Gaming Forums => Nintendo Gaming => Topic started by: ShyGuy on September 16, 2005, 07:40:41 AM
Title: Miyamoto New IP predictions
Post by: ShyGuy on September 16, 2005, 07:40:41 AM
Now that we've seen the controller, let's hear some of your predictions for Miyamoto's upcoming brand new game for the Revolution.
Looking at the teaser Video, I'm going to say:
Miyamoto's Kitchen. Prepare food for fussy children, dinner parties, large banquets. Unlock new ingredients and downloadable content is new recipies.
Title: RE: Miyamoto New IP predictions
Post by: TMW on September 16, 2005, 07:46:23 AM
I still really like that rumor that says his new IP is a horror game.
Can you imagine the sheer...awesomeosity of such a concept?
Title: RE: Miyamoto New IP predictions
Post by: Hostile Creation on September 16, 2005, 07:51:08 AM
That possibly fake Gumshu shot is an interesting idea. Obviously it's not new, but think about it anyway: use it as a flashlight to look through a dark room, as a gun when you're in danger, as a magnifying glass looking for clues in certain situations. Detective games are PERFECT for Revolution.
Title: RE: Miyamoto New IP predictions
Post by: Ian Sane on September 16, 2005, 07:53:11 AM
I imagine it will be something like Jungle Beat or Warioware Touched. Short, gimmicky, and with no meat to it. That's kind of harsh but that's the sort of game this controller seems best suited to. The teaser video showed a whole bunch of quirky 15 minute pick-up-and-play stuff so that's likely what Nintendo has planned. It won't be some amazing epic game that hardcore gamers will take weeks to finish. It will be small, simple, and designed for non-gamers. You will see the entire game within the first weekend and the game will rely on high scores for replay value. It's the sort of game you'll pull out at parties but after the initial playthrough will rarely play on your own.
So a kitchen game fits this idea well. You'll love it for the first 15 minutes and will get a kick out of showing it to people. I figure a boxing game is a for-sure and we'll probably get a lot of rhythm games.
Title: RE:Miyamoto New IP predictions
Post by: The Omen on September 16, 2005, 07:56:19 AM
I have a feeling we'll be seeing a game where you conduct an orchestra.
Also, if you use two 'remotes' together, one for each hand, can't that, in effect, be used as a steering wheel for racing games?
Quote I still really like that rumor that says his new IP is a horror game.
Can you imagine the sheer...awesomeosity of such a concept?
I cannot imagine it. I can imagine it being my favorite game ever, though.
Title: RE: Miyamoto New IP predictions
Post by: Hostile Creation on September 16, 2005, 08:09:48 AM
Super Mario Brothers is suited to a gimmicky controller because all you can do is run and jump is it therefore gimmicky and not epic and it will never catch on.
COME ON, Ian. (six thousand dollar suit, I mean come on!) You think subtle movements of a FPS game or adventure game would be exciting enough to preview in a trailer that doesn't show any footage? Give me a break, you'd have no idea what's going on. This exemplifies some possibilities while making it visually exciting. All of the demos they exhibited to IGN showed standard controls for games like MP2, or directing movement for a plane. You're being incredibly close-minded and tossing it aside as a gimmick before anything has even been shown. I haven't minded you for the past few months, and I've even told people off for constantly insulting you, but now you're just spouting bullsh!t.
Title: RE: Miyamoto New IP predictions
Post by: couchmonkey on September 16, 2005, 08:10:03 AM
I've sunk at least 12 hours into Jungle Beat and I still haven't unlocked everything, so I say bring on the "short" gimmicky games. More importantly, it's still FUN - I'll never replay a lot of the huge adventure games out there because they're filled with unecessary sections, too much plot, and not enough instant gratification. I could easily play Jungle Beat for another 20 hours just to earn higher scores without getting bored.
