Gaming Forums => General Gaming => Topic started by: Renny on September 29, 2005, 10:08:53 AM
Title: Shadow of the Colossus
Post by: Renny on September 29, 2005, 10:08:53 AM
This place isn't too hot for non-Nintendo hype threads, strangely, but I think if any game deserves one this year it's Shadow of the Colossus. Or Wanda and the Colossus, if you like guys with girly names (oh how I wish I had one!). And I know that isn't the intention of the Japanese name. So don't reply to that. Or I'll run away and change my name to Renée. You'll see! Uhh, the game. Looks pretty good. It has displaced Zelda for the adventure game of the year, in my opinion. And yours too.
Title: RE: Shadow of the Colossus
Post by: vudu on September 29, 2005, 10:25:43 AM
Zelda isn't coming out this year, so Wanda might win by default.
It looks like a great concept. The art direction is truly awe-inspiring. However, the bulk of the gameplay seems to be boss fights, so I'm not sure if it will hold up after a few hours.
Title: RE: Shadow of the Colossus
Post by: KDR_11k on September 29, 2005, 10:40:05 AM
I hope the framerate is improved from the GC build.
Title: RE: Shadow of the Colossus
Post by: Hostile Creation on September 29, 2005, 11:08:37 AM
I've wanted to play ICO for a while now. I may get a used PS2 or something, so I can play the four or five games I want on PS1/2. Anyway, this looks really cool. At first it struck me as being much more of a traditional fantasy game than Zelda, but it seems just about as unique after looking at the trailer. It definitely looks like something I want to check out, but I'm not sure if that style of gameplay (based on the trailer alone) is enough to last an entire game. Art direction is cool, the sense of scale is amazing, and it looks very interesting, I'm just not sure if climbing on giant monsters will last me several hours.
Title: RE:Shadow of the Colossus
Post by: Renny on September 29, 2005, 03:50:38 PM
According to previews, each boss battle is a level in itself. An amalgamation of platforming and fighting. Of course leading up to each boss there's quite a lot of area to explore (on horseback, naturally). So hopefully each boss can provide a sufficiently exciting abutment to the downtime of exploration. It captures the simplicity of games in a different way to Ico. Brilliant, and like you said: potentiall boring as hell. But they have my attention more than with any other game, after Zelda.
As far as demo versus final quality: IGN claims it has improved significantly for the final (or at least press) version.
No real reviews yet. According to GameRankings, PSM gave it a 4.5/5 and Game Informer gave it a 8.75(the hell?)/10. I'll post again as soon as something worthwhile comes in.
Title: RE: Shadow of the Colossus
Post by: stevey on September 30, 2005, 04:25:07 PM
Shadow of the Colossus is a game made for me, a game of only bosses fight!=) This is one of the few game on ps (I think) that would do much better on the cube.
Title: RE: Shadow of the Colossus
Post by: Renny on October 01, 2005, 08:29:58 AM
It probably would, provided it didn't have to compete with a Zelda release. It could do well on the Cube this season. But it might still sell well on the PS2. This 'sequel' has some recognition leading up to release, which Ico didn't get from what I've read (wasn't on the PS2 hype train, myself).
There's a demo available with pre-order at GameStop. I'll give impressions after I go through Ico. Compare and contrast!
Title: RE: Shadow of the Colossus
Post by: vudu on October 03, 2005, 10:19:12 AM
I've never understood the point of giving out a demo for a game you just pre-ordered. You're obviously going to get it anyway. The only thing it could possibly do is get you to cancel your pre-order. Perhaps they think you're going to give it to your friends to get them interested in the game, but it still seems like a waste. They'd be much better off giving you a demo for a game when you buy a different game by the same publisher or of the same genere.
Title: RE: Shadow of the Colossus
Post by: Renny on October 03, 2005, 10:50:34 AM
Well since the only upcoming game I'm interested on the PS2 is Colossus (and MGS3:S, which I've already essentially played), I'm not complaining. I am however complaining that my "PS2 two" (as the box says, stupid name) won't play my copy of Ico. Finicky piece of crap. The older PS2 had no trouble. Aren't hardware revisions supposed to make the product better? And I'm also complaining that Sony tech support is staffed by belligerent dicks. Oh well, I have my own little solution to the problem called "Swap Magic." That's ~$40 of unnecessary purchases I'm going to earn back the only way I know how. Yeah, I'll show you, Sony.
Yeah. Rant over. Demo time.
Title: RE: Shadow of the Colossus
Post by: Renny on October 03, 2005, 04:25:19 PM
Well I'll just cover the technical aspects for now.
Framerate: slow. Insult to injury, they add a blurring effect in the distance when moving fast or when quickly panning the camera. The result is nausea and some lovely artifacting on the trailing edge of the screen. Nice.
Draw-in: bountiful. The video at IGN seems to suggest this isn't a problem in the final build. I guess we'll see.
Camera: hindrance. It was annoying up close to the colossus, but you get accustomed to it. Not really a problem. You become acclimated quickly. Riding Argo though, it still feels weird. Also "Invert" means two different things when talking about the free camera versus the weapon camera. I don't know what to make of that. Little demo snafu, I hope.
Controls: wonky. But you get used to them. If I didn't have a headache from the one-two combo of inconsistent framerate and useless blurring, I'd expound on that.
Argo: you get your own category, you polygonal sack of sinew. I can't tell if he's inebriated or about to retire. This is one unreliable horse. Call him, and he might show up. Odds are if he didn't follow you right up your ass the whole time, he won't be there when you need him. Like any horse, he is averse to suicide, so he'll avoid lethal falls. Surprisingly he'll still gracefully navigate the edge of a cliff. Try to ride him between some pillars, though, and he'll take a detour all the way around. You nut.
