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Gaming Forums => General Gaming => Topic started by: wandering on May 08, 2006, 04:05:05 PM

Title: Factor 5's "Lair". Holy crap.
Post by: wandering on May 08, 2006, 04:05:05 PM
edit: this is old news, isn't it? I thought it was announced at the conference. Never mind me.

Still looks good, though.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Requiem on May 08, 2006, 04:55:26 PM
It's bad ass still....
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Bill Aurion on May 08, 2006, 05:09:33 PM
Yeah, I love prerendered graphics, too!
Title: RE: Factor 5's "Lair". Holy crap.
Post by: KnowsNothing on May 08, 2006, 05:16:20 PM
I heard this game may or may not include gameplay, confirm/deny?
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Spak-Spang on May 08, 2006, 06:24:54 PM
Haven't we already played this game called Star Wars Rogue Squadron?  

Seriously, just because it now has Dragons and amazing graphics, doesn't mean it will be anything different than the same old, same old they already released in this genre.

Title: RE: Factor 5's "Lair". Holy crap.
Post by: Ian Sane on May 08, 2006, 06:25:57 PM
I have a feeling that if this game was on the Wii you all would be drooling all over it.  But because Factor 5 left they suck now so the game's no good.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: mantidor on May 08, 2006, 06:41:37 PM
The guys are awesome for the graphics, and Im a fanboy of dragons so it kind of sucks that I cant get it on my rev...

Then I remember that not only I have to pay $500 (seriously LOL), I have to use the disgusting, anti ergonomic, with badly placed analog sticks with no indentations, and also a bastardized snes rip off  known as the ps controller made in hell, without proper dpad may I add. So I can skip it, I can always watch the videos, they look gorgeous.

Title: RE: Factor 5's "Lair". Holy crap.
Post by: Spak-Spang on May 09, 2006, 09:36:41 AM
Ian:  Not in the least.  Factor 5 Star Wars games were big because they were Star Wars.  They really were not the tip of the iceberg of flight games or arcade shooters.  They were good...but not great.

To take Star Wars out of it means you are taking the central cool element of the games out.

Title: RE: Factor 5's "Lair". Holy crap.
Post by: wandering on May 17, 2006, 12:07:18 AM
Quote

To take Star Wars out of it means you are taking the central cool element of the games out.

What, dragons aren't cool?
Title: RE: Factor 5's "Lair". Holy crap.
Post by: PaLaDiN on May 17, 2006, 12:19:31 AM
I was all ready to love this game but Factor 5 just released CG. Why would they do that? Factor 5 shouldn't have anything to hide, and they've been working on this thing for a long time. I don't get it.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Bill Aurion on May 17, 2006, 09:10:01 AM
Quote

Originally posted by: Ian Sane
I have a feeling that if this game was on the Wii you all would be drooling all over it.  But because Factor 5 left they suck now so the game's no good.

Don't you use this excuse with Silicon Knights and Rare, too?  I got Rogue Squadron II because I'm a Star Wars fan, but got so sick of the gameplay I ended up selling it...It's seemed (to me) that Factor 5 concentrates on graphics first, gameplay later...
Title: RE: Factor 5's "Lair". Holy crap.
Post by: nitsu niflheim on May 17, 2006, 09:56:27 AM
I have the Star Wars game that came out when the GCN came out and played it for a while then put it away to collect dust.  It just didn't do anything for me so I didn't bother with anything else from that line of series again.

I got KotOR by Bioware and that was pretty good, but I got distracted and kind of forgot about it.  I guess I should get back to it later.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Ian Sane on May 17, 2006, 11:34:49 AM
"Don't you use this excuse with Silicon Knights and Rare, too?"

Yes, because I think it applies there too.  No one ever said anything bad about these companies until they left Nintendo and then immediately afterwards all these negatives that no one seemed to notice before came up.  All three companies were praised when they were with Nintendo and all three started getting bashed right after they left.  It seems rather coincidental for that exact scenario to happen three times.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: nitsu niflheim on May 17, 2006, 11:38:46 AM
I said bad things about Rare when they were still with Nintendo.  I may have foudn all but one jiggie piece in Banzo Kazooie, but I still didn't like the game all that much, so i didn't get the sequel.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: PaLaDiN on May 17, 2006, 12:25:31 PM
"Yes, because I think it applies there too. No one ever said anything bad about these companies until they left Nintendo and then immediately afterwards all these negatives that no one seemed to notice before came up. All three companies were praised when they were with Nintendo and all three started getting bashed right after they left. It seems rather coincidental for that exact scenario to happen three times."

Or maybe it's not coincidental and Nintendo really helps bring out the magic in their second parties. I see what you're saying but to my mind, as objectively as I can see, it seems like their games aren't as interesting as they used to be.

I'd love to be proven wrong with Too Human at least, since I'll probably be buying an Xbox 360 for that game if it's good.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Bill Aurion on May 17, 2006, 12:58:29 PM
Quote

Originally posted by: Ian Sane
Yes, because I think it applies there too.  No one ever said anything bad about these companies until they left Nintendo and then immediately afterwards all these negatives that no one seemed to notice before came up.  All three companies were praised when they were with Nintendo and all three started getting bashed right after they left.  It seems rather coincidental for that exact scenario to happen three times.

I made many negative comments on Eternal Darkness back when people were playing it, and I keep hoping Rare will go back to making great games...I have both Kameo and Perfect Dark Zero and was so disappointed with both efforts... =\
Title: RE:Factor 5's "Lair". Holy crap.
Post by: WesDawg on May 17, 2006, 01:07:28 PM
Quote

Originally posted by: Ian Sane
"Don't you use this excuse with Silicon Knights and Rare, too?"

Yes, because I think it applies there too.  No one ever said anything bad about these companies until they left Nintendo and then immediately afterwards all these negatives that no one seemed to notice before came up.  All three companies were praised when they were with Nintendo and all three started getting bashed right after they left.  It seems rather coincidental for that exact scenario to happen three times.

Including reviewers. SK was getting ripped up before they left Nintendo, although ED was well received. MGS:TTS wasn't loved though. And Rare's game quality slipped starting with Star Fox. I really think you can make a fine case for Rare just not being what they used to be anymore. I don't think its that Nintendo left them. It's that everyone great they had on staff left. Same here I think. F5 got horrible reviews on Rogue Squadron III. People stopped loving them even before they joined Sony.

Wasn't this E3 footage the same stuff they showed at CES? I don't get why people are excited about it all the sudden.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Spak-Spang on May 17, 2006, 01:44:37 PM
I have said pretty bad stuff about Rare, even during the N64 era.  

They made two great first person shooters...and that is all.

Banjo was a joke, and really did not do anything new or special for the 3D platformer
Blast Corps was annoying difficult, and the control was terrible.  
Conkers was a very funny game, but had very flawed gameplay elements that annoyed the crap out of me.  I finished the game, and was relieved never to play the game again (except for the Matrix level, which I thought was kickass.)

Silicon Knights isn't even overrated like Rare.  I still say they are completely a question mark and still a blank slate to form an opinion.  Their recent games just haven't proved themselves to be completely competent.

Eternal Darkness was supposed to be harolded as having a great story, sucked.  The story was boring, and hard to follow.  The gameplay was standard hack and slash throughout the game, with very little depth in design.  

Metal Gear Solid: Twin Snakes...This may not have been their fault, because they were restricted by following another game, but it felt old, unpolished, and the new game mechanics, didn't make the game better, but worse.  Don't take level design that wasn't polished for 1st person play and add that in.  The game should have had redesigned levels with the same bosses, and really created something like the Resident Evil game remake.

Now, back to Factor 5.

They have been creating the same exact game since the N64 days.  And their last attempt to branch out from that sucked, because control and play was horrible.  Now we are getting a pretty version of said game we have played already 4 times, and people are completely excited about it.  No thank you.

And before you say Nintendo sequels are the same.  They aren't.  They take the same game mechanics and add to them, polish them, and create brand new experiences with them.  A great example of this is New Super Mario Brothers.  It feels completely classic, and completely fresh and new at the same time, because of the amazing level design and new game mechanics added.

