"I cannot imagine any first party title could be priced for more than $50."
He couldn't guarantee that other companies would follow suit, however.
In regards to the reason for keeping prices low this generation, he gave this statement:
"I really don't think that there's going to be a lot of acceptance by current customers of the $60 price tag. They may allow that for a limited number of premium titles, but not all."
Iwata also mentioned that "practically any storage method can be used" when he was asked about the USB ports on the back of the Revolution.
This is good news for those who thought that the 512 MB of internal flash RAM wasn't enough.
We should be hearing more specifics about pricing and the Virtual Console as E3 continues to near.
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Originally posted by: PGC NewsBot
Iwata also mentioned that "practically any storage method can be used" when he was asked about the USB ports on the back of the Revolution.
This is good news for those who thought that the 512 MB of internal flash RAM wasn't enough.
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Originally posted by: vudu
Good news. But aren't Microsoft's first party titles $50? This doesn't really mean third party games won't be more expensive.
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Originally posted by: Ian Sane
The USB stuff sounds great. Now we can just do whatever we want regarding storage. Though I wonder if this would be a piracy issue. If I can save all my downloaded games on an external harddrive what's to keep me from connecting said harddrive to my PC and distributing those games all over the internet? I hope Nintendo has a plan against that.
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Originally posted by: Ian Sane Having that little extra flexibility would be nice. What if my Rev breaks? It wouldn't be fair to have to rebuy all those games because they're associated with a certain Rev machine. Plus there's the issue of used consoles as well.
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Originally posted by: capamerica
I wonder if Nintendo will release the nPod =P
QuoteUnless they start releasing official translated versions of games that never made it out of Japan.
Illegal ROMs have been available for years so there's nothing particularly more desireable about Rev-originated ones.
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Originally posted by: Smash_Brother
If it's USB II, it should be pretty quick as it is.
Plus, I think firewire would have been more expensive, sadly.
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"I really don't think that there's going to be a lot of acceptance by current customers of the $60 price tag. They may allow that for a limited number of premium titles, but not all."
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One other way publishers are trying to control costs these days is by including advertising in games. It's a controversial move, one that has riled many core gamers. Iwata said he has tracked the trend, but admits it confuses him somewhat
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"We do not deny the possibility that Nintendo will be doing something like this in the future," he said. "Personally, though, I don't really think it's going to be a significant source of revenue to our industry."
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Originally posted by: jasonditz
Firewire ports only cost like a quarter per system, so they're not prohibitively expensive. The minor speed difference between the two probably isn't worth the hassle (if they're not bothering to put ethernet ports on the thing), but it would've been nice since I already own the firewire drive.
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USB 2.0 has a raw data rate at 480Mbps, and it is rated 40 times faster than its predecessor interface, USB 1.1, which tops at 12Mbps. Originally, USB 2.0 was intended to go only as fast as 240Mbps, but in October 1999, USB 2.0 Promoter Group pumped up the speed to 480Mbps.
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Originally posted by: KirbySStar
What happens if just in theory your Rev breaks? How do you get all those games you downloaded again? I think Nintendo would have to have people make accounts so they don't have to buy those games all over again.
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"I cannot imagine any first party title could be priced for more than $50."
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Originally posted by: BigJim
I think it's important we all not take Iwata's quote out of context. He says any type of storage CAN be used, but it doesn't mean it will be. It's just a possibility.
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Originally posted by: Artimus
Can someone explain to me why most first-party DS games cost MORE than third party?
QuoteBecause most first-party DS games are built from the ground up for the DS. Most third-party DS games are little more than GBA ports with minor touch screen features thrown in for an extra bullet point on the back of the box.
Originally posted by: Artimus
Can someone explain to me why most first-party DS games cost MORE than third party?
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Originally posted by: vuduQuoteBecause most first-party DS games are built from the ground up for the DS. Most third-party DS games are little more than GBA ports with minor touch screen features thrown in for an extra bullet point on the back of the box.
Originally posted by: Artimus
Can someone explain to me why most first-party DS games cost MORE than third party?
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Originally posted by: VGrevolutionQuote
Originally posted by: Artimus
Can someone explain to me why most first-party DS games cost MORE than third party?
Hehe, that is something I've been wondering. Remember Nintendo stating that in America first party would be 29.99? Seems to me that NIntendo has pulled a sneaky trick on all of us suckers, raising the prices 34.95, but hey at least they are great games. If I all I have do is to get a 4.95$ knife in my back for games like AC, MKDS, and Hunters I'm all for it.
QuoteReally? Interesting..
Originally posted by: Caliban
Indeed we may VGRevolution 'cause i just read on IGN that Iwata said that new partners for the VC have joined after GDC and they will reveal them in the future (E3 I guess).