Gaming Forums => Nintendo Gaming => Topic started by: Tokerev on February 26, 2003, 12:29:52 PM
Title: new gamcube controller.
Post by: Tokerev on February 26, 2003, 12:29:52 PM
lets begin. i have to admit right now, gamecube has horrible first-person setup on thier controllers. Using the c-pad to aim is so frustrating. Its just no big enough. Original xbox controllers were good but they remade them almost exactly alike, but smaller. They are really good for fps games. PS2 has also good controllers for first-person shooters. If anyone agrees, post here. I think nintendo should remake thier controllers in the favor of fps gamers, who will buy fps games on gamecube, if i cn master them. all i ask is that the c-button, right now its just a lump, be enlarged almost like the joystick. The cpad base needs more moving space at least, it also needs to be controlled easier. anyone think this would work, or suvck. POST IT HERE !
Title: new gamcube controller.
Post by: Taco on February 26, 2003, 12:31:34 PM
Yeah, no they are fine.
Title: new gamcube controller.
Post by: EggyToast on February 26, 2003, 12:32:13 PM
Yeah, for those 3 FPS games. And I've had no problem using the dual analog setup for the 'cube.
Title: new gamcube controller.
Post by: Infernal Monkey on February 26, 2003, 12:33:59 PM
Personally, I think the standard GC controller is wonderful for FPS games. Left stick for movement, C-Stick for free look/turning, R trigger for shooting (As long as the developer doesn't have it so you have to click it down to shoot)
If anything, I have a great deal of frustration when using the standard Xbox controller. And no, I don't have small hands. But yeah, I snapped up the Controller S, now all is well in the land of Halo.
Title: new gamcube controller.
Post by: Ian Sane on February 26, 2003, 12:42:52 PM
Personally I love the Gamecube controller. The only games it isn't that good for are PS2 ports but I hate the PS2 controller so I'm glad that Nintendo didn't just copy them (which would be kind of ironic considering the original PSX controller was a rip off of the SNES controller in the first place). For games designed for the Gamecube it works perfectly. With any game with crappy controls I blame the developer because it's their responsibility to design the controls around the controller instead of the other way around. The D-pad is kind of crappy but developers shouldn't be making 3D games with d-pad controls anymore. It's their own fault for not keeping with the times.
Anyway the FPS friendly controller you're suggesting is such a minor change that it doesn't seem worth it. Odds are most people don't have any problems with the C-stick. The most common complaints have to do with the small D-pad or PS2 owners who can't cope with a (*gasp*) ergonomic controller.
Title: new gamcube controller.
Post by: Hostile Creation on February 26, 2003, 03:41:29 PM
Every Gamecube game I've played so far had a magnificent control scheme. Halo was good but awkward, and I'd never get used to the Playstation shape buttons, but it's also a good controller. Gamecube controller is my favorite, though.
Title: new gamcube controller.
Post by: dafunkk12 on February 26, 2003, 04:13:16 PM
Well, I don't agree, so I guess I shouldn't be posting....
Thanks to EB, I've been able to playtest the three consoles regularly, sometimes with the same game. For this example, I'll use Nightfire because I spent plenty of time with all three versions. Gamecube and Xbox controllers being pretty much the same layout were excellent and the logical way to arrange things for those who've grown up on the WASD + mouse setup of PC games. PS2, is horrid. The lateral movement stick (the left one) does not fall naturally where one's hands would be, and the two sticks' close proximity to each other caused some brain-confusion. And having shoulder buttons instead of triggers (and two on each side on top of that) didn't feel at all natural. Err...hmm...didn't work Nightfire into it...
While we're complaining about controllers, I'd like to bitch about having to play 2D fighters on the DualShock2. I've been spending a lot of time with Guilty Gear XX and the damned 4-seperate-directional-buttons thing is a bitch when doing all those circle-based movements. Sure, you can use the stick, but it doesn't also control movement, just move-input.
Title: new gamcube controller.
Post by: Sean on February 26, 2003, 04:26:27 PM
I've played TimeSplitters2 out the wazoo with the GCN controller and I love it. I will say that I don't like the default setting which aims with the C-stick...I think that's absurd, so I set it up like Goldeneye. The C-stick doesn't seem nearly so responsive as the primary analog.
Title: new gamcube controller.
