Gaming Forums => Nintendo Gaming => Topic started by: ThePerm on January 24, 2006, 09:55:09 AM
Title: losing the Kiddié perception
Post by: ThePerm on January 24, 2006, 09:55:09 AM
light gun games, shooters, survival horror games
LOST
Title: RE: losing the Kiddié perception
Post by: jasonditz on January 24, 2006, 10:11:25 AM
Mario shoots a hooker
LOST
Title: RE:losing the Kiddié perception
Post by: Ceric on January 24, 2006, 10:19:00 AM
The Hooker being Birdo
LOST
Title: RE: losing the Kiddié perception
Post by: KnowsNothing on January 24, 2006, 10:37:47 AM
Birdo is a guy.
ISN'T THAT GROSS
LOST?
Title: RE: losing the Kiddié perception
Post by: ThePerm on January 24, 2006, 10:42:15 AM
real time strategy revolution
lost!
Title: RE: losing the Kiddié perception
Post by: Smash_Brother on January 24, 2006, 10:45:48 AM
1st party Medieval hack-n-slash using the Rev controller as the handle of your sword/axe/hammer.
LOST
I quiver at the thought of impaling your enemies on your sword, lifting them over your head, and then flinging them through the air like projectiles into a cluster of other enemies, or fire, or onto spikes, or off a cliff, or into a pen of hungry wild dogs, or...holy sh*t, I'm demented...
-SB
Title: RE:losing the Kiddié perception
Post by: Ian Sane on January 24, 2006, 11:00:00 AM
I think Nintendo would lose the kiddy perception if they just had more variety to their own games. Too many of the games use the same style that EAD uses. Why when Camelot, Treasure, Hudson, and Namco work on a game for Nintendo they make a Mario game? These developers have their own unique style that should be used in their games. Camelot for example is famous for RPGs yet they have never made a console RPG for Nintendo! Huh? I think it would help things considerably if EAD was the ONLY Nintendo developer that made Mario games. There's no point in having five different teams making the same exact types of games. One thing that really helped the N64 was that Rare games and Nintendo games were noticably different. Both were great but had unique styles so if you didn't like one you could still like the other. With the Cube if you don't like super bright happy Mario you're screwed.
Nintendo has many teams capable of making "cool" games that don't compromise Nintendo's principles and can still avoid an 'M' rating. Retro and Intelligent Systems are the obvious two. Metroid is cool. So is Fire Emblem. SK and Rare were capable of cool stuff but Nintendo let them get away. Paper Mario isn't cool yet IS works on that before Fire Emblem.
I think it would help Nintendo as well to just not make their own franchises so damn cutesy. I'm not talking about having Mario kill hookers. I'm talking about him being family friendly while not coming across as a reject from Sesame Street. In SSBM Mario is cool. He's got stiches in his denim and shading but still looks like Mario. In Mario Sunshine Mario isn't cool at all. His model is undetailed, everything is in primary colours and everything is ridiculously bright. Plus the game opens up with "Super Mario Sunshiiiiiiiiiine!!!" in the stupidest voice imaginable. Combine that with the worst commercial ever made and you've got the ultimate example of kiddy. Mario's image would improve leaps in bounds if he looked more he did in SSBM (or Mario RPG which he also looked cool in), if the world he was in had some shadows, and if he just didn't talk in that stupid voice as much (Mario was much more popular before he talked).
Other Nintendo franchises can have a coolness factor to them as well without being comprimised. Twilight Princess is still Zelda but it looks cool. Ocarina of Time looked cool. Wind Waker looks like a Hanna-Barbara cartoon. Why kiddy up a popular franchise for no reason?
Marketing of course plays a big difference and Nintendo would benefit from focusing more on the "cool" titles in their ads. In North America Rogue Leader should have been the most focused launch title, not Luigi's Mansion. Nintendo can overcome this kiddy stuff if they just pay more attention to it. There's a big difference between "kid friendly" and "kiddy". Nintendo just has to realize when something is too bright and happy to the point where it seems lame.
Hell kids don't even really life overly cutesy stuff. Once they start elementary school they become very image conscience.
Title: RE:losing the Kiddié perception
Post by: kirby_killer_dedede on January 24, 2006, 11:02:27 AM
A lot of ThePerm's latest topics seem better suited for IGN or Gamespot...
