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NWR Interactive => TalkBack => Topic started by: WindyMan on April 11, 2006, 09:07:23 PM

Title: Tringo GBA Ships
Post by: WindyMan on April 11, 2006, 09:07:23 PM
It's like Bingo, but more portable and cheaper to play!

Crave Entertainment Ships Tringo™ for Game Boy® Advance    


Online puzzle phenomenon debuts for handheld play
   


Newport Beach, Calif.--April 11, 2006--Crave Entertainment, a leading publisher of console videogames, today announced that Tringo™ has shipped to retailers throughout North America. Tringo combines elements of puzzle games and bingo for an amazingly addictive game that's quick to play and challenging to master. Developed first by Nathan Keir within Second Life®, a virtual world that encourages players to create their own content, the game became a huge hit within weeks of its introduction. The handheld version is optimized for portable play while retaining all the fun and addictiveness of the original.    


In Tringo, players start with a blank board on which they must place 35 game pieces that appear one by one during the timed turns. Points are scored by fitting the pieces to form solid blocks and clearing the blocks from the board. You've got to move quickly but carefully because missed pieces lose points.    


Tringo is available for the Nintendo Game Boy® Advance handheld system with a MSRP of $14.99.

Title: RE: Tringo GBA Ships
Post by: KDR_11k on April 12, 2006, 03:02:05 AM
Tringo sounds like a cellphone company to me.
Title: RE: Tringo GBA Ships
Post by: SlayerZero on April 12, 2006, 06:58:07 AM
Who is this game meant to be for? It just seems like an odd addition to the GBA library.

-Sorry about the avatar, I didn't know about the size requirement.
Title: RE: Tringo GBA Ships
Post by: KDR_11k on April 12, 2006, 07:20:58 AM
BTW, we have a 100x100 avatar size limit here.
Title: RE:Tringo GBA Ships
Post by: Kairon on April 12, 2006, 02:51:33 PM
Googled it, played the demo, liked the concept.

~Carmine M. Red
Kairon@aol.com
Title: RE: Tringo GBA Ships
Post by: UltimatePartyBear on April 12, 2006, 03:20:41 PM
It seems a bit shallow, though, judging by that demo.  Without being able to tell which piece you'll get next, there's too much luck involved.  Of course, it was originally intended to be a gambling game, but it's not going to be worth much ouside of that context.