Virtual Console was also the only Wii station on the show floor to feature the classic controller. All of the games controlled well on the controller. The controller’s layout matched the layout of the PlayStation DualShock, with the exception of the shoulder buttons. The prototype controller featured only one fingertip shoulder button for Z, rather than the two shown in press photos and on display. Additionally, a mysterious clipping mechanism was on the back of the controller. The booth attendant was eager to point out this clip, yet when asked was it was for, he would smirk, “It’s a secret." Neither the controller or Virtual Console interface are finalized at this time. The attendant did confirm that the classic controller would not be packed in with the Wii system, claiming that Nintendo felt that not enough people had broadband so they would not benefit from owning the controller since they could not download classic games. This attendant also made it known that the Virtual Console demos were in fact running on Wii dev kits, not the actual Wii systems. Technical details such as whether Virtual Console games will run locally or remotely are not finalized.
While everything is still preliminary, it was nice to test out early ideas of how Virtual Console will work. Hopefully, the controller clip will make more sense in the future, and the other trigger will be added in order for compatibility with other games. Details on the pricing structure will also be a major deciding factor in the success of the system.
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Originally posted by: PGC NewsBot
Neither the controller or Virtual Console interface are finalized at this time. The attendant did confirm that the classic controller would not be packed in with the Wii system, claiming that Nintendo felt that not enough people had broadband so they would not benefit from owning the controller since they could not download classic games; a lame excuse. This attendant also made it known that the demos on the show floor were in fact running on Wii dev kits, not the actual Wii systems (unlike the lies fed by other representatives). Technical details such as whether Virtual Console games will run locally or remotely are not finalized.
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Hmmm if this lame excuse is the truth, then I guess there'll be no VoIP, since it requires pretty darned fast broadband to be effective.