Translated from Japanese to French to English, heh heh...Anyways, as long as there is no big translation mistakes, here are the tidbits...
- "I hope that [gamers] are well, that they have fun with our games. It will be the case I think with our new creations. We sought new things, new directions. Simpler, more direct." - "I did not say that [the Gamecube controller] was too complex, I think just that one can still improve it. And also ways of playing and the controller." - "The new Mario game will surprise much people. Trust us. I think that it will open with a new way of having fun. There will be a new character at his side." - "[Mario 128] will not be the only surprise of the next year. We thought the Revolution compared to this new type of game. It is there for much in the design, like Mario 64 in its time. But we can't direct our new console only towards him! We work on expensive under development, very impressive products and pushing the interactivity very far. Games of a new era."
Also, even though people (read: morons) think that Twilight Princess will be delayed to Revolution, it's NOT...
Title: RE: New Miyamoto Interview
Post by: Renny on September 03, 2005, 11:11:56 AM
Someone said the Cube controller is too complicated for children. They have trouble using the analog triggers with the analog sticks. Maybe I'll dig up the quote.
Title: RE: New Miyamoto Interview
Post by: mantidor on September 03, 2005, 11:36:42 AM
it was Miyamoto himself, look in the Gamespy interview.
Title: RE: New Miyamoto Interview
Post by: NinGurl69 *huggles on September 03, 2005, 11:48:46 AM
Mario 128 features Sanity Effects.
Title: RE: New Miyamoto Interview
Post by: odifiend on September 03, 2005, 12:09:23 PM
I love reading/listening to what Miyamoto has to say, even in French. One thing he kind of stressed was game simplicity but in the way you controlled the game, citing Mario Sunshine as a game that used all the many buttons on the Gamecube controller but was still easy to control. He said this is the concept he wants to achieve. I think this comment should put to rest all those retard one button Revolution controller ideas since Miyamoto does design the input devices for N's systems. Miyamoto states that he is wrapped up in Zelda:TP even more than in WW - which just can't be a bad thing . He said it was delayed to one make it the best it can be and because the developers wanted to add some last minute ideas. The DJ interjects that maybe that idea is hold off for the revolution, but Miyamoto just states it was announced for Gamecube.
Title: RE: New Miyamoto Interview
Post by: Bill Aurion on September 03, 2005, 01:26:10 PM
Also from the interview: "This will no doubt be the last Zelda game as we know it today" This most likely means that the Zelda series will be evolving come the Revolution, but that's not too surprising, is it?
That said, I'll just go ahead and warn everyone that this apparently hasn't been confirmed yet, though I don't really see the point considering there's no real new info...
Title: RE:New Miyamoto Interview
Post by: pudu on September 03, 2005, 01:58:48 PM
Quote Originally posted by: Bill Aurion We work on expensive under development, very impressive products and pushing the interactivity very far. Games of a new era."
This is exactly the the kind of stuff I want to year. If Mario 128, like Mario 64, can set a new bar for interactive gameing this is exactly what Nintendo needs to drive home their vision of the next gen. The best part is, unlike with the Mario 64 era, the way the game is controlled may very well be unique among all the consoles. Let's just hope that 3rd parties utilize whatever the controller has to offer in new (and hopefully better) ways and doesn't copy Nintendo's ideas.
Title: RE: New Miyamoto Interview
Post by: Don'tHate742 on September 03, 2005, 03:11:48 PM
"One thing he kind of stressed was game simplicity but in the way you controlled the game, citing Mario Sunshine as a game that used all the many buttons on the Gamecube controller but was still easy to control. He said this is the concept he wants to achieve."
That's exactly what I stated in my "Nintendo and it's philosophies" thread. For some reason, I got negative respones from almost everyone on this forum.
I said you can't have simplicity and functionality in the controller. A one button controller, though simple, provides barely any functionality. I know this; Miyamoto knows this. Instead of trying to simplify the controller, he aims to simplify how you control the game.
It's an excellent point that I geuss I couldn't make.
Title: RE: New Miyamoto Interview
Post by: stevey on September 03, 2005, 03:17:43 PM
- "The new Mario game will surprise much people. Trust us. I think that it will open with a new way of having fun. There will be a new character at his side." - "[Mario 128] will not be the only surprise of the next year. We thought the Revolution compared to this new type of game. It is there for much in the design, like Mario 64 in its time. But we can't direct our new console only towards him! We work on expensive under development, very impressive products and pushing the interactivity very far. Games of a new era."
woot woot finally the fanboy dream of the last 5 years about 128 will come true Iwataton!
