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Gaming Forums => Nintendo Gaming => Topic started by: ShyGuy on February 23, 2006, 04:48:57 AM

Title: Anyone wanna pool their money and get a Rev dev kit?
Post by: ShyGuy on February 23, 2006, 04:48:57 AM
http://revolution.ign.com/articles/690/690730p1.html

Interesting that Nintendo is selling them so cheap. $2,000 is really inexpensive. I bet at that price, we will see some of the gameboy developers release Rev titles. Considering the amount of shovelware on the GBA, I don't know if that's a good or a bad thing.
Title: RE:Anyone wanna pool their money and get a Rev dev kit?
Post by: animecyberrat on February 23, 2006, 05:49:26 AM
Im so in, me and my friens have been wanting to make a video game for a Nintendo system since back n the SNES days, we started so many but never finishe dbecause SNEs hardware got outdated and we didnt want to learn N64.
At that price I oculd easily afford one by the time the final kit is available.



So if anyone who knwos anything about makign video games wants to get serious and start a studio with me send me PM. This news is just one more reason to put faith in Nintendo for next gen.

Title: RE: Anyone wanna pool their money and get a Rev dev kit?
Post by: Artimus on February 23, 2006, 06:04:12 AM
Certain posters on this board amaze me, merely because they somehow manage to get up in the morning.
Title: RE: Anyone wanna pool their money and get a Rev dev kit?
Post by: capamerica on February 23, 2006, 06:17:14 AM
If $2,000 is infact how much a Revolution dev kit is going to cost thats going to be great for 3rd party developers. We could see the Revolution getting a ton of games.

Me and a couple of my friends were planing to create a GameCube game we had most of the planing done, but then we found out how much it was going to cost for a Dev kit and the game kind of went on the back back burner. We figured we would try to make a PC version first but that just didn't give us the motivation as doing a GameCube game did. But with this price the game might come back from the dead!
Title: RE: Anyone wanna pool their money and get a Rev dev kit?
Post by: Pale on February 23, 2006, 06:26:07 AM
If they are only 2 grand, I expect there to be several other hoops to jump through besides writing a check.  
Title: RE:Anyone wanna pool their money and get a Rev dev kit?
Post by: MaryJane on February 23, 2006, 06:51:01 AM
Yeah i'd have to agree with pale on that. I don't think a dev kit is something they'd sell to just anyway, they did say they'd like to see games come from new sources, but i bet they want you to be a legitamate company, and not someone who's going to use their kit to produce mock revs in china. (nothing against the chinese, but it is bootleg capital).
Title: RE: Anyone wanna pool their money and get a Rev dev kit?
Post by: KDR_11k on February 23, 2006, 07:23:18 AM
Unless Nintendo changed policy they only sell those to established developers that "have proven that they can keep trade secrets". That's what it said on their developer page.
Title: RE: Anyone wanna pool their money and get a Rev dev kit?
Post by: BlkPaladin on February 23, 2006, 07:32:06 AM
Yeah that is their policy. I hope they will lax it a bit because I will be looking into it at GDC.
Title: RE: Anyone wanna pool their money and get a Rev dev kit?
Post by: Ian Sane on February 23, 2006, 07:33:58 AM
Cheap dev kits is one thing but there are other issues.  How good are the dev kits?  I vaguely recall complaints from devs that Nintendo's dev kits usually suck and are overpriced.  Well maybe the overpriced issue has been fixed but what about the suck part?  On the N64 Nintendo hid information from third parties so that their own games turned out better.  Has that sort of crap been stopped?  How much are Nintendo's licencing fees?  If they're still higher than everyone else's then cheap dev kits won't mean squat.  Don't devs only use kits for games started prior to launch?  I heard once that once the console is out they just use the console itself.  So a cheap dev kit's nice but a third party doesn't save money if Nintendo rapes them on licencing fees.  We need to see more of the picture.  
Title: RE: Anyone wanna pool their money and get a Rev dev kit?
Post by: BlkPaladin on February 23, 2006, 07:38:58 AM
Nintendo's fees are the same as Sony's at least this generation they were. The first three kits were not that great from the article. But the "good" one doesn't come out until E3. As for hiding some information I think that went out with Yamaguchi, the same with the liscensing fees. It does sound at least currently they want developers to make games for the console so that may mean they are will to share most of their information.

There are some tricks and tecniques they may not share if they deam it reveals company secrets. (Its kind of dumb but this happens all over the development community.)
Title: RE:Anyone wanna pool their money and get a Rev dev kit?
Post by: IceCold on February 23, 2006, 08:27:27 AM
On the N64 Nintendo hid information from third parties so that their own games turned out better. Has that sort of crap been stopped?

