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Gaming Forums => Nintendo Gaming => Topic started by: MaryJane on February 24, 2006, 09:14:14 AM

Title: New Gameboy
Post by: MaryJane on February 24, 2006, 09:14:14 AM
A thought occured to me recently. It has been talked about before, that the new gameboy, could and probably should use gamecube discs as it's media. and I agree with that to the point that it would expand it's library, and be very inexpensive, as since the revolution is so small they can obviously make something with the power of gamecube miniscule. however with the size of the discs and decent sized screen we're talking about a sizeable system which would be one drawback. drawback two would be that one of the biggest selling factors of all gameboys i've always felt was it's unrestrained backwards compatibility, sure they could add the hardware to play the old games, but now we're talking even bigger and heavier to accomodate it, especially since the ds only plays gba games. Using gamecube discs has major advantages though, I already mentioned the low cost since GC's are mass produced already shrinking the down the same hardware probably wouldn't cost too much, and the discs also, no new media required, bigger library, great grapics, and the rev would be able to play all new games for it also. Realistically i don't see a new gameboy any time in the near future, the gba sp, gbmicro, and ds, are all selling really well, with no real competition. I don't think the psp counts for 2 reasons. 1. it's a multimedia player, where as the gb's and ds are pure gaming systems. 2. the level of sales aren't even close. And nintendo is probably still rolling around in their gameboy bed of success having pillows fights with pillows full of yen.

I was just wondering what others thought about these issues.  
Title: RE: New Gameboy
Post by: Ian Sane on February 24, 2006, 09:20:55 AM
The problem with a portable Gamecube is that the Gamecube requires twin analog sticks.  How do you include that functionality with something that fits in your pocket?  Plus Cube games are designed to be played with multiple controllers while portable games assume everyone has their own screen.  I guess they could just make it so you link four systems up and everone sees the same thing on their screen but it would really suck to be forced to play split screen when you each have your own screen.  Plus there's the issue of text size as console games aren't designed to be readable on itty bitty screens.

I wonder if one of the reasons Nintendo is going back to a d-pad and two buttons for the Rev remote is so that someday they can combine consoles and portables into one system?  Obviously they would have to get rid of a lot of the extra doodads console controllers have to accomodate that.
Title: RE:New Gameboy
Post by: animecyberrat on February 24, 2006, 09:31:53 AM
yeah also remeber the nomad, it was a portable Genesis but it really wasnt that portable because of how big the carts were. I agree totaly with Ians poinst, if they were to make the next portable use GC sized disks they woudl haev to do so without making it GC compatible or else they have to figure out a way to adress the issues already mention in Ians post.  
Title: RE: New Gameboy
Post by: vudu on February 24, 2006, 09:47:46 AM
Also, the GameCube plays discs, which will eat away at the battery like there's no tomorrow.  And any game that was programemd specifically for GameCube won't optimize the spinning, which means it'll go through them faster than the PSP.

Plus, GameCube discs aren't protected (like UMDs) so they'll be very prone to scratching.

Moreover, lots of games will be fairly unplayable on such a small screen.  Almost all text would be impossible to read unless the screen was huge.
Title: RE:New Gameboy
Post by: MaryJane on February 24, 2006, 10:19:20 AM
I'm just playing devil's advocate but here goes:

The could come up with a way to address the split screen issue, they already have ways to use a single console on multiple t.v so there is no split screen, they two portable gc's would have to communicate well with each other, in single disc play, one would be transfering its controller inputs, (button presses joystick movements) while the other is transmitting the display and result of those actions to the other portable. complex but not undoable.
Battery life could be addressed simply, the original ds's battery life is 6hrs (?) and the lite is 10hrs (?) in 1-3 yrs i'm sure they'd be able to make an affordable long lasting battery to run GC discs. as for scratching normal cd's scratch, but people still insist on using them in their portable cd players, u'd just have to use care.

The biggest issue would definitely be it's size, the screen would need to be fairly large, larger than a ds screen, but as for the text being too small, that can be fixed with a simple zoom feature, which i've always thought portable video games should employ anyway. Even with features like that though the we're still talking a fairly big system, the other thing is the gc games (the ones already made) aren't too portable themselves in their original cases, and what's the point of a portable system with games that arent portable?
Title: RE: New Gameboy
Post by: Tanookisuit on February 24, 2006, 10:26:48 AM
Maybe the next Gameboy will be fully compatible with Rev's wi-fi connection and the virtual console system.  Maybe it will have a very large hard drive or flash drive that you can wirelessly download the virtual console games onto, as well as Gamecube content.  Maybe buying Gameboy specific games would be as simple as taking your system to the store, paying at a kiosk and downloading your game.  Kind of like an iPod.  
Title: RE:New Gameboy
Post by: MaryJane on February 24, 2006, 10:32:02 AM
that'd be awesome, 100gb hard drives are getting smaller everyday, only "bad" thing that would do, is that the rev would no longer be able to claim it launched with the largest amount of available games. they should make gb games avaible on virtual console, maybe they will if they use ur idea.  
Title: RE: New Gameboy
Post by: Ian Sane on February 24, 2006, 10:36:09 AM
One thing that could work is if it's not really a portable as we know it.  Compare gaming to PCs.  In the PC world we have desktops, laptops and palms.  The typical console is naturally like a desktop.  It's meant to stay at home.  The typical portable is like a palm.  It's meant to be small enough to fit in your pocket but it unable to provide the exactly same functionality of the desktop so it has it's own unique software.  A laptop is in between.  It's designed to be portable but it tries to maintain the functionality of a desktop, which compromises its size thus making it still portable enough to be easy to travel with and able to be used away from home but not small enough to fit in your pocket.  There is nothing like that for consoles.  A console is designed to stay in your living room connected to your TV.  There are no consoles that have their own screen and speakers and are designed to run on batteries.  There is no console designed to be played on a park bench or an a plane.  We have portables but they don't provide the same games with the same options.

That's probably what a portable Cube would have to be like.  It would have to be like a laptop.  I'm really wondering if that is Nintendo's plan with the Rev.  They've made a big deal about the size and power efficiency of the system.  What the hell do you need efficient energy consumption on something plugging into the wall?  The only problem with that is that the remote is designed in such a way that you really couldn't use it on the go.  Motion control the way Nintendo demonstrated in that Rev video requires space to move around which would limit things to the home.  Playing a full-on console on an airplane only works for the traditional design of a controller in your hand and a screen in your face.
Title: RE: New Gameboy
Post by: jasonditz on February 24, 2006, 12:32:43 PM
I'd just as soon they stick to the cartridge format for the next gameboy... battery technology just isn't far enough along to support a robust gaming experience on a portable. Moreover... analog sticks break... I've gone through several gamecube controllers because the left sticks keep crapping out after a couple years... I don't want to have to pitch my handheld because the analog stick broke... so they either better stick to digital or find a way to easily replace the sticks.

I'd rather see the next GB as a progression on the GBA rather than an attempt to trump the PSP.

