Gaming Forums => Nintendo Gaming => Topic started by: nemo_83 on May 09, 2006, 04:35:44 PM
Title: Those original IPs
Post by: nemo_83 on May 09, 2006, 04:35:44 PM
I'm not even going to talk about that disaster game, the whole clip looked stupid and uninteresting. So I'm going to focus on the hammer game.
Why make a whole game out of a power up that should be in the new Mario (Bros, it better be Bros **********). If your sells pitch is you just hit **** with a hammer it is a dud. If Sony had pitched these games yesterday Nintendo fans would have been like, "that's stupid." It's like defending Geist.
Title: RE: Those original IPs
Post by: willie1234 on May 09, 2006, 04:37:53 PM
don't buy it then?
Title: RE:Those original IPs
Post by: Sir_Stabbalot on May 09, 2006, 04:39:56 PM
It might be a decent brawler. You can't judge a book by its cover.
Title: RE:Those original IPs
Post by: nemo_83 on May 09, 2006, 04:40:35 PM
I won't be buying them but I am going to get pissed at Nintendo for spending money on games that are throwaway like their name is Sega.
The hammer game, I mean, am I the only person who heard the pitch which was essentially, hammer crap, the end. I'm saying a real game, a game with a story, something interesting could have been made. What they showed could be summed up as a facet of the new Songe Bob game on Wii where you are given a hammer (unless they cut that part out of the final product).
Title: RE: Those original IPs
Post by: willie1234 on May 09, 2006, 04:44:54 PM
there will always be games that don't turn out...I'd rather see them take a chance on some new ideas then not. let's see how these turn out before getting pissed eh?
I was hoping for pikmin 3 and mario 128. I know, mario 128 is probably galaxy, but still I was hoping for something with 128 marios running around
Also, does anyone know if it will play dvd's out of the box? Seems like that was skipped over too.
Title: RE: Those original IPs
Post by: thepoga on May 09, 2006, 04:51:03 PM
It's a beat-em-up style game. Tons of classic beat-em-ups exist. Anybody craving for a new Ninja Turtles?
Title: RE: Those original IPs
Post by: Dirk Temporo on May 09, 2006, 04:55:43 PM
Damn it nemo. Just shut up. We had enough of your bitching in the other threads. We don't need a whole thread dedicated to your inane complaints.
Title: RE: Those original IPs
Post by: Avinash_Tyagi on May 09, 2006, 04:58:22 PM
Nemo, they could turn out great you know, are you at E3? If you are then play them and they let us know, otherwise wait until Nov.
Title: RE:Those original IPs
Post by: Jensen on May 09, 2006, 04:59:38 PM
Quote Originally posted by: nemo_83 I'm not even going to talk about that disaster game, the whole clip looked stupid and uninteresting. So I'm going to focus on the hammer game.
Why make a whole game out of a power up that should be in the new Mario (Bros, it better be Bros **********). If your sells pitch is you just hit **** with a hammer it is a dud. If Sony had pitched these games yesterday Nintendo fans would have been like, "that's stupid." It's like defending Geist.
The funny thing is, Sony did show the hammer game quite extensively. There was a big guy just swinging around a big pole. I thought it was stupid, but that it would at least be better as a Wii game, because it looked like he was just swinging around a Wiimote. Lo and behold, it's a Nintendo game, too! I still think it is lame excuse for a new nintendo IP. I didn't see anything as unique to Wii as Pikmin was to Gamecube.
Title: RE: Those original IPs
Post by: odifiend on May 09, 2006, 05:02:09 PM
Whatever dude, new IPs mean more characters in Smash Bros. Bring 'em on!
Title: RE:Those original IPs
Post by: Arbok on May 09, 2006, 05:05:19 PM
Quote Originally posted by: odifiend Whatever dude, new IPs mean more characters in Smash Bros. Bring 'em on!
That's what I was thinking, wouldn't mind seeing that Hammer guy show up, for example... but is it being developed first party? Or is it like the Disaster title?
Title: RE:Those original IPs
Post by: The Omen on May 09, 2006, 05:08:07 PM
Quote I'm not even going to talk about that disaster game, the whole clip looked stupid and uninteresting. So I'm going to focus on the hammer game.
Why make a whole game out of a power up that should be in the new Mario (Bros, it better be Bros **********). If your sells pitch is you just hit **** with a hammer it is a dud. If Sony had pitched these games yesterday Nintendo fans would have been like, "that's stupid." It's like defending Geist.
Nemo, you sound like a baby. You have to remember these games are early on, and neither you or I have played them. Ever play Double Dragon? That game is a beat 'em up for what? 10 stages? It's one of my favorite games ever. Final Fight was great fun, as was Streets of Rage. Hell, I even spent hours playing Rampage. Point being, if we don't know how deep the game is, why bitch? Even if it's shallow, it can be fun, as the previous games I mentioned are. I am intrigued by the Hammer game, which in truth reminded me of God Of War, and the disaster game could be quite good.
Quote Lo and behold, it's a Nintendo game, too! I still think it is lame excuse for a new nintendo IP. I didn't see anything as unique to Wii as Pikmin was to Gamecube.
Pikmin, which everyone bitched about? It's not fair to say in retrospect "Pikmin is great", because when it was announced nobody thought that. Interesting? Perhaps.
Title: RE: Those original IPs
Post by: zakkiel on May 09, 2006, 05:08:29 PM
Nemo is disappointed that Nintendo isn't introducing virtual reality or augmented reality or whatever crap he imagined would be in there. Anyone who says
Quote I'm not even going to talk about that disaster game, the whole clip looked stupid and uninteresting.
without seeing any gameplay at all is clearly not rational at the moment. I'd give him space, let him grieve.
Title: RE:Those original IPs
Post by: The Omen on May 09, 2006, 05:20:13 PM
Quote Quote I'm not even going to talk about that disaster game, the whole clip looked stupid and uninteresting.
without seeing any gameplay at all is clearly not rational at the moment. I'd give him space, let him grieve.
Especially considering the clip that was shown looked like the movie "The Day After Tomorrow". Kickass!
Title: RE:Those original IPs
Post by: nemo_83 on May 09, 2006, 05:27:36 PM
I'm perfectly pleased with the interface of the system, they require no head gear at this point, but there is noting stopping Nintendo from still creating a HMD in the future as a peripheral for the remote...but it is unlikely. I say, wait five years, it will happen, at a friendly price for both consumers and Nintendo.
