While details about the preliminary kit have little affect on eager gamers, and major third parties now have more sophisticated Revolution development kits, the setup is curious. Everything is wired. The freehand style controller connects to and is powered by a GameCube controller socket, while the nunchuck peripheral attaches to the freehand style controller through an Ethernet port. Interestingly, the sensor that detects the controller's position is connected through a memory port, much like the GameCube microphone.
Matt also offers brief impressions of the makeshift controller in the full story.
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Originally posted by: Ian Sane
And in this case it's front and center as a main control for movement. I'd rather not have a repeat of that so Nintendo can save a few pennies.
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That doesn't sound good. I think the Cube controller demonstrates that small d-pad = suck.
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I did stuff in CvS2 EO for the Gamecube with the stock controller every bit as well as with any other, if not better. The GC had a VERY flexible and nice D-Pad once you got to know it, and it was WAY better than the GBA's.
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Originally posted by: ruby_onixThe NES D-pad is 20mm across, and has 10 cm buttons.
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OH gawd!
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How the hell do you know that much about D-pads?!
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Originally posted by: megamanx1978
The gamecube D pad works good for me. I think the playstation 1 & 2 D pad is the worst becouse of the space in the middle which is bad for diagonal movement. Why don't I hear anyone complain about that?