Gaming Forums => General Gaming => Topic started by: Gamebasher on February 23, 2006, 08:51:02 AM
Title: Powerstone for PSP
Post by: Gamebasher on February 23, 2006, 08:51:02 AM
This is great news!
Ever tried the games Powerstone 1 and 2 from Capcom for the Dreamcast?
The best fighter I have ever played, packed with the best free-roaming action ever to grace a console, and now it´s coming back!
Frenzied battles against NPC´s for hours on end, and you can even play it with other PSP owners! Coming to a place near you this Fall!! Powerstone G-E-T!! Yiiiii-haaaa!!
Title: RE: Powerstone for PSP
Post by: Smash_Brother on February 23, 2006, 08:59:03 AM
That IS sarcasm, right?
Title: RE: Powerstone for PSP
Post by: Spak-Spang on February 23, 2006, 09:05:52 AM
Powerstone is a great game, but Capcom is making a mistake putting the game on PSP. I think the game would play much better and smoother on the DS.
Reasons:
1)Top Screen needs to be a map, or better yet bottom screen needs to be a map, with the ability to tap the screen and lock the camera onto an opponent. Too often Powerstone was too difficult to keep track of fights in its vastly crazy world.
2)The Wifi and Online support for this game would be nice with the DS. Again the map feature would allow you to create larger levels to balance more fighters well.
3)Nintendo fans love Capcom and would probably support the game better than PSP buyers. (Heck there are more sold units of the DS than PSP why Capcom would you betray us?)
Title: RE: Powerstone for PSP
Post by: Smash_Brother on February 23, 2006, 09:22:33 AM
Capcom's support for the PSP has been surprisingly good.
I think they're hoping all of the idiots who bought the system as a movie player instead of a cheaper portable DVD player might want to buy a game or two one of these days and they intend to be the only ones who have games out when that happens.
As for Powerstone, both games were good, but they pale in comparison to SSB.
Title: RE: Powerstone for PSP
Post by: vudu on February 23, 2006, 09:26:41 AM
Quote Capcom's support for the PSP has been surprisingly good.
Seven games, six of which are ports/remakes. Surprisingly good, indeed.
Title: RE:Powerstone for PSP
Post by: Smash_Brother on February 23, 2006, 09:35:35 AM
Quote Originally posted by: vudu Seven games, six of which are ports/remakes. Surprisingly good, indeed.
What other company has brought out 7 games for the thing, other than EA who makes games for everything regardless?
Also, you can buy a DC, both Powerstones, and four controllers for less than a PSP.
Playing PS:2 with four people on PSPs is a $1,000+ endeavor and no one will be able to tell what's going on because the screens are too small and that game confused players on a 32" TV.
Title: RE: Powerstone for PSP
Post by: ShyGuy on February 23, 2006, 09:51:53 AM
Capcom can stand out on the PSP
Title: RE: Powerstone for PSP
Post by: capamerica on February 23, 2006, 10:14:32 AM
as I said on Digg, This blows. PowerStone fans have been asking for PowerStone to be ported or a new game be created on the PS2, Xbox or GameCube ever since the Dreamcast died. And what do we get a lame direct Dreamcast port to the PSP. This is so stupid.
As S_B pointed out the game just won't work on a small screen, to much is going on. I remember playing this with my friends and you can get confused easily in PowerStone 2 on some of the levels and thats on a big 32" TV, Its just going to be very frustrating on the PSP.
Even if I did have a PSP (I have yet to see enough games I want available on it to justify buying one) I wouldn't buy PowerStone for it. I much rather dig out my old Dreamcast and play on that.
You can easly get a Dreamcast for $25 and PowerStone 1 goes for about $8 and PowerStone 2 I've seen for $20. and Dreamcast controlers are about $5 each.
Title: RE:Powerstone for PSP
Post by: hudsonhawk on February 23, 2006, 12:18:16 PM
This is the first game on the PSP that I would actually buy - if it had online multiplayer.