"The funny thing is, Sony did show the hammer game quite extensively. There was a big guy just swinging around a big pole. I thought it was stupid, but that it would at least be better as a Wii game, because it looked like he was just swinging around a Wiimote. Lo and behold, it's a Nintendo game, too! I still think it is lame excuse for a new nintendo IP. I didn't see anything as unique to Wii as Pikmin was to Gamecube."
That's my point, I do remember the game with the guy just swinging a big pole now. Project Hammer is not an IP to stand next to Metroid, Zelda, and Mario as the new face of Nintendo.
I'm not the only one complaining. EGM has already made sure Nintendo knows they want the A and B button functions switched in MP3. I think my arguments are well founded; I'm not the one who was building his year on Super Smash Bros and then broke down when it wasn't shown. I mean, they did show Final Fantasy; hell SSB might be playable tomorrow. I can't wait to hear impressions from all the games, E3 has a way of digging some truthiness out of journalist, maybe they get jaded, but their standards definately raise (or Sony would have gotten praised).
Title: RE: Those original IPs
Post by: jasonditz on May 09, 2006, 05:31:21 PM
What's wrong with defending Geist? Geist was the right idea and the wrong design team. I loved possessing dog food and scaring dogs.
The hammer game might well be the next classic beat-em-up. I can't say it's at the top of my list of wanted launch titles (I think I'm probably going to go with Zelda, Mario, and Dragon Quest), but I'm definitely keeping an eye on anything made by Nintendo.
Title: RE: Those original IPs
Post by: IceCold on May 09, 2006, 05:43:51 PM
Quote Also, does anyone know if it will play dvd's out of the box? Seems like that was skipped over too.
They answered this a while back; you need to buy an attachment to be able to play DVDs..
Title: RE: Those original IPs
Post by: JoeTrumpet on May 09, 2006, 05:49:07 PM
I thought it was a great strategy, honestly. Nintendo has games of different genres to tackle different audiences. Epic, deep story? We've got Zelda at launch for that (granted, it was originally a GCN game, but aiming the arrows with the Wiimote is almost enough to totally sell me on it being buffed for Wii). Need a party brawler? Smash Bros. First-person shooter? Red Steel. Good old-fashioned beat-em'-up action game? There's H.A.M.M.E.R. (which, might I add, seems like a perfect game to attract gamers that are a bit more casual, but still gamers). Disaster rounds it out with a more adult game with an interesting--obviously this isn't a universal view--synopsis. Not completely original, but interesting, nonetheless, and they could take it in a very creative direction.
Nongamers get their thrill with Wario Ware and Wii Sports. ExciteTruck seems very easy for them to pick up too. These games are great for anyone: I think I could definitely enjoy them. This just adds to the diversity.
I do see where you're going, though: I was hoping for one totally creative, perfect-for-the-hardcore-gamer IP that would show off the Wiimote in a mindblowingly new way. It didn't quite happen, but I can't say I'm disappointed with the expected launch; in fact, I almost think I'm gonna have more than I can chew: Zelda, Smash Bros, Red Steel, and more? At launch?
With online capabilities? Extensive third-party support?
And virtual console? I can't really remember when MP3 is scheduled for release (wasn't a huge fan of MP1 and MP2, really), but I believe it's close to launch, if not on launch.
Thank you, Nintendo, for what could possibly be the best launch in console history.
Title: RE: Those original IPs
Post by: Hostile Creation on May 09, 2006, 06:08:56 PM
Just shut the hell up, Nemo. No one's listening, so you can just sit and brood about it.
I wasn't impressed by Geist, nor by what I've seen of Hammer yet, but I don't feel that it's necessary to compain. This game will appeal to a lot of people that Nintendo games don't normally reach. It's all about expanding the market, not every game has to be tailored exactly to your needs.
Title: RE:Those original IPs
Post by: nemo_83 on May 09, 2006, 06:50:20 PM
There are better ways to expand the market, Red Steel is a good example, Hammer is a bad one. If Nintendo is going to do an original game, they should start by looking at what was big in recent years like GTA and Halo. It is Nintendo's software department who's role it is to make sure the next big game doesn't slip through their fingers again; that department has been doing a piss poor job for a while now.
Title: RE:Those original IPs
Post by: The Omen on May 09, 2006, 07:02:53 PM
Quote There are better ways to expand the market, Red Steel is a good example, Hammer is a bad one. If Nintendo is going to do an original game, they should start by looking at what was big in recent years like GTA and Halo. It is Nintendo's software department who's role it is to make sure the next big game doesn't slip through their fingers again; that department has been doing a piss poor job for a while now.
You. Don't. Even. Know. What. Hammer. Is. Yet.
Title: RE: Those original IPs
Post by: Avinash_Tyagi on May 09, 2006, 07:05:27 PM
You know I hope Hammer turns out to be good just so Nemo will stop complaining
Title: RE: Those original IPs
Post by: zakkiel on May 09, 2006, 07:08:00 PM
Quote If Nintendo is going to do an original game, they should start by looking at what was big in recent years like GTA and Halo
We must emulate, not innovate, comrades! The future is imitation of the past!
Title: RE:Those original IPs
Post by: nemo_83 on May 09, 2006, 07:12:06 PM
It's not imitation, it is observing what made those games fun, just like what made people flock to PSX to play MGS and RE when they were exclusive. You can study all those games and at the same time all of them are completly different.
Title: RE: Those original IPs
Post by: mantidor on May 09, 2006, 07:46:00 PM
All we know about these titles is the little 5 seconds each one got in the trailer, right? I dont even know how they are implementing the remote.
Title: RE: Those original IPs
Post by: couchmonkey on May 09, 2006, 08:03:30 PM
It's like Super Mario Bros. with drums. Sounds stupid right? DK Jungle Beat is a great game, though, and Hammer could be too. Wait for someone to actually play it. Sheesh.
Title: RE: Those original IPs
Post by: jasonditz on May 09, 2006, 08:22:47 PM
Not every game has to be designed to be some epic "the next big game".
One of the Dreamcast's best early titles was Crazy Taxi... it was also one of the better selling titles.
Title: RE: Those original IPs
Post by: wandering on May 09, 2006, 08:23:13 PM
Quote It's not imitation, it is observing what made those games fun, just like what made people flock to PSX to play MGS and RE when they were exclusive. You can study all those games and at the same time all of them are completly different.