Art: beautiful. But the characters actually look worse in motion. Some sacrifice in the environment would have gone a long way towards improving the main character that occupies the foreground of your view to the entire game.
There isn't a hell of a lot to do in the demo. I'll post about the good points eventually.
Title: RE: Shadow of the Colossus
Post by: Renny on October 05, 2005, 06:48:43 AM
I think I promised some positive things about the game. :¬] So despite the technical issues in the demo, it's still immensely compelling to play. This will all sound obvious because I don't want to spoil anything, but the scale of the game is what's most impressive. The little slice of the world that's viewable in the demo is vast and nicely detailed. The colossus featured (which is claimed to be about medium-sized) is still huge when you're running around under its feet. Climbing the beast requires somewhat of a rhythm of movement, between grabbing, jumping and resting to restore your grip. Once at the top you get a view of your 'battle arena' (in this case, boxed in between relatively tight cliffs) swinging around you as the colossus attempts to shake you back to the fractured earth. And in another nice touch to further the sense of scale, hawks fly past as you struggle to steady your sword's point over the minotaur's head for a deadly thrust into its skull.
Both exploring and battling the 'bosses' are equally fun. The game just has some very palpable technical issues that need sorted, if the game wants to be great. I think it will still be very good even if the final version has some of these problems remaining.
Title: RE: Shadow of the Colossus
Post by: Renny on October 10, 2005, 07:03:17 PM
Did I kill my own thread? :¬] It's spoiler week at 1UP! Not much else to report on the Colossus front. One week away and there's hardly any promotion. Another quiet release for Sony's best in-house developers.
Title: RE: Shadow of the Colossus
Post by: Renny on October 17, 2005, 11:16:37 AM
Well the 1UP review was posted on Friday at the link above. GameSpot have their review up. I haven't dared to read them yet, but I hear the reviewers enjoyed them. Game is out tomorrow.
Title: RE: Shadow of the Colossus
Post by: couchmonkey on October 17, 2005, 12:23:45 PM
This game looks really good, I'd definitely be checking it out if I had a PS2. I love the idea of fighting gigantic bosses, one of my favourite moments in Super Mario 64 was when I learned I could actually climb on top of the Whomp boss at the top of the tower level.
Title: RE: Shadow of the Colossus
Post by: Renny on October 19, 2005, 09:07:06 PM
Picked up the game today, played under 1/3 through so far. Thought I'd update on changes to the final version:
Framerate is improved, still slow in places. Not locked at all really. Ridiculous blurring is still in place and looks the same (bad). Environmental detail is significantly improved, and draw-in is less obvious though still present obviously. Camera still confounds you sometimes, though it is improved. Awkward nonetheless. Invert camera and invert weapon are still contradictory. Oh well. Controls feel better, even with the camera. Horse maneuvers nicely once you get the hang of it. In respect to AI, Agro is now useful. He stays near and comes when you call him. Still a nut and goes running off then running back sometimes, but he's quite reliable now. He just has character. :¬]
The visuals are improved in general by a considerable margin. You start out noticing the PS2's characteristics, but the game quickly draws you into its beautiful gaze and doesn't let you go. The jaggies, poor textures, shimmering; none of it matters once you realize just how vast and organically intricate the world is, and you've taken down a beast. It's incredible so far.
Title: RE: Shadow of the Colossus
Post by: vudu on October 20, 2005, 08:54:13 AM
Even though this games sounds great, I can't help but think of how much better it could be if it weren't for the hardware/control limitations.
Title: RE: Shadow of the Colossus
Post by: Renny on October 20, 2005, 11:38:27 AM
Yeah, I'd like to see the game on better hardware. And as stevey said, it would be better received on the Cube. They've created a very impressive game, even if the limitations of the PS2 contrast somewhat harshly with the vision. Much like MGS3. Unless all that screen tearing was part of Kojima's plan. ;¬]
Title: RE:Shadow of the Colossus
Post by: Ymeegod on October 29, 2005, 01:02:22 PM
"Camera: hindrance. It "
Yeah, that sums it up nicely. Hate having it "auto" zoom even though you're trying to manual zoom out. Really annoying at the last colosso (16th) where you have to leap from his hands.
Overall Renny hit most of it's faults in the graphically department (pop-ins, blurred texture) and the slow-downs but the pros easily out shine the cons.
Kinda anti-climax ending is another con I would say. Basically after the final colossus you're going have two mini-levels where you can't do much other than move, I don't think you can actually "win".
I'll give it an 8.5/10 myself with it's simple but unique gameplay being it's selling point.
Title: RE: Shadow of the Colossus
Post by: KDR_11k on October 29, 2005, 11:12:26 PM
I'm unsure about this game. Sure, it sounds nice but a bad camera always makes me angry and if I die more than once because of the camera I stop playing.
Title: RE: Shadow of the Colossus
Post by: kirby_killer_dedede on October 31, 2005, 02:55:36 PM
Great game. Sold through 100,000 on the first day.
Title: RE: Shadow of the Colossus
Post by: Bill Aurion on October 31, 2005, 02:58:51 PM
Are you implying the game is good because of sales? Aha, then all those licensed games out there must be classics...
Title: RE: Shadow of the Colossus
Post by: NinGurl69 *huggles on October 31, 2005, 03:55:13 PM
Enter the Matrix PWNS
Title: RE: Shadow of the Colossus
Post by: kirby_killer_dedede on October 31, 2005, 04:05:53 PM
lol no, I'm saying I played it and I think it's a great game. The numbers were just to prove my statement.