Title: RE: Factor 5's "Lair". Holy crap.
Post by: IceCold on May 17, 2006, 02:58:00 PM
I will say that I really miss Silicon Knights. Rare and Factor 5, not so much. Rogue Leader was fine, but highly overrated. . RSIII got worse reviews, so I didn't bother to pick it up. Rare, well, there's not much else I can say. I still think, though, that SK had great potential, and I wish they had stayed..

Quote

Rare's game quality slipped starting with Star Fox.
I'd say quite a bit earlier than that..  
Title: RE: Factor 5's "Lair". Holy crap.
Post by: KnowsNothing on May 17, 2006, 03:24:07 PM
I liked Diddy Kong Racing, that's about it  And we've got a new DKR coming to DS, so I'm happy.  Rare didn't do much for me.  I don't even like Perfect Dark.

SK really is overrated.  Eternal Darkness was okay, I guess.  At first I really loved it, but then towards the end I got REALLY bored and I haven't bothered beating it yet.  Completely worth the $20 though, and hey, good voice acting in a video game =o  Twin Snakes?  Who cares.  I did think they had potential, but after seeing the "progress" on Too Human, I'm completely uninterested.  It looked pretty terrible.

Factor 5?  Forget it.  They completely sucked, I haven't enjoyed anything by them.

(I like how any thread about any of these three companies turns into a "why they sucked" thread)
Title: RE:Factor 5's "Lair". Holy crap.
Post by: wandering on May 17, 2006, 06:07:55 PM
Quote

Originally posted by: Ian Sane
"Don't you use this excuse with Silicon Knights and Rare, too?"

Yes, because I think it applies there too.  No one ever said anything bad about these companies until they left Nintendo and then immediately afterwards all these negatives that no one seemed to notice before came up.  All three companies were praised when they were with Nintendo and all three started getting bashed right after they left.  It seems rather coincidental for that exact scenario to happen three times.

Yeah, I'll have to agree on this one. It's not that the complaints against Factor 5 and Silicon Knights aren't valid (let's pretend Rare doesn't exist for a second)...it's just that I think people are latching onto negatives, instead of positives, because they're no longer supporting Nintendo.

Do you people seriously think that most people on this board wouldn't be frothing, if Factor 5 were developing a launch game for the Wii where you control a DRAGON?
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Bill Aurion on May 17, 2006, 06:20:56 PM
No, because it's Factor 5 making the game...

Okay, I'm done bashing Factor 5.......for now...

I think it's pretty short-sighted on Ian's and your own part if you think I wouldn't buy a good game by SK or Rare just because it's on a non-Nintendo system, ESPECIALLY when I own a 360 (and likely a PS3 if the price is ever dropped a couple hundred bucks)...What could I possibly gain by missing out on a good game?  Nothing, so when I say I'm not pleased with a game by any of these developers it's because said game looks lackluster to me, not because of fanboyism...  
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Arbok on May 17, 2006, 06:27:08 PM
I'm sick of people turning on SK, you can bitch about Rare all you want as their best days appear to be well behind them... but to see people turn on Factor 5 too is even more depressing. Did they have a huge number of good games to their name? No, they had about a 50% ratio. For every Rogue Leader, there was a Battle for Naboo... But their good games weren't simply good, they were fantastic. I'm very sad that we won't see them on the Wii, and I do very much hope they decide to support the system later.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Kairon on May 17, 2006, 06:30:23 PM
We'd be frothing to think of how it could improve Nintendo's image.

And also, it's a dangerous thing in the subconscious  fanboy wars to focus on the negatives, sorta like groupthink. But now that we have the dual advantages of hindsight and (a little more) impartiality, I can freely admit that I hated DKR and BK (though I loved Conker's BFD), that Rogue Squadron III was the first Nintendo-branded game I ever considered selling back (I ended up loaning it to a friend and adamantly proclaiming that he could "keep it") and that even though I played through all three storylines of ED and enjoyed the lore, it really was lacking in the gameplay department.

On that note, I'm also an ex-Blizzard Fanboy. I recently quit WoW because one day I woke up and realized that Blizzard had developed themselves into a corner and would no longer be the people to show me anything new and exciting. (And just in time too, because the new Alliance race looks KA-st00pid)

~Carmine M. Red
Kairon@aol.com
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Kairon on May 17, 2006, 06:35:20 PM
Quote

Originally posted by: Arbok
I'm sick of people turning on SK, you can bitch about Rare all you want as their best days appear to be well behind them... but to see people turn on Factor 5 too is even more depressing. Did they have a huge number of good games to their name? No, they had about a 50% ratio. For every Rogue Leader, there was a Battle for Naboo... But their good games weren't simply good, they were fantastic. I'm very sad that we won't see them on the Wii, and I do very much hope they decide to support the system later.


I'll have to disagree. You look at the basic gameplay of the Rogue Leader series and it's very simple. This simple and straightforward gameplay was made exciting by the franchise and the good execution of these games. With RS3 we can see what happens when you strip away the benefit of a "good execution." Let's hope they can get Lair to RS2 levels of finesse because they are without the Star Wars license for that game.

~Carmine M. Red
Kairon@aol.com

Title: RE: Factor 5's "Lair". Holy crap.
Post by: wandering on May 17, 2006, 06:46:41 PM
Quote

For every Rogue Leader, there was a Battle for Naboo... But their good games weren't simply good, they were fantastic. I'm very sad that we won't see them on the Wii, and I do very much hope they decide to support the system later.

I liked Battle For Naboo...

Anyway. I suppose Bill is right, one shouldn't speak for why other people support or don't support something. I'll just say that there's no reason for me, personally, to feel that Lair won't be extremely excellent. And no reason for me to think Silicon Knights isn't a very talented developer, and hope Too Human is really good.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Hostile Creation on May 18, 2006, 04:02:49 AM
I never bought Rogue Squadron, but from what I played it was alright.  I think I just wandered around in space for an hour and stopped playing.

No idea what this game is.  Apparently there was a link that was removed, and I'm too uninterested to investigate.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: couchmonkey on May 18, 2006, 06:06:49 AM
I'm not picking out any particular peron when I say it, but I agree with Ian in that people seem to complain WAY more about "traitors" like Rare, Silicon Knights, Factor 5 and Square than the average third party.  Maybe some of the companies really lost it just before or after switching teams, but it's just interesting how you don't see bitching on this kind of scale when it comes to the average third party product.  Heck, maybe it's the fault of the fans for bringing those companies up too often.  Maybe if there was a huge Eidos fan on here we'd here more complaining about that company's products.

Point is, I do get a "hang the traitors!" vibe when it comes to Nintendo fans.

Title: RE: Factor 5's "Lair". Holy crap.
Post by: PaLaDiN on May 18, 2006, 06:19:11 AM
You don't want me to get started on Ubisoft.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Kairon on May 18, 2006, 07:24:27 AM
My opinion is that when they're supporting Nintendo, we're willing to overlook their faults in the interest of fanboy console war solidarity. It's only after they leave that we get the freedom to escape that groupthink.

~Carmine M. Red
Kairon@aol.com
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Requiem on May 18, 2006, 10:54:19 AM
Quote

Originally posted by: wandering
Quote

Originally posted by: Ian Sane
"Don't you use this excuse with Silicon Knights and Rare, too?"

Yes, because I think it applies there too.  No one ever said anything bad about these companies until they left Nintendo and then immediately afterwards all these negatives that no one seemed to notice before came up.  All three companies were praised when they were with Nintendo and all three started getting bashed right after they left.  It seems rather coincidental for that exact scenario to happen three times.

Yeah, I'll have to agree on this one. It's not that the complaints against Factor 5 and Silicon Knights aren't valid (let's pretend Rare doesn't exist for a second)...it's just that I think people are latching onto negatives, instead of positives, because they're no longer supporting Nintendo.

Do you people seriously think that most people on this board wouldn't be frothing, if Factor 5 were developing a launch game for the Wii where you control a DRAGON?



I definitely would. Then again, that's because of the Wiimote. So I guess my answer is: maybe with a question mark?
Title: RE:Factor 5's "Lair". Holy crap.
Post by: NinGurl69 *huggles on May 18, 2006, 01:48:54 PM
Quote

Originally posted by: PaLaDiN
You don't want me to get started on Ubisoft.


Allow me to be your tag-team partner.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Frozen Atlantic on May 19, 2006, 07:48:57 AM
Three different companies. SK was and still is awesome. Factor 5... they executed a good game for their brand. That's easier than doing an original IP, though. I mean, Star Wars is money in the bank for the most part.