Title: RE:New Gameboy
Post by: 31 Flavas on February 24, 2006, 02:37:44 PM
Quote

Originally posted by: Ian Sane

They've made a big deal about the size and power efficiency of the system.  What the hell do you need efficient energy consumption on something plugging into the wall?
Uhm... I would assume over heating and such. They've got a lot of high power / high performance electronics in a very small space.

Quote

The only problem with that is that the remote is designed in such a way that you really couldn't use it on the go. [...] Motion control the way Nintendo demonstrated in that Rev video requires space to move around which would limit things to the home.
I'm quite sure Nintendo had the actors in the video purposefuly exaggerate their motions to demonstrate the controller. Short small motions will probably work just as well as broad sweeping motions.
Title: RE:New Gameboy
Post by: IceCold on February 24, 2006, 06:04:02 PM
Game Boy. Game Boy. Game Boy.

We've talked about this a lot in the past, and there's a few problems with it, not the least of which its tie-in ratio. With 3 consoles able to play the discs AND so many titles already available, the tie-in ratio will be miserable. Miserable, miserable, miserable. And that is one thing that Nintendo cherishes like their own child.
Title: RE:New Gameboy
Post by: MaryJane on February 25, 2006, 07:09:59 AM
I don't think i understand what you mean ice cold. I would think that having 3 systems able to play the same game (really 2 cuz not to many people will buy a gamecube after the rev launch, and especially after the launch of the new gameboy if it were to use the same discs, and nintendo stops manufacturing gc's) would be very appealing to developers. You supply 2 different users with one game, with no extra development costs. and its a great marketing strategy, it's the whole reason behind the past super gameboy, and the gameboy player. play the game on ur nice big t.v and when it's time to go out, u can still play on ur portable gameboy. except now there's no extra add-on needed bcuz the rev can play the games straight out of the box. the other benefit would be the memory cards, the sd cards the psp uses (and the rev apparently has a slot for) are expensive. so if nintendo wanted to use discs for the next gameboy the gamecube discs would be the best choice.
Title: RE:New Gameboy
Post by: IceCold on February 25, 2006, 11:19:45 AM
Yeah, but there are already hundreds of games for the GameCube. If they make this a true handheld, it would be very easy for someone to just pick up the system and not buy any new games at all for it. With all of the great games to choose from, they won't need anything else.  
Title: RE: New Gameboy
Post by: Ages on February 25, 2006, 01:31:30 PM
You should've mentioned that to Nintendo when they released the GBC.  We all know the horrible tie in ratio that system has .
Title: RE:New Gameboy
Post by: IceCold on February 25, 2006, 04:37:47 PM
The new games had a marked improvement... colour.
Title: RE: New Gameboy
Post by: wandering on February 26, 2006, 12:19:56 AM
Yeah, and new Portable GameCube (PoGaCue) games will have a marked improvement, too...3-d.
Title: RE:New Gameboy
Post by: MaryJane on February 26, 2006, 09:04:28 AM
yeah, it's unfortunate, but time proven that games never fully push a system to it's limits until the end of it's life cycle so if they were to continue making games on a portable cube, the graphics would/should/could be consistently Twilight Princess like or better. and there's nothing stoping them from making small improvements to the graphics processor. oh, and i don't think nintendo would care if people bought a gc instead of the portable one to play the new games, cuz the money comes from the games anyway, and they'd still chalk it up to being succesful because of the portable.  
Title: RE:New Gameboy
Post by: IceCold on February 26, 2006, 12:36:42 PM
Quote

Originally posted by: wandering
Yeah, and new Portable GameCube (PoGaCue) games will have a marked improvement, too...3-d.
Eh? I said that if they made this system, there would be so many games to choose from that people wouldn't buy any new games. Then Ages said that Nintendo should have thought about that when they made the GBC. So I pointed out that new games for the GBC were different than those of the original Game Boy since they had colour. GameCube games before the PGC (Portable not Planet) will be nearly the same as the new ones on the PGC..

Title: RE: New Gameboy
Post by: wandering on February 26, 2006, 12:40:08 PM
What I meant was, the portable gamecube could feature a 3-d screen. Like those Sharp 3d monitors. So new games would be in 3d.  
Title: RE:New Gameboy
Post by: IceCold on February 26, 2006, 01:26:46 PM
Ah. Yeah, that's possible.. Virtual Boy 2! I don't suppose the old GameCube games would work, then? And how expensive would the technology be?
Title: RE:New Gameboy
Post by: MaryJane on February 26, 2006, 02:47:46 PM
Here's a list of reasons i think gb with gc discs would be succesful, anyone feel free to add to it, refute the list, or just come up with a list of negatives.

1. Large pre-existing game library
2. Great graphics for a handheld
3. No add-on gameboy player for new gb games
4. Another reason for people to buy the Rev, bcuz there'd be two game formats to choose from. and much more games
5. The system would be fairly cheap as the technology isn't new
6. The cube is small, the rev smaller, it wouldn't be a big problem for Nintendo to make it.
7. I love the idea
8. Old games that didn't sell well in the past would be given a second chance.
9. Replay value increases with every game since you aren't limited to playing it at home.
(maybe replay value isn't the term i'm looking for but i can't think of a better one)
10. Don't forget 1-9
Title: RE: New Gameboy
Post by: Caliban on February 26, 2006, 06:49:49 PM
No more GB's please, the DS is enough for now. Let it pass 5 years or more until another, new portable system is launched.
Title: RE:New Gameboy
Post by: IceCold on February 26, 2006, 06:51:01 PM
Quote

Originally posted by: Caliban
No more GB's please, the DS is enough for now. Let it pass 5 years or more until another, new portable system is launched.
I couldn't agree more..

Title: RE:New Gameboy
Post by: Caterkiller on February 26, 2006, 08:50:19 PM
Thank you Caliban. Lets be happy with what we have here which is basicly our latest Gameboy. I don't care how much Nintendo states that the DS isn't the next Gameboy, but the fact is it is.  At the start of it all Nintendo claimed it was a 3rd pillar to the GCN and GB and wouldn't be the next GB or something like that. You read the interviews and the "next Gameboy" is braught up every now and then, so I could see how one would think there is something in the works. And yes something is no doubt, Nintendo always works on their next consoles right after they are finished with the latest. But do any of you honestly think they would launch something that is basicly a more powerful PSP? It would completely go against everything that they are working toward now, with all these new ways to play and such.  Unless DS sales take a massive hit, then I am quite sure we won't be seeing the next Nintendo hand held for a while. And if we do, and it does have the Gameboy name you can bet that its going to have some crazy functions rather than just the standard old way to play. No earlier than 5 more years I say!  
Title: RE:New Gameboy
Post by: IceCold on February 26, 2006, 09:06:42 PM
They'll probably be calling the Revolution the fourth pillar soon..
Title: RE:New Gameboy
Post by: MaryJane on February 27, 2006, 08:05:01 AM
hmmmm, that makes me think, wouldn't making the next gameboy, (which has to come sooner than 5 yrs from now, since we'll probably have the new DS in 5 yrs) too innovative cut into the DS? i could see adding a mic, but give the gb touch screen and there's no longer a reason to have 3 pillars. i might be wrong, but i wouldn't be surprised to see a new gb at e3 2007.  
Title: RE: New Gameboy
Post by: Ian Sane on February 27, 2006, 08:33:59 AM
"What I meant was, the portable gamecube could feature a 3-d screen. Like those Sharp 3d monitors. So new games would be in 3d."