Except that's impossible because the fun part of the Wii is the Wiimote.
The presentation was about showing off simple gameplay concepts, not story or whatever else. I'll admit Hammer looks a little shallow now (Disaster looks great, tho), but judging a game based on a short video clip is beyond pointless.
Oh, and also, the next Pikmin IS coming, Miyamoto is working on a new IP. (right?) Apparently they didn't think it was show worthy...which, if it's anything like Pikmin, it wouldn't be. No need to try to get people to wrap their heads around whatever complex new stuff Miyamoto and co are cooking up in addition to how the controller functionality.
In conclusion, stop bitching.
Title: RE:Those original IPs
Post by: OverHeat on May 09, 2006, 08:26:23 PM
Quote Originally posted by: nemo_83 There are better ways to expand the market, Red Steel is a good example, Hammer is a bad one. If Nintendo is going to do an original game, they should start by looking at what was big in recent years like GTA and Halo. It is Nintendo's software department who's role it is to make sure the next big game doesn't slip through their fingers again; that department has been doing a piss poor job for a while now.
GTA was an ugly looking game that had you stealing cars. Halo was ANOTHER boring, played out FPS. Then people actually got a chance to PLAY THEM.
H.A.M.M.E.R. looks like it was made for gamers who like old school beat em ups, obviously you arent one of those people. I am, and that game looks like it could be alot of fun, if it is done right.
Disaster grabbed me right away. You go ahead and talk all the s**t you want. If Nintendo is able to deliver a game that has believable looking natural disasters happening all around you, that alone will sell systems. Shooting aliens and seeing a couple of warships closing in on you in the distance is old hat. If I whip around to shoot a guy that is peggin me from behind and see a 200ft Tidal wave looming up behind him.....oh. my.
Title: RE: Those original IPs
Post by: PaLaDiN on May 09, 2006, 08:32:28 PM
Project HAMMER actually looks pretty interesting. I like the God of War vibes I get from it, and the main character artwork looks cool.
That and, swinging around a hammer and bashing stuff does sound fun. There's potential there, in any case.
Title: RE: Those original IPs
Post by: Michael8983 on May 09, 2006, 09:03:53 PM
HAMMER reminds me of the type of game we always saw in the NES days. There were lots of games at the time that may have appeared pointless and shallow but were actually quite brilliant.
Title: RE: Those original IPs
Post by: Requiem of Darcness on May 09, 2006, 09:18:40 PM
Let me get this straight. Nintendo gets Monolith to develop a game for Wii and Nemo bitches? Jeez man what is your deal? Monolith makes excellent titles. You could at least wait for more info appears on Disaster before you write it off. As for Project H.A.M.M.E.R., just like Disaster you no nothing of the game and you whine and complain. Somebody get this guy some cheese to go with his wine already.
Title: RE:Those original IPs
Post by: GoldenPhoenix on May 09, 2006, 09:44:31 PM
Quote GTA was an ugly looking game that had you stealing cars. Halo was ANOTHER boring, played out FPS. Then people actually got a chance to PLAY THEM.
Wait a second, what good did playing Halo do? It still is a generic FPS when all is said and done . Seriously, I do not understand the Halo phenomena, it is a bare bones FPS series for consoles, its multiplayer and single player can't begin to touch most PC FPS games.
Title: RE:Those original IPs
Post by: nemo_83 on May 09, 2006, 09:57:13 PM
Which game is Monolith developing?
Disaster and Hammer still are not interesting to me as concepts. Disaster feels like a bad summer popcorn flick. And Hammer feels like the whole game is you swinging a hammer.
It didn't help they only gave a few seconds of footage and a one liner about its gameplay; worst possible way to debut a game that is supposed to be important.
It's not like they said this character is an analogy to Thor and his weapons and items will have mythical abilities such as lightning from his hammer. No it was presented as just another faceless hacknslash.
Title: RE:Those original IPs
Post by: OverHeat on May 09, 2006, 10:18:01 PM
Quote Originally posted by: VGrevolution
Quote GTA was an ugly looking game that had you stealing cars. Halo was ANOTHER boring, played out FPS. Then people actually got a chance to PLAY THEM.
Wait a second, what good did playing Halo do? It still is a generic FPS when all is said and done . Seriously, I do not understand the Halo phenomena, it is a bare bones FPS series for consoles, its multiplayer and single player can't begin to touch most PC FPS games.
Well, honestly, playing Halo did nothing for me either. But you and I can make points about why it shouldnt have been as well received as it was until the cows come home, but that isnt going to change the minds of the millions upon millions of Halo fans out there.
Title: RE: Those original IPs
Post by: wandering on May 09, 2006, 10:19:21 PM
Quote It's not like they said this character is an analogy to Thor and his weapons and items will have mythical abilities such as lightning from his hammer.
It's not like saying you've stolen elements from this or that story means much of anything...
Quote Which game is Monolith developing?
Disaster.
I agree that the games seem kind of generic....but then, so does Resident Evil. I think there's alot of potential in both (especially Disaster), and am certainly not ready to write either one off yet.
Title: RE:Those original IPs
Post by: Michael8983 on May 09, 2006, 10:46:31 PM
I love the idea behind disaster. A survival horror game where instead of fighting to survive against zombies, dinosaurs, demons, or whatever you're fighting to survive against mother nature. Sure it might be inspired by cheesy disaster movies but most survival horror games are inspired by cheesy horror movies. But that scene with the tidal wave hitting the city is the most shameless rip-off since .... well, Sony's press conference the other day.
Title: RE: Those original IPs
Post by: TrueNerd on May 09, 2006, 11:08:50 PM
None of them did anything for me, but that's because I know nothing about them. Hammer CAN'T just be about smackin' guys with a hammer. There has to be more there. There simply has to. Disaster could be cool, if it avoids reminding me of the worst movie ever made, Day After Tomorrow. What about Excite Truck? That was the one that looked coolest to me.
EDIT - Here you go, Nemo. Robots, dude. ROBOTS. And cyborgs! It may actually be all about smackin' guys with a hammer, but it sounds like it will be fun.
Title: RE: Those original IPs
Post by: PaLaDiN on May 09, 2006, 11:15:33 PM
"Hammer CAN'T just be about smackin' guys with a hammer."
