Gaming Forums => Nintendo Gaming => Topic started by: ShyGuy on September 30, 2005, 08:45:27 AM
Title: Mapping popular games to the Rev Controller
Post by: ShyGuy on September 30, 2005, 08:45:27 AM
There's been a lot of debate around here over the Rev Controller (aka NRC) and it's ability to play complex games due to a lack of buttons. What I'm going to do is map popular games to the rev controller to illustrate that it is not limited.
Let's start with RE4
Gamecube setup: Analog: movement A: action B: run L: knife toggle R: firearm toggle X: ashley orders Y: Menu Z: Map C stick: camera tilt start: pause
Rev setup Analog: movement gyro: aim d-pad: camera tilt A: action B: firearm toggle X: ashley orders Y: Menu Select: Map start pause Z1: run Z2: knife toggle
And that's with out really changing the default controls Ideally, the control scheme could be customized even more for the revolution.
I'll do some more games later, feel free to chime in.
Title: RE: Mapping popular games to the Rev Controller
Post by: Ian Sane on September 30, 2005, 08:47:44 AM
What's X&Y? There's no X&Y buttons on the Rev controller.
Title: RE:Mapping popular games to the Rev Controller
Post by: ShyGuy on September 30, 2005, 08:52:03 AM
That pic shows them a X & Y, the one Iwata was holding had them labeled as X & Y
Title: RE: Mapping popular games to the Rev Controller
Post by: Hostile Creation on September 30, 2005, 08:52:09 AM
No, there aren't. He must have meant the smaller a and b buttons.
Edit: Yeah, or that.
Title: RE: Mapping popular games to the Rev Controller
Post by: Bill Aurion on September 30, 2005, 09:27:29 AM
Silly people! Ok anyways, I was going to Metroid Prime, but I realized that Retro already did the MP2 demo...
Luigi's Mansion (in hopes of a sequel!)
Analog: Movement Z1: Vacuum Z2: Vacuum Element Motion Sensing: Luigi rotation A: Check things/Open Doors B: Flashlight X (b): Game Boy Horror Y (a): Map Select: Inventory List
Fits perfectly...
Title: RE: Mapping popular games to the Rev Controller
Post by: Pale on September 30, 2005, 09:35:59 AM
Not to start a fight or anything... but can someone please describe to me how they are gonna push X and Y/a and b when playing in the nunchuck style? I don't understand how it's possible.
Title: RE: Mapping popular games to the Rev Controller
Post by: Bill Aurion on September 30, 2005, 09:38:39 AM
You must be joking...Unless you lack thumbs, you shouldn't have a problem...
Title: RE: Mapping popular games to the Rev Controller
Post by: Pale on September 30, 2005, 09:43:18 AM
well how big is the remote? I mean.. I liken it to having to go from changing the channel on a regular remote to say pushing the mute button. If the numbers are at the top, and the mute button at the bottom, you have to physically slide the remote forward...
My concern may come solely from misjudging the size of the rev controller, but with the size I am picturing in my mind, it doesn't seem like a short enough distance to slide your thumb to the lower buttons.
Don't get me wrong, i think the buttons down there are cool. They will work really well for non action buttons in games designed to be played one handed... you could slide your other hand up there to bring up the menu, etc. I don't think they were designed with the nunchuck attachment in mind... know what I mean?
Title: RE:Mapping popular games to the Rev Controller
Post by: Bill Aurion on September 30, 2005, 09:46:43 AM
Here is a pic of Iwata holding the Revmote in the G4 interview...There will be no problem reaching the bottom buttons, but remember, they would be used as secondary functions (map, secondary items) not as primary action buttons...
Title: RE: Mapping popular games to the Rev Controller
Post by: Ian Sane on September 30, 2005, 10:02:38 AM
"but can someone please describe to me how they are gonna push X and Y/a and b when playing in the nunchuck style? I don't understand how it's possible."