Which, completely off topic, why in hell was Madagascar such a highly anticipated game/why is it still selling so well?
Title: RE: Shadow of the Colossus
Post by: couchmonkey on November 01, 2005, 05:36:43 AM
Same reason any liscenced game sells well: people liked the movie. Okay, some liscenced games are also good, but that's not only reason they sell well.
Title: RE: Shadow of the Colossus
Post by: KDR_11k on November 01, 2005, 09:06:01 AM
With Madagascar, the "people liked the movie" expalination fails.
Title: RE:Shadow of the Colossus
Post by: nickmitch on November 01, 2005, 01:22:34 PM
Well, there's the parents buying games for their kids theory. Wait, that would mean that they are actually reading the MSRP labels!!!! Oh, praise be to !
But, it'll only be a matter of time before they want GTA and mommy can't stand the crying.
Title: RE: Shadow of the Colossus
Post by: KDR_11k on November 01, 2005, 08:09:31 PM
I thought they put only the actual price on the pricetag, not the MSRP (manufacturer suggested retail price?)?
Title: RE:Shadow of the Colossus
Post by: Svevan on October 26, 2006, 05:07:20 PM
Sorry I'm late to this party! Recently beat SotC and it may have displaced a couple games that I usually claim are the best ever made. Here's a quick analyzation, with MASSIVE SPOILERS.
Shadow of the Colossus as Fantasy: The very first theme that strikes us with power in SotC is that of fantasy. The world and characters are foreign, their interactions even moreso. The rules and history of the story are left out (the sword, Dormin's true nature, the relationship between the sword and Dormin, the relationship between Wander, Mono, and the shaman) deliberately to enhance our sense that this world exists on its own and we get only glimpses of it. While exploring the world we see glimpses of a culture or society that seemed to have rules that we will never know. Their structures at one time had purpose but they are now dilapidated and functionless. Their history is as vital to the plot as any other element, but it remains mysterious throughout. The game is true fantasy in that its plot is moving and universal even though its details are tantalizingly absent.
Shadow of the Colossus as Mystery-Narrative: Along with the mysterious "rules" of this fantasy universe is the mystery of the plot. (Who are the Colossi? Where did they come from? Who is Dormin? Who is the Shaman?) Satisfactorily, this mystery gets resolved for us in the end, but as we progress through the game we come to question the character's motivations and Dormin's. In the end we discover that as true as Wander's motivation was, Dormin's was evil and he took advantage of Wander. Absurdly, the game does absolutely NOTHING with its plot for the entire game. We are given a set up and the mystery grows as things are NOT explained. Because of Dormin's claim that destroying the Colossi may cost Wander a great deal, we race to the end to find out why. This is masterful Hitchcockian suspense storytelling that involves us as players since progress is in our hands. This mystery narrative, therefore, demands the participation of the player to keep its suspense. As a film, SotC would fail.
Shadow of the Colossus as Religious Manifesto: Wander is a religious rebel - Mono has been sacrificed, but he rejects this typical "mortal" way of death and dying, and demands a resurrection in defiance to the Shaman. He believes he is taking advantage of a great God, Dormin, who merely wants to destroy lesser gods around him, and each Colossi represents the Japanese conception of a god. That each one has a weak point is also typical to this pagan view, since each is ultimately fallible, nothing more than powerful men/animals. At first SotC seems to be a story about man conquering God, when in reality it is about a Demon exploiting man at the expense of divine order. If there is a real God, or a group of benevelont Gods in this world, we never hear from them. Perhaps Dormin was this benevolent God himself, but breaking him into 16 pieces was an act of defiance by his people. Or perhaps he was an evil being, but this seems to go against the existence of an altar that he inhabits, known as The Shrine of Worship. Whatever the interpretation, SotC is constantly bringing up questions about the nature of man and God, particularly with Wander absorbing the spirits of the Colossi and eventually becoming the vessel for Dormin's rebirth. This is a quintessentially pagan perspective, brilliantly developed by the game's story and gameplay.
Shadow of the Colossus as uCatastrophe: uCatastrophe is a term borrowed from Tolkien. It is the opposite of a catastrophe which is a terrible event that happens unexpectedly. A uCatastrophe is a glorious, sometimes divine event that also happens unexpectedly. Tolkien's basis was the death of Christ, which in biblical terms was Satan's doing, but God ultimately used, even planned it for the redemption of his people. In this sense, Dormin's exploitation of Wander was an evil act, but since the Shaman destroyed Dormin and left a baby (meanwhile Mono is revived, and Agro is still alive!), it seems that a greater force was working here. The ending indicates hope for a new world to grow on this once forbidden land - perhaps Dormin's work of evil will actually bring about prosperity? I need to play Ico and find out.
Anyways, those are my thoughts. Anyone else who has played the game care to critique or comment?
Title: RE: Shadow of the Colossus
Post by: Jonnyboy117 on October 26, 2006, 05:20:31 PM
Requesting Shadow of the Colossus as video game.
Title: RE: Shadow of the Colossus
Post by: Svevan on October 26, 2006, 05:22:36 PM
I think I covered that.
Title: RE:Shadow of the Colossus
Post by: GoldenPhoenix on October 26, 2006, 07:01:48 PM
Well I didn't read alot of your post Evan because you dislike Donnie Darko, hehe joking, actually it is because I have yet to beat the game! The game is definately a good, quality game, though I do feel it is a bit repetitive (I said BIT not really), and there is way too much nothing for my taste. Not only that but I do not care for the framerate at all, it is horrific in areas and it does distract from the gameplay. It makes me wish that the game was delayed for PS3 which could have handled the visuals much better. With that all said it is a unique, and fun game but I'm not sure I would call it the best (I'm not a big fan of Ico either), but that could be because I am tired of all the depressing and dark games out there.