Also from the interview: "This will no doubt be the last Zelda game as we know it today" This most likely means that the Zelda series will be evolving come the Revolution, but that's not too surprising, is it?
what...*hype dieing, frear taking over, peeing...again* evolving like loz-lttp-oot-tp for the better or loz2-mm-mc for the wrost?
Title: RE: New Miyamoto Interview
Post by: mantidor on September 03, 2005, 03:21:06 PM
The Zelda series has ALWAYS evolved for the best.
Title: RE: New Miyamoto Interview
Post by: Bill Aurion on September 03, 2005, 03:36:46 PM
You just did NOT call Minish Cap a bad game, did you stevey? Because I'm going to have to pull a Reggie on you...
Title: RE: New Miyamoto Interview
Post by: stevey on September 03, 2005, 03:52:02 PM
no I just said it was too much of a diffen from reg zelda. loz2 sucked
Title: RE: New Miyamoto Interview
Post by: Mario on September 03, 2005, 05:03:07 PM
I refuse to believe he can think Super Mario Sunshine's controls were easy, have you even seen a nongamer trying to play it? It's IMPOSSIBLE for them to jump around, move the c-stick and aim fludd at the same time, SMS is one of the most complex games i've ever played.
Title: RE:New Miyamoto Interview
Post by: IceCold on September 03, 2005, 07:03:19 PM
Quote There will be a new character at his side
Interesting....
Can't wait for Mario 128, or at least some more details.
And DontHate - Iwata has said numerous times that he wants a controller that looks simple and not intimidating. This interview doesn't dispel that at all. SM wants the controls in the game more simple, but that doesn't mean that the controller shouldn't be simple. You can still have functionality and simplicity. Of course, this doesn't mean a one button controller or anything like that, but he said that it the GCN controller could be improved, and they want to make it look more simple. It will still be functional though, of course.
Title: RE: New Miyamoto Interview
Post by: Caillan on September 03, 2005, 07:51:20 PM
Quote There will be a new character at his side
In the translation I saw, there was a note explaining that it was a difficult section to translate. It also said not to take it too literally.
I was surprised when he mentioned SMS as an example of simplicity. I wasn't so hot on the radical simplification of the controller they seemed to have impied, but if that's what they mean, then it's fine by me.
Title: RE:New Miyamoto Interview
Post by: odifiend on September 03, 2005, 08:04:30 PM
Quote Originally posted by: Mario I refuse to believe he can think Super Mario Sunshine's controls were easy, have you even seen a nongamer trying to play it? It's IMPOSSIBLE for them to jump around, move the c-stick and aim fludd at the same time, SMS is one of the most complex games i've ever played.
Hmm... glad there is no exaggeration going on in this post. I find it pretty interesting that you try and get a non gamer to play a one player game where the time between deaths or even trys is about 15 minutes to 2 or 3 hours, but whatever. Though I got into SMS pretty easy b/c I'm a gamer, I am positive like every Mario game ever made, SMS had a solid learning curve in place. I just have to say am completely baffled by this "Save the Non-gamer" mentality. I have known plenty of non gamers and most can be categorized like this: 1) Non gamers who perceive themselves as an adult/girl and therefore should not be playing video games and refuse to even try 2) Non gamers who play and become (casual) gamers I don't seem to come into contact with non gamers who just can't overcome the controller.
Title: RE: New Miyamoto Interview
Post by: King of Twitch on September 03, 2005, 10:03:46 PM
They'd better put the long jump back in. That was a clear signal that SMS would be a step backwards in level design. Please put platforming back at the forefront of the game.
Title: RE: New Miyamoto Interview
Post by: Invincible Donkey Kong on September 04, 2005, 03:23:40 AM
There was no point for the long jump when you had Hover mode...
Title: RE: New Miyamoto Interview
Post by: Aussie Ben PGC on September 04, 2005, 04:52:33 AM
Quote what...*hype dieing, frear taking over, peeing...again* evolving like loz-lttp-oot-tp for the better or loz2-mm-mc for the wrost?
...so, basically, if the game is a retread of the first game and story it's good, but if it deviates from the format, it's bad? Innovation indeed.
Title: RE: New Miyamoto Interview
Post by: mantidor on September 04, 2005, 06:09:38 AM
but Sunshine was pure platforming, having water as the main theme didnt change that.
Title: RE: New Miyamoto Interview
Post by: SgtShiversBen on September 04, 2005, 06:39:59 AM
MY girlfriend, at the time, bought Super Mario Sunshine (probably just to impress me) and she got pretty into it. She learned how to wall-jump, hover and all that good stuff. She is the very epitome of a non-gamer. She never played video games up until me and she got pretty well into it. Then she tried a PS2 game I had and threw my controller (the b$##h).
