Gaming Forums => Nintendo Gaming => Topic started by: Garnee on April 14, 2006, 09:46:21 AM
Title: So who actually liked Geist?
Post by: Garnee on April 14, 2006, 09:46:21 AM
I thought Geist was totally amazing. Sure it might look straight out of 2001, but it really had a lot of good things going for it. Discuss.
(There wasn't any really good Geist topics to dig up)
Title: RE: So who actually liked Geist?
Post by: capamerica on April 14, 2006, 11:52:56 AM
I really liked it, I wish it just got more press then it did. I hope we see Geist 2 on the Revolution.
Title: RE:So who actually liked Geist?
Post by: ShyGuy on April 14, 2006, 12:43:06 PM
I lked Geist, even though I don't like FPS on a console with analog sticks.
I think I will go back and finish it at some point
Title: RE: So who actually liked Geist?
Post by: NinGurl69 *huggles on April 14, 2006, 03:59:00 PM
I like Geist.
It makes a great foundation for future Rev games.
Plus... DOGS AND RATS AND SHOWER ROOMS.
Title: RE:So who actually liked Geist?
Post by: mantidor on April 14, 2006, 05:29:48 PM
I wouldve bought it, but games around here are expensive, and I'd prefer to spend such big amount in a "safer" purchase like Paper Mario or Fzero because I know I will like those games, while with Geist I don't know.
Title: RE:So who actually liked Geist?
Post by: NWR_pap64 on April 14, 2006, 06:49:56 PM
Looking forward to trying it out come summer...
I think what killed the game was that it took too much to release and even Nintendo kinda ignored it a bit.
Title: RE: So who actually liked Geist?
Post by: Shecky on April 14, 2006, 09:21:06 PM
Didn't like it.
Flawed technically, and while the concept of play was probably cool on paper, it didn't play out well.
Title: RE: So who actually liked Geist?
Post by: jasonditz on April 14, 2006, 09:36:34 PM
I liked the single player mode... but the multiplayer didn't offer enough depth for my taste.
The game lacked polish though... for a game that was in development for virtually the entire millenium it felt a little rushed.
Title: RE: So who actually liked Geist?
Post by: Plugabugz on April 15, 2006, 03:38:05 AM
I didn't finish for some silly design reasons which infuriated me, plus eventually it gave me headaches.
Title: RE: So who actually liked Geist?
Post by: BranDonk Kong on April 15, 2006, 06:40:01 AM
I liked it for maybe 2 hours, then it was just way too repetitive.
Title: RE: So who actually liked Geist?
Post by: Nosferat2 on April 15, 2006, 06:34:04 PM
I played it twice back to back. I really liked it. Ill admit it was not perfect. But what do you expect when i played it after RE4.
Title: RE: So who actually liked Geist?
Post by: trip1eX on April 15, 2006, 06:45:48 PM
YOu know it was a fun game. I finished it. I didn't even finish RE4. Tho I probably put more hours into RE4.
Geist had the framework of a pretty great game. They just didn't go back and fill it in with Nintendo AAA polish. I mean there were slowdowns and the graphics were mixed. Sometimes you'd see great lighting and pretty good textures and other times you'd see fuzzy weird looking guys, flat lighting and dull textures. The transition effect to becoming a ghost could have been smoother. The shooting wasn't that polished. But overall it was fun. A great concept that has room to go even further. If they had the Retro guys polishing up the game it would have been killer.
Also I don't like videogame stories, but I thought Geist's story was well done.
I just think if Nintendo puts out a sequel and gets some AAA polish on it then we'll be in for a treat. I definitely get tired of fps games where all I do is shoot. This one mixed things up between the possession thing, shoot outs and boss creatures. That's why I finished it. I never got bored.
Title: RE: So who actually liked Geist?
Post by: Hostile Creation on April 16, 2006, 11:42:55 AM
I played Geist on recommendation (from several people, many here) and was underwhelmed. The FPS aspects lacked depth and polish, and the ghost/puzzle aspects, while interesting, could have been played out much, much better. I'd like to see something similar, but with a stronger focus on the ghost features. Like, maybe a game that was totally ghost oriented, about haunting people or something similar. The plot was corny, too. I finished it, but I didn't feel the sense of satisfaction I get from Nintendo games.
