On Tuesday G4 ran an interview with Satoru Iwata, conducted by Geoff Keighley during Tokyo Game Show 2005. The aired interview was severely edited and came across as mostly useless; fortunately G4 has posted a lengthy unedited version on its website. While much of what Iwata discusses about Nintendo DS and Revolution is familiar, he does add a few surprising (and troubling) comments on the Revolution and the company's strategy.
When asked about Revolution's graphical capabilities and High Definition support, Mr. Iwata claims that users will not see a discernable difference between Revolution and Xbox 360/PS3 games on standard definition sets. Although the president does not explicitly reconfirm the omission of HD, Iwata explains that Nintendo feels mainstream appeal is far more important than graphical prowess since current non-gamers have no interest in the visual quality of current games. In fact, he goes as far as to say Nintendo hopes those hardcore enough to care about the graphical differences and buy a PS3 or Xbox360 will also buy a Revolution, since the Revolution will provide unique experiences. A bold statement--one clearly demonstrating a shift in Nintendo's console strategy. Nintendo isn't trying to be number two: it is aiming for the top spot from a different angle--one that is profitable for both Nintendo and its partners.
Iwata also discusses Nintendo's recent interactions with publishers and developers. He explains that western publishers initially were wary of the freestyle controller, but quickly became receptive once Nintendo introduced the nunchaku attachment. Iwata also reveals that Nintendo has approached publishers and developers with gameplay concepts, proposing how their established franchises could benefit from Revolution's controller. The spokesman claims that, "without exception," all third parties have responded positively to such "concrete proposals," and Nintendo has found the meetings constructive and enjoyable. He refused to mention any specific collaborations, but he promised many familiar titles and suggested the Revolution could have a large launch line-up "in 2006."
Finally, the interview touches on The Legend of Zelda: Twilight Princess. Iwata apologizes for the delay but insists Nintendo will keep its promise to release the game on the GameCube. However, the president expresses interest in the franchise's possibilities on the Revolution, alluding to the promotional video's sword fighting.
You can access G4's full interview with Satoru Iwata on its TGS 2005 home page.
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Although the president does not explicitly reconfirm the omission of vital buttons, Iwata explains that Nintendo feels mainstream appeal is far more important than controls since current non-gamers have no interest in gameplay.
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Originally posted by: ruby_onixQuote
Although the president does not explicitly reconfirm the omission of vital buttons, Iwata explains that Nintendo feels mainstream appeal is far more important than controls since current non-gamers have no interest in gameplay.![]()
Edit: Win!
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This makes me wonder who Nintendo are trying to attract? Non-gamers only or are they trying to cater to everybody.
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Considering that Nintendo wouldn't be able to compete with Sony or MS on equal footing
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Originally posted by: Ian Sane
BLAH BLAH BLAH BLAH BLAH SAME OLD DOGMA RINSED
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Nintendo ideally should provide a platform where third parties can do whatever they want good or bad and Nintendo themselves can excel and innovate at the same time.
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The fight's coming to them and running away from it, like they're doing with the Rev, isn't going to save them from it.
QuoteI don't think any of us think Ian's a troll. We all know he's a very big Nintendo fan who is generally concerned about the direction the company is heading. However, that doesn't mean that we don't occasionally get tired of his constant negativity.
From what I've seen, most people seem to think you're a troll or something of the like.
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op·ti·mist
n.
1. One who usually expects a favorable outcome
2. Bill Aurion
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pes'si·mist
n.
1. A person who expects the worst
2. Ian Sane
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This is a great step, but I hope that 'their' refers to the third parties' franchises, and not just on Fzero or Star Fox
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From what I've seen, most people seem to think you're a troll or something of the like
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Originally posted by: mantidor
does the z button in the GC controller count as vital button for ruby? just wondering... because theres a D pad, an analog stick and four buttons accesible with this configuration, why would you need more knowing what the remote does?
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Originally posted by: ShyGuy
hey Ruby, if you can't do MorphBall and Missles, how did they do it for the Prime2 Rev controller demo?
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One of the nunchuck's triggers can let you look around freely
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Originally posted by: ShaolinKilla
I agree with Ian.
And just to throw out some opinions, if Nintendo would attempt to have the same gameplan as SONY or MICROSOFT it just wouldn't work. The market has proved time and time again that the market isn't big enough for 3 Companies.
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Originally posted by: ArtimusQuote
Originally posted by: ShyGuy
hey Ruby, if you can't do MorphBall and Missles, how did they do it for the Prime2 Rev controller demo?
Shhhhh...pay no attention to the truth behind the curtain! I am the great and powerful Wizard of Igorance!
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Originally posted by: Avinash_Tyagi
Why do you need this? The controller itself allows you to look around freely already.