Rare is Rare, of course.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: vudu on May 19, 2006, 09:20:57 AM
Quote

Originally posted by: PaLaDiN
You don't want me to get started on Ubisoft.
Ubisoft rocks.  I love it how they don't make me read crappy words during cut scenes and in game speech.  Makes it more realistic.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: wandering on September 28, 2006, 10:22:56 AM
I don't know if any of you have read this interview. The game is sounding pretty good. You have to respect Factor 5's commitment to graphics. It's clear they're wringing every ounce of power they can out of the ps3, and the game is looking stunning.

He doesn't deny the possibility of them working on a Wii game in the future - in fact, he has nothing but good things to say about the Wii. He says they're platform independent, but feel every game needs to be platform exclusive. Lair couldn't be done on the Xbox (without huge sacrifices) because the game relies so heavily on the cell and ps3's motion controller.

The use of motion control in the game sounds pretty good, btw. He says he's been wanting motion control sense the n64 days. He mentions that apparently the Cube was originally going to feature it, and that he begged Sony to put it into the PS3 controller.

He also gives a nice quote about games needing to become less simplistic in terms of morals and themes:

"You can gun down hundreds of soldiers in virtual battlefields, but none of those games ever even tries to make you think about what you are doing and maybe second-guess your choices. Movies give you the multi-layered part, sometimes pretentious, sometimes too simplified, but at least they try. Games need to get to that and we certainly try."
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Ceric on September 28, 2006, 10:56:19 AM
Pretty cool article.  Nice looking game.  I also think its one of the few motion control uses where the PS3 setup is probably better then the Wiis in terms of simulation.  (It's more like you would hold Reigns.)
Title: RE: Factor 5's "Lair". Holy crap.
Post by: capamerica on September 28, 2006, 11:20:08 AM
I agree with who every said that Lair is going to be Rogue Squadron with dragons. Really it doesn't look that good to me. I picked up and played to death Rogue Squadron II when it was released. But man was I pissed off when Rogue Squadron III came out and it was just the same game I had picked up at launch with my GameCube. Factor 5 really hasn't proven to me that they can do anything different. Rogue Squadron II was just a graphicly updated version of Rogue Squadron 1. So its hard for me to even thinking that Lair could be anything but a Rogue Squadron clone.

I've stated my opinion on Rare in the 'X06 News' topic so I'll sum it up. Never cared much for Rare when they were part of Nintendo, Opinion hasn't changed at all now that their with Microsoft. I'm happy Nintendo drop kicked that money pit to the side of the road along with the other trash.

Now for Silicon Knights. I'm sad that Nintendo and them parted ways. I enjoyed Eternal Darkness even thou I got pissed off with the third from last chracter. And Metal Gear Solid: Twin Snake was a great remake. I was really looking forward to Too Human for the GameCube/Revolution so I was disapointed to hear that it was moved to the Xbox360. But thats not going to stop me from playing it. I still like Silicon Knights and will continue to play their games.  
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Ian Sane on September 28, 2006, 11:28:56 AM
"But man was I pissed off when Rogue Squadron III came out and it was just the same game I had picked up at launch with my GameCube."

What?  I don't like Rebel Strike much either but the problem certainly wasn't that it was the same game.  In fact they tried a lot of new stuff, it's just unfortunate that the new stuff pretty much universally sucked.  Strip out the crap and yeah you're pretty much just left with a few new Rogue Leader levels and multiplayer modes of the previous games levels.  I guess you are right in that they haven't proved they can do anything different because the different stuff they tried didn't turn out too well.

I still think Factor 5 is talented though and Nintendo is worse off not having their exclusive support anymore.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Kairon on September 28, 2006, 11:36:09 AM
One thing that Factor 5 does really well is using hardware to build impressive engines for their games. They pumped out Rogue Squadron 2 for GC launch and it looked spectacular. It was such an accomplishment that RS3, even with a completely new engine, looked essentially the same after 2 years of work.

They remind me of Rare in that respect: they're really skilled guys when it comes to maxxing out hardware. In that sense, they're a great asset any time launch comes around.

~Carmine M. Red
Kairon@aol.com
Title: RE: Factor 5's "Lair". Holy crap.
Post by: WuTangTurtle on September 28, 2006, 12:13:54 PM
I do admit that the majority of Nintendo fans do hate what they call traitors, I don't like that terminology but the uneducated use it due to fanboy nature.

I too loved Rogue Leader 2 but hated 3, mainly due to the on foot levels and many unpolished features.  With SK i liked ED only cause the premise of the game was very different, but even then i thought the game was a bit lacking.  I have no ill words to say about SK but for Rare that is a whole other thing.

Due to the major staff leaving Rare has stumbled down the entire stair case.  They have completly dropped the ball on major franchises and untill they can recoup that's all I have to say about them.  What people need to realize is that when most of the Rare staff left, Rare basically became a noob Developer.

Also everyone forgets about Left Field Productions, creators of Kobe Bryant's NBA courtside games.  Okay so they weren't that great but the 2nd game showed alot of promise and then the Gamecube game fell on its ass.  The 2nd game was pretty interesting it had personalized, some signature, moves for star players such as Allen Iverson.  However that Gamecube game was so terrible, it was like they spent 6 months making it or something.

Hopefully to spur this talk in another direction, what do you guys think of other devs that have dropped the ball?  Midway, Capcom? Every developer has its faults, some worse than others but you shouldn't blame them for switching platforms.  For the most part I think SK, Factor 5, and Rare all left due to their companies losing too much money with Nintendo's platform.  SK never had a hit selling game for Nintendo, Factor 5's RSIII didn't have sales, Rare only released like what 1 game for Gamecube and it bombed.  I don't think money was the only reason but the way i see it is that in a business standpoint they have a better chance at staying afloat elsewhere.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: UltimatePartyBear on September 28, 2006, 02:40:09 PM
Quote

Originally posted by: Kairon
They remind me of Rare in that respect: they're really skilled guys when it comes to maxxing out hardware. In that sense, they're a great asset any time launch comes around.

In my opinion, if Rare's developers were good at maxing out hardware, they wouldn't have released games with low, choppy framerates.  They looked pretty in screenshots, but that doesn't take as much skill as maintaining fluidity.  Factor 5 has my respect for technical skill, though.  They did push too far in Rebel Strike's coop mode, causing TIE fighters to be almost completely unanimated in busy levels like Kothlis, but that was an acceptable tradeoff for the "There's too many of them" gameplay.  Rebel Strike has plenty of flaws, but I found it worth the price just to play coop with a friend.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: ReverendNoahWhateley on October 08, 2006, 10:48:38 PM
If you simply can't afford a 360 or a PS3, do you have a right to be angry with companies that have basically ditched Nintendo platforms?  I'm not attacking their developing skills, but knowing that I won't be able to sample their wares is a serious let-down.  The loss of Silicon Knights bothers me the most...Eternal Darkness was the first survival-horror game that I actually enjoyed.  The gameplay was inventive and enjoyable, and the story was very good (and not confusing in the least-if you want confusing, try Tales of Symphonia, or any Japanese RPG that features a "world tree" sparkling innovation).
 
Title: RE: Factor 5's "Lair". Holy crap.
Post by: KDR_11k on October 09, 2006, 12:23:52 AM
Would be funny if the gen where SK, F5, etc finally dumped Nintendo was the gen where they turn out the winner... I won't be mourning their loss. Sure, they're gone but Nintendo has gained so much more third party support (especially Ubisoft) that few will miss them. They excelled in their disciplines (graphics, story) but the gameplay was rather mediocre. I'd rather play a game with slightly worse story or graphics and much more enjoyable gameplay.