It's about smackin' guys with a hammer any way you want to.
Title: RE:Those original IPs
Post by: SixthAngel on May 09, 2006, 11:33:43 PM
You are a cyborg that kills armies of robots by swinging a giant hammer.
There is not a single part of that sentence I didn't like.
Title: RE:Those original IPs
Post by: Stimutacs Addict on May 10, 2006, 12:34:01 AM
The protagonist looks like Kano in the artwork
Title: RE: Those original IPs
Post by: Dirk Temporo on May 10, 2006, 12:44:54 AM
Quote Originally posted by: nemo_83 I'm not the one who was building his year on Super Smash Bros and then broke down when it wasn't shown.
Quote Originally posted by: nemo_83 i really don't care they didn't show SSB, i won't be getting it anyways
???
Quote Originally posted by: nemo_83 If Nintendo is going to do an original game, they should start by looking at what was big in recent years like GTA and Halo.[/q
And GOD OF WAR and NINJA GAIDEN and DEVIL MAY CRY, all of which were hack'n'slash games JUST like Project HAMMER, and all of which receieved awesome reviews, sold a metric f*ckton of copies, and got tons of awards. Your point isn't a point at all.
Quote Originally posted by: nemo_83 Disaster and Hammer still are not interesting to me as concepts. Disaster feels like a bad summer popcorn flick. And Hammer feels like the whole game is you swinging a hammer.
You don't know JACK SH*T about how they feel. All we've seen of HAMMER is a couple seconds of him swinging his hammer. All we've seen of Disaster is a clip of a big tidal wave and a mountain exploding! You don't know ANYTHING about the games, Disaster especially. You are just DESPERATELY trying to find something to bitch about.
GRAREHSRHARHHG!HR!
Congratulations nemo, you're the first person at Planet Gamecube to ever get on my nerves.
Title: RE:Those original IPs
Post by: GoldenPhoenix on May 10, 2006, 01:39:37 AM
Quote Originally posted by: OverHeat
Quote Originally posted by: VGrevolution
Quote GTA was an ugly looking game that had you stealing cars. Halo was ANOTHER boring, played out FPS. Then people actually got a chance to PLAY THEM.
Wait a second, what good did playing Halo do? It still is a generic FPS when all is said and done . Seriously, I do not understand the Halo phenomena, it is a bare bones FPS series for consoles, its multiplayer and single player can't begin to touch most PC FPS games.
Well, honestly, playing Halo did nothing for me either. But you and I can make points about why it shouldnt have been as well received as it was until the cows come home, but that isnt going to change the minds of the millions upon millions of Halo fans out there.
Ah, well I am going to concede that you are indeed right, personally I find it disheartening that the console gaming community has become, so, um interested in "cool". It seems now days if a game has purty graphics and is dark, dreery, explosions and "Mature" that it automatically makes it good. Oh well at least we have Wii to make up for it, I do enjoy many of the "mature" games but there is just something about a well made Nintendo title that is more upbeat in its presentation. Give me NSMB or Mario Galaxy over ANY other "mature" game! I'm not ashamed to admit that .
Title: RE:Those original IPs
Post by: The Omen on May 10, 2006, 04:36:07 AM
Quote There simply has to. Disaster could be cool, if it avoids reminding me of the worst movie ever made, Day After Tomorrow.
See, that's the first thing I thought of, but in a good, FX, sort of way. Of course, I didn't see the movie because...well...I have a brain.
Title: RE: Those original IPs
Post by: Ceric on May 10, 2006, 04:53:10 AM
Ok I hope that Project Hammer has enough of a storyline that you really do want to beat up those guys. I also hope you can get different hammers that fit your style. I want a smaller one that I can throw and mindlessly twirl when I'm walking around, aka twirling the remote (I twirl random stuff at work when I'm bored, even an ax at one point).
Also I want secondary weapons to. Not practical to use all the time but if you want to get that guy across the screen, blam. Also since he's suppose to be a cyborg I want tradition held up and he must die ala Megaman or even better Strider.
On MP3 Button issues. I am most positive that it's a simple programming thing to switch the buttons around so it's probably an alternate control scheme. That's common enough to not worry about.
Edit: I'm also wondering if, when they say America, if they mean real America or made up America. Right this minute I live in walking distance to downtown Nashville, TN. which isn't a small town and my home area never looks like what they put in the games. Besides Maybe California and a few mega-cities (New York, Chicago, pretty much anywhere with a subway and commuter trains, that are used) thats nothing like were most of live. But all the space wouldn't be interesting in most games.
Excite Truck... Yay
Title: RE: Those original IPs
Post by: KDR_11k on May 10, 2006, 06:18:04 AM
There's literally thousands of games where you swing around a sword. Why is it suddently unoriginal and shallow to use a hammer instead?
"Does it involve wanton destruction?" "We can only hope so."
Title: RE: Those original IPs
Post by: jasonditz on May 10, 2006, 06:43:47 AM
the press release makes HAMMER sound like sort of a cross between games like Hunter: the Reckoning and Rampage.
Title: RE: Those original IPs
Post by: Strell on May 10, 2006, 06:54:53 AM
Is Wayne Brady gonna hafta choke a bitch?
Title: RE:Those original IPs
Post by: EasyCure on May 10, 2006, 07:53:00 AM
Quote Originally posted by: PaLaDiN Project HAMMER actually looks pretty interesting. I like the God of War vibes I get from it, and the main character artwork looks cool.
That and, swinging around a hammer and bashing stuff does sound fun. There's potential there, in any case.
eactly. when i saw comments like "look at big games and see what made them great (ie halo, gta)" i repeated to myself my first impression when i saw the five seconds of the project H.A.M.M.E.R footage; "oh god it looks like a god of war game".
all my friends rave about that game adn when i finally played it, it was nothign special. i never liked beat-em-up games so the game wasnt for me. the thing is, i know they never liked those games either, they were just caught in on all the hype (and sadly the nudity). i wont discount nintendo though, since their not known for making games of this style i cant wait to see what exactly they plan on doing with this. if it turns out to be something like GoW i just wont buy it, theres other titles that fulfill MY interest.
its that easy. dont like it? dont buy it
Title: RE:Those original IPs
Post by: OverHeat on May 10, 2006, 08:16:47 AM
Quote Originally posted by: VGrevolution Ah, well I am going to concede that you are indeed right, personally I find it disheartening that the console gaming community has become, so, um interested in "cool". It seems now days if a game has purty graphics and is dark, dreery, explosions and "Mature" that it automatically makes it good. Oh well at least we have Wii to make up for it, I do enjoy many of the "mature" games but there is just something about a well made Nintendo title that is more upbeat in its presentation. Give me NSMB or Mario Galaxy over ANY other "mature" game! I'm not ashamed to admit that .