Title: RE: losing the Kiddié perception
Post by: vudu on January 24, 2006, 11:03:13 AM
Com'on Ian ... why are you trying to start a serious discussion in this thread? Anything ThePerm starts these days is a lost cause.
LOST.
Title: RE: losing the Kiddié perception
Post by: ThePerm on January 24, 2006, 11:04:49 AM
Iansane yells "they have proved themselves to be n ot I LOVE HALO 2"
lost
Title: RE: losing the Kiddié perception
Post by: ShyGuy on January 24, 2006, 11:08:58 AM
What's with the accent over the e? Are we French now?
Title: RE:losing the Kiddié perception
Post by: Ceric on January 24, 2006, 11:33:45 AM
Title: RE: losing the Kiddié perception
Post by: ThePerm on January 24, 2006, 11:37:24 AM
think the french revolution..and a ps3/360 in a guillotine!!!
French accent: oui , vie la révolution !
PERDU!!!
Title: RE: losing the Kiddié perception
Post by: Hostile Creation on January 24, 2006, 01:15:01 PM
ShyGuy, you type in the word normally and it becomes I LOVE HALO 2. Or tiku tiku tiku! .
Title: RE: losing the Kiddié perception
Post by: iMoron on January 24, 2006, 02:40:47 PM
Yes, yes Ian... but...
I, in a way, could care less if Nintendo would be making Barney, Teletubies or Power Rangers games (thoug I would kill them if they would)... they are Nintendo and their games are good... I like Paper Mario, and Zelda no matter what!
Now... why is it that the other companies don't even try to bring those suposely "mature" games to Nintedo's consoles more often... Theres nothing stoping them. Why do they have to be so retards and think that their games have to be like Nintendo's... There are limits yes... I don't want to see a game were they make some pr!est r@pe k!ds or something like that to call themselves "mature games"... There are things we don't need... Actualy... many so called mature games are inmature!
But shure enougth, you are right in that Nintendo could do a bit more, but I feel they have not been doing bad with their games as they are. A bit of what you ask is wellcome. But it is not their fault that there are so few "mature games" for the Cube right now... it is those retards that don't even try...
If you make it, they will come!
I find it strage and somewhat hipocript that some bring out half assed "mature" games from other consoles, mostly ports... Metal Gear for example, why din't he tried... he just left SK at it, with and old game (movie, that thing has little gameplay)... why din't he tryed a bit more... a newer one... or something more original and "mature"... and capcom, why din't they finished what they started and actualize all of the Resident Evils instead of just a few... that was lame...
Eiderway, it is not Nintendo's responsability to tell the developers of other companies what to do!
Title: RE: losing the Kiddié perception
Post by: iMoron on January 24, 2006, 02:48:24 PM
oh... and, here'r a map...
|------| |____|
...sorry... it is a bit small... it seems like many need it... where was it that you wanted t go???
Title: RE: losing the Kiddié perception
Post by: trip1eX on January 24, 2006, 04:49:44 PM
I happen to like titles like WindWaker and Mario Sunshine. I thought they were brilliant.
But yeah they don't have that macho dark kewl image. I think they aren't hip right now.
I don't think Americans particularly care for cutesy stuff. At least American males. I liked the above titles, but I don't particularly care for Japanese rpgs where they always have these annoying kids in them. I just find it hard to get by that image.
I used to play old rpgs on the pc like Wizardry and ULtima. The characters were never 12 or 13 yr olds in those games. Same with a game like Diablo II. You don't see 13 yr old brats as characters. It's just not an American style.
Yeah I know there's folks that like that stuff, but it's not an image that goes over well here.
It's the same reason some American stuff doesn't go over well there. It's just not a taste that one or the other culture particularly cares for.
Title: RE:losing the Kiddié perception
Post by: Galford on January 24, 2006, 04:52:33 PM
To add some more randomness to this thread, when the hell will Camelot make the third Golden Sun game? I mean really, these games were custom built for the GBA why can't we have a GC or DS game?