(In regards to RE4, which people are comparing it too, RE4 was much better but far too long. I was ready for it to end by the end of the first disc. It was the same exact thing for twenty hours, eventually just became flat out boring)
Title: RE:So who actually liked Geist?
Post by: Knoxxville on April 17, 2006, 11:57:32 AM
I was under RE4's spell the whole way though.....it takes one helluva game to get me to play non-stop from beginning to end, and RE4 had the stuff!
Still haven't played Geist though.....and actually I have no desire to.
Title: RE: So who actually liked Geist?
Post by: Bill Aurion on April 17, 2006, 01:30:20 PM
I like Geist, so that makes everyone who posted negative comments automatically suck...
Title: RE: So who actually liked Geist?
Post by: 18 Days on April 18, 2006, 04:39:45 AM
Geist was fun when it didn't throw some stupid boss battle at you. In fact why do games even have boss battles? Boss battles were invented in coin-op arcade games to KILL you, forcing you to put more money in to keep playing. Why do they exist in games we've already payed full price for? I didn't pay full price for a game that I can't complete because suddenly theres a giant mutant boss thing that has crushed my lift and takes about a million rounds of ammunition to it's moving mouth to kill.
Title: RE: So who actually liked Geist?
Post by: Hostile Creation on April 18, 2006, 05:37:35 AM
Hey, I like bosses. And the final boss is possibly my favorite part of the game, along with some of the ghost sequences.
Title: RE:So who actually liked Geist?
Post by: UltimatePartyBear on April 18, 2006, 06:00:50 AM
Quote Originally posted by: 18 Days I didn't pay full price for a game that I can't complete because suddenly theres a giant mutant boss thing that has crushed my lift and takes about a million rounds of ammunition to it's moving mouth to kill.
That was definitely one of the more annoying bosses. The worst part for me was that I figured out most of what I had to do, but the graphics were too muddy for me to figure out what my grenades were doing, so I didn't realize the claws were blocking them. I finally gave up and checked a guide online. Without a doubt, though, the most annoying boss battle in the whole game was against those blasted spectral forces coming out of the helicopter wreckage. However, I also found some of the boss battles a lot of fun, especially the giant statues.
I knew going into it that Geist wasn't considered a good shooter, but it was easily worth the heavily discounted price just to experience it. Actually, I found it more playable than Halo, but that's probably because I'm more comfortable with the controller. I wouldn't mind seeing a sequel.
Title: RE: So who actually liked Geist?
Post by: Renny on April 18, 2006, 06:48:39 AM
If you dislike bosses, give Halo a try. And see how boring games would be without them.
Title: RE: So who actually liked Geist?
Post by: tbenton on April 18, 2006, 02:29:47 PM
I liked the multiplayer, it was a new experience. However the controls were inaccurate and clunky. I will certainly look out for the (hopefully) inevitable sequal.
Title: RE: So who actually liked Geist?
Post by: Kairon on April 18, 2006, 07:15:03 PM
I didn't like Geist.
At its core their implementation of the ghost concept was so thinly worked on that it amounted to little else than a sparkling innovation expect in a few rare cases.
With that out of the way, the entire rest of the game was a horrifically mediocre FPS.
I'd like to think well of N-Space despite my heavy dislike for this game though, and believe that with the Revolution not being headache-inducing-ambitious in the development environment, perhaps they'll fare better next game and perhaps they can develop a more complete concept next time as well.
~Carmine M. Red Kairon@aol.com
Title: RE:So who actually liked Geist?
Post by: 18 Days on April 18, 2006, 07:27:18 PM
Quote Originally posted by: Renny If you dislike bosses, give Halo a try. And see how boring games would be without them.
Or give Goldeneye a try and see how painless a game is without them.
Title: RE: So who actually liked Geist?
Post by: Hostile Creation on April 18, 2006, 07:30:12 PM
I never played Goldeneye for that very reason.
Title: RE: So who actually liked Geist?