All this talk about the Revolution though isn't anything that hasn't been done before. This is how Nintendo is every generation so we should all be used to it. This also tells your which people are new to the game "wars" by how outrageous their comments can get.
Title: RE: New Miyamoto Interview
Post by: KnowsNothing on September 04, 2005, 07:24:57 AM
Anybody who hates Mario Sunshine is a trash-bag swinging loaf. The controls were extremely easy, even for non-gamers. Such was the case with my brother, who both dislikes most games and sucks at them, yet loved Mario Sunshine and played it with ease. If you have trouble playing SMS you're a dolt.
Title: RE: New Miyamoto Interview
Post by: Mario on September 04, 2005, 07:52:35 AM
Everyone I know says the camera sucks, and it's because they suck at controlling it, which makes the controls too complex.
Title: RE: New Miyamoto Interview
Post by: KDR_11k on September 04, 2005, 08:50:45 AM
The camera sucks insofar as you can't make a quick 90° turn, either the camera will adjust automatically, rotate your direction of movement and let you drop (there was one "secret" that was damn annoying with this) or you take too long which is fatal when you're on dissolving ground. I preferred the camera in Wario World's platforming bits, at least it always aligned with the level and when you have to make a quick turn it wouldn't rotate and screw up your movement.
Another, MAJOR annoyance with SMS was that there were very few "checkpoints". Feels like SMB3 all over again (my least favourite 2d Mario). Make your way through a long level, die shortly before the end and restart from the beginning (at least SMB3 had very short levels so it was less of an issue). What is this, 1985? Even SMB1 had midlevel checkpoints. It's especially annoying with the "secrets" as dying is pretty easy in those.
The lives in that game were rather useless, most of the levels had no checkpoints at all so when you went Game Over that didn't mean jack. It only meant something with the secrets and there only that you didn't have to play the "exposition" again, you'd have to restart at the beginning of the secret, anyway.
They should group sets of levels (2-3) together and give them midlevel checkpoints. Let the player only choose the group, he has to finish it with one set of lives. Run out, restart the group.
M64 had too many moves, especially lots of redundant ones (sideflip, backflip, longjump, slide, ... Who needs that many? There was a time when the jump and the dash jump were enough). SMS administered the necessary cleanup, SMW style there.
Title: RE: New Miyamoto Interview
Post by: Bill Aurion on September 04, 2005, 09:16:46 AM
Quote "Another, MAJOR annoyance with SMS was that there were very few "checkpoints". Feels like SMB3 all over again (my least favourite 2d Mario). Make your way through a long level, die shortly before the end and restart from the beginning (at least SMB3 had very short levels so it was less of an issue). What is this, 1985? Even SMB1 had midlevel checkpoints. It's especially annoying with the "secrets" as dying is pretty easy in those."
And? If there had been checkpoints there'd be complaining that it was too easy...The secret stages were hardly long enough to require checkpoints...
Title: RE: New Miyamoto Interview
Post by: odifiend on September 04, 2005, 09:27:03 AM
"Ba, ba, bash" (Goemon theme music) This stuff is really neither here nor there with the possible exception of the camera. Super Mario Sunshine should be incredible hard to control, because you have tons of moves you have to pull off: running, (wall) jumping, then you have fludd which takes advantage of the digital click, and yoshi too. The point is it was not. KDR, you seemed to have issue with the difficulty and its accompanying frustrations more than maintaining control of mario. You never had to fight with mario (camera, maybe) to get him to do something quickly and responsively. That is the functionality Miaymoto wishes to achieve without us having to buy an f*ing 100 dollar controller a la Steel Batalion.
Title: RE:New Miyamoto Interview
Post by: Epitaph on September 04, 2005, 11:25:02 AM
I duno why but I have a suspision the new character in mario will be yourself. Much like the eyetoy nintendo has been interested in such a device. As well theres been interviews that said its not only the controller that will change things its the interface. Maybe the entire interface will incorporate your own movements. He also mentions interactivity is pushed really far so obviously you are gonna be either speaking moving more they will somehow involve you more into the games and I think this may be how.
Title: RE:New Miyamoto Interview
Post by: nickmitch on September 04, 2005, 11:38:58 AM
Nintendo WAS, in fact interested in an eye-toy like device; it was called the Gameboy Camera. But, this could be what all that stage debut crap ammounted to.
Title: RE: New Miyamoto Interview
Post by: Artimus on September 04, 2005, 11:49:23 AM
SMB3 is the best Mario game, period. You actually find it HARD!? I could beat it when I was 10, checkpoints or not!