Title: RE:losing the Kiddié perception
Post by: nemo_83 on January 24, 2006, 04:56:52 PM
Buying a mature franchise (like Silent Hill, GTA, or RE) won't be enough. Nintendo needs to develop an original exclusive mature game, the key thing that will click with core gamers is the fact Nintendo is making a new game; Nintendo's image has been damaged terribly by how everything they make has an established franchise pasted on the cover, and taking a risk with something new change their image for the better.
Title: RE:losing the Kiddié perception
Post by: Arbok on January 24, 2006, 07:41:01 PM
Quote Originally posted by: Ian Sane I'm talking about him being family friendly while not coming across as a reject from Sesame Street. In SSBM Mario is cool. He's got stiches in his denim and shading but still looks like Mario.
Mario needs to return to his 1990's roots :
Seriously though, I would agree, SSBM nailed pretty much all of the character designs perfectly. Even Ganondorf, with his much longer cape, looks tons better. Kind of a shame that they didn't stick with those, but so it goes.
Title: RE: losing the Kiddié perception
Post by: Smash_Brother on January 24, 2006, 07:46:28 PM
It should be noted that Sony and MS have been on the record as hoping Nintendo can "Aim at an audience other than youngsters."
The image is being propagated by their competitors because they know that insecurity is a powerful marketing tool.
-SB
Title: RE: losing the Kiddié perception
Post by: couchmonkey on January 25, 2006, 05:18:05 AM
If Nintendo's plan works, then the perception that Nintendo is for kids won't matter as Nintendo will have captured audiences Sony and Microsoft can only dream of. Of course, that's a big "if".
Title: RE:losing the Kiddié perception
Post by: BigJim on January 25, 2006, 06:13:08 AM
Quote Originally posted by: iMoron Now... why is it that the other companies don't even try to bring those suposely "mature" games to Nintedo's consoles more often... Theres nothing stoping them. Why do they have to be so retards and think that their games have to be like Nintendo's... There are limits yes... I don't want to see a game were they make some pr!est r@pe k!ds or something like that to call themselves "mature games"... There are things we don't need... Actualy... many so called mature games are inmature!
Because mature games sell like crap on GameCube. Nintendo pigeon-holed themselves by essentially making it a console of safe games and IP pushers. Those are the only ones that sold in decent numbers. "If they make it, they will come" doesn't apply. As long as Nintendo makes systems for themselves, they'll set the pace.
Title: RE: losing the Kiddié perception
Post by: Ian Sane on January 25, 2006, 07:58:18 AM
"why is it that the other companies don't even try to bring those suposely 'mature' games to Nintedo's consoles more often... Theres nothing stoping them."
Some reason there were no online games on the Cube. Third parties COULD have made online Cube games. The hardware was there. But they didn't because Nintendo didn't do it first. The console maker actually has a lot of influence on what people buy their consoles and what types of games sell on their consoles. If Nintendo sells their console entirely on the strength of kid friendly games they're just not going to attract the audience for mature games. So they have to attract that audience themselves. Third parties basically just follow the lead of the console maker.
It doesn't help that Nintendo is so often on damage control to hide their flaws from the fans. They lack options so they try to train their fans to not care about things Nintendo themselves don't provide. How many times do you hear Nintendo fans spout off nonsense about "who needs violence?" and "I don't want to see Mario kill hooker" as if anything designed for adults is automatically a total gorefest. Nintendo put that idea in those people's heads. Same with online gaming. Nintendo dedicated huge sections of their speeches bashing online gaming because they had to somehow justify to themselves and their fans why they were ignoring such an obvious trend. Basically Nintendo will sabotage anything that isn't in their interest so that they have an excuse not to do it. That's why third parties won't take the initative.
Title: RE: losing the Kiddié perception
Post by: Magik on January 25, 2006, 08:51:22 AM
I don't necessarily think they need to rid themselves of the 'tiku tiku tiku! ' image, rather, achieve a balance between 'tiku tiku tiku! ' and 'mature'.
Their marketing really needs to pick it up or at least get slapped with a bit of reality. Nintendo's marketing is one huge contributor to this 'tiku tiku tiku! ' image. Instead of promoting some of the mature titles they had, such as Eternal Darkness, or Metal Gear Solid, they heavyily promote 'cuter' games such as Luigi's Mansion, or Mario <insert sport>.
We will only see more mature games on a Nintendo console when they actually sell better. No develop will put much effort into bring a more mature themed game if it will flopped right away.