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Originally posted by: Ian Sane
"The humorous thing is that Ian is asking Nintendo to be Sony and MS"
I have never said I wanted that. I ask for Nintendo to make more of an effort to resemble the Nintendo that made me a fan. The Nintendo that was not just a brilliant game developer but was also a competent console maker that had tons of variety and third party support to spare. There was a time when Nintendo consoles didn't have whole genres represented by only one or two games. There was a time where if one exclusive got ported or the Nintendo console missed out on a game it didn't matter because it was the exception instead of the rule. If I liked Sony and MS I wouldn't be here.
Artimus stop putting words in my mouth and telling me what I think.
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Originally posted by: ruby_onixQuote
Originally posted by: Avinash_Tyagi
Why do you need this? The controller itself allows you to look around freely already.
Because I was suggesting a control scheme that was actually based on Metroid Prime's controls, so people could more easily realize what's missing.
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The humorous thing is that Ian is asking Nintendo to be Sony and MS, but they don't have any of Nintendo's franchises.
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There is no perfect selection of games for any system! Period.
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I'm also sick of people saying it lacks the graphics power...
In a sense, that will be true... But it is very likely that the Rev games will look just as pretty, if not more so, as the other systems on a standard def set. Higher resolutions require more processing power... Standard Def gamers will not benefit from most of the added power Sony or MS may have.
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Because I was suggesting a control scheme that was actually based on Metroid Prime's controls, so people could more easily realize what's missing.
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Originally posted by: Ian Sane
"Ian, you literally have no ground."
Yes, that's right. I am actually floating in midair.
"Platforming was almost entirely Mario World and DKC. RPGs were Final Fantasy II and III. Racing was Mario Kart."
Do you have any idea how many platformers were released on the SNES? It's unreal. And not all of them are crap either. Capcom's Disney games for example were pretty awesome. And RPGs? The SNES has a reputation for being an strong RPG system for a reason you know. Racing games weren't as common but Mario Kart was not the only option. Ever play the Top Gear games? Until Geist the Cube literally had no exclusive first person shooters (except Metroid Prime if you have a really loose definition of FPS). Nintendo in it's heyday never had that problem. There was always a fair selection. And I'm not talking about only one game per genre for first party stuff. I mean PERIOD. That's a issue Nintendo should take very seriously and their approach to it is very lacklustre.
"SEGA was like MS now: doing good but never able to actually win this generation."
The Sega Genesis was actually beating the SNES at one point in North America and it remained a tight battle until Nintendo pulled ahead with Donkey Kong Country.
Your arguement relies too much on the idea that Nintendo did everything they could on the Cube and still failed or that all of the things they do have a specific reason to it. I don't think that. Somethings on the Cube Nintendo just screwed up or cut corners on. Did releasing puny memory cards at launch and charging the same price as Sony fit into Nintendo's vision? What about charging ten dollars more for Player's Choice titles? Sometimes they just do stupid sh!t and it his nothing to do with their ideals or philosophies or anything like that.
Nintendo doesn't have to copy Sony or MS to do better in the traditional market. They should learn from the competition's good ideas (something Nintendo never seems to do) but they don't have to be exactly like them. They just have to be more on the ball, improve their marketing, and not cut corners. A lot of things that I feel hurt the Cube, if done differently, wouldn't be any less Nintendo-like. If Nintendo included demo discs with Nintendo Power for example would any of you complain that Nintendo was compromising their principles or anything like that? Or if they went online? Probably not. The only reason some of the questionable decisions Nintendo makes are defended by anyone is because Nintendo makes up some PR BS to justify it and a lot of you buy into it.
If Nintendo showed off a very normal controller for the Rev with the remote's motion control and never had mentioned anything about it ahead of time none of you would say "hey, that's too traditional. It goes against Nintendo's ideals." It's only because they've been talking about it that this idea that Nintendo has to target a totally new group of gamers is being treated like it's a mandatory measure in order to survive. No ever tossed this idea around before Iwata brought it up.
It's like how when Wind Waker was revealed many were quick to proclaim that this was what Zelda in 3D should always have been like. None of those same people complained about the N64 Zeldas or the Spaceworld 2000 demo.
If Nintendo showed off a more traditional Rev that fixed all of the existing problems of the Cube and looked like it had no noticable flaws no one would have said it was a bad move before. We would all be discussing how cool it was going to be.
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To hardcore forum posters the "war" is incredibly important.
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Most hardcore gamers buy more than one console, expecially if one of them is both wildly different and much cheaper
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Plus having a secondary console will KILL crappy EA port sales and that will change absolutely nothing in EA policy.