I wouldn't call ED survival horror, it's more of a hack & slay. There's no horror to speak of in the game. The only game I played that I'd call horror is Project Zero.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: ShyGuy on April 13, 2007, 06:28:24 AM
Factor5 comes back to reality
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Bill Aurion on April 13, 2007, 06:42:50 AM
Go figure... That said, 30 FPS is really sucky for what is technically a flight game...
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Arbok on April 13, 2007, 06:54:22 AM
Quote

Originally posted by: ShyGuy
Factor5 comes back to reality


"I felt a great disturbance in the Force, as if millions of fanboys suddenly cried out in triumph over the power of the PS3... and were suddenly silenced."
Title: RE:Factor 5's "Lair". Holy crap.
Post by: BlackNMild2k1 on April 13, 2007, 07:03:03 AM
I just watched the HD videos over at IGN and Lair looks like crap compared to all the footage showed back around E3.
Well the backgrounds, like the water, look amazing, but the dragons and the character themselves look like something that could be done on the Wii. think its bad enough that the game was downgraded visually and that the frame rate had to be dropped, but they couldn't even make good looking fire in a next-gen game(RE4 on GC still does it best). I think its time Factor 5 comes back to Nintendo platforms where they can truly shine and quit wasting thier time and talents on a machine where their works shall easily be outdone by others.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Arbok on April 13, 2007, 07:08:26 AM
Quote

Originally posted by: BlackNMild2k1
I think its time Factor 5 comes back to Nintendo platforms where they can truly shine and quit wasting thier time and talents on a machine where their works shall easily be outdone by others.


I feel really bad for Factor 5. They were loyal to Nintendo for ages, but finally decided to go over to "greener pastures" when Rebel Strike dissapointed in terms of sales.... only to move to a platform that is tracking worse, in most respects, than the Gamecube was.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: BlackNMild2k1 on April 13, 2007, 07:11:58 AM
They realized their mistake a while ago. I remember an interview not so long ago, where they said something about wanting to do some games on the Wii, but couldn't comment on anything specific at the time. So they'll be back, and the PS3 will be like a bad bad dream.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: nitsu niflheim on April 13, 2007, 07:42:00 AM
Hindsight is 20/20.  They made jerk-ass comments about Nintendo and Wii when they joined sides with Sony and PS3, so they deserve all the ridicule.  They made a bet that the PS3 would be the leader out the gate and they lost.

I for one don't care for their games.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: NinGurl69 *huggles on April 13, 2007, 09:34:53 AM
AHAHAHAHAHAHAHHAHA

This is the unofficial development disaster sequel to Motorstorm.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Artimus on April 13, 2007, 10:39:45 AM
They should just redo Lair for the Wii.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: capamerica on April 13, 2007, 10:56:21 AM
Thats what they get for going to the dark side.

Now heres a question do we even want them back now? Lucas Arts has a new team working on a StarWars for the Wii so Factor5 is out of luck doing another rehash of Rouge Squadron. And it seems like thats the only thing they have ever been good at.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: GoldenPhoenix on April 13, 2007, 11:14:49 AM
Ouch that visual downgrade is sad, which is why I don't like paying attention to promo videos especially for Sony platforms. What is worse about this, is from what I seen people were most awestruck by the graphics rather than the gameplay (which looked relatively basic, like the Rogue Squadron games), now they don't even have that.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: wandering on April 13, 2007, 11:42:07 AM
This is disappointing because I was hoping this game would justify the existence of the PS3. But it looks like, even in the hands of the gods at Factor 5, the system can't be made to churn out anything that can make people say "oh, so that's why the PS3 is $200 more expensive than the 360!"
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Artimus on April 13, 2007, 11:59:24 AM
The new trailer is pretty disappointing. The opening cut-scene is horrendous. Nice graphics, sure, but it's an FMV so who cares. The direction is terrible (Uwe Boll has a better sense of composition than that horrid 3-shot) and the dialogue sounds like it's from every other midevil dragon/rpg ever. Horrid.

Then the gameplay...eh...The ground stuff looks repetitive quick and I'm a little confused as to why the dragons sound like X-Wings when they blow fire. The amazing grass work gives me hope, though. New level of realism or what?
Title: RE: Factor 5's "Lair". Holy crap.
Post by: NinGurl69 *huggles on April 13, 2007, 01:06:30 PM
Your hope lies in non-playable grass?  GET A GRIP
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Ceric on April 13, 2007, 02:06:54 PM
One of the things that made the Starfox RPG game thingy something I didn't stick with was the wonderful Fox model and static terrible grass.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: mantidor on April 13, 2007, 02:16:59 PM
It looks amazing, I don't know what you people are talking about, and I'll believe those dragons can be made on the wii when I see it, so far that hasn't happened.

Good thing for the internet, I love these footage, but I'll never play it and I have no interest in doing so.

Title: RE: Factor 5's "Lair". Holy crap.
Post by: Adrock on April 13, 2007, 04:49:25 PM
Quote

capamerica wrote:
Now heres a question do we even want them back now? Lucas Arts has a new team working on a StarWars for the Wii so Factor5 is out of luck doing another rehash of Rouge Squadron. And it seems like thats the only thing they have ever been good at.

So they made rehashes now. Not that I totally disagree, but I find it funny how quickly the tides change. Factor 5's GCN offerings are rehashes. But back when they were in Nintendo's camp, Nintendo fans couldn't keep their hands off their penises. Hmm....

Personally, I want Factor 5 making games exclusively for Wii. Why not? Because they made one game for Sony? Exclusivity, or even just more support, only makes Wii an even stronger platform.  
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Arbok on April 13, 2007, 04:54:03 PM
Quote

Originally posted by: Adrock
But back when they were in Nintendo's camp, Nintendo fans couldn't keep their hands off their penises. Hmm....


...what the hell?

Anyway, Rebel Strike was dissapointing, but I would love to have Factor 5 back. They are important not just from a software side, but they also create a lot of great tools for developers to use.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Shift Key on April 13, 2007, 05:24:32 PM
Quote

Originally posted by: Adrock
Factor 5's GCN offerings are rehashes. But back when they were in Nintendo's camp, Nintendo fans couldn't keep their hands off their penises. Hmm....


Hahahaha. YOU'VE STUMLBED UPON THE SECRET!

Quote

I'm a little confused as to why the dragons sound like X-Wings when they blow fire.


ALWAYS REHASH!
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Kairon on April 13, 2007, 05:48:44 PM
Lair looks pretty good you guys. They really seem to have nailed the camera angles when flying and that really accentuates the feeling of being on a creature that flaps its wings instead of being propelled by boring jets.

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Bill Aurion on April 13, 2007, 06:11:45 PM
More support is always good, no matter how crappy a game turns out...(Sup PS2 and its piles of shovelware!)
Title: RE:Factor 5's "Lair". Holy crap.
Post by: bustin98 on April 13, 2007, 06:13:32 PM
While there's something to be said about flying on a dragon, its another to go flying in an x-wing. Besides, everyone knows dragons breathe a steady stream of flame, not little bolts.

But seriously, I'm not a fan of how the wings look. The rear end of the wings look like gifs with transparency enabled. And the slo-mo action bit looks absolutely unnecessary. Maybe the first time you gallop into a group of soldiers and they go flying. But no more. What was cool was the rhino tossing. Bowling with the head was over the top and the animation of it bouncing in the air was too long, but swooping down and making the grab really seemed like a fun idea. Like a hawk or owl sweeping down and grabbing a rodent.

Ultimately, I'm disappointed. Though I'll never own a PS3, I was looking forward to this game making me change my mind. God of War 2 was close to doing so, though now I'm waiting to see if the PS2 will drop to under $100.

Factor 5, Jullian, please put together a game for the Wii and show UbiSoft and Take Two how to make pretty graphics on a Nintendo machine while keeping spot on controls.  
Title: RE:Factor 5's "Lair". Holy crap.
Post by: GoldenPhoenix on April 13, 2007, 07:23:39 PM
Quote

Originally posted by: Kairon
Lair looks pretty good you guys. They really seem to have nailed the camera angles when flying and that really accentuates the feeling of being on a creature that flaps its wings instead of being propelled by boring jets.

~Carmine "Cai" M. Red
Kairon@aol.com


Camera angles and dragons make a game great, you guys should know that.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: capamerica on April 13, 2007, 07:34:38 PM
Quote

Originally posted by: Adrock

So they made rehashes now. Not that I totally disagree, but I find it funny how quickly the tides change. Factor 5's GCN offerings are rehashes. But back when they were in Nintendo's camp, Nintendo fans couldn't keep their hands off their penises. Hmm....

Personally, I want Factor 5 making games exclusively for Wii. Why not? Because they made one game for Sony? Exclusivity, or even just more support, only makes Wii an even stronger platform.


