Gaming Forums => Nintendo Gaming => Topic started by: please let me in, please on June 06, 2006, 12:20:33 PM
Title: Contact
Post by: please let me in, please on June 06, 2006, 12:20:33 PM
Is anyone else want contact besides me? The rpg coming out 9/12? You know, the one like Pikimin? ......................................
I am so alone. None of my friends want it.
Title: RE:Contact
Post by: Kairon on June 06, 2006, 01:14:23 PM
Quote Originally posted by: please let me in, please Is anyone else want contact besides me? The rpg coming out 9/12? You know, the one like Pikimin? ......................................
I am so alone. None of my friends want it.
You mean the one like Earthbound?
*BUZZ*WIRRRP*BEEP*
EARTHBOUND COMPARISON MADE. BYPASS LOGIC CIRCUIT. MUST BUY. MUST BUY. MUST BUY. MUST *KAAAABLOOOOOIEEEEEE!*
~Carmine M. Red Kairon@aol.com
Title: RE:Contact
Post by: please let me in, please on June 06, 2006, 01:21:25 PM
guess what? its made by Atlus.
Lets see Majesco stay ahead of them now.
Title: RE: Contact
Post by: Syl on June 06, 2006, 01:40:22 PM
It's not "made" by atlus, it's being published by Atlus. Very, very large difference.
It's made by grasshopper (Killer 7, Samurai Champloo) and another team that is very important but who's name escapes me right now.
Title: RE:Contact
Post by: please let me in, please on June 06, 2006, 01:53:25 PM
scuse me. I meant to say "published by Atlus". I already knew it was made by the people that created Killer 7.
Title: RE: Contact
Post by: Bill Aurion on June 06, 2006, 02:57:13 PM
Anyone who DOESN'T want it should be punched in the gut!
Title: RE: Contact
Post by: nitsu niflheim on June 06, 2006, 03:09:11 PM
I have my order in already. Bill doesn't get to gut punch me this time.
Title: RE:Contact
Post by: please let me in, please on June 06, 2006, 03:11:17 PM
I havent ordered it yet, but since my birthdays that month, I know im getting it.
Title: RE: Contact
Post by: vudu on June 06, 2006, 05:00:07 PM
Contact is going to be awesome. It's my #1 most anticipated DS game at the moment.
Title: RE: Contact
Post by: TMW on June 07, 2006, 07:43:42 AM
Oh hells yes. This game has been high on my To Buy list every since it was announced.
Too bad its being released so close to the Wii's release. I may have to start practicing gaming triage.
Title: RE:Contact
Post by: please let me in, please on June 07, 2006, 07:54:26 AM
Everyone knows it has wifi capabilities, right?
Title: RE: Contact
Post by: Karl Castaneda #2 on June 07, 2006, 05:38:42 PM
Contact is on my "Play 'Till It Hurts" list. Want it. Want it BAD.
Title: RE:Contact
Post by: couchmonkey on August 03, 2006, 07:49:46 AM
There are some sweet new screenshots and artwork on GamesAreFun. This game was under my radar for a long time, but it slowly made it's way up, and these shots put it at the top of my list. "Weaksauce, as they say."
Title: RE: Contact
Post by: Artimus on August 03, 2006, 07:52:49 AM
Did Famitsu review this?
Title: RE: Contact
Post by: Bill Aurion on August 03, 2006, 08:11:04 AM
Contact (NDS, Marvelous): 9 / 7 / 8 / 9 - (33/40)
Title: RE:Contact
Post by: IceCold on August 03, 2006, 12:04:56 PM
Title: RE:Contact
Post by: Kairon on August 03, 2006, 01:42:36 PM
That massive damage screen is awesome.
Seriously, I think Atlus and Ubisoft are warring over a place in my heart as favorite third-party publisher. Majesco may be a distant third.
~Carmine M. Red Kairon@aol.com
Title: RE:Contact
Post by: couchmonkey on August 03, 2006, 01:55:25 PM
Argh, I tried to fix that link myself, but it looks like I wandered off after some shiny object while waiting for the 1 minute post limit to pass. RPGamer has the entire game manual up in PDF form. The Professor has blog entries on every page of the manual. The cliche internet survey in his last entry is funny (well, they're all pretty funny) and it adds a bit of intrigue when he admits that he's keeping secrets from Terry.
