The control scheme uses the two-handed Nunchuk configuration. The analog stick is used to move your character, and the trigger buttons on the Nunchuk are used for quick boosts forward or backward. The player swings the remote in different directions to swing the hammer. The remote responds to both horizontal and vertical motions. Sideways attacks are effective for knocking back groups of enemies, while vertical attacks are more powerful. Vertical attacks can also be charged by pulling back the controller and holding for a few seconds before smashing the hammer down again.
From what has been seen so far, the game plays like most brawlers, set apart mainly by the action of swinging the controller. Wave after wave of enemies attack and you have to keep swinging that hammer to press forward. At times, there are obstacles to plow through or traps to dismantle. Robot building machines along the way have to be taken down as well as other bosses and mini-bosses. While nothing has been confirmed at this time, the hero's cyborg nature suggests that specific attributes may be upgraded in some way as the game progresses.
QuoteHey look, it's nemo in disguise. We haven't even seen anything at all about Disaster; how can you make a judgement so quickly? I like the idea of it, and I'm looking forward to finding more details about it. Project HAMMER, I can understand if you don't think you'll buy it, but again, give the game more time and then we'll see how it turns out.
This and Day of Crisis, to me at least have a whole lot to do before i even think about adding them to my Launch purchase list.
These 2 titles are supposed to be new IP's from Nintendo and they both so far seem rather uninteresting so far. If either or both become awesome titles, everyone here can take a nice jab to my face.........but if they both suck i get to jab one of you in the face, any takers? LOL!
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Originally posted by: Requiem
Yes, Project HAMMER has the potential to be better than any LOTR games (which I found down right halarious!). If it's multiplayer (maybe up to four?) I would definitely buy it.
The idea of swinging around a giant hammer in the most intuitive of ways makes my mouth salivate. Cause honestly, there is a mass amount of potential with a game like that.
If you are simply looking at the demo as what you might expect then think again. I'm sure it will be a deeper game.
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Originally posted by: Kairon
The latter. NST hasn't earned anything close to Miyamoto level respect!
~Carmine M. Red
Kairon@aol.com
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Originally posted by: Requiem
Well, I don't know much about the game besides seeing the demo video, but I thought that besides a few scripted moves, you were given the freedom of swinging the hammer as you pleased.
Was I wrong?
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Originally posted by: Jonnyboy117
I'm sure the final game will have many more moves, but the E3 demo got boring even before the end of the...you know...DEMO.