bonus mode humor from being arcade-like-wacky (the paradise bonus mode uses water guns, women in bikinis, and bananas as knives).
But a real GREAT possibility to ease another player in is Trauma Center New Blood. Everyone understands playing doctor, and this one features co-op extensively!
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NWR_pap64 on November 17, 2007, 04:53:12 PM
Got the game along with Galaxy and spent the entire evening playing it with my nephew.
UC is surprisingly good. Even if SB was ecstatic about it I was still feeling a bit dubious. It couldn't be THAT great, especially since impressions ranged from "its decent" to its pretty bad". But here I am, surprised as all hell.
I'm going as far as to call UC the RPG of arcade shooters. The customization along with the strategy really does make it more than your typical arcade shooter.
I think UC works best as a 2 player game as that's where I feel the heart of the strategy lies. While one player is handling a monster the other can either fend off any incoming monster or survey the area for items. 1 player is also good because it reminds me of the classic RE games: your inventory is limited and you are on your own so you must work your way in order to survive.
Controls work fine for me, although on many an occasion the "waggling" doesn't work that well. This happened to me a lot during the Tyrant boss battle in the RE 1 scenario. No matter how hard I shook the Wiimote the game wouldn't pick it up.
I really like the weapons system. It forces you to think and choose wisely as the best weapon can make the whole game. Being able to upgrade them is also a nice plus.
Finally, its awesome that the game doesn't punish you for shooting stuff like crazy. I love collecting random Umbrella files.
My only issues with the game is that the game is quite slow due to its nature and that the difficulty ramps up pretty quickly. But it adds to the fun of it all.
Can't wait to play it some more tomorrow. I unlocked some of the extra scenarios so I can't wait to see what happens next.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Kairon on November 17, 2007, 05:00:02 PM
One thing I wish they DIDN'T do with this game is restrict those side-missions that fill in holes in the Resident Evil story. These missions CANNOT be played 2-player... and because of that, I am sad.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: NWR_pap64 on November 17, 2007, 05:08:32 PM
Quote Originally posted by: Kairon One thing I wish they DIDN'T do with this game is restrict those side-missions that fill in holes in the Resident Evil story. These missions CANNOT be played 2-player... and because of that, I am sad.
That sucks, especially since the game shines in 2 player mode.
Oh well, should be fun to play them just to see another side of the story.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on November 18, 2007, 06:51:25 AM
Quote Originally posted by: Kairon One thing I wish they DIDN'T do with this game is restrict those side-missions that fill in holes in the Resident Evil story. These missions CANNOT be played 2-player... and because of that, I am sad.
Heh...
Beating all the scenarios unlocks the ability to play 2 player in all those as well
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Kairon on November 18, 2007, 01:02:01 PM
Quote Originally posted by: Smash_Brother Beating all the scenarios unlocks the ability to play 2 player in all those as well
HUZZAH!!!
Title: RE:Resident Evil: Umbrella Chronicles
Post by: NWR_pap64 on November 18, 2007, 01:18:04 PM
Quote Originally posted by: Smash_Brother
Quote Originally posted by: Kairon One thing I wish they DIDN'T do with this game is restrict those side-missions that fill in holes in the Resident Evil story. These missions CANNOT be played 2-player... and because of that, I am sad.
Heh...
Beating all the scenarios unlocks the ability to play 2 player in all those as well
So wait...you have to beat EVERY scenario, including the hidden, extra ones, in order to unlock 2 player mode in the bonus scenes?
Just wondering as I am a tad confused.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on November 18, 2007, 03:41:25 PM
Correct. You can beat them all on easy and still get it, I believe.
You need to get A or S ranks on some of the levels to unlock the next part of the level in some cases, though.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Rhoq on November 19, 2007, 02:45:48 AM
I just noticed that in my play history RE:UC is listed as "Others". Weird.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on November 19, 2007, 05:37:14 AM
Finally found all the guns.
Going through to find all the files next.
Maybe try for Sranks after that...
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on November 19, 2007, 12:35:50 PM
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on November 20, 2007, 11:20:34 AM
Keep an eye out for the zombies in Raccoon City which look eerily like Mia from Phoenix Wright...