Title: RE: Contact
Post by: Strell on August 22, 2006, 06:46:19 PM
Ok, after reading the preview on IGN, this game has gone into must-own status.
Bumping because you damn well must buy this game.
Couchmonkey, nice Nester comic ava. I forgot which one that chick was in/what she did....maybe she was in the Maniac Mansion one? Or perhaps Zelda?...
Title: RE: Contact
Post by: Hostile Creation on August 22, 2006, 09:32:10 PM
I was going to get this, but I've played way too many RPGs lately. I'm really craving Zelda/Metroid right now, so after I finish Fire Emblem I'm probably going to just wait for those. This is a possibility, but not right now. I want to play it, but RPGs have just worn me out. I don't enjoy them in the same way.
Title: RE: Contact
Post by: couchmonkey on August 23, 2006, 05:31:19 AM
I think this is going to be pretty unique compared to your average RPG. It's not as serious and hopefully not an 80 hour mega-quest. However, I can see what you're thinking Hostile, I've gotten over-Zelda'd lately playing both Majora's Mask and Minish Cap, and I may have to take a break before I really dive into Twighlight Princess (unless I finish both games in the next week or so).
Strell: Maniac Mansion is right.
Title: RE: Contact
Post by: Bill Aurion on August 23, 2006, 06:49:58 PM
I went and pre-ordered this a week ago...Just a few more weeks to wait!
Title: RE: Contact
Post by: nitsu niflheim on August 24, 2006, 09:17:21 AM
I preorded my copy a long time ago. I want it now. Since we probably won't get Mother 3, this is the next best thing, if not better?. =D
Title: RE: Contact
Post by: 18 Days on August 27, 2006, 08:30:45 PM
I just heard that it wont feature any Blast Processing™ so I'm not interested anymore.
Title: RE:Contact
Post by: couchmonkey on August 28, 2006, 09:06:52 AM
Yeah, but it will display 256 colors at once, with a total palette of 32,768. Beat THAT!
Title: RE: Contact
Post by: couchmonkey on August 30, 2006, 05:47:14 AM
So what I've recently realized is that the game features an indirect control method, where you're "manipulating" Terry's actions through the stylus, rather than controlling everything he does. That reminds me of Pac-man 2: The New Adventures, which was a pretty neat concept (you shot pellets to make Pac-Man notice things or change directions, and sometimes he'd get sick of your abusive pellet-shooting and ignore you). The controls were neat, but often kind of hard to use. It'll be interesting to see how this game implements them.
Title: RE: Contact
Post by: Smoke39 on August 30, 2006, 11:43:24 AM
Eliminating the delay between firing and hitting would be a good start.
Title: RE:Contact
Post by: vudu on October 18, 2006, 11:33:22 AM
Title: RE: Contact
Post by: couchmonkey on October 18, 2006, 12:13:56 PM
I noticed NP's review was pretty rough. The basic complaint was that it's cool, but doesn't play well.
I don't trust NP's reviews that much anymore so I will wait and see what some others say, but if it gets so-so reviews everywhere...well, I really need more money for Wii.
Title: RE: Contact
Post by: nitsu niflheim on October 18, 2006, 04:34:59 PM
Gamestop.com = 10/19 Amazon.com = 10/24
I hope it's really coming out tomorrow
Title: RE:Contact
Post by: wandering on October 18, 2006, 04:49:37 PM
Quote So what I've recently realized is that the game features an indirect control method, where you're "manipulating" Terry's actions through the stylus
I think this is a great idea. The DS makes it almost impossible to feel completely immersed in a game. Or at least, I tend to feel somewhat seperated from my DS games. It's hard to lose yourself in a game that you have to control with a stylus, as you switch your attention between two screens. It seems like grasshopper has picked up on this, and is capitalizing on it by making a game where you aren't in the world. You're simply contacting it, with your DS. Brilliant.
Title: RE: Contact
Post by: nitsu niflheim on October 25, 2006, 04:46:53 AM
You control Terry as you would any other game character, but the feel is that you are not actually playing as terry, but as an outside controlling terry.