Title: RE: Shadow of the Colossus
Post by: Nick DiMola on October 26, 2006, 07:33:37 PM
I agree with VG. The game is pretty good, but would've been better off as a PS3 game. I fell asleep numerous times while playing this game because there is nothing engaging going on up until you find a colossus. No music, no life, nothing, plus it always seems dark and depressing like VG also said.
Had they filled the world with some quests and some small enemies along the way to the colossus, and perhaps some small villages, I think this game would've gone from pretty good to great or amazing.
Title: RE:Shadow of the Colossus
Post by: GoldenPhoenix on October 26, 2006, 08:25:28 PM
Quote Originally posted by: Mr. Jack I agree with VG. The game is pretty good, but would've been better off as a PS3 game. I fell asleep numerous times while playing this game because there is nothing engaging going on up until you find a colossus. No music, no life, nothing, plus it always seems dark and depressing like VG also said.
Had they filled the world with some quests and some small enemies along the way to the colossus, and perhaps some small villages, I think this game would've gone from pretty good to great or amazing.
Well if the rumors are true, there could be a sequel in development for PS3 and that is one out of very few reasons to get one. I would like to see more life and more to do there, I realize the point is "isolation" but you can achieve that without a totally dead landscape with only Collosus to fight!
Title: RE: Shadow of the Colossus
Post by: Smoke39 on October 26, 2006, 08:35:46 PM
Yeah. Like Metroid.
Title: RE: Shadow of the Colossus
Post by: Svevan on October 26, 2006, 08:45:17 PM
I disagree heartily. A huge empty overworld demands to be treated differently. Instead of stopping my horse because I thought there may be a powerup or an enemy, I only stopped when I wanted to look at something. That is far more in line with how we treat real geography - we don't expect anything from landscape other than for it to exist. That kept the world of SotC living and breathing far more than people or enemies would have.
After all, we're talking about a completely dead civilzation and a forbidden land - emptiness is necessary. I really felt the sense of isolation this game was trying to convey, much unlike the dark world in LttP, or the future in OoT, or any other similar game world. By removing all other characters and enemies the game emphasized that I was the only one who could accomplish this task, and that was a frightening thing to consider. Combined with the size of the Colossi, it just felt right. In some ways I think SotC is an artistic examination of size in general.
Title: RE: Shadow of the Colossus
Post by: NinGurl69 *huggles on October 26, 2006, 08:53:09 PM
Hyrule Castle in Wind Waker shows you can achieve isolation without a colossus.
Title: RE: Shadow of the Colossus
Post by: Svevan on October 26, 2006, 08:57:41 PM
For a short period of time and with a completely different aesthetic choice. Really Pro, I don't see how that matters. WW chose to communicate something akin to isolation for roughly five minutes. Does this really make it better than SotC? Nope, not at all. Stop fanboying up our boards.
Title: RE: Shadow of the Colossus
Post by: IceCold on October 26, 2006, 08:59:32 PM
It's... a game.
Title: RE: Shadow of the Colossus
Post by: Nick DiMola on October 26, 2006, 08:59:35 PM
I think the real problem with the game is that it kind of isn't a game. I mean of course it is a game, but it is so different from every other game ever created. It's more like an interactive painting. You get to walk around in the world of the painting an experience the different parts of it without ever really playing anything. I found that while I played the game I was more in awe of the size of the colossi and how they reacted to my characters motions than what I was actually doing with the controller. I still would've rather had this on the PS3 just for the smoother frame rate and an even more beautiful world.
Title: RE:Shadow of the Colossus
Post by: NinGurl69 *huggles on October 27, 2006, 01:12:33 AM
Quote Originally posted by: Svevan For a short period of time and with a completely different aesthetic choice. Really Pro, I don't see how that matters. WW chose to communicate something akin to isolation for roughly five minutes. Does this really make it better than SotC? Nope, not at all. Stop fanboying up our boards.
Then I present to you the idea that the emptiness and isolation in SotC was intentional to accomodate the technical contraints. RE4 PS2 had to turn trees into POPSICLE STICKS to save the framerate. Imagine SotC's fluidity had it actually had significant environmental activity. ACTUALLY, here's something more logical: the world is empty ANYWAY simply to reserve enough computing resources to accomodate the Colossi themselves (and maintain playability), since inherently they ARE environments. Just one of the many factors that lead to the final art direction.
"Does this really make it better than SotC? Nope, not at all. Stop fanboying up our boards"
Where the HELL are you getting this conclusion from? I posted 1 sentence that suggests another game presents its own moment and perspective of isolation. (mentioning "colossi" as an artistic factor in my statement doesn't even MAKE SENSE in the argument). Where in that do you find an outright put-down of SotC? Where in the bloody MUSHROOM KINGDOM did I thrust WW to higher pedestal over SotC?
I'm not 100% serious around here. When did you get 110.3% sensitive? That's your first warning. I don't want to ban you.
Title: RE:Shadow of the Colossus
Post by: blackfootsteps on October 27, 2006, 04:01:24 AM
Quote Originally posted by: Mr. Jack... Had they filled the world with some quests and some small enemies along the way to the colossus, and perhaps some small villages, I think this game would've gone from pretty good to great or amazing.
