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NWR Interactive => TalkBack => Topic started by: TheYoungerPlumber on February 02, 2006, 03:56:05 PM

Title: Ubisoft To Publish LostMagic
Post by: TheYoungerPlumber on February 02, 2006, 03:56:05 PM
Ubisoft will bring Taito's DS RTS/RPG game to western markets this Spring, complete with Nintendo Wi-Fi support.

UBISOFT TO BRING LOSTMAGIC™ TO THE NINTENDO DS™ SYSTEM THIS SPRING    


Innovative RPG/ACTION Game Takes Advantage of the Stylus and Wi-Fi   Capabilities of the Nintendo DS System
   


SAN FRANCISCO – FEBRUARY 2, 2006 – Today Ubisoft, one of the world’s leading   video game publishers announced that it will publish and distribute   LOSTMAGIC™, the Taito-developed role-playing action video game for the   Nintendo DS™ system in North America and Europe this Spring.    


“LOSTMAGIC  brings role-playing games on the DS to a new level, capitalizing   on the innovative and unique gameplay abilities such as casting spells with   the stylus and the global connectivity of the Wi-Fi mode,” said Tony Kee,   vice president of marketing at Ubisoft. “Ubisoft is proud to continue in its   tradition of bringing cutting-edge games to gamers worldwide.”    


In LOSTMAGIC™, designed by renowned art director Yoshiharu Sato, peace in   the world is challenged by a new evil force. The only hope lies with the   wizard Isaac and the seven magic wands left behind by the creator. Monsters   wield unimaginable power in this realm, and as Issac, the player will use   the stylus to unleash magic spells and command numerous monster squads in   magical battles.    


Key Features:  •Cast Spells With the Stylus! – Your stylus becomes your magic wand! Use   different motions to unleash your magic.    


•Evolving Magic System – Players can combine up to three single spells to   create more than 350 magic combinations using a symbol system exclusive to   the DS.    


•Collect and Command Monsters – Learn to use each monster’s special skill to   gain the advantage in battle.    


•Use the Stylus to Open Up a New Frontier in RPGs – Experience strategy like   never before! LOSTMAGIC’s innovative RTS-type RPG makes full use of the   unique capabilities of the DS. Control your units directly on-screen using a   point-and-click interface that PC strategy gamers have enjoyed for years.    


•Challenge Others via Nintendo Wi-Fi connectivity– Create new characters and   challenge friends over a Wi-Fi connection. In Dueling mode, players can test   their magic casting skills and strategies against each other

Title: RE:Ubisoft To Publish LostMagic
Post by: Darkheart on February 02, 2006, 07:05:59 PM
Even tho the games graphics are kind of blah compared to some of the other rpgs comin out, I love the magic system!  Plus, if I heard right studio ghibli is doin animated cutscenes for the game and I just cant miss an opportunity like that.
Title: RE: Ubisoft To Publish LostMagic
Post by: ShyGuy on February 02, 2006, 07:46:49 PM
At this rate, the DS will have more Japanese RPGs on it than the PS2. I say bring em!
Title: RE: Ubisoft To Publish LostMagic
Post by: KDR_11k on February 03, 2006, 01:24:44 AM
That magic system looks closer to Black & White than Ocular Ink, i.e. annoying method of input rather than gameplay element.

The graphics look bad, almost programmer-art bad....
Title: RE: Ubisoft To Publish LostMagic
Post by: Jonnyboy117 on February 04, 2006, 07:27:09 PM
Yes, the art is by Studio Ghibli, and this game supports Nintendo WiFi Connection.
Title: RE: Ubisoft To Publish LostMagic
Post by: ruby_onix on February 04, 2006, 11:02:04 PM
Interesting. But I thought Hayao Miyazaki hated videogames?

Back around the time when he was starting Studio Ghibli, Gainax became really popular, due in no small part to their idea to bring their amazing artistic talent into videogaming. But Miyazaki didn't want to do go that route, because he thought videogames rotted kids minds worse than TV or movies, because "they were nothing but mindless shooting and killing." And then every time someone would come along and suggest "Hey, I've got an idea for how you can get ahead. Make some videogames, like Gainax does," his resentment of videogames would only increase, because he knew he was passing up easy money.

Then one day, one of his top assistants did the artwork for the PSX game "Jade Cocoon" as a side job, and since his drawing style was pretty much the same as Miyazaki's work, a large number of excited reporters in Japan mistakenly wrote that it was being made by Miyazaki and Studio Ghibli. Miyazaki "pulled a Yamauchi" and went nuts. He broke off all relations with his former friend, went on some public rants against videogames, and (IIRC) said that neither he nor Studio Ghibli would ever be involved with a videogame.


Edit: Looking into it, the "assistant" guy is Katsuya Kondô, and Jade Cocoon came out shortly after 1997's "Princess Mononoke", at which point he seems to have entirely missed being involved in "Spirited Away", but then he returned for 2004's "Howl's Moving Castle". So I guess Miyazaki eventually forgave him.
Title: RE: Ubisoft To Publish LostMagic
Post by: KDR_11k on February 05, 2006, 01:31:04 AM
Perhaps they demonstrated to Miyazaki that Lost Magic isn't just mindless shooing and killing? Or maybe he got a DS, played a few games and realized how utterly wrong he was about videogames?
Title: RE: Ubisoft To Publish LostMagic
Post by: ruby_onix on February 05, 2006, 08:39:16 AM
Quote

Perhaps they demonstrated to Miyazaki that Lost Magic isn't just mindless shooing and killing?

True. But then again, the same was apparently true of Jade Cocoon. And it bombed (by most accounts for trying to be too creative, and for not being about shooting and killing), which he probably took as an affirmation of his ideas.

But then again, Gainax's biggest and most popular game, Princess Maker, isn't about mindless shooting and killing either. It's about playing with lolis. Which is what most of Miyazaki's films are really all about.
Title: RE: Ubisoft To Publish LostMagic
Post by: KDR_11k on February 05, 2006, 08:03:41 PM
By the way, I still don't forgive Gainax for allowing the Mahoromatic game to be a stupid collection of minigames (you know, cooking, washing, crap like that) when they could have made a great game out of the time before the series that could really have advanced the story... I mean, she's a combat android, she's got lots of cool stuff, huge enemies that require attacks into their weak points to destroy AND a super-powerful ultimate weapon that drains life energy. But nooooooo, that wouldn't have worked with the "we want more fanservice" demographic...

Did they ever make a decent game out of NGE?
Title: RE: Ubisoft To Publish LostMagic
Post by: ruby_onix on February 05, 2006, 08:41:58 PM
There's a dating sim called "Girlfriend of Steel" which seems quite popular. Supposed to have a lot of unusual situations.

And there was an actual "Evangelion meets Gunbuster" strip mahjong game that apparently wasn't afraid to include the male characters.
Title: RE: Ubisoft To Publish LostMagic
Post by: KDR_11k on February 06, 2006, 03:50:25 AM
I think it goes without saying that EVERYTHING gets turned into a dating sim (and often a shmup and a fighting game as well) at some point.