The game is fun. It has a Final Fantasy 2 level up system, fight to get stronger, get hit to increase hp. And you can't just keep using healing items carte blanche, you have a digestive system that can only hold so much, and each item has it's own time limit before it is digested. some like herbs only fill up a little bit and last for a short period of time, but like cheeseburgers take a couple minutes.
Title: RE: Contact
Post by: KDR_11k on October 25, 2006, 06:45:56 AM
Can you choke and die on the spot if you eat too much like in a certain RPG?
Title: RE: Contact
Post by: nitsu niflheim on October 25, 2006, 08:00:34 AM
no, if you try and eat something else and your "tummy" is already full or too full for what item you want to eat, it just tells you that you can't eat anything else right now.
Title: RE: Contact
Post by: hudsonhawk on October 25, 2006, 09:55:29 AM
I agree this game is a blast so far. I've had to "grind" a few times at hard parts, but the difficulty ramps up in a natural way, and has yet to "ambush" me with an obscenely difficult boss, the big complaint people are having with FFIII.
I'm really surprised that it's rated as low as it is - does it start to suck after a while or something? I'm about 2 hours into it and so far it's one of the best DS games I've played, easily the best RPG.
Title: RE: Contact
Post by: nitsu niflheim on October 25, 2006, 09:59:29 AM
I've played FFIII and the game is not as hard as some people make it. Granted it isn't a cake walk like the Final Fantasy of today, people have to remember that it was a NES game. The game is made easy if you use the job system right. Certain bosses and areas are better handles with certain jobs.
Title: RE: Contact
Post by: Aretak on October 25, 2006, 10:25:12 AM
Despite my reservations about how much I'd enjoy it (I'd actually intended to cancel my pre-order), I'm having a lot of fun with this so far. It has a good sense of humour, the graphics, while not exactly taxing the DS, are very pretty, and the combat isn't as random as I'd been lead to believe... you actually have a pretty decent level of control over what happens. I've only spent a couple of hours with it so far, but I'm glad I forgot to cancel that pre-order judging by what I've seen so far.
Title: RE: Contact
Post by: Smash_Brother on October 25, 2006, 10:28:33 AM
Dang, maybe I will pick this one up after all...
Title: RE:Contact
Post by: 31 Flavas on October 25, 2006, 12:43:42 PM
Can anyone confirm the jab at Sony in Contact? I've only noticed a phrase the professor says occasionally on the top screen, "Try its weakness! Do we know its weakness?", so far...
Title: RE:Contact
Post by: JonLeung on October 25, 2006, 12:48:37 PM
Quote Originally posted by: 31 Flavas Can anyone confirm the jab at Sony in Contact? I've only noticed a phrase the professor says occasionally on the top screen, "Try its weakness! Do we know its weakness?", so far...
When you're about to retrieve the second power cell, you'll encounter a rock monster that seems to be powered by the cell. The professor says "Try to hit its weakpoint for massive damage!" It's kind of hard to miss, but maybe you just haven't gotten there yet.
Title: RE:Contact
Post by: Aretak on October 25, 2006, 01:00:54 PM
Quote Originally posted by: 31 Flavas Can anyone confirm the jab at Sony in Contact? I've only noticed a phrase the professor says occasionally on the top screen, "Try its weakness! Do we know its weakness?", so far...
Title: RE:Contact
Post by: please let me in, please on October 25, 2006, 04:00:27 PM
The environments look great, and I heard the audio is good, but is it once again Style over gameplay? Is the battle system fun, what can it be compared to? And the wifi capabilites, are they awesome, ( sorry for the questions, just want to know everthing about it before buying).
Title: RE:Contact
Post by: Aretak on October 25, 2006, 04:52:00 PM
Quote Originally posted by: please let me in, please The environments look great, and I heard the audio is good, but is it once again Style over gameplay? Is the battle system fun, what can it be compared to?
