Harrison admits that the Revolution is targeted at the Japanese market first and foremost, where the video game industry has been in a steady decline for years (at least until the booming success of the Nintendo DS). However, the company is aiming to launch the Revolution worldwide in 2006. He also reiterates that the system will cost less than Xbox 360, similar to comments from Reggie Fils-Aime last year. As for software prices, he says the standard game price will be $50, though some games could cost $60. (It is not clear whether this statement would apply to all Revolution software or only Nintendo's own games.)
Harrison admits that Nintendo has learned many lessons from the success of the PlayStation 2. They now understand that the system with the greatest variety of software does not need technical superiority. They have also learned that it's important to keep software flowing throughout the first year on the market, as opposed to what happened with GameCube and DS (big launches and then several months with few or no games released). The marketing challenges for Revolution are similar to the challenges Nintendo faced when marketing the Virtual Boy in the 90s.
Finally, Harrison predicts that the Revolution could launch later this year with as many as twenty launch titles, although Nintendo is still not sure which third-party games will be ready for that timeframe. Of that number, he says one-third (six to seven titles) could be from Nintendo itself. This would easily be the largest number of Nintendo-published launch titles in the history of Nintendo's hardware releases.
For the full interview, be sure to pick up the May issue of Game Informer magazine.
Thanks to reader PhoenixDark for the tip!
QuoteShame it's not 1/3--then we could assume it's the last part of Golden Sun. Perhaps it's four times bigger than any one of the GBA games?
Originally posted by: PaLaDiN
Oh good, looking forward to Nintendo's 6 and 2/3 games.
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They have also learned that it's important to keep software flowing throughout the first year on the market, as opposed to what happened with GameCube and DS (big launches and then several months with few or no games released).
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Of that number, he says one-third (six to seven titles) could be from Nintendo itself.
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Originally posted by: Ian Sane
"They have also learned that it's important to keep software flowing throughout the first year on the market, as opposed to what happened with GameCube and DS (big launches and then several months with few or no games released)."
YES! Easily the most important thing Nintendo could have ever learned about last gen.
QuoteI agree wholeheartedly. However, I don't think he meant it in the way you think; it was just awkward wording. I think that he meant that the PS2 succeeded despite its technical limitations, and with the Revolution's controller, it will also succeed despite the hardware.
That's a really weird lesson to learn. I'd say the PS2 succeeded despite having the weakest hardware. That's like having only two controller ports because the PS2 didn't need four.
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Originally posted by: IceColdQuoteI agree wholeheartedly. However, I don't think he meant it in the way you think; it was just awkward wording. I think that he meant that the PS2 succeeded despite its technical limitations, and with the Revolution's controller, it will also succeed despite the hardware.
That's a really weird lesson to learn. I'd say the PS2 succeeded despite having the weakest hardware. That's like having only two controller ports because the PS2 didn't need four.
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Originally posted by: TrueNerd Too bad they didn't learn it six years ago after the PS1 kicked their asses.
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In addition to launch discussion, Harrison touched on a number of other topics. Concerning what will be packed in with Revolution, Harrison said Nintendo is still deciding; one free-hand unit and nunchucku will be available, but a second controller is being considered.
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Originally posted by: Fro
That's the great thing about the Rev controller, it pretty much forces third party exclusivity for a lot of games.
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I wouldn't be surprised if Sony tried anything and everything they could to rip off Nintendo. After all, they've been doing it since they entered the gaming market and I don't see what would stop them now.
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a low cost MP3 player which connects easily and seamlessly to a computer to add music to it)
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I would like to point out to the Apple people that OSX stole feature from Vista. They were just to the market faster.