Gaming Forums => Nintendo Gaming => Topic started by: mantidor on May 15, 2006, 05:39:24 AM
Title: Wii's hardware
Post by: mantidor on May 15, 2006, 05:39:24 AM
I didnt see a thread about it, so Im making one related to the hardware, forgive me if theres already another one, I couldnt find it.
First I wanted to point out the Elebits dev talked about a physics unit of some sort and that that helped them with the development of the title, he probably let that slip when he shouldnt, but its a very interesting thing indeed.
I also have curiosity regarding the optical media, is it confirmed that its DVD? any info regarding the load times? I remember that one of the advantages of GC's small storage media was faster load times, I dont know if the tecnology is ready to give us better load times with full size DVDs now.
Title: RE:Wii's hardware
Post by: ProtoNY on May 15, 2006, 05:48:03 AM
Quote Originally posted by: mantidorFirst I wanted to point out the Elebits dev talked about a physics unit of some sort and that that helped them with the development of the title, he probably let that slip when he shouldnt, but its a very interesting thing indeed.
That is a very interesting point. I didn't even notice that. But now that you mention it, maybe that partially explains why the explosions in Project Hammer look better than any that I have seen on a console (as far as being real-time). Very interesting indeed.
Quote I also have curiosity regarding the optical media, is it confirmed that its DVD? any info regarding the load times? I remember that one of the advantages of GC's small storage media was faster load times, I dont know if the tecnology is ready to give us better load times with full size DVDs now.
I only remember seeing that it was a 12cm media. On the hardware page on the Wii site, they do show what appears to be a full size DVD, although they just refer to it as "Optical Media"
I am not entirely convinced that the good Gamecube load times were just because of the media, though. Going into the production of the Gamecube, I thought that they had mentioned that they had provided some optimizations and canned routines in the API to assist in that department. But, I am not 100% on that.
--Proto
Title: RE: Wii's hardware
Post by: Spak-Spang on May 15, 2006, 06:00:57 AM
Mantidor: Since the games were demos that were being run I don't think we can truly know about load times yet. We don't even know 100% if games were being run on actual hardware or development kits yet. And the games could have been loaded into a harddrive or RAM or something so that they ran smoother and faster for E3 demos to go quicker.
I guess we are still in a wait and see. Though the physics comments were interesting that you brought up. Is that actual hardware though, or perhaps software tools to help develop games? Either way its good to know.
Title: RE: Wii's hardware
Post by: mantidor on May 15, 2006, 06:38:46 AM
"IGN: Is the hardware as easy to use on the Wii as it was with the GameCube? The two systems are very similar is structure we're told.
Konami: Yes, the structure is very similar to GameCube, but you already knew that. The development was not that difficult, as the Wii system has built in physics simulation. That helped the process."
Title: RE: Wii's hardware
Post by: Bloodworth on May 15, 2006, 07:08:11 AM
At the briefing on Tuesday, Iwata spent a good deal of time complaining about load times on other systems, and said that the Wii is designed to load extremely quickly.
Title: RE: Wii's hardware
Post by: Bill Aurion on May 15, 2006, 07:13:25 AM
That's great to hear, considering I was worried that the switch to more standard media would be a problem...
As for the physics simulation, I've seen people throw around the idea of the graphics card doing some physics stuff (ATi has said they themselves that they are working on that aspect) but it's not something I'm personally interested in...At the moment, at least...
Title: RE: Wii's hardware
Post by: Requiem of Darcness on May 15, 2006, 07:24:37 AM
Mantidor, from my understanding the Wii does not use DVDs. Like the GC it uses a custom disc medium. Given how easily DVDs are pirated and Nintendo's usually exception anti-piracy methods, I doubt they would put their games on such an unsecure medium. The Wii discs are 12cm discs with a 8GB capacity based on what I've been able to find out.
Title: RE:Wii's hardware
Post by: The Omen on May 15, 2006, 07:41:07 AM
Quote The Wii discs are 12cm discs with a 8GB capacity based on what I've been able to find out.
I believe that's dual layer, and the norm will be 4.7GB. Which sounds an awful bunch like a dvd.
Title: RE: Wii's hardware
Post by: jasonditz on May 15, 2006, 08:13:34 AM
Iwata's right (big surprise), I was fiddling with a 360 the other week at Best Buy and i was aghast at just how long it takes to load a single-level demo. I mean, it's one thing to say the Gamecube loads faster than the PS2, but the fact that the 360 is only incrementally faster than the PS2 (with admittedly, more to load) and the Cube still seems a lot faster... it's just shocking.
Of course, Nintendo's always been about the load time... that's why they were so hesitant to go to optical media in the first place. And then, when they did, they went with a smaller, and therefore faster loading, mini-disc. The graphics of the original Resident Evil wouldn't have been impossible on the PS2, and on the Xbox they would've required the hard drive.
I'm interested in seeing how they manage to keep loadtimes to a minimum with a 12cm disc. But I have no doubt they will, they wouldn't have done it if they couldn't do it right.
Title: RE:Wii's hardware
Post by: jasonditz on May 15, 2006, 08:16:14 AM
Quote Originally posted by: The Omen
Quote The Wii discs are 12cm discs with a 8GB capacity based on what I've been able to find out.
I believe that's dual layer, and the norm will be 4.7GB. Which sounds an awful bunch like a dvd.
Yeah, but as with the GC discs, which sounded an awful lot like mini-DVDs, they will doubtless be wholly incompatible with existing DVD readers. My guess is they'll spin like GC discs instead of DVDs, which was part of why GC discs were so hard to pirate.
Title: RE: Wii's hardware
Post by: Ian Sane on May 15, 2006, 08:32:04 AM
"At the briefing on Tuesday, Iwata spent a good deal of time complaining about load times on other systems, and said that the Wii is designed to load extremely quickly."
That's nothing really new though. They said the same thing about the Cube and for the most part they were right, at least regarding first party titles.
