Gaming Forums => Nintendo Gaming => Topic started by: Griffin on February 22, 2003, 01:30:48 PM
Title: DivX?
Post by: Griffin on February 22, 2003, 01:30:48 PM
I was wondering, what ever happened with this DivX thing for GC video compression? Are there any games out or planned that are gonna use this? Has it even been really confirmed?
Title: DivX?
Post by: Flames_of_chaos on February 22, 2003, 02:26:57 PM
It just looks like the developers are lazy to do it, or their just not used to it and prbably playing arround with the tools Divx also is a nice subsititute for DVD quality.
Title: DivX?
Post by: CitizenKaine on February 22, 2003, 02:51:18 PM
I imagine noone has yet made a game where they could justify the cost of licensing the divx stuff as opposed to just using in house stuff.
Kaine
Title: DivX?
Post by: Hostile Creation on February 22, 2003, 03:08:14 PM
I doubt they've had enough time to develop a game with it yet. It is a recent addition, isn't it? Games often take a while to make. . .
Title: DivX?
Post by: dilbert627 on February 22, 2003, 04:21:08 PM
I read somewhere that Enter the Matrix will use it.
Title: DivX?
Post by: Sir Daniel Fortesque on February 22, 2003, 05:19:35 PM
Hopefully, Metroid Prime 2 will make use of it.
Title: DivX?
Post by: BlkPaladin on February 22, 2003, 08:44:37 PM
And more than likely any Nintendo made game that has FMVs will use it. (Maybe Too Human....)
Title: DivX?
Post by: Grey Ninja on February 22, 2003, 09:41:33 PM
Quote Originally posted by: Hostile Creation I doubt they've had enough time to develop a game with it yet. It is a recent addition, isn't it? Games often take a while to make. . .
Give me a couple of hours (maybe overnight), and I can turn all the FMV in Final Fantasy VII PC into Divx, and given the source code for the game, I could port it to DivX in about another hour. It's not really as big a deal as you make out.
The problem is that I am sure that Factor 5 wants some money for their DivX kit, and developers probably are too cheap to pay it, or really don't care if their FMV is butchered all to hell. Personally it doesn't bother me much though. The only game I have played that really has FMV THAT low in quality is Eternal Darkness. *sob*
Title: DivX?
Post by: Infernal Monkey on February 22, 2003, 09:45:54 PM
Eternal's Darkness' FMV is leaps and bounds above what FMV you'll find spewing from EA's GameCube games. NightFire's FMV sequences reminded me of the Saturns early attempts at FMV ;_;
Title: DivX?
Post by: Grey Ninja on February 23, 2003, 12:07:54 AM
Well, I haven't gotten around to playing Nightfire. I did play a lot of SSX Tricky though, and other than the absence of a few movies from the PS2 version (that I probably wouldn't have watched anyway), I really didn't have any complaints.
Title: DivX?
Post by: mrcivic on February 23, 2003, 12:38:46 AM
I thought Factor 5, the ones that developed DivX for GCN, were the first ones who are going to use it?!
Title: DivX?
Post by: snorgasmo on February 23, 2003, 01:27:24 AM
yah, apparently factor5 have this huge game in the works that uses divx technology for more than just FMVs... i'm quite excited to see what this game turns out to be...
and yeah i heard about enter the matrix using divx as well.. the game apparently has loads of cinematics, so it makes sense.
Title: DivX?
Post by: BranDonk Kong on February 23, 2003, 04:45:03 AM
How can you use DivX Technology for something other than videoes? All DivX is a form of video compression.
Title: DivX?
Post by: dafunkk12 on February 23, 2003, 07:59:36 AM
Right, so you could use it on anything video, for example RE backgrounds. Or maybe something like motion billboards in some games.
Title: DivX?
Post by: BlackGriffen on February 23, 2003, 08:31:42 AM
Divx only makes sense for moving images. With RE backgrounds, they'd be better of with jpeg or something. It also doesn't make sense to compress the video in to divx, only to have to decompress it (read: doesn't make sense for real time generated stuff). So, it is only useful for FMV of some form (IIRC, it doesn't have to be full screen, so they can put a Divx movie in to a dynamic background). What it would be extremely useful for, is compacting down the "game + movie" type games where they would normally need more than one God (haven't called them Gamecube optical discs for a while ) for the game. This makes games like the FF series more workable.