Well I'd say so, judging from the fact that they're even going to other developers to give ideas on how to use the NRC for their franchises.. And like Blk said, the third party mistreatment was from the Yamauchi era; Nintendo is a lot more friendly towards them now. And, I don't know if he's right that the licencing fees were the same as Sony's this gen, but if so, you can't keep using the argument of Nintendo charging more for the fees..
Title: RE: Anyone wanna pool their money and get a Rev dev kit?
Post by: jakeOSX on February 23, 2006, 09:51:18 AM
with kits this cheep, i think we'll see an indy revolution scene pop up. at least i hope so.

remember? someone (reggie i think) meantioned single person dev companies being able to make rev games? and with the download service, you could have a no-physical-item sort of distribution.

now does that mean there will be 1000 alien homind knock offs?

well, i hope so. =)
Title: RE:Anyone wanna pool their money and get a Rev dev kit?
Post by: Artimus on February 23, 2006, 10:55:51 AM
Quote

Originally posted by: BlkPaladin
Nintendo's fees are the same as Sony's at least this generation they were. The first three kits were not that great from the article. But the "good" one doesn't come out until E3.


I think it says the 'good' ones are out now, its just the final ones that come out around E3. That's pretty good for a November launch. 360 final kits weren't out until the summer (August?). They seem to be on a good schedule for November.
Title: RE:Anyone wanna pool their money and get a Rev dev kit?
Post by: attackslug on February 23, 2006, 11:36:25 AM
Ian, I wouldn't fret too much about Nintendo keeping secrets from devs this time around, seeing as some of the best looking GCN titles were made by 3rd parties (RE4, etc).
Title: RE:Anyone wanna pool their money and get a Rev dev kit?
Post by: Aussiedude on February 23, 2006, 01:34:29 PM
Quote

Originally posted by: Ian Sane
Don't devs only use kits for games started prior to launch?  I heard once that once the console is out they just use the console itself.  


Yeah right , what absolute BS!!

Dev kits contain in general (based on many years experience developing real time programes for telecommucations testing, plus coding some basic games for windows and os/2)

- a compiler, so they can write code in C, C++, linked assembler routines etc
- software debugger so they can fix the code and analyse it for speed.
- probably also a real time hardware debugger.
- modified hardware so programmes can be downloaded from a server/pc etc, probably with breakout box for connection to a logic analyser.
- step by step so they can analyse each frame on an screen with each line of programme excecution



 
Title: RE: Anyone wanna pool their money and get a Rev dev kit?
Post by: Ceric on February 23, 2006, 01:46:27 PM
I know the developer unit for the Gamecube the biggest difference was it has a removable harddrive.  This saved a lot of time and money on development cost because you could do rapid testing and you didn't have to have one of the custom disc made for you just to test.  I wonder if the Rev's developer unit is the same way with a hard drive instead of the disc.
Title: RE:Anyone wanna pool their money and get a Rev dev kit?
Post by: Aussiedude on February 23, 2006, 01:53:13 PM
Quote

Originally posted by: Ceric
I know the developer unit for the Gamecube the biggest difference was it has a removable harddrive.  This saved a lot of time and money on development cost because you could do rapid testing and you didn't have to have one of the custom disc made for you just to test.  I wonder if the Rev's developer unit is the same way with a hard drive instead of the disc.


YEs it would probably have something like that for semi-final testing, although it would probably need some sort of software/hardware control to slow it down so it would act like a DVD in terms of access time etc. I would imagine they would use the HD on the server for normal testing.
Maybe they just call up a DLL and tell the software its running from a HD and that does all the adjustment.
Title: RE: Anyone wanna pool their money and get a Rev dev kit?
Post by: Ian Sane on February 23, 2006, 01:54:42 PM
AussieDude thanks for the clarification on what's involved with a dev kit.  I see how it works now.
Title: RE: Anyone wanna pool their money and get a Rev dev kit?
Post by: Strell on February 23, 2006, 02:42:32 PM
Step 1: Fail to understand the English language.
Step 2: Learn of cheap dev kit.
Step 3: ????
Step 4: Profit.
Title: RE:Anyone wanna pool their money and get a Rev dev kit?
Post by: 31 Flavas on February 23, 2006, 03:59:49 PM
Your slashdot humor is of no use here!
Title: RE:Anyone wanna pool their money and get a Rev dev kit?
Post by: Strell on February 23, 2006, 05:01:13 PM
Quote

Originally posted by: 31 Flavas
Your slashdot humor is of no use here!


