Apparently halogen lights are not common in houses (although I have one in my office - it's an Ikea uplight) but shops use them a lot. Looks like the IR they give off can cause aiming problems with the wiimote. I don't know if this will be a real problem but it seems like both an unfortunate oversight by the designers at Nintendo and also confirmation that the Wiimote indeed sees IR given off by the sensor bar for positioning.
[EDIT:] Article also suggests an October launch - which would be great if it turned out to be true - I think we were all expecting November?
Title: RE: Halogen lights confuse Wiimote
Post by: wandering on May 24, 2006, 10:41:52 PM
Not a huge fan of halogen personally, so this won't affect me. Though all of these wiimote problems are starting to bother me.
I hate to bring up the virtual boy example again, but, yeah. Look at the virtual boy. Nintendo thought people's excitememnt over the 3-d, virtual reality technology would overshadow the product's obvious limitations. That didn't happen. Now we're hearing about how the wiimote has a limited range... and can fail to work properly if someone walks in between the signal, or if you have incorrect lighting, or if you point the controller outside of it's limited range, etc.
Also, october launch? Excuse me while I go make another thread.
Title: RE: Halogen lights confuse Wiimote
Post by: thejeek on May 24, 2006, 10:46:16 PM
Quote Not a huge fan of halogen personally, so this won't affect me. Though all of these wiimote problems are starting to bother me.
Exactly - it won't bother me and it won't bother a whole load of people but it contributes to a general impression that the performance of the wiimote is a bit fragile - not a good thing. The sooner we can all get a hands on the sooner these fears can be alleviated (assuming the thing really does work in practice). Roll on in-store demos!
Title: RE: Halogen lights confuse Wiimote
Post by: Avinash_Tyagi on May 24, 2006, 10:49:38 PM
From what the article says it sounds like a rumor at this point.
Also a lot of those so called problems could be attributed to the fact that the systems we've seen up to this point are not final production level hardware and likely to be less stable than the final units.
Title: RE: Halogen lights confuse Wiimote
Post by: thejeek on May 24, 2006, 10:52:11 PM
Hopefully that's all true. I'm more worried about the rumours damaging the Wii's reputation before it's even launched - it doesn't sound like this halogen light thing is really likely to affect many users even if the hardware isn't fixed - halogen lights just aren't that common in homes anyway.
Title: RE: Halogen lights confuse Wiimote
Post by: wandering on May 24, 2006, 10:57:15 PM
Quote I'm more worried about the rumours damaging the Wii's reputation before it's even launched
mm- I think all people will care about is their own persoanl experience with the console. A huge amount of negative reports tend to surround most new apple products, for example.
Title: RE: Halogen lights confuse Wiimote
Post by: thejeek on May 24, 2006, 11:05:14 PM
People's personal experiences with the Gamecube were all extrememly positive in my experience - my mates would come round my house and play Super Monkey Ball for hours. However they'd then go home and buy an Xbox - some people are so insecure that they can't trust their own judgement about what's good if they've been told by their peers and the media that it's 'g@y'
[EDIT: spellung]
Title: RE: Halogen lights confuse Wiimote
Post by: Avinash_Tyagi on May 24, 2006, 11:36:37 PM
It might hurt it, until TGS, then when the positive impressions of the media at TGS will give it another boost.
Title: RE:Halogen lights confuse Wiimote
Post by: thejeek on May 24, 2006, 11:50:39 PM
So far rumours about poor performance from the wiimote seem to be bouncing off without doing any harm - I haven't noticed 8 year old xbox fanboys shouting 'THE WEE-MOTE is SO LAMER' across the interweb yet so it might all blow over.
Still the quicker they get demo units accessible to the general public, the quicker people can make up there own minds - people need to try it first hand *before* they make their mind up - human nature guarantees that people won't change their minds if they form a bad impression of the thing before they get to try it :-(
Title: RE: Halogen lights confuse Wiimote
Post by: Avinash_Tyagi on May 25, 2006, 12:03:53 AM
Probably first demo units will ship sometime after TGS
Title: RE: Halogen lights confuse Wiimote
Post by: thejeek on May 25, 2006, 12:09:31 AM
If they're really aiming for an October launch they might get demo units out earlier than TGS - is there another major show before then?
Title: RE: Halogen lights confuse Wiimote
Post by: ruby_onix on May 25, 2006, 01:30:25 AM
If the halogens are messing with the infared between the Wiimote and the sensor bar, then odds are that they similarly mess with the infared of your TV/VCR/DVD/Stereo remotes. So yeah. If you can't have a TV in your living room because your fancy lights mess with it, then you probably can't have a Wii.
Title: RE: Halogen lights confuse Wiimote
Post by: couchmonkey on May 25, 2006, 05:44:55 AM
I've actually had a lot of problems with my WaveBirds since I installed a wireless network. I don't like it, but I can live with little things like this, I think. A bigger complaint for me is that it may only come in white. I don't like white, and it doesn't match my old consoles...of course, neither does that yummy green, and I'd buy it in a second! I just don't like white. Wonder if I can spray-paint it?