Edit: Uh, got Ian'd there, sorry. My predictions: cooking game and conducting game both sound very possible. I don't know... Miyamoto hasn't really made a game in that vein for years...it's all been pretty traditional adventure games. I think Pikmin and Star Fox are the last new titles he created, aren't they? Maybe we'll see Marionette resurface, this controller would allow puppet style controls. What the heck would you do in a game about puppets? I could see Miyamoto inventing a puppet platformer. That's my guess. PUPPET PLATFORMER GO!
Title: RE: Miyamoto New IP predictions
Post by: ShyGuy on September 16, 2005, 08:13:09 AM
Hmm, games you don't play for six hours straight.. Maybe this is a good thing?
Title: RE:Miyamoto New IP predictions
Post by: Don'tHate742 on September 16, 2005, 08:13:32 AM
Quote Originally posted by: TMW I still really like that rumor that says his new IP is a horror game.
Can you imagine the sheer...awesomeosity of such a concept?
No doubt. That has to be one the very best ideas I've ever heard.
RE5 not on REV...pish posh. I would imagine that Capcom is going to blow everything wide open at some conference and reveal what they've been secretly working on. An RE4 game with new elements such as roaming around with a flashlight looking for clues could quite possible be the best horror game ever.
It's already fun to shoot Zombies in RE4, but could you imagine the added accuracy and quickness in a REV RE game.
And if Capcom doesn't decide to release something like this....oh well...there loss. Nintendo could easily develope it in house or even garner support from companies thought to be lost (Silicon knights).
Title: RE: Miyamoto New IP predictions
Post by: Bill Aurion on September 16, 2005, 08:25:51 AM
I imagine it will be something like Jungle Beat or Warioware Touched. Short, gimmicky, and with no meat to it.
I've said this before, but this proves you haven't played Jungle Beat, and thus have no opinion on it...
Title: RE: Miyamoto New IP predictions
Post by: Artimus on September 16, 2005, 09:45:48 AM
Resident Evil 5...wow. Capcom HAS to make that for Rev! Absolutely has to!
I am so excited. It all hinges on developers actually doing it right, but the possibilities are just mind blowing...
Title: RE: Miyamoto New IP predictions
Post by: Ian Sane on September 16, 2005, 10:11:53 AM
Capcom won't make Resident Evil 5 for the Rev because they're already making it for the other consoles. Capcom might make an exclusive Resident Evil game for the Rev but it won't be RE5. At best Capcom will release a port that uses that extra attachment but they won't go to the trouble to take a PS3/X360 game and completely redesign it for the Rev.
Title: RE:Miyamoto New IP predictions
Post by: The Omen on September 16, 2005, 10:40:23 AM
Quote Capcom won't make Resident Evil 5 for the Rev because they're already making it for the other consoles. Capcom might make an exclusive Resident Evil game for the Rev but it won't be RE5. At best Capcom will release a port that uses that extra attachment but they won't go to the trouble to take a PS3/X360 game and completely redesign it for the Rev.
Strongly disagree. It wouldn't take a complete redesign as you like to say. It could even be used with the normal styled controller that Merrick confirmed exoists.
Title: RE:Miyamoto New IP predictions
Post by: Talon on September 16, 2005, 10:40:26 AM
Capcom will make resident evil 5 for rev if nintendo sells a shitte loads of units and has a more mature audience that is likely to buy it or nintendo could just give capcom a cash incentive to port it across (money talks and capcom is all ears).
As far as the game demos go atm, they are just that demos, designed to show off some of the capabilites of the controller nothing more.
And as for new IP's id like to see a brand new rpg that utilizes that controller. Or maybe even some RTSs.
Title: RE: Miyamoto New IP predictions
Post by: couchmonkey on September 16, 2005, 10:46:30 AM
If Nintendo makes it simple enough, I think we will see certain ports adjusted for Rev control. Nintendo needs to provide some tools for mapping typical GameCube analog stick signals to remote-waving signals and then I think a lot of developers would move certain types of games to the analog-remote setup.