Title: RE:Wii's hardware
Post by: mantidor on May 15, 2006, 08:56:14 AM
for the most part? I dont recall any GC having bad loading times, even third parties, the longest ones were RE Zero and still they didnt get close to 5 seconds.
Other bit about the hardware is the battery life of the remote. Sony said their controller was going to last six hours, I was ready to start laughing about it because compared to the impressive battery life of the wavebird the ps3 controller is a joke, but what if the remote is the same? I mean it even has rumble and also motion sensing, do this consume battery life a lot? and is it going to be recharchable batteries or what?
Title: RE: Wii's hardware
Post by: KDR_11k on May 15, 2006, 09:07:52 AM
Eternal Darkness has awfully long load times. Phantasy Star Online was pretty bad, too (especially after playing the PC version first which didn't even have loading screens, you just used the teleporter and arrived a second later).
Title: RE: Wii's hardware
Post by: Ian Sane on May 15, 2006, 09:11:56 AM
"for the most part? I dont recall any GC having bad loading times, even third parties, the longest ones were RE Zero and still they didnt get close to 5 seconds."
Did you completely avoid any third party ports? I rarely found them in games made with the Cube in mind but PS2 and Xbox ports usually had them. But then I consider 5 seconds a long load time so maybe I just noticed them more.
Title: RE:Wii's hardware
Post by: BlackNMild2k1 on May 15, 2006, 09:20:58 AM
Quote Originally posted by: mantidor for the most part? I dont recall any GC having bad loading times, even third parties, the longest ones were RE Zero and still they didnt get close to 5 seconds.
Obviously you never played Turok: Evolution, load times crept upwards of 20-30 seconds sometimes. The game itself wan't bad, but the load times for re-starting a level after dying made the game unbearable and therefore unplayable.
Title: RE: Wii's hardware
Post by: couchmonkey on May 15, 2006, 10:28:01 AM
EA's games are the worst for load times. Simpsons' Hit and Run had 10-12 seconds and I think the SSX and James Bond games are in the 5-10 second range.
Edit: I played Burnout Revenge on the Xbox 360 the other night and yes, the load times are pretty bad, I'd say at least 5 seconds. I think it depends partially on the developer's determination to lower load times. I've heard that even the original Playstation had games that took less than 5 seconds to load. I think it's partially a matter of not cramming as many textures and stuff into every level. Nintendo's first-party GameCube games have pretty blurry textures most of the time, but the games load really fast. Coincidence?
The physics thing sounds interesting. Also, whatever happened to the big to-do everyone had about Wii having out-of-order instruction sets vs. in-order for the other two consoles? I guess with all the extra power they have, in-order isn't such a big deal, or what?
Title: RE: Wii's hardware
Post by: ruby_onix on May 15, 2006, 01:24:56 PM
I think they said during the "Wii24" online thing that the Wii will be one of those systems that's powered up all the time, just in sleep mode, like the PS2, and that will contribute to shorter startup times (like the PS2, LOL).
Title: RE: Wii's hardware
Post by: Ceric on May 15, 2006, 01:32:02 PM
All the games that are mention are for the most part ports it seems. Megaman X collection has bad initial load times. I personally thinks it's timered or something. I can't see that little of a game taking so long to load unless the emulator is doing emulation of another sort as well.
Title: RE: Wii's hardware
Post by: TMW on May 15, 2006, 01:50:18 PM
By "initial" do you mean before the game starts?
Thats cause its loading the entire game before you start.
Title: RE: Wii's hardware
Post by: IceCold on May 15, 2006, 03:19:39 PM
From what I played of Def Jam, it had awful, awful load times. Awful.
Title: RE: Wii's hardware
Post by: Ceric on May 15, 2006, 03:34:10 PM
Maximum Size of a SNES Cartridge: 32 Mbits Average Data rate of a DVD drive: Typical data rates for DVD movies range from 3–10 Mbit/s
I didn't realize DVD was so slow...
Title: RE: Wii's hardware
Post by: Dinzy on May 15, 2006, 04:26:08 PM
DVD movies run at 1x. a 12 or 16x drive is well 12 or 16 tmes faster. The gamecube had like 24megs of ram so at say 2MB/s you can fill it all up in 12sec. Or in other words low ram = low load times.
Title: RE: Wii's hardware
Post by: OverHeat on May 15, 2006, 05:00:31 PM
The idea of the storage medium not being DVD is interesting. Given that, with an attachment, the Wii is supposed to play DVD movies I would assume that it /will/ be DVD's. Is it really feasible/cost-effective to essentially have two drives in one? The fact that it will also run GCN disks also complicates things... as far as I knew, those /were/ mini-DVD's. Its just that mini DVDs werent commercially available at the time, making them safer. Meh. I suppose we will know for sure in a few more months.
Title: RE: Wii's hardware
Post by: stevey on May 15, 2006, 05:54:58 PM
"Other bit about the hardware is the battery life of the remote. Sony said their controller was going to last six hours, I was ready to start laughing about it because compared to the impressive battery life of the wavebird the ps3 controller is a joke, but what if the remote is the same? I mean it even has rumble and also motion sensing, do this consume battery life a lot? and is it going to be recharchable batteries or what?"
"The Wiire asked Barr if the Wii controller battery life will be similar to that of the GameCube's WaveBird. "Absolutely not," said Barr, further explaining the amount of information sent with the Wii controller is substantially greater than the WaveBird's data transfer. The Nintendo WaveBird lasts for approximately 100 hours when using standard alkaline batteries"
Start buying lots of AA bateries.
Title: RE:Wii's hardware
Post by: Crimm on May 15, 2006, 06:14:28 PM
How boneheaded is Nintendo not to make the unit contain an internal recharchable battery? It's not like it would be hard! I mean, cordless phones have done it for over 20 years!