QuoteYou're right on this one, though. Nintendo has no intention of making killer games for the Revolution. Quality is not part of their ethos anymore, as clearly stated by Iwata in this interview. We're all screwed.
I'm not cool with the controller but I'm open to the possibility that Nintendo could win me over with some killer games. But if they're not even going to try to improve things then I'm not going to bother.
QuoteCan't fix this either, because the logic is so completely atrocious. People buying the GC as a secondary console doesn't somehow make the people who bought it as a primary console suddenly stop buying third party games. Increasing the install base does not ever decrease sales.
Ever notice how third party sales dropped like a rock after Nintendo cut the Cube price and it became somewhat of a defacto secondary console? This is why.
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You're right on this one, though. Nintendo has no intention of making killer games for the Revolution. Quality is not part of their ethos anymore, as clearly stated by Iwata in this interview. We're all screwed.
QuoteThen they are a) dumb for not correcting their model, and b) stupid for caring about how much they think they should make as opposed to how much they actually did. A port to the GC is profitable based on absolute sales, not the ratio of sales to user base.
But the percentage of the total userbase that buys the games drops and that gives third parties the idea that their game isn't selling as well as it should. When they make projections for how many copies they're going to sell they don't take into account multi-console owners. They make an estimate based on 100% of the userbase, when only 75% (I'm just pulling this number out of my ass here) would even considering buying the Cube version The game can sell fine with that 75% but it could still end up lower than predicted.
QuoteNo, I think it would be a G I M M I C K (stupid censor). A handful of games would include some meaningful tilt functionality (mostly pinball and such). A few more would make a half-hearted effort to have some extra thing that depends on the tilt. The rest would ignore it completely. FPSs and RTSs would control as they always have, e.g. suckily. No new genres would open up. Nintendo would be the poor man's console with a pointless extra frill in their controller, and this forum would be filled with people shrieking about Nintendo always overhyping their innovations (with justice).
Even the motion control of the remote if put in a normal controller could give Nintendo a huge edge that would leave the competition scrambling.
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Originally posted by: Kairon
The only thing that MS and Sony can't do is what Nintendo is doing right now with their Rev controller: completely up-ending the tea table. (cookies to anyone who can remind me where that reference came from!)
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Originally posted by: Ian Sane
"What system are you looking forward to? What features from MS and Sony churn your butter (hehe)?"
Nothing really grabs me by the balls but at least they're focused on traditional gamers. The Revolution is still the console I'm most interested in BUT I don't care for Nintendo "giving up" and going off on a tangent to solve a "problem" they made up because they have too much pride to admit that they did somethings wrong with the Cube and that competition sometimes has good ideas that they shouldn't reject just to be different. Nintendo saying that people are growing tired of games as they are, I feel, is largely an excuse. The Cube didn't sell that well so obviously it must be because gaming is getting stale. Obviously Nintendo did everything perfectly and it's the traditional gaming market that's broken.
I don't want what Sony and MS are offering but I don't want some "magic wand" controller targeted at non-gamers that fails to meet my console needs even more than the Cube did. Nintendo isn't perfect but they're still the console maker that targets my gaming tastes the most. So I don't want the only console maker I like to pay too much attention to a non-gamer market that I am not a part of. Basically I'm don't want Nintendo to reject me because then I pretty much have no reason to play games anymore.
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Originally posted by: ArtimusQuote
Originally posted by: ruby_onixQuote
Originally posted by: Avinash_Tyagi
Why do you need this? The controller itself allows you to look around freely already.
Because I was suggesting a control scheme that was actually based on Metroid Prime's controls, so people could more easily realize what's missing.
Why do they need to base it on MP? OPEN YOUR MIND.
Goodness, people really are anti-progress.
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Sony might be focusing a lot on extra junk completely unrelated to games but games as they exist right now can still be played on their console.
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Ian, I know what you mean but they CAN'T put too many buttons on it, or it'll scare off their new audience. That's why a traditional controller is a seperate option.
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Originally posted by: Hostile Creation
Ahem.
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I never said a trigger was out of the question. I was just making a point. Anyway, I think two triggers on a design like that might be too awkward (though I'm not certain without trying).
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Are you sure about the analog thing, or is that something you just came up with out of nowhere? Because it does sound believable, but I hadn't heard that before.
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My want list for improvements to the Rev controller:
- Split the "B" trigger into two triggers that match the triggers on the nunchuck.
- Replace the big "A" button with four smaller A/B/X/Y (uppercase) buttons.
- Replace the lower a&b or x&y or whatever Nintendo is calling them today buttons with four a/b/x/y (lowercase and sideways) buttons.
- Two new triggers on the side of the unit (named the same as the "B" triggers, but lowercase).