Title: RE: losing the Kiddié perception
Post by: Spak-Spang on January 25, 2006, 10:13:44 AM
Nintendo needs to stay Nintendo. Period.
They need to produce their games how they desire them. Some games will be inherantly more mature than other franchises, but they will never be completely inappropriate, and that is important.
How can you say that games like:
Geist Metroid Legend of Zelda Advanced Wars Fire Emblem Super Smash Brothers
Aren't for mature audiences. Gamers aren't stupid. I believe most real gamers understand that most of the complaints towards Nintendo is marketers saying crap.
Yes, Nintendo needs to show with the Revolution that Nintendo is willing to support and nurture their mature lineup first.
This will be done, by Nintendo actually having mature games at launch. Metroid Prime 3, Zelda possibly backwards compatiable, and if Nintendo can get an RPG out by launch they will be in great shape.
Title: RE: losing the Kiddié perception
Post by: Smash_Brother on January 25, 2006, 10:42:10 AM
Frankly, I'd love to see a 1st party mature franchise produced by Nintendo.
Something which can be violent, yes, but at the same time, smart. It should be a game which classifies as "mature" not because of the violence factor but because the storyline requires an adult brain to fully appreciate. I loved MGS and it's my firm belief that we need more games like it.
A great deal of mature titles are relegated to being pointless gorefests. If more games had movie-quality storylines (and I mean GOOD movies), then gaming could probably be seen as something which revolves around interactive story and plot, giving people like Jack Thompson far less ammunition when it comes to berating games and gamers.
-SB
Title: RE: losing the Kiddié perception
Post by: jasonditz on January 25, 2006, 10:48:44 AM
But as always, there's a disjoint between what actual real gamers think and what the media-perceived target market xtr3m3 gamX0rz think.
Example: Real gamers love Zelda Xtr3m3 GamX0rz think anything with a sword in it is 'teh ghey', unless there's blood all over everything and the monsters have big boobs.
Example: Real gamers appreciate GTA: San Andreas for it's depth and authentic feel. Xtr3m3 GamXOrz like anything where you shoot cops and swear. Enjoyed GTA primarily for the hos, but never got out of the first city because they were too busy getting tattoos and shooting old people. Pre-ordered 25 to life, and is reasonably sure that the new $0.50 game is the greatest game ever.
Example: Real gamers bought a Nintendo DS for it's strong lineup of unique titles and intriguing play control. Xtr3m3 GamXOrz bought a PSP bundle at launch primarily because of the hot Mexican girl in the launch ad. Never bought a single title for it besides the Spiderman 2 game it came with (maybe finally broke down and bought GTA), and had it prominently displayed in his pocket until it stopped being a fashion statement... has since put it in the drawer and forgotten about it.
BTW: Why the hell is g a y a "Forbidden word", when you're free to say cocksucker?
Title: RE:losing the Kiddié perception
Post by: Arbok on January 25, 2006, 09:28:13 PM
Quote Originally posted by: jasonditz BTW: Why the hell is g a y a "Forbidden word", when you're free to say cocksucker?
Probably because you are the first person on the forums to ever use it
Title: RE: losing the Kiddié perception
Post by: vudu on January 27, 2006, 08:48:32 AM
Quote Give me the effing keys, you effing cocksucking mothereffer, aaarrrghh.
Title: RE:losing the Kiddié perception
Post by: Ceric on January 28, 2006, 11:13:21 AM
A "mature" Mario. Actually I just think this is funny in a way.
Title: RE:losing the Kiddié perception
Post by: stevey on January 28, 2006, 11:38:08 AM
The fastest way to losing kiddie perception is for reggie to take a gun to e3 and KILL everyone in his sight ant the M$ both.
LOST (j/k)
Title: RE:losing the Kiddié perception
Post by: The Omen on January 29, 2006, 12:16:13 PM
The only way to banish the I LOVE HALO 2 reputation is to use the same technique that spawned it-marketing. You can make all the M rated games you want, but if nobody is playing them, it doesn't matter. Get an aggressive ad campaign, point out the weakness of the competitors, and get the guns blazing. The only way to change is to refocus perception, not product.
Title: RE:losing the Kiddié perception
Post by: JonLeung on January 29, 2006, 01:16:14 PM
Quote Originally posted by: The Omen The only way to change is to refocus perception, not product.