Title: RE: Miyamoto New IP predictions
Post by: Ian Sane on September 16, 2005, 11:00:59 AM
"It wouldn't take a complete redesign as you like to say. It could even be used with the normal styled controller that Merrick confirmed exoists."
You misunderstood what I posted. We may get that. That's all we'll get though. I'm saying that Capcom won't retool the game so that you use the controller like a flashlight and stuff like that that some people were suggesting. All of the cool ideas that could be implemented in a horror game for the Rev won't be included in RE5 or any other multiplatform game.
Title: RE: Miyamoto New IP predictions
Post by: Stimutacs Addict on September 16, 2005, 11:07:48 AM
ian i'd love to quote you from another topic but i'll just paraphrase Publishers push their product wherever they know they can get some money. If capcom thinks that people would buy their (multiplatform)game on the Rev, then why wouldn't they release re5 AND a Rev-exclusive RE title? or maybe offer a flashlight in darker areas (how long would it take to include that?) for teh kiddish gamers on rev.
as to how the controller would work
Rev ANALOG STICK - control character with analog attachment A BUTTON - action/fire - i think B might be better suited for firing/action knife - Z2 Aim gun - A or Z1 give orders - if they had just included a microphone... oh well, perhaps use a dpad function Open menu - select map. - select (map will be on second page of menu, just twist the rod to change page/) oh yea and quickturn with Z1 if Aim stays on A
lets remember that not every game has to take advantage of the special features (though the media will bash the concept if it's not employed by every game), but if they wanted, Capcom could just map aiming/looking to the controller. enter first person mode by moving controller forward about 6 inches while holding A... or press dpad up.. quickturn with dpad down, hold left or right while moving controller to adjust camera
that wouldn't require much finagling with the controls at all. if they did want to do some cool stuff, i think it should enter aiming mode if you pull the controller back towards your face (like you're looking down a barrel of a gun)... but that depends on how this technology works. If it can measure teh velocity of your movement then they could simply make it so you have to pull it back swiftly so no one scratching his nose midgame (idiot) draws his firearm. boom. RE5 in no time, assuming they put enough oopmh in the hardware (i still think its going to be pretty powerful.. you shouldnt underpower a system with such a bitchen control scheme)
Title: RE: Miyamoto New IP predictions
Post by: Don'tHate742 on September 16, 2005, 11:29:25 AM
Screw that...It's Capcom's own fault if they don't implement the REV's features. I see what your saying Ian, and I think that most game companies won't utilize the controller's features as is, espcially if they can just port it. Money runs companies, and if they can make alot of money from the least amount of work, then they are going to do the least amount of work.
Nintendo needs to persuade them somehow to put forth the effort.
If Capcom would agree to make a survival horror for REV the uses all aspects of the REV, then I can't see how they wouldn't sell a million copies in the US alone (Nintendo's area of weakness).
If done right, it could possibly be the killer-app we all are waiting for (especially with co-op mode). Combine that with Smash Bros., Mario 128, Metriod, and a Camelot RPG and you have a very good launch line up already. Which would give Capcom further reason to support the REV...
I guess we'll just have to wait and see.
Title: RE: Miyamoto New IP predictions
Post by: wandering on September 16, 2005, 10:25:31 PM
Quote I imagine it will be something like Jungle Beat or Warioware Touched. Short, gimmicky, and with no meat to it.
When has Miyamoto EVER made a game like that?
Quote I still really like that rumor that says his new IP is a horror game.
That would indeed be awesome. I'm imagining something like Disney's Haunted Mansion (the RIDE, not the movie, sheesh)...something dark and cool where things jump out at you, minus the gore or other nasty content ususually associated with horror.
Quote That's all we'll get though. I'm saying that Capcom won't retool the game so that you use the controller like a flashlight and stuff like that that some people were suggesting. All of the cool ideas that could be implemented in a horror game for the Rev won't be included in RE5 or any other multiplatform game.