That's it. Now you don't need a shell/skin for Virtual Console NES or SNES games anymore (Genesis and N64 would still require some form of six-button shell), and with the addition of the nunchuck, the Rev controller can do anything the GameCube or even PS3 controller can do (tilt control would have to do to replace the second analog).
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Originally posted by: ruby_onix
IIRC, he said that he brought the controller around to Western developers, and that they were ho-hum on the entire idea. And then Nintendo came up with the idea of the analog nunchuck attachment, showed it off, and suddenly they were all "Okay, now we've got something to work with! This is awesome. With this could make a tremendous First Person Shooter." Perhaps I'm leaping a bit.
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Originally posted by: Ian Sane
The Rev controller's big flaw is that it removes existing functionality. They just went from seven buttons to TWO.
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CLicky
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Nintendo has a dilemma opun them. I made an entire thread about this before. Simplicity vs. Functionality. You CAN"T have both. Even with a gyro controller, you can't have it.
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Trying to map MPrime to the NRC + Nunchuck controller, resulted in using a downward thrust motion to morph Samus into a ball. Is that somehow more simplistic? Is that even more fun? The answer is a resounding no.
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The Rev Needs more buttons for games that DO use the gyroscopic function. I suggest they put a button to the left and right of the huge "A" button (in the shape of kidney beans, and raised up) and add a second trigger. The simple...get it SIMPLE addition of three buttons, solves every concievable problem even Ian could come up with. Something like this
QuoteI don't mean to split hairs here, but Nintendo has been touting that the two Brain Training games took a team of 11 people 4 months to complete and cost next to nothing. It's their way of showing that a great concept can sell just as many games/systems (and for a higher profit margin) as a huge team with an unfathomable budget.
Originally posted by: Artimus
[W]hen's the last time you heard [Nintendo's] developers say they made a game as quick and cheap as possible? I bet you could find a few people at EA who might say that.
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You swing a baseball bat in real life but the bat has weight to it and when you hit the ball there's resistance. Motion control is largely like playing make believe where you're pretending you're doing something. It's not instinctive to react to what's not really there and that's largely what motion control is.
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Originally posted by: Ian Sane
They would prefer it until they played an entire baseball game by themselves and their arms felt like they were going to fall off. Imagine batting for an entire game for an entire team. That would put a lot of strain on your shoulders. You don't get tired by pushing buttons. Plus it's kind of a waste to have to actually be good at baseball in order to do well. Ideally you would have to be a good hitter in real life wouldn't you? Otherwise your form would be the sh!ts and you would strike out the whole time.
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Anyway the arguement earlier on was that there are some things that buttons work better for and the Rev controller is short on them when it realistically doesn't have to be. It's a needless restriction and if the only justification for it is that it will be less scary for non-gamers then my whole concern of Nintendo focusing too much on non-gamers at the expense of existing gamers is valid.
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All that really does is let you play SNES games on it (you can already play NES),
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which I think is a bit unesessary adding all that. TWO sets of 4 buttons? Why?
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Bring them up. add a proper "B" button. And a second trigger. That's it. That's all you'd need.
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and remember the "nunchuk" limits movement so to make use of motion control you really only get two buttons
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No one can say accurately that in every game that uses more than two or four buttons that motion control will be appropriate for the extra non-assigned functions. They just put a couple more buttons on there and PROBLEM SOLVED. They don't have to worry about anything testing their "only need two buttons" theory.
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So not a double set like Ruby's drawing, but a D-Pad at the bottom and one set at the top. I think that Ruby's looked way too congested and there were too many buttons, but this would be just fine.
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Okay, this "can't reach the buttons!" thing is getting very old. Pick up a remote and press the buttons in that area. You can do it. It's not that hard... go ahead and try. You don't have to use the other hand. And the controller seems to be smaller than it looks.
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The controller shell will work if it's included with every controller and is promoted as something to actually be used and not just a SNES/N64 workaround
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The Cube controller isn't even an option. No developer is going to design games to use a Cube controller a Rev owner may or may not have. They can't even estimate what percentage of the userbase has one because the Cube is a whole different console and there's no way to determine what console any Cube controllers sold are used for.
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Originally posted by: IceCold
Oh hey, I just thought of this and I don't think anyone has mentioned an idea like it in here, so here it is..
OK, why don't they put the D-Pad on the BOTTOM of the remote, instead of the a-b buttons. Then, at the top, have three, or possibly four, face buttons. It would be perfect; the D-Pad could be used a secondary feature, and then the face buttons could be used as action buttons, along with the trigger and the analogue/trigger attachment.
And best of all, to play S/NES games, tilt it the OTHER WAY and use the D-Pad and face buttons. That would keep the same amount of buttons (as the small a-b combo would be gone) or at most add another one, but would be more functional.