Post by: 18 Days on April 18, 2006, 07:34:57 PM
I never played your dad for that very reason.
Title: RE: So who actually liked Geist?
Post by: Renny on April 18, 2006, 07:51:10 PM
YFLMDLOL
Title: RE: So who actually liked Geist?
Post by: Hostile Creation on April 18, 2006, 11:22:39 PM
I actually have played Goldeneye, though only multiplayer. But that isn't the reason I didn't play single player.
Title: RE:So who actually liked Geist?
Post by: Mario on April 18, 2006, 11:45:52 PM
Quote Originally posted by: Kairon I didn't like Geist.
At its core their implementation of the ghost concept was so thinly worked on that it amounted to little else than a sparkling innovation expect in a few rare cases.
With that out of the way, the entire rest of the game was a horrifically mediocre FPS.
I'd like to think well of N-Space despite my heavy dislike for this game though, and believe that with the Revolution not being headache-inducing-ambitious in the development environment, perhaps they'll fare better next game and perhaps they can develop a more complete concept next time as well.
~Carmine M. Red Kairon@aol.com
Wow, you dislike a game that Miyamoto worked on!
Title: RE: So who actually liked Geist?
Post by: PaLaDiN on April 19, 2006, 12:04:43 AM
I would probably like Geist if I bought it.
I would probably buy it if it wasn't forty-nine dollars and ninety-nine ****ing cents.
Title: RE:So who actually liked Geist?
Post by: UltimatePartyBear on April 19, 2006, 05:40:33 AM
Goldeneye had bosses. It just didn't have giant mechs or demons or other such things.
Title: RE:So who actually liked Geist?
Post by: Bill Aurion on April 19, 2006, 05:41:51 AM
Quote Originally posted by: 18 Days
Quote Originally posted by: Renny If you dislike bosses, give Halo a try. And see how boring games would be without them.
Or give Goldeneye a try and see how painless a game is without them.
Goldeneye DOES have bosses...
Title: RE:So who actually liked Geist?
Post by: mantidor on April 19, 2006, 06:48:43 AM
It does? I remember vaguely the game because I played it rental only, it was a good game.
Title: RE:So who actually liked Geist?
Post by: vudu on April 19, 2006, 08:53:01 AM
Quote Originally posted by: PaLaDiN I would probably like Geist if I bought it.
I would probably buy it if it wasn't forty-nine dollars and ninety-nine ****ing cents.
You should check the Amazing Deals thread more often. Best Buy was selling it for $10 about a month ago (Killer 7, too). I bought both, but haven't gotten around to playing either one yet.
Title: RE: So who actually liked Geist?
Post by: Hostile Creation on April 19, 2006, 10:20:21 AM
Play Killer 7 pronto. Geist can wait.
Title: RE: So who actually liked Geist?
Post by: vudu on April 19, 2006, 10:22:51 AM
It's on my to-do list. (So's finish Golden Sun, start Golden Sun 2, play the last case in Phoenix Wright, and start Ouenden.) First I need to finish up a tough semester.
EDIT: And Brain Training. I forgot about that one. Perhaps I'll get Hunters one of these days, too.
Title: RE:So who actually liked Geist?
Post by: Kairon on April 19, 2006, 09:48:54 PM
Quote Originally posted by: Mario
Quote Originally posted by: Kairon I didn't like Geist.
At its core their implementation of the ghost concept was so thinly worked on that it amounted to little else than a sparkling innovation expect in a few rare cases.
With that out of the way, the entire rest of the game was a horrifically mediocre FPS.
I'd like to think well of N-Space despite my heavy dislike for this game though, and believe that with the Revolution not being headache-inducing-ambitious in the development environment, perhaps they'll fare better next game and perhaps they can develop a more complete concept next time as well.
But seriously, I'm not delirious about Metroid Prime either, which Miyamoto worked on waaaay more than he worked on Geist.
Even though I can still try to pinpoint and revel in Miyamoto's small touches in such games, I actually make a big distinction whether it is a Miyamoto-DIRECTED game or not. And with his new position in the company, poor me, those are few and far between.
