Gaming Forums => Nintendo Gaming => Topic started by: Tokerev on February 22, 2003, 08:48:17 AM
Title: Dust off the ol' 64 games.
Post by: Tokerev on February 22, 2003, 08:48:17 AM
For super nintendo, the system was powerful enough to support gamebuy games.
For the nintendo 64 games it was powerful enough to do it to.
With the gamecube being more powerful then both together, and lots more, why dont they make a nintendo 64 adapter for the gamecube. They are already in development for the gameboy/advance link for the gamecube, why not 64 ? ? ? ?
Title: Dust off the ol' 64 games.
Post by: EggyToast on February 22, 2003, 09:17:07 AM
Because there was no Gameboy/N64 connectability, and they're not manufacturing N64 consoles/games anymore.
Title: Dust off the ol' 64 games.
Post by: JP on February 22, 2003, 10:15:36 AM
Actually, I was suprised the other day. I was in a Kmart that was closing down & went to the electronics dept. All the GC games still cost a lot. But, I did see that they were selling some sort of connecting apparatus for the GB/64. I think you put in GB games in this thing, connected it to the controller (via rumble pak/save pak slot) & could play them on the 64. This was news to me since I thought the GC was the 1st system to do this except for the super gameboy cartridge on the SNES.
Title: Dust off the ol' 64 games.
Post by: rodtod on February 22, 2003, 10:23:21 AM
JP, that was mostly for games like Pokemon Stadium. it only worked with GB and GameBoy Color games. and I think that Nintendo would find it more profitable if they just made a Nintendo All-Stars collection. you know, take all the NES, SNES and N64 hits and update 'em (with the exception of Metroid and Zelda of course). why bother making new hardware when it's really the software that brings in the profits?
Title: Dust off the ol' 64 games.
Post by: theaveng on February 22, 2003, 11:39:59 AM
Quote Originally posted by: Tokerev With the gamecube being more powerful then both together, and lots more, why dont they make a nintendo 64 adapter for the gamecube.
They don't need an adapter. They could take ~40 games, squeeze them onto just 1 GC disc (like they did with Zelda: Ocarina), and sell it as "N64 Classics".
Title: Dust off the ol' 64 games.
Post by: Agent on February 22, 2003, 11:49:29 AM
Nintendo drops all support of a current console like a year before their next system comes out. Why would they resurrect it again, a year AFTER their new console is out?
Title: Dust off the ol' 64 games.
Post by: dafunkk12 on February 22, 2003, 07:15:29 PM
There was this 3-party doohicky called the Tristar 64 that fit in the N64's cartridge slot and had slots for NES, SNES, and (passthrough slot for) N64 games. I remember they play-tested it thouroughly and something like only 3 or 5 games wouldn't work, like Super Mario RPG.
Title: Dust off the ol' 64 games.
Post by: Edisim on February 22, 2003, 08:41:31 PM
welp, time for me to step in and learn the young'ns about gameboys and n64's...
There was a device called the 64gb transfer pak. All you could do with this was transfer data from a gb game like pokemon to pokemon stadium. The idea was that you could train and level up characters from games like pokemon or potentially other rpgs, then transfer the stats of your now-more-powerful character into the n64 game. The device was a bust though, since no game other than pokemon stadium used it. I'm not sure, but I think the thing came packed in with the stadium game. The 64gb PAK is the one that plugs into the controller (in the same place as the rumble PAK, or memory PAK).
There was also a device called the GB hunter. I don't remember the exact name of the device, pretty sure it's hunter, though. This thing plugs into the cartridge slot, and was basically an emulator. It has its own cartridge slot where you would plug in the gameboy cartridge. This thing sucked. It couldn't even emulate sound, so instead they just play this annoying music over and over. Since a gb image doesn't use up the whole tv screen, you could change the border from just black, to other crap. You could also change the color scheme/setting that was used when "colorizing" old monochrom gb games. None of this was enough to make up for not having the sound. I think it supported gbc, not sure.