So not a double set like Ruby's drawing, but a D-Pad at the bottom and one set at the top. I think that Ruby's looked way too congested and there were too many buttons, but this would be just fine.
Any flaws, other than the fact that there will be more than just the A button at the top which will scare away non-gamers? Because with this it would still have the same amount/one more button, but just placed differently.
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Originally posted by: Ian Sane
- optional DVD player. A smart move to allow for wider appeal.
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Originally posted by: PaLaDiN
Okay, this "can't reach the buttons!" thing is getting very old. Pick up a remote and press the buttons in that area. You can do it. It's not that hard... go ahead and try. You don't have to use the other hand. And the controller seems to be smaller than it looks.
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Oh yeah, has anyone guessed yet where Nintendo is going to attach that "dongle" to the Revolution, in order to enable DVD playback? It seems obvious now.
So the question is, can Nintendo control a DVD player with a remote that has a D-pad, one button, and a trigger, or are they going to have to add extra buttons to the DVD dongle?
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Originally posted by: IceCold
Oh hey, I just thought of this and I don't think anyone has mentioned an idea like it in here, so here it is..
OK, why don't they put the D-Pad on the BOTTOM of the remote, instead of the a-b buttons. Then, at the top, have three, or possibly four, face buttons. It would be perfect; the D-Pad could be used a secondary feature, and then the face buttons could be used as action buttons, along with the trigger and the analogue/trigger attachment.
And best of all, to play S/NES games, tilt it the OTHER WAY and use the D-Pad and face buttons. That would keep the same amount of buttons (as the small a-b combo would be gone) or at most add another one, but would be more functional.
So not a double set like Ruby's drawing, but a D-Pad at the bottom and one set at the top. I think that Ruby's looked way too congested and there were too many buttons, but this would be just fine.
Any flaws, other than the fact that there will be more than just the A button at the top which will scare away non-gamers? Because with this it would still have the same amount/one more button, but just placed differently.
QuoteHuh? Everyone who played any of the demos specifically noted that only small movements of the wrist were necessary. How many times do we have to recover this ground?
(and remember the "nunchuk" limits movement so to make use of motion control you really only get two buttons).
QuoteThis may be unfair, but all I can recall hearing from you was how dire it was that Nintendo had shown so little at E3.
I loved practically everything I saw at E3 regarding the Rev. I've grown more sour on it because Nintendo decided to needlessly restrict their controller because of this non-gamer focus which will have a ripple effect on the entire console.
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Originally posted by: ShyGuy
BigJim, the controller is pretty small, if you see it in Iwata's hands. I think the 3 inch range will get you to the x y buttons no problem.
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Yeah, because this (with inset L&R buttons on the right side of the unit) is such an unreasonable request.
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Originally posted by: ShyGuy
The Morph Ball was the select button! how do these rumors get started?
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The analog stick controlled your movement. The A button let you jump, while the B button fired your weapon. The shoulder buttons on the analog attachment let you switch visors, scan, and lock on to targets, although the lock-on feature was less necessary thanks to the precision firing available via just looking around with the controller. You could shift to the morph ball by pressing the select button on the main controller's face, which felt surprisingly comfortable to do in the middle of action.
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"A button + b button = 2 primary action buttons, just like the N64."
The N64 has SIX primary action buttons, unless the only N64 game you ever played was Super Mario 64.
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Originally posted by: KnowsNothing
There are more grandparents than Xbox and PS3 owners. The potential market for nongamers is huge. Nintendo's trying to attract nongamers because if they succeed, Nintendo now owns a huge share of the market, just like they used to before the PSP arrived.
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Originally posted by: Ian Sane
If Nintendo really wants to attract a new audience the ideal thing to do is to try to do it while at the same time attracting the existing market. The Rev seems more like a tradeoff, like they don't care if the existing market buys it or not.
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Iwata did say that they will make games for the existing players but will also want to do games for other people that aren't common video-gamers. I don't know where in your twisted mind do you come up with these presumptions man. He stated they will support both markets, he didn't say one more than the other, he said both, (and I repeat again) both!!!!
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Originally posted by: ViewtifulGamer
Something struck me as odd recently. I keep an eye pretty closely on all of the arguments you guys have about Nintendo (which is pretty often, I must say), and while I admire your passion on the subject, something keeps bugging me. With all of the time you spend citing supporting examples, business strategies, and so on, how do you find the time to enjoy the stuff? I know I wouldn't be able to be an avid gamer, keep up with my PGC duties, and argue Nintendo all day long and still keep up an average social life.