Incidentally, I haven't truly been hooked by a Zelda game since OoT because, surprise surprise, MM and WW were both Aonouma-directed games! This doesn't bode well for my enjoyment of TP, unfortunately, but I shall do my best to endure, and seek out whatever crumbs I can find that have fallen from the master's table.
~Carmine M. Red Kairon@aol.com
Title: RE: So who actually liked Geist?
Post by: PaLaDiN on April 19, 2006, 10:17:49 PM
Why is it that these amazing $10 deals come and go when I'm not looking and then the game goes back up to $50? Is there no middle ground?
Title: RE: So who actually liked Geist?
Post by: wandering on April 20, 2006, 12:00:23 AM
Quote Incidentally, I haven't truly been hooked by a Zelda game since OoT because, surprise surprise, MM and WW were both Aonouma-directed games! This doesn't bode well for my enjoyment of TP, unfortunately, but I shall do my best to endure, and seek out whatever crumbs I can find that have fallen from the master's table.
interesting experiment: try playing as many upcomming first-party games as possible without learning who they were/weren't directed by beforehand.
Title: RE:So who actually liked Geist?
Post by: Kairon on April 20, 2006, 12:59:39 AM
I can usually tell if the master's hand has graced the game just on pure game control and design. I'm that full of it.
~Carmine M. Red Kairon@aol.com
Title: RE:So who actually liked Geist?
Post by: Garnee on April 20, 2006, 12:37:31 PM
Quote Originally posted by: 18 Days I never played your dad for that very reason.
Burn.
Go ahead and send me hate mail, but I actually liked Geist more than Metroid Prime. I didn't really find it that engrossing...I like traditional shooters more, I guess.
Title: RE: So who actually liked Geist?
Post by: Hostile Creation on April 20, 2006, 12:54:39 PM
I punched my computer when you said that.
Title: RE:So who actually liked Geist?
Post by: NinGurl69 *huggles on April 20, 2006, 03:40:45 PM
Title: RE: So who actually liked Geist?
Post by: wandering on April 24, 2006, 08:23:34 PM
Quote I can usually tell if the master's hand has graced the game just on pure game control and design. I'm that full of it.
heh.
You know, I actually agree that there's a noticeable difference between Miyamoto and non-Miyamoto directed games. It's just that, there are times when I feel artists other than Miyamoto, you know, add to games. Majora's Mask, for example, steals all of Miyamoto's great gameplay ideas from OOT... and then creates a dark, beautiful game with them that Miyamoto personally wouldn't have made.
Title: RE: So who actually liked Geist?
Post by: Kairon on April 25, 2006, 08:42:35 PM
Miyamoto wouldn't have touched it with a 10 foot stick.
...j/k
It's obvious that other artists are able to achieve things that Miyamoto would never even attempt. In fact, I wouldn't be surprised if a lot of Miyamoto's biggest things haven't benefitted from collaboration one way or another. But I'm a hopeless Miyamoto fanboi and anything else is, well, sacrilege.
~Carmine M. Red Kairon@aol.com
Title: RE: So who actually liked Geist?
Post by: Nosferat2 on April 25, 2006, 09:55:04 PM
Bit of a stretch Kairon. Sacrilege is playing a PS2, not another nintendo game developed by some one other than Miya.
Blashpemy is when one buys an Intended Exclusive Nintendo game(Killer 7, RE4) for the PS2. These people must die.....
Pointless post, bit intoxicated...
Title: RE:So who actually liked Geist?
Post by: Kairon on April 25, 2006, 10:28:08 PM
I find your definition of blasphemy alluring, but I must protest your definition of sacrilege.
Is it sacrilege to sacrifice one's own enjoyment by playing acclaimed games that are other system's exclusives in order to better appreciate the master? I'd gladly put myself through the hell of GTA 3: SA and Morrowind - The Elder Scrolls III just so I can understand the dark demonic forces at work against the one force of good I worship. Is it sacrilege to get pwnt in Halo and Halo 2 time after time so you can understand the mindset of mindless XBox lovers? Is it sacrilege to have suffered through hours upon hours of FF7, not even able to end your own misery because of the comatose state your mind is put in via that game, because you need to understand the enemy?
