Crave Entertainment Put the Pieces Together With Tringo
Smash hit puzzle game comes to consoles
Los Angeles, Calif.-September 19, 2005-Crave Entertainment, a leading publisher of console videogames, today announced the signing of the Tringo license. Developed by Kermitt Quick, Tringo combines elements of puzzle games and bingo for an amazingly addictive game that's quick to play and easy to master. The game became a huge hit within weeks of introduction on Second Life, a virtual world that encourages players to develop their own content.
"Tringo has developed a huge following in a remarkably short time," says Rob Dyer, president and chief operating officer of Crave Entertainment. "It really demonstrates that there is still a high demand for simple, well-executed gameplay."
In Tringo, players start with a blank board on which they must place 35 game pieces that appear one by one during the timed turns. Points are scored by fitting the pieces to form solid blocks and clearing the blocks from the board. You've got to move quickly but carefully because missed pieces lose points.
Scheduled for release in November 2005, Tringo will be available for the Nintendo Game Boy® Advance handheld system with a MSRP of $19.99.