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NWR Interactive => TalkBack => Topic started by: Karl Castaneda #2 on May 01, 2006, 03:56:25 PM

Title: SNK to Develop for Wii
Post by: Karl Castaneda #2 on May 01, 2006, 03:56:25 PM
SNK and Nintendo, sitting in a tree, k-i-s-s-i-n-wii.

According to IGN, SNK has hopped on-board the Wii train after a long absence from Nintendo consoles. The first title on the block will be Metal Slug Anthology, a collection of classic Metal Slug titles. Fortunately, they won't just be straight ports; they're being enhanced to play with the Wii's innovative controller. SNK Playmore USA Corporation president Ben Herman had this to say on the subject:    


"Fans worldwide have been looking forward to our return to Nintendo platforms and what better way then to bring our complete Metal Slug arcade collection to Wii. The Wii controller will be used in a new and unique way that enhances the gameplay. Our fans have demanded that we support Nintendo platforms. Let the celebration begin."    


More on the title is expected to be revealed at E3 where, IGN reports, the game is supposed to be playable. Until then, let's all take Ben Herman's advice and get this party afloat; SNK is back on a Nintendo console!

Title: RE: SNK to Develop for Wii
Post by: PaLaDiN on May 01, 2006, 04:11:15 PM
Cool.
Title: RE: SNK to Develop for Wii
Post by: NinGurl69 *huggles on May 01, 2006, 04:14:20 PM
SUPPORT GET
Title: RE: SNK to Develop for Wii
Post by: Karl Castaneda #2 on May 01, 2006, 04:18:10 PM
This whole Wii situation is very odd. Companies who used to give Nintendo the royal screw-job (Konami, Tecmo, SNK) are on-board for their new console pretty much out of nowhere, but the old stand-by developers like Capcom and Namco have hardly commented. Very odd, indeed. I can only hope the latter are simply waiting to unveil their projects, but it's still very encouraging to see former turncoats revive their loyalties.
Title: RE:SNK to Develop for Wii
Post by: Michael8983 on May 01, 2006, 04:20:25 PM
Metal Slug is awesome but are these just regular ports with Wii-mote capabilities added or will they be remade with Wii-level graphics as well?

Anyway, the Wii and SNK could be a perfect match. Finally a console that lends itself to SNK's unconventional arcade-style titles.
Title: RE: SNK to Develop for Wii
Post by: Pale on May 01, 2006, 04:21:42 PM
K-i-s-s-i-n-wii..

hahah I'm still laughing Karl.
Title: RE:SNK to Develop for Wii
Post by: PaLaDiN on May 01, 2006, 04:35:12 PM
Quote

Originally posted by: Michael8983
Metal Slug is awesome but are these just regular ports with Wii-mote capabilities added or will they be remade with Wii-level graphics as well?


Does it matter? If it's just a regular port, then it's not impressive at all and doesn't count as support... if it's added graphics, then it's all about why companies can't leave classics well enough alone.
Title: RE: SNK to Develop for Wii
Post by: Artimus on May 01, 2006, 05:24:11 PM
Cool. XBOX exclusive (last gen) to Nintendo!
Title: RE:SNK to Develop for Wii
Post by: Djunknown on May 01, 2006, 05:27:42 PM
SNK and Nintendo. Nice. Now if they can announce that they'll have their Neo-Geo titles for the virtual console, we'd be set.

I know somebody at SNK is thinking about an exclusive, Samurai Shodown game. C'mon now, its begging for it...
Title: RE: SNK to Develop for Wii
Post by: Famicom on May 01, 2006, 05:32:49 PM
I'd cry tears of joy if any KoF/Fatal Fury/SamSho games came to Wii.
Title: RE: SNK to Develop for Wii
Post by: BigJim on May 01, 2006, 05:37:42 PM
King of the Monsters damnit.  "It's only a matter of time until they attack the radio station!"

All these developers jumping on the Revolution Express... They must see opportunity.
Title: RE:SNK to Develop for Wii
Post by: GoldenPhoenix on May 01, 2006, 05:52:51 PM
"SNK and Nintendo, sitting in a tree, k-i-s-s-i-n-wii."