Actually, that's true.
I always wondered what would happen if I ran a big store chain...and I mean BIG...and put out a memo to all stores to show only Bob The Builder on the PS2 and Barbie Horse Adventures on the Xbox while putting only T or M-rated games on the 'Cube. Okay, probably T. And to do that for a week and see if 'Cube sales are affected at all.
Bob The Builder and Barbie...those kinds of games on the competition's consoles are more for kids than anything that's graced a Nintendo console lately.
Title: RE:losing the Kiddié perception
Post by: BiLdItUp1 on January 29, 2006, 01:25:50 PM
Spak, the problem, I believe is in the variety of mature games. The fact of the matter is, there was never any real effort to have mature titles on the 'Cube by Nintendo. If there was, then they wouldn't have made all the massive f*ckups that they did (like the purple color, shape, statements about neutrality). The games you listed are great, beautiful, and a step in the right direction, but they are spaced far apart. Getting rid of Rare and SK and 'cramping their style'/micromanaging (ala Michael Eisner? Probably not that bad) didn't help either.
Plus, the blockbusters are more 'everyone-games' than '17+games' in terms of content(except Geist), though not necessarily difficulty or skill. What needs to happen is that after the release of Metroid Prime 3, Retro getting back to those early abandoned projects from before the restructuring and layoff Nintendo IPs for a bit. That'll help a little bit, but what is really needed is steady third-party support. I think Nintendo has worked on alot of its image problems in terms of the design of the console, and having MP3 and Zelda at launch couldn't hurt that image. But those games alone aren't enough to compete.
People who live for M-rated games can't wait on Nintendo to bring them, which is why third-party devs who make those kind of games are so crucial.
Title: RE:losing the Kiddié perception
Post by: The Omen on January 29, 2006, 02:16:14 PM
Quote People who live for M-rated games can't wait on Nintendo to bring them, which is why third-party devs who make those kind of games are so crucial.
The M rated market is about 15% of the entire VG market(in terms of top selling games). It's not the product, it's the perception. Say it with me people! Change the perception of Nintendo as kidEE, and the games will take off on their own. Would adding M rated titles of their own help that change in perception? Mildly. But what they need are spin doctors to do their work, and only then will you see a huge leap of faith on the part of the blind fanboys. Afterall, this kidEE crap is just what those gamer's believe, not what they actually see. Change their belief system.
Title: RE: losing the Kiddié perception
Post by: ThePerm on March 13, 2006, 07:01:47 AM
all Nintendo needs to do is make a top rated M rated game first party, and the perception could change. No More kiddy
Title: RE: losing the Kiddié perception
Post by: KDR_11k on March 13, 2006, 08:07:37 AM
You know you're not adding a new idea to the debate?
Title: RE: losing the Kiddié perception
Post by: Rancid Planet on March 13, 2006, 01:21:00 PM
(looks up from Animal Crossing)
Screw mature gaming!
(Goes back to refurnishing his house with the "robot theme")
Title: RE:losing the Kiddié perception
Post by: trip1eX on March 13, 2006, 01:28:20 PM
KIll off Mario.
Title: RE:losing the Kiddié perception
Post by: Rancid Planet on March 13, 2006, 01:34:08 PM
Quote Originally posted by: trip1eX KIll off Mario.
Hey look what the guy with the Vin Diesel movie screen name said!
Title: RE: losing the Kiddié perception
Post by: Ian Sane on March 13, 2006, 01:41:23 PM
Killing off Mario's easy.
1. Turn on one of the 2D Mario platformers. 2. Fall off first cliff you encounter. 3. Repeat until all lives are used up.
Title: RE: losing the Kiddié perception
Post by: Mario on March 13, 2006, 02:17:19 PM
Killing Mario in Super Mario Sunshine, now THAT'S a challenge!
Title: RE: losing the Kiddié perception
Post by: Rancid Planet on March 14, 2006, 10:05:22 PM
Unless you're doing the collect the 8 red coins mission on the sea port stage while riding that damn squid dealy. Remember having to hop from the squid onto the platform where the star appeared? It was hard as hell and everytime you missed and bumped into the platform's side you lost a life and had to do it all over again.