We've discussed this a lot in that talkback thead. I say for this thread we just let people come up with their ideas and leave the layout of the controller itself to the other thread.
Though I have to ask exactly what you would do to rotate Luigi with the remote. What sort of movement are we talking about? That's something to take into consideration regarding motion control. It has to be more specific then "just use the remote".
Title: RE: Mapping popular games to the Rev Controller
Post by: Bill Aurion on September 30, 2005, 10:10:48 AM
Very well...You'd use it very much like the movement in the MP2 Rev demo, except you are controlling a character from outside his body...Moving the controller towards the left will rotate Luigi left, moving it right will turn him right, and moving it up and down will allow up and down motion...For Luigi's Mansion rather simplistic movement, it wouldn't be a problem at all...
Edit: Of course, there would be a "dead center" where there is no movement what-so-ever...
Title: RE: Mapping popular games to the Rev Controller
Post by: Pale on September 30, 2005, 10:18:17 AM
Ok, I'll drop it and add to the thread.
I was gonna write this up for the PGC contest but just don't have the time right now to put the required effort into it....
But I want a god game... and for the sake of this thread, we'll call it a Doshin sequel.
You play in the first person looking straight down on your world. Holding the remote in one hand, that acts as your hand... aka, the hand of god.
B-Tightens grip (makes fist) in an analog sort of way. By that I mean, you hold it down and the hand begins to clench its fist, if you let up early, the fist may only be partially clenched. A-Does the exact opposite in order to loosen your grip.
You then just use the controller as a true 3d mouse. Moving up and down and left and right does the same thing on the screen. Moving towards the screen brings the hand closer to the planet's surface... moving away brings it back up in the air.
I think this could open up a multitude of interesting game play situations, from dropping villagers into ponds, to defeating demons that attack your world.
Edit: Well damn, after re-reading that it doesn't really fit into this thread cause its a whole new game.. but whatever.. i had to come up with something to fight off my own attempted hijacking.
Title: RE: Mapping popular games to the Rev Controller
Post by: ThePerm on September 30, 2005, 10:30:16 AM
if you have e ver held a remote control its easy to slide it in your hands also....
Title: RE: Mapping popular games to the Rev Controller
Post by: NinGurl69 *huggles on September 30, 2005, 01:05:36 PM
That means the hand model in the official pics has relatively SMALL hands.
Cuz many people felt OMG HUGER THAN 360.
Title: RE: Mapping popular games to the Rev Controller
Post by: ShyGuy on September 30, 2005, 01:19:44 PM
I'm guesstimating a 2 inch or less span from the big A button to the little b/X button
Title: RE:Mapping popular games to the Rev Controller
Post by: kirby_killer_dedede on September 30, 2005, 02:24:36 PM
I wondered about being able to reach the buttons as well...until I saw the Iwata G4 interview, and I realized how small the remote actually is. You shouldn't have a problem reaching.
Title: RE: Mapping popular games to the Rev Controller
Post by: Artimus on September 30, 2005, 02:45:09 PM
The remote will actually make things like puzzle games insanely fun. You'll be moving your hand everywhere requiring quick skill beyond the usual button timing.
The popular game I'm think of is Super Mario Bros.:
Movement - d-pad Jump - A Fire/Run - B
If you really try it actually makes sense.
Title: RE: Mapping popular games to the Rev Controller
Post by: KDR_11k on September 30, 2005, 10:36:22 PM
Pale: A few years back we called that game "Black and White". I think the sequel is pretty far along but Molyneaux always makes it look like his games are pretty far along already...
Title: RE: Mapping popular games to the Rev Controller
Post by: Rancid Planet on September 30, 2005, 11:35:39 PM
Now if you'll excuse me I'd like to map out Kirby's Air Ride using the Rev controller... --------
Title: RE:Mapping popular games to the Rev Controller
Post by: blackfootsteps on October 01, 2005, 12:09:06 AM
Quote Originally posted by: Artimus The remote will actually make things like puzzle games insanely fun. You'll be moving your hand everywhere requiring quick skill beyond the usual button timing.