Actually when I saw RS3 I was pretty pissed off since it was just a rehash of RS2. I was more accepting of RS2 because it was a updated version of the N64 version. I know thats not how alot of other GameCube owners saw it. Even my opinion of Rare was no different when they were in Nintendo's camp I wasn't a fan of them then and I'm still not a fan of them now.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Kairon on April 13, 2007, 08:02:44 PM
I didn't care that RS3 was a rehash... I cared that the missions, even the space ones... SUCKED! God, it's like they through whatever fun they had in the first game out the window...

Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Kairon
Lair looks pretty good you guys. They really seem to have nailed the camera angles when flying and that really accentuates the feeling of being on a creature that flaps its wings instead of being propelled by boring jets.

~Carmine "Cai" M. Red
Kairon@aol.com


Camera angles and dragons make a game great, you guys should know that.


Don't underestimate the power of good camera work.

~Carmine "Cai" M. Red
Kairon@aol.com  
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Arbok on April 13, 2007, 08:10:40 PM
Quote

Originally posted by: Kairon
I didn't care that RS3 was a rehash... I cared that the missions, even the space ones... SUCKED! God, it's like they through whatever fun they had in the first game out the window...


It's so sad, but true. The best part about Rebel Strike was the ability to play the missions from RS2 co-op style...
Title: RE:Factor 5's "Lair". Holy crap.
Post by: GoldenPhoenix on April 13, 2007, 08:16:45 PM
Quote

Originally posted by: Arbok
Quote

Originally posted by: Kairon
I didn't care that RS3 was a rehash... I cared that the missions, even the space ones... SUCKED! God, it's like they through whatever fun they had in the first game out the window...


It's so sad, but true. The best part about Rebel Strike was the ability to play the missions from RS2 co-op style...


I actually liked the last Rogue Squadron game. So take that all you haters!
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Kairon on April 13, 2007, 09:00:24 PM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Arbok
Quote

Originally posted by: Kairon
I didn't care that RS3 was a rehash... I cared that the missions, even the space ones... SUCKED! God, it's like they through whatever fun they had in the first game out the window...


It's so sad, but true. The best part about Rebel Strike was the ability to play the missions from RS2 co-op style...


I actually liked the last Rogue Squadron game. So take that all you haters!


You... are incomprehensible...

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Factor 5's "Lair". Holy crap.
Post by: NinGurl69 *huggles on April 13, 2007, 09:21:37 PM
I thought Rebel Strike's space stages were more interesting.  Less "invisible cone" level design, and a better impression of freedom, plus CHUNKS OF FLYING STUFF you have to dodge.

I'd like having Factor5 as a technology partner (DPLIIx and DivX ftw).  But as a game developer, the need to try something ELSE for the sake of practicing different gameplay mechanics.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Mikintosh on April 14, 2007, 09:08:02 AM
Like the crotchety old 19 year-old I am, I compare any flying game I play to Descent II, which is still my favorite game in the genre. And RS 1 & 2 weren't half as exciting as that game, which came out over 5 years before them (though I may be bitter because I kinda suck at them both). And the RS3 demo was boring as hell.

So needless to say, "Lair" isn't an automatic sell. And I don't like the studio's attitude ("OOH we need the fanciest hardware for our video game MASTERPIECES where you fly ships around"), though it's funny how fast they were proven wrong.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Artimus on April 14, 2007, 09:17:47 AM
Can anyone explain why video games always feature extremely broad-shouldered men in trios (one of whom is always black looks like a fit version of Carl Winslow)? I feel like the opening to the trailer is out of another game. Like they took the Gears of War cut-scenes and added a couple 'thou's or something.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: NinGurl69 *huggles on April 14, 2007, 09:34:46 AM
THIS. IS. SPARTAAAA.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Kairon on April 14, 2007, 09:46:51 AM
Quote

Originally posted by: Artimus
Can anyone explain why video games always feature extremely broad-shouldered men in trios (one of whom is always black looks like a fit version of Carl Winslow)? I feel like the opening to the trailer is out of another game. Like they took the Gears of War cut-scenes and added a couple 'thou's or something.


Things like this makes me think we need a Men's Studies 101.

Masculinity is such an interesting topic!

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Shift Key on April 14, 2007, 09:24:41 PM
Quote

Originally posted by: Professional 666
THIS. IS. SPARTAAAA.


Don't you mean THIS. IS. CAKETOWN!
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Kairon on April 14, 2007, 11:14:36 PM
Quote

Originally posted by: Shift Key
Quote

Originally posted by: Professional 666
THIS. IS. SPARTAAAA.


Don't you mean THIS. IS. CAKETOWN!


AND.THIS.IS.HOW.YOU.BAKE.A.CAKE

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Ceric on April 15, 2007, 04:50:40 AM
lol
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Ghisy on April 15, 2007, 05:42:23 AM
Lair: downloadable $9.99 game for the PS3?
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Kairon on April 15, 2007, 09:14:07 AM
Sooooo... which game will irrational Nintendo fanbois like me hate less? Lair or Too Human?

*pssssst... the answer is Banjo & Kazooie 3*

~Carmine "Cai" M. Red
Kairon@aol.com
Title: RE:Factor 5's "Lair". Holy crap.
Post by: GoldenPhoenix on April 15, 2007, 09:19:55 AM
Quote

Originally posted by: Kairon
Sooooo... which game will irrational Nintendo fanbois like me hate less? Lair or Too Human?

*pssssst... the answer is Banjo & Kazooie 3*

~Carmine "Cai" M. Red
Kairon@aol.com



I'm still on the fence about Too Human, I sure hope they did alot to improve it from when it was playable!  
Title: RE: Factor 5's "Lair". Holy crap.
Post by: IceCold on April 15, 2007, 07:25:00 PM
I miss Silicon Knights. I'm very interested to see how Too Human turns out..
Title: RE: Factor 5's "Lair". Holy crap.
Post by: NinGurl69 *huggles on April 15, 2007, 08:49:10 PM
In the same sense of people wanting to see skateboarders crash and burst their nuts, right?
Title: RE: Factor 5's "Lair". Holy crap.
Post by: couchmonkey on April 16, 2007, 05:16:23 AM
Beautiful imagery, I feel like I'm there.

I'm interested in both Lair and Too Human.  In Lair's case, it sounds like moving the action to dragons allows better translation from flying to ground-based action, but I've also heard that the PS3 tilty controls are not that good - LOL.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: vudu on April 16, 2007, 10:15:15 AM
Quote

Originally posted by: Professional 666
In the same sense of people wanting to see skateboarders crash and burst their nuts, right?
Ask, and yee shall receive.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Nemo on April 26, 2007, 09:18:09 AM
I liked Factor 5 a lot. RS 3 wasn't as good as the rest, but I still enjoyed playing it. Especially since you could play Rogue Leader in co-op. I think the fact that they're making something different will be good for them. It'll give 'em the chance to try new things (well, besides on-foot missions- guh). But, I won't play Lair for a really long time.

Even though I do feel like Rare isn't as good anymore, it'd still be good to have them aboard. I've heard Viva Pinata is good (which suprised me).  
Title: RE: Factor 5's "Lair". Holy crap.
Post by: mantidor on April 26, 2007, 05:31:47 PM
I'd get Lair over Too Human anyday, I find Too Human kind of boring, generic stuff, at least theres dragons in Lair!
Title: RE: Factor 5's "Lair". Holy crap.
Post by: nitsu niflheim on August 03, 2007, 07:05:07 AM
EGM reviewed Lair, scores are 6.0 (Crispin), 5.5 ( G. Ford), 5.0 (Garnett).

Title: RE:Factor 5's "Lair". Holy crap.
Post by: Mashiro on August 03, 2007, 07:21:36 AM
Quote

Originally posted by: nitsu niflheim
EGM reviewed Lair, scores are 6.0 (Crispin), 5.5 ( G. Ford), 5.0 (Garnett).


Sony Blu-Ray: fitting mediocre games onto one one disc since 2007.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: GoldenPhoenix on August 03, 2007, 07:36:23 AM
Quote

Originally posted by: mantidor
I'd get Lair over Too Human anyday, I find Too Human kind of boring, generic stuff, at least theres dragons in Lair!