So, if there is any kind of static movie in the game (whether full screen, a non-interactive background [ala 2-D fighter], or a video screen in game), Divx should prove useful. Especially since it means that the Cube will need to pull less data from the God, saving bandwidth, though the tradeoff is that more computing power will be needed. Can't wait to see what Factor 5 does with it.
BlackGriffen
Title: DivX?
Post by: ThePerm on February 23, 2003, 08:55:20 AM
games are devloped in cycles....no game has been able to fit experimentation with the codec into a cycle. RE came too soon. The codecs use on gamecube is new, but im sure withn the next year it will be standard. Silicon Knights will jump on the codec and Factor 5 has a big game coming.
Title: DivX?
Post by: WesDawg on February 23, 2003, 09:29:28 AM
I remember Nintendo saying that we wouldn't be seeing anything using this DIVX stuff for a year or so, but I don't think the cost of using it could be that much. In fact, isn't the codec free?
Title: DivX?
Post by: Grey Ninja on February 23, 2003, 11:11:09 AM
Quote Originally posted by: BlackGriffen Divx only makes sense for moving images. With RE backgrounds, they'd be better of with jpeg or something.
Actually, much of the Resident Evil backdrops are combinations of FMV and realtime graphics. Play the game sometime, and check it out. The backgrounds are rarely still.
Title: DivX?
Post by: MarioFoxZelda on February 23, 2003, 11:51:48 AM
Games like Final Fantasy X games will probably make use of this DivX technology. If they didn't then it would take like 4 game disks to port a game like FFX to the GC. 8.5 MB afterall.
Title: DivX?
Post by: DivXGamingGrl on May 21, 2003, 08:34:33 AM
To clairfy - DivX does have an SDK for GCN, Xbox and of course, PC games. The games that currently use DivX for PC are Warcraft III, Homeworld2, Robin Hood: Defender of the Crown and Enter the Matrix. On the GCN side of things, there is a future THQ title and Enter the Matrix. Since we've just released the Xbox SDK, the only game currently using DivX is Enter the Matrix. Of course, Factor5 will use DivX in their games as well, since the co-developed the SDK. Hope this helps!
Title: DivX?
Post by: BranDonk Kong on May 21, 2003, 09:59:07 AM
Quote Originally posted by: Grey Ninja
Quote Originally posted by: Hostile Creation I doubt they've had enough time to develop a game with it yet. It is a recent addition, isn't it? Games often take a while to make. . .
Give me a couple of hours (maybe overnight), and I can turn all the FMV in Final Fantasy VII PC into Divx, and given the source code for the game, I could port it to DivX in about another hour. It's not really as big a deal as you make out.
The problem is that I am sure that Factor 5 wants some money for their DivX kit, and developers probably are too cheap to pay it, or really don't care if their FMV is butchered all to hell. Personally it doesn't bother me much though. The only game I have played that really has FMV THAT low in quality is Eternal Darkness. *sob*
I just saw this post was bumped, and read the full thing again. No offense, but what you said makes absolutely no sense whatsoever. You can't port a game to DivX. Making a DivX video is quite simple, almost anyone with a PC can do it...but that porting a game to DivX really bugs me, and even given the source code to the game, it would take months to port it to anything, especially something non-existent like the "DivX video game system"...ok bye.
Title: DivX?
Post by: Berbs42 on May 21, 2003, 10:30:16 AM
Thanks for the info Gaming Girl!!
Much appreciated!
- Berbs
Title: DivX?
Post by: NinGurl69 *huggles on May 21, 2003, 11:25:49 AM
DivXGamingGrl sounds "viewtiful."
Title: RE: DivX?
Post by: aoi tsuki on May 21, 2003, 11:51:44 AM
Ineresting that DiVXNetworks has an SDK for Xbox as well. i hadn't thought about it, but DiVX video is comparable to MPEG2 visually, although filesizes are usually much smaller. i'm kinda surprised there's no SDK for PS2 though.
For those curious, the video in Enter the Matrix is easily some of the best video on the Cube, if not the best. Pity more developers don't take advantage of it.
Title: RE: DivX?
Post by: RickPowers on May 21, 2003, 01:20:54 PM
There wasn't yet time for more developers to take advantage of it. That is changing very quickly, as Enter The Matrix showed. How much do you want to bet that the THQ games coming up featuring DivX will be their WWE titles, known for their large amounts of video?