The battle system is very nice in my opinion, if a little simplistic. I've never experienced anything quite like it myself, but I've heard other people saying it's similar to the battle system used in EverQuest. Basically you just press B to lock onto the nearest enemy, move Terry in close and he'll start attacking it automatically. If you press B again he'll disengage his lock on the enemy, but the enemy will likely carry on attacking you (and unless you run for your life, there's no way to dodge their attacks other than to hope they miss). You can use special techniques by pressing Y during combat, which will pause proceedings and give you a list of the techniques available to you. There's a bit of strategy involved in when to use them, as they're governed by a meter which allows a maximum of five to be used (which can be replenished by defeating enemies without using techniques). There are a few other things to consider in combat, but those are the basics of it.
Like I said, it's pretty simplistic compared to most RPG battle systems, but in my opinion it's fun to use and gets the job done nicely.
Title: RE:Contact
Post by: JonLeung on October 25, 2006, 05:12:49 PM
Since the battle system is so simple, I can watch TV while just glancing occasionally at the DS to make sure I'm doing it right. I go in and out of a room and smack a nearby enemy. After only a couple TV shows, my karma's already up to Level 100! o_0 (I'm only on the third island.)
Title: RE: Contact
Post by: Bill Aurion on October 25, 2006, 07:10:31 PM
I'm still iffy about the battle system, considering I like to have full control of my battles...Right now it just feels like I'm in a competition to see who can lose their life first...
It's still fun, I just wish they just went the Action/RPG Terranigma route...
Title: RE:Contact
Post by: nitsu niflheim on October 26, 2006, 04:20:13 AM
Quote Originally posted by: JonLeung Since the battle system is so simple, I can watch TV while just glancing occasionally at the DS to make sure I'm doing it right. I go in and out of a room and smack a nearby enemy. After only a couple TV shows, my karma's already up to Level 100! o_0 (I'm only on the third island.)
do you have good karma or bad karma? Because you can be both good or evil!
Title: RE: Contact
Post by: hudsonhawk on October 26, 2006, 11:01:49 AM
I'm ok with the battle system. It seems like a reasonable compromise - on the one hand you have Mana-style games where you tediously hack at everything, and on the other extreme you have menu-based games where you have to select "attack" on every single turn, over and over again.
This one you just let the main character fight the battle while you worry about helping him out, monitoring his health and (very very rarely) using stickers.
I do wish the stickers were plentiful enough that you could use them in every battle, it would have made it a lot more interesting.
Title: RE: Contact
Post by: WuTangTurtle on October 26, 2006, 02:04:03 PM
see this is why i havent picked up Contact or Riviera, when i heard the battles were not really controlled by u at all it put me off. If i find either of these games cheap like say $20 I'll probably get em but till then im saving my money. Summon Night: Swordcraft was also a hopeful game for me but i heard the game was super short and the 2nd game came out almost right after it.....strange.
Title: RE: Contact
Post by: KDR_11k on October 26, 2006, 11:56:22 PM
Summon Night: Swordcraft was also a hopeful game for me but i heard the game was super short and the 2nd game came out almost right after it.....strange.
Maybe they just translated the second game faster than the first? Both games are pretty old in Japan from what I can see (and none released in Europe! Baaaaaah).
Title: RE:Contact
Post by: WuTangTurtle on October 27, 2006, 02:22:15 AM
I heard it was old, but it uses a similar battle system as Tales of Phantasia which is almost enough for me to purchase it. Actually it has almost everything I would want, Good battle system, Anime Inspired Art, Funny Cut scenes, Worthwhile weapons, but I dunno I can't get over the fact that Summon Night is so freaking short.
Just like I can't get over the fact Riviera and Contact have what feels like an auto battle system. If only my friends purchased these types of games maybe they could force me to play them and change my mind...
.....too bad my friends only exist in my head and in the form of popsicle sticks with highly detailed drawn on faces....their names are Bob & Freddie. Bob gets me....Freddie he's just one of those clingy people that u can't get rid of
Title: RE:Contact
Post by: JonLeung on October 27, 2006, 05:10:10 AM
I guess I'm the opposite...I loved Riviera! But Summon Night...well, I TRIED to get into it but didn't get very far before getting bored. I wonder if it's because of the slightly dullish colour scheme...though I know that's awfully superficial of me... Does it get better? If I wasn't busy with too many games I might give it another try. I know from experience that certain games (like Mega Man: Network Transmission) start out pretty dull but get so much better after you put in a few hours.