Well the lizards and apples did provide a minor (and annoying) distaction between colossi.
Overall it was a fantastic game and once you get past the technical limitations the experience sucks you in. I think the lack of a continual musical score was suitable for the mood the game was providing. The sound of the wind playing really made me feel very alone in such an interesting varied landscape.
Title: RE:Shadow of the Colossus
Post by: GoldenPhoenix on October 27, 2006, 07:07:41 AM
Quote Originally posted by: Svevan For a short period of time and with a completely different aesthetic choice. Really Pro, I don't see how that matters. WW chose to communicate something akin to isolation for roughly five minutes. Does this really make it better than SotC? Nope, not at all. Stop fanboying up our boards.
Stop being a fanboy yourself and drooling over the game as an "artistic masterpiece", that is what I always hear from Sony fans. It gets quite tiring hearing how amazing it and Ico are artistically, it is almost a buzz word used amongst Sony fans in attempt to explain away the technical and gameplay problems the game obviously had (and I do think Pro has a point the land is empty because of hardware). The point is that the game is a one trick pony, and could have used more diversity, as it stands the game is "climb to Colossus weakpoint, button smash to attack, go to next one, button smash and repeat"
Title: RE:Shadow of the Colossus
Post by: Svevan on October 27, 2006, 03:47:33 PM
I want to clear the air before I end up looking like a real prick (too late). Pro, my response to you was a kneejerk reaction to what I thought, and still do think you implied. I was rude, I thought it was appropriate, and I got you riled which I guess was my intention. But meh, I don't like to fight, just argue, and your points below are juicier than your one-sentence quasi-trolling. So I'm going to respond to what you said and also throw out an apology - sorry for ill will, for rudeness, and over-sensitivity.
From Pro:
Quote Then I present to you the idea that the emptiness and isolation in SotC was intentional to accomodate the technical contraints. RE4 PS2 had to turn trees into POPSICLE STICKS to save the framerate. Imagine SotC's fluidity had it actually had significant environmental activity. ACTUALLY, here's something more logical: the world is empty ANYWAY simply to reserve enough computing resources to accomodate the Colossi themselves (and maintain playability), since inherently they ARE environments. Just one of the many factors that lead to the final art direction.
Factoring a system's strengths into art direction isn't wrong, but the isolated perspective of SotC matches the plot and themes so well that I can't put that horse before that cart. Even if the limitations of the PS2 necessitated that the world be entirely empty, it still WORKS and the system's need for a sparse overworld created an excellent aesthetic device. In this same way, RE4, like most RE games, mostly takes place in small rooms. Only occasionally do we branch out into gigantic areas, and even then we can only move through them linearly. I have never seen a world as big as SotC in any other game, even next gen, and that includes the handful of hours I've spent with Oblivion.
Quote "Does this really make it better than SotC? Nope, not at all. Stop fanboying up our boards"
Where the HELL are you getting this conclusion from? I posted 1 sentence that suggests another game presents its own moment and perspective of isolation. (mentioning "colossi" as an artistic factor in my statement doesn't even MAKE SENSE in the argument). Where in that do you find an outright put-down of SotC? Where in the bloody MUSHROOM KINGDOM did I thrust WW to higher pedestal over SotC?
I don't understand why you would mention such a specific part of WW in direct comparison to SotC without intending to put SotC down. But if you say you meant to merely add to the conversation, I submit that my response was wholly inappropriate.
Quote I'm not 100% serious around here. When did you get 110.3% sensitive? That's your first warning. I don't want to ban you.
I know you're not serious all the time. Hell, I love your posts. I felt like you were intruding on a good discussion (albiet lopsided since I tend to drown other people out, sorry all) with antagonistic sarcasm at the expense of an excellent, worthy game. I reacted harshly, and for that I'm greatly sorry. Shouldn't have been so sensitive and your criticism of me is valid.
And to VG, geez, sorry to get you riled too. =) But I'm no fanboy - I just bought a PS2 two weeks ago. A beautiful game is a beautiful game, be it on the PS2, Xbox, or GC. I got over that a while ago, but I don't feel everyone here has.
Title: RE:Shadow of the Colossus
Post by: IceCold on October 27, 2006, 04:06:36 PM
Quote Originally posted by: Svevan For a short period of time and with a completely different aesthetic choice. Really Pro, I don't see how that matters. WW chose to communicate something akin to isolation for roughly five minutes. Does this really make it better than SotC? Nope, not at all. Stop fanboying up our boards.
I find it quite funny that you use the word "our" when describing the forums, first implying that Pro isn't a part of them while you are..
Title: RE:Shadow of the Colossus
Post by: Smoke39 on October 27, 2006, 04:48:21 PM
Quote Originally posted by: IceCold
Quote Originally posted by: Svevan For a short period of time and with a completely different aesthetic choice. Really Pro, I don't see how that matters. WW chose to communicate something akin to isolation for roughly five minutes. Does this really make it better than SotC? Nope, not at all. Stop fanboying up our boards.
I find it quite funny that you use the word "our" when describing the forums, first implying that Pro isn't a part of them while you are..
Not really. If both you and I own something and I'm addressing you, how would I say that that thing belongs to both of us if not by calling it "ours"?
Title: RE: Shadow of the Colossus
Post by: Kairon on October 27, 2006, 06:05:56 PM
I need to raid a PS2-owning friend's room and see what's so special about this game in that it's become more annoying to Nintendo fanboys than Metal Gear Solid.