The popular game I'm think of is:
Meteos!
Use the remote to slide tiles (the B trigger acts as if the stylus is on the screen.) Or they could just release a GBA expansion with more planets.
Simple, yet addictively brilliant.
Title: RE:Mapping popular games to the Rev Controller
Post by: Griffin on October 01, 2005, 03:04:09 AM
Molyneaux is supposedly making a B&W game for the DS as well, I read it in some interview a little while back when they were speaking to him about the controller (before it was revealed).
B&W would translate pretty much perfectly to the Rev. You wouldn't even need the nunchuck.
Title: RE:Mapping popular games to the Rev Controller
Post by: ShyGuy on October 01, 2005, 06:14:30 AM
Alright, here's another one, more of a challenge this time:
Super Mario Sunshine
Gamecube setup: Analog: movement/fludd aim A: jump/swim B: talk/pickup/dive/Yoshi eat L: center camera R: Fludd/Yoshi Spray X: change nozzle/dismount yoshi Y: over the shoulder camera Z: guide book C stick: camera rotate and zoom start: pause
Rev setup: Analog: movement gyro: camera/fludd aim d-pad: toggle camera movement A: jump/swim B: Fludd/Yoshi Spray b/X: talk/pickup/dive/Yoshi eat a/Y: change nozzle/dismount yoshi select: guide book start: pause Z1: over the shoulder camera Z2: center camera
This one was harder, and is still contingent on the B button on the rev controller being analog. Anyone know if it is or not? I don't think you need the 256 degrees of pressure of the gamecube triggers. just enough to change two degrees of Fludd water flow. Using the d-pad as toggle for moving the camera keeps the view from getting off base if you move your hand.
Title: RE: Mapping popular games to the Rev Controller
Post by: wandering on October 01, 2005, 06:59:20 AM
Legend of Zelda (copied from my post in IWATATON thread)
N64 setup:
analogue: move, swim, perform some context sensitive actions in conjunction with a. Z: lock-on A: context-sensitive B: draw/use sword R: raise sheild c-buttons: draw items, call navi, switch camera, play ocarina
The remote controls what Link is holding: A: draw your sword B: raise your shield d-pad: select other items Gyro: control items. (flick to throw a deku seed, swing to swing your sword, move the controller around to look around with a lantern in dark places, etc.) and perform some context sensitive actions in conjunction with L1.
Title: RE: Mapping popular games to the Rev Controller
Post by: Don'tHate742 on October 01, 2005, 08:52:49 AM
That's a damn good control setup for Zelda
I would probably s**t my pants if it was like that. Zelda has always been about the adventure with fighting pretty damn fun but not the main attraction. With this setup you get both the Adventure and the Action in full force. I'd love it if you could control the swords movements precisely. As in you stab forward to stab forward or you slice to the side to hit an enemy approaching that you didn't lock-on to.
Imagine charging into battle on horse and raising your sword literally.
I wonder what "special" Link will have in the REV version...
Title: RE:Mapping popular games to the Rev Controller
Post by: ThePerm on October 01, 2005, 11:53:38 AM
Molyneaux was one fo the first to see the nrc....
Title: RE: Mapping popular games to the Rev Controller
Post by: Artimus on October 01, 2005, 12:21:54 PM
You no longer need to lock on in Zelda if you can freely control your sword.
Title: RE:Mapping popular games to the Rev Controller
Post by: wandering on October 01, 2005, 12:42:04 PM
mmmm- I'm not so sure about that. You'd still want to be able to strafe around enemies, and have the camera focused where it needs to be.
Quote Originally posted by: Don't Hate That's a damn good control setup for Zelda
Um, thanks
Title: RE:Mapping popular games to the Rev Controller
Post by: nickmitch on October 02, 2005, 03:58:42 AM
With Madden you could zoom out with Z2, point and pass with A, and move with the analogue attachment.