Title: RE:Wii's hardware
Post by: jasonditz on May 15, 2006, 06:15:24 PM
Quote Originally posted by: Dinzy DVD movies run at 1x. a 12 or 16x drive is well 12 or 16 tmes faster. The gamecube had like 24megs of ram so at say 2MB/s you can fill it all up in 12sec. Or in other words low ram = low load times.
That's not neccesarily the case either. You don't need to fill up the RAM before you start play, and you can load stuff on the fly without stopping play to some extent. So you can have more RAM with the same speed drive, and so long as you sort of "play your cards right", you won't see long load times.
Title: RE: Wii's hardware
Post by: jasonditz on May 15, 2006, 06:25:33 PM
Hopefully this means the Wiimote won't cost $50 a pop... I mean, I'd just as soon buy some NiMH batteries or whatever.
Title: RE: Wii's hardware
Post by: AnyoneEB on May 15, 2006, 06:30:56 PM
Ceric: Not really important, but the SNES can theoretically support 64Mbit cartridges, although parts of the cartridge would be unreadable due to overlapping with memory mapped information from various system components. Tales of Phantasia and Star Ocean were 48Mbit. (Star Ocean also has some weird extra compressed graphics either on a separate chip or decompressed by a separate chip.) On the other hand, the vast majority of SNES games were 8, 16, 24, or 32 megabits.
No rechargables in the Wiimote is annoying, but you could always just buy your own rechargable AAs. Although, one of my friends says he does not like using rechargables in his GameBoy Color because the voltage does not drop with usage like alkilines. That is, the battery low indicator only goes on very soon before the battery is dead.
Title: RE: Wii's hardware
Post by: jasonditz on May 15, 2006, 06:49:37 PM
A nice consequence to this whole battery thing is that someone who is not a "Casual" gamer and tends to use the Wiimote quite a lot could get some of those 15-minute rechargable batteries from Radio Shack or wherever. Much faster than recharging the battery that we've got in the DS, for instance.
Title: RE: Wii's hardware
Post by: Jensen on May 15, 2006, 06:52:40 PM
No rechargeable batteries? maybe I'll wait for Wii 2.0.
Title: RE: Wii's hardware
Post by: slacker on May 15, 2006, 07:46:12 PM
I think Nintendo should have a rechargable option, but also allow regular alkaline batteries. They can then pimp their own rechargable option and make more money. In the end, I'm sure some third party rechargable option will be available. It seems like a minor issue to me. That comment about physics being built into the system intrigues me. Is this the ace up Nintendo's sleeve that will give the Wii a processing advantage over the competition? I am a bit suspicious that the Wii might be more powerful than we thought and Nintendo's emphasis on gameplay over graphical power might be lulling the competition into a false sense of security (It could be that they don't want to compete with Hollywood like CGIs and have to pay more to their artist than their programmers). I'm willing to bet that in the next few months, Nintendo will unwrap the technical specs and reveal that it is a processing powerhouse that can simulate physics well enough that the quality of the effects will wow the gamers. ATI and Nintendo have consistently say that it will be comparable to the competition, but not support HD. That comparable word has always bugged me. Perhaps at standard resolution, the image quality and effects will be the advantage that justify the comparable comments.
Title: RE: Wii's hardware
Post by: mantidor on May 15, 2006, 08:01:37 PM
yeah this not recharge batteries deal sucks big time, time to get rechargable AAs I suppose, Ive been actually needing those for a while.
Title: RE:Wii's hardware
Post by: GoldenPhoenix on May 15, 2006, 08:04:17 PM
Non rechargeable batteries isn't really that bad if it has a long battery life like the wavebird has.
Title: RE:Wii's hardware
Post by: Crimm on May 15, 2006, 08:07:59 PM
Quote Originally posted by: VGrevolution Non rechargeable batteries isn't really that bad if it has a long battery life like the wavebird has.
However, we know it wont. They've alredy told us that, but if you think about it... Blah.
Title: RE: Wii's hardware
Post by: NinGurl69 *huggles on May 15, 2006, 08:08:38 PM
IT'S ALL GOOD.
Title: RE: Wii's hardware
Post by: mantidor on May 15, 2006, 08:10:29 PM
does the 360 controller has rumble? and how long does it last?
Title: RE:Wii's hardware
Post by: Crimm on May 15, 2006, 08:15:29 PM
Microsoft claims 40 hours, but some websites claim about a "full day" of gaming will kill it. It could, in theory, last for 40 hours because the intensity of the rumble (so yes, it has force feedback) is customizable; if you turn it off it may well last 40 hours. It does internally recharge, and if it dies you can connect it to play.
Title: RE: Wii's hardware
Post by: jasonditz on May 15, 2006, 08:20:32 PM
360's good for about 40 hours on standard AA's if you have rumble on low (it's got multiple settings).
I'm guessing with NiMHs you could probably do much better though.
Title: RE: Wii's hardware
Post by: Mario on May 15, 2006, 08:52:23 PM
Ah crap, I completely forgot about the battery issue, I don't wanna end up spending $599 on batteries! Looks like i'll have to get one of those fancy rechargable ones... interest in Wii just dropped massively.
Title: RE: Wii's hardware
Post by: jasonditz on May 15, 2006, 09:13:37 PM
Nintendo's battery technology, though very nicely self-contained, isn't really markedly better than the stuff available at your local Radio Shack. In fact, if you're willing to spend a bit more, you can get longer life and some nice features that almost certainly wouldn't have been in a wii rechargable battery (Which would've been likely a trimmed down SP battery).
This gives us a bit more flexibility and I'm all for that.
Title: RE: Wii's hardware
Post by: BlackNMild2k1 on May 15, 2006, 09:18:42 PM
" if you're willing to spend a bit more, you can get longer life and some nice features that almost certainly wouldn't have been in a wii rechargable battery"
what kind of features does a battery have? & what extra features could I get for a little more $$$?
Title: RE:Wii's hardware
Post by: Crimm on May 15, 2006, 10:18:01 PM
Some recharchables are designed to recharge very quickly (as in minutes).