Title: RE: New Miyamoto Interview
Post by: Don'tHate742 on September 04, 2005, 12:39:51 PM
Some of the interview is translated at cube-europe.com
Check it out, it makes much more sense and is actually quite mysterious.
"Please allow me to interrupt you by saying that you will have to be patient, really. This will be, without a doubt, the last Zelda game as you know it in its present form." -- Shigsy
Title: RE: New Miyamoto Interview
Post by: mantidor on September 04, 2005, 01:31:23 PM
I read that before, but what does that mean? its the Rev really going to be that different? or they just decided to evolve Zelda like it has never been done before? Miyamoto is hinting that the change is as big as the jump from 2D to 3D with that interview, Im concerned, excited and intrigued all at the same time O_o
Title: RE: New Miyamoto Interview
Post by: Don'tHate742 on September 04, 2005, 01:40:35 PM
Well "form" can mean alot of things. If we knew what he meant by form then we could make an inteligent geuss, otherwise anything else is just creative speculation.
Title: RE: New Miyamoto Interview
Post by: Caliban on September 04, 2005, 02:26:36 PM
I'm guessing Shiggy doesn't want no more realistic Zelda games, from now on only cel-shaded but with much much more detail added to it. Obviously I won't mind it like so.
Oh, I almost forgot, he also said that that's why they are making this the best Zelda game ever, I hope he really isn't going to stop making epic Zelda games, I hope not seriously.
And, he also mentioned in that interview that revolution info would be out soon, TGS perhaps? Indeed I wish for it.
Title: RE: New Miyamoto Interview
Post by: Bill Aurion on September 04, 2005, 02:32:16 PM
Miyamoto is always talking about trying to make each game of his the best ever...Isn't that a good thing?
Title: RE: New Miyamoto Interview
Post by: Caliban on September 04, 2005, 02:35:59 PM
Indeed it is! He is very loving of his job, and so is Iwata, imagine if both together made a game *drools* lol!
Title: RE:New Miyamoto Interview
Post by: Dasmos on September 04, 2005, 02:45:02 PM
What was the last game Iwata worked on? IT was Melee right? He needs to get back in the game...
Title: RE: New Miyamoto Interview
Post by: Bill Aurion on September 04, 2005, 03:24:24 PM
I think the last game he played a major role in was Pokemon Stadium 2 (N64) as one of its producers (and Melee as a "Special Thanks")...As for getting back into the game, I'm sure he's pretty busy as President... (Though he MAY be helping a tiny bit on Smash Brothers Revolution)
Title: RE: New Miyamoto Interview
Post by: zakkiel on September 04, 2005, 07:22:58 PM
I highly doubt that it means they'll be going to just cell-shaded. Crude as the translation may be, it seems to suggest something we haven't yet seen. Either way, I'm pissed. I have no problem with innovating, but not at the cost of foreclosing all possible return to one of the best game designs ever created. I would be perfectly happy with an infinite succession of OoT-style games with different dungeons, enemies, and themes, tweaking combat around here and there.
Title: RE: New Miyamoto Interview
Post by: Bill Aurion on September 04, 2005, 07:34:18 PM
Yeah, well, Ninty isn't...What is the point of introducing a Revolution if you're going to play more of the same? I'm Zelda fan ichiban and I give my thumbs up in approval...
Title: RE: New Miyamoto Interview
Post by: King of Twitch on September 04, 2005, 08:20:29 PM
Hyrule Revolution has a nice ring to it. Give us some deep details into Hyrule's history.
Title: RE: New Miyamoto Interview
Post by: mantidor on September 04, 2005, 08:49:31 PM
I also wouldnt mind at all a thousand of Zelda sequels with the traditional controls/gameplay/ whatever, and Ill buy them all without hesitation, but also I dont think they'll destroy the core of the Zelda formula which is exploration and adventure, Im confident Zelda in the Rev will be an adventure game at its core, it will be just played different.
Title: RE:New Miyamoto Interview
Post by: wandering on September 05, 2005, 01:12:20 AM
Quote zakkiel said: I would be perfectly happy with an infinite succession of OoT-style games with different dungeons, enemies, and themes, tweaking combat around here and there.
I wouldn't. We've had 2 generations where Zelda games have essentially been different variations on the same thing. It's time for a lttp to oot level change. Change is good.
Personally, I really want to see some of Miyamoto's original ideas for OOT (like having a world where the states of everything in the game are remembered at not automatically reset) realized.
Title: RE: New Miyamoto Interview
Post by: BigJim on September 05, 2005, 02:03:20 AM
"Form" could just mean no more realistic games. Who knows...