Believe me, I wish I wasnt right. I am sickened by the general state of American gaming, and I really hope Wii does something to turn heads. And I agree with you whole heartedly on the mature stuff. Out of all the actual, /Mauture/ rated games, I only found 3 this generation that I thought were REALLY good, and 2 were on GCN. #1) Eternal Darkness #2) Resident Evil 4 and #3) God of War.
The funny thing is, only one of those games would I say is a "mature" game. ED. The others are just really bloody action games. It will be funny if Nintendo really does get the complete non-gamer crowd. I can see some 50+ lady going in to try an actual game for the first time. "Hmmm... Mature! That sounds right up my alley! No little kids would want to play something thats /mature/!" I am quite glad that, if Too Human ends up being as good as I think it will be, I wont have to pay $600 for the system it will be on. If I am patient, maybe I could "rent" a 360 from one of my friends who owns one.
Title: RE:Those original IPs
Post by: EasyCure on May 10, 2006, 08:43:54 AM
Quote Originally posted by: Strell
Is Wayne Brady gonna hafta choke a bitch?
did i miss something, where the hell did that come from??? thats great!
Title: RE: Those original IPs
Post by: Smash_Brother on May 10, 2006, 08:51:59 AM
Typically, games where you slay hordes of enemies are boring, but that's when you're repeatedly mashing the same button over and over again to do so.
Involving the Revmote will probably add levels of strategy to the game which make it engaging, but aside from that, I could easily see myself swinging the Revmote around, roaring at the top of my lungs, "DIE! DIE! DIE!"
The game looks like excellent stress relief, especially if you can break glass. I love the sound of breaking glass...
As for Disaster, it has the potential to be the best of all the IPs.
One of the reasons I object to the Wii name so strongly is that these games may only look semi-interesting, but I'm sure that PLAYING them will be what truly sells them. Wait until you've played these games before you denounce them.
Title: RE: Those original IPs
Post by: Ian Sane on May 10, 2006, 08:57:55 AM
"Pikmin, which everyone bitched about? It's not fair to say in retrospect 'Pikmin is great', because when it was announced nobody thought that. Interesting? Perhaps."
I thought that. I found the Cube's first E3 to be pretty disappointing but Pikmin was a real highlight for me.
Regarding the new IPs I found WiiSports the most interesting. I showed that to my brothers, who originally thought the remote was stupid, and they thought it looked pretty cool. You can tell it really changed their view on the remote.
Excitetruck looked like a lot of fun too. That might not count as a new IP I guess but it's a unique game. H.A.M.M.E.R. looked iffy. I need to know more about it. Disaster was just a movie. I like the concept but we don't know how it plays. So it's kind of silly to be b!tching it out so soon.
One thing I noticed about the games shown is that I didn't get a big rehash feeling, even with the existing ideas. Most of the games had a certain uniqueness to them. My big complaint against Nintendo recently is that in the past it was as if almost every Nintendo game had a reason to exist. Lately they've fallen into a trap where all sorts of disposable rehash stuff has been released for a quick buck. This lineup looked essential, like I feel compelled to play all of the Nintendo published games. There's some new IPs and the old IPs look fresh again. That's a big deal.
Title: RE: Those original IPs
Post by: zakkiel on May 10, 2006, 09:02:04 AM
Quote There's literally thousands of games where you swing around a sword. Why is it suddently unoriginal and shallow to use a hammer instead?
I think most people are assuming there will be no strategy or pattern - just smashing things, whereas a sword game, you have people blocking and dodging and whatnot. It's a silly assumption at this point, but there you are.
Title: RE:Those original IPs
Post by: Athrun Zala on May 10, 2006, 09:08:36 AM
Quote Originally posted by: TrueNerd There simply has to. Disaster could be cool, if it avoids reminding me of the worst movie ever made, Day After Tomorrow.
meh, there are (a lot) far worse movies than that, like Dracula 3000............
also, the wave reminded me of Deep Impact, not Day After Tomorrow......
and HAMMER seems like a great stress reliever
Title: RE:Those original IPs
Post by: Smash_Brother on May 10, 2006, 09:19:49 AM
Quote Originally posted by: zakkiel I think most people are assuming there will be no strategy or pattern - just smashing things, whereas a sword game, you have people blocking and dodging and whatnot. It's a silly assumption at this point, but there you are.
I'm betting it'll start with crazy "smash everything" gameplay then move on to more decided, tactical combat like Red Steel claims it will.
Title: RE: Those original IPs
Post by: Ceric on May 10, 2006, 09:50:25 AM
First part of game Smash Everything to peices. Second part of game Rebuild Everything.
First part minimal precision. Second part lots of precision.
Title: RE: Those original IPs
Post by: TMW on May 10, 2006, 10:08:28 AM
WHat about the other new IP...necro something or other. Is that Miyamoto's? I wanna know which one is his.
Title: RE:Those original IPs
Post by: TrueNerd on May 10, 2006, 10:30:50 AM
Quote Originally posted by: Ceric First part of game Smash Everything to peices. Second part of game Rebuild Everything.
First part minimal precision. Second part lots of precision.
So all Wii games are going to follow Red Steel's formula? Crazy, wild action the first half and then subtle accuracy the second? That actually sounds okay...
Title: RE:Those original IPs
Post by: The Omen on May 10, 2006, 02:44:00 PM
IGN went hands on with Hammer and came back feeling excited about it. Actually, every game hands on have been positive, and supposedly the Nintendo booth has been nonstop packed. Sounds like there's a nice buzz going.
Title: RE:Those original IPs
Post by: nemo_83 on May 10, 2006, 02:58:31 PM
Disaster = disaster flick = movies and tv shows I avoid
I've lived through disasters okay, I don't need a godd*amned game about it. I'll probably be here this year when some cat5 hurricane comes through and the power, plumbing, and everything is out for a month in the dixie sun in August and the cops will be rounding people up again if you're out after dark and put you in a cage in the middle of downtown in the open street like Planet of the Apes.