I disagree that it wouldn't work on the small screen of the PSP - the multiplayer matches would get crazy on the Dreamcast (that is, the 4-player matches in PStone2), but since you're not sharing the screen the camera will be able to zoom in a lot further. You don't really need to see all the action, so long as something let you know when there was a loose stone.
Title: RE: Powerstone for PSP
Post by: KDR_11k on February 24, 2006, 12:04:50 AM
Grrrrr... Why does Capcom have to make all these remakes PSP exclusive? Why can't they give us PS2 ports like they did for all the other "exclusives" for non-PS2 platforms?
Title: RE: Powerstone for PSP
Post by: Spak-Spang on February 24, 2006, 05:00:52 AM
Hudsonhawk: Which is why Powerstone is actually perfect for the DS. It really frustrates me when companies see an easy port and just throw a game at a system without thinking if that game would be better else where. Obviously, Powerstone's entire game mechanics would work much better and provide a more complete experience on the DS.
Title: RE:Powerstone for PSP
Post by: Bill Aurion on February 24, 2006, 05:04:02 AM
Quote Originally posted by: KDR_11k Grrrrr... Why does Capcom have to make all these remakes PSP exclusive? Why can't they give us PS2 ports like they did for all the other "exclusives" for non-PS2 platforms?
Capcom subscribes to the new "Sega Business Advice Fanletter"...
Title: RE:Powerstone for PSP
Post by: Smash_Brother on February 24, 2006, 08:11:49 AM
Quote Originally posted by: hudsonhawk I disagree that it wouldn't work on the small screen of the PSP - the multiplayer matches would get crazy on the Dreamcast (that is, the 4-player matches in PStone2), but since you're not sharing the screen the camera will be able to zoom in a lot further. You don't really need to see all the action, so long as something let you know when there was a loose stone.
Actually, I think that this is game where all four players MUST be on the screen at the same time because of the sheer number of ranged attacks involved.
Otherwise, players will be shooting you and you won't know where they are until you move closer to where the shot came from.
Title: RE: Powerstone for PSP
Post by: jasonditz on February 24, 2006, 12:57:24 PM
I agree a dual screen powerstone would be awesome, but anything that keeps this franchise alive is a good thing... I don't think it's going to sell me a PSP though.
Title: RE:Powerstone for PSP
Post by: Djunknown on February 25, 2006, 07:03:28 PM
a Power Stone port would suck on the DS. One, because the visuals would be butchered; the DS is no Dreamcast. Imagine trying to port SSBM to the DS. It wouldn't be pretty. Two, Capcom would pigeon-toe some DS feature that wouldn't help. If they didn't use any of the DS's features, then someone would bitch that this game wasn't unique enough.
Quote 1)Top Screen needs to be a map, or better yet bottom screen needs to be a map, with the ability to tap the screen and lock the camera onto an opponent. Too often Powerstone was too difficult to keep track of fights in its vastly crazy world.
That'd probably work for part 1, but not for part 2. Once there's 3-4 player mayhem, focusing in on one player would be moot.
Quote 3)Nintendo fans love Capcom and would probably support the game better than PSP buyers. (Heck there are more sold units of the DS than PSP why Capcom would you betray us?)
Because they can, they did, and they will. See RE 4, Viewtiful Joe, and Killer 7.
Powestone on the PSP should suffer minimal porting pain. Heck, with its wide-screen, that'd be better than a map.
Title: RE: Powerstone for PSP
Post by: darknight06 on February 26, 2006, 07:23:47 AM
Powerstone's gonna take a cut somewhere on the graphics front on PSP. As far as VRAM is concerned the PSP is no Dreamcast and I've yet to see a PSP game with the kind of texture quality some of the best on the DC have.
Title: RE: Powerstone for PSP
Post by: Smash_Brother on February 26, 2006, 07:26:31 AM
The screen is still too small.