Score: -1, Not Funny

 
Title: RE:Anyone wanna pool their money and get a Rev dev kit?
Post by: 31 Flavas on February 23, 2006, 05:05:11 PM
Quote

Originally posted by: Strell

Score: -1, Not Funny  
In Soviet Russia, Score mods you!  
Title: RE:Anyone wanna pool their money and get a Rev dev kit?
Post by: Strell on February 23, 2006, 05:40:49 PM
Touche', good sir!
Title: RE: Anyone wanna pool their money and get a Rev dev kit?
Post by: couchmonkey on February 23, 2006, 05:52:34 PM
Hey, cheap dev kits are good news, Nintendo is trying to get every developer out there to try it out.  Smart, I say.
Title: RE:Anyone wanna pool their money and get a Rev dev kit?
Post by: animecyberrat on February 23, 2006, 09:02:47 PM
Quote

Originally posted by: Artimus
Certain posters on this board amaze me, merely because they somehow manage to get up in the morning.


if thast was a crack at me #*^#$ you!



if not nevermind me...




Anyways I wasnt joking at all I have been looking into making video games for along time, I have some knowledge and I haev made my own games in the past. YES I did start development for a video game way back when SNES was around, we actauly got pretty far too but by the time we had enough done to show the game around the N64 was already released and we didnt have apublisher.


I DO own my own record company though now and can use that as a way to enter other markets.



Anyways I just thought that if they make it really easy to make games for their system and maek ti THAT CHEAP than I have more of a reason to consider it.


I treid getting n64 kits when it was still popular but they wouldnt talk to me because I didnt have a publisher.

And liscensing fees are IRRELAVANT they are  per unmit cost, so it only cost yo money based on how much product you order, or how many games you manufactor. It was like 8 dollars per disk for GC is what we were told.


N64 ws a lot more expensive but again it went back to cartridges soting mroe to make.





On the other hadn 3D0 had 3 dollar per disk liscensing fees and that didnt help them much, and their dev kist were 10,000 dollars apeice.


Title: RE: Anyone wanna pool their money and get a Rev dev kit?
Post by: BlkPaladin on February 23, 2006, 10:16:15 PM
Licensing fee are releavent it was one of the many reasons smaller developer didn't program for the N64. The more the licensing fees cut into the total price of the game the less moen the developer would see from their effort.

(The N64 also had the cart format which also didn't help, those two reason were the main reason why the N64 seen little third party love.)

On a side note here are some of the inportant points developers look for when considering to develop for a console. (Not in any praticular order)

1) Licensing Fees
2) Media Costs
3) Other "Entry" Fees (Training, Hardware needed, development cycle demands ..)
4) Sell Through on simular titles
5) Developer Choice
6) Publisher's Choie

Edit I will try to put up a comparision in a few moments of the three developers.
Title: RE: Anyone wanna pool their money and get a Rev dev kit?
Post by: KDR_11k on February 23, 2006, 10:25:56 PM
if thast was a crack at me #*^#$ you!

What is a "thast"? A newfangled word for testicle?
Title: RE:Anyone wanna pool their money and get a Rev dev kit?
Post by: BlkPaladin on February 23, 2006, 10:30:46 PM
Here is the “power chart” of the three systems. I based the scores off of what is “known” of the companies’ plans. The scores are 1-to-5 with 5 being the best, 1 the worst score.

The numbers go in the order of   Xbox360,      PS3,      Revolution.

1) Licensing Fees      4      4      4
2) Media Costs      5      2      4
3) Other "Entry" Fees    3      2      5
4) Sell Through       4      4      3
5) Developer Choice                   4      4      4
6) Publisher's Choice   4      5      4

Totals         24      21      24

Now these are not totally unbiased numbers. I also didn’t weight any of the numbers because different points are important to different developers.

A break down of each point:

Licensing Fees: I expect that all the company's will have about the same licensing fees, but they will not be good enough for the developers/publishers.

Media Costs: The Xbox 360 attained a 5 because there is little costs on electronic delivery and DVD cost very little (@.30-to-.80/disc retail) The Revolution will be on a priopritary format, more than likely so it score a 4 since it will be based at least on the DVD format it shouldn't be much more than the 360, electronic delivery is a rumor for it currently for anything other than classic titles. The PS3 scored last because not only is Sony using priopritary disc they are usuing a new technological format meaning the costs for the discs will be rather high.

Sell Through: This is a mixture of User Base and Sales numbers. Currently the Revolution is expected to sell the least by most sources, and certian titles on Nintendo's machines do not have stellar sell through. Xbox360 and PS3 are about the same in most developer's eyes.

Developer's Choice: Each system offers differences to different developers. Xbox360 stellar online network, PS3 right now has the hype and the biggest storage of the three systems, the Revolution Innovation and Online.