~Carmine M. Red Kairon@aol.com
Title: RE:Shadow of the Colossus
Post by: GoldenPhoenix on October 27, 2006, 07:34:35 PM
Quote Originally posted by: Kairon I need to raid a PS2-owning friend's room and see what's so special about this game in that it's become more annoying to Nintendo fanboys than Metal Gear Solid.
~Carmine M. Red Kairon@aol.com
It doesn't annoy me, I just feel it is overrated same with the MGS but even at that I would still give it an 8/10 since it does have some charm. The visuals really hurt it for me because I truly dislike poor framerates, they ruin my interaction with a game (which is why I really disliked PD for N64).
Title: RE: Shadow of the Colossus
Post by: Nick DiMola on October 28, 2006, 06:58:24 AM
"The visuals really hurt it for me because I truly dislike poor framerates, they ruin my interaction with a game (which is why I really disliked PD for N64). "
Ouch no Perfect Dark love from VG. Maybe I'm a fanboy but Perfect Dark is one of my favorite games of all time. Hell I bought a 360 just to play PD0(which wasn't 1/10 as awesome as PD).
Anyway SotC was a good game, but I felt it could've been more. I thought Ico was better, but both are just kind of bland. Nothing is going on to convey how epic everything is. A game that tries to be all cinematic needs a cinematic touch like engaging music, and some other stuff moving in the world other than your damn character (lizards and crows don't count). I always felt riding Epona through Hyrule in OoT was epic and it was just the cool music and the sound effects of Epona and Link. But I am a Nintendo fan for a reason, and I'm sure some of that fanboy in me tends to cloud my judgement a tad bit when observing other games.
Title: RE: Shadow of the Colossus
Post by: KDR_11k on October 28, 2006, 10:51:24 AM
The only thing I remember about OOT and plains is constantly rolling for minutes at a time just to get across that big field of boredom.
Title: RE:Shadow of the Colossus
Post by: GoldenPhoenix on October 28, 2006, 12:12:41 PM
Quote Originally posted by: KDR_11k The only thing I remember about OOT and plains is constantly rolling for minutes at a time just to get across that big field of boredom.
Really? Personally I loved the wide open field, especially at night which was kind of creepy with those things coming out of the ground. I also remember how cool it was to see those big twirling monsters flying around.
Title: RE:Shadow of the Colossus
Post by: GoldenPhoenix on October 28, 2006, 12:16:10 PM
Quote Originally posted by: Mr. Jack "The visuals really hurt it for me because I truly dislike poor framerates, they ruin my interaction with a game (which is why I really disliked PD for N64). "
Ouch no Perfect Dark love from VG. Maybe I'm a fanboy but Perfect Dark is one of my favorite games of all time. Hell I bought a 360 just to play PD0(which wasn't 1/10 as awesome as PD).
Anyway SotC was a good game, but I felt it could've been more. I thought Ico was better, but both are just kind of bland. Nothing is going on to convey how epic everything is. A game that tries to be all cinematic needs a cinematic touch like engaging music, and some other stuff moving in the world other than your damn character (lizards and crows don't count). I always felt riding Epona through Hyrule in OoT was epic and it was just the cool music and the sound effects of Epona and Link. But I am a Nintendo fan for a reason, and I'm sure some of that fanboy in me tends to cloud my judgement a tad bit when observing other games.
My thoughts exactly on SotC, it never felt epic . Reasons for me disliking Ico were a bit because of my own personal taste, I really do not like having to protect a character in games and find it tedious, not to mention the repetitive shadow creatures!
Title: RE:Shadow of the Colossus
Post by: SixthAngel on October 29, 2006, 12:02:53 PM
I just got this game and have only beat the second Colossus. I think it is a great game so far but I want to do something besides just fight the big monsters. It is a game of constant climaxes and no build-up, I think it would benefit a lot if there was something to do besides ride from colossus to colossus. (unless I haven't gotten to it yet.)
Title: RE: Shadow of the Colossus
Post by: SixthAngel on November 13, 2006, 06:49:59 AM
After beating the game and reading everyones impressions here I am surprised that when I played I had no framerate problems. It ran smooth all the time. I looked around and people say that old ps2s run with a worse framerate. Is this true and if so what exactly did Sony change in later models to improve it?
Title: RE:Shadow of the Colossus
Post by: GoldenPhoenix on November 13, 2006, 11:59:05 AM
Quote Originally posted by: SixthAngel After beating the game and reading everyones impressions here I am surprised that when I played I had no framerate problems. It ran smooth all the time. I looked around and people say that old ps2s run with a worse framerate. Is this true and if so what exactly did Sony change in later models to improve it?
That is weird, I have the PS2 slim and encountered some bad framerate problems. My only guess is that DVD reading problems could cause problems, not sure though. It could just be the hardware used in it.
Title: RE: Shadow of the Colossus
Post by: Bill Aurion on November 13, 2006, 04:45:20 PM
Just picked up the game today, and the game seems to have framerate blahs, but they are steady so it's hard to really notice...That said, I loved the first boss battle (all I've done so far), but holy crap are the controls awful...Particularly for the horse...
Title: RE: Shadow of the Colossus
Post by: ShyGuy on May 12, 2007, 04:51:37 PM
Hahaha bump from the pits! This is an interesting game that is really boiled down to its very essences. Nothing extraneous here.
Title: RE:Shadow of the Colossus
Post by: GoldenPhoenix on May 12, 2007, 07:42:40 PM
Quote Originally posted by: ShyGuy Hahaha bump from the pits! This is an interesting game that is really boiled down to its very essences. Nothing extraneous here.
Its essence being a game to big for its hardware britches that is hampered by some of the most inconsistent framerates around.