I'd like to see at least one Zelda spinoff that focuses on the dark side of Hyrule... Maybe telling how the Triforce began, the rise of Gannon, etc. No Link this time. That'd be some deep stuff.
Title: RE: New Miyamoto Interview
Post by: stevey on September 05, 2005, 04:39:48 AM
"Please allow me to interrupt you by saying that you will have to be patient, really. This will be, without a doubt, the last Zelda game as you know it in its present form." -- Shigsy
oh thank you god reggie, that sound like they changing it in the form as in all new (never before used) item and for old (used) item all new ways of using them and bringing back the loz ways of skiping dungeon it the form of you needing to find them and new level desing so there be more than one way of beating dungeons but still having the same good old feel of zelda but with new exprinces before it sound lie they trun it in to a fps.
Title: RE: New Miyamoto Interview
Post by: KDR_11k on September 05, 2005, 04:54:50 AM
Artimus: No, not exactly hard, just no checkpoints.
Bill: They had multiple challenges and I hate having to redo three easy but time consuming things each time I retry some challenge near the end of the stage. If you think it's too easy because you don't have to redo something you can almost do with your hands tied behind your back you're strange.
odifiend: The only problems I had with moving Mario was when I couldn't judge object positions in space. 3d platforming without a mouse or something comparable as camera control is awful.
Title: RE:New Miyamoto Interview
Post by: MarioAllStar on September 05, 2005, 08:25:20 AM
I think that the Zelda storyline has become cliched (three items -> radical change -> more items -> boss fight), with a few exceptions. Wind Waker helped correct this some, and I think Twilight Princess will help even more.
Though I must admit that I, too, would buy a million more cliched sequels.
Stevey: How does changing the series from the "present form" immediately sound like new/reinvented items (which Twilight Princess is supposed to have), skipping dungeons, multiple ways of beating a dungeon, and turning Zelda into a FPS? All I got from the comment is that Miyamoto wanted to change the direction of Zelda games in some way...
Title: RE:New Miyamoto Interview
Post by: nemo_83 on September 05, 2005, 10:04:52 AM
yay, vague comments for us to speculate upon for another twenty months before they inform us that Mario 128 is being delayed to the PS4.
j/k; it does make me worried though that once again they will try to put a new character next to Mario (FLUD can burn in hell) that is not Luigi. If that character though were a certain Sega franchise; things might work out
Title: RE:New Miyamoto Interview
Post by: PaLaDiN on September 05, 2005, 10:16:47 AM
The only cliched sequels I would buy would be Metroid Prime sequels.
This seems to be more a sequel to OoT than WW, so it will probably be just as overhyped and attract a similarily rabid following. I'm glad Miyamoto is evolving the series after this.
Has anybody even confirmed that the interview took place yet?
Title: RE: New Miyamoto Interview
Post by: Don'tHate742 on September 05, 2005, 11:34:58 AM
Mario needs to go back to his roots, with some good old platforming on crazy different worlds.
Add some psycadelics to the game that change the experience of the game randomly, and you have a classic.
Title: RE:New Miyamoto Interview
Post by: pudu on September 05, 2005, 12:50:31 PM
Let's all just wait and see the next zelda when the time comes. I don't know how it could possibly be anything but brilliant. I see TP as Nintendo's way to give the fans what they wanted. They had their fun with bringing WW to us and exploring the new art style and now they are giving us the spiritual successor to OoT. We got the best of both worlds. As for that statement about it not being the same "form" ever again, we don't know what part of the game he's referring to. Graphics? Control? I could freak out about it but why? Look at it this way; A lot of people were worried about RE4's completely new approach (including me) but in the end it turned out to be awsome and still felt very much like an RE game.
And for Mario on the Rev what I would like would be a mario game split into levels the old school way. These would be shorter levels, preferably like the sections in SMS where you didn't have your pack. Those were by far the best part of that game for me. Release a mario game with an overworld similar to that of Mario 64 but pumped up a ton and include straight platforming fun like the good old days and I'd be in heaven.
Title: RE: New Miyamoto Interview
Post by: mantidor on September 05, 2005, 08:42:49 PM
I couldnt care less about the story being "cliched", its a game, the story is not that important, all it needs its to be coherent, and sometimes, not even that.
So I cant believe the Intarweb doesnt have a full transcript of the interview, has anyone found it?