Publisher's Choice: I would have to say right now there is little difference between Xbox360 and the Revolution to a Publisher, and Sony is still the "console".
Title: RE: Anyone wanna pool their money and get a Rev dev kit?
Post by: KDR_11k on February 24, 2006, 12:00:56 AM
I really don't agree with your numbers.

I'd guess it closer to
1) 5 4 3 (based on current generation, if Nintendo still won't offer lower fees for budget titles drop the Rev to a 2)
2) 5 3 5 (the Rev and XC use the same media, the "proprietary format" can't be more expensive than XC signed DVD9s)
3) ? ? ? (unless you mean only dev kits because we don't know much about this)
4) 3 5 2 (what managers will expect since that's how the curret gen sold in the US)
5) 3 2 5 (PS3 got some more criticism than XC, next-gen leap is too small for devs to be hyped up while the rod generates genuine interest)
6) 3 5 2 (matching expected sell-through, perhaps the Rev should score lower here because third party titles don't sell when they have to compete with Nintendo games for the money of the fanboys)
Title: RE:Anyone wanna pool their money and get a Rev dev kit?
Post by: animecyberrat on February 24, 2006, 04:58:58 AM
well in response to the relevencay of liscening fees, i was refering to NOW not then, I DID mention it made a huge difference in N64 days.



When me and my friends were serious about making video games we did a lot of research and we discovered that it was just not financialy realistic for us to even consider prgraming a demo for N64, we could have afforded Playstation easily except thier dev kits were rather high, back then they wanted 25,000 for the kits and the video software was a seperate kit, they had the main kit and  aseperate video kit, latter on they changed a lot of that but it still didnt helop us at all.

Not to mention we were just high school kids with little real experience.


Now its different. Being out of college and having a lot mroe knowledge its more feesable for us to consider actualy making vidoe games on our own. and now that we know teh rev will be the easier system to program for and that the kits are so cheap we can afford to takea  chance, assuming we get serious and actauly makea  decent game.



I have never been a programmer myself I am more a storyteller, In addition to my music I am also a writer with my first fantasy novel nearing completion (not a joke either) and preparing for publishing.



Anyways not that it matters but I am seriously considering putting up the nescasary cash to get started making an actual revlution video game. Of course we have a dream of making our game that will work on the rev and makig a ds version but thats a different story. I havent thought seriously about actualy making a video game in along time because it is so risky, but now I might be willing to take achance just because I have so much faith in Nintendos strategy, and I am nto a lone most developers can't seam to say enough good things about the system and it is starting to look like there will be a reason to take it seriously.


Plus I have the advantage of being a normal guy who frequwents the fans forums so as a Nintendo gamer who associates with Nintendo gamers knwos more of what Nintendo gamers want. and kdr_11k, you must be stupid if you cant tell thast was a mispelling for thats.











Title: RE: Anyone wanna pool their money and get a Rev dev kit?
Post by: KDR_11k on February 24, 2006, 08:37:55 AM
If you want to make a game grab a C++ compiler and SDL (add an engine if you're going for 3d, those are hard to code from scratch) and make your game. No need to work with a console before you've got a few titles under your belt. Programming a game may not be that difficult but it's easy to make mistakes that are easily avoided with some experience. I've been part of a three man group that took part in some 72h game making competitions (being the artist and level designer) and I've written a few simple games myself (using higher level languages but no "Make your game with five clicks" crap). It's not that hard to make a simple game if you know what you're doing and where your limits are.
Title: RE:Anyone wanna pool their money and get a Rev dev kit?
Post by: animecyberrat on February 24, 2006, 08:49:42 AM
yeah but we were never that dedicated before, I learned basic and wasnt very good at that. I am not a programmer thast what I need, if I had a programmer Id be all set I have otehr tools and story ideahs and what not, but its always been programming thats held me back. money is an issue to a certain excent but money isnt that hard to come by if you know where to look and what to say.  


BUT I hate PC games and have never had interest in maing games for PC ever, I alwasy wanted to make agame for a Nintendo system, well I wanted to make games for Sega also but Nintendo more and since Sega doesnt have a game system anymore Nintendo is it. when I had friend swho were programmers we made some neat games that would have rocked on SNES, but we neevr got to release them, unless maybe Nintendo DOES agree to let devs make new games that will run on the snes emulators in the rev.



I have made a couple games before and tehy are fun to make but I have never tried to make one professionaly for retail sales. COnsidering PC is ahrder market to get into  and I never liked playing games on PC i never tried makign pc games.  Right now I am in a good position, my book is nearing completion, and my music is starting to come togther so if everything pays off Ill have the money to invest in makeing a video game, then Ill give it a shot. But I want to make games with gamers who share my interests and Nintendo is my favorite game company right now and I have nothing but faith in the Rev so I genuwinely do want to get on board with it if the oppurtunity arises.