Considering that technology doesn't exist yet for consoles how could it possibly be included with a portable?  Portables follow consoles because as technology gets older it's cheaper to make smaller.  If 3D screens were already small enough and cheap enough to work in a portable they would already be pretty widespread.
Title: RE:New Gameboy
Post by: jasonditz on February 27, 2006, 06:05:20 PM
Quote

Originally posted by: Ian Sane
"What I meant was, the portable gamecube could feature a 3-d screen. Like those Sharp 3d monitors. So new games would be in 3d."

Considering that technology doesn't exist yet for consoles how could it possibly be included with a portable?  Portables follow consoles because as technology gets older it's cheaper to make smaller.  If 3D screens were already small enough and cheap enough to work in a portable they would already be pretty widespread.


Yeah, that's why we saw dual screen technology and touchscreens on the consoles before...

err... wait.
Title: RE: New Gameboy
Post by: wandering on February 27, 2006, 07:00:45 PM
Quote

Considering that technology doesn't exist yet for consoles how could it possibly be included with a portable?

Because consoles have never been bundled with screens and portables always have been?
Title: RE: New Gameboy
Post by: Ian Sane on February 28, 2006, 06:43:04 AM
"Yeah, that's why we saw dual screen technology and touchscreens on the consoles before..."

Okay fine.  But touchscreens have been common in other electronics prior to the DS.  Consoles is too limiting of an example.  A better one would be popular technology period.  We don't really see technology in portable game systems that have never been used anywhere else before.
Title: RE: New Gameboy
Post by: ShyGuy on February 28, 2006, 10:02:24 AM
what about the e-reader?
Title: RE: New Gameboy
Post by: Ian Sane on February 28, 2006, 10:22:46 AM
But the e-reader sucks so it doesn't count.

Whatever.  I just don't see 3D screens making it into a portable without it costing a huge chunk of change.
Title: RE:New Gameboy
Post by: animecyberrat on February 28, 2006, 08:41:49 PM
Its funny the E-Reader, becaus ewhen you think about it Nintendo started out as a CARD company then latter on they started making video games, and then they make a game system that puts the games on CARDS.


If they could prefect the E-reader technology THATS what the next GB should use for its medium. They just need to figure out how to make them have more storage and flexability. Maybe thast what they are looking for.  
Title: RE: New Gameboy
Post by: Ian Sane on March 01, 2006, 06:00:36 AM
"If they could prefect the E-reader technology THATS what the next GB should use for its medium."

How is swiping a card any better than putting a cartridge in a slot?  At least the cartridge method works and doesn't need a bunch of extra R&D.
Title: RE:New Gameboy
Post by: MaryJane on March 01, 2006, 06:10:29 AM
If nintendo is going to make a portable with more graphical capabilities than a DS but less than a Rev, why not use gc discs? It would almost be stupid not too, why create new technology when you have it readily available to you already? The battery life can be dealt with by the time they'd be ready to release the system. but i definitely don't see any advantages to using a card reader system
Title: RE: New Gameboy
Post by: jasonditz on March 01, 2006, 07:38:50 AM
The advantage of a card reader is that its really cheap to print cards. It's an unrealistic system to use though, because you can't print in high enough depth on standard card stock to store really big games.

I like the whole idea of carts over discs for a portable for a number of reasons: portability (you don't need to carry a CD wallet with you, and you can't keep a GC disc unprotected in your pocket), lower power consumption, faster loading, and no skipping. Given the advances in the next couple of years, it seems likely that the cartridge capacity on the next system will be pushing a gigabyte anyhow, so the only real advantage of discs over carts (capacity) will be mostly a non-issue by then.

Title: RE:New Gameboy
Post by: jasonditz on March 01, 2006, 07:43:00 AM
Quote

Originally posted by: Ian Sane
"Yeah, that's why we saw dual screen technology and touchscreens on the consoles before..."

Okay fine.  But touchscreens have been common in other electronics prior to the DS.  Consoles is too limiting of an example.  A better one would be popular technology period.  We don't really see technology in portable game systems that have never been used anywhere else before.


How about stereoscopes? I don't think I ever saw one used in popular technology before the VB.
Title: RE: New Gameboy
Post by: Ian Sane on March 01, 2006, 07:56:51 AM
"How about stereoscopes? I don't think I ever saw one used in popular technology before the VB."

The Virtual Boy was a total failure.  Why would you even bring up that system?
Title: RE: New Gameboy
Post by: trip1eX on March 01, 2006, 09:06:30 AM
A gb with gc discs is great on paper.  In reality tho it seems that optical discs aren't made for handhelds.  They are battery suckers and load time extenders.  Do you think optical discs help or hurt the PSP?

Also Nintendo isn't going to make a GB where you don't have to buy new software.  They want to make money off selling you new games.  Not off just the new hardware.  Between folks having alot of GC games and used GC games  all being $10 and under in a couple of years this is another strike against a GB playing GC discs.

So in the end what you're looking at here is basically a PSP where you don't have to buy $50 games.   You already own the games or can find them at Gamestop for dirt cheap.  I don't think Nintendo could do that model without making the unit itself much more expensive than a PSP.  The PSP I'm sure was and probably is sold at a loss and depends on games and movies to make  money for Sony.  Nintendo would have to make a profit (and a bigger profit than they usually make because they won't be able to rely much on software sales) and thus the cost I'm sure would be up at $500 or so.

What Nintendo really needs to do is make a handheld with a hard drive or large flash memory cache on there and then combine that with their virtual console system.  Ngames instead Itunes.  And ideally let you rip your GC games to it as well.  
Title: RE:New Gameboy
Post by: jasonditz on March 01, 2006, 09:10:06 AM
Quote

Originally posted by: Ian Sane
"How about stereoscopes? I don't think I ever saw one used in popular technology before the VB."

The Virtual Boy was a total failure.  Why would you even bring up that system?


Because it used a technology that hadn't been seen in popular technology before.

If we're going to limit this to portables that were a commercial success and rule out any addon device which you think "sucks", we're going to be stuck with a damned short list.
Title: RE: New Gameboy
Post by: Ian Sane on March 01, 2006, 09:14:53 AM
Fine.  My "rule" is flawed to all hell.  I still don't see 3D screens happening on a portable any time soon.  It just sounds too damn expensive.  And I think being a commercial success is an important factor.

And the Virtual Boy isn't really a portable anyway.
Title: RE: New Gameboy
Post by: jasonditz on March 01, 2006, 09:52:07 AM
The VB was plenty portable... I used to take mine to college all the time.
Title: RE: New Gameboy
Post by: jasonditz on March 01, 2006, 10:05:03 AM
Incidentally, I think you're overestimating the cost of the Sharp 3D display. Now, I'm not an optical engineer (although that is what my degree is in), but it doesn't seem like it should cost any more than twice what a standard LCD of the same size would cost.

Sharp's 3D screen isn't totally experimental anyhow. They've been on the market for nearly 3 years now in high end laptops.