Title: RE: Shadow of the Colossus
Post by: ShyGuy on May 12, 2007, 08:53:48 PM
Didn't seem too terrible to me. The colossuses (colussi?) were supposed to be really slow right?
Title: RE:Shadow of the Colossus
Post by: GoldenPhoenix on May 12, 2007, 09:01:04 PM
Quote Originally posted by: ShyGuy Didn't seem too terrible to me. The colossuses (colussi?) were supposed to be really slow right?
You didn't know the jerky framerate? I'll admit the game had great art design, but the framerate ruined it for me, I wish they would have waited and released it on PS3.
Title: RE:Shadow of the Colossus
Post by: darknight06 on May 14, 2007, 12:00:24 PM
Framerate issues sound like the game does a lot of streaming that the poor drive can't deal with too much.
Title: RE: Shadow of the Colossus
Post by: ShyGuy on May 14, 2007, 12:04:09 PM
I donno, framerate has never been a big deal to me. Probably comes from playing PC games on underpowered systems back in the day.
Title: RE: Shadow of the Colossus
Post by: that Baby guy on May 14, 2007, 12:07:14 PM
If the screen has a relatively slow framerate, that's fine with me, so long as it is with good reason. That's a pretty pansy of a reason to avoid a game in most cases, and always seemed like a shabby excuse to complain to me.
That said, I've never played the game, but it looks like a great idea, but I tend to make Nintendo's games my top priority in most cases, and I don't even get to all of them, so I didn't get enough time for the game.
Title: RE:Shadow of the Colossus
Post by: GoldenPhoenix on May 14, 2007, 08:45:55 PM
Quote Originally posted by: thatguy If the screen has a relatively slow framerate, that's fine with me, so long as it is with good reason. That's a pretty pansy of a reason to avoid a game in most cases, and always seemed like a shabby excuse to complain to me.
That said, I've never played the game, but it looks like a great idea, but I tend to make Nintendo's games my top priority in most cases, and I don't even get to all of them, so I didn't get enough time for the game.
I've always hated poor, inconsistent framerates I would much rather have a game with less visual kick with a steady framerate then one overly ambitious with a poor framerate. It ruins the fun for me, not to mention it gives me a headache.
Title: RE: Shadow of the Colossus
Post by: Svevan on May 17, 2007, 08:49:20 AM
Framerate in SotC is a problem in some of the really big bosses - the last one is the worst for framerates and gameplay, so there's no reason to play it other than to see the amazing ending.
I submit that a game is more than the sum of its parts. I do not snub my nose at bad graphics or story, why should I therefore snub middling controls or framerates? If any of these elements are so terrible as to detract from the experience, then the game may be flawed. I don't believe that's true in SotC at all. The controls in SotC are beautifully difficult to master, turning the colossi into terrible mountains. (I've maintained for years that the bad controls in Resident Evil games prior to number 4 were brilliant, and RE4's new controls aren't that much better. Bad control is a part of the aesthetic.)
If I believed that every part of a game must be good, that is, when I played a game I honestly said "These graphics are good, the controls are good, the gameplay is good, the sound is good, ergo, this game is good" then I am not looking at the game at all. I have not asked why the game exists, what its purpose is, what I am supposed to gain from it. If I ask this I may find that the game is intended not to be simple but complicated, not fluid but scary. I may also see that the game's story and presentation are ten times more important than its length or depth. Tough pills for Nintendo fans to swallow, I know.
As for framerates, I don't know how anyone who ever played the N64 could ever criticize framerates and call them a deal-breaker. Banjo-Tooie (and sometimes Kazooie), Perfect Dark, Vigilante 8, Blast Corps, Turok 1 and 2, Winback, Body Harvest, Castlevania, Bad Fur Day, Jet Force Gemini, Pilotwings, Starfox 64, even the two Zelda games! Each one of these had framerate issues, some worse than others (Nintendo was pretty good at avoiding them, others were not). System limitations did not keep these games from being beautiful and compelling, even though they were at times very difficult to play. I propose that SotC has better framerates than any of the Rare games (minus Blast Corps) I have mentioned.
Title: RE:Shadow of the Colossus
Post by: GoldenPhoenix on May 17, 2007, 09:48:31 AM
Evan, those were the N64 days where 3D was still relatively new, it is inexcusable to have poor frame rates in this day and age (BTW I hated Perfect Dark because of the frame rate). SotC had some of the most inconsistent frame rates last generation and it felt like I was playing the game in slow motion most of the time, I think you are being WAY too lenient in regards to it. Even the vast majority of reviewers have commented on the poor frame rate, including those that loved the game. Regardless I think the game is overrated, it isn't complex, and basically boils down to "stab the monster in the weak spot", along with getting really repetitive down the line. It was a one trick pony that should have been put down far sooner.
Title: RE: Shadow of the Colossus
Post by: NinGurl69 *huggles on May 17, 2007, 10:04:19 AM
Those N64 games were arguably top-of-the-line for their time, for their hardware, venturing into infant tech territory (3D as opposed to 2D; 2D had little problem displaying at constant 30fps or 60fps).
Once we jumped to a whole new generation of technology (ps2 era), the obvious shortcomings of fluidity and poly output should have been RESOLVED, provided a developer puts a sufficient amount of work into tech-resource budgeting (when the game asks for more than the hardware can safely accomodate, we get a performance hit -- all too common).
Allowing yesterday's simple performance problems be present on today's platforms is inexcusable. It's like receiving a written report that hasn't been spell-checked and doesn't satisfy the word count. Being forgiving of these shortcomings in an age that touted "unparalleled" and "superior" technology is ironic and SAD.