So you've played Too Human?
Title: RE: Factor 5's "Lair". Holy crap.
Post by: ryancoke on August 03, 2007, 07:39:32 AM
It's not looking good for Lair. I've read some preliminary previews and it sounds "broken".  Very strange coming from Factor 5... oh well, now they can work on Rebel Strike 3 for wii!
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Kairon on August 03, 2007, 07:40:01 AM
I was holding out hope for Factor 5's redemption but... *sigh* a small part of me isn't too surprised.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: GoldenPhoenix on August 03, 2007, 07:41:22 AM
Quote

Originally posted by: Kairon
I was holding out hope for Factor 5's redemption but... *sigh* a small part of me isn't too surprised.


The one trick pony just broke a leg.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Kairon on August 03, 2007, 07:46:13 AM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Kairon
I was holding out hope for Factor 5's redemption but... *sigh* a small part of me isn't too surprised.

The one trick pony just broke a leg.


That's mean-spirited. &<
Title: RE: Factor 5's "Lair". Holy crap.
Post by: nitsu niflheim on August 03, 2007, 08:12:26 AM
and funny =D
Title: RE:Factor 5's "Lair". Holy crap.
Post by: KDR_11k on August 03, 2007, 09:44:03 AM
Quote

Originally posted by: nitsu niflheim
EGM reviewed Lair, scores are 6.0 (Crispin), 5.5 ( G. Ford), 5.0 (Garnett).


I hope that gets posted on Slashdot, I wanna see that PS3 troll AC try justify that one!
Title: RE: Factor 5's "Lair". Holy crap.
Post by: NinGurl69 *huggles on August 03, 2007, 09:46:47 AM
Someone can finally take the "holy" out of the thread title.  
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Ceric on August 03, 2007, 09:47:28 AM
Can't say I'm exactly surprised by the low scores.  They were asking for it.  They set the bar and everyones expectations for Disney Land and was only able to give Six Flags.  On its own merits it may not be bad but is was only going to break through its own hype with being impeccably excellent.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: GoldenPhoenix on August 03, 2007, 09:50:26 AM
Quote

Originally posted by: Ceric
Can't say I'm exactly surprised by the low scores.  They were asking for it.  They set the bar and everyones expectations for Disney Land and was only able to give Six Flags.  On its own merits it may not be bad but is was only going to break through its own hype with being impeccably excellent.


Maybe, maybe not. I still don't know why people got hyped about it, I remember Sony's so-called gameplay videos and then the extreme dissapointment (again I don't know why people get hyped over a Sony teaser which never represents the final product) when the REAL gameplay pictures were shown.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: UltimatePartyBear on August 03, 2007, 10:12:36 AM
Quote

Originally posted by: KDR_11k
Quote

Originally posted by: nitsu niflheim
EGM reviewed Lair, scores are 6.0 (Crispin), 5.5 ( G. Ford), 5.0 (Garnett).


I hope that gets posted on Slashdot, I wanna see that PS3 troll AC try justify that one!


I hope I'm a mod that day.  I'll have to mod that Funny.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Bill Aurion on August 03, 2007, 05:37:07 PM
Holy crap, indeed...
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Crimm on August 03, 2007, 09:04:16 PM
They didn't get the bad scores because of expectations.  They met my expectations exactly.

What did Factor 5 screw up in RS 3?  On foot.   The engine that managed the third person ground pounding would have been deemed cumbersome on a late N64 game.

In every Lair preview the presence of a lot of time on foot movement was noted.  Given Factor 5's recent history of really messing up a game by putting a lot of stuff on foot, I expected them to do the same here.  After reading the reviews that's exactly what they did.

On top of that, the reviewers claimed the SIXAXIS did not help the gameplay, and in some cases made it less intuitive and fun.  Shoehorned, is how I'd sum it up in a word.

The game got a bad review for bad controls.  This time, however, Factor 5 managed to break the airborne stuff (to a lesser extent) too.

It should be noted that PLAY magazine gave the game a 9, but they also have a prodcut called "PLAY Magazine Presents: Girls of Gaming," that is listed early on their "about us."  Take that how you will.

GamePro gave it a 3.75/5 (75%).
"To be fair, the motion sensing is pretty accurate but requiring you to constantly move your hands around while fiddling with buttons over the course of a fairly long game is asking too much."  They also used the dreaded "g-word."  
Title: RE:Factor 5's "Lair". Holy crap.
Post by: GoldenPhoenix on August 03, 2007, 09:18:52 PM
Quote

Originally posted by: Crimm
They didn't get the bad scores because of expectations.  They met my expectations exactly.

What did Factor 5 screw up in RS 3?  On foot.   The engine that managed the third person ground pounding would have been deemed cumbersome on a late N64 game.

In every Lair preview the presence of a lot of time on foot movement was noted.  Given Factor 5's recent history of really messing up a game by putting a lot of stuff on foot, I expected them to do the same here.  After reading the reviews that's exactly what they did.

On top of that, the reviewers claimed the SIXAXIS did not help the gameplay, and in some cases made it less intuitive and fun.  Shoehorned, is how I'd sum it up in a word.

The game got a bad review for bad controls.  This time, however, Factor 5 managed to break the airborne stuff (to a lesser extent) too.

It should be noted that PLAY magazine gave the game a 9, but they also have a prodcut called "PLAY Magazine Presents: Girls of Gaming," that is listed early on their "about us."  Take that how you will.

GamePro gave it a 3.75/5 (75%).
"To be fair, the motion sensing is pretty accurate but requiring you to constantly move your hands around while fiddling with buttons over the course of a fairly long game is asking too much."  They also used the dreaded "g-word."


Didn't Play magazine give Sonic the hedgehog for 360/PS3 a 9?
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Arbok on August 04, 2007, 04:36:15 AM
Quote

Originally posted by: GoldenPhoenix
Didn't Play magazine give Sonic the hedgehog for 360/PS3 a 9?


8.5.... still good enough to ignore what they say.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: ryancoke on August 10, 2007, 03:18:13 AM
Quote

Originally posted by: Crimm
They also used the dreaded "g-word."


What's the dreaded G word?

I've come up with possible answers:

1. Gaiden
2. Gorilla
3. Grape
4. Gallery
5. Gong
6. G-spot  
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Kairon on August 31, 2007, 05:52:10 AM
Quote

Originally posted by: IceCold
Quote

Rare's game quality slipped starting with Star Fox.
I'd say quite a bit earlier than that..


Yeah. DK64.

But regarding IGN's Lair review... for some reason the things the reviewer specifically mentioned didn't seem to be evident in the videos IGN posted. I'm not saying I don't believe him, I'm just saying I wish the toro video actually showed exactly what he was referring to so I could get a better idea about what exactly went wrong with the game.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Dirk Temporo on August 31, 2007, 06:34:05 AM
4.9 4.9 4.9 4.9 4.9 4.9

I couldn't help myself.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: GoldenPhoenix on August 31, 2007, 07:11:58 AM
Quote

Originally posted by: Kairon
Quote

Originally posted by: IceCold
Quote

Rare's game quality slipped starting with Star Fox.
I'd say quite a bit earlier than that..


Yeah. DK64.

But regarding IGN's Lair review... for some reason the things the reviewer specifically mentioned didn't seem to be evident in the videos IGN posted. I'm not saying I don't believe him, I'm just saying I wish the toro video actually showed exactly what he was referring to so I could get a better idea about what exactly went wrong with the game.


Well all you need to know is that IGN wasn't the only one to give it a low score.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Caliban on August 31, 2007, 05:16:48 PM
Quote

Originally posted by: Kairon
But regarding IGN's Lair review... for some reason the things the reviewer specifically mentioned didn't seem to be evident in the videos IGN posted.


From what I read on IGN, the video review specifically shows what they negatively wrote about this game, I don't know if that's true or not because I have yet to watch the video review.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Kairon on September 01, 2007, 10:14:05 AM
Gee, I really need to play this game to find out just how bad a control scheme it takes to take a game make IGN rate this game a 4.9 even though they are so willing to praise so many other aspects of it.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Flames_of_chaos on September 01, 2007, 02:02:16 PM
I guess judging by IGN's review Lair isn't such a Factor Five </end bad pun>
Title: RE:Factor 5's "Lair". Holy crap.
Post by: GoldenPhoenix on September 01, 2007, 07:54:48 PM
I may still check the game out, it sounds like the controls are workable but only in wide open spaces it is when you need pinpoint accuracy that you feel like throwing your joystick out the window. Then again I am not thrilled with tilt controls in games, especially ones that require precision flying like Lair, which makes me happy that they made that optional in Warhawk.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Kairon on September 01, 2007, 08:15:12 PM
I've heard you can plug in a generic USB gamepad into the PS3 and that using that vastly improves Lair...
Title: RE:Factor 5's "Lair". Holy crap.
Post by: GoldenPhoenix on September 01, 2007, 08:16:39 PM
Quote

Originally posted by: Kairon
I've heard you can plug in a generic USB gamepad into the PS3 and that using that vastly improves Lair...


