Gaming Forums => Nintendo Gaming => Topic started by: Darkheart on June 05, 2006, 03:20:49 PM
Title: Sonic Wii
Post by: Darkheart on June 05, 2006, 03:20:49 PM
I know there was a thread around here but I can not find it anywhere. I just thought Id post this link.
http://gametrailers.com/gamepage.php?id=2659
It has the full e3 demo in great visual quality on there I was shocked at how good looking the game looks and seems to play. It really does seem like 2-d sonic im surprised and dare I say it ANTICIPATING a sonic console game .
Title: RE: Sonic Wii
Post by: Infernal Monkey on June 05, 2006, 04:03:19 PM
Yeah, Sega basically crushed the Sonic fanboy within me with their slew of terrible 3D Sonic games, so I dunno, I'm not really looking forward to this that much at the moment. It looks great (it has COLOUR!) and it might finally avoid the awful camera problems they've never bothered to fix in six years, but I still don't trust Sega that much. ;__;
Sonic Rush 2 plz~
Title: RE: Sonic Wii
Post by: Bill Aurion on June 05, 2006, 04:24:23 PM
I'm in the same boat...Sega has crushed my hopes time and time again, so I'll be sitting on the fence until I hear some good impressions from the final product...(Ow, my butt!)
Title: RE: Sonic Wii
Post by: Artimus on June 05, 2006, 04:35:41 PM
This looks quite fun and very fast.
Title: RE: Sonic Wii
Post by: IceCold on June 05, 2006, 07:17:54 PM
Outsource it to DIMPS!
Title: RE:Sonic Wii
Post by: Flames_of_chaos on June 05, 2006, 07:41:09 PM
Well Naka isn't a part of Sonic Team anymore so its interesting to see what will happen. And I find something interesting that Sonic Wildfire is a linear 3D game and Sonic The Hedgehog for PS3/X360 follows the same 3D sonic dribble except with multiple paths. Oh BTW Silver the hedgehog is retarded he is as slow as big the cat and has telekensis. Sega needs to stop making hedgehog varriants its getting pointless and annoying.
Title: RE:Sonic Wii
Post by: joshnickerson on June 06, 2006, 08:37:38 AM
Quote Originally posted by: Lord_die_seis Well Naka isn't a part of Sonic Team anymore so its interesting to see what will happen. And I find something interesting that Sonic Wildfire is a linear 3D game and Sonic The Hedgehog for PS3/X360 follows the same 3D sonic dribble except with multiple paths. Oh BTW Silver the hedgehog is retarded he is as slow as big the cat and has telekensis. Sega needs to stop making hedgehog varriants its getting pointless and annoying.
You forgot to mention that the PS3/360 game has Shadow as a playable character. Any Sonic game featuring that tool as a playable character = Trash.
Title: RE: Sonic Wii
Post by: Athrun Zala on June 06, 2006, 10:24:49 AM
the game does seem nice and intuitive.....
let's hope they do it right this time (as long as there are NO exploration parts like in SA2 I'll be REALLY happy....)
Title: RE: Sonic Wii
Post by: stevey on June 06, 2006, 10:57:35 AM
From what I hear is that It's looking good and need a little work work. But knowing sega. They have a way of making the broke more broke-y.
Title: RE: Sonic Wii
Post by: Smash_Brother on June 07, 2006, 09:18:03 AM
This looks excellent.
Speaking as a Sega kid who literally worshiped Sonic like a false idol, this looks like it truly returns Sonic to his roots...only in 3D. Reminds me of what Metroid Prime did for the Metroid franchise: properly translated a 2D game into 3D.
Sonic games were always about moving incredibly fast, having excellent reflexes, and occasionally stopping to navigate some more difficult area which required timing and precision, just like when Sonic is creeping along the ledge with the spike traps.
Oh, and TEH SPIKES ARE BAAACCKKK!!!!! The last Sonic game which truly took advantage of the spike trap concept was Sonic Rush, but this looks not only like spikes are present in the game but that they've been used properly via appearing at the most inopportune locations, requiring the player to have excellent reflexes in order to avoid them.
Title: RE:Sonic Wii
Post by: the1st_fret on June 10, 2006, 07:58:27 AM
It looks like so much fun to play! But the falling platforms and obsticles really stopped the action dead in its tracks. They were the kinds of things that killed SA,SA2 and sonic Heroes, stopping to do pointless jumps. And sonic kinda looks like he's floating instead of running, his feet arent matching the pace he's moving at. But at least Sonic team have finally abandoned their passion for heights. By this I mean remember playin the formentioned SA,Sonic heores (any 3d sonic game) with levels like speed highway which lead to your immidiate death thanks to the horrible cameras and collision detection. Not to mention giving sonic the ability to run on a wall then change their mind half way through doing it, making sonic plummit onto a "You could have died but we put a platform there" route. Fingers crossed they will fix this (looks like we all feel the same on this issue) but from the footage its raised serious doubt
Title: RE: Sonic Wii
Post by: SixthAngel on June 10, 2006, 11:39:10 AM
People are naturally too hard on Sega because it is a Nintendo site. The company has had to completely redefine how it works. Dreamcast had some great sega games but failed so they have been looking for a way to make some money now that they are a third party (its a whole differenct bussiness model). The previous 3d games weren't that bad. If they got rid of those awful treasure hunting levels you would be hearing more praise.
I agree somewhat on the obstacles stopping sonic fret. There needs to be things in his way that the player has to avoid and jump but in this demo there is not enough of a penalty for it. He should lose some rings or something if you run him 400 mph into a pillar instead of just stop and annoy the player.