Post by: Gamer Donkey on February 26, 2003, 04:44:05 PM
I'd have to agree with that, the manual aim default on Nightfire is the same deal against Agent Under Fire, which uses the left stick.
But I'm not a fan of the PS2 controller, unlike the GC's the buttons are harder to differenciate (bringin' out the big words). I just have to think about it that nanosecond longer.
Title: new gamcube controller.
Post by: nolimit19 on February 26, 2003, 05:02:30 PM
i think the only games that dont work well with the gc controller are games where u need to press more then 1 button at a time to preform a certain task, and games where u need to use the dpad. so basically fighting games and thats it. fps arent bad at all imo.
Title: new gamcube controller.
Post by: EggyToast on February 26, 2003, 05:11:29 PM
Uhh, they designed it with the idea of pressing more than 1 button at a time. Namely the A button and one of its sattelite buttons. Which works particularly well, given the nature of the thumb.
Title: new gamcube controller.
Post by: Grey Ninja on February 26, 2003, 05:19:59 PM
Personally I think that the GameCube controller is the perfect control device. I just love it to death.
Title: new gamcube controller.
Post by: alvinaloy on February 26, 2003, 05:26:05 PM
I also feel that the Gamecube controller is the best. It fits ergonomically into my hands unlike the controllers for the other 2 consoles. I did play Halo and hated the controls especially for the Warthog.
Title: new gamcube controller.
Post by: nolimit19 on February 26, 2003, 05:35:04 PM
"Uhh, they designed it with the idea of pressing more than 1 button at a time. Namely the A button and one of its sattelite buttons. Which works particularly well, given the nature of the thumb."
*looks at post..........turns and runs*
Title: new gamcube controller.
Post by: Calibretto on February 26, 2003, 06:38:12 PM
I must also say that I think the Cube's controller is excellent, even for FPS games. Time Splitters 2 with the C-stick took a second to get used to, but then it was no problem. I do aggree with Tokerev on one issue though; I think the C-stick could have benifited from a "cap" or thumb pad or whatnot, like the Control stick has. It is not bad at all as it is, but with a pad like that my thumb woud grip it better. As it is now my thumb occasionally slips off the smooth nub of the C-stick. But I still think the Cube's controller is the best. I rate the 3 consoles controlers in this order: First Gamecube, then Xbox, and lastly Playstation 2. The PS2's stick are too unresponsive in my opinion. They seem to be barely analog; not at all as sensitive as the Xbox and Cube controlers. I like the Xbox's analog stick "click" function. It is a cool way to add an extra button, and it does a better job of it than the PS2's analog stick "click." Being able to zoom and crouch by simply pressing the sticks down in Halo is an excellent control scheme; it leaves your fingers free to use other buttons. I wish the Cube had the "stick click."
Title: new gamcube controller.
Post by: rojkai on February 26, 2003, 07:04:01 PM
although i agree that the gamecube controller is by far the best out of the three, i think its a little hard for fps especially timesplitters..switching weapons is just a pain using the d pad..one genre where the gc controller sucks, IMO, is fighting games..trying playing capcom vs snk 2 EO on that thing..lol..only way to go in that game is cc-ism..
Title: new gamcube controller.
Post by: Grey Ninja on February 26, 2003, 07:11:42 PM
I have played Bloody Roar and SSBM on GameCube. Not being a fan of 2D fighters, I passed up Capcom vs SNK. I haven't had any problems with the controls in either of those game. In Bloody Roar I used the D-Pad exclusively. Other than bruising my thumb quite badly as it was the first time I did so in years.... I had no complaints.
Title: new gamcube controller.
Post by: Gamer Donkey on February 27, 2003, 04:11:39 AM
I just use the stick for Bloody Roar, it works just fine except a few specific moves I might have to repeat. Actually I've found it works better than the d-pad for beast drives IMO.
Edit: My dog chewed the rubber nub off the joystick so my thumb has developed a callouse, however it pinches anyone else who uses it.
Title: new gamcube controller.
Post by: Nintendork SP on February 27, 2003, 04:33:30 AM
The only FPS that bothered me was TS2, that sniper rifle was imposibble to be accurate with in sniper mode. So I played bond.
Title: new gamcube controller.