Anyways, I'm on the fourth island...though I beat the boss of the third island, I feel as if things are unresolved. I'm guessing I'll be revisiting past areas?
I bought 99 Keys and 99 Hamburgers (or is it Cheeseburgers? I forget) only to find that burgers suck because they take so long to digest, which is not good in a boss battle situation when you're bashing away and requiring constant healing. Looks like Herbs are the best bet, I should stock up on 99 of those!
Title: RE: Contact
Post by: hudsonhawk on October 27, 2006, 07:23:12 AM
Well, then nice thing about the burgers is that they give your stats a nice bonus. I usually consume one at the start of a big fight, and then drink potions or eat herbs from then on.
If you go back to Ft Apache now that you've beaten it, there's a vendor walking around in the woods. He's got potions - they're much better than the herbs; they digest faster and give you more HP.
Title: RE:Contact
Post by: vudu on October 27, 2006, 09:13:45 AM
Why won't you people be my friend? I know you have the game. You're not fooling me.
Title: RE:Contact
Post by: nitsu niflheim on October 27, 2006, 09:29:25 AM
Quote Originally posted by: JonLeung I guess I'm the opposite...I loved Riviera! But Summon Night...well, I TRIED to get into it but didn't get very far before getting bored. I wonder if it's because of the slightly dullish colour scheme...though I know that's awfully superficial of me... Does it get better? If I wasn't busy with too many games I might give it another try. I know from experience that certain games (like Mega Man: Network Transmission) start out pretty dull but get so much better after you put in a few hours.
Anyways, I'm on the fourth island...though I beat the boss of the third island, I feel as if things are unresolved. I'm guessing I'll be revisiting past areas?
I bought 99 Keys and 99 Hamburgers (or is it Cheeseburgers? I forget) only to find that burgers suck because they take so long to digest, which is not good in a boss battle situation when you're bashing away and requiring constant healing. Looks like Herbs are the best bet, I should stock up on 99 of those!
Potions, while costing more, heal more and have a short digest speed, like 5 secs or something. Herbs heal 30 IIRC and potions heal 80 or something.
Title: RE: Contact
Post by: therat on October 27, 2006, 10:05:05 PM
its wifi isnt special, but the more people you add on your buddy list you get special powers that help alot... id died many times if i didnt add one buddy and get spirit for aquashot. i need more friends... who wants to make contact with me?
Title: RE: Contact
Post by: IceCold on October 27, 2006, 10:25:25 PM
Vudu just posted the thread to post your friend code!
Title: RE: Contact
Post by: WuTangTurtle on October 28, 2006, 11:37:27 AM
alright so far do u guys think the game is worth $30? And can anyone explain to me exactly what the core of the gameplay is like whether that be exploring or battling?
Title: RE:Contact
Post by: Bill Aurion on October 28, 2006, 04:18:33 PM
The core gameplay is basically a turn-based game in real-time... But there's a lot of exploring involved, so it's not like your standard RPG...
Anyways, I've just found the single best sidequest in any RPG, and possibly game ever...EVER...I don't even know if I should even spoil it because it's so ****ing hilarious and awesome that I'd rather see everyone's expression when they get it...(Or you can check my gurnal for the spoiler...)
Title: RE:Contact
Post by: hudsonhawk on October 29, 2006, 09:16:41 AM
Quote Originally posted by: ShaolinKilla alright so far do u guys think the game is worth $30?
Definitely.
Quote And can anyone explain to me exactly what the core of the gameplay is like whether that be exploring or battling?
It's a fair mix. You can sail your boat back to any of the locals you've previously visited; there's lots of hidden rooms to be found and merchants to go back to. The combat isn't any less exciting that mashing on the A button over and over, or hitting "Attack" in a menu after each turn. It's basically like using the "Auto" combat option that a lot of JRPG's have, where you can intervene at any time to invoke special moves or use stickers.
Title: RE: Contact
Post by: therat on October 29, 2006, 11:21:09 AM
its also pretty hard, gotto do some grinding. and i got lost alot, i posted some guides in the strategy section for yall!
Title: RE:Contact
Post by: JonLeung on October 29, 2006, 04:58:26 PM
I just saw the ending. Pretty messed.