And I checked out ign's impressions of Hammer, I'm still not impressed. The character art is generic and generally the story is still cliche, this doesn't hold up to the level of quality I hold my content to. I'm coming from a literary background, this is the kind of fiction we avoid in college.
Title: RE: Those original IPs
Post by: Dirk Temporo on May 10, 2006, 03:08:51 PM
So all these IPs that are listed on the Nintendo website (HAMMER, Disaster, etc.) are going to be considered "Nintendo games," correct? As in, the characters could be included in SSB if they so wished it?
EDIT: nemo, shut up. You don't know ANYTHING about the game. AT ALL. You don't know what it looks like, what it plays like, what it's about, ANYTHING.
Title: RE:Those original IPs
Post by: denjet78 on May 10, 2006, 03:21:35 PM
Quote Originally posted by: nemo_83 Disaster = disaster flick = movies and tv shows I avoid
I've lived through disasters okay, I don't need a godd*amned game about it. I'll probably be here this year when some cat5 hurricane comes through and the power, plumbing, and everything is out for a month in the dixie sun in August and the cops will be rounding people up again if you're out after dark and put you in a cage in the middle of downtown in the open street like Planet of the Apes.
And I checked out ign's impressions of Hammer, I'm still not impressed. The character art is generic and generally the story is still cliche, this doesn't hold up to the level of quality I hold my content to. I'm coming from a literary background, this is the kind of fiction we avoid in college.
Are you related to a forum local who goes by the name Ian perchance?
No really, if not you two should get together. You're prefect for each other.
...
On the other hand, what if they DO get together and fuse into some sort of ultimate pessimism creature! We need to stomp this out before something horrible happens.
HORRIBLE I SAY!
Title: RE:Those original IPs
Post by: Dirk Temporo on May 10, 2006, 03:22:44 PM
Quote Originally posted by: denjet78 Are you related to a forum local who goes by the name Ian perchance?
No really, if not you two should get together. You're prefect for each other.
No, because Ian always has reasons behind his rants. nemo is just spouting inane garbage, and Ian agrees.
Title: RE:Those original IPs
Post by: The Omen on May 10, 2006, 03:23:14 PM
Quote Disaster = disaster flick = movies and tv shows I avoid
Oh good lord..... As an example, I avoid watching golf, but I sure as hell don't avoid playing a video game version. I never saw The Day After Tomorrow, or any of the other stupid disaster flicks, but I would love to control a character in that situation, because it's ripe for great gameplay. And remember, nobody is saying these games are great, because we don't know. We're saying they seem interesting. But you're acting like it's a foregone conclusion that they suck.
Quote I've lived through disasters okay, I don't need a godd*amned game about it.
Um, yeah, I lived in Florida up until last week. I think I know what natural disasters are all about. Somehow, I don't think this game will make me feel the same as I felt two years ago after 4 hurricanes...but that's just me.
Title: RE:Those original IPs
Post by: jasonditz on May 10, 2006, 03:27:38 PM
Quote Originally posted by: nemo_83 I'm coming from a literary background, this is the kind of fiction we avoid in college.
So what? All those games you mentioned before that Nintendo should be using as "examples" of the big hit... MGS, GTA... Resident Evil for Christsake... the stories are all downright awful.
I can think of one game offhand that was a decent piece of (admittedly semi-historical) fiction, and that's Romance of the Three Kingdoms.
If you're going to let intellectual snobbery keep you away from games, thats your business... but when 99.9% of the video game market doesn't have some sort of solid literary foundation, I think you're going to wind up with an awfully empty game drawer.
Title: RE:Those original IPs
Post by: The Omen on May 10, 2006, 03:35:43 PM
Quote The character art is generic and generally the story is still cliche, this doesn't hold up to the level of quality I hold my content to. I'm coming from a literary background, this is the kind of fiction we avoid in college.
I tried to avoid that type of snobbery in real life. Once you're out of this self important, self absorbed stage in life, such as college, you'll find there are some things which are quite alright to enjoy even if they don't have a Shakespearean story behind them. In fact, most of life is the exact opposite of that.
I hope you avoid Hemingway in college, by the way....
Title: RE:Those original IPs
Post by: Requiem of Darcness on May 10, 2006, 04:33:23 PM
Quote Originally posted by: nemo_83 Which game is Monolith developing?
Disaster and Hammer still are not interesting to me as concepts. Disaster feels like a bad summer popcorn flick. And Hammer feels like the whole game is you swinging a hammer.
It didn't help they only gave a few seconds of footage and a one liner about its gameplay; worst possible way to debut a game that is supposed to be important.
It's not like they said this character is an analogy to Thor and his weapons and items will have mythical abilities such as lightning from his hammer. No it was presented as just another faceless hacknslash.
Monolith is developing Disaster. The game you have judged as being not worth your time despite not having much info on it.
Title: RE: Those original IPs
Post by: IceCold on May 10, 2006, 06:44:22 PM
Quote WHat about the other new IP...necro something or other. Is that Miyamoto's? I wanna know which one is his.
Necro-Nesia. I don't believe it's Miyamoto's IP; they haven't revealed that yet. I too am curious, though..
Title: RE:Those original IPs
Post by: Garnee on May 10, 2006, 06:53:14 PM
Quote Originally posted by: nemo_83 It's like defending Geist.
Please don't insult Geist. We don't need another Ian.
Title: RE:Those original IPs
Post by: nemo_83 on May 10, 2006, 07:16:45 PM
You guys are defending the game just because you don't want anything negative said about Nintendo, I know as much as you and what I know, it's cliche, it's trite, I'm not interested and the hand of god cannot change that so live with it, telling me to shut up will not win you the argument.
Title: RE:Those original IPs
Post by: The Omen on May 10, 2006, 07:58:45 PM
Quote You guys are defending the game just because you don't want anything negative said about Nintendo, I know as much as you and what I know, it's cliche, it's trite, I'm not interested and the hand of god cannot change that so live with it, telling me to shut up will not win you the argument.
Yawn ***you're aware that cliche and trite mean just about the same thing, right?