Maybe you're robots, I dunno, but it seems to me that playing and enjoying means more than having deathmatches about marketshare and features on consoles that are still a long ways off from releasing.
But, that's just me. You're certainly entitled to get heated and such (after all, that's what these boards are for, in a way) but as one gamer to the rest of you, I'm perplexed.
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Originally posted by: Ian Sane
"By the way, if Nintendo doesn't learn to compete, the non-gamer market will move to Sony as they become gamers, just as surely as the I LOVE HALO 2 market moved to Sony as they grew up."
Good point. I think the logic is that this is different and that those interested in Nintendo's non-games won't be interested in what Sony has to offer. But what if Sony changes too. Let's say that this non-gamer thing does take off and Nintendo does very well next gen. What happens if the gen afterwards (or perhaps even sooner) Sony releases their own remote and then steals Nintendo's new market with better marketing and by fixing Nintendo's screwups? Then they're back to square one. Avoiding the competition is at best a short term solution. They have to be able to compete at some point.
Look at the portable market. Nintendo dodged the PSP bullet. Had Sony not overpriced the thing and focused too much on movies Nintendo could have been in serious trouble because the DS was really poorly prepared. So they're okay for now. But what about when Sony releases a PSP followup? What if Sony learns from their mistakes? The threat of a competitor stealing away Nintendo's market is always present. They have to compete. They can't make up new markets forever. There was nothing to stop Sony from taking a shot at the portable market and there's nothing to stop anyone else from entering the "non-gamer" market.
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Good point. I think the logic is that this is different and that those interested in Nintendo's non-games won't be interested in what Sony has to offer. But what if Sony changes too. Let's say that this non-gamer thing does take off and Nintendo does very well next gen. What happens if the gen afterwards (or perhaps even sooner) Sony releases their own remote and then steals Nintendo's new market with better marketing and by fixing Nintendo's screwups? Then they're back to square one. Avoiding the competition is at best a short term solution. They have to be able to compete at some point.
Look at the portable market. Nintendo dodged the PSP bullet. Had Sony not overpriced the thing and focused too much on movies Nintendo could have been in serious trouble because the DS was really poorly prepared. So they're okay for now. But what about when Sony releases a PSP followup? What if Sony learns from their mistakes? The threat of a competitor stealing away Nintendo's market is always present. They have to compete. They can't make up new markets forever. There was nothing to stop Sony from taking a shot at the portable market and there's nothing to
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Originally posted by: ViewtifulGamer
Something struck me as odd recently. I keep an eye pretty closely on all of the arguments you guys have about Nintendo (which is pretty often, I must say), and while I admire your passion on the subject, something keeps bugging me. With all of the time you spend citing supporting examples, business strategies, and so on, how do you find the time to enjoy the stuff? I know I wouldn't be able to be an avid gamer, keep up with my PGC duties, and argue Nintendo all day long and still keep up an average social life.
Maybe you're robots, I dunno, but it seems to me that playing and enjoying means more than having deathmatches about marketshare and features on consoles that are still a long ways off from releasing.
But, that's just me. You're certainly entitled to get heated and such (after all, that's what these boards are for, in a way) but as one gamer to the rest of you, I'm perplexed.
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I keep an eye pretty closely on all of the arguments you guys have about Nintendo (which is pretty often, I must say), and while I admire your passion on the subject, something keeps bugging me. With all of the time you spend citing supporting examples, business strategies, and so on, how do you find the time to enjoy the stuff? I know I wouldn't be able to be an avid gamer, keep up with my PGC duties, and argue Nintendo all day long and still keep up an average social life.
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I thought we were talking about their next gen strategy. This nongamer business started with the DS and now the Revolution. I see what you're saying about being an "and" company, but the two things this gen were "mature and tiku tiku tiku! " and next gen it's "games and nongames," and so far they're doing a much better job this time around.
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I've noticed this, but if everyone else is like me, the optimists know Nintendo can compete, but don't think they should.
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Originally posted by: trip1eX
MS came along and lost $4 bil bringing the xbox to market. Nintendo never could have afforded to compete on those terms.
What's funny is that you all bitching about Nintendo will buy a Revolution. You know it. lol.
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Originally posted by: ViewtifulGamer
Something struck me as odd recently. I keep an eye pretty closely on all of the arguments you guys have about Nintendo (which is pretty often, I must say), and while I admire your passion on the subject, something keeps bugging me. With all of the time you spend citing supporting examples, business strategies, and so on, how do you find the time to enjoy the stuff? I know I wouldn't be able to be an avid gamer, keep up with my PGC duties, and argue Nintendo all day long and still keep up an average social life.
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Well that's the big difference in our opinion. Basically what I want from Nintendo what you think they did last gen. You think they played ball with the other guys and failed anyway while I think they showed up to play ball overweight and unprepared and got their ass whooped as a result.