By the way, guys. Stop hitting on the VIP.
Title: DivX?
Post by: mouse_clicker on May 21, 2003, 01:30:10 PM
VIP? We're cool enough to have VIP's now? Kickin'.
Eh, to the guy who said he hoped Metroid Prime 2 would use it, why? The the best of my knowledge, Metroid Prime sported no FMV and if it did it was so well done I didn't notice it and hence doesn't need the benefits of DivX. It's possibl MP2 will have some CG stuff, but I doubt it.
"INCONCEIVABLE!!!" (from Griffin's signature)
Just asking, but did you get that from The Princess Bride? Wallace Shawn as Vizzini says inconceivable all the time in that movie- so funny.
Title: DivX?
Post by: Grey Ninja on May 21, 2003, 02:01:55 PM
Quote Originally posted by: RickPowers By the way, guys. Stop hitting on the VIP.
Yeah, I was going to comment on that too, but didn't quite know how to say it. Just curious though... who is she?
Title: RE: DivX?
Post by: RickPowers on May 21, 2003, 04:51:57 PM
Well, she works at DivX Networks, I'll say that much. Anything else, I'll leave to her to reveal. Ladies don't like it very much when you go babbering all their secrets.
Oh, and she's certainly not the only VIP here. There are others, some just haven't chosen to reveal themselves yet. Time will tell.
Title: RE: DivX?
Post by: Infernal Monkey on May 21, 2003, 05:43:58 PM
Okay, okay, I'll admit it.
I'm a VIP.
Now.. All I need is a custom tag....
*Glances around room*
*Dives out window*
Title: DivX?
Post by: DivXGamingGrl on May 22, 2003, 02:02:33 PM
Thanks Rick! There is a certain appeal to keeping the mystery going Hopefully several of the companies we met with at E3 will soon be taking up DivX as well... were any of you there?
Title: DivX?
Post by: NinGurl69 *huggles on May 22, 2003, 03:04:51 PM
Quote Originally posted by: DivXGamingGrl Thanks Rick! There is a certain appeal to keeping the mystery going Hopefully several of the companies we met with at E3 will soon be taking up DivX as well... were any of you there?
No, I wasn't.
But I did pay the $30 to be a licensed DivX Pro user, how about that?
Title: RE: DivX?
Post by: RickPowers on May 22, 2003, 03:11:17 PM
Oh, you bet I was there. I've already heard a couple companies saying that they're considering the DivX tools for GameCube, so hopefully that's a good sign.
Title: RE: DivX?
Post by: Bloodworth on May 22, 2003, 03:46:00 PM
Yes, I'm sure the majority of GC owners would be pleased if DivX became the standard for GC developers.
Title: DivX?
Post by: mouse_clicker on May 22, 2003, 03:47:03 PM
At the risk of actually getting this thread back on topic, how expensive is using DivX for the Gamecube? I understand 3rd parties need to make money on their games, but I'm not fond of developers taking short cuts to make more money when it's the consumer that gets the short end of the stick (read: crappy game). Although I really do have a lot more respect for 3rd parties and their plite after listening to the Seamus Blackley interview.
Title: DivX?
Post by: Grey Ninja on May 22, 2003, 03:48:26 PM
Quote Originally posted by: Professional 666
Quote Originally posted by: DivXGamingGrl Thanks Rick! There is a certain appeal to keeping the mystery going Hopefully several of the companies we met with at E3 will soon be taking up DivX as well... were any of you there?
No, I wasn't.
But I did pay the $30 to be a licensed DivX Pro user, how about that?
Erm... I downloaded the spyware infested pro pack, and later reformatted my hard drive to clean it all off and installed the basic pack... then I hassled PGC to use DivX encoding in their game movies.
Anyways, it's great to have you here DivXGamingGrl, as the presence of VIPs such as yourself does nothing but enhance the quality of this board. And you can be sure that all GameCube owners are very pleased about DivX support on our system.
Title: DivX?
Post by: ThePerm on May 22, 2003, 05:06:45 PM
i remember on the old forums i got my own little vip description because i spelled scorpion wrong....
Title: DivX?
Post by: Grey Ninja on May 22, 2003, 05:22:59 PM
Heh... I would have made you a Very "Special" person.
Title: DivX?
Post by: ruby_onix on May 22, 2003, 05:32:34 PM
Quote By the way, guys. Stop hitting on the VIP.
