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Gaming Forums => Nintendo Gaming => Topic started by: ThePerm on October 31, 2005, 07:12:37 AM

Title: Killer Games
Post by: ThePerm on October 31, 2005, 07:12:37 AM
I think what Nintendo needs to do is at least have three killer exclusive games for Revolution from third parties.

Shenmue III- i think as a next gen game it could become a powerful seller if marketed...plus it fits the Nintendo genre demographic...add badass controller

Free Radicals- nintendo should have them make an exclusive fps game and keept it that way.

and the last one should be some new genre
Title: RE: Killer Games
Post by: KDR_11k on October 31, 2005, 08:23:10 AM
Go ahead, describe how exactly those games would become killer apps AND don't get ported to other platforms.
Title: RE:Killer Games
Post by: ThePerm on October 31, 2005, 08:31:45 AM
thats Nintendo's biggest probelm...they can't keep exclusives from third parties.
The only ones they kept were re:make and re0..one was a remake..and the other one i still havnt beat.
the important game re4 ended up on ps2 despite the director claiming he would chop his head off.

As a person who bought a dreamcast for shenmue i really think it should be on Revolution. It bombed on xbox, but I am sure if it was released on Gamecube it would have done alot better. It isnt exactly the same as Zelda but has alot of common aspects. It was funny to play Zelda MM around the same time as Shemue because their similar time structures.

I think the best way to get a solid exlusive is a hat made of money and a contract...and maybe a reduced liscensing fee. I think alot of the reason why re4, killer 7, etc never made it to remain exclusive was there was no contract, no gaurantee..it was all a weak sort of charitable thing. Nintendo needs to get contracts and make deals.

also, some games just wontwork on the other systems...they would have lame dual analog controls(i never liked dual analog..except for luigi's mansion)
Title: RE: Killer Games
Post by: Nosferat2 on October 31, 2005, 08:33:03 AM
Any game with a japanese name will flop in the US. I wont buy it at least. So forget that shemue your talking about. Nintendo needs to try and capture the US market. And Shemue ( whatever the hell that is) wont accomplish that.

Nintendo just needs to bend over and drop the cash for Half life or make something similar. ANd also get someting like Oblivion. Lastly, when they get either of the before mention games, bend over again, take it in the tocks and keep it exclusive AND!!!!!!! promote the damn game like Microsoft and Sony does. I remember seeing Halo commercials for damn near a year.
Title: RE:Killer Games
Post by: ThePerm on October 31, 2005, 08:37:23 AM
Onimusha sold pretty good didn't it. Shenmue on Dreamcast sold well. I don't really care what games are called as long as they are cool. If your worried about the name...you could be right. Maybe they should make a shenmue game and call it Revenge Quest or something edgy.....although my name out of a HAT sounds really lame. The Path sounds pretty cool.
Title: RE:Killer Games
Post by: Kairon on October 31, 2005, 10:01:00 AM
It makes me sad to read this thread because of the underlying message that the only way Nintendo can "succeed" is to outspend and outbribe and out money-hat Sony and Microsoft.
Is that all videogames are nowadays? Whoever has the most money wins?

~Carmine M. Red
Kairon@aol.com
Title: RE: Killer Games
Post by: BiLdItUp1 on October 31, 2005, 10:45:58 AM
Microsoft has the most money, and they're losing Kairon. The Xbox never has and never will make money for them; and their already expecting an even more ginormous loss when the 360 hits the streets.  Whoever has the most (spendable!) money gets the most exclusives; whether or not they turn out to be good or not is ultimately up to the devs.

I think that we should all have been clamoring for the return of the Nintendo second party blockbuster - it seems like Sony and MS have them beat there as well as the general third party exclusive environment. More likely the Retro folks'll be churning out Metroid games for the rest of their unnatural lives, I guess.
Title: RE: Killer Games
Post by: Pale on October 31, 2005, 10:57:49 AM
One killer (niche) third party exclusive I hope to see take advantage of the rev controller will be a whole new genre... well actually an old genre with a new name....

I call it....

The Recliner RPG!

I know it won't have wide appeal, but there is a certain type of fan, like myself, that would love the relaxation it would provide.

Basically all I want is a traditional turn-based RPG made by Square-Enix designed with the single controller held in one hand... None of this active battle junk... just recline into a chair and get engrossed the story....