Title: RE: Sonic Wii
Post by: Wackman on June 10, 2006, 03:06:09 PM
The 8 and 16 Bit games were great, ALL the Sonic game after those were very, very, very bad. Sonic Wildfire looks like a possible good game. Sonic The hedgehog for Ps3/and 360 looks like another failure...
Title: RE:Sonic Wii
Post by: the1st_fret on June 11, 2006, 08:38:15 AM
I'm not hard on sega coz this is a Nintendo site, I'm a bigger fan of Sega than I am of Nintendo. But since the dreamcast and its death, it just seems Sega dont really try with their games anymore. Look at how theres so much hype for games like Spy Fiction and full auto. But when they're released they completely bomb in the reviews. Wheres that effort that made games like Virtua cop and sega rally so great. Sonic R was a racer but it was much better than Sonic Riders could ever hope to be. Will sega ever really try again?
Dan.
Title: RE: Sonic Wii
Post by: Ceric on June 11, 2006, 09:02:19 AM
A little off topic. But I played the Demo of Sonic Riders and was able to go faster with tails, and feel faster, when he was off his board. This looks interesting though. I hope that the improve the flow a little though. The turns in the video seemed to not easy into them. It was like bang turn.
Title: RE: Sonic Wii
Post by: SixthAngel on June 11, 2006, 10:42:45 AM
I don't think that sega isn't trying but that they have to reinvent how they work. Many games I loved and other people did too didn't take off. They put all this effort into Jet Set Radio but it doesn't do that well. They are simply trying to find a way to make money because all the effort they put in wasn't working. Especially now that they don't have their own system the old hype machine for their unique games is gone and they need to replace it with something if they hope to sell their unknown and unique games. I think Sega just has some hurdles to get over but as long as it keeps some of its good developers it will bring out some awesome games again.
Wackman you just used very threes times before bad. That denotes a game so bad that no one would even look at it and that is such an overstatement. If you think they are that bad even after porting (I only played them on the dreamcast) then you haven't played many games.
Title: RE: Sonic Wii
Post by: Kairon on June 11, 2006, 10:49:53 AM
The problem with Sega is they have a lot of "arcade" still in therm, AND they have those Japanese quirky sensibilities that make for endearing, if sometimes exceedingly shallow titles.
Perhaps if they capitalized on these aspects of their nature instead of clashing with them? In my Nintendo Fanboy opinion, Sega should stop trying to make traditional "Nintendo" style epic games, and they should instead focus on either smaller, cheaper quirky titles (Chu Chu Rocket for DS anyone?) that are easier to pick up and play, or games that take advantage of Sega's risk-taking vide: a line of stylized extreme sports type games perhaps?
~Carmine M. Red Kairon@aol.com
Title: RE:Sonic Wii
Post by: the1st_fret on June 12, 2006, 11:50:59 AM
Towards the end of this video when sonic runs for the goal, it made me realise how much it just looks to work like a Special Zone from Sonic 2 and Sonic 3d Blast (Saturn Version) You're running forward at high speed collecting the rings and dodging obstacles. But this is where those older sonics had the upper hand, if you ran into a bomb, you weren't slowed down (much) but just lost rings. This made those stages thrillingly fast and challenging. In Sonic wildfire, these obsticles (and What the hell is with those robots?) bring the speed and action to a complete stand still, Thats the #1 thing that made my blood boil in SA!! Wild fire doesn't look to play or control much different from those special stages, coz again, you're running on a set track. You'd think that making a game play well thats 'on rails' would be a snap, take a look at nights into dreams. Blistering speed and stunning visuals, yet its all on rails and runs beautifully. Yeah Sega are still very 'Arcadey' but even their arcade games played easier than this. I think its only fair to compare it to virtua cop (again a set on rails actions game) But there's no problems with that. They way wildfire works would be like saying (in virtua cop) you mistakenly shoot a civilain but then the game stops until they've buried the body. Its as if Sonic team makes their games purposley so fast they are unplayable. And, what? 5 '3D' sonic later they still haven't learned anything. They're far to busy introducing new and pointless characters! I have an idea, why dont sonic team gather all the (dumb) characters they've invented, shove them all in one game, fill it with obsticles that kill all enjoyment, then base all the levels 2 miles in the air so that you can't go more than 3 minutes without plummiting to your characters pointless death. Oh wait, that was Sonic Heroes.
Dan.
EDIT: I've seen the trailer 3 times now and each time I see something more that annoys me
1. Ring count: Whats with the ring count 'pulse' animation? is it in case where you forget you ring count might be? (the same top left corner its been in for 15 years)
2. Running/Jumping Platforms: Sonic will run on a long stretch, then come to a (pointless) jump gap which nobody will make coz 3d sonics cannot be controlled, but they lay down trampolines where you were supposed to have jumped the gap, as if they know the player will fall every time, so why bother putting the obsticle there in the first place? The 'video game way' would be for to make that an alternate route, as in you've fallen so you'll go on a different and longer route, rewarding and encouraging you to make the jump next time.
3. Title Screen: How the title says "working title" but you know they wont bother to fix any of these bugs. Its done.
4. Wild Gauge: Reminds me far too much of 'Chaos Control' . Gaaagg!!!
5. Motion: Sonic still runs like a fool.
6. Enemies: the falling pillars are twice as dangerous as those robots!
7. erm: 5 minutes and 24 seconds into the video, Sonic in 3D at its best and how we all know it!
I really don't mean to be bitter here. Honest. I just still have an aching heard from SA1 and it hurts how they've made no effort to improve.