IGN Wii: Does you use the trigger buttons on the nunchuck unit?
John Schappert: You know, the buttons are all still being mapped out. It does use the trigger buttons right now. I don't know how much we'll have locked in for you at E3 because we are still working on the final button layout, but it does use the trigger buttons, and it does use the accelerometer in the nunchuck unit as well for juking.
IGN Wii: Perfect. Could you just for clarification purposes give us an idea of how a typical play might work using the controllers?
John Schappert: So, you take the controller, jerk it up to snap. Quarterback now has the ball. Your passing icons are now up. Take the wand controller and you'll see that the four directions on its D-Pad represent four of your receivers; the A button is your fifth receiver. Point to one of those receivers that you want to receive the ball and with your hand gesture a throwing motion to pass. Now, the harder you throw, the more that's going to be a bullet pass. The softer and the more you lob a throw, the more that it's going to be a lob. When you receive the ball, you run with the analog stick on the nunchuck and if you want to juke, you use the nunchuck to gesture it. And if you want to stiff-arm, you use the wand.
Schappert also confirmed that an online mode was being worked on and should be ready by the launch of Wii. You can check out the full interview by clicking here.
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Originally posted by: Bill Aurion
Oh yeah, 480p confirmed in that interview...
(Where are you, ruby_onix?)
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Originally posted by: Shecky
The big question would be how hard Nintendo makes getting the darn cables again.
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Originally posted by: ATimsonQuote
Originally posted by: Shecky
The big question would be how hard Nintendo makes getting the darn cables again.
Seeing as how they've been using the same AV cables for three systems, I suspect that it'll use the same digital out as the GameCube had. So, for you, getting the cables will be quite easy.
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Originally posted by: Jensen
I'd like cables without a proprietary connector, so I can just use my own.
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Edit: The GCN version of the cable has also been discontinued... this could be b/c the future Wii version of the cable will work with the GCN, but not the other way around.
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Originally posted by: Shecky
Was it ever in question?
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IGN Wii: You mentioned that Madden runs in progressive-scan and widescreen modes. Is this something you've been encouraged to do by Nintendo or are these visual options you have pursued on your own?
John Schappert: I won't say that Nintendo so much encourages us. Any help we ask for it certainly gives us. That's just something we're doing.
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Originally posted by: GriffinQuote
Edit: The GCN version of the cable has also been discontinued... this could be b/c the future Wii version of the cable will work with the GCN, but not the other way around.
Actually, I don't think they are. I just got some myself about a month ago. However, they were backordered for like 3-4 months (they gave me a sweet discount, which ended up being cheaper /w tax and shipping than the original pre-tax/shipping price), so it's possible they discontinued it AFTER I had placed my order.
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Originally posted by: KDR_11k
Termin8: Just so you don't misunderstand anything, whenever Nintendo used a "gyroscope" they really used accellerometers. People only called them gyroscopes because that's a term more people understand.
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Originally posted by: PartyBearQuote
Originally posted by: KDR_11k
Termin8: Just so you don't misunderstand anything, whenever Nintendo used a "gyroscope" they really used accellerometers. People only called them gyroscopes because that's a term more people understand.
Clearly they don't understand it, or they wouldn't be calling accellerometers gyroscopes.
One thing about the controls seems unclear. In one quote, he says you point at the intended receiver, and in another, he says you hold down the button for that receiver. The first way sounds like a better way to me, but if it can't tell which receiver you're aiming at by the angle of the throwing motion, then pointing at him and then throwing might be too slow, and the buttons would work better. I wish IGN had asked for clarification when he contradicted himself there.
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Originally posted by: OverHeat
Holy wow... now we know the controller has /two/ motion sensors AND can tell how fast I am moving the controller?
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Originally posted by: Bill Aurion
The thing was that it WAS confirmed, don't use this "because I'm not a fanboy" bull****, thanks...
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Q: Will Revolution hook up to a television?
A: Yes. It will also be able to interface with a computer monitor. In June 2004 Nintendo engineer Genyo Takeda said: "You'll be able to play [Revolution] not just by linking up to a television but to a computer monitor as well."