Title: RE:New Miyamoto Interview
Post by: MarioAllStar on September 05, 2005, 09:19:02 PM
Well of course gameplay is the primary focus of a game, but other elements can improve the game. The story of Wind Waker was more engaging than any other Zelda game before it (in my opinion) because of the fact it broke from the Zelda "formula" a little. It just didn't start out with "Hyrule is in trouble, save us!" Gameplay always comes first, but in a game like Zelda story is important, too.
Title: RE: New Miyamoto Interview
Post by: KDR_11k on September 05, 2005, 09:23:32 PM
Mario should go back to 2d (all versions, not just the DS one). Platforming doesn't benefit from 3d, it merely loses accuracy.
Story is secondary, yes. Minish Cap is a good game despite the storyline.
Title: RE: New Miyamoto Interview
Post by: Ian Sane on September 06, 2005, 08:04:37 AM
"Also from the interview: 'This will no doubt be the last Zelda game as we know it today' This most likely means that the Zelda series will be evolving come the Revolution, but that's not too surprising, is it?"
Makes sense. Got to make way for the lever pulling game, right? I don't have a problem with this provided that the basic elements that make Zelda my favourite series are still present. As long as it's still an adventure game. If they turn Zelda into an MMO or something then I'll be pissed. If it's like what Metroid Prime is to the classic 2D Metroids then it should be fine. The feel just has to remain. Though a lot of this relies on what the controller is. If I can't stand the controller then my enthusiasm regarding an evolved Zelda isn't going to be so hot.
Mario with a new character is fine provided they do it right. Yoshi was a cool character and he was an optional powerup. FLUDD was a sh!tty character and you were stuck with him for almost the entire game. That makes a big difference. If we get the Sonic routine where we're forced to play with characters we don't like through boring levels that have none of the elements that made us like the series in the first place then that would suck. But done right a new character could be as successful as Yoshi or Diddy Kong. It has to look like a natural addition, like we can't remember how Mario could do without it before and not like a "Poochie" where they add a superflous character to spark interest.
Title: RE:New Miyamoto Interview
Post by: Gamebasher on September 06, 2005, 08:20:22 AM
Don´t worry guys - Nintendo has something completely unique up their sleeve and which we´ll know about after the Tokyo Gameshow.
Something which entails standing in your living room, with a holographic projector showing the game in true surround picture, making it stand out so real that you will be seeing Peach´s castle virtually in front of you for real, and tricking you into feeling like you are actually doing the Mario moves yourself, including the triple jump and long jump (which will rake up a huge repair bill for the house as you crash land into it, and breaking it, and several other things in the house, before getting it right) - but what the heck: it´s a tough job to be a Nintendo gamer and follow their latest innovation craze - but somebody´s gotta do it!
Holographic projector? Whatever happened to good old HD TV´s?
KDR_11k: There will not be a reversal to 2d for Mario, except perhaps in some portions of the Rev game, if at all -still not full 2D! Because: it doesn´t have enough mass market appeal! With Nintendo´s All Access Gaming approach, they will surely follow what most of the people out there wants, and that is something which is 1)brand newand never before seen (the latter in Miyamoto´s own words! Plus: 2D has been seen to abundance already) and 2) which is easy to get to grips with. That is what most people go for where I live (Europe), and I don´t think it could be so different where you live (US?). I understand the 2D interest, but I think it is not a broad mainstream wish anylonger. Sorry, if I insulted you on that, but I just don´t see the Rev Mario game in 2D. Nintendo may want to be innovative, but they also want to get new gamers into the fold, while not alienating their existing userbase which I don´t see them doing by making Rev Mario a 3D experience with revolutionary new type of control!
Title: RE: New Miyamoto Interview
Post by: KDR_11k on September 06, 2005, 09:53:10 AM
with a holographic projector showing the game in true surround picture
Is that a subtle form of sarcasm?
There will not be a reversal to 2d for Mario, except perhaps in some portions of the Rev game, if at all -still not full 2D! Because: it doesn´t have enough mass market appeal!
I believe 2d will be much more successful than 3d with the nongamers. 3d means you have to juggle that freaking camera and know how to do ten different kinds of jump. Nongamers don't want that. New doesn't have to be, either. Brands appeal to nongamers just as much as they do to regular or casual gamers. And everyone knows Super Mario or Pac Man, even the nongamers. For the UK, add Sonic to the list.
So it's casuals vs. nongamers. Casuals love graphics and hype, they'll probably go with Sony or Microsoft because of their insecurities about their sexual oriuentation and fear of being rejected from society just because they enjoy a game without an M rating. I think N doesn't try to appeal to those, they've lost 'em, anyway. Nongamers prefer uncomplicated games. 3d means complicated. Sure, a 3d look might work but 3d gameplay will confuse them.