That is why the Wii name rocks so much
Title: RE: SNK to Develop for Wii
Post by: NinGurl69 *huggles on May 01, 2006, 06:08:41 PM
sparkling innovation PORT GET
Title: RE:SNK to Develop for Wii
Post by: TMW on May 01, 2006, 06:15:50 PM
Quote

Originally posted by: Professional 666
sparkling innovation PORT GET


Oh, quit yer bitchin.  SNK is -finally- showing some Nintendo lovin' and I won't let you do anything to bring me down.  
Title: RE: SNK to Develop for Wii
Post by: capamerica on May 01, 2006, 06:41:18 PM
about time
I love SNK games and I've always been disappointed that they didn't support the GameCube. Glad to see they will be supporting the Revolution.
Title: RE:SNK to Develop for Wii
Post by: silverwings07 on May 01, 2006, 06:47:47 PM
Nice!  I hope this means that we'll see old SNK games on the Virtual Console. *crosses fingers for Crystalis*
Title: RE:SNK to Develop for Wii
Post by: NWR_pap64 on May 01, 2006, 06:56:56 PM
Quote

Originally posted by: ViewtifulGamer
This whole Wii situation is very odd. Companies who used to give Nintendo the royal screw-job (Konami, Tecmo, SNK) are on-board for their new console pretty much out of nowhere, but the old stand-by developers like Capcom and Namco have hardly commented. Very odd, indeed. I can only hope the latter are simply waiting to unveil their projects, but it's still very encouraging to see former turncoats revive their loyalties.


I wouldn't be surprised if the real reason Namco and Capcom haven't said anything about their support is because chances are that they are working closely with Nintendo, so they forced them to stay silent till E3 or after E3.

Considering how close Namco is to Nintendo it will be surprising if they have nothing for the Wii.
Title: RE: SNK to Develop for Wii
Post by: Smash_Brother on May 01, 2006, 07:13:19 PM
Karl, that pun was so bad that I'm sure it killed a kitten.

As for the news, the more the merrier.

I wonder how devs feel about the new name...
Title: RE:SNK to Develop for Wii
Post by: Arbok on May 01, 2006, 07:52:56 PM
Quote

Originally posted by: ViewtifulGamer
...but the old stand-by developers like Capcom and Namco have hardly commented.


Namco better damn be onboard, I'm hooked on their RPGs like no other...
Title: RE: SNK to Develop for Wii
Post by: wandering on May 01, 2006, 07:53:12 PM
Quote

I wonder how devs feel about the new name...

I hear that, after hearing the name, most devs decided to cancel all Rev/Wii games that weren't far into development.

edit: anyway, always good to hear about old Nintendo non-supporters deciding to come around. Nintendo's new system seems to have everyone excited.  
Title: RE:SNK to Develop for Wii
Post by: Knoxxville on May 01, 2006, 08:22:46 PM
Two words: Baseball Stars

GIMME SUM!!

Also, when they mentioned the entire Metal Slug arcade series, I was thinking more along the lines of Virtual Console.....if Ninty could sew up MVS/AVS roms for the VC, THAT would be MY killer app!!
Title: RE: SNK to Develop for Wii
Post by: Ian Sane on May 01, 2006, 08:29:48 PM
Sounds cool except for one problem.

"these games have been enhanced to take full advantage of Wii's innovative free-hand style controller, which translates gestures made by players into on-screen movement."

Sounds lame as hell.  These games were made for digital input and using gestures is going to be g!mmicky and clunky.  Hopefully that's just an option and we can play them the way they were meant to be played as well.  Though I think it would probably be more worth SNK's while to have Neo-Geo games for the download service.  It seems kind of odd to go with ports instead.

Still it's good to see SNK supporting a Nintendo console.  The last time they did that to my recollection was on the Super Nintendo.
Title: RE:SNK to Develop for Wii
Post by: BlackNMild2k1 on May 01, 2006, 08:35:52 PM
Who's to say that it isn't on the VC, and that it isn't going to be downloadable?
Title: RE:SNK to Develop for Wii
Post by: Knoxxville on May 01, 2006, 08:54:38 PM
1st of all, smarty-pants, try this link for size:

http://revolution.ign.com/articles/704/704020p1.html

2nd of all, if it's gonna have wiimote specific control configs, then it obviously isn't going to be VC, as it's not just an old rom waiting to be downloaded anymore.
Title: RE:SNK to Develop for Wii
Post by: mantidor on May 01, 2006, 08:58:41 PM
Quote

Originally posted by: VGrevolution
"SNK and Nintendo, sitting in a tree, k-i-s-s-i-n-wii."

That is why the Wii name rocks so much


argh, and thats why I hate it, I dont get the damn pun ¬_¬

So why should we be excited about Metal Slug? is it good? I heard its like contra which I liked but not that much.

The more the better I guess, but I want my Okami for the console please.

Title: RE: SNK to Develop for Wii
Post by: wandering on May 01, 2006, 09:09:02 PM
wii = g
Title: RE: SNK to Develop for Wii
Post by: PaLaDiN on May 02, 2006, 12:15:05 AM
"These games were made for digital input and using gestures is going to be g!mmicky and clunky."