Also, it's worth noting the Sharp ported the API to Qtopia, which is leading some to speculate that the next generation of Sharp Zaurus PDAs might come with them as well.

Title: RE: New Gameboy
Post by: Artimus on March 01, 2006, 10:25:31 AM
I'm really confused, how do these 3d screens work? Can I see a photo or video of them in action? I have no clue what they actually look like.
Title: RE: New Gameboy
Post by: Pale on March 01, 2006, 11:13:19 AM
They don't.  At least for a significant part of the population.  For a very basic idea of how they work, you know those cards you used to get in cereal boxes?  When you turn them and look at them from different angles you see different images?

Now take tech similar to that, factor in the distance between your eyes, 'aim' the right image at each eye, and it kind of looks 3D.  I've seen it.  It gave me a headache.
Title: RE:New Gameboy
Post by: jasonditz on March 01, 2006, 12:16:41 PM
Quote

Originally posted by: Artimus
I'm really confused, how do these 3d screens work? Can I see a photo or video of them in action? I have no clue what they actually look like.


They basically have two LCDs stacked on each other with a parallax barrier in-between. Then the difference in the two images presented gets interpretted as 3D in the brain. The end effect is somewhat similar to those old movies that they used to have where you had to wear the 3D glasses, only obviously without the need for the glasses.

The neat thing is that unlike for instance the VB where you had a few discrete planes on which to display an image, with enough horsepower (which would probably be reasonable in a portable device in a couple years), you could basically have objects moving around in the 3d space in real time.
Title: RE: New Gameboy
Post by: Artimus on March 01, 2006, 01:11:49 PM
Why would I want a blurry weird semi-3D thingy?
Title: RE:New Gameboy
Post by: jasonditz on March 01, 2006, 02:17:49 PM
Quote

Originally posted by: Artimus
Why would I want a blurry weird semi-3D thingy?


Because people like eye candy?
Title: RE:New Gameboy
Post by: MaryJane on March 01, 2006, 02:19:34 PM
Quote

Originally posted by: Artimus
Why would I want a blurry weird semi-3D thingy?


Good question.

I really don't see this happening anytime soon, Nintendo has a way of wanting their technologies whether proprietary or not, to be perfect and suitable for everyone to use before releasing it in any way shape or form. well at least they do since the might fall of the vb.  
Title: RE:New Gameboy
Post by: Smash_Brother on March 01, 2006, 03:57:55 PM
Quote

Originally posted by: Artimus
Why would I want a blurry weird semi-3D thingy?


People spend good money on illegal substances to get that effect.

Why want it, indeed!
Title: RE: New Gameboy
Post by: Guitar Smasher on March 01, 2006, 04:55:03 PM
"Why would I want a blurry weird semi-3D thingy?"

Because it could get better?
Title: RE:New Gameboy
Post by: pudu on March 01, 2006, 08:47:13 PM
I find this to be an interesting topic so I've decided to chime in:

Pro Gamecube Portable:

-devs are already in possesion of the development kits and know how to make games for the system
-GCN games are already small and therefore rather portable
-There is a large library of already available games
-the rev can act as a gameboy player right off the bat and will draw further interest to the new PGC
-any new games can be bought even by those who don't own a PGC
-hardware cost could be low, considering the Cube is already cheap and the components can be supstantially shrunk
-size of disks will be a big step up from past cartarige tech

Con Gamecube Portable:

-the GCN wasn't the biggest of successes and no longer truley fits into Nintendo's new stratagy
-the DS is doing fantastic...
-the GCN disks will require power consumption similar or more so then that of UMD's
-with both old Cubes and new Revs being able to play these games right off the bat many simply won't see a reason to by the device
-the PGC will not offer anything new or different from a GCN
-requires a completey functional Cube-esque controller with all the buttons/sticks...
-disks aren't nearly as durible as carts

I do like the idea of the 3d screen technology mentioned.  Sharps tech allows a crips 3d depth to be added to a lcd screen as long as you are somewhere near the center of the screen (not viewing from side).  This sounds like an innovative idea that I think should be used later on when the prices go down (I think Ian's right and it would really drive up the price).  This would definately fit into the next DS as one of the cool new features to add to the experience.

As far as Nintendo's new direction into innovation and somehow retro gaming at the same time I'm pretty confused what direction they are going to be taking their next portable.  They could simply make a next cart playing gameboy that plays all old gameboy games again with improved graphics...but this would be similar to the PSP yet probably not play media which could put them in a not-so-good situation.  I think with the new popularity of the DS...and the new competition of the PSP they are really doing some hard thinking now as to what the logical next step is.  My guess?  An evolution of the DS with even more new emmersive features.  
Title: RE: New Gameboy
Post by: jasonditz on March 02, 2006, 04:45:10 AM
Actually prices have already dropped significantly on the Sharp 3D screens already. The 15" stand-alone screen was $1500 when it came out a couple years ago, and Sharp's already dropped them to under $400... which also supports my guestimate that it should cost about the same as two plain LCD screens of a given size.
Title: RE: New Gameboy
Post by: Pale on March 02, 2006, 05:08:26 AM
It's called liquidation...
Title: RE:New Gameboy
Post by: MaryJane on March 02, 2006, 06:38:09 AM
hmm the more i think about this the more i think it is plausible, although i'm still leaning towards it not happening. the next gb really isn't due for awhile, by that time who knows how far technology will progress, it could leap and bound in the next 6 months for all we know. so in a couple years who knows what'll happen, bcuz surely we're not talking about the next gb apearing until at least e3 2007, and then maybe coming out 2008 or 2009. imagine if nintendo bitch slapped us all with the new gb this year. i think i'd pee my pants.  
Title: RE: New Gameboy
Post by: jasonditz on March 02, 2006, 09:24:20 AM
this year is definitely the E3 of the Revolution... no way we see anything GB related this year except for a trickle of new titles for the GBA. It's anyone's guess where Nintendo's '07 E3 is going though...
Title: RE:New Gameboy
Post by: animecyberrat on March 02, 2006, 10:39:45 AM
I dont know, Nintendo is so stuck on this 3 pillar stuff they just might make a new GB sooner than that. I seriously doubt it will ever be a protabel GC though, but I can see them maybe using the same disks butit dont have to be compatible with GC games, I mean Playstation and Saturn both used standard CD but they are at all compatible.  
Title: RE:New Gameboy
Post by: MaryJane on March 02, 2006, 12:27:08 PM
Quote

Originally posted by: animecyberrat
I dont know, Nintendo is so stuck on this 3 pillar stuff they just might make a new GB sooner than that. I seriously doubt it will ever be a protabel GC though, but I can see them maybe using the same disks butit dont have to be compatible with GC games, I mean Playstation and Saturn both used standard CD but they are at all compatible.


I believe the difference would be that the GC and PGC would run on the exact same hardware, just of different sizes, while the ps and saturn used completely different kinds of everythings, cpus, gpus, and all that good stuff. it wouldn't make too much sense to just totally cut the opportunity to launch with hundreds of games already developed and (for the most part) loved.  
Title: RE: New Gameboy
Post by: jasonditz on March 02, 2006, 01:27:17 PM
but then you've got the problem of the existing library eating into sales of the new stuff

Title: RE:New Gameboy
Post by: lastexit on March 02, 2006, 03:12:53 PM
The three pillars idea has to factor in here as Nintendo has not brought it up recently.