I wouldn't be so sure. Developers love to retool their games to take advantage of console-specific features, provided doing so doesn't require too much effort. And I doubt that programming motion control will be too hard, especially in case where the developer is just replacing analog control.
Title: RE:Miyamoto New IP predictions
Post by: Rancid Planet on September 16, 2005, 11:37:19 PM
Quote Originally posted by: ShyGuy Hmm, games you don't play for six hours straight.. Maybe this is a good thing?
You didn't just say that.
TELL ME, you didn't just SAY THAT!
Title: RE: Miyamoto New IP predictions
Post by: Stimutacs Addict on September 17, 2005, 07:59:20 AM
i hope his new IP uses two wands/stresses co-op or vs. modes... then we could get two controllers with the system.
Title: RE: Miyamoto New IP predictions
Post by: wandering on October 04, 2006, 10:21:00 PM
Miyamto's new IP lives! Hooray!
Quote Which Wii title are you focusing on, Mr. Miyamoto?
Miyamoto: (Thinking hard). I’m putting a lot of effort in the title that Mr. Sao announced at E3!
- After the E3 press conference, everyone thought the Wii was wonderful but, it seems they were expecting a surprise Wii title from Nintendo.
Miyamoto: Yes. I can’t tell you about the details yet but, it’s something new so do wait a little longer (Laughs). At the moment, it will have to be the tennis part of "Wii Sports".
Title: RE: Miyamoto New IP predictions
Post by: IceCold on October 04, 2006, 10:29:08 PM
Can't wait! Hopefully it's does what Nintendogs did for the DS..
Title: RE: Miyamoto New IP predictions
Post by: Mario on October 04, 2006, 10:31:01 PM
Hmm, I thought it was all the Mii / Wii Sports stuff, guess not.
Still waiting for Pikmin 3...
Title: RE: Miyamoto New IP predictions
Post by: WuTangTurtle on October 04, 2006, 11:03:26 PM
you know Nintendo could just pay 3rd parties to add Wiimote controls to their hand me down games....I mean ports, lol. Nintendo gave incentives for GBA connectivity features, they even had the whole Qfund thing which isnt the same thing but I'm just saying if they could do these things why not this?
......Miyamoto's new IP is Super Happy Upending tables Simulator!
Title: RE: Miyamoto New IP predictions
Post by: Ceric on October 05, 2006, 04:59:13 AM
Banjo Master: Tales of the South. I will be right like Pale.
Title: RE: Miyamoto New IP predictions
Post by: Pale on October 05, 2006, 05:32:53 AM
Dammit, you are reminding me about the avatar thing again. I will do it now.
Title: RE: Miyamoto New IP predictions
Post by: couchmonkey on October 05, 2006, 07:34:31 AM
Looks to me like Miyamoto's new IP is the Shigureden.
I predict his new IP will be a...gardening game? Ha ha ha, no, I've been predicting that one for years, I guess it's not going to happen. It will be something awesome, anyway.
He also mentioned a game where four people play with one Wiimote in the first part of that article. Weird!
Title: RE: Miyamoto New IP predictions
Post by: Ian Sane on October 05, 2006, 08:14:48 AM
"The user base for that title is really big and everyone’s saying it’s fun. It’s rare to have that kind of attention on a title. When I see both people who don’t play games and people who do dive into the game with such enthusiasm, I wonder if it’s going to end up as a rival to Super Mario. It shows the game’s that easy to play."
Sounds like it has non-gamers in mind which is what I expected. I'd rather Miyamoto just make a game that kicks ass and not give a sh!t if people who don't play games like it or not. I'll wait and see but I'm not expecting something as awesome as Pikmin was.
Title: RE: Miyamoto New IP predictions
Post by: couchmonkey on October 05, 2006, 09:15:53 AM
We will be swept away like old relics, sitting in our easy chairs saying, "Goshdarn games these days are no fun. I'll tell you, we knew what a good game was when I was a kid! Everyone knows that video games attained perfection in 1995. It's a scientific fact!" And our kids will shake their heads when we try to get them to play Mega Man or the Ocarina of Time: "I keep dying, what's fun about that?", "So you play alone for 30 hours? What's fun about that?"
