Looks like this might have been their plan all along, and it's working.
"Over the past few days, various news regarding development kits for Nintendo’s next-generation home console codenamed Revolution have been trickling in. For one, the expected price of a single development kit is roughly $2000 -- much less than even Sony’s PSP. Numerous developers are now receiving more finalized units and are coming to realize that the Revolution’s graphic capabilities are less of a concern -- but that’s beside the point. More importantly, this means that smaller, independent developers can afford to make games for the Revolution; development is both less expensive and timelier. Nintendo most likely banked on this fact with hopes of attaining more Indie-developers willing to make projects exclusively for their system -- and apparently it's beginning to work."
One of these dev companies only has 16 people and yet they intend to bring a game to the Rev. I like their concepts as well.
Title: RE: Rev attracts "Indie" developers
Post by: Renny on February 24, 2006, 11:29:13 AM
This doesn't address the difficulty of getting published--i.e., getting onto the increasingly limited shelf space of retail stores. Nintendo needs to step up to the plate and use the download service for something besides milking their glory days. Pretty please, Nintendo?
Title: RE:Rev attracts "Indie" developers
Post by: UncleBob on February 24, 2006, 11:41:50 AM
Title: RE: Rev attracts "Indie" developers
Post by: Renny on February 24, 2006, 11:56:44 AM
Worked wonders for the network adapter and component cable. [/devil's advocate] I'd rather not see developers having to fight the cost of media and packaging with game content. If the concept is for a small game, and their development resources can only get them a small game, then they should just make small game. Sell it for cheap through Nintendo's download service. That's the kind of game I'm envisioning for the download service.
But for games that are comparable to what you find on the shelf, and are without a publisher, it would be great to see Nintendo picking those games up and giving them a chance by selling direct. It could work if they'd mention their store to the public once in awhile. I guess that could be done effectively through the Revolution, even integrating it with the console.
Title: RE:Rev attracts "Indie" developers
Post by: Michael8983 on February 24, 2006, 05:10:31 PM
Services like Gamefly are catching on too. Online movie renting has become incredibly popular thanks to companies like Netflix and Blockbuster even started its own online rental service to compete. Online game rentals might not be THAT big yet but it's on its way to being. The great thing about it is, unlike a traditional rental store, they don't have to worry about shelf space. They're perfect for indie games. Not just because they'll actually have the titles available for rent but also because they can allow the users to rate and review the games. So indie games that would be ignored if they ever actually made it to a Blockbuster shelf will be much more difficult to ignore on a website with a 5-star rating and tons of positive reviews attached. I've seen people subscribe to Netflix and within a month develope a much broader taste in films. People who would normally just go after the often bland mainstream titles suddenly get into indie, foreign, and alternative films.
Title: RE: Rev attracts "Indie" developers
Post by: Artimus on February 24, 2006, 06:28:39 PM
Definitely downloadable games. DEFINITELY. I'm sure it'll happen, too. Everyone already knows its the right idea.
Title: RE:Rev attracts "Indie" developers
Post by: Michael8983 on February 24, 2006, 06:40:44 PM
The only problem with indie downloadable games is they might be WAY too indie. It could open up the doors to all kinds of cheap, cr*p. Just look at all the horrible fan-made Shockwave games. Do we really want that kind of thing on the REV? Nintendo could certainly do quality control but that's gotten them in trouble with developers in the past. They might refuse to accept a really crappy title only to have that developer hold a grudge when they create a really great title later on.
Title: RE: Rev attracts "Indie" developers
Post by: Artimus on February 24, 2006, 06:58:31 PM
Nintendo would have to give the downloadable games a spot on the service, naturally.
Title: RE:Rev attracts "Indie" developers
Post by: nemo_83 on February 24, 2006, 07:23:12 PM
This is good news; perhaps the "big" secret will factor into how the system is easy to develop for.
Title: RE: Rev attracts "Indie" developers
Post by: KDR_11k on February 24, 2006, 08:38:39 PM
Shockwave crap is usually made with a warezed version of Flash, if you need to pay 2k$ for a devkit that'll already deter most of the people who aren't serious about this.
Title: RE:Rev attracts "Indie" developers
Post by: Smash_Brother on February 24, 2006, 09:13:58 PM
Quote Originally posted by: Artimus Definitely downloadable games. DEFINITELY. I'm sure it'll happen, too. Everyone already knows its the right idea.
Agreed.
If everyone will be on wifi (aka broadband), then even 1GB of game data shouldn't take more than a few hours to download.
$10-15 for an indie game would be awesome and a great way for fledgling devs to get their foot in the door.
Then, if their game makes it big, Nintendo can publish a bigger sequel and make a killing. It's like having your actual market be your test market.