Power consumption is the big factor but Nintendo seems better than anybody at getting juice out of a battery.  NOTHING i've ever owned can compete with nintendo devices in battery life.  They are the best.  

The screen would be as large as they want the device to be.

The discs can be held in a mini-dvd booklet, you can have 5 at a time in a very small space.  No big deal at all.  The dvd cases stay home.

The controls?  No problem.  Start where the PSP did, with that analog-nubbin thing.  I kind of liked it when I used it.  Nintendo can dramatically improve that and the design's functionality as well.  A portable GC is very possible technically speaking.

As for eating game sales, not a problem.  NEW GAMES WILL BE RELEASED ON THE GC FORMAT.  New games are always better than old games!  

Back to the third pillar...

For years the game boy has played the role of keeping old-school gaming such as 2D alive while the consoles left it behind. With DS and Revo changing control schemes, the new portable can keep old-school gaming (eg, this current generation) alive.  

This device would be a PSP killer.
Title: RE:New Gameboy
Post by: IceCold on March 02, 2006, 03:21:50 PM
Quote

The controls? No problem. Start where the PSP did, with that analog-nubbin thing. I kind of liked it when I used it.
Oh, please no. From the (albeit little) time I used it, it was absolutely horrible. Awful.
Title: RE: New Gameboy
Post by: Smash_Brother on March 02, 2006, 03:23:59 PM
It can't be an optical media format.

Optical media eats battery life like popcorn.
Title: RE:New Gameboy
Post by: Louieturkey on March 02, 2006, 04:27:04 PM
Quote

Originally posted by: lastexit
New games are always better than old games!

Never have I heard such a false statement before.  Goldeneye is still considered by many gamers to be the defacto console FPS and it is close to 10 years old now.  Mario 64 is still the king of 3d platformers and many believe Super Mario Bros 3 is superior to even that game.  

I think you meant to put the word "looking" into your statement.

"New games are always better looking than old games!"
Title: RE:New Gameboy
Post by: IceCold on March 02, 2006, 04:37:45 PM
And in this case they won't even be that much better looking since the GCN has been pushed by many games already. They would be hard pressed to make a game that looks significantly better than, say, Metroid Prime/2.
Title: RE: New Gameboy
Post by: wandering on March 02, 2006, 06:55:07 PM
Quote

This device would be a PSP killer.

Creating a portable that's designed to be a "psp killer" would be like creating a spray that's designed to be a "soap bubble killer". What's the point?
Title: RE: New Gameboy
Post by: Smash_Brother on March 02, 2006, 07:23:11 PM
Agreed.

Killing the PSP would be an act of mercy.
Title: RE:New Gameboy
Post by: animecyberrat on March 02, 2006, 08:05:17 PM
my comparison to PSx and Saturn was simply the media not hardware, what I meant was they could use the GC disks but not nescasarily use the GC hardware/ that way they dont have to desgin the system with GC controls in mind, they can desgin it from the ground up and not haev to worry about the dual analog sticks.  
Title: RE:New Gameboy
Post by: MaryJane on March 03, 2006, 06:28:47 AM
they could always make the sticks fold into the system,  i don't think it would be too hard, you pull up on the stick to unlock it from control status, and it fold neatly into a slot designed for it, also thinking nintendo would utilize the clam shell design the sticks wouldn't have to be tall, and could possibly have little nooks built into the top half of the portable to hold them while folded. I don't think the old games would cut into the sales of new games, all the people who didn't buy a gc until last year (and allowed nintendo to beat out the 360 in terms of sales) i don't think nintendo was too worried about them buying only old games. if you buy a system, no matter what system you want new games for it.  and i don't see why they could update the hardware some, imagine if they used the hardware that they used to show off mp3 at e3. o that would pretty sweet. since it was just beefed up gc hardware, and supposedly (and hopefully) doesn't compare to the capabilities of the rev.  
Title: RE: New Gameboy
Post by: jasonditz on March 03, 2006, 12:07:41 PM
How about this for an idea? Attachable controllers...

I'm picturing something like a GBA SP style design, but with the cartridge slot and screen and the processor all in the top. Then the bottom clips onto it through a port of some sort and has all the controllers. This would allow you to offer analog control that would be easily replaced without replacing the entire unit (for those of us who tend to wear out our analog sticks) and allow for other interesting attachments for certain games (then each Warioware game could come with it's own controller for whatever weird-assed things they want us to do next).
Title: RE: New Gameboy
Post by: Artimus on March 03, 2006, 12:35:51 PM
I'm happy with the DS?
Title: RE:New Gameboy
Post by: MaryJane on March 03, 2006, 12:41:08 PM
Quote

Originally posted by: Artimus
I'm happy with the DS?



totally unrelated. nintendo is pretty adamant about have 3 pillars.
Title: RE:New Gameboy
Post by: Artimus on March 03, 2006, 01:05:21 PM
Quote

Originally posted by: MaryJane
Quote

Originally posted by: Artimus
I'm happy with the DS?



totally unrelated. nintendo is pretty adamant about have 3 pillars.


Not really. They haven't talked about that since the DS was announced. It was obviously more a safety net than anything...

There is really no need for a new GB, it would only eat into DS sales. The DS is supposedly a different pillar than the GBA, but GBA sales are dead because of the DS (in Japan).
Title: RE: New Gameboy
Post by: jasonditz on March 03, 2006, 01:37:53 PM
There are three reasons as I see it to still have a new GB released somewhere in late 07 or early 08

1. The market seems able to support them. Alternating GB's and DS's every 3-4 years seems perfectly reasonable.

2. Excitement: people like to talk about the new system, and that generates a lot of buzz without advertising. Before the DS/PSP were announced the GBA was the top selling system on the market but all the attention was going towards the consoles. Keeping a new Nintendo handheld system always either having just launched in the past 2 years or about to be launched in the next two years keeps the excitement up.

3. Sony can't do it: Sony's hurting right now... have you seen the news? Their consumer electronics market is declining year over year... they face the very real possibility that their delays and higher than projected costs are going to force them to scale back their console expectations. Their handheld is at best a moderate success in the US, and a very definite also-ran in Japan. There's no way they can afford to trump another new Nintendo handheld in the next couple of years.
Title: RE: New Gameboy
Post by: Artimus on March 03, 2006, 02:36:46 PM
1. Nintendo would not have released the DS when it did had it not been for the PSP. Only by basically ending GBA support did they manage it.
2. I think the DS, now in its second year, selling out this week shows excitement doesn't require a whole new handheld.
3. Sony is hurting...even less reason to spend the money on a new system.