Title: RE:Those original IPs
Post by: Athrun Zala on May 10, 2006, 08:27:40 PM
Quote Originally posted by: nemo_83 You guys are defending the game just because you don't want anything negative said about Nintendo, I know as much as you and what I know, it's cliche, it's trite, I'm not interested and the hand of god cannot change that so live with it, telling me to shut up will not win you the argument.
that's the thing, you DON'T know if it's cliche or not, it's PREMISE SEEMS cliche, but the game may not be.
example at hand, Mai HiME. it's premise was extremely cliche (scantily clad girls with magical powers kicking ass......yeah, like I've never seen that before), but then, a couple of eps later, it's NOTHING like that, very dark and all it gets......
or another example that you maybe more familiar with, Evangelion. Premise: Mecha series, very cliche. Actual serie: anything but, an anime landmark if you will
or an even better example, Legend of Zelda!
you should know by now, nver judge books by its cover (or in this case, bad summary at the back)
Title: RE:Those original IPs
Post by: Dirk Temporo on May 11, 2006, 12:41:10 AM
Quote Originally posted by: nemo_83 You guys are defending the game just because you don't want anything negative said about Nintendo, I know as much as you and what I know, it's cliche, it's trite, I'm not interested and the hand of god cannot change that so live with it, telling me to shut up will not win you the argument.
So it could turn out to be sex in game form, and you won't be interested in it just because you aren't now based on the whole two seconds of footage you saw.
Title: RE:Those original IPs
Post by: wandering on May 11, 2006, 12:56:05 AM
Quote Originally posted by: nemo_83The character art is generic and generally the story is still cliche, this doesn't hold up to the level of quality I hold my content to. I'm coming from a literary background, this is the kind of fiction we avoid in college.
You only read fiction about plumbers saving damsels in distress in college, huh?
Quote Originally posted by: The Omen I tried to avoid that type of snobbery in real life. Once you're out of this self important, self absorbed stage in life, such as college, you'll find there are some things which are quite alright to enjoy even if they don't have a Shakespearean story behind them. In fact, most of life is the exact opposite of that.
Speaking of, Shakespeare's work was derivitive and pandered to the masses alot. If he were alive today, he'd probably be writing screenplays for disaster films. Just saying.
Title: RE:Those original IPs
Post by: jasonditz on May 11, 2006, 06:01:50 AM
Quote Originally posted by: The Omen
Quote You guys are defending the game just because you don't want anything negative said about Nintendo, I know as much as you and what I know, it's cliche, it's trite, I'm not interested and the hand of god cannot change that so live with it, telling me to shut up will not win you the argument.
Yawn ***you're aware that cliche and trite mean just about the same thing, right?
But using both together makes you sound intelligent AND smart
Title: RE: Those original IPs
Post by: Bill Aurion on May 11, 2006, 06:04:40 AM
Hahaha, nemo complaining about character art...The irony is hilarious!
Title: RE:Those original IPs
Post by: jasonditz on May 11, 2006, 06:07:53 AM
Quote Originally posted by: nemo_83 You guys are defending the game just because you don't want anything negative said about Nintendo, I know as much as you and what I know, it's cliche, it's trite, I'm not interested and the hand of god cannot change that so live with it, telling me to shut up will not win you the argument.
If you don't want it that's your business. I'm not convinced I want it yet either.
It's just that you in this same thread got done saying Nintendo should use (list of successful games) as examples of what to do. And every last one of them had every bit as cliched of a storyline.
Whether Disaster involves global warming or just plain old climate changing aliens, is it really any less compelling a story that "the zombies have come to life... shoot them"? Playing a cyborg who hits robots with a big hammer seems pretty silly, but is it any less silly than "you're a criminal... now shoot some hookers"?
I'm just curious what in your estimation were the truly good stories in video games.
Title: RE: Those original IPs
Post by: PaLaDiN on May 11, 2006, 06:28:25 AM
Guys, lay off nemo.
So, how about those ign impressions of project HAMMER? Looks like it's shaping up to be a fun little game.
Title: RE: Those original IPs
Post by: Bill Aurion on May 11, 2006, 06:34:07 AM
It can't possibly be fun if it doesn't have a deep story!
Title: RE:Those original IPs
Post by: Requiem of Darcness on May 11, 2006, 07:00:36 AM
Quote Originally posted by: PaLaDiN Guys, lay off nemo.
So, how about those ign impressions of project HAMMER? Looks like it's shaping up to be a fun little game.
I was trying to lay off of Nemo but then he opens his mouth and says something that is completely asinine. I mean I don't know if I'm going to like Disaster or Project H.A.M.M.E.R. either, but I'm not posting on forums how "the hand of God" couldn't make me like the games. I mean what have we seen 15 seconds of footage? We know little of the game mechanic's in each game and he has already written them off. I usually hate card based games but I gave Baten Kaitos a try and actually liked it (except for the horrible voice acting). Wow, trying something before you dismiss it...that has to be a new concept. Maybe Nemo should try it some time.
Title: RE: Those original IPs
Post by: 18 Days on May 11, 2006, 09:47:17 AM
nemo has already dismmissed this concept as you suggested he try it.
Title: RE:Those original IPs
Post by: IceCold on May 11, 2006, 01:22:43 PM
Quote Speaking of, Shakespeare's work was derivitive and pandered to the masses alot.
And he was a terrible plagiarist..
Title: RE:Those original IPs
Post by: nemo_83 on May 11, 2006, 02:17:34 PM
I've said all I have to say, you guys can attack me all you want, it doesn't prove to me anything. Nintendo is not Jesus so stop acting like they can do no wrong.
In other news, 1up has some mixed feelings about Nintendo.
They say Red Steel has horrible turning.
And Zelda aims for ass and you are required to hold down the dpad to fire an arrow. Everyone is saying buy the GCN version.
Title: RE:Those original IPs
Post by: jasonditz on May 11, 2006, 02:43:16 PM
Quote Originally posted by: nemo_83 I've said all I have to say, you guys can attack me all you want, it doesn't prove to me anything. Nintendo is not Jesus so stop acting like they can do no wrong.
I'm not trying to be hostile, I'm genuinely curious. Looking back on the games this past generation for the Cube, I don't personally see a lot of gripping storylines. But the Cube had a huge library of titles I never got, so its possible, indeed probably, that I've missed something. What are the console games you'd say this past generation were good examples of a gripping storyline?
Title: RE: Those original IPs
Post by: Requiem on May 11, 2006, 02:45:47 PM
You won't even wait for a review? You sir are a biggot.