Yeah yeah, I know many RPGs have already been this type of game, but something can be said for doing it ON PURPOSE.  =P
Title: RE: Killer Games
Post by: Sir_Stabbalot on October 31, 2005, 12:53:56 PM
Duck Hunt Revolution. It'll insure hicks will buy the system!
Title: RE: Killer Games
Post by: WuTangTurtle on October 31, 2005, 10:45:26 PM
or how about The Simpson's: Cletus's Roadkill Revolution, just imagine burnout physics with little fury animals, lol.
Title: RE: Killer Games
Post by: Mario on October 31, 2005, 11:52:09 PM
3 third party killer apps? I'll say

- Half Life

- Something new from Square-Enix (for Japan)

- Something else

Really, i'm not naming any franchises for the last one because I think it shoudl be new

Shenmue for Revolution isn't happening (the Shenmue creater / developer / some guy involved with Shenmue is planning full PS3 and Xbox 360 support and hasn't even looked at the Revolutoin controller), and if it did it wouldn't sell well on Rev because it wont sell well anywhere, nobody cares about Shenmue.
Title: RE:Killer Games
Post by: Nephilim on November 01, 2005, 01:19:06 AM
Killer amp:

F.E.A.R port

why this is possable,, because i dont think anyone has got it exclusivly yet
and its cearly the best fps since half life2, and its going to be a atleast 1year til the next big francise comes along in fps (excluding expansion packs, boring world war shooters and PD0).  
Title: RE: Killer Games
Post by: Pale on November 01, 2005, 02:41:26 AM
Yeah, I can see it now... MS releases Halo 3... and the Rev gets a year and a half old FPS?  That would be great...
Title: RE: Killer Games
Post by: KDR_11k on November 01, 2005, 02:41:51 AM
FEAR is nowhere close to a killer app. The singleplayer is a bog standard FPS with some scripted sequences and the multiplayer is just plain unbalanced garbage. So it's very much like Half-Life 2 without that idiotic Steam.
Title: RE: Killer Games
Post by: Mario on November 01, 2005, 02:45:02 AM
OH! OH! OH!

Duke Nukem Forever.

Up and Nukem! UP AND NUKE THEM! Up and Nukem! UP AND NUKE THEM.
Title: RE:Killer Games
Post by: Nephilim on November 01, 2005, 04:01:25 AM
"FEAR is nowhere close to a killer app. The singleplayer is a bog standard FPS with some scripted sequences and the multiplayer is just plain unbalanced garbage. So it's very much like Half-Life 2 without that idiotic Steam."
have you even played the final version, the demo wasnt even a stage from the game, it was just a few rooms and corridors copy and pasted together from the final version.
Im guessing you think geist 2 or metroid prime 3 would sell better? Thats a joke
The game would only be 1year old, and could easly have the expansions
Halo 3 wil sell well no matter what, and ps3 has unreal touny 2007...whats rev got? I dont think metroid prime holds up in the mainstream, and geist bombed.
mainstream doesnt care about Shenmue, the og version flopped in the west and so did the xbox rerelease, why would a rev version do better?
I said FEAR because Its been getting high rating in nearly every review, Nintendo could jump on it, fans would enjoy it (unless there close minded like on this site, yet they will openly open there head to a low rated game to geist) and Nintendo itself would itself have atleast 1 fps that isnt multiplatform.
Remember the release of GC, its exclusive FPS? Die hard muahahaha, Nintendo could easly do the same with FEAR
It would for sure do better then shenmue or another FF:CC
Title: RE: Killer Games
Post by: ThePerm on November 01, 2005, 06:51:59 AM
duke would be very good
Title: RE:Killer Games
Post by: TMW on November 01, 2005, 07:38:35 AM
Quote

Originally posted by: Mario
Shenmue for Revolution isn't happening (the Shenmue creater / developer / some guy involved with Shenmue is planning full PS3 and Xbox 360 support and hasn't even looked at the Revolutoin controller), and if it did it wouldn't sell well on Rev because it wont sell well anywhere, nobody cares about Shenmue.


Heh...thats funny...I had read that he was looking at all the next gen systems for release...where did you hear this?

As for their "killer apps" (gawd I hate that term), they already have ssbmRevolution on the way...in addition to Miyamotos new franchise (which may or may not be a horror game)...

First person shooters would do very, very well on the Rev...maybe they could get "Seriouser Sam: The Next Generation" or something.

All I know is, if Square-Enix isn't just talking out of their ass and actually go multiplatform with the Final Fantasy series...it would be a big boost for the Rev.  I mean...FFXIII on the Revolution?  
Title: RE:Killer Games
Post by: vudu on November 01, 2005, 08:47:46 AM
Quote

Originally posted by: DeadlyD
Killer amp:

F.E.A.R port

why this is possable,, because i dont think anyone has got it exclusivly yet
and its cearly the best fps since half life2, and its going to be a atleast 1year til the next big francise comes along in fps (excluding expansion packs, boring world war shooters and PD0).
What about that Diablo-themed FPS?  I can't remember the name.  But it looked semi interesting.  I don't think there's ammo, or something.  I dunno.  I wasn't really paying attention.
Title: RE: Killer Games
Post by: KDR_11k on November 01, 2005, 09:00:44 AM
have you even played the final version, the demo wasnt even a stage from the game, it was just a few rooms and corridors copy and pasted together from the final version.