Post by: Hemmorrhoid on February 27, 2003, 04:43:39 AM
yeah but that was because the sniper rifle in TS2 sucked the targeting shouldnt always snap back in the center, i liked that better in halo where it just moved by motion on the stick anyways the GCN controller is great for FPS IMO and also great for anything else, lets see if SOul Calibur works on it its the best controller, and feels the best, its really ergonomic which you cant say about the PS2 or Xbox pads
Title: new gamcube controller.
Post by: Calibretto on February 27, 2003, 05:01:00 AM
Yeah, the problem with the sniper rifle in TS2 wass not the controller, but the blasted snap to center function; it was applied to all weapons when you used the aim or zoom button. They should have included the option to turn it off. rojkai is correct in my opinion, in that the Cube's controllers are not too good for Capcom fighters; but then again, Capcom games were designed around the 6 button, linearly arranged scheme of arcades, so it has problems transfering to any console controller. The PS2 doesn't even have a great layout for Capcom 2d fighters; it is alright, but using the shoulder buttons and its ill-concieved d-pad can still be troublesome for certain combos. Other fighting games, however, seem to translate to console controllers better; 3d fighters rely on different kinds of combo systems and button configurations.
Title: new gamcube controller.
Post by: Nintendork SP on February 27, 2003, 05:06:39 AM
You know capcom vs. SNK would have been way better if they had a setup for use of both the basic H. Punch L. Punch setup AND the use of the C stick but no it had to suck.
Title: new gamcube controller.
Post by: Illustrious Chen on February 27, 2003, 07:28:59 AM
I think the c-stick to aim is difficult, but many games let you switch the sticks around, which is just about perfect. "Classic B" setup in TImesplitters 2 I think it is.
Title: new gamcube controller.
Post by: Marcus Arillius on February 27, 2003, 08:08:30 AM
IMO the ocarina of time control scheme for the cube is awful. Especially when you play the Ocarina with the C-stick. The more I try to use it, the more I reach for the Z button to play a note instead, which makes me pissed that they positioned the button so poorly, on purpose. If they didn't want you to use the button, they just shouldn't have included it in the design. So, I get even more pissed because I don't want to use either one to play the notes. They really should have placed the Z button on the front of the pad instead of on top or added another button on the front, and moved the the Z-button to a better spot on the back.
Title: new gamcube controller.
Post by: Sean on February 27, 2003, 08:58:31 AM
Chen, that's it exactly. The primary analog is much better than the C-stick, by my experience. Configuring is a must as I said before.
Title: new gamcube controller.
Post by: Boffo on March 07, 2003, 11:40:08 AM
Playing Timesplitters 2 with the Gamecube controller is perfect. I wouldn't trade it for anything.
Title: new gamcube controller.
Post by: bryanee on March 07, 2003, 02:28:37 PM
i must say i dont hav any problems atall with the gc controller for any type of game, i can play capcom vs snk fine with the gc controller. the only problem i had with the gc controller to start with was the z-button but i'm used to it now.
Title: new gamcube controller.
Post by: JoeSmashBro on March 07, 2003, 02:47:12 PM
I like the GCN controller the best out of GCN, PS2 and XBox. It seems that the GCN is made for platformers, 3rd person adventures, etc. It also works really well for driving games AND first person shooters. The problem is fighters. I like the PSX pad AND the XBox pad a lot better than the Cube's. I really don't like fighters either ('cept for Smash), so it doesn't bother me. Some sports games can be complicated, but anytime anyone puts any time at all into the control scheme, it usually ends up perfect.
Title: new gamcube controller.
Post by: AceRazer on March 07, 2003, 03:20:38 PM
Plus, Gamecube also has good wireless controllers.
Title: new gamcube controller.
Post by: Playboy Advance on March 07, 2003, 03:26:40 PM
My only qualm with the Gamecube controller is that darn D-Pad. I know Nintendo wanted to keep the controller small and all, but I'd like a nice, firm D-Pad like the Dreamcast controller. Otherwise, the layout is fine in my opinion. I'll admit, I haven't had much expierence with the X-Box controllers (regular or S) or the Playstation Duel Shocks, but Gamecube controller suits me. Wireless is absolutely amazing.
Title: new gamcube controller.
Post by: kennyb27 on March 07, 2003, 05:03:19 PM
If I had one complaint about the GCN controller, it would be the wire length. But, then again, I have a WaveBird now, so does that matter? No, of course not.
Title: new gamcube controller.
Post by: Uncle Ed on March 07, 2003, 05:53:18 PM