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How can you possibly think that a company that LIED about online plans and then backed out and sabotaged the possibility of third party online games was competing on even footing? And that's just one issue.
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Nintendo also said they'd target the "mature" market, in addition to the I LOVE HALO 2s. They said they could do both. They couldn't.
Quote....Social....life....? What is this thing of which you speak?
I know I wouldn't be able to be an avid gamer, keep up with my PGC duties, and argue Nintendo all day long and still keep up an average social life.
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Something struck me as odd recently. I keep an eye pretty closely on all of the arguments you guys have about Nintendo (which is pretty often, I must say), and while I admire your passion on the subject, something keeps bugging me. With all of the time you spend citing supporting examples, business strategies, and so on, how do you find the time to enjoy the stuff? I know I wouldn't be able to be an avid gamer, keep up with my PGC duties, and argue Nintendo all day long and still keep up an average social life.
Maybe you're robots, I dunno, but it seems to me that playing and enjoying means more than having deathmatches about marketshare and features on consoles that are still a long ways off from releasing.
But, that's just me. You're certainly entitled to get heated and such (after all, that's what these boards are for, in a way) but as one gamer to the rest of you, I'm perplexed.
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So, when people on this board say things like they're going after an unproven niche non-gamer market, that's frankly completely ridiculous. They're going after everyone, by making a more mainstream-friendly console, and I think their strategy will work. Psycho was more popular than more hardcore horror films like the Texas Chainsaw Massacre. Myst was more popular than Battlefield 1942.
The real issue here, I think, is that people are just not liking the controller. Sorry you don't like it....but you just can't argue that it's not functional. If it didn't have any buttons then that'd be another thing, but it does have buttons. A lot of buttons. Devs love it. It'll work for the majority of games. And for the small minority that need 2 extra buttons and a stick, Nintendo is even providing a traditional controller.
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after failing once they now have to prove it'll happen for real this time before I buy into the hype.
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You know, by now I thought this thread would have imploded like a neutron star.
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The DS is perfectly capable of deep games but Yoshi's Touch 'n' Go and Pokemon Dash still got made. Nintendo's focus is what concerns me.
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Originally posted by: Artimus
The remote serves its purpose and the shell serves its purpose. Why is that so confusing?
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If that were the case, why do we need the nunchuku?
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Originally posted by: KnowsNothingQuote
If that were the case, why do we need the nunchuku?
I would imagine swinging around a sword would be diffucult without the sword, don't you agree? One would also think that aiming a gun would be impossible without the gun.
Games like that wouldn't be possible wihtout the analog stick, but wouldn't work with just the remote. It doesn't matter how much you tweaked the remote, having the two pieces separate open up new possibilities. And I enjoy new possibilities.
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Originally posted by: IanSane
Personally I don't like this non-gamer strategy largely because to me it's Nintendo selling out. They're putting the fans and the gamers that made them who they are on the backburner in favour of this new group of non-gamers.
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They don't have to be exactly the same as Sony (MS isn't the same as Sony) but they don't have to be totally different either.
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[Now they're going away from depth and complexity to appeal to non-gamers.
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Originally posted by: odifiend
As for nongames and game-games: I am confident in Nintendo's ability to make games, but am worried that since the nunchuku was an addendum brought on by American devs
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I'm no photoshop artist, but that is where all these "just add a couple more buttons" pictures are coming from. If you take the nunchuku into consideration we're down 3 buttons and c-stick.
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The bottom line is if movement is the primary means for control in non games, that is what will attract non gamers. It worked for the DS and its stylus, why would the Revolution be any different?
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why not make it so that there was one cure all? The nunchuku or the shell?
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Originally posted by: wanderingQuote
[Now they're going away from depth and complexity to appeal to non-gamers.
I doubt this. You're basing this on, what, marketing speak (that you say you don't buy into)? PORTABLE games (like the fantastic Nintendogs)? The fact that the controller is missing a couple of buttons? Sheesh, have you seen Twilight Princess?Quote
Originally posted by: odifiend
As for nongames and game-games: I am confident in Nintendo's ability to make games, but am worried that since the nunchuku was an addendum brought on by American devs
I doubt this very highly. If anything, I'd be willing to bet that they started off with a unified two-handed design where both pieces were permanetly connected to each other, before deciding to split them apart and focus on one-handed gameplay for non-gamers.
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I'm no photoshop artist, but that is where all these "just add a couple more buttons" pictures are coming from. If you take the nunchuku into consideration we're down 3 buttons and c-stick.
For the record, we're down 2. The select button counts as a button (just as much as z did, at least.)