Luckily for Nintendo, Miyamoto's attitude is, "What do people find entertaining?" Prouder developers may be swept away in the next ten years. Personally I'm looking forward to some change in the industry, but obviously others aren't.
Title: RE: Miyamoto New IP predictions
Post by: BigJim on October 05, 2006, 10:44:11 AM
I would like to see the resurrection of Creator, but evolve it into a series of games.
It would be an interesting social concept to be able to, for example, create or customize your own amusemart parks, a la Rollercoaster Tycoon, and be able to share them and challenge other players to achieve goals you set. It's a game in itself, but the addition of a creation/mod tool can make it viral. And apply that concept to other types of genres, if theme parks aren't your thing. The Wiimote makes it possible by being able to position rides, stands, and scenery where you want them.
Not a prediction, just a wish. See, I am open to nongames.
Title: RE: Miyamoto New IP predictions
Post by: Bill Aurion on October 05, 2006, 11:24:34 AM
"I'd rather Miyamoto just make a game that kicks ass and not give a sh!t if people who don't play games like it or not."
Sounds more like Miyamoto is aiming for a game that is fun for EVERYONE, which is what all game developers should be aiming for...
Title: RE: Miyamoto New IP predictions
Post by: Ian Sane on October 05, 2006, 11:50:04 AM
"And our kids will shake their heads when we try to get them to play Mega Man or the Ocarina of Time: 'I keep dying, what's fun about that?', 'So you play alone for 30 hours? What's fun about that?'"
I don't know if you're joking or what but this just depresses the hell out of me. It's already happening regarding difficulty. The way things are going it will become impossible to fail in a videogame.
"Sounds more like Miyamoto is aiming for a game that is fun for EVERYONE, which is what all game developers should be aiming for..."
Stuff for everyone, in that anyone can enjoy it, pretty much always sucks because it's so bland and safe that there's nothing interesting about it. All the best stuff is more specific even if the group of people that like it is very large. It's like those horrible action movies that try to appeal to everyone (romance tacked on to attract females; violence toned down to get a PG-13 rating) and thus lack everything that makes action movies good. Or comedies that aren't funny because they have to dumb everything down so everyone understands the joke. I don't want Miyamoto making the videogame equivalent of that. Businessmen make games for everyone. EA makes games for everyone.
"Led Zeppelin didn't make songs everybody likes. They left that for the Bee Gees."
Title: RE:Miyamoto New IP predictions
Post by: Kairon on October 05, 2006, 11:56:35 AM
DUDE! THE BEEGESS ROCKED!
...Oh, and Ian, Miyamoto doesn't make games that kick ass. He's a family man.
~Carmine M. Red Kairon@aol.com
Title: RE:Miyamoto New IP predictions
Post by: Smoke39 on October 05, 2006, 02:24:57 PM
Quote Originally posted by: Ian Sane I don't know if you're joking or what but this just depresses the hell out of me. It's already happening regarding difficulty. The way things are going it will become impossible to fail in a videogame.
I personally don't play games for a challenge, I play them to do fun stuff. What bugs me, though, is that this is something that you can easily make work for everyone via simple difficulty settings. Make "easy" REALLY EASY. Make the hardest REALLY HARD. Make enough setting in between to accomodate everyone else. Really easy to satisfy everyone in this regard, but developers never seem to implement a wide enough range (or worse, don't even bother with difficulty settings).
Quote Originally posted by: Ian Sane Stuff for everyone, in that anyone can enjoy it, pretty much always sucks because it's so bland and safe that there's nothing interesting about it. All the best stuff is more specific even if the group of people that like it is very large. It's like those horrible action movies that try to appeal to everyone (romance tacked on to attract females; violence toned down to get a PG-13 rating) and thus lack everything that makes action movies good. Or comedies that aren't funny because they have to dumb everything down so everyone understands the joke. I don't want Miyamoto making the videogame equivalent of that. Businessmen make games for everyone. EA makes games for everyone.