Title: RE: Wii's hardware
Post by: BigJim on May 15, 2006, 10:31:51 PM
I'd much rather use rechargable AA's so I'm not SOL if it dies mid-game. Happens all the time on DS.
As for the discs, the games themselves are almost guaranteed to be on proprietary media, not unlike GameCube discs. They're similar enough to "real" DVDs that the cost of compatibility is negligible. Especially when you sign a contract to buy XX million drives and sell an upgrade for $20 a pop.
How many people here plan to buy the DVD upgrade? I'm content with my progressive scan player...
Title: RE:Wii's hardware
Post by: 31 Flavas on May 15, 2006, 11:38:51 PM
Why use some proprietary battery that can only be charged by the Wii or some special charger? For that matter what happens when your internal battery runs dry? Teathered PS3 and/or 360 controllers (while charging) I would think would/could be acceptable... But, I wouldn't want to use a teathered Wii-mote for any sports game on Wii or RedSteel, Metroid, Zelda, Mario, WarioWare, or pretty much any Wii game because I the internal battery is dry. Sorry.
I'd rather just swap out a pair of AA recharable batteries. I can have a spair pair on hand ready to go for when the current batteries fade. No messing around with or having to play while using charging cables.
Title: RE: Wii's hardware
Post by: Caliban on May 16, 2006, 05:57:35 AM
I guess the option of using AA batteries is fine, it isn't my first option but whatever. What are these NiMH's I keep hearing about? Has anyone used those Energizer Lithium AA batteries?
Title: RE: Wii's hardware
Post by: Renny on May 16, 2006, 08:02:13 AM
Nickel Metal Hydride. It's the current 'standard' for small electronics [edit: as far as standard cell sizes are concerned]. You can buy them in AA or AAA (and more I suppose) cell sizes, so they'll be useable in the Wiimote. I'm sure we'll see an 'integrated' rechargeable battery pack for the Wiimote, a la the WaveBird version from Hip Gear. Still, we've all been spoiled by the battery life of the WaveBird. And non-gamers are accustomed to the long battery life of remotes. It's been my experience that all rechargeables have a shorter run time than Alkalines, so it could be a very inconvenient tradeoff to go with a rechangeable. Standard batteries are only practical when you have a decent battery life to begin with.
Edit: The GBA and DS have internal Lithium Ion batteries, not Nickel metal hydride. <i am lose>
Title: RE: Wii's hardware
Post by: mantidor on May 16, 2006, 08:35:50 AM
If it was like the Wavebird I wouldnt care about having to buy batteries, because they last forever, but the remote has rumble and apparently the motion sensing consumes a lot, sony got only six pathetic hours with no rumble (or maybe sony just sucks at doing battery life longer for it) Rechargables are really the only option, whether is included or you have to buy them separately, anyone would get broke by going with only normal AA.
Title: RE:Wii's hardware
Post by: WesDawg on May 16, 2006, 09:35:40 AM
Quote Originally posted by: ruby_onix I think they said during the "Wii24" on line thing that the Wii will be one of those systems that's powered up all the time, just in sleep mode, like the PS2, and that will contribute to shorter startup times (like the PS2, LOL).
What? I don't think the PS2 is always on. It just has a little lite on the front to show its "off". If I'm wrong, tell me, cause' I'm sick of having to load games up every time I start it.
I'm imagining the Wii's "Always On" feature will be more like the PSP or DS's. If you're in the middle of a game and have to run out for a while, you can just put the thing into sleep mode. Minimizes all the power needed, but can bring itself back to life nearly instantaneously when you get back. I'd love a feature like that.
Title: RE:Wii's hardware
Post by: 31 Flavas on May 16, 2006, 09:39:00 AM
Quote Originally posted by: mantidorsony got only six pathetic hours with no rumble (or maybe sony just sucks at doing battery life longer for it)
How large is the battery in the PS3 controller though? I'd assume the hardware of the actual PS3 controller takes up a large amount of space. So the battery would have to be rather small. Bad battery life not because it consumes so much power, but because the battery is small. Now if you stick a reguar set of Alkalines or 3000 mah NiMH AA's into a PS3 controller and I bet its battery life would jump to 20 maybe 30 hours.
It's the same way with bluetooth headsets, the rediculusly small ones that look really snazzy and sleek use tiny Li-ion regarables and get 8-hours talk time. But if you buy a AAA battery powered model, you get 20 hours of talk time.
Title: RE:Wii's hardware
Post by: BigJim on May 16, 2006, 10:23:37 AM
Quote Originally posted by: Renny Nickel Metal Hydride. It's the current 'standard' for small electronics. The GBA and DS both have an internal NiMH.
Small correction, the GBA SP and DS use Li-On batteries.
Title: RE:Wii's hardware
Post by: Renny on May 16, 2006, 10:28:22 AM
Quote Originally posted by: BigJim
Quote Originally posted by: Renny Nickel Metal Hydride. It's the current 'standard' for small electronics. The GBA and DS both have an internal NiMH.
Small correction, the GBA SP and DS use Li-On batteries.
Hey, I was just fixing that. Type slower, will ya?
Title: RE:Wii's hardware
Post by: jasonditz on May 16, 2006, 11:19:11 AM
Quote Originally posted by: BlackNMild2k1 " if you're willing to spend a bit more, you can get longer life and some nice features that almost certainly wouldn't have been in a wii rechargable battery"
what kind of features does a battery have? & what extra features could I get for a little more $$$?
There are really three things to look at: Capacity, charging time, and reusability.
Capacity is pretty easily rated just in mA. The higher the rated capacity of the battery the longer it should be able to last. If you spend a bit more, you can get quite high capacity rated batteries right now. I've seen anywhere from 1100 mA to 2900 mA. You pay more for the higher capacities, of course.