Making an adapter to play n64 games through the gamecube is totally pointless. Used n64's are easy to find and cheap. An adapter would probably cost more than a used n64. They go for $30 now. And since you'd still have to find the games and buy them, there's really no point. I mean, I could see wanting compilation discs of nes, snes, and n64 games for the cube, but an adapter?
What might be cool would be for an entire game series to be put onto one disc. So you could have all the Super Mario games on one disc and see the progression or evolution of the series, and of the characters. And for series where the stories from one game to the next actually make sense and are consistent, you could have the entire history of that game's characters and worlds. Nintendo could call these compilation discs their "Legends" line. All Zeldas on one disc? I'd buy it in a heart beat. I know, this has probably already been suggested by other fanboys, right?
Title: Dust off the ol' 64 games.
Post by: theaveng on February 23, 2003, 03:03:53 AM
Or..... they could just take the "Top 40" games from the Nintendo64, put them on a Gamecube disc, and sell them for $50. I'd buy that game instantly.
Title: Dust off the ol' 64 games.
Post by: dafunkk12 on February 23, 2003, 08:01:48 AM
Quote Nintendo could call these compilation discs their "Legends" line. All Zeldas on one disc?
Hah! "The Legend of Zelda: Legends"
Title: Dust off the ol' 64 games.
Post by: VideoGamerX on February 23, 2003, 09:13:19 AM
I don't think that will happen. Not 40 games.... more All-Star's are likely on the list since they weren't too big on the Nintendo64. Many of us are ready for updates to old classics. I'd like to see another Mario All-Stars, this time with Mario 64 included. Zelda All-Stars is also a good idea with an updated original Zelda, an updated Link to the Past, and so on so on. Compilations of certain classics would also be nice, maybe the Donkey Kong's. Donkey Kong All-Star's. That's a bit too many All-Star's but slight remakes of our favorites would sell well.
Title: Dust off the ol' 64 games.
Post by: MarioFoxZelda on February 23, 2003, 12:13:40 PM
Quote Actually, I was suprised the other day. I was in a Kmart that was closing down & went to the electronics dept. All the GC games still cost a lot. But, I did see that they were selling some sort of connecting apparatus for the GB/64. I think you put in GB games in this thing, connected it to the controller (via rumble pak/save pak slot) & could play them on the 64. This was news to me since I thought the GC was the 1st system to do this except for the super gameboy cartridge on the SNES.
yeah this thing you saw was something that let you play the GB games on the N64. I dont recall this being sold to the public ever because it was mostly use at shows like E3 so you could see GB games on TV. The way it work was like the game genie for the NES. You sick it into the N64 and then you just pop the GB game in the top into the little slot.
Title: Dust off the ol' 64 games.
Post by: Tokerev on February 23, 2003, 01:55:10 PM
The point is not to make a classics disk, but let people play thier old n64 games on 1 system with gamecube games, so they DONT have to buy all the disks, if they make them, with all the games they already own. Its a conveeniv=nce thing, not a thing that is a blood sucker for your wallet. !!!!!!!!!
Title: Dust off the ol' 64 games.
Post by: EggyToast on February 23, 2003, 02:51:50 PM
Yeah, it would've been a great idea... 5 years ago. And if Nintendo touted the two systems together more often. With the 'cube, all you hear about is GBA/GC connectivity, so it makes sense to come out with the system/add-on for it. It's an add-on that people actually want, too, which is a significant difference.
Plus, remember that they tried something like that for the SNES, but since GB games at the time were all just black 'n white, they didn't get much of an update by playing on the telly. But it was all over Nintendo Power when it was released. At the time, though, not many people owned a gameboy for more than Tetris. So, really, we've seen this product before. I think it just took the GBA with its 32bits and its SNES line-up (and games that are more home-console-ish) for them to do it again.