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on November 22, 2007, 10:12:16 AM
Do you have a fetish for undead Mia?
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on November 22, 2007, 11:12:52 AM
Last I checked, no, but I couldn't help but notice the resemblance.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: BlackNMild2k1 on November 24, 2007, 04:30:13 PM
OMG this game is so frustrating in the "normal" single player mode. I've completed the first 3 chapters including the single player only side missions, and it looks like I'm only missing 3 guns(if all the spaces get filled), but I looked in the archives and it looks like I've done absolutely nothing so far. There are so many empty spaces!! Am I really expected to find all that stuff!!?
And one question, can you blast doors open with the shotgun? I've only found one so far(wasn't really looking) and I used a grenade to open it.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on November 25, 2007, 05:19:29 PM
Quote Originally posted by: BlackNMild2k1 OMG this game is so frustrating in the "normal" single player mode. I've completed the first 3 chapters including the single player only side missions, and it looks like I'm only missing 3 guns(if all the spaces get filled), but I looked in the archives and it looks like I've done absolutely nothing so far. There are so many empty spaces!! Am I really expected to find all that stuff!!?
And one question, can you blast doors open with the shotgun? I've only found one so far(wasn't really looking) and I used a grenade to open it.
You don't find all the guns until you've gone through everything, really.
As for the files, a second player helps greatly: have one person loot and the other shoot zombies in the knees to slow them down without killing them.
And yes, you can blast doors open with any gun provided you fire enough rounds.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: ShyGuy on December 22, 2007, 10:05:22 PM
Got this game as a gift, plus the zapper. I'm digging it so far, coop is fun, but it makes me wish it was more than a lightgun game.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: therat on December 23, 2007, 05:07:03 AM
yeah, the big aiming cross is alil....too big, and the constant pistol noise is alil annoying
Title: RE: Resident Evil: Umbrella Chronicles
Post by: ShyGuy on January 03, 2008, 04:07:03 AM
This game is frusturating in single player mode on Normal. They need a few more months to balance the gameplay and polish the levels.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Smoke39 on January 03, 2008, 03:47:06 PM
Why're you so lethargic in this game? Like, when getting in an elevator you just kinda stare at the wall for a second before sloooowly turning back around. The majority of the camera movement feels awkwardly sluggish to me.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Kairon on January 03, 2008, 03:58:50 PM
Quote Originally posted by: Smoke39 Why're you so lethargic in this game? Like, when getting in an elevator you just kinda stare at the wall for a second before sloooowly turning back around. The majority of the camera movement feels awkwardly sluggish to me.
They're trying to preserve the feeling of the tanky controls from the mainline RE games.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: optimisticlimbo on January 03, 2008, 04:22:28 PM
I received this game as a gift and I must admit, I'm liking it much more than I thought I would. Co-op is a lot of fun. Single player really does feel off balance, like they made it for Co-op and turned off the other gun for single player. Also, a surprise is that I like how the Zapper gives me a longer trigger and more comfortable aim.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: ShyGuy on January 05, 2008, 05:28:06 PM
Okay, I'm done, I've wasted most of my gaming time this weekend playing this thing in single player and it's just broken. What a waste.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NWR_pap64 on January 05, 2008, 05:48:18 PM
Since the thread was brought back up...Its been months since I got the game and I STILL haven't been able to unlock all of the extra missions.
I tried completing the last Wesker mission with the best grade possible and nothing is unlocked. I checked Gamefaqs and all they say is to get an "A" on the mission. Even if I get an "A" nothing happens. Any ideas?
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Kairon on January 05, 2008, 07:02:21 PM
Yeah. I absolutely refuse to play this game in single-player. I made my roommate play the special side-story missions. And I'll make my brother do it when his turn comes.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Smoke39 on January 05, 2008, 07:47:54 PM
I finally got a chance to play this thing in coop tonight. No wonder the game pissed me off so hard before. XP
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on January 05, 2008, 11:05:01 PM
Stop being weak, all of you.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: ShyGuy on January 06, 2008, 08:08:52 AM
But my wrist hurts!
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Smoke39 on January 06, 2008, 10:27:01 AM
*cries*
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Kairon on January 06, 2008, 11:36:56 AM
I'm scared... someone hold me!