Arg... just read the IGN article again and noticed that. Did they even think about this for a second? Why gestures? You should be able to just point and shoot. The control for these games could be far, far better with the Wiimote than they ever were with digital input, or even with the original arcade joystick. Imagine just intuitively aiming and moving/jumping (with nunchaku) in completely different directions, with a corresponding ramp up in difficulty and number of enemies.

I'm hoping IGN's wrong about this or they change it before release.  
Title: RE: SNK to Develop for Wii
Post by: Dirk Temporo on May 02, 2006, 12:43:27 AM
If SNK doesn't support the Virtual Console, I think I might cry.
Title: RE:SNK to Develop for Wii
Post by: BlackNMild2k1 on May 02, 2006, 12:54:31 AM
Quote

Originally posted by: Knoxxville
1st of all, smarty-pants, try this link for size:

http://revolution.ign.com/articles/704/704020p1.html

2nd of all, if it's gonna have wiimote specific control configs, then it obviously isn't going to be VC, as it's not just an old rom waiting to be downloaded anymore.
Ok, so tried the link for size(it didn't really fit), now where does it say that the games won't be be on the VC and where does it say that it won't be downloadable?

Didn't Miyamoto say "you will be able to play old games in new ways" or something like that? Wouldn't that be a direct hint that VC games could use wiimote specific controls?

I think they hinted to adding wiimote controls to VC games in the promo video. Remember when the girl was playing SMB with the wiimote? I think the same thing may be happening to lots of VC games and that Metal Slug is included.
Title: RE:SNK to Develop for Wii
Post by: Knoxxville on May 02, 2006, 05:57:57 AM
With all due respect, the article states that SNK's 1st title for Wii is this Metal Slug Anthology that will feature almost every Metal Slug ever made along with Wii exclusive features.  This implies a standalone product.

If it were for VC, why would SNK announce only one franchise when, like Sega and NEC, they could just announce the whole damn MVS/AVS library?  Just the fact that there has been no announcement of MVS VC support prior to the Metal Slug Anthology announcement strongly suggests the former.
Title: RE: SNK to Develop for Wii
Post by: KDR_11k on May 02, 2006, 06:50:39 AM
mantidor: Have you played Alien Hominid? Pretty much exactly like that.

Michael:
Metal Slug is awesome but are these just regular ports with Wii-mote capabilities added or will they be remade with Wii-level graphics as well?

These are 2d games. They shouldn't need to look any different on the Wii.
Title: RE:SNK to Develop for Wii
Post by: 1day on May 02, 2006, 07:43:31 AM
Quote

Originally posted by: Ian Sane
Sounds cool except for one problem.

"these games have been enhanced to take full advantage of Wii's innovative free-hand style controller, which translates gestures made by players into on-screen movement."

Sounds lame as hell.  These games were made for digital input and using gestures is going to be g!mmicky and clunky.  Hopefully that's just an option and we can play them the way they were meant to be played as well.  Though I think it would probably be more worth SNK's while to have Neo-Geo games for the download service.  It seems kind of odd to go with ports instead.

Still it's good to see SNK supporting a Nintendo console.  The last time they did that to my recollection was on the Super Nintendo.


So you're saying you already know standard controls aren't included? I doubt that very much.
Title: RE:SNK to Develop for Wii
Post by: Knoxxville on May 02, 2006, 08:39:22 AM
I'm sure that Standard controls will prolly be included and default for that matter.....I think what Ian is getting at is that for a game like Metal Slug, controls that take advantage of the wiimote's capabilities could actually end up being a disadvantage because it will seem tacked on and ultimately unecessary.

Now if they do something for that 3d Metal Slug they are working on, that would not count in this, as none of us have yet to play a 3d MS.....what ever they incorporated for that games control scheme would be fine as the standand has yet to be defined.
Title: RE:SNK to Develop for Wii
Post by: GoldenPhoenix on May 02, 2006, 10:00:29 AM
Quote

Originally posted by: wandering
Quote

I wonder how devs feel about the new name...

I hear that, after hearing the name, most devs decided to cancel all Rev/Wii games that weren't far into development.

edit: anyway, always good to hear about old Nintendo non-supporters deciding to come around. Nintendo's new system seems to have everyone excited.


Where did you get that news?
Title: RE:SNK to Develop for Wii
Post by: Bill Aurion on May 02, 2006, 10:16:10 AM
Quote

Originally posted by: VGrevolution
Quote

Originally posted by: wandering
Quote

I wonder how devs feel about the new name...

I hear that, after hearing the name, most devs decided to cancel all Rev/Wii games that weren't far into development.

edit: anyway, always good to hear about old Nintendo non-supporters deciding to come around. Nintendo's new system seems to have everyone excited.


Where did you get that news?

I hear that you shouldn't believe a majority of stuff you hear about on the internet...