It's his fault for using a name that suggests that he's a female.
I've gotten hit on by men a number of times since I picked up the "Ruby" part of my name, but you just get used to it.
Title: RE: DivX?
Post by: Infernal Monkey on May 22, 2003, 05:49:52 PM
Hey Ruby,
"How you doin'?"
... Oh, *reads post*
Nevermind.
Anyway, after witnessing Enter The Matrix with it's uber cool looking video clips, I'd like it very much if more developers would use the technology. I'm looking in your direction Silicon Knights and EA. ... Somehow.
Title: RE: DivX?
Post by: yellowfellow on May 22, 2003, 06:15:12 PM
i believe i read somewhere that the DivX tools were being used by Factor 5 to play cinematics in real-time... maybe so clips from Star Wars movies can be played at the same time that a cut scene is rendered around it? (eg. luke watching R2D2 play the clip of Princess Leia, all done with polygons, but the clip is from the movie)
i thought i also read somewhere that a video could be placed onto polygons or something, like a texture, with this kind of compression. i dunno, i hope i didn't dream that info but it may be possible.
Title: DivX?
Post by: BranDonk Kong on May 22, 2003, 06:33:08 PM
I didn't think that made any sense at first...but now it does. The GCN can display FMV at any angle, so maybe they could use a DivX encoded video as a texture...but I don't really see why that would be necessary unless it was used for moving water or fire or something.
Title: RE: DivX?
Post by: RickPowers on May 22, 2003, 07:53:02 PM
Ruby ... she IS a girl. It's still rude to hit on her.
Title: RE: DivX?
Post by: Termin8Anakin on May 22, 2003, 08:13:06 PM
This thread just got confusing all of a sudden.
Title: DivX?
Post by: NinGurl69 *huggles on May 22, 2003, 11:26:32 PM
Quote Originally posted by: Grey Ninja
Quote Originally posted by: Professional 666
Quote Originally posted by: DivXGamingGrl Thanks Rick! There is a certain appeal to keeping the mystery going Hopefully several of the companies we met with at E3 will soon be taking up DivX as well... were any of you there?
No, I wasn't.
But I did pay the $30 to be a licensed DivX Pro user, how about that?
Erm... I downloaded the spyware infested pro pack, and later reformatted my hard drive to clean it all off and installed the basic pack... then I hassled PGC to use DivX encoding in their game movies.
Anyways, it's great to have you here DivXGamingGrl, as the presence of VIPs such as yourself does nothing but enhance the quality of this board. And you can be sure that all GameCube owners are very pleased about DivX support on our system.
I'm "Pro." I purchased the "Pro pack." I can download ALL THE FUTURE "Pro packs" (that do not contain ad/spyware) for no additional cost (until their policies change). End of story. Maybe not. Paying is not only a way of aquiring that great piece of software, it's my way of showing appreciation for the work DivX Networks (and their DivX ;-) predecessors) has done.
I'm thru with "bothering" our resident DivX VIP. I'm busy enough capturing the trailers from the Demo Disc so I can make them available on the 'net in DivX format.
Fear a world that might be dominated by.................... Quicktime. Or WM9.
Title: RE: DivX?
Post by: deminisma on May 22, 2003, 11:40:41 PM
Thanks.
I guess we'll have to wait until Rogue Squadron III for the first GOOD game using it.
Title: DivX?
Post by: DivXGamingGrl on May 23, 2003, 08:40:44 AM
Quote Originally posted by: mouse_clicker At the risk of actually getting this thread back on topic, how expensive is using DivX for the Gamecube? I understand 3rd parties need to make money on their games, but I'm not fond of developers taking short cuts to make more money when it's the consumer that gets the short end of the stick (read: crappy game). Although I really do have a lot more respect for 3rd parties and their plite after listening to the Seamus Blackley interview.
I'll give you a hint as to what I do at DivX - it's not technical support On a serious note, for any Pro purchases with issues, you can email prosupport@divx.com, ask for Ryan. You did not get his name here.
DivX SDK's for GCN and Xbox are not over the top expensive. It is more than Bink, the most commonly used alternative, because it is a different technology. Bink is MPEG-2, DivX is well... DivX. I realize what developers are used to paying and have created several options for them to make DivX an affordable solution, giving consumers the best video available. It all depends on their ability to advertise DivX, how many titles and how many skus they are publishing.