Lol, didn't hear that.  Sony better hope that Heavenly Sword gets super positive reaction from most critics, or they are pretty much done this season, unless Ratchet and Clank turns out to be a hot must have title.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Kairon on September 01, 2007, 08:31:51 PM
Uncharted! Don't forget that too!
Title: RE:Factor 5's "Lair". Holy crap.
Post by: GoldenPhoenix on September 01, 2007, 08:33:37 PM
Quote

Originally posted by: Kairon
Uncharted! Don't forget that too!


I think Uncharted is the perfect name, because the game will go unnoticed and will not be found by the majority of PS3 owners or potential PS3 owners.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Caliban on September 02, 2007, 12:37:59 PM
My friend got Lair, he doesn't understand why IGN complained about the controls, he said he's having fun so far, his only complaint was the lack of a map (enemy map I suppose) because he keeps on flaming his own troops too many times, and it also makes it harder for him to know where he has to go.  
Title: RE:Factor 5's "Lair". Holy crap.
Post by: GoldenPhoenix on September 02, 2007, 12:41:36 PM
Quote

Originally posted by: Caliban
My friend got Lair, he doesn't understand why IGN complained about the controls, he said he's having fun so far, his only complaint was the lack of a map (enemy map I suppose) because he keeps on flaming his own troops too many times, and it also makes it harder for him to know where he has to go.


IGN's complaints (along with others) is that it becomes frustrating when you get the precision parts within the game.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Caliban on September 02, 2007, 12:45:22 PM
He's playing it on a SDTV, I think he has to be even more precise, no? because of the lack of definition LOL
I will ask him if he had any problems with the controls in tight spots anyway, when I see him online that is.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Strell on September 03, 2007, 03:16:40 AM
I guess we were all wrong when we kept saying GOSH FACTOR FIVE, CAN'T YOU MAKE ANYTHING BESIDES STAR WARS GAMES???
Title: RE:Factor 5's "Lair". Holy crap.
Post by: KDR_11k on September 04, 2007, 09:56:45 PM
Quote

Originally posted by: PartyBear
Quote

Originally posted by: KDR_11k
Quote

Originally posted by: nitsu niflheim
EGM reviewed Lair, scores are 6.0 (Crispin), 5.5 ( G. Ford), 5.0 (Garnett).


I hope that gets posted on Slashdot, I wanna see that PS3 troll AC try justify that one!


I hope I'm a mod that day.  I'll have to mod that Funny.


Well, a discussion about it happened now. Know what the trolls said? "It has 1080p, 25GB game data and motion controls!" Then they proceeded calling everyone who mentioned a review a fanboy for another system and claimed PSM was infiltrated by MS.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: UltimatePartyBear on September 05, 2007, 04:41:08 AM
That is hilarious and entirely in keeping with what I expected to see.  The game data takes up 25 gigabytes, so it has to be good!  Sadly, I did not wind up with mod points today.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Ghisy on September 05, 2007, 08:28:13 AM
Quote

Originally posted by: KDR_11k
Well, a discussion about it happened now. Know what the trolls said? "It has 1080p, 25GB game data and motion controls!"

Yeah, 25 GB of PHAIL!!
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Mashiro on September 05, 2007, 11:42:30 AM
Quote

Originally posted by: Ghisy
Quote

Originally posted by: KDR_11k
Well, a discussion about it happened now. Know what the trolls said? "It has 1080p, 25GB game data and motion controls!"

Yeah, 25 GB of PHAIL!!


GC doesn't post often but when she does . . . her posts are full of WIN! =)
Title: RE: Factor 5's "Lair". Holy crap.
Post by: UERD on September 05, 2007, 11:49:19 AM
My latest novel uses 72-point font size text, is 20,000 pages long, and has a nifty holographic cover with an image that shifts depending on how you're holding it!

I also wrote it with the help of twenty monkeys sitting at twenty typewriters
Title: RE:Factor 5's "Lair". Holy crap.
Post by: GoldenPhoenix on September 05, 2007, 12:17:06 PM
Quote

Originally posted by: Mashiro
Quote

Originally posted by: Ghisy
Quote

Originally posted by: KDR_11k
Well, a discussion about it happened now. Know what the trolls said? "It has 1080p, 25GB game data and motion controls!"

Yeah, 25 GB of PHAIL!!


GC doesn't post often but when she does . . . her posts are full of WIN! =)


GC is actually a guy.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Mashiro on September 05, 2007, 12:22:16 PM
. . . wow really?
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Ghisy on September 05, 2007, 08:51:56 PM
Yup! I'm a guy! Sorry to disappoint you! haha
You may be confused by my avatar but that's Vanessa Carlton, just fyi!
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Kairon on September 05, 2007, 09:05:44 PM
THAT'S Vanessa Carlton? Wow, I didn't recognize her with... all the...woah.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: KDR_11k on September 05, 2007, 09:06:23 PM
Oh, for a moment I thought it was one of those "let's call random people 'she'" jokes that seem to be popular here...
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Mashiro on September 06, 2007, 12:42:27 AM
Lol it's ok . .. but yeah the avatar and "~*Ghisy*~" seemed . . . well seemed to indicate you were a girl.

::throws away flowers::

If you need me I'll be in my room . . .


CRYING.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: bustin98 on September 06, 2007, 05:28:44 AM
I'm sorry but I gotta do it

:: Points at Mashiro and busts out laughing ::

Oh man. Thanks for one of the best laughs today!

I wonder how long it would take to get hit on if I change my avatar to a chic. Well, at least a better looking one than GP's (she's slightly better looking without the makeup, though she is pretty cool with all the scifi roles she has under her belt).

GC, seems you were prepared to be confused for someone else. Good attitude.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Ghisy on September 06, 2007, 10:19:28 AM
bustin98, actually, someone else on this board (can't remember who) thought I was a girl too.
I think I need to edit my signature! haha
Or maybe is it because I never swear? Well, f*ck that! ROFL
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Bill Aurion on September 06, 2007, 10:39:46 AM
Mashiro actually knew Ghisy was a guy, but then when everyone pointed it out he felt it'd be awkward to continue his charade! =O
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Mashiro on September 06, 2007, 11:19:56 AM
Lol.

And bustin I never hit on GC
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Smash_Brother on September 07, 2007, 03:15:12 PM
The title of this thread needs to be edited from "Factor 5's "Lair". Holy crap." to "Factor 5's "Lair": Crap."  
Title: RE: Factor 5's "Lair". Holy crap.
Post by: stevey on September 07, 2007, 03:32:22 PM
Sorry if this been posted before but D@mn, having to send out Reviewer's Guides to raise review scores=lol^9000

"oh I have to tilt the sixaxis, then run across the room for it to pick up the movement and turn my character little"  
Title: RE: Factor 5's "Lair". Holy crap.
Post by: KDR_11k on September 08, 2007, 12:52:20 AM
Sony also went out saying  about Lair: 'At the end of the day, I'll be interested in the consumers' response, because the consumer awareness for this title was so huge.'

IOW: "We hyped it like mad so we think it'll sell despite being utter ####"
Title: RE: Factor 5's "Lair". Holy crap.
Post by: NinGurl69 *huggles on September 08, 2007, 01:51:03 AM
Then I bet the consumers are aware of how bad it is, too?
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Ceric on September 08, 2007, 03:20:20 AM
I think that most of the motion related problems could be solved if Sony just implemented more sensitive motion controls in their controller.  Bring back the Batarang!
Title: RE: Factor 5's "Lair". Holy crap.
Post by: UERD on September 08, 2007, 04:11:36 AM
Apparently, the controller can only sense one axis of motion at a time. (I forgot which reviewer said that, but I'll dig it up.)
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Kairon on September 08, 2007, 08:03:33 AM
Quote

Originally posted by: UERD
Apparently, the controller can only sense one axis of motion at a time. (I forgot which reviewer said that, but I'll dig it up.)