It just makes no sense. As long as the DS is a hit, not terribly out of date, and there is no threat, a new system makes little to no sense. The GameBoy wasn't really replaced until 2001, with only one real update (GBC) to speak of.
Title: RE: New Gameboy
Post by: jasonditz on March 03, 2006, 07:37:17 PM
But they didn't "basically end GBA support"... the GBA had plenty of quality titles in 2005. In 2005 Nintendo was able to develop for 4 systems simultaneously, the GBA, the DS, the Cube, and the Revolution...  
Title: RE:New Gameboy
Post by: Artimus on March 03, 2006, 08:31:33 PM
Quote

Originally posted by: jasonditz
But they didn't "basically end GBA support"... the GBA had plenty of quality titles in 2005. In 2005 Nintendo was able to develop for 4 systems simultaneously, the GBA, the DS, the Cube, and the Revolution...


Hardly. Just look at the GBA's Japanese sales for proof the DS totally replaced it.
Title: RE:New Gameboy
Post by: Jensen on March 04, 2006, 12:52:09 AM
A 3D display would be more plausible for a Gameboy or other handheld than for a console or PC.  Why? Because it is a closed system.  They haven't done well with computers because computer software doesn't support it... Computer software doesn't support it because no one has a 3d monitor.  The Chicken or Egg problem.   They displays are expensive because producing them in low quantities isn't efficient.

With a handheld, everyone will have the screen, so all software will support it.

Will the next Gameboy have a 3D screen? No.  
Title: RE: New Gameboy
Post by: Requiem on March 04, 2006, 12:07:12 PM
Analog Stick Solution

In a sufficient sized hole, there is an analog nub similar to the gamecube. The nub is the same height as the buttons of the system, so it barely sticks out of the hole. Now, when you move the the analog nub, instead of tilting it, you slide it around  the circle. The nub would be attached to something in the middle to provide resistance and reset the nub in the neutral position when not it use. The nub can move anywhere throught the circle, providing a very accurate and handheld friendly solution for analog control.


There........that wasn't so hard...  
Title: RE: New Gameboy
Post by: PaLaDiN on March 04, 2006, 12:24:15 PM
And then if the nub stops working like it should, the portable must be replaced, thus giving it the longevity of a controller.

No thanks.
Title: RE: New Gameboy
Post by: Requiem on March 04, 2006, 12:45:59 PM
How so?

If sh!t gets down there, a nice fan blast would clear anything out before it becomes troublesome. Plus, this is Nintendo we're talking about. If they were to try to make an analog nub, and my idea were used, it would be Nintendo Seal of Quality guranteed.

How do you propose they do it? Like the PSP? HAhaahahhaHAHhahAHHAHAhahAHHAHA  
Title: RE: New Gameboy
Post by: PaLaDiN on March 04, 2006, 12:51:08 PM
The "something in the middle" must provide resistance and recentering for the length of the system's lifespan.

None of the three console makers can guarantee that even for their console controllers, so sorry, doesn't inspire confidence in me.

There's just no way to replace the dpad with an analog stick for portables as far as I can see. The touchscreen is the closest they've come so far, but that doesn't offer resistance.
Title: RE: New Gameboy
Post by: NinGurl69 *huggles on March 04, 2006, 01:11:37 PM
Indeed.  The parts at the joint of the analog stick wear out over time (or thanks to SSBM smash hits...), allowing the origin/deadzone to increase in area.  Eventually the stick may never return to the center position on its own, so you've lost 1) resistance, 2) the stick's maximum readable range.

it's teh suck.
Title: RE:New Gameboy
Post by: jasonditz on March 04, 2006, 08:02:21 PM
Quote

Originally posted by: Professional 666
Indeed.  The parts at the joint of the analog stick wear out over time (or thanks to SSBM smash hits...), allowing the origin/deadzone to increase in area.  Eventually the stick may never return to the center position on its own, so you've lost 1) resistance, 2) the stick's maximum readable range.

it's teh suck.


Exactly: analog sticks are fine for the PSP... but for a system that actually has games people are going to want to play, it's just one more than to break. After 100 or so hours of play, every analog stick I've ever had was starting to get dead... by 250 hours, you have to constantly recenter the damned thing. Unless you get the system cost down to about $50... there's just no way I'm going to spring for a new system every 200-300 hours of play.
Title: RE:New Gameboy
Post by: Artimus on March 04, 2006, 09:29:05 PM
Quote

Originally posted by: jasonditz
Quote

Originally posted by: Professional 666
Indeed.  The parts at the joint of the analog stick wear out over time (or thanks to SSBM smash hits...), allowing the origin/deadzone to increase in area.  Eventually the stick may never return to the center position on its own, so you've lost 1) resistance, 2) the stick's maximum readable range.

it's teh suck.


Exactly: analog sticks are fine for the PSP... but for a system that actually has games people are going to want to play, it's just one more than to break. After 100 or so hours of play, every analog stick I've ever had was starting to get dead... by 250 hours, you have to constantly recenter the damned thing. Unless you get the system cost down to about $50... there's just no way I'm going to spring for a new system every 200-300 hours of play.


Wow! My original GameCube controller works completely fine, and thats been way more than 100 hours! Same for my WaveBird which has had at least 400, judging by batteries.
Title: RE:New Gameboy
Post by: animecyberrat on March 04, 2006, 10:38:26 PM
what about the d-pad Sega made for the Genesis/Satrun? That had 8 directions no problem couldnt they just make ad-pad that works like that?
Title: RE: New Gameboy
Post by: wandering on March 04, 2006, 10:47:40 PM
Quote

There's just no way to replace the dpad with an analog stick for portables as far as I can see.

the analog stick could be detachable.....

Quote

what about the d-pad Sega made for the Genesis/Satrun? That had 8 directions no problem couldnt they just make ad-pad that works like that?

don't most d-pads have 8 directions?
Title: RE:New Gameboy
Post by: jasonditz on March 05, 2006, 05:27:45 AM
Quote

Originally posted by: Artimus
Quote

Originally posted by: jasonditz
Quote

Originally posted by: Professional 666
Indeed.  The parts at the joint of the analog stick wear out over time (or thanks to SSBM smash hits...), allowing the origin/deadzone to increase in area.  Eventually the stick may never return to the center position on its own, so you've lost 1) resistance, 2) the stick's maximum readable range.

it's teh suck.


Exactly: analog sticks are fine for the PSP... but for a system that actually has games people are going to want to play, it's just one more than to break. After 100 or so hours of play, every analog stick I've ever had was starting to get dead... by 250 hours, you have to constantly recenter the damned thing. Unless you get the system cost down to about $50... there's just no way I'm going to spring for a new system every 200-300 hours of play.


Wow! My original GameCube controller works completely fine, and thats been way more than 100 hours! Same for my WaveBird which has had at least 400, judging by batteries.


I suppose a lot of it depends on the kind of games you're playing, but I've been through 4 cube controllers so far this generation. The loss of resistance can be a serious problem: I had to buy a new controller for True Crime because with the lower max range, pushing the stick all the way up was only enough for a slow jog, which made some of the later levels impossible. The same problem occurs in Madden '04, where my running backs are only able to run full tilt if they do it on a diagonal.
Title: RE:New Gameboy
Post by: animecyberrat on March 05, 2006, 03:05:38 PM
Quote

Originally posted by: wandering
Quote

There's just no way to replace the dpad with an analog stick for portables as far as I can see.

the analog stick could be detachable.....