Charging Time: There's a gamut of charging devices that can go from 10-12 hour battery chargers to stuff like what Nintendo offers in their batteries, to the relatively new 15 minute charger. This charger requires special batteries that have some components in them to support such a fast charge without damaging it, but they are a very appealing choice for someone who doesn't like to sit around waiting for their battery to recharge. Costs a bit more, but it may be worth it to some
Reusability: Some types of rechargables suffer from a memory effect and will eventually not hold very much of a charge. My old NiCd's that I used to use with my Cassiopeia PDA in college were originally good for 3-4 hours of use. After a couple years they were lucky if they got 15 minutes. Some newer types of batteries are so much better at avoiding this problem that you can probably count of a well-taken-care of set of batteries lasting you the lifetime of the console.
Which brings me to another benefit: easy replacability. Those aforementioned NiCds were absolute garbage compared to what we have today. A high end NiMH battery should be able to run that same PDA for a couple days of non-stop use between charges. But that wasn't THAT long ago that I bought them... 7 years maybe. So who's to say what sort of rechargable battery tech will be available when the Wii is getting near its end of life? If this was a proprietary battery we'd likely be dependent on Nintendo adopting it (which they probably wouldn't until next generation) or third party solutions which might not be that reliable. In this case we can simply pop out our old, outdated NiMHs (or Li-Ion, or NiCd as the case may be), toss them in the garbage (err... officially sanctioned recycling facilities), and use the new ones as soon as they hit the market.
Ultimately, though I'm surprised Nintendo's going this route, it does give the end user a lot more choice. I can buy a slow charger and some spare standard AA's to use while I'm waiting for it to charge, or I can get a 15-minute charger and just pause the game and go check my email while it recharges, or any number of other things.
Title: RE:Wii's hardware
Post by: Kairon on May 16, 2006, 11:27:51 AM
What this DOES do is open up an opportunity for third-party accessories manufacturers to provide a streamlined no-nonsense solution and rake in the cash. I know I'd rather pay a third-party to streamline the entire battery process for me rather than deal with it all myself.
~Carmine M. Red Kairon@aol.com
Title: RE:Wii's hardware
Post by: Dirk Temporo on May 16, 2006, 12:50:57 PM
Quote Originally posted by: stevey "Other bit about the hardware is the battery life of the remote. Sony said their controller was going to last six hours, I was ready to start laughing about it because compared to the impressive battery life of the wavebird the ps3 controller is a joke, but what if the remote is the same? I mean it even has rumble and also motion sensing, do this consume battery life a lot? and is it going to be recharchable batteries or what?"
What the f*ck is that sh!t? I mean sure, I have a metric f*ckton of rechargeable AAs laying around, but still. Changing them is annoying as hell. I'd rather just be able to plug my controller into something every couple of days while I sleep.
Title: RE: Wii's hardware
Post by: trip1eX on May 16, 2006, 01:35:46 PM
Oh I think you might survive.
Title: RE: Wii's hardware
Post by: Athrun Zala on May 16, 2006, 01:47:24 PM
LOL, 6 hours??
Sony has outdone itself
Title: RE: Wii's hardware
Post by: Ceric on May 16, 2006, 01:59:12 PM
Ok I have a couple points. I'm sort of surprised that Nintendo didn't use a unigue battery size because of space concerns.
Then I thought about it a sec. Besides trying to use the accessory port as a charging port there isn't a good way to hook a Wiimote to a charger. In all actually you want to keep switching things in and out of that port to a minimum. This brings me to my next point.
Because of the size of the Wiimote I'm surprised we weren't looking at AAA's. I mean how small did they get those components to be?
Another thing to note. if memory serves, he said that the current batch uses AA's. They still might plan to change it because it's simpler to just use regular batteries in the none fully final ones.
Physic unit would be cool and keep with Nintendo using specialized hardware that makes some sense.
Title: RE:Wii's hardware
Post by: jasonditz on May 16, 2006, 02:34:19 PM
Quote Originally posted by: Athrun Zala LOL, 6 hours??
Sony has outdone itself
It's only reasonable. The PS3 costs twice what the PSP does, you should get about twice the battery life.
That brings me to the secret of the PS3 controller: it's got a built in UMD drive
Title: RE: Wii's hardware
Post by: Renny on May 16, 2006, 03:20:22 PM
As far as I know there isn't any technology on the horizon that would be compatible with alkaline/nickel powered electronics. They all have much higher voltage ratings per cell. So we're stuck with Alkaline, NiCd or NiMH. Which should be enough for the Wiimote, right? I've never run a wireless device off NiMHs, but I still have a pair of AAA NiMHs from my Panasonic SL-SX460. At six years old, they're in better shape than the CD player.
Title: RE:Wii's hardware
Post by: 31 Flavas on May 16, 2006, 03:55:12 PM
Quote Originally posted by: Ceric
Because of the size of the Wiimote I'm surprised we weren't looking at AAA's. I mean how small did they get those components to be?
AA "batteries" could also just be a general describing term. I would think the Wii-mote could just as easily be powered by a single AA battery.
Title: RE: Wii's hardware
Post by: Requiem on May 16, 2006, 04:33:11 PM
But for how long?
Honestly, the 360's controller has an infinitely better solution.
With a 360, you never have to stop gaming simply because you don't have another pair of batteries handy. If your 360 controller dies, then you simply attach it to your 360. Brilliant!
At least I think that's how it works......
Title: RE:Wii's hardware
Post by: Kairon on May 16, 2006, 04:57:37 PM
Can't you do the exact same thing with the Wiimote? They were wired on-stage at the press conference!
~Carmine M. Red Kairon@aol.com
Title: RE: Wii's hardware
Post by: Requiem on May 16, 2006, 05:10:57 PM
Well, I'm sure Nintendo could if they wanted to. The fact is, they don't want to, hence the reason for my little rant.