Wow. Yes, link please. That would be SO DISAPPOINTING if true.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: UERD on September 08, 2007, 09:23:56 AM
From GameSpy's (abysmal) review:

Quote

And it gets worse, because the motion-sensing controls of Lair are incapable of registering tilt on more than one axis. That means that whenever you want to turn, you can forget about ascending or descending. Severely limiting your ability to actually play this game, the lack of control is a serious deficit to any kind of enjoyment you may seek.


(link: http://ps3.gamespy.com/playstation-3/lair/817994p1.html)

Note that the reviewer didn't say 'Sixaxis' in general, but mentioned the game implementation. So maybe the Sixaxis is capable of multi-axis, but this game wasn't programmed to take advantage of that.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: bustin98 on September 09, 2007, 09:55:32 AM
I have now played this game. And holy sh#t if this isn't Rogue Squadron without radar.

First: the controls. Actually, I didn't have much of an issue with them. At least nothing game breaking. Doing the 180 turn around takes some finesse, but nothing for someone with experience on the Wii. And that experience actually takes away from Lair. After spending hours on Metroid Prime 3, I've come acustomed to the sensitivity of the Wiimote. With Lair, there is a fair amount of dead space in the movement. At least in my opinion. My cousin, who owns the game, thought it was pretty sensitive. Now how it is with other games, I don't know. We played Warhawk but left the default controls on, which is the dual stick method.

Conclusion on controls: gimmick. Nothing being done can't be done on a dual stick setup. Warhawk even proves it. But they worked fine for the first two levels and the tutorials.

Graphics: Here we go again. A great big 'meh'. Its 'nice' to see all of the texture work, but people have fallen into the uncanny valley. And for all the hard work put into the graphics, you don't get to enjoy it because everything is so far away and you are concentrating on shooting down dragons or blowing up boats. The water effects were cool when a boat exploded, but really, is that worth the $500 pricetag of admission? There's also another 'Rogue Squadron' effect here: the shadows. Play Hoth and then this game and you'll see what I mean. The flickering shadows that suffer from anti-aliasing issues.

Conclusion on graphics: Nice, but less effort could have wielded similar results and maybe a steadier framerate (though framerate wasn't exactly an issue). Not exactly in the same league as Gears of War, but better than Resistance.

Presentation: This is Rogue Squadron. The way enemy dragons group together, the tow line that zips out, the 'dragon vision' that colors primary objectives, the medals and how they are scored. You even have 2 wingmen that you can command what to do. Its like they took the plan book for RS and slapped a fresh coat of paint on it. Only now there is no drawback to using the targeting computer, err I mean the 'dragon vision'. And the menu system = the same.

Conclusion of Presentation: If you like the past 3 Factor 5 games, you should like this one. Just don't expect anything to be different.

Overall: I had no glaring issues with this game. I do have issue with the hype and how it was being sold through the media. Its not a 5 or lower as nothing felt broken to me. Its not an 8 as nothing is ground breaking and developers need to challenge what they know rather than fall back on it. There is no growth, only a side step from one system to another. This isn't the game that makes you happy to have spent $2500 on a tv, nor does it justify your purchase of a PS3, but it does fill the empty space of waiting for other games to come out. If only Warhawk had a single player experience.

Score: 7 out of 10  
Title: RE:Factor 5's "Lair". Holy crap.
Post by: Ceric on September 10, 2007, 03:25:19 AM
I'm holding off on getting Warhawk until there is a single player expansion for it.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: UltimatePartyBear on September 10, 2007, 09:47:31 AM
For all its faults, if Factor 5 had just replaced the dragons with X-Wings and slapped in a few Mon Calamari cruisers, I'd have been mighty tempted to buy a PS3.  I guess I should be thankful.

Of course, all these control complaints are just whining by hardcore reviewers who don't like motion controls.  They all hated on Wii Sports, too, and Lair is just the latest innocent victim of their muckraking.  So says Julian Eggsbenedict in this Empty V article.

Quote

"The Sixaxis motion control itself feels a lot more organic and free-form than the rigid controls of other flight games and does much better for casual players, as we saw in focus tests. It does seem to alienate some reviewers who are at the top of the hard-core crowd and seem to have a passionate hate for all things motion, be it 'Wii Sports' with sometimes absurdly low scores for what might become the defining game of this generation, or 'Lair' as their newest poster child of evil. It's an unfortunate development that, if the players themselves listen too much to the motion-hatred message, will divide the gaming community. Our potential for growth as an art form for the mainstream is in the easier-to-access control schemes that might be less precise but a lot of fun."


He's got a point.  I mean, just a little less than 2% of the reviews of Wii Sports scored it below 60, and 1/2 of the reviews of Lair did.  Since they both have a 2 in them, 2% and 1/2 are almost exactly the same.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: GoldenPhoenix on September 10, 2007, 04:33:16 PM
Heaven forbid someone critisize motion controls, has it occured to people that some games just may just suck in motion control implementation? From what i understand (I have yet to see anyone who has played Lair dispute this) that later on the controls become a pain in the butt when it requires precision flying. Even in the IGN review they said it isn't that bad to control in the wide open environments, it is later that things turn ugly. What bothers me the most about Lair from what I've read is that the game did not require motion controls and really should have went the Warhawk route and let you have a choice. As it stands now, it looks like they may have feared that the game would be yet another Factor 5 flying game so they slapped in motion controls to try and change that image, though it appears to have fallen flat.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: that Baby guy on September 10, 2007, 04:40:33 PM
Kind of like how Dual Analogs don't really work for an FPS game, right?

Seriously, that's a terrible system.  I don't know how people can play most typically console FPSs.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: GoldenPhoenix on September 10, 2007, 04:45:49 PM
Quote

Originally posted by: thatguy
Kind of like how Dual Analogs don't really work for an FPS game, right?

Seriously, that's a terrible system.  I don't know how people can play most typically console FPSs.


I have no disagreement with you, it sounds like Lair should have stuck with traditional controls and FPS if they ever have the choice should stick to something like a Wiimote. Motion Controls have a lot of promise, but I don't want developers using them just to have them, instead I would like to see a balance. Heck I may have even bought Lair if it had traditional controls just as a time killer, but as it stands I'm still on the fence. There should have been an option for both control schemes.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: that Baby guy on September 10, 2007, 05:09:06 PM
Yep.  It isn't like motion control has to be a way of life, it's just an option to allow better control.  Sometimes buttons work, sometimes they don't.  Sometimes a d-pad is great, sometimes sticks are better.  It all depends on the game.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: Kairon on September 10, 2007, 05:20:03 PM
Hmm.... Heatseeker worked fine in its control system... of course, there they used IR for the "arcade" easy controls.
Title: RE: Factor 5's "Lair". Holy crap.
Post by: UERD on September 10, 2007, 05:24:17 PM
Analog sticks make sense for a flight game, where you are pretty much thrusting forwards at all times and only need to worry about two axes of motion. Motion/pointers make the most sense for FPSes, where they are a literal simulation of the action of aiming and firing a gun. Mouse + keyboard makes the most sense for strategy games, where you need lots of hotkeys, precision pointing, and the different mouse paradigms. So, yes, the key limitation is really what the console supports in terms of different inputs, not whether the input was implemented correctly for a certain type of game.

I have the feeling that Sony 'encouraged' Factor 5 to make the controls motion-only, if only so they could say 'hey look, the Sixaxis isn't an enormous gimmick!'.

Quote

I don't know how people can play most typically console FPSs.


It makes them feel 1337 h4rdc0re. Also boosts their ego, especially when they can't figure out how to configure their network connection or router DMZ :P.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: GoldenPhoenix on September 10, 2007, 07:44:19 PM
The Wii has spoiled me big time in First Person Shooters. Granted I never liked dual analog aiming but I swear I am worse at it now, and it feels even clunkier. The most recent test of this was the new Medal of Honor, it felt like a chore to aim in that game.
Title: RE:Factor 5's "Lair". Holy crap.
Post by: KDR_11k on September 10, 2007, 11:26:25 PM
Quote

Originally posted by: thatguy
I don't know how people can play most typically console FPSs.


Just play the kind were no target is smaller than a barn (I'm talking about EDF...)