BTW, I'm german. No US for me.
Title: RE:New Miyamoto Interview
Post by: Strell on September 06, 2005, 10:03:23 AM
Well of course it is the end of an era - no more Tingle.
Title: RE:New Miyamoto Interview
Post by: odifiend on September 06, 2005, 11:03:15 AM
Quote Originally posted by: KDR_11k Mario should go back to 2d (all versions, not just the DS one). Platforming doesn't benefit from 3d, it merely loses accuracy.
Story is secondary, yes. Minish Cap is a good game despite the storyline.
I disagree, though the platforming genre gets a lot of flack since it was the most mass produced during the initial shift from 2d to 3d, if done right, like I think both Mario games did, it is very enjoyable, if not more fun. Sure it might lose some accuracy, but the alternative is the loss of great depth.
As for attracting non gamers, why does it have to be Mario? These people don't game - they weren't attracted to Mario in 64, sunshine, strikers, baseball, tennis, golf, or party 57.5. There is no reason to shoehorn Mario into yet another role - create a new franchise that caters more to the nongamer since it really doesn't matter.
Title: RE:New Miyamoto Interview
Post by: MrMojoRising on September 06, 2005, 02:37:13 PM
I don't think I ever had a problem with the camera in Sunshine, so you guys just seem crazy to me. Every time I try to play a PS2 or X-box game that's in 3rd person perspective I get pissed off because the camera doesn't control as well as a Mario game.
I really want a 3-D mario game that has the same feel as the 2-D games. I like the 3-D marios just as much but I feel that they have a completely different feel to them. In Super Mario World one could see something that looked suspicious and furthur investigate to find out that it was a secret of some sort. In Sunshine and 64 I feel like there were less secrets; and that a lot of the secrets that were there were incredibly obvious. Mario in 3-D just seems less weird and detailed than his 2-D games.
Title: RE: New Miyamoto Interview
Post by: mantidor on September 06, 2005, 06:49:03 PM
I kind of agree with that. The big push of Mario 64 was, of course, that it was in 3D, so that alone made many of us go crazy about the game despite the fact it wasnt as detailed and full of little things as the 2D counterparts for obvious reasons including the N64 graphical capabilities. But now that the 3D novelty has finally worn off ( which is sad, its like I will never feel again that awesome experience that was playing Mario 64 for the first time ) they should put more of that 2D "vibe" in the 3D games.
Title: RE: New Miyamoto Interview
Post by: stevey on September 07, 2005, 04:00:20 AM
"FLUDD was a sh!tty character "
Why do you hate FLUDD?
Title: RE: New Miyamoto Interview
Post by: KDR_11k on September 07, 2005, 05:29:52 AM
Because you are FLUDD.
Title: RE: New Miyamoto Interview
Post by: Stimutacs Addict on September 07, 2005, 05:42:10 AM
im all about psychadelics in mario; DontHate outlined a game like that some time ago and trust us that game would be wilder than Eternal Darkness... just imagine mario eats a poison shroom then before he knows it the ledge he is trying to jump to increases by 30 feet, the clouds and sky reverse colors and we watch the sky move sideways, enemies become looming monsters that are nearly impossible to defeat (for goombas),,, while some other enemies may be easier to beat.... and the whole while we hear charles martinet laughing his arse off.
and i believe miyamoto was trying to say that we'll be going along with mario on this adventure i.e. "one will feel as if he is jumping around with mario"
Title: RE:New Miyamoto Interview
Post by: Switchblade Cross on September 07, 2005, 08:26:19 AM
Quote Originally posted by: Stimutacs Addict im all about psychadelics in mario; DontHate outlined a game like that some time ago and trust us that game would be wilder than Eternal Darkness... just imagine mario eats a poison shroom then before he knows it the ledge he is trying to jump to increases by 30 feet, the clouds and sky reverse colors and we watch the sky move sideways, enemies become looming monsters that are nearly impossible to defeat (for goombas),,, while some other enemies may be easier to beat.... and the whole while we hear charles martinet laughing his arse off.
and i believe miyamoto was trying to say that we'll be going along with mario on this adventure i.e. "one will feel as if he is jumping around with mario"
Isn't that just the Little/Big levels? lol. Actually, that would be a cool transition effect between little and big portions of those types of levels...
Title: RE:New Miyamoto Interview
Post by: Gamebasher on September 07, 2005, 09:08:14 AM
"with a holographic projector showing the game in true surround picture
Is that a subtle form of sarcasm?"
No, KDR_11k, it is not sarcasm! It is future matter of fact!!. At least according to local Cinema staff I spoke to, and who told me that in the future the picture will go into surround, just like sound already did! They said that movies will start coming out in that format from 2007 and forward.