I didn't buy most of them, but played on my friend's systems, borrowed them, or spent hours watching other people play them. I even disliked or even hated all the above games to varying degrees, but as a Miyamoto fanboy I willingly subjected myself to them PRECISELY because my calling as a fanboy necessitated it.
You see, as one who yearns for deeper understanding of Miyamoto-do, I must first understand what he fights against. I must be able to understand and speak the daemonic 1337speek of Halo as if I am one them. I must be able to argue anime-derived drivel with RPGamers ably, for if I am left behind I cannot achieve success. I must be able to enter the mind of one who drives over hookers in GTA 3:SA, for only then will I know the depths of the beast that I seek to vanquish.
Sacrilege? I think not. Instead, playing games on other systems is a holy, truth-seeking, but hideous and near-fatal task that lies before any true Nintendo Fan.
... and I am not yet worthy.
~Carmine M. Red Kairon@aol.com
Title: RE: So who actually liked Geist?
Post by: wandering on April 26, 2006, 12:39:23 AM
Quote Is it sacrilege to sacrifice one's own enjoyment by playing acclaimed games that are other system's exclusives in order to better appreciate the master?
No, but it is sacrilege to worship any other than the one true god. Just saying.
Title: RE: So who actually liked Geist?
Post by: Kairon on April 26, 2006, 12:54:18 AM
You are very correct Wandering. That is why I am not a Hideo Kojima fanboi.
~Carmine M. Red Kairon@aol.com
Title: RE: So who actually liked Geist?
Post by: Garnee on April 28, 2006, 05:09:25 PM
...anywayyyy, back to Geist. I thought the multiplayer was VERY ghetto. Like, it was very easy to confuse posessable meatbags with enemies. Plus, I loved the character/weapon variation: sniper guy, assault rifle guys #1 and 2, rocket launcher guy, shotgun guy. Yipee.
Title: RE: So who actually liked Geist?
Post by: Kairon on May 01, 2006, 11:24:25 AM
Your avatar is perfect Garnee. Just thought I'd let you know how much I appreciate it.
~Carmine M. Red Kairon@aol.com
Title: RE:So who actually liked Geist?
Post by: EasyCure on May 07, 2006, 09:15:00 AM
randomly back to geist since i was just playing the mutiplayer with friends for the first time (its hard to convince them to play other than Strikers and SSBM)..
my favorite thing is to posses the rockets laying on the floor and blast the sh*t outta them becuase they dont suspect it .
so yeha, i actually liked the games albeit the controls sucked. it was so hard to aim sometimes. i'd buy a Wii version.
Title: RE:So who actually liked Geist?
Post by: xts3 on May 15, 2006, 03:37:41 PM
Geist wasn't bad, but it wasn't good either... It would have been a good game if it had been released years ago and not near the end of the gamecubes life. That and you can see that it had a rough development, it took them a long time to get the darn thing out the door.
Title: RE: So who actually liked Geist?
Post by: NinGurl69 *huggles on May 15, 2006, 08:02:26 PM
Well said.
Title: RE: So who actually liked Geist?
Post by: ShyGuy on May 15, 2006, 11:19:20 PM
Geist had a lot to like about it, but I have a hard time with most fps on analog sticks
Title: RE: So who actually liked Geist?
Post by: Garnee on May 20, 2006, 06:58:27 AM
The game was way too damn short though. It only took me a few days over Christmas Break to beat it.
Title: RE: So who actually liked Geist?
Post by: Syl on May 27, 2006, 08:44:01 AM
Geist was enjoyable for the $10 i spent for it.
I don't think i'd have liked to have spent over $20.
Title: RE: So who actually liked Geist?
Post by: vudu on May 30, 2006, 10:30:15 AM
I finally got around to playing Geist last week. I enjoyed it for the most part. The puzzles, while limited, were fun.
In my opinion, the weakest part of the game was the weapons. Every gun felt the same, whether it was a machine gun, a pistol a rivet gun or even an demon blue-fireball thing. They were all very underwhelming. They needed more kick, better sound effects and a different feel for each.