Though apparently I didn't see ALL of the ending, so I'll fight the last boss again later.
Hey, have you heard about the Supercow? After finishing the game, return to Cald~~~xa Ruins. In the room immediately after the grassy break area with the bed and bath, on the east side are some doors. If you unlock all but the last one, you'll be able to attack a cow (with major HP! o_0) through the door...and it can't hit you back! You can build up strength and other sorts of levels here very easily!
Title: RE: Contact
Post by: Bill Aurion on October 29, 2006, 05:49:05 PM
What was so messed about the ending? I thought it was great! The Professor betrayed Terry (though he apologizes in his little monologue thing hidden at the very end) and it ends on a really cute note between Terry and Mint...My favorite ending in a LONG time!
Title: RE:Contact
Post by: JonLeung on October 30, 2006, 03:58:26 AM
That's the part I didn't see...the part after the "Fin"...I guess I got impatient.
I also didn't feel anything for any of the characters in the game. The lack of emotion in them, lack of facial close-ups, unsurety of who's speaking, etc., made it a lot less clear than it could've been. (When Terry fondles Nadia's nighty, I'm, like, WTF?) Then there's Mint. I must've missed something.
I did like the climactic on-top-of-spaceship battle and the smacking of the DS screen from the underside to make it all mosaicy, but it was still kind of awkward. Props to them for not having a generic ending, for sure.
EDIT: But I wish the end hadn't come so soon in any case...the game's so short, I never even used some of the uniforms AT ALL. Seriously. I'll probably play a bit more to build up some techs for them, but it's almost kinda pointless to...
Title: RE: Contact
Post by: Bill Aurion on October 30, 2006, 01:01:35 PM
I'm glad I didn't have to use all the uniforms...The game is designed in a way that you only have to use what you want to use...
Title: RE: Contact
Post by: Caliban on November 01, 2006, 09:23:21 AM
Has anyone living here in Canada found this game? I've checked online (BB and FS) and found nothing, I'm too lazy to go to Walmart or any other local store.
Title: RE: Contact
Post by: couchmonkey on November 01, 2006, 12:01:32 PM
It was at EBGames, but I haven't seen it anywhere else.
Title: RE: Contact
Post by: Caliban on November 01, 2006, 12:51:31 PM
Ok, I was thinking that I wouldn't have to force myself to go to an EB but whatever, thanks couchmonkey.
Title: RE: Contact
Post by: hudsonhawk on November 02, 2006, 11:09:39 AM
I was about to make a post about how disappointingly short the game was, and then I looked on GameFAQs and noticed how many side quests I've missed, and how many more hours there are left to this game.
Huzzah!
Title: RE:Contact
Post by: JonLeung on November 03, 2006, 04:12:59 AM
Quote Originally posted by: hudsonhawk I was about to make a post about how disappointingly short the game was, and then I looked on GameFAQs and noticed how many side quests I've missed, and how many more hours there are left to this game.
Huzzah!
I figured there must be more. There are a lot of gaps in my weapons collection and I don't even know what goes in the top row of food other than the few meat products at the beginning.
Title: RE: Contact
Post by: hudsonhawk on November 03, 2006, 08:07:43 AM
Yeah, there are copious side quests. 4 girlfriends to get, lots of little fetch quests, and so on. Pretty nice touch, since I wasn't ready for the game to be over yet.
I'm doing the sidequests before I hit the final castle, since I needed to grind up a few levels anyway.
Title: RE:Contact
Post by: Smash_Brother on November 04, 2006, 08:16:02 AM
I hate to say it, but I sold it back to GS before I finished it.
I honestly didn't think it was a very fun game. The pop culture and internet references were funny, but I agree that the characters were all impossible to grow attached to and the gameplay was very, VERY repetitive. I actually got to the last level then gave up on it because I just wasn't having any fun and CoM was out.
So the professor double-crossed Terry? Hmm, I can't say I didn't see it coming...
Title: RE: Contact
Post by: NWR_pap64 on November 04, 2006, 09:15:20 AM
So if Contact isn't that great of a game...Where did all the hype come from?
Title: RE: Contact
Post by: Smash_Brother on November 04, 2006, 09:31:39 AM
It wasn't a BAD game, but there was a lot of grinding necessary.