Title: RE:Wii's hardware
Post by: jasonditz on May 16, 2006, 05:44:53 PM
Quote Originally posted by: Renny As far as I know there isn't any technology on the horizon that would be compatible with alkaline/nickel powered electronics. They all have much higher voltage ratings per cell. So we're stuck with Alkaline, NiCd or NiMH. Which should be enough for the Wiimote, right? I've never run a wireless device off NiMHs, but I still have a pair of AAA NiMHs from my Panasonic SL-SX460. At six years old, they're in better shape than the CD player.
There's always research going on... whether any totally new chemistries come out or not, the existing ones will see improvements.
And yeah, even an existing NiMH solution should be plenty.
Title: RE: Wii's hardware
Post by: Caliban on May 16, 2006, 07:11:07 PM
From reading all the posts after my questions on rechargeable AA batteries, I am safe to say that now I really don't mind having rechargeable AA batteries. In the mean time I had read some stuff at Energizer's site, from the info I read I decided that when Wii is launched I will most likely get a slow charger and the necessary number of rechargeable batteries needed.
Title: RE:Wii's hardware
Post by: 31 Flavas on May 16, 2006, 07:17:56 PM
Quote Originally posted by: Requiem
But for how long?
AA NiMH recharables were up to 3000 mAh last time I checked. That's a lot of flipping juice.
Quote Honestly, the 360's controller has an infinitely better solution.
With a 360, you never have to stop gaming simply because you don't have another pair of batteries handy. If your 360 controller dies, then you simply attach it to your 360. Brilliant!
So in RedSteel, in the sword swinging portions, you wouldn't mind being tethered because your internal battery is dry? How about in Wii Sports, would you mind being tethered in a baseball or tennis game where you are swinging the remote around? Not me. No sir.
It just doesn't make any sense to put an internal recharable in the Wii-mote. If the battery runs dry, i'd just want to swap out for a fresh (or recharged) one and continue samurai slashing, bat swinging, and tennis playing wirelessly. The 360 and PS3 controllers are different, their controllers are well... regular. All you do is hold them in front of you and push buttons. I would not consider the charging cable much hassel at all unless I was sitting far from the TV. I mean, hell, we've played with corded controllers for the last 25 years.
Title: RE: Wii's hardware
Post by: Requiem on May 16, 2006, 07:28:51 PM
I see your argument, but I have to say, yes I would rather be tethered to the console if the battery runs dry. At E3, all the controllers were wired, so I don't see this as such a big problem.
Ease of use > no wires
Title: RE: Wii's hardware
Post by: BiLdItUp1 on May 16, 2006, 09:02:24 PM
The best solution is a compromise of both worlds: the Wiimote would take rechargeable NiMH AAs and would charge by putting it in a dock that connected to the Wii via USB port. If you forget to charge or it dies on you, you could always pop in some alkalines.
The problem is people would probably forget to take out those temp. alkalines when they're done and then put them in the dock, causing obvious probs...
Title: RE: Wii's hardware
Post by: wandering on May 16, 2006, 09:09:47 PM
Quote The best solutions is a compromise of both worlds: the Wiimote would take rechargeable NiMH AAs and would charge by putting it in a dock that connected to the Wii via USB port. If you forget to charge or it dies on you, you could always pop in some alkalines.
I had a similiar thought, except there would be a seperate DS-like recharable.
Regardles, IMO AAs > built-in recharable in this case, for all the reasons mentioned.
Quote Originally posted by: slacker That comment about physics being built into the system intrigues me. Is this the ace up Nintendo's sleeve that will give the Wii a processing advantage over the competition? I am a bit suspicious that the Wii might be more powerful than we thought and Nintendo's emphasis on gameplay over graphical power might be lulling the competition into a false sense of security (It could be that they don't want to compete with Hollywood like CGIs and have to pay more to their artist than their programmers). I'm willing to bet that in the next few months, Nintendo will unwrap the technical specs and reveal that it is a processing powerhouse that can simulate physics well enough that the quality of the effects will wow the gamers.
NEVER HAPPENING.
Title: RE:Wii's hardware
Post by: Renny on May 17, 2006, 05:59:30 AM
Quote Originally posted by: BiLdItUp1 The best solution is a compromise of both worlds: the Wiimote would take rechargeable NiMH AAs and would charge by putting it in a dock that connected to the Wii via USB port. If you forget to charge or it dies on you, you could always pop in some alkalines.
The problem is people would probably forget to take out those temp. alkalines when they're done and then put them in the dock, causing obvious probs...
Standard cell rechargeables should have an exposed portion of the outer casing near the end. A contact in the battery compartment will touch this, and only then will it charge. Alkalines can't be charged this way, unless you peel off some of the shroud yourself. At least that's how all my electronics that will charge batteries are configured.
Title: RE: Wii's hardware
Post by: UncleBob on May 17, 2006, 06:26:13 AM
I've said it before, and I'll say it again - Give me a unit that takes AA batteries over some kind of 'you-can-only-buy-this-from-Nintendo-and-you-better-hope-they-still-sell-it-in-fifteen-years battery' 25 years later, I still play my Intellivision. I have great fears that I will not be able to do the same for my SP/DS/micro.
Thank the lord Nintendo has decided to go with AA batteries for the Wii Controller. Anyone who thinks otherwise... well, you're crazy.
Title: RE:Wii's hardware
Post by: EasyCure on May 17, 2006, 09:11:19 AM
i dont want to get into the battery argument but this is still on topic with hardware:
with all the excitement from e3, all the games, all the speculation, i forgot just how small the consol is supposed to be. "roughly 3 dvd cases stacked on top of eachother" really is the best comparison...
Title: RE: Wii's hardware
Post by: Avinash_Tyagi on May 17, 2006, 09:32:25 AM
Well is the final remotes going to lack rechargable battereis or was it just the ones used at E3, because the E3 machines were dev kits, so its possible that the remotes used were also still in the prototype stage.
Title: RE: Wii's hardware
Post by: BlkPaladin on May 17, 2006, 09:36:42 AM
I'm pretty sure that Nintendo will not be the only company that doesn't offer recharable controllers.