Title: RE:Halogen lights confuse Wiimote
Post by: Avinash_Tyagi on May 25, 2006, 05:48:43 AM
My guess is Black and White will be the launch colors
Title: RE:Halogen lights confuse Wiimote
Post by: thejeek on May 25, 2006, 06:39:54 AM
Quote Wonder if I can spray-paint it?
I've spray painted a CD player before to no ill effect. I didn't even bother to mask off the buttons or tray or anything and it still worked fine. Don't sue me if it stuffs up your Wii though!
Title: RE: Halogen lights confuse Wiimote
Post by: Svevan on May 25, 2006, 06:57:08 AM
I can't say anything about Halogens, but I can mention what the Nintendo rep manning the Project H.A.M.M.E.R. booth said to me: before I even started the game, he pointed at a light above the demo (probably 30 feet up) that, according to him, was causing the game to malfunction. The Wii Remote cursor was apparently not supposed to jump all over the screen like it did when I played it. From what I gather, its never supposed to leave the screen, like in Zelda or Mario. In H.A.M.M.E.R. however, if I were to move the cursor off the left side of the screen it would suddenly appear again on the right side. The rep said no one in their homes would have this problem, but he was scrambling to prove to me that it was no big deal.
Title: RE: Halogen lights confuse Wiimote
Post by: Avinash_Tyagi on May 25, 2006, 07:21:20 AM
Hmmm...I wonder if some of the problems at E3 with the controls could have been a result of the lighting?
Title: RE: Halogen lights confuse Wiimote
Post by: Ian Sane on May 25, 2006, 08:47:13 AM
It is troubling that there are any issues at all. Every other Nintendo console merely required electricity and a TV. If you had those you could play the console. It's not encouraging when reps are making excuses about certain lights and the player's position relative to the sensor bar. With previous Nintendo consoles there were no excuses about controls because there weren't any issues. I worry that maybe modern technology isn't quite ready yet for this concept. People don't like consoles that require extra effort just to be able to play. That's was a big problem with the Virtual Boy. That console required the player to accept certain limitations and follow certain "rules" in order to get the ideal amount of enjoyment out of it. The Wii isn't going to sell like Nintendo wants it to if people have to meet certain geography and lighting requirements for the thing to work correctly. We're talking building incompatibilities here. Can you imagine not being able to play with a console because you don't have the right type of house?
Title: RE: Halogen lights confuse Wiimote
Post by: Avinash_Tyagi on May 25, 2006, 08:58:26 AM
Quote Every other Nintendo console merely required electricity and a TV
Well yes because they used tech that had been done over and over in such situations, what they are doing is very new for gaming situations.
Quote It's not encouraging when reps are making excuses about certain lights and the player's position relative to the sensor bar.
No, actually its good that they are aware of these issues now, it means they are working on getting these issues fixed so final machines won't have these issues.
Quote That's was a big problem with the Virtual Boy. That console required the player to accept certain limitations and follow certain "rules" in order to get the ideal amount of enjoyment out of it.
The Virtual Boy was a Nintendo experiment, not a primary system, I've yet to buy a Nintendo system that was buggy and full of problems, Nintendo isn't the type of company to send out products that don't work.
At the moment I doubt this is a big deal, since our exposure has been to early machines running under non-ideal situations.
Title: RE: Halogen lights confuse Wiimote
Post by: Svevan on May 25, 2006, 02:25:44 PM
I'll second Avinash_Tyagi's "non-ideal situations" statement. E3 is a non-ideal situation for playing any game, let alone one that requires precision equipment and personal focus. I saw other systems have tech problems on the show floor as well, mostly because they were locked up or overused.
Title: RE:Halogen lights confuse Wiimote
Post by: Jensen on May 25, 2006, 05:32:20 PM
Any game with pointing functionality will have a few physical constraints not put on gaming control before (except DDR).
You have to be at a certain range. You won't be able to use the Wii in the back seat of a car. Other IR sources may interfere. (I'm assuming Halogen lights put out more IR than other lights) You need line of sight.
Title: RE: Halogen lights confuse Wiimote
Post by: Hostile Creation on May 25, 2006, 05:56:02 PM
Who cares, who has halogen in their houses anyway.
In other news, fixing it would be best. HOW BOUT THAT NINTENDO
Title: RE: Halogen lights confuse Wiimote
Post by: slacker on May 25, 2006, 07:44:53 PM
In my experience with anything wireless, the technology is so vulnerable to various environmental factors that can't be completely predicted that I have learn to except it and move on. As long as the Wii can handle common interferences found in the home, I can live with it. Its when it can't even do that I would find it unacceptable. Halogen lamp interference doesn't concern be because I don't use them. Interference is something you should expect when it comes to wireless technology. Anyways, if the interference is too much, then Nintendo is already doomed. Surely they wouldn't be so stupid to release something that the company is heavily dependent and watch it fail because of common interference.