Couple that with a very slow storyline and characters which are hard to relate to and you'll see why it was difficult to push through it.
Title: RE: Contact
Post by: NWR_pap64 on November 04, 2006, 08:42:31 PM
I never suggested that the game was bad SB. What I was wondering was where all the pre-release anticipation came from?
Contact seems like a decent RPG. Not too bad, but not too good. Kinda like the RPG you would play as an alternative for the big, epic RPGs. Yet some of the anticipation made it out to be like Contact was going to be something truly special...
Who directed this game again?
Title: RE: Contact
Post by: Smoke39 on November 04, 2006, 10:29:33 PM
I think it's apparent weirdness and comparisons to EarthBound were big sources of hype. That's the main reason I'm interested in it (still haven't gotten it yet). I'm not into your typical fantasy RPGs.
Title: RE: Contact
Post by: vudu on November 05, 2006, 03:13:37 AM
Hype came from the Mother (Earthbound) comparisons as well as the fact that it's by Grasshopper (SUDA 51).
Also, the game is awesome. Not as awesome as I had hoped, but awesome nonetheless.
Title: RE:Contact
Post by: hudsonhawk on November 05, 2006, 11:24:32 AM
The hype also stemmed from the fact that up until the week Contact came out, the DS had zero good RPG's (Lunar was awful, Tao was mediocre, and Partners in Time was just plain boring).
Plus it's extremely unique, very particular to the DS, and quirky with lots of humor directed at hard-core gamers.
Title: RE: Contact
Post by: Bill Aurion on November 05, 2006, 11:44:37 AM
Quote and Partners in Time was just plain boring
...No...
Title: RE:Contact
Post by: hudsonhawk on November 05, 2006, 06:01:45 PM
Quote Originally posted by: Bill Aurion
Quote and Partners in Time was just plain boring
...No...
Yes!
The story was dull and unfunny, the puzzles were all painfully easy, the combat system was overly repetitive, and the game itself was linear to a fault.
I seem to be the only one who feels this way, but I think that game is tremendously overrated.
Title: RE: Contact
Post by: blackfootsteps on November 05, 2006, 06:54:03 PM
I enjoyed Partners in Time so I wouldn't say it is overrated but I did find Superstar Saga to be the better game of the two., I guess it was mainly due to the fact that I didn't find the babies that big of an improvement on the formula.
Title: RE: Contact
Post by: nitsu niflheim on November 06, 2006, 05:25:53 AM
I liked partners in time better. the battle system was more polished, while yes somewhat watered down. the first one had a hard to really get used to control system, I was never able to really use it to all of its advantages, where as with PiT, i could do just that.
Title: RE: Contact
Post by: couchmonkey on November 06, 2006, 06:15:37 AM
I preferred the linearity of Partners in Time. In fact I thought the game pointed out what has been wrong with Nintendo games for the past five years: Partners in Time was rushed, definitely, it has shortcomings. In spite of that, I thought the gameplay was 100% good game, where other Nintendo games in the same situation just pumped themselves up with boring extras. Go back and collect a zillion thingees to get 100% (Super Mario Sunshine) or travel back and forth across this map four times in order to get to the boss (Paper Mario: TTYD).
Granted, the downside is that the game is a little too empty...there's basically nothing outside of the main adventure except for bean collecting, and the main adventure seems to stop short of what the first game accomplished. However, I liked how it didn't try to extend itself with collectables and how I didn't have to battle through tons of obstacles and monsters to get to my final destinations on the world map.
As for the hype for Contact, that's the thing with previews: they're usually positive, you don't find out about game flaws until the reviews come out. So I got hyped up for it because it was looking cool, and yes there weren't a ton of great RPGs up until now. Whether or not you consider Mario & Luigi: PiT good, it's still just one game.
Title: RE:Contact
Post by: hudsonhawk on November 08, 2006, 11:46:00 AM
Well, back on topic - I finally beat Contact today and loved every minute of it. I may putz around in it a little before I sell it off, but I really feel like it was rewarding and fun.
Title: RE: Contact
Post by: Bill Aurion on November 08, 2006, 11:51:13 AM
How can you love a game so much and want to sell it?