Title: RE: Rev attracts "Indie" developers
Post by: zakkiel on February 25, 2006, 06:58:39 AM
Quote They might refuse to accept a really crappy title only to have that developer hold a grudge when they create a really great title later on.
Simple solution: if it's moderately crappy, offer to work with them to improve it (as Nintendo did with Geist). If it's really terrible, just tell them you can't publish it at this time (and if it's that bad, most developers with any potentialwon't be trying to publish it anyway). Then just offer a rating service on the online. And as KDR points out, $2000 may be cheap for a dev kit, but it's still enough to deter crap on the level of bad Flash games.
Title: RE: Rev attracts "Indie" developers
Post by: Smash_Brother on February 25, 2006, 10:43:19 AM
Note to self: report stuff I post as news before Mario does.
Title: RE: Rev attracts "Indie" developers
Post by: Bloodworth on February 25, 2006, 12:33:39 PM
He actually linked that site on MSN last night. I'm not entirely sure if he saw your thread first or not - we should ask him.
Title: RE: Rev attracts "Indie" developers
Post by: NinGurl69 *huggles on February 25, 2006, 01:43:01 PM
LOLOLOLOL, I just realized "The Official Nintendo Seal" is no longer the "The Official Nintendo Seal of Quality" on game boxes (as it was on N64 and previous).
Looks like they gave up! (THANKS A LOT, 3RD PARTIES) There's no stopping crappy flash games like 1080 POLAR BEAR MOUNTAIN SLEDDING! WHOOOOOOOOOOOO
Title: RE: Rev attracts "Indie" developers
Post by: Mario on February 25, 2006, 02:19:51 PM
Sorry, I saw the thread, but thought it was about something different after skimming the first post and not clicking the link, my bad.
Title: RE: Rev attracts "Indie" developers
Post by: Infernal Monkey on February 25, 2006, 03:05:22 PM
I'd rather not see stupid Flash quality games clog the download service. Keep that trash to Newgrounds or Xbox 360. "Stick figure fighting, now with exclusive Revmote support!" "Can you catch all the rings? WITH YOUR REVMOTE?" Only $10! Download now!
Title: RE:Rev attracts "Indie" developers
Post by: BigJim on February 25, 2006, 03:33:07 PM
Title: RE: Rev attracts "Indie" developers
Post by: Spak-Spang on February 25, 2006, 04:12:17 PM
Smaller Publishers could probably set up preorders online and self publish. Once they have the preorders needed for the smallest production units Nintendo will allow, then they can start production. Then selling online you could get away with slightly less advanced packaging.
Its very doable, and something I am sure small publishers will look into.
Title: RE: Rev attracts "Indie" developers
Post by: Spak-Spang on February 25, 2006, 04:22:55 PM
Smaller Publishers could probably set up preorders online and self publish. Once they have the preorders needed for the smallest production units Nintendo will allow, then they can start production. Then selling online you could get away with slightly less advanced packaging.
Its very doable, and something I am sure small publishers will look into.
Title: RE: Rev attracts "Indie" developers
Post by: NinGurl69 *huggles on February 25, 2006, 04:33:20 PM
Double post monster strikes.
Title: RE:Rev attracts "Indie" developers
Post by: Dasmos on February 25, 2006, 04:39:23 PM
Quote Originally posted by: BigJim Best Flash game EVAR:
Different people do different things: boost, stop, slow down, change your angle, etc.
Holy crap, YES! I love that game..
Title: RE:Rev attracts "Indie" developers
Post by: Smash_Brother on February 25, 2006, 05:45:02 PM
Quote Originally posted by: Mario Sorry, I saw the thread, but thought it was about something different after skimming the first post and not clicking the link, my bad.
I'm kidding, really. Don't feel bad about it.
I'm not entirely sure the "Submit News" script works with my browser anyway.
Title: RE:Rev attracts "Indie" developers
Post by: IceCold on February 25, 2006, 05:50:55 PM
Where is that, by the way?
Title: RE: Rev attracts "Indie" developers
Post by: Smash_Brother on February 25, 2006, 05:58:05 PM
On the main page, the headline for each day has a link at the end of the bar.
I had a hard time finding it, too.
Title: RE: Rev attracts "Indie" developers
Post by: BlkPaladin on February 26, 2006, 12:46:23 AM
Yeah I used that link once, and it made it onto the page.
Back on topic: If the games are small enough I would expect that either Nintendo will have a section in the download service or allow smaller developers to self publish with some help simular to some of the buddy list services for the wi-fi.
Title: RE: Rev attracts "Indie" developers
Post by: Ceric on February 26, 2006, 04:33:28 AM
If they put the Nintendo store on Rev lets hope they give it a full overhaul. The thing needs work.