Title: RE:Halogen lights confuse Wiimote
Post by: Jensen on May 25, 2006, 08:48:14 PM
It isn't really a wireless issue. All data transmission between the Wiimote and Wii will be through bluetooth, which has no significant interference problems that I am aware of.
Because the Wiimote uses an optical tracking system, it is limited in different ways than wireless data transmission is.
Title: RE: Halogen lights confuse Wiimote
Post by: King of Twitch on May 25, 2006, 09:21:00 PM
One man's fatal controller flaw is another man's non-game mechanic! Imagine player one holding a halogen bulb nunchuck attachment and chasing player 2 around the living room in order to disrupt their controls! Perhaps a cockroach sim! Or reverse the roles and make player 2 a moth that has to chase the light.
Title: RE:Halogen lights confuse Wiimote
Post by: wandering on May 30, 2006, 10:44:06 PM
Quote The Wii isn't going to sell like Nintendo wants it to if people have to meet certain geography and lighting requirements for the thing to work correctly.
Well, that didn't stop the Game Boy...
Title: RE:Halogen lights confuse Wiimote
Post by: Plugabugz on May 30, 2006, 11:10:28 PM
If im correct the controller runs on bluetooth. The only major potential problem i see there is that it may be susceptible to a crowded spectrum issues. Last week me and a friend ran a small stress test by game sharing on PSP, sending data wirelessly to my phone via bluetooth and downloading to my PC wirelessly and all three ran slower than usual. All three were within 1m of each other so thats probably why, but it still potentially can cause effects elsewhere at a bigger distance.
I'm not sure if it will cause a problem for Wii, and i doubt it given it's working at a distance, but being in a crowded wifi zone might affect it a little. Lucky for us the nearest wifi zone aside from here is a phone box, but then there are places like Canary Wharf (and soon the City) which is completely blanket covered with wifi (and subsequently is completely covered in nintendo wifi stickers).
Title: RE: Halogen lights confuse Wiimote
Post by: thejeek on May 30, 2006, 11:12:40 PM
Quote Well, that didn't stop the Game Boy...
Well, I was a bit pissed off that having queued up to collect my pre-order in the middle of the night, I couldn't play mine in the dark, and then the next day I found I couldn't play it in direct sunlight either... I found that the place with perfect lighting turned out to be the tube (the subway) - I ended up taking lots of unnecessary trips just to play on it. The DS was a godsend - my pile of neglected GBA carts suddenly got a second outing!
[EDIT: spellung]
Title: RE:Halogen lights confuse Wiimote
Post by: BlkPaladin on May 31, 2006, 01:40:23 AM
Most will play with their Wiis at home, so most shouldn't have any problem with interfearence unless everything they own runs on some sort of EM device.
Title: RE: Halogen lights confuse Wiimote
Post by: thejeek on May 31, 2006, 01:59:28 AM
Quote Most will play with their Wiis at home
Yes - doing that in public can get you locked up :-)
Title: RE: Halogen lights confuse Wiimote
Post by: Renny on June 01, 2006, 02:44:08 PM
Rich people have recessed "can" lights in their dens/living rooms. Rich people will be mad at you, Nintendo.
Title: RE:Halogen lights confuse Wiimote
Post by: Aussiedude on August 16, 2006, 01:51:35 AM
While at my friends house (housesitting) the infra-red remote stopped working (worked intermittently) for the pay TV. At first I thought the batteries were flat, but then I noticed I had the hall light (which is a fluro replacement bulb for a normal incandescent bulb and is not concealed) turned on which was directly opposite (about 18 feet) the IR receiver which was placed high up on top of the entertainment centre.
Once the light was turned off the remote worked again. Turning on the same lamps in the lounge room (5 of them) which were concealed in the ceiling had no effect and the remote worked perfectly.
So to put it simply if you can use your standard IR TV remote with no problems you should not have a problem with the Wii. Placing the Wii remote sensor under the TV instead of on top will probably also work better as it will be less "in line of sight" with any light source.
Title: RE:Halogen lights confuse Wiimote
Post by: JonLeung on August 20, 2006, 12:20:13 PM
If you can believe it, it really seems like the N64 controller sitting on my computer desk (I use it for PC games) seems to interfere with the Nintendo Wi-Fi Connection thingy. If I move the controller over, kinda "behind" it, then I don't have a problem. Weird.
Title: RE: Halogen lights confuse Wiimote
Post by: Ceric on August 20, 2006, 04:07:18 PM
Sound like you have bad sheilding on a cord. What really will interefere with something like that is if you try to get a wifi connection under a running car. But I wouldn't recommend it.
Title: Re: Halogen lights confuse Wiimote
Post by: Zel768 on May 06, 2009, 10:35:21 PM