Title: RE: Contact
Post by: Smoke39 on November 08, 2006, 01:21:27 PM
Hawk is a bad person. ): Don't you know how bad used game sales are for developers?
Title: RE:Contact
Post by: hudsonhawk on November 08, 2006, 04:59:18 PM
Quote Originally posted by: Bill Aurion How can you love a game so much and want to sell it?
If it's the kind of game that I will never play again, or at least not in the next couple of years, then there's no reason for me to keep it around.
I'm a gamer, not a collector.
And I don't believe it's bad for the developers necessarily. If I couldn't sell my used games on eBay I wouldn't be able to afford as many new ones. And I buy a lot of those.
Title: RE: Contact
Post by: Smoke39 on November 19, 2006, 03:36:12 PM
This game is boring. ):
Title: RE: Contact
Post by: Mario on December 07, 2007, 12:17:36 PM
I love the game but the bosses and difficulty / leveling up involved is just **** ridiculous. Up to the second boss and i'm seriously considering just giving up on the game, no game is worth this much crapping around.
Title: RE:Contact
Post by: GoldenPhoenix on December 07, 2007, 12:50:32 PM
I got the game a couple weeks ago, haven't played it yet (Maybe this weekend?).
Title: RE:Contact
Post by: Bill Aurion on December 07, 2007, 01:45:44 PM
Quote Originally posted by: Mario I love the game but the bosses and difficulty / leveling up involved is just **** ridiculous. Up to the second boss and i'm seriously considering just giving up on the game, no game is worth this much crapping around.
I think you just suck...
The game does involve a ridiculous amount of leveling, but the worst of it involves side quests like cooking and fishing...It's definitely more fun leveling in this game than your standard turn-based RPG...
Title: RE:Contact
Post by: Caliban on December 07, 2007, 02:46:57 PM
This game wasn't that hard. It was quite quirky, I think that's why I like it. I wasn't much of a fan for the cooking and fishing, I did like the different costumes that you could use even though it was a cheap shot at an impersonation of the job class existant on other rpgs. It was definitely an experiment from Grasshopper's part.
Title: RE:Contact
Post by: NWR_pap64 on December 15, 2007, 06:58:36 PM
Quote Originally posted by: GoldenPhoenix I got the game a couple weeks ago, haven't played it yet (Maybe this weekend?).
My prediction: Your hate of Grasshopper and Suda 51 will ruin the game for ya, therefore your first impressions will be bad.
Final thoughts: You will HATE the game, no matter what people say. :P
Title: RE: Contact
Post by: ThePerm on December 28, 2007, 04:08:32 AM
contact was a terrible movie
Title: RE: Contact
Post by: Plugabugz on December 28, 2007, 05:20:56 AM
BLASPHEMY! It was quite interesting...
Title: RE:Contact
Post by: EasyCure on December 31, 2007, 07:05:04 AM
I recently got the game and its.... ok.
i dont think i like the battle system and it ruins the game for me knowing its a big part of it (look at all those stats you gotta level up!) but i like the quirky humour in the game. even the manuel had me laughing with its Blog style.
Title: RE:Contact
Post by: Flames_of_chaos on December 31, 2007, 06:08:10 PM
While the combat is a little ehh like everyone says I think Contact is a fresh breath of air not sticking to conventions and Atlus made an awesome localization on this game so I like it!
Title: RE:Contact
Post by: EasyCure on January 02, 2008, 02:59:08 AM
maybe i just havent put enough time into the game.
i've just started heading into the first ruins after finding the blue naruto-like costume and the chef costume, so the only battles i've done are with smaller enemies and it feels like im going blow-for-blow with them. sure some of the weaker ones are only taking new hits now but its annoying when i miss a hit because i'm getting 1hp knocked off of me.
the time-interval between hits is what bothers me even though i understand it now ( i didnt read the manual before laying). i'll just walk in close and wait for him to strike, then try to run away to avoid their hit, but i keep forgetting to escape the battle mode to make him run so i end up walking away slowly, getting hit, then missing my next attack. i'm glad it strays away from the usual rpg style of turn based battles (this is what turns me off to most rpg's) but atleast then i feel more in control of my actions.