I kinda agree. Games that try to appeal to everyone might be relatively fun, but they won't be really exciting to most people. There's a reason cult classics tend to have such enthusiastic fans. The game's not for everyone, but for the people that it is for, it REALLY hits the spot just right. The problem is that it can be tough to turn a really good profit with niche titles. This is not to say that I think Miyamoto's new game will be bland. I don't know anything about it. I'm just saying that aiming for "offend no one" limits what you can do to really entertain any focussed target audience.
Title: RE:Miyamoto New IP predictions
Post by: Kairon on October 05, 2006, 02:30:27 PM
Weird. Miyamoto has ALWAYS tried to make games for "everyone." He and Nintendo have been using the "age 2 to age 92" line ever since the SNES.
~Carmine M. Red Kairon@aol.com
Title: RE: Miyamoto New IP predictions
Post by: Bill Aurion on October 05, 2006, 02:43:16 PM
"I kinda agree. Games that try to appeal to everyone might be relatively fun, but they won't be really exciting to most people."
That's because everyone that has tried hasn't been able to accomplish this to an extent...I'm sure Miyamoto can... (I'm personally seeing the beginning of this arising from a game like Wii Sports...)
Anyways, it's a Miyamoto IP, it WILL end up awesome, period...
Title: RE: Miyamoto New IP predictions
Post by: Ian Sane on October 05, 2006, 03:00:52 PM
"Weird. Miyamoto has ALWAYS tried to make games for 'everyone.'"
Only everyone who plays games. A Link to the Past wasn't made for your grandparents or your girlfriend.
"That's because everyone that has tried hasn't been able to accomplish this to an extent...I'm sure Miyamoto can"
I'm not so confident Miyamoto can but I do think if anyone can it would be him.
Title: RE: Miyamoto New IP predictions
Post by: blackfootsteps on October 05, 2006, 03:07:37 PM
Yeah its a Miyamoto IP, that earns bonus points before we even see anything about it. I think the complete 'unblandness' of Pikmin will allay any fears that there is any chance the new IP will be bland. Bland is not in Miyamoto's vocabulary.
BTW Ian good call regarding the exclusive Resident Evil Wii title.
Title: RE: Miyamoto New IP predictions
Post by: wandering on October 06, 2006, 02:27:46 AM
Quote "The user base for that title is really big and everyone’s saying it’s fun. It’s rare to have that kind of attention on a title. When I see both people who don’t play games and people who do dive into the game with such enthusiasm, I wonder if it’s going to end up as a rival to Super Mario. It shows the game’s that easy to play."
Sounds like it has non-gamers in mind which is what I expected.
Actually, he was talking about Wii Sports tennis there.
Quote Only everyone who plays games. A Link to the Past wasn't made for your grandparents or your girlfriend.
In fact, there are relevant quotes in the interview about this. According to Miyamoto, making things simpler has always been a goal:
Quote They don't know what button to press so they won't want to touch the thing at all. They don't want to go through a manual to understand the thing. That's basically what it's all about. When the Famicom (NES) was made, it was the very idea we kept in mind. [...] On the Famicom (NES), you made use of the 'A' and 'B' buttons simultaneously while on the Super Famicom (SNES), we added the extra 'Y' and 'X' buttons to try and simply the controls in games as much as possible. By trying to do so, we thought it would make games easier to play but, with the number of buttons increased I think we actually made it more complex. With the Wii motion sensor, players can now wave the remote around left and right and with so many other features added to it, we managed to simplify the number of buttons. But even now, there are people who still think it's too complex (Laughs).
Though you must always keep in mind with Miyamoto that he's a savvy marketer. Even the bit about the Wii essentially being a cube was really just the standard line about the Wii being easy to develop for because of it's similarity to the Cube.