Title: Dust off the ol' 64 games.
Post by: Gamer Donkey on February 24, 2003, 04:11:20 AM
I think it would be cheaper to play your 64 games on your 64, assuming you didn't sell it or something.
Title: Dust off the ol' 64 games.
Post by: theaveng on February 24, 2003, 05:24:14 AM
Quote Originally posted by: VideoGamerX I don't think that will happen. Not 40 games.... more All-Star's are likely on the list since they weren't too big on the Nintendo64.
I'm sorry, I don't understand your point?
If Nintendo squeezed 40 of the best N64 games onto a single disc, I'd *definitely* buy it. Buying 40 games on 1 disc ($50) is cheaper than buying 40 carts plus a used N64 (~$500). I'm sure a "N64 Classics Collection" would be a Best Seller among GameCube fans.
Title: Dust off the ol' 64 games.
Post by: Ian Sane on February 24, 2003, 09:18:48 AM
"They could take ~40 games, squeeze them onto just 1 GC disc (like they did with Zelda: Ocarina), and sell it as 'N64 Classics'."
What sort of fantasy world are you people living in where you can think of 40 N64 games even worth playing let alone good enough to be classics?
Besides Nintendo could only do this for their own games and they certainly didn't make 40 of them for the N64. There wouldn't be much point of this anyway. Any of Rare's games probably couldn't be included (maybe DK64 but not much else; definitely not Goldeneye) and a lot of the N64 classics have new improved versions that are either released or will be released on Gamecube. Who needs to play the N64 versions of Mario Kart, F-Zero, Super Smash Bros, Mario Party, Mario Golf, Mario Tennis and Wave Race? The only stuff left are "big" titles like Super Mario 64, the Zeldas, DK64, Starfox 64, Paper Mario and numerous other titles that Nintendo could make more money on releasing as seperate ports (or as promotional stuff like with Ocarina).
Personally I think that anybody who doesn't have an N64 and wants one doesn't have any excuse for not getting a cheap used one. N64s are quite easy to find and most of the good games are made by Nintendo and are very easy to find. Ogre Battle 64 is probably the only title anyone would want that would be kind of rare.
Odds are any of you who would actually want to see this already have an N64 (or stupidly sold it).
Title: Dust off the ol' 64 games.
Post by: Tokerev on February 24, 2003, 12:53:31 PM
i want to make one point, before anyone posts anything else
n64 cartridge holds approx. 256 megabytes
gamecube disk holds 1500 megabytes.
only about 6-8 games could be squeezed on according to thier size, 40 would be impossible for classic games, like the most likely 200 meg zelda
Title: Dust off the ol' 64 games.
Post by: Christberg on February 24, 2003, 01:10:45 PM
N64 cartridges were measured in megaBITS, not megaBYTES unfortunately, so there's 8 bits in a byte... 32mb.
Pretty nifty stuff.
Title: Dust off the ol' 64 games.
Post by: Uncle Ed on February 24, 2003, 04:52:40 PM
Five N64 Classics, with upped framerate. I would buy that for a dollar.
Title: Dust off the ol' 64 games.
Post by: ThePerm on February 24, 2003, 05:35:37 PM
the n64/gb transfer pak was cool...it was mostly for pokemon...but games liek perfect dark had connectability as well. It is the precursor to the gc/gba link cable. What they shoudl really do is make an all star compilation with mario 1-3 and lost levels, smw 1 -2, smrpg, sm64..maybe paper mario..... What woudl be cool is if they all were heavilly upgraded. Gamecube has fmv capabilities, can create high resolution textures, and produce high quality sprites. With optical disk technology they can prerender a high detailed animated mario sprite, generate awesome scrollign backrounds..and etc. They can give mario 64 a total graphical overhaul by giving it more textures and more detailed textures and adding a few things throughout the levels.
Title: Dust off the ol' 64 games.