And, does it really matter? Looking past this silly notion that every system NEEDS to retain all of the buttons of its predecesor (last I checked, ALL consoles are down quite a bit from, say, the computer keyboard).... can you name any concrete examples in which missing 2 buttons would hamper gameplay in a way that couldn't be fixed even with an added d-pad and motion control?Quote
The bottom line is if movement is the primary means for control in non games, that is what will attract non gamers. It worked for the DS and its stylus, why would the Revolution be any different?
Because it's doubtful that you could control a REV game with JUST movement.
The 2 button design (A for the thumb, B for the index) is interegal to the whole controller concept. You couldn't just slap more buttons on there willy-nilly, as so many people seem to want Nintendo to do.
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The DS is perfectly capable of deep games but Yoshi's Touch 'n' Go and Pokemon Dash still got made.
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Originally posted by: odifiend
1) Last I checked TP was a GCN game... And like every other Zelda created I bet it will take advantage of every button.
2) Just going on what Nintendo said, i.e. American devs wouldn't give them the time of day until they came back with the nunchuku.
3) Select button can be a play button maybe if it is shifted upwards to be more accessible. You are pretty inane or simply argumentative to compare the select button to the 'z' button. My finger always rests on z whereas that could never happen with select...
4) LOL, silly notion? Do you mean backwards compatibility, maybe? I have to admit the concept of a customisable controller is fascinating, but if you can only access backwards compatibility using the shell that means we are forced to pay for that feature. Was it Miyamoto-san or Iwata-san who liked that Nintendo sold complete out of the box experiences? Plus let's not forget that stubborn 3rd parties may only be using the shell. So if there are two separate expansions, there is a chance at any given time you can't play certain kinds of games.
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Originally posted by: PaLaDiN
"The DS is perfectly capable of deep games but Yoshi's Touch 'n' Go and Pokemon Dash still got made. Nintendo's focus is what concerns me."
And there are people who loved Yoshi Touch 'n Go. Are you saying it shouldn't have been made just because you didn't like it?
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And that would be fine if Nintendo wasn't touting backwards compatibility. I'm not resisting taking away buttons because that's how it has always been, I'm resisting their absence because they are integral part to a feature Nintendo is pushing. Sure you could buy the shell, but then you still need the analoge nunchuku stick. And let's not forget about those of us who have friends and siblings. You're looking at an expensive and confusing proposition (SOMEONE SAVE THE NONGAMERS!1!). Or you could add 2 more conviently placed buttons (relative to select) and split the back B button (creating 2 triggers mirroring the nunchuku), avoiding the shell all together.
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Originally posted by: wandering
3) A, B: attacks, d-pad: jump, z1: grab, z2: shield, select: taunt (are you forgetting that this game worked with the N64 controller?)
I'll stand by my stance that sacrafices shouldn't be made to the controller just for the sake of backwards compatability. If Nintendo did as you suggested, it wouldn't really work very well with old games (SNES games don't play very well even with the cube controller, and a lot of cube games wouldn't play very well without the c-stick), but nor would it work better for REV games (as it would undermine the controller's simplicity, and require you to move your thumb around a good deal. Nintendo actively tried to avoid requiring the player to move their thumb around with the REV design because they felt that a) moving your thumb around while also holding the controller in one hand and moving your wrist around would be uncomfortable and b) they felt that non-gamers were intimidated by the, uh, level of thumb cordination that modern games required.)
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I meant how do you, personally, grab in Melee, with you not using Z and all. And don't forget the N64 controller had more buttons and less moves.
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It isn't just backwards compatibility though as non exclusive Revolution titles will be using the "traditional" set-up.
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Originally posted by: KnowsNothing
Shield + A is the only way you should be grabbing in Melee, the Z button is far slower and I find it much harder to pull off. With Shield + A you can just dash at someone and grab them before they know what hit them.
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Originally posted by: wandering
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It isn't just backwards compatibility though as non exclusive Revolution titles will be using the "traditional" set-up.
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I doubt this highly, but we'll see.
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Originally posted by: wandering
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I know too many people who aren't into gaming, and I want them to be. I want this system to be as mainstream as possible.... imo, in order for that to happen the remote absolutely cannot be cluttered with more buttons, and absolutely can't have a traditional button layout. The cube had a large a button, the cube had kirby's air ride, the cube lost. The rev, on the other hand, is offering a mouse-like set-up: that requires, not carefully coordinated thumb movements, but broad wrist strokes and buttons that are assigned to individual fingers rather than locations under a single thumb. It's a brilliant design that surprisingly doesn't do away with much functionality, and messing with it could be absolutely disastrous.
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Re: 3) How do you grab in Smash bros? And don't give me any of that shield + attack garbage