Title: RE:Wii's hardware
Post by: wandering on May 17, 2006, 08:03:42 PM
Quote Originally posted by: UncleBob I've said it before, and I'll say it again - Give me a unit that takes AA batteries over some kind of 'you-can-only-buy-this-from-Nintendo-and-you-better-hope-they-still-sell-it-in-fifteen-years battery' 25 years later, I still play my Intellivision. I have great fears that I will not be able to do the same for my SP/DS/micro.
Thank the lord Nintendo has decided to go with AA batteries for the Wii Controller. Anyone who thinks otherwise... well, you're crazy.
And if you think the Wii's optical drive will still work in 25 years, you're crazy...
Title: RE: Wii's hardware
Post by: Requiem on May 17, 2006, 08:06:14 PM
I don't think there'll be a need for Wii 25 years down the line.
I'd imagine Nintendo coming out with something that much more incredible.
Title: RE: Wii's hardware
Post by: ShyGuy on May 17, 2006, 11:10:03 PM
Hey speaking of Wii hardware, can anyone substaniate these rumors going around that the Wii cpu is 1.1ghz?
Title: RE:Wii's hardware
Post by: WesDawg on May 18, 2006, 12:37:51 PM
Did anyone else notice this in the PGC interview:
Quote PGC: We saw at the press conference that when everyone was playing tennis, they had Mr. Iwata's face and everyone else's face put on the characters. Are there any thoughts of putting in a system were players can draw their own faces?
TT: Yeah, that's going to be a part of [Wii Sports] and it's going to have hardware functionality, that you will be able to use some set images and match them up together to create faces. You can also do some editing of your own to create stuff that's closer to yourself and your friends. These will remain in the hardware system so that you can use them throughout the Wii Sports titles and maybe with other software titles, too. We'll just see how that works….so we'll have a character-creating piece of software, I guess.
Does this imply that the character creation software is build in, like PictoChat?
Title: RE:Wii's hardware
Post by: SgtShiversBen on May 18, 2006, 12:46:33 PM
...the Wii controllers weren't wired at E3...
Who told you such nonsense about them being wired?! BUBBLES ON YOU!
Title: RE:Wii's hardware
Post by: mantidor on May 18, 2006, 03:48:09 PM
other bit about the hardware is the new loading system, as can be seen here. My first concern about this back when they only showed the console was leaving fingerprints easily, it looks like that wont be a problem, but I do have my doubts about the slot entrance, its possible that it can scratch the discs when they are inserted? I always thought that something like a thin line of velvet surface of some kind right in the entrance could prevent any type of scratch at all. Nintendo really didnt commented a lot on this, how was the entrance slot? is it scracth-friendly? Im very obsessed about that, I take care of my GC discs like if they were my little children.
Title: RE: Wii's hardware
Post by: Athrun Zala on May 18, 2006, 06:37:38 PM
you know, I'm kinda concerned about that too, since I'm also overprotective of my games (afterall, they're really expensive here, and not many people often go to the US....)
actually, I'm more concerned of how it will handle GC games (since most slot-loading drives accept 12cm CD/DVD only) :S
Title: RE: Wii's hardware
Post by: BigJim on May 18, 2006, 08:30:37 PM
I had a DVD stuck inside a slot-loading laptop drive before.
Let's just say there was no nice was to remove it...
I hope their drive won't ever require any "reverse engineering" of our own to get our discs back.
Title: RE: Wii's hardware
Post by: wandering on May 18, 2006, 10:23:06 PM
I'm sure the slot-loading drive will work well and won't scratch your discs. This is Nintendo, afterall.
Title: RE: Wii's hardware
Post by: IceCold on May 18, 2006, 10:30:40 PM
The same Nintendo that made Yoshi's Story
Title: RE:Wii's hardware
Post by: EasyCure on May 19, 2006, 06:50:08 AM
i already posted a link to that and i guess no one checked it
i was more took in by how small the system is in comparison to the disc, but you'rs was a valid question mantidor. honestly im sure nintendo will provide a quality product on all fronts, they always do, so im sure your Wii and GC disc won't get damaged being entered and ejected from the system.
speaking of nintendo's hardware being kick ass; i recently dropped my GC from over five feet, landed face first on top of both my memorty cards and i thought that ATLEAST my memory cards would be trashed, but they and the system are working fine. though now my gc has a battle scar across the front, and if i take out one of the cards that flap wont close unless i tap the front end of it lol.
my point is, you shouldn't worry about it
Title: RE: Wii's hardware
Post by: vudu on May 19, 2006, 09:30:27 AM
Who here has a slot-loading CD player in their car? Who here is old enough to drive? How many CDs has it scratched? Mine's scratched zero.
Title: RE:Wii's hardware
Post by: Crimm on May 19, 2006, 10:33:00 AM
When I bought my car, in '02 I think, it had the original manufacturer's CD player in there (car was made in '99). It scratched 3. I replaced it soon after and that one has never scratched any, including the easily damaged CD-RWs.
Title: RE: Wii's hardware
Post by: Spak-Spang on May 19, 2006, 10:52:37 AM
GoNintendo has a report that states the CPU for the Wii is not the reported 7oomhz, but actually 1.1GHz...though it is only a rumor at this point.
I think it is good to note that probably means RAM is being upgraded, or those initial reports about SPECS were completely false.
I predict a nice 128MEGS RAM will be in the Wii, and that is a pretty good solid amount. I also expect Nintendo Wii launch games to be much better looking than they were at E3.
Title: RE: Wii's hardware
Post by: thejeek on May 19, 2006, 11:09:06 AM
Quote GoNintendo has a report that states the CPU for the Wii is not the reported 7oomhz, but actually 1.1GHz...though it is only a rumor at this point.
Is this simply repeating the same rumour that surfaced a couple of days ago, or is there a second source for this?