Title: RE:Resident Evil: Umbrella Chronicles
Post by: NWR_pap64 on January 07, 2008, 08:21:11 AM
Quote Originally posted by: Professional 666 Stop being weak, all of you.
I have to agree with Pro. My nephew was able to beat the solo Wesker missions by HIMSELF.
Clearly, one player UC is do-able. You just have to put all of your might into it.
Hell, ALL on rails shooters are impossible to beat one player. Try beating HotD 2 by yourself...
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on January 07, 2008, 08:31:21 AM
Turn down the difficulty, upgrade your guns, practice hitting the weak spots, suck it up, etc.
Any of the aforementioned will help you get through this game better.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: ShyGuy on January 07, 2008, 09:53:52 AM
See, the whole weak spot thing is irritating to. I'm not sure what the hit detection is on this game, but sometimes you hit the monster in the face and it does not do a critical hit! Shotgun and SMG ammo is too scarce to compensate for the fact that half the dead-on shots don't register.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: NWR_pap64 on January 07, 2008, 05:24:21 PM
Quote Originally posted by: ShyGuy See, the whole weak spot thing is irritating to. I'm not sure what the hit detection is on this game, but sometimes you hit the monster in the face and it does not do a critical hit! Shotgun and SMG ammo is too scarce to compensate for the fact that half the dead-on shots don't register.
I've survived the whole game without ever hitting a weak point.
They ARE hard to find, though.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: ShyGuy on January 07, 2008, 05:43:18 PM
I mean weak spots on bosses too, for example the slug queen. You have to shoot the mouth, but half the time it doesn't register.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Kairon on January 07, 2008, 05:44:24 PM
Weak spots are no longer heads. It's this tiny spot of the FOREHEAD. Sorta cool, because truthfully, headshots are way too easy with the Wii.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Smoke39 on January 07, 2008, 05:49:03 PM
Yeah, you need to get brainshots, not headshots.
And I don't completely suck. D: I've beaten everything by myself on "easy" except for those two guys with the weird sunglasses/visor things in one of the Wesker missions.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: GoldenPhoenix on January 07, 2008, 05:49:14 PM
Kane and Lynch proves that headshots are not meant to kill unless you hit them in a certain spot, your bullet can magically go through their head at times, so the same should be true for ALL GAMES.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Mario on January 09, 2008, 10:10:20 PM
ShyGuy can you please elaborate, because i'm finding it really hard to figure out how someone can have so much trouble with a simple point and shoot game. Shoot certain points on the screen for victory, game win. The zombie headshots are really satisfying, the point is right in the middle of their forehead and they go splat.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: DAaaMan64 on January 10, 2008, 05:04:25 AM
Quote Originally posted by: Kairon Weak spots are no longer heads. It's this tiny spot of the FOREHEAD. Sorta cool, because truthfully, headshots are way too easy with the Wii.
Ya brainshots are pretty awesome. You can really hull face with brainshots and the pistol.
I beat the game all the way through on easy. I don't know if I'll have the patience for the normal. The hardest boss is not the final boss fortunately.
Title: RE:Resident Evil: Umbrella Chronicles
Post by: Smash_Brother on January 10, 2008, 06:03:17 AM
Quote Originally posted by: Smoke39 And I don't completely suck. D: I've beaten everything by myself on "easy" except for those two guys with the weird sunglasses/visor things in one of the Wesker missions.
Do what I did: bring the missile launcher with you and hit them when they're together. Two shots, if I remember correctly.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: ShyGuy on January 12, 2008, 08:50:34 PM
I've came back to the game, toughing it out through the worm boss fight (hardest part of the first two games/chapters IMO.) The hit zone on the zombies doesn't bother me as much as that boss. Maybe I just need a bigger television. Re-playing the earlier levels to build up my shotgun's stats helped too.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on January 23, 2008, 04:41:25 PM
Fun Fact: The title theme from Mario Kart Double Dash is included among the game's music streams.
WTF
Title: RE: Resident Evil: Umbrella Chronicles
Post by: IceCold on January 23, 2008, 05:00:26 PM
THIS game?