I've never played the demo, only the final. Sure, it's better than Halo in SP but so is a pile of matchsticks. It has no coop or good multiplayer which would prevent it from becoming a widespread party game (which is the only thing that saved Halo) so the killer app potential is severely lacking. A killer app has to be playable for weeks or months until the post-launch games trickle in. FEAR is play-once-and-forget.

First person shooters would do very, very well on the Rev...maybe they could get "Seriouser Sam: The Next Generation" or something.

It's called Serious Sam 2. Yep, that's a next-gen level game, at least on the PC. The Serious Engine 2 is a next-gen engine and would fit the Rev very well.

vudu: Hellgate: London. It sounds nice but I want that to remain on the PC since Diablo lived so long because of patches and the expansion, on the Rev H:L couldn't live up to that.
Title: RE: Killer Games
Post by: NotSoStu on November 01, 2005, 10:31:20 AM
A killer app? How about (ohmigosh) a Nintendo-developed StarFox Revolution? That would be orgasmic. Assault was okay, but it didn't really feel like StarFox. Or, of course, the infamous Pokemon MMORPG idea...
Title: RE: Killer Games
Post by: stevey on November 01, 2005, 03:00:01 PM
Killer games? super smash bother online, Mario 128, and Metroid prime 3 all will be at launch. what more do you need?
Title: RE: Killer Games
Post by: wandering on November 01, 2005, 03:22:53 PM
Killer games? I'd imagine Nintendo needs an exclusive fps (Zoonami?), an exclusive puzzle-adventure game for teh non-gamers and me (Cyan?), and a REAL Final Fantasy game (preferably exclusive....but that'll probably never happen).

Quote

Originally posted by: Nosferat2
Any game with a japanese name will flop in the US. I wont buy it at least.

You do realise that Nintendo is a japanese company and that, in fact 'Nintendo' is a japanese name, right?    
Title: RE: Killer Games
Post by: KnowsNothing on November 01, 2005, 03:30:25 PM
*points wandering in the direction of his own sig*