Title: RE:Shadow of the Colossus
Post by: GoldenPhoenix on May 17, 2007, 10:17:56 AM
Quote Originally posted by: Professional 666 Those N64 games were arguably top-of-the-line for their time, for their hardware, venturing into infant tech territory (3D as opposed to 2D; 2D had little problem displaying at constant 30fps or 60fps).
Once we jumped to a whole new generation of technology (ps2 era), the obvious shortcomings of fluidity and poly output should have been RESOLVED, provided a developer puts a sufficient amount of work into tech-resource budgeting (when the game asks for more than the hardware can safely accomodate, we get a performance hit -- all too common).
Allowing yesterday's simple performance problems be present on today's platforms is inexcusable. It's like receiving a written report that hasn't been spell-checked and doesn't satisfy the word count. Being forgiving of these shortcomings in an age that touted "unparalleled" and "superior" technology is ironic and SAD.
I agree 100% with that. A game like Shadow of Colossus felt like the developer was trying to do too much with the hardware, and not enough balancing. There is no doubt in my mind that they could have sacrificed some of the polygons, and had the same, if not greater impact. God of War comes to mind when i think of a visuals that look quite good but also have a fairly steady framerate.
Title: RE: Shadow of the Colossus
Post by: that Baby guy on May 17, 2007, 10:43:18 AM
I'm with Evan on this one. I've played too many N64 games for some small framerate issues to bother me, and I don't see how it can bother most of you if you had one that you played a lot too.
Title: RE: Shadow of the Colossus
Post by: NinGurl69 *huggles on May 17, 2007, 10:55:41 AM
Ironic how there weren't many N64 games in the first place. We were all stuck playing the same sluggish games. Not a reason to give up and settle for less.
For a reflex-intensive gamer like myself, poor framerates are completely undesirable since they adversely affect timing and control.
Title: RE: Shadow of the Colossus
Post by: that Baby guy on May 17, 2007, 10:56:50 AM
Remember Super Smash Bros?
Title: RE:Shadow of the Colossus
Post by: GoldenPhoenix on May 17, 2007, 11:00:09 AM
Quote Originally posted by: thatguy Remember Super Smash Bros?
Yeah that a pretty smooth framerate. Your point?
Title: RE: Shadow of the Colossus
Post by: NinGurl69 *huggles on May 17, 2007, 11:05:00 AM
Yeah and I remember it took forever for people to move around in that game, smooth framerate and all. Leave your reflexes at the door.
Title: RE: Shadow of the Colossus
Post by: that Baby guy on May 17, 2007, 11:25:07 AM
Uhh, go back and play a four player battle in Saffron City, and tell me again that it has a smooth framerate.
Title: RE:Shadow of the Colossus
Post by: GoldenPhoenix on May 17, 2007, 12:49:26 PM
Quote Originally posted by: thatguy Uhh, go back and play a four player battle in Saffron City, and tell me again that it has a smooth framerate.
Go back and play stages other than Saffron City (I don't even recall that being all that bad). Doesn't matter though because Melee is far superior.
Title: RE: Shadow of the Colossus
Post by: that Baby guy on May 17, 2007, 12:53:36 PM
I used Saffron City because that's the last level I played anytime recently and I remember pretty heavy slowdown. My point was that most of us loved the game then when there was slowdown, and don't even remember it now. Then there's huge games with much more impressive graphics that have similar or smaller quantities of slowdown, and we call it game-breaking. Sure, it isn't the best looking or playing thing to happen, but it certainly isn't going to ruin playing the game unless you let it.
Title: RE: Shadow of the Colossus
Post by: IceCold on May 17, 2007, 09:02:38 PM
Quote I may also see that the game's story and presentation are ten times more important than its length or depth. Tough pills for Nintendo fans to swallow, I know.
Why would it be a tough pill to swallow? It's your opinion.. you're talking as if it's the only truth.
Title: RE:Shadow of the Colossus
Post by: Svevan on May 18, 2007, 08:09:19 AM
Quote Originally posted by: IceCold
Quote I may also see that the game's story and presentation are ten times more important than its length or depth. Tough pills for Nintendo fans to swallow, I know.
Why would it be a tough pill to swallow? It's your opinion.. you're talking as if it's the only truth.
I believe some games have stronger story than gameplay. I believe some very valid and beautiful games have beautiful presentations but limited playing time. I also believe that pure, unadulterated "gameplay" is not the only goal of video games. It is a tough pill to swallow because Nintendo gamers aren't used to it and don't like it, and are very often ignorant to its value (Final Fantasy games are a great example, but let's include Metal Gear Solid).
Instead of questioning my right to assert my opinion with confidence, why not disprove what I've said? Everyone attempts to make objective statements about truth every day (also called opinions). I wear my opinions loudly, waiting for someone to prove me wrong with strong facts and inferences instead of demeaning my opinion as "mine only," a bone thrown to relativistic philosophy. Your statement makes a broad assumption as well: you make it seem as though there is more than one truth.
Title: RE: Shadow of the Colossus
Post by: ShyGuy on May 18, 2007, 08:21:12 AM
Yay! Gaming Philosophy has returned!
I'll make a gross generalization here. There are two major "threads" for the lack of a better term, in games. Digital Sport and Interactive movie. Games like Pong, CounterStrike, and Wii Sports are digital sports. They are primarily concerned with the mechanics of play and competition. Interactive Movies are Zork, Shadow of the Colossus and Zelda. They are primarily concerned with the immersive experience and story.
Both schools are valid and cross over each over repeatedly. But they each appeal to a different human need.