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on January 23, 2008, 05:23:56 PM
THIS game
Title: RE: Resident Evil: Umbrella Chronicles
Post by: ShyGuy on January 23, 2008, 05:58:43 PM
Hey, I got to the end of RE3, how do I get the final chapter?
Title: RE:Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on January 27, 2008, 07:57:12 PM
Jill, oh my...
... oh dear
Title: RE: Resident Evil: Umbrella Chronicles
Post by: EasyCure on January 28, 2008, 07:06:05 AM
first of all, those pictures of made of solid gold WIN and secondly, am i a bad person for not playing this game more than 5 minutes after i bought it?
i popped it in, got to the first boss, my batteries died, i shut it off. i bought so my gf could play with me since she's starting to get into games more (cuz of me) and she likes the creepiness of the RE games but we havent had a chance to shoot zombies together like a loving couple should. Still though, you'd think i'd play it more for myself but i just haven't.. i sorta forgot i had it. with trying to finish mario galaxy and now NMH..
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on January 28, 2008, 09:29:48 PM
Save Mario for later, it already got plenty of attention.
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on January 28, 2008, 09:38:32 PM
Title: RE: Resident Evil: Umbrella Chronicles
Post by: Kairon on January 29, 2008, 06:16:09 AM
Which of those has Jill?
Title: RE: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on January 29, 2008, 11:02:08 AM
half of them
Title: RE: Resident Evil: Umbrella Chronicles
Post by: ShyGuy on February 09, 2008, 06:04:29 AM
This game is SOOOOO much easier on a large television.
Title: Re: Resident Evil
Post by: Mario on February 16, 2008, 04:53:04 AM
So is this thread now about everything Resident Evil related? Anyone else think RE3 is better than RE2? I like the environments in the game better and it just feels cooler. Weapon upgrade type stuff sucks though. A shame they didn't put RE3s best places into Umbrella Chronicles, like that awesome park near the end. I think i'd welcome an UC2 with stuff from that and also RE4. Though it would basically feel like RE4 itself with its controls, so maybe a little bit pointless. Most of those "new" areas in UC were really uninspired though and pretty lame, maybe they could put some effort into some new environments instead.
Title: Re: Resident Evil
Post by: Darkheart on February 16, 2008, 05:50:59 AM
Oh come now! There is more than one Resident Evil GAME~! At this rate the forum will be collapsed into one giant thread labeled forum. I understand the reason for wanting a neat and clean forum but don't go TOO far :/. . . :-\
Title: Re: Resident Evil
Post by: Svevan on February 16, 2008, 07:25:21 AM
Requiem posted this thread with the title Resident Evil; in the transition to the new board system, modified thread titles have reverted back to their original titles. I didn't collapse or DO anything. Feel free to start threads for the various RE games, I'll change the title of this one to RE: UC.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: Maverick on February 26, 2008, 08:12:49 PM
What have I done? I bought this game yesterday! I swore that I wouldn't do it unless it dropped to 20 dollars. What is the matter with me?
Definitely not worth 50 bucks, but me and my friend who is a fellow RE nut have been having a blast playing through. Although I think it's insanely dumb that you can't play the bonus levels with two players, as playing this game by yourself is boring as hell.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: Mario on February 26, 2008, 08:31:45 PM
You can unlock it
Title: Re: Resident Evil: Umbrella Chronicles
Post by: ShyGuy on February 26, 2008, 08:44:32 PM
I'm stuck on the final boss, who is a pain. I'm going to try and upgrade my weapons to see if that makes a difference in defeating him.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: Maverick on February 26, 2008, 09:32:15 PM
Title: Re: Resident Evil: Umbrella Chronicles
Post by: ShyGuy on February 26, 2008, 10:49:39 PM
After you beat the game, you unlock coop on the bonus levels.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: Maverick on February 26, 2008, 11:31:59 PM
Oh, awesome. Hopefully I beat the main missions tonight, then.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: ShyGuy on February 27, 2008, 12:58:25 AM
Finally killed the last boss, now I can go back to Endless Ocean.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: EasyCure on February 27, 2008, 08:38:51 AM
This game is a blast to play with a second person, and that second person has been my girlfriend and she loves it too (she dabbles in games but i couldnt call her a gamer) so i only play it if she's around. Its great! When i played thru the single player i thought it was good but not great, but co-op really helps.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: Maverick on February 27, 2008, 01:26:40 PM
I can't even imagine playing this game by myself. It seems like it would be boring. Playing with someone else who also loves RE makes it all worthwhile.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: ShyGuy on February 27, 2008, 02:09:01 PM
The game is much harder with one person as well, especially the bosses. All in all I would say it was a good game but not great. The graphics were nice but needed more polish. The quicktime events didn't seem to register very well, but the shooting was smooth. I would like to see them evolve the game further and add more character movement.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on February 27, 2008, 02:32:54 PM
It's not exactly boring in singles. Just exhausting.