Quote

what about the d-pad Sega made for the Genesis/Satrun? That had 8 directions no problem couldnt they just make ad-pad that works like that?

don't most d-pads have 8 directions?


No all the Nintendo ones are only 4 directions, ever played on a Sega Genesis the D-Pad is a lot different than the standard Nintendo d-pad. You haev to play Saturn games like Nights or SOnic 3-D blast to see hwo efectiveit is in 3-D, not as good as analog but still works better than regular Nintendo D-pad.  
Title: RE: New Gameboy
Post by: Requiem on March 05, 2006, 03:56:53 PM
I think what the RAT means is that with a D-pad split into 8 padded directions, you can effectively make 16 directions with the mixture of any two adjacent pads.
Title: RE:New Gameboy
Post by: MaryJane on March 05, 2006, 05:02:04 PM
Quote

The same problem occurs in Madden '04, where my running backs are only able to run full tilt if they do it on a diagonal.


That is the worst, for one game i thought my running back was like tired or something, so i ended up having a 600yd passing game. anyway...

analog sticks do have problems, but that is easily solved. here are a few ways i have thought of, and something tells me that the people at nintendo are smarter than i am.
1. just make them easily replaceable
2. make a brand new type of analog stick that can survive thousands of hours of gameplay
3. ok all i got is two.

the gba isn't dead. japan doesn't account for the entire world. there are a good numbers of games coming out for the gba that i want to get. nintendo and other companies are focusing a lot more on the ds, but as someone suggested, i believe they will be alternating tides. when the next gb comes out, a lot of focus will go to it,  will ds will probably see a small decline in sales, and so forth back and forth, and the only reason for this is that there isnt really a third way to play games, or place. i think the 3 pillars has been a success. the gba is still kicking ass left and right, the ds is putting up a damn good fight. also the psp was launched to compete against both the gba and ipod, (both are at the top of their fields) and it failed miserably. the ds i believe was launched as a third pillar because nintendo has had it in the back of their minds for awhile to create the next gameboy with gc discs. in console went from cartridges to discs, then handhelds would follow, sony was premature with this, nintendo is biding their time making sure they get everything right before unleashing the next big thing for videogames. at least this is what i think.  
Title: RE:New Gameboy
Post by: IceCold on March 05, 2006, 05:24:29 PM
If they alternate their support between a new GB and the DS, then everyone's screwed. First, there will be fewer titles for each console. So if you only own a DS or only a new GB, you won't be getting a good deal, as the full support just won't be there. No matter what you say, Nintendo is not big enough to fully support three systems; they're having a hard time maintaining two. And also, the issue of third parties. Which system would they support? Will their games sell if there are two different systems on the market instead of one, therefore splitting the userbase? All important questions..

So if Nintendo chooses this path, they'd be much better off completely replacing one system with the other, then alternating them every few years instead of keeping both on the market.
Title: RE:New Gameboy
Post by: MaryJane on March 05, 2006, 05:42:42 PM
When did they stop making gba games?
Title: RE:New Gameboy
Post by: IceCold on March 05, 2006, 05:46:52 PM
Nintendo has almost completely shifted their focus to the DS; there are only very few first party titles coming out for the GBA at the moment. So they haven't stopped making GBA games, but they've dramatically decreased their focus on it. If a Game Boy and the DS were to coexist, it just wouldn't work.
Title: RE:New Gameboy
Post by: animecyberrat on March 05, 2006, 07:05:27 PM
well I dont knwo its not liek they every really made alot of GBA games all at once inaways, they always makea few key titles throuout the year and tel 3rd parties fill in the gaps. They could market DS and GB sepeaatle but they might have to maintain compatabilitiy betwwen the two, causing more confusion.. now when you analise it too much it starts soudning suspicously like Sega...



ANd no what Iw as saying abouot D-Pd is just what I said, NES,SNES,N64,GC,Ps1,PS2 and Xbxo all have the same style D-pad, take yor controlelrs apart and check it out, ive done this many times whiel fixing broken controllers. Sega is the ONLY pad that has true 8-way directional support, all the rest simply have a cross pad and 4 sensors right- left- up- and down

Teh Sega pads have those four AND Diagnals also, Sega has a patent on it they have ever since Genesis days ist how they maintained their pads were better than Nintendos (much better for Fighting games)

They workded JUST FINE for the 3D games on the Saturn and even Dream Cast had it but never used it cuz they had analog stick so obody even used the Dpad for 3D games.

On the tradition al pads you have to press Down and Forward to get a Diagnol forward down, making 3D games a pain in the ass to play cuz you have to work really hard, but with the Sega D-oad you could press the diagonal button on the pad and go in that direction, making it a lot easier to control, now not as fine or accurate control as a true analog stick but a lot betetr than what the DS adn GBA are currently using. It would all depend on how willing Sega was to let Nintendo use thier D-pad and if Nintendo would be willing to admit their is inferior buy even asking for it.

Its one of those little tings that gets often ovr looked on Sega Systems, sadly just like everything else Sega did that was great.








Title: RE:New Gameboy
Post by: IceCold on March 05, 2006, 07:10:18 PM
I would have thought that the Xbox D-Pad, since it is also circular like the SEGA ones, would have 8 directions too. And also, if Nintendo wanted to get away with a D-Pad like that (a big if), they could most definitely find a way around the patent. If the analogue stick was stolen, this shouldn't be too much of a problem. Now, Nintendo probably wouldn't do this, but still..
Title: RE:New Gameboy
Post by: animecyberrat on March 05, 2006, 07:27:13 PM
It is possible, sega did help Microsoft develop Xbox and they were working together a lot int he early days fo its release so its possible they did allow Xobox to use thier patent, butits not so easy to get around considering the way its done, they had to maek their d-pad that way to get aorund Nintendos patent. Teh analog stick is diffent story because the company who invented Analog could have just allowed anybody to use it, it didnt get stolen from anyone.  
Title: RE: New Gameboy
Post by: jasonditz on March 05, 2006, 07:39:23 PM
Nintendo isn't supporting just two systems right now, they're supporting 4... the GBA is the oldest so it's getting the least attention, but they're still making first party cube games, a ton of DS games, AND they're making first party revolution games. There's no reason what's going on right now (the oldest system always getting the least support) couldn't continue ad infinitum. Properly spaced, three pillars, you've always got one new system getting ready to be launched, the newest system getting the heaviest support...

The DS and the GBA have overlap, but they're not targetted at identical markets. All this talk about third parties getting frustrated is just silly: companies like Namco and Sega are developing for both systems right now, and could be counted on to continue doing so. The smaller companies would just target whichever system best fits the game (sort of like they're doing now).

Also. the future DS could support backwards compatibility with the future GB... so the people who want games from both can simply just buy the DS line. A lot of people would buy both.  
Title: RE:New Gameboy
Post by: animecyberrat on March 05, 2006, 07:52:16 PM
I actualy think that is what they are doing and thats why I think a new game Boy is gonna be released sooner or latter, especialy since they made the micro, most lilely to keep the Game Boy copyrights fresh and relevent and also to keep Game Boy in publics eye.  
Title: RE:New Gameboy
Post by: MaryJane on March 06, 2006, 05:44:26 AM
Quote

Originally posted by: IceCold
Nintendo has almost completely shifted their focus to the DS; there are only very few first party titles coming out for the GBA at the moment. So they haven't stopped making GBA games, but they've dramatically decreased their focus on it. If a Game Boy and the DS were to coexist, it just wouldn't work.