Post by: Tael on February 24, 2003, 05:48:21 PM
Quote Originally posted by: ThePerm the n64/gb transfer pak was cool...it was mostly for pokemon...but games liek perfect dark had connectability as well. It is the precursor to the gc/gba link cable. What they shoudl really do is make an all star compilation with mario 1-3 and lost levels, smw 1 -2, smrpg, sm64..maybe paper mario..... What woudl be cool is if they all were heavilly upgraded. Gamecube has fmv capabilities, can create high resolution textures, and produce high quality sprites. With optical disk technology they can prerender a high detailed animated mario sprite, generate awesome scrollign backrounds..and etc. They can give mario 64 a total graphical overhaul by giving it more textures and more detailed textures and adding a few things throughout the levels.
And then they'll have to charge you full price for Super Mario 64 because of the cost of development.
Title: Dust off the ol' 64 games.
Post by: theaveng on February 25, 2003, 09:17:36 AM
Okay well, I guess I'm the only one on this board who likes classic games. I bought Activision Anthology, Final Fantasy Chronicles/Anthology, and will buy Final Fantasy Origins. I enjoy the old games just as much as the new ones. True the graphics on Mario64 don't look as good as modern games, but a fun game is a fun game regardless of appearance. (goes off to play the ~10-yr-old Super Nintendo FF2)
Title: Dust off the ol' 64 games.
Post by: Tokerev on February 25, 2003, 11:25:58 AM
no, megabytes, not bits. Transer rates are measured in bits. for example, nintendo 64, 64 BITS, not bytes.
Title: Dust off the ol' 64 games.
Post by: EggyToast on February 25, 2003, 12:06:26 PM
it's just a description of quantity, not a description of type. NES had 8 bit color -- that's neither processing nor transfer, but rather simply palette size. SNES had 16 bit color.
Look, just do a search on google for "n64 cartridge size megabit." One of the top sites is an IGN mailbag. They say: ------------------ Storage. With a year to wait, (nintendo gamecube) and some of the last good games about to be released, a question about the Gamecube's disk space when compared to the n64 cartridge, pop up. Now sites have been comparing the size of super mario 64 to the gamecube, which turned out to be 190 times bigger (more space). So I was just wondering: 1. What is the current largest game on the N64, and 2. How does it compare to the size of gamecubes' disks. Kai
The largest N64 game is 512-megabit (64MBs) -- titles like Resident Evil 2 and Silicon Knights' forthcoming Eternal Darkness put that baby to use. And to answer your question, the 64MB cart comes nowhere close to the storage space offered by Gamecube's 1.5GB optical discs -- roughly 25 times the size of the biggest N64 cart available. ------------------------
From: http://ign64.ign.com/mail/2000-10-09.html
Title: Dust off the ol' 64 games.
Post by: dafunkk12 on February 25, 2003, 06:21:00 PM
And another analogy...
Think of the price of relatively "cheap" SDRAM at the time (yeah, completely NOT the same type of memory, but humor me). Even 64 megaBYTES cost well over $100 in that era of computerdom. Just imagine the price if games were double or quadruple that size with epics like Zelda or RE2, and that's not even factoring in costs for development, marketing, other packaging/materials, and such. Therefore the proper measurement is not the 8x larger "bytes" but rather the smaller "bits" which would be divided by 8 to come up with the equivalent MB.
Title: Dust off the ol' 64 games.
Post by: theaveng on February 26, 2003, 04:19:26 AM
I think the megabits vs. megabytes argument is thoroughly dead. Not only did you guys beat the dead horse, you sliced it into spare ribs, and served it for dinner!
For those who are interested, here are the sizes of various N64 games: 4 megabytes Robotron64 8 megabytes Mario64 16megabytes Banjo-Kazooie 24megabytes Donkey Kong 64 32megabytes Zelda: Ocarina & Masks / Turok 2 64megabytes Resident Evil 2 (includes 25MB of full-motion videos)