<3 critical hits
Title: Re: Resident Evil: Umbrella Chronicles
Post by: Smoke39 on February 27, 2008, 02:55:03 PM
Exploding heads is really the only reason to play this game in single palyer.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: EasyCure on February 27, 2008, 04:36:18 PM
I can't even imagine playing this game by myself. It seems like it would be boring. Playing with someone else who also loves RE makes it all worthwhile.
it's not boring when you nail like 5 zombies in a row in that sweet spot between the eyes :-D and because its a little more difficulty, that adds to the fun factor (for me personaly, i like a challenge) a bit. it does get a bit boring on the slow parts of the game though, and the boss fights could be tedious.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: DAaaMan64 on February 27, 2008, 04:48:58 PM
I can't even imagine playing this game by myself. It seems like it would be boring. Playing with someone else who also loves RE makes it all worthwhile.
it's not boring when you nail like 5 zombies in a row in that sweet spot between the eyes :-D and because its a little more difficulty, that adds to the fun factor (for me personaly, i like a challenge) a bit. it does get a bit boring on the slow parts of the game though, and the boss fights could be tedious.
I agree with EasyCure, I have never played the multi. I have beaten it by myself too. The game isn't to difficult and nailing sweet spots is awesome.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: Maverick on February 28, 2008, 04:34:05 AM
So I beat the game and still didn't unlock co-op on the bonus missions. Did I not beat it well enough?
Title: Re: Resident Evil: Umbrella Chronicles
Post by: Mario on February 28, 2008, 09:04:39 AM
I think all A's is the requirement, or A's on certain levels
Title: Re: Resident Evil: Umbrella Chronicles
Post by: Maverick on February 28, 2008, 01:27:04 PM
God damn, I'm gonna have to switch it to "easy" mode then, 'cause we weren't anywhere close to getting all As.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on February 28, 2008, 01:38:34 PM
You have to beat the "last" bonus mission to unlock bonus co-op. It's actually part of the RE3 chapter and not the final chapter.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: Maverick on February 28, 2008, 01:50:08 PM
Oh... I didn't even unlock a bonus mission in the RE3 chapter. I need to gamefaqs this game up since apparently I missed a lot of stuff.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: BranDonk Kong on August 10, 2009, 10:29:49 PM
I finally finished this game last night, and I must say, it was quite a good game. Much better than say, any of the Gun Survivor games, or any House of the Dead game (aside from 4 maybe). It's a light-gun game with an excellent story, and if you haven't played all of the RE games, or at least 1-3, it's definitely worth playing all the way through the end.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: BlackNMild2k1 on August 10, 2009, 11:11:00 PM
It got too hard for me. I lost interest about 4/5 the way through.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: BranDonk Kong on August 11, 2009, 10:01:53 AM
It does get insanely hard, but still, it's worth playing through. The "check points" are too far and few between, but once you play through a bunch of times and learn where the enemies are coming from (and get good at critical hits), it can be finished.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: EasyCure on August 11, 2009, 10:48:04 AM
I didn't think it was impossibly hard or anything, though i did get stuck in one mission.. I think it was fighting those two.. I don't even know what they're called, they wear the white trench coats, in a subway.. I always get so close to winning and then die. Its frustrating, but doesn't seem impossible.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: BlackNMild2k1 on August 11, 2009, 11:52:03 AM
I didn't think it was impossibly hard or anything, though i did get stuck in one mission.. I think it was fighting those two.. I don't even know what they're called, they wear the white trench coats, in a subway.. I always get so close to winning and then die. Its frustrating, but doesn't seem impossible.