Title: RE:Wii's hardware
Post by: Spak-Spang on May 19, 2006, 12:27:49 PM
I dunno. GoNintendo reported it from the IGNTOONS guy.
He was commenting about E3 on his blog, and said bluntly that the 1.1 Ghz Wii CPU surprised him because everyone was expecting much less.
Is that the same rumor? Is it different? Where did he hear that? I dunno.
But 1.1 Ghz isn't overly powerful, but it isn't as under powered as the idea of a 750mhz. And that could bod well like I mentioned for the potential of a RAM upgrade.
Title: RE:Wii's hardware
Post by: wandering on May 19, 2006, 12:47:21 PM
Quote Originally posted by: IceCold The same Nintendo that made Yoshi's Story
Touché.
Title: RE: Wii's hardware
Post by: BigJim on May 19, 2006, 01:39:17 PM
My GameCube's drive died back in February and I didn't drop it. I rarely moved it. Engineering oopsies exist even from Nintendo. But to their credit that was the first time anything Nintendo-branded died on me.
Edit: Actually, I just remembered I had to re-buy the NES since it had the classic "blow in the slot" issue.
Title: RE:Wii's hardware
Post by: mantidor on May 19, 2006, 02:27:17 PM
Oh I have no doubts of Nintendo's quality in hardware, my DS has fallen more than once, sometimes even opened, and it has survived with few scratches and perfect functionality, is just that Im very obsessed about it, like Athrun Zala said, games arent cheap by any means in the region, neither consoles, and the usual response "get another one" is not an option. It seems Im going to have to be even more careful about the discs.
Title: RE:Wii's hardware
Post by: ShyGuy on May 19, 2006, 04:35:15 PM
Spak Spang, yeah I've looked into the 1.1ghz rumor and it does seem to trace back to what IGNToons guy said. But of course, he got the rumor from somewhere else.
Quote As far as the Wii itself is concerned, there hasn’t been much to report. We did hear more about its tech specs though. While the 1.1Ghz PowerPC* CPU doesn’t compare to the PS3’s Cell processor in terms of power, it is much faster than I was initially expecting. I was thinking somewhere in the 750 MHz range. I agree with Nintendo in that it is true that tech specs don’t really matter to the people who play the games. But I still want to know what they are. There’s nothing wrong with that, is there Nintendo? One thing we didn’t hear more about was the device that can enable the Wii to play DVD movies. Hopefully we will find out more about that soon.
*Editors note: The 1.1Ghz PowerPC was not confirmed by Nintendo. The CPU speed is based on a rumor that I came across. So while I can not say what the confirmed CPU speed will be, I can say that I am hopeful it will be 1.1 GHz. I apologize for any confusion this may have caused.
Personally, I wanna hear more about this physics system that Konami let slip out in the Elebits interview at IGN.
Title: RE:Wii's hardware
Post by: Crimm on May 19, 2006, 05:34:05 PM
Quote Originally posted by: mantidor Oh I have no doubts of Nintendo's quality in hardware, my DS has fallen more than once, sometimes even opened, and it has survived with few scratches and perfect functionality...
Title: RE: Wii's hardware
Post by: Spak-Spang on May 19, 2006, 09:11:38 PM
Shyguy: Thanks for the update. Yeah, that edit wasn't there when I first looked over the story. Hopefully that rumor is actually true. Though, that would mean the initial speculated specs were flawed. And Nintendo couldn't have last minuted changed its mind...this thing had to have been planned this powerful from the beginning.
Title: RE:Wii's hardware
Post by: EasyCure on May 20, 2006, 06:56:50 PM
Quote Originally posted by: vudu Who here has a slot-loading CD player in their car? Who here is old enough to drive? How many CDs has it scratched? Mine's scratched zero.
exactly. i never once scatched a cd in either my moms car or my own. then one day you tell someone to put a cd in for you cuz you're lazy and they put it in wrong and scratch the hell out of it .
so mantidor, the impression you're giving me is that since replacing something is not an option for you, you would take care of your things more so than some of us, right? well if thats the case and you're being slightly obsessive compulsive about it, you'll take good care of your Wii disc and load them in properly, because there is no question in my mind that the Wii would scratch your disc upon insertion. any damage would be from you
Title: RE: Wii's hardware
Post by: mantidor on May 20, 2006, 07:12:12 PM
yeah but is easier to scratch a disc with the Wii than to do it with the GC.
Title: RE: Wii's hardware
Post by: jasonditz on May 20, 2006, 09:30:46 PM
My current system is a 1.0 Ghz PPC, and it's plenty peppy... I see no reason why a 1.1 Ghz chip with higher speed RAM shouldn't be plenty for a 480p display
Title: RE:Wii's hardware
Post by: GoldenPhoenix on May 20, 2006, 11:01:00 PM
I'm curious, and it would be great if someone could help me here. What is a Power PC exactly? I tried to read Wikipedia's article but it didn't help. I've heard that its architecture is different and that it is in fact faster than a comparable processor when looking at the GHZ.
Title: RE: Wii's hardware
Post by: KDR_11k on May 20, 2006, 11:48:51 PM
PowerPC is a processor architecture, just like IA32 (Intel 32 bit) and ARM.
Title: RE:Wii's hardware
Post by: EasyCure on May 21, 2006, 04:34:39 PM
Quote Originally posted by: mantidor yeah but is easier to scratch a disc with the Wii than to do it with the GC.
how? because it self loads? lol just BE CAREFULL with it man, thats all
Title: RE: Wii's hardware
Post by: BlkPaladin on May 21, 2006, 04:51:58 PM
PowerPC is IBM's brandnamed chips that use the RISC archeteture. RISC is the archutecture, PowerPC is a brandname. Basically what sets RISC apart from CISC (Which Intel uses a form of in there chips, though the Pentiums use a hybrid IS currently, and there new chips use an entirely new IS/arcutecture though off hand I forgot its name.