Red Steel also promises a mixture of swordplay along with the firefights. The action in the screenshots takes place in what appears to be a casino. Living up to the title, the enemies’ jackets, the tiling on the floor, the walls, and what are possibly slot machines are all primarily red in tone. Other details are scarce, but we will remain on top of this story (and all other Revolution announcements) as they develop.
Update
More information has made its way to PGC regarding Red Steel. The Revolution game takes even greater advantage of the three dimensional controller movement. Moving the controller toward the screen allows the character to push over objects, while pulling it back toward you is the reload function. Twisting the controller will allow you to lean around corners for extra sneakiness.
As far as integration of gameplay and story, throughout the game your character learns new moves from his Japanese senseis. If your character disrespects either sensei (in particular, walking away while they are talking) they will respond angrily. The extent of their anger, though, is unknown at this point.
Also, you earn the respect of Yakuza bosses by sparing their lives when defeating them in a sword fight. Photographs demonstrate that the sword is held in the two-handed samurai style. One photo shows a player holding the Revolution controller behind his head with the corresponding screen shot displaying the hilt being held up to the character's face.
While details remain scarce, there is mention of multiplayer. Unfortunately, it remains unknown if it will be available for online play.
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Originally posted by: stevey
Were are the screen shots?! I must see them...
QuoteNo one's really concerned that Revolutio will lack games for non-gamers. It's the traditional kind of support that we need.
I think fast-paced, arcade-style, rail-shooters are more apt to appeal to Nintendo's "non-gamer" target audience anyway.
QuoteThey are? Last I heard, we have basically 0 information about any announced games besides this one.
We do? Last I heard every Rev game so far announced is a "traditional" game... =P
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Originally posted by: 18 Days
I'm almost concerned that Rev could be swamped with shooters, diluting the quality of standout titles. This game looks cool but it's going to be going up against Metroid Prime 3 and whatever Bond game EA makes next and other Ubisoft titles like the rumoured Call of Duty and and they're gunna be so many shooters on Rev. It could get ugly.
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Originally posted by: bananaboy
Why play Tetris anymore we've made leaps and bounds beyond it...yet its still fun. and thats all that matters.
I dont really want THIS game to be a rails shooter but a rails shooter would be MUCHO appreciated.
Anyways, this game looks amazing. The more I read about it, the better it sounds. Also I forget where I read it but they seemed to state that there would be online multiplayer in the game. It just keeps getting better and better.
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Originally posted by: TrueNerd I also kinda want to see this game ported six months after it's released on the Rev. Then we can find out if this type of game is more fun with the Revmote or a traditional controller.
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I'm almost concerned that Rev could be swamped with shooters, diluting the quality of standout titles. This game looks cool but it's going to be going up against Metroid Prime 3 and whatever Bond game EA makes next and other Ubisoft titles like the rumoured Call of Duty and and they're gunna be so many shooters on Rev. It could get ugly.
QuoteWhy does everyone completely dismiss the "shell" as if it hasn't already been announced? Why port the game to see if it plays better on a regular controller when the revmote can also be a regular controller?
Originally posted by: TrueNerd
I also kinda want to see this game ported six months after it's released on the Rev. Then we can find out if this type of game is more fun with the Revmote or a traditional controller.
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Originally posted by: Ian Sane
"Why play Tetris anymore we've made leaps and bounds beyond it"
I'd argue we haven't. Puzzle games are pretty much still just manipulating blocks in a play area.
The problem with rail shooters is that they're short. If they have a good difficultly and don't let you save they're fine but these days devs are reluctant to do that. Basically I just don't trust most devs to do a rail shooter right anymore. The industry has just forgotten how to make good arcade style games.
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Originally posted by: MysticGohanQuote
Originally posted by: 18 Days
I'm almost concerned that Rev could be swamped with shooters, diluting the quality of standout titles. This game looks cool but it's going to be going up against Metroid Prime 3 and whatever Bond game EA makes next and other Ubisoft titles like the rumoured Call of Duty and and they're gunna be so many shooters on Rev. It could get ugly.
Call Of Duty??? That's Activision Not Ubisoft :p EA has Medal of Honor
just correcting you
QuoteFor the Virtual Console games..
Why bother with a complete shell of a standard controller when MOST of the ingredients are already there? It doesn't make any sense.
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Take this game who's name I already forgot, imagine if they just decided eh, lets make it for the shell instead... then it's not so amazing anymore, it'd just be another fps, and it probably wouldn't have sword figting in it, as fpsword fighting is kind of akward with a standard controller, even if it still using the motion sensing of the revmote. eh, maybe i'm wrong but i'd rather see nintendo just stick to their guns and say, this is what is, love it, or hate it, where going to make it great.