Title: RE:Those original IPs
Post by: wandering on May 11, 2006, 10:34:15 PM
Quote Originally posted by: Bill Aurion Hahaha, nemo complaining about character art...The irony is hilarious!
That's low, Bill.
Quote Originally posted by: IceCold
Quote Speaking of, Shakespeare's work was derivitive and pandered to the masses alot.
And he was a terrible plagiarist..
Plagarist? Not sure I'd go that far....
Title: RE:Those original IPs
Post by: The Omen on May 11, 2006, 10:43:44 PM
Quote Speaking of, Shakespeare's work was derivitive and pandered to the masses alot. If he were alive today, he'd probably be writing screenplays for disaster films. Just saying.
Um, yes, I am well aware that each story Shakespeare brought to the table is something he basically ripped form someone else a century prior(mostly the Italians and Greeks). Having not been able to look up these master minds, I decided to use Shakespeare as the obvious example.
If Shalespeare were alive today, he'd be James Cameron, which, much to my chagrin would be fine with most of modern civilization....
Title: RE:Those original IPs
Post by: nemo_83 on May 12, 2006, 05:55:28 PM
Quote Originally posted by: jasonditz
Quote Originally posted by: nemo_83 I've said all I have to say, you guys can attack me all you want, it doesn't prove to me anything. Nintendo is not Jesus so stop acting like they can do no wrong.
I'm not trying to be hostile, I'm genuinely curious. Looking back on the games this past generation for the Cube, I don't personally see a lot of gripping storylines. But the Cube had a huge library of titles I never got, so its possible, indeed probably, that I've missed something. What are the console games you'd say this past generation were good examples of a gripping storyline?
I felt the first Metroid Prime had an enthrawling original mythology if you took the time to read all the scans. Stories don't have to be told in your face, it can be like Metroid where you get bits of the story from reading computer screens (though, next gen, I wish I could just walk up to the computer and directly interface with it).
I also enjoyed Eternal Darkness, which is great the first time, but then you can play through it again and again with different bosses; it is always new. You can't say that game doesn't try new things with story telling, perspective, and psychology (even though I am an open mocker of Dr. Freud).
Some times there are browny points to be earned for originality in method of telling the story, how things are said is important, I sure as hell don't want to be forced through an hour long CGI sequence; but most often these days I am looking for something that is original in content first. What is said to me is as important as how it is said. Currently the industry is saying little abou thte world we live in, except irony. Every six months comes another Go Team America war sim, meanwhile America is chode deep in blood and guts on the international stage. Just saying, there are legitimate things to be talked about in the world. If I were making a game, it would violate every rule about political correctness.
Title: RE: Those original IPs
Post by: jasonditz on May 12, 2006, 07:16:46 PM
Eternal Darkness... I hadn't thought of that. You're right, that was a great story. Very Lovecraftian.
Myself... I thought Baten Kaitos, though the storyline was rather silly when taken as a whole, had some great plot twists.
I'm no fan of the generic Tom Clancy war sims either... or worse yet, the Department of Defense funded interactive recruitment videos that we're seeing more and more of lately (not on the Cube, thankfully). I wonder if there is even a significant market for war games that stray a little too far from the officially sanctioned mythos around the armed forces. Perhaps that's one of those market disruption things Nintendo will take a crack at...
Title: RE:Those original IPs
Post by: Dirk Temporo on May 12, 2006, 07:25:02 PM
Yeah? They said it was decent. That's far from "this game sucks because I didn't like the two seconds of video footage I saw."
Title: RE:Those original IPs
Post by: wandering on May 12, 2006, 07:50:19 PM
I think I'm just going to not argue this further until these games are in our hands. Nemo could be right, he brings up some good points, but, really....we're going on a few seconds of footage here.
Quote Originally posted by: The Omen
Quote Speaking of, Shakespeare's work was derivitive and pandered to the masses alot. If he were alive today, he'd probably be writing screenplays for disaster films. Just saying.
Um, yes, I am well aware that each story Shakespeare brought to the table is something he basically ripped form someone else a century prior(mostly the Italians and Greeks). Having not been able to look up these master minds, I decided to use Shakespeare as the obvious example.
If Shalespeare were alive today, he'd be James Cameron, which, much to my chagrin would be fine with most of modern civilization....
Well, I was directing my comments more to nemo than to you.
But in response to your criticizm of Shakespeare (or what I think is your criticizm, I'm not quite seeing the James Cameron connection)...I tend to think that story is often the least important part of good fiction.
Title: RE: Those original IPs
Post by: Infernal Monkey on May 12, 2006, 11:17:46 PM
Quote I'm not even going to talk about that disaster game, the whole clip looked stupid and uninteresting. So I'm going to focus on the hammer game.
Why make a whole game out of a power up that should be in the new Mario (Bros, it better be Bros **********). If your sells pitch is you just hit **** with a hammer it is a dud
Are you even serious. You cannot be serious. This joke thread still fails, though.
ATTENTION NINTENDO: NEMO NEVER WANTS YOU MAKE AN ORIGINAL GAME AGAIN. WHY MAKE PROJECT HAMMER WHEN YOU COULD JUST GIVE MARIO A HAMMER IN MARIO GALAXY. WHY MAKE EXCITE TRUCK WHEN YOU COULD JUST GIVE MARIO A BIG DAMN TRUCK IN MARIO GALAXY.
Mario Galaxy, the only first party game for Nintendo Wii. Brought to you by Nemo. Start the game and its just an arse rape of mish-mash confusion.
Title: RE:Those original IPs
Post by: Requiem of Darcness on May 12, 2006, 11:30:27 PM
Quote Originally posted by: nemo_83 I've said all I have to say, you guys can attack me all you want, it doesn't prove to me anything. Nintendo is not Jesus so stop acting like they can do no wrong.
In other news, 1up has some mixed feelings about Nintendo.
They say Red Steel has horrible turning.
And Zelda aims for ass and you are required to hold down the dpad to fire an arrow. Everyone is saying buy the GCN version.
I am not trying to prove anything to you Nemo. I am actually quite entertained by your illogical position. The funniest part of all this is the fact that you get overly defensive. I don't think I have read anyone saying that the new IPs are the best thing since sliced bread. In fact, all I have heard here is that its is hard to make a judgement due to lack of info.
Title: RE: Those original IPs
Post by: KDR_11k on May 13, 2006, 12:58:25 AM
(though, next gen, I wish I could just walk up to the computer and directly interface with it)