PS:1, maybe, but PS:2 just had so much crap going on at the same time that there's no way in hell a screen that size will be able to give you the resolution you need to keep track of any amount of it.
Title: RE: Powerstone for PSP
Post by: kirby_killer_dedede on February 27, 2006, 11:19:52 AM
Actually...I believe a PSP is as powerful or more powerful than a Dreamcast...
But anyway, I'm excited. This'll probably be the first game I purchase for my PSP (which I've had for nearly a year and have only been using for mp3s, yeah, blasphemy) mainly because I loved Power Stone and fighting games are a genre that would function well on the PSP because it wouldn't need that horrible, horrible analog "nub."
Title: RE:Powerstone for PSP
Post by: Dasmos on February 27, 2006, 09:49:43 PM
Quote Originally posted by: Gamebasher This is great news!
Ever tried the games Powerstone 1 and 2 from Capcom for the Dreamcast?
The best fighter I have ever played, packed with the best free-roaming action ever to grace a console, and now it´s coming back!
Frenzied battles against NPC´s for hours on end, and you can even play it with other PSP owners! Coming to a place near you this Fall!! Powerstone G-E-T!! Yiiiii-haaaa!!
Why are you happy? I thought you couldn't play handhelds because of your eye seizures.
Title: RE: Powerstone for PSP
Post by: KDR_11k on February 27, 2006, 10:08:49 PM
Actually...I believe a PSP is as powerful or more powerful than a Dreamcast...
Really? I don't. The way the devs talk about it it's way below the DC in power.
Title: RE:Powerstone for PSP
Post by: darknight06 on March 02, 2006, 06:36:32 AM
From what I've seen of practically every PSP game on the market, it doesn't nearly have the texturing capability of the DC. And at least according to the screenshots I've seen the graphics appear to have taken somewhat of a downgrade.
Title: RE:Powerstone for PSP
Post by: capamerica on March 02, 2006, 08:20:34 AM
Quote Originally posted by: darknight06 From what I've seen of practically every PSP game on the market, it doesn't nearly have the texturing capability of the DC. And at least according to the screenshots I've seen the graphics appear to have taken somewhat of a downgrade.
It wouldn't surprize me if it was downgraded to save on battery life.
Title: RE:Powerstone for PSP
Post by: darknight06 on March 02, 2006, 12:04:38 PM
Even with that in mind 2MB of VRAM is nothing compared to having 8MB, and historically DC to PS2 ports have been quite tricky for certain games, I can only imagine this being more of an issue on the PSP's more limited resources.
Title: RE:Powerstone for PSP
Post by: Myxtika1 Azn on March 02, 2006, 12:14:29 PM
Dasmos, your avatar gives ME eye seizures.
I've played Powerstone 1 on the DC with a couple of friends. We could not get into it at all, especially after we have experienced the goodness that is called Super Smash Brothers. I would give this game a try if it came out on the DS, though.
Title: RE:Powerstone for PSP
Post by: Smash_Brother on March 02, 2006, 03:19:32 PM
Quote Originally posted by: Myxtika1 Azn I've played Powerstone 1 on the DC with a couple of friends. We could not get into it at all, especially after we have experienced the goodness that is called Super Smash Brothers.
Same.
We played it and PS:2 for a bit but eventually went back to SSB.
Title: RE: Powerstone for PSP
Post by: Magik on March 05, 2006, 02:37:10 PM
If I recall correctly, the president, or at least one of the very high executives favors the PSP over the DS. So it would explain why Capcom is putting more resources towards the PSP rather than the DS.
Title: RE:Powerstone for PSP
Post by: darknight06 on March 06, 2006, 06:25:06 AM
Yeah, they'll favor it. The PSP to them means easy port jobs like SFA3 Max, and somewhat justifiable rehashing with titles like Maverick Hunter X, neither of which would really happen too often on a console these days, and a DS version of something like SFA3 Max would mean they'd actually have to hire artists to redo the sprite art and backgrounds again, not to mention resequence the music again.