We've already established that he's an idiot over in the GCN section

~~~~~~~~~~~~~~~~~~

Nobody says "GCN" anymore.  
Title: RE: Killer Games
Post by: NinGurl69 *huggles on November 01, 2005, 03:31:07 PM
Add Kuju for online war-strategy

=D
Title: RE:Killer Games
Post by: Kairon on November 01, 2005, 03:36:32 PM
If we're going to talk about Kuju, I think it's worth mentioning that Battalion wars sold poorly and that the game itself was vastly underwhelming.

~Carmine M. Red
Kairon@aol.com
Title: RE: Killer Games
Post by: NinGurl69 *huggles on November 01, 2005, 03:58:44 PM
IT'S FUN AND WELL EXECUTED

THERE IS SOMETHING WRONG WITH YOUR STATEMENT, Sir. (nothing to do with sales -- nintendo is just riding the nonmario/zelda/pokething=consolefailure train as usual.  Ian has the PhD on the subject.)
Title: RE:Killer Games
Post by: Mario on November 01, 2005, 05:08:15 PM
Battalian Wars sales is still up in the air because it only just came out, as for it's quality i'm not sure because I haven't played it but i've heard nothing but great things. It looks like the type of game that would be a killer app online
Title: RE:Killer Games
Post by: cubist on November 01, 2005, 05:57:56 PM
On topic...killer games should all be exclusive...I'm going to take the confirmed Metroid Prime 3, Super Smash Bros. Online sequel...and raise you a Kid Icarus that makes use of the controller with respect to flying.

As for Batallion Wars...the game has a bit of learning curve...but once you get going...you get the same satisfaction that you get when you're playing the original Pikmin.  Why not Pikmin 2?  Both Batallion Wars and Pikmin are single-player only.
Title: RE:Killer Games
Post by: Kairon on November 01, 2005, 06:44:12 PM
As a devout Nintendo Fan, I must object. I find Battalion Wars to be a flawed game. It fails to give you the tactical overview and organized control that makes pikmin so managable, and the level designs are also oftentimes designed in such a fashion that you must play through it several times before you find out that the only way to win is to do X instead of what comes naturally. I am of the opinion that Shigeru Miyamoto would create an infinitely more polished game than Battalion Wars, in both scenario design AND game control.

The only hands-down good thing about Battalion Wars is the fact that the model's feet conform to the terrain. Everything else about it I do not consider special.

~Carmine M. Red
Kairon@aol.com
Title: RE:Killer Games
Post by: IceCold on November 01, 2005, 07:35:56 PM
Quote

you get the same satisfaction that you get when you're playing the original Pikmin. Why not Pikmin 2?
*checks Gamecube collection....*

Still there, whew!
Title: RE: Killer Games
Post by: NinGurl69 *huggles on November 01, 2005, 08:13:32 PM
It may be a matter of taste, but I disagree.  For what Battalion Wars asks of one, it works well, being a game that forces you to worry about multiple targets in a very short amount of time (action-oriented), in contrast to Pikmin which is perceivably very manageable thanks a much more relaxed pace (puzzle-oriented) and not-so-vulnerable player-characters and enemy groups that aren't as numerous and capable and agressive as your own Pikmin and tactics.

And winning in BW was... easy.  Being careful and getting 90%'s in 2 out of 3 ratings, depending on player habits, on the *first try*, was a common occurrence.  You see the map, know the objectives, and get the job done while improvising along the way.  Surprise enemy advances and being flanked are to be expected given the "war" atmosphere.  The mission-based setup is another obvious sign (that should've been seen miles away) you may be faced with trial & error.  People die a lot many games, learn from their mistakes (yes, their mistakes, as in inadequate responses) and retry, win, and move on -- no big deal, that's video games.  Getting S-rankings is the difficult part.

I actually welcomed the idea of zelda-targetting and unit management via C-stick.  They helped it avoid becoming an FPS and avoid the menus & map-clicking of other strategy games.

But, saying Miyamoto could make a better game, despite him probably never bothering to make something like BW outside Pikmin, is a little unfair, don't you think?
Title: RE:Killer Games
Post by: Kairon on November 01, 2005, 10:52:09 PM
LOL. Unfair in the sense that no one should be forced to be judged against Miyamoto maybe, lol.

I still believe that if Miyamoto had wanted to make a battalion wars, it'd be a refined experience. At times battalion wars feels crude because it seems that the developers can't decide whether to treat it as an RTS-type game or an action game. This is further compounded by the feeling of being artificially hemmed in in later stages by the unit number limits, as if the game wants to be a mass-army RTS but it's gameplay just can't handle it. Another thing that irks me is the game's insistance on giving you a light tanks in later missions when heavy tanks would have suited the mission profile much better, striking me as illogical. And as much as I am forgiving in terms of accepting a game for what it is and nothing more, the non-detailed style of their FMVs and over-the-top voice acting just grated on me by the end.

And then of course there's the whole slew of small things that I get the sense could've been improved upon. The targetting reticule is not evident unles you train yourself to see it, the campaigns have virtually no distinct seperations such that you know as you go from mission to mission when you enter a new campaign (I was in the Solar Empire when I realized that I wasn't in the first campaign anymore!), and, my largest pet peeve of all, being in the last stage but being unable to capture the two flags because you have only one infantry unit and enemy infantry spawn such that you can never catch both flags.

No, as much as I was looking forward to BW, I was critical of it by the end.

Either way, let's remember that Miyamoto doesn't believe in over-the-shoulder action-shooters. He said as much in relation to Rare's Jet Force Gemini. I must agree with him that especially in BW, there's something in the gameplay that feels conflicted and torn between two genres, and thus not completely at ease.

~Carmine M. Red
Kairon@aol.com
Title: RE:Killer Games
Post by: Don'tHate742 on November 02, 2005, 04:43:47 AM
Um.....anyway.....


Starfox would be incredible. The controls would be very easy, very non-gamer approachable. If they gave this game some great level designs (more planet missions, with fox flying through caves, mountains, forests, and canyons) and an incredible sense of speed (for that adrenaline factor) then it would be an automatic winner. I've always thought that starfox should lean a little more towards manouvering rather than shooting enemies. It should use enemies instead to make the gameplay more hectic, and more crazy.

I can see it now. Imagine fox flying through a canyon at high speeds. Enemies approach and he blasts them away. Another group approachs but instead of attacking fox directly, they shoot sides of the canyon, sending huge boulders in fox's path. To avoid them, fox has to do all sorts of crazy manuevers while trying to take the enemies out. At one point Fox is faced with the boulder of all boulders. The only way to avoid it is to dive below it in hopes of not getting crushed. But careful! You'll have to dive so low that you barely skim the water. Any more than barely, and it's your ass!

This game would be incredibly hard with controls of today, but with the REV it'd be so intuitive that once you know what to do, you immediately do it. That doesn't mean the game won't be hard. However, it'll be because of your abilities rather than you not being able to do what you'd like to do.

Let Miyamoto head the project and it would be a killer-app easy.