I also didn't like the ammo system (i.e. unlimited ammo sucks). I would have much preferred having a limited number of clips available for any one host. My favorite part of the game was the second boss fight against Cord (the one in the room with the other soldiers and the two gun turrets). It was pretty frantic switching between hosts in order to kill him. There needed to be more fights like that (not necessarily boss fights). I would have liked to have stepped into the middle of a huge fight between the demons and the humans and have to possess a host, kill until I run out of ammo and then change hosts; wash, rinse repeat.
Also, the game went downhill a lot once you regain your body. I can think of only one time during that entire part where I had to leave my host. Sure, the time-warping toolwas kind of cool, but not nearly as cool as floating around in specter form.
Other than that, it was fun. As most people have pointed out, the game was too linear. But that could easily be fixed in a sequel.
Title: RE: So who actually liked Geist?
Post by: Magik on May 31, 2006, 12:42:03 PM
Geist was okay overall. I would have hoped it would have been pushed onto the Wii rather than the GC.
By putting it on the Wii, the controls would have been a lot better and fixed the problems. The graphics would have definitely looked a lot better as well.
Title: RE: So who actually liked Geist?
Post by: Garnee on May 31, 2006, 01:19:00 PM
Bring on the Geist Wii and Geist DS!
Title: RE: So who actually liked Geist?
Post by: NinGurl69 *huggles on May 31, 2006, 01:30:13 PM
And Shower Room Ladies!
Title: RE:So who actually liked Geist?
Post by: Nick DiMola on May 31, 2006, 08:13:24 PM
Quote Originally posted by: Magik Geist was okay overall. I would have hoped it would have been pushed onto the Wii rather than the GC.
By putting it on the Wii, the controls would have been a lot better and fixed the problems. The graphics would have definitely looked a lot better as well.
I'm glad they didn't push it to the Wii. This opens it up for a sequel on the Wii where they fix alot of the problems mentioned in this thread. A Geist 2 has a lot of potential. The idea for geist was solid, and for the most part original, but the execution was a little weak. Lets hope we see a Geist 2 that carries on the spirit(no pun intended) of Geist but with a new execution and more variety.
Title: RE:So who actually liked Geist?
Post by: Magik on June 01, 2006, 03:32:44 AM
Quote Originally posted by: Mr. Jack
Quote Originally posted by: Magik Geist was okay overall. I would have hoped it would have been pushed onto the Wii rather than the GC.
By putting it on the Wii, the controls would have been a lot better and fixed the problems. The graphics would have definitely looked a lot better as well.
I'm glad they didn't push it to the Wii. This opens it up for a sequel on the Wii where they fix alot of the problems mentioned in this thread. A Geist 2 has a lot of potential. The idea for geist was solid, and for the most part original, but the execution was a little weak. Lets hope we see a Geist 2 that carries on the spirit(no pun intended) of Geist but with a new execution and more variety.
I would have to disagree. There would have been a lot more benefit to Geist being on the Wii instead of the GC.
1.) Geist came out when the GC was practically dead or near dead. Having it on the Wii would have helped Nintendo net more sales since being a launch title would have helped the game get more attention.
2.) Geist would have been an ideal game to show case the Wiimote and how it would work for FPS.
3.) As I said before, the graphics and overall presentation would have been upgraded. Better visuals, better audio and better voice acting.
Title: RE: So who actually liked Geist?
Post by: Nick DiMola on June 01, 2006, 04:41:29 AM
Fair enough Magik, I see your point. It definitely would have been nice if Nintendo stepped in and really helped bring Geist up to par. I guess the best we could hope for now is that a Geist 2 will actually exist and won't take 5 years to come out.
Title: RE: So who actually liked Geist?
Post by: dack25 on June 01, 2006, 11:18:51 AM
Its an okay game, I didn't expect much so I'm not that dissapointed that it wasn't great. I only paid 9 bucks for it.
Title: RE:So who actually liked Geist?
Post by: please let me in, please on June 06, 2006, 02:04:56 PM
Overview:
I thought it sucked. The controls were outdated, graphics sucked, and when you were a ghost, it still felt ( to me) like it missed something. Great concept, bad execution.