I'm not trying to be a prick or anything, but just trying to understand you. But aren't they co-existing right now? Yes more focus is being put on the ds, but where I live I still see many more people walking around playing gb than ds, as a matter of fact besides my brother and one old lady, i've never seen anyone around here playing ds.

rats posts made me think that we wont be seeing the new gameboy for a couple years, they just released the micro after all. they would wait at least 2 or 2 1/2 years to release a new gb.

oh i just remembered I've seen another person playing ds, my mom cuz i sold her my old one, expecting my dsl to be here alrdy.

Title: RE: New Gameboy
Post by: Ian Sane on March 06, 2006, 06:47:58 AM
"Nintendo isn't supporting just two systems right now, they're supporting 4"

They're really supporting the Cube and the Rev at the same time though.  I figure once the Rev is released Cube releases will abruptly stop.  Right now you could consider Rev games in development in the same light as future Cube games.  Normally they would be making Cube games for the end of the year and beyond.  Right now they probably aren't.  The Rev games are effectively replacing future Cube releases.  They're probably not working on twice the console games they normally would.

Regarding the analog stick durability I think the ideal solution to allow the controller portion of the portable to be easily detached.  Not to the point where you can just snap it off but just so that you can remove a few screws and therefore just have to buy one replacement part instead of a whole system.
Title: RE:New Gameboy
Post by: animecyberrat on March 06, 2006, 07:11:46 AM
or the hand held could just be the scran and harware and yo by Gc controllers seperatley thast probabaly hte simplist solution and the only feesabel way to do it.  
Title: RE:New Gameboy
Post by: MaryJane on March 06, 2006, 07:32:17 AM
that would suggest having to rest the screen somewhere... which would make it decidedly unportable. the screen and control need to be physically attached, whether detachable for repairs or not. it would be simpler to just have the analog sticks removable, it would cost a lot less.  
Title: RE:New Gameboy
Post by: IceCold on March 06, 2006, 12:10:44 PM
Quote

Originally posted by: MaryJane
Quote

Originally posted by: IceCold
Nintendo has almost completely shifted their focus to the DS; there are only very few first party titles coming out for the GBA at the moment. So they haven't stopped making GBA games, but they've dramatically decreased their focus on it. If a Game Boy and the DS were to coexist, it just wouldn't work.


I'm not trying to be a prick or anything, but just trying to understand you. But aren't they co-existing right now? Yes more focus is being put on the ds, but where I live I still see many more people walking around playing gb than ds, as a matter of fact besides my brother and one old lady, i've never seen anyone around here playing ds.

rats posts made me think that we wont be seeing the new gameboy for a couple years, they just released the micro after all. they would wait at least 2 or 2 1/2 years to release a new gb.

oh i just remembered I've seen another person playing ds, my mom cuz i sold her my old one, expecting my dsl to be here alrdy.
I mean "coexist" in that being at the peak of their popularity at the same time. As I said earlier, if Nintendo were to do this, I would much rather they wait until the DS is dying, then release the new Game Boy. Then when that is dying, release a new DS or whatever. I just don't want both of them to overlap completely..
Title: RE:New Gameboy
Post by: jasonditz on March 06, 2006, 12:23:47 PM
Quote

Originally posted by: Ian Sane
"Nintendo isn't supporting just two systems right now, they're supporting 4"

They're really supporting the Cube and the Rev at the same time though.  I figure once the Rev is released Cube releases will abruptly stop.  


That's a good point, but it again brings up the question: if the DS was just the new gameboy, and they weren't serious about 3 pillars, why didn't GBA software stop as soon as the DS hit the market?
Title: RE: New Gameboy
Post by: Ian Sane on March 06, 2006, 12:37:19 PM
"if the DS was just the new gameboy, and they weren't serious about 3 pillars, why didn't GBA software stop as soon as the DS hit the market?"

Same reason the NES and SNES had games released after their successor was released.  With popular systems a few games still are released to milk the old system.  But the old console is never supported on the same level as the new one.  The current GBA release schedule is nothing out of the oridinary.
Title: RE:New Gameboy
Post by: jasonditz on March 06, 2006, 12:52:27 PM
Quote

Originally posted by: Ian Sane
"if the DS was just the new gameboy, and they weren't serious about 3 pillars, why didn't GBA software stop as soon as the DS hit the market?"

Same reason the NES and SNES had games released after their successor was released.  With popular systems a few games still are released to milk the old system.  But the old console is never supported on the same level as the new one.  The current GBA release schedule is nothing out of the oridinary.


Except this isn't just after launch... we're almost a year and a half into the DS lifespan now. I could see a window of a few months, and a trickle of cash in titles, but Nintendo's released two iterations of the Gameboy (Micro and the new backlit SP) hardware and at a dozen solid Nintendo-published titles since then.  

I don't ever recall more than a few month overlap on any past systems for significant first party support...  
Title: RE: New Gameboy
Post by: Ian Sane on March 06, 2006, 01:31:44 PM
"I don't ever recall more than a few month overlap on any past systems for significant first party support..."

The NES had games released for it until 1994.  Now I didn't consider those games significant but I don't consider the GBA support from the DS launch on as significant either.  Is Nintendo making their really major games on the GBA?  No.  The high profile stuff, at least high profile portable stuff, is all on the DS.  The only GBA title that came out after the DS that I consider a major title is Minish Cap and that could have come out before but was intentionally delayed.
Title: RE: New Gameboy
Post by: jasonditz on March 06, 2006, 01:50:14 PM
What about Donkey Kong: King of Swing, Pokemon Emerald, Fire Emblem 2, Donkey Kong Country 3, Yoshi Topsy Turvey, Warioware Twisted, and Mario Tennis?

It seems to me the GBA got as much meaningful first party support in 2005 as it did in 2004. We saw a huge drop off in NES support almost the minute the SNES hit (even though, as you say, there was a trickle of games coming out for years), we're just now starting to see the GBA come into a slow spot 16 months after the DS hit market... and it's not even clear at this point whether this slowdown is permanent or just Nintendo's usual quiet early spring.  
Title: RE:New Gameboy
Post by: MaryJane on March 07, 2006, 12:40:03 PM
you forgot, tales of phantasia a game i will most certainly be picking up.

the gb is far from dead. and before it dies it will reborn. gc discs? most likely. 3d screen? sometimes dreams do come true. once again kick the ass of every portable system (besides the ds)? of course.
i can garuntee e3 is going to show a host of gb games, there will probably be more ds games, but the ds is newer so of course it will receive more attention, much like how the rev is going to get more attention than the ds, even though the ds is doing great.
Title: RE:New Gameboy
Post by: animecyberrat on March 07, 2006, 07:24:07 PM
this is the one I meant to edit cuz i realised that everything I was gonna say had already been said before.