I got a little further than that. Just barely squeaked past that part though
Title: Re: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on August 11, 2009, 12:13:18 PM
It's important to start those latter missions with a reliable auxiliary weapon with PLENTY of ammo for those critical moments, using up most of the free weapons provided in the stage first. Bosses have patterns and opportunities to exploit, yada yada. I like saving the high-level machine guns for those times where every part of the screen wants to hurt you. But it also meant replaying 1-2 levels prior to get the ammo I need.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: vudu on August 11, 2009, 02:39:38 PM
I started playing through this game a few weeks ago. I'm enjoying it well enough.
I'm currently stuck on the Ada bonus mission. You start off with almost no health and it's a pain in the neck.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: ShyGuy on August 11, 2009, 03:58:50 PM
I got stuck on the twins with the frame city killer glasses too. I'm actually thinking about getting the sequel, but I want to fit in Cursed Mountain, Silent Hill and COD:MW this year.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on August 11, 2009, 04:11:19 PM
Are people really stuck or did everyone invest a healthy amount of time playing the game continuously then burned themselves out at a tough part without stocking up on ammo beforehand?
Title: Re: Resident Evil: Umbrella Chronicles
Post by: vudu on August 11, 2009, 04:15:47 PM
The twins are easy. You guys lack fist, or whatever the kids these days are calling it.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on August 11, 2009, 05:28:34 PM
Bandage Lady's mission wasn't that tough either. Grab that shotgun ASAP to fend off the chunky monsters, then shoot everything like mad looking for a hidden health item.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: vudu on August 11, 2009, 05:33:33 PM
Yeah, I only tried it twice before I had to put it down. Then I got into Little King's Story and haven't picked it back up. I mean to one of these days. I think there's only one mission after this one.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: EasyCure on August 11, 2009, 05:55:30 PM
I use the pistols exclusively during the regular missions just go have special weapons for boss pwnage. To be honest, I might of made it past the twins, but that's the last part I remember just because I replayed it so often. Wasn't that a bonus mission anyway?
Title: Re: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on August 11, 2009, 06:08:45 PM
No. Bonus missions lead to the real ending.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: ShyGuy on August 11, 2009, 07:39:27 PM
What's the real ending? RE5 was only a dream?
Title: Re: Resident Evil: Umbrella Chronicles
Post by: vudu on August 11, 2009, 07:56:41 PM
Thats what i meant by bonus. I was posting from my phone and some of the keys aren't working well, so its a pain in the ass to do spoiler tags.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: vudu on August 12, 2009, 02:32:45 PM
I know. I was just specifying. There are other bonus missions, such as Becky and Ada.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: BranDonk Kong on August 12, 2009, 02:36:01 PM
vudu - what are you talking about (major spoilers, I suppose)? If you play through every mission and sub-mission (Ada's mission, Rebecca's 2 missions and Wesker's 4 or 5 missions), you unlock the final level called "The Fourth Survivor", where you play as the ever-so-badass Hunk, beat that level to get the "real ending", even though it technically takes place before the actual game's end.
Edit - I was misreading the quote that I was replying to, I guess. My bad, my posts make no sense now, but I'll leave this original post for anyone's who is interested. I was mixing up a quote from EasyCure, a post from Pro, and a reply from vudu.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: vudu on August 12, 2009, 02:38:00 PM
What are you talking about? We're not discussion the "real" ending. We're talking about when you fight the twins with the red and blue goggles.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: BranDonk Kong on August 12, 2009, 02:39:03 PM
Bah - edited my post as you were replying. My bad dude.
Title: Re: Resident Evil: Umbrella Chronicles
Post by: EasyCure on August 13, 2009, 11:23:35 AM
I know. I was just specifying. There are other bonus missions, such as Becky and Ada.
I haven't gotten Ada's mission, i think.. I really should go back and play that some time. It's a really enjoyable game and I've yet to try duel weilding remotes...
Title: Re: Resident Evil: Umbrella Chronicles
Post by: NinGurl69 *huggles on October 12, 2009, 01:13:01 PM
You should finish it up. The new RE Fan Service Chronicles is coming out soon.