I read somewhere that a secret discussion forum was held between several famous movie directors such as Steven Spielberg, Peter Jackson and George Lucas and others who were to debate the reality of surround picture in movies! And that Nintendo was coming out with a new console which could do the same thing! While I forgot where I saw it precisely, I found another link which you can see for yourself (only 3d movies, not games but 3D projected games will surely follow after the 3D projected films I trust, which is probably why the newsstory I read, said just that):
"There will not be a reversal to 2d for Mario, except perhaps in some portions of the Rev game, if at all -still not full 2D! Because: it doesn´t have enough mass market appeal!
I believe 2d will be much more successful than 3d with the nongamers. 3d means you have to juggle that freaking camera and know how to do ten different kinds of jump. Nongamers don't want that. New doesn't have to be, either. Brands appeal to nongamers just as much as they do to regular or casual gamers. And everyone knows Super Mario or Pac Man, even the nongamers. For the UK, add Sonic to the list.
So it's casuals vs. nongamers. Casuals love graphics and hype, they'll probably go with Sony or Microsoft because of their insecurities about their sexual oriuentation and fear of being rejected from society just because they enjoy a game without an M rating. I think N doesn't try to appeal to those, they've lost 'em, anyway. Nongamers prefer uncomplicated games. 3d means complicated. Sure, a 3d look might work but 3d gameplay will confuse them."
I think there will be plenty of innovate types of gameplay in the new Mario game, and that Miyamoto has worked really hard at reinventing Mario for our playing pleasure. But I don´t believe he will drop 3D worlds in favour of 2D.
Title: RE:New Miyamoto Interview
Post by: Kairon on September 07, 2005, 10:35:18 AM
What many of us haven't realized is that Zelda has already undergone an extreme change, and that it is no longer the game it used to be. The last Zelda Miyamoto actually directed was OoT. Aonouma directed MM and WW, and even though we can still see some of Miyamoto's touch in these later Zelda games, they are by and alarge different entities due to Aonouma's influence.
In my opinion, the last true-"Miyamoto" Zelda was OoT. The question now is whether we will see a continuance of Aonouma-style tweakings of the traditional Zelda formula, or a total reformulation of what Zelda gameplay is supposed to mean.
As someone who grew up drawing dungeons of skull rock in the first Zelda for his Mom, I would be perfectly fine with the end of Zelda, as we know it. Perhaps there really isn't much left that Nintendo can do with the Zelda formula.
*shrug* But that's just my opinion.
~Carmine M. Red
Title: RE:New Miyamoto Interview
Post by: Don'tHate742 on September 07, 2005, 11:56:44 AM
Quote Originally posted by: Stimutacs Addict im all about psychadelics in mario; DontHate outlined a game like that some time ago and trust us that game would be wilder than Eternal Darkness... just imagine mario eats a poison shroom then before he knows it the ledge he is trying to jump to increases by 30 feet, the clouds and sky reverse colors and we watch the sky move sideways, enemies become looming monsters that are nearly impossible to defeat (for goombas),,, while some other enemies may be easier to beat.... and the whole while we hear charles martinet laughing his arse off.
and i believe miyamoto was trying to say that we'll be going along with mario on this adventure i.e. "one will feel as if he is jumping around with mario"
Ya, I remember that. I think we came to the conclusion that this "mechanic" would be better of in a new game non-mario related.
But ya , I whole-heartedly agree that a psychadelic game would be wilder than Eternal Darkness. Just thinking about the sheer potential makes my mouth water. Imagine a game setup like mario is, where the whole purpose of the game is to make to the end of each level. During the course of the level, there would be this item cicles through out. Simply just jump into the item circle and you'll be given a random item. Some may just help you with actual items, while others can be more severe and change your enviroment and even your appereance. Then there are the ones in between that could simply slow or speed something up, change the tone of the game (from happy to scary) or simply change the item you had before you jumped in the circle.
An example of your enviroment changing could be your screen flips up side down, or what was once water is now land. Basically anything you can think of. Enemies can of course change as well, from as small as just adding the ability for them to talk or becoming huge behemoths ala TMNT: Secret of the Ooze.
Basically, this has the potential to be really funny and heart-warming, to really scary. A blend of many emotions and tones is definitely a plus to any game.
What were we talking about again?
Title: RE:New Miyamoto Interview
Post by: couchmonkey on September 07, 2005, 01:08:45 PM
Fast comments (I hope):
Super Mario Sunshine - was fairly easy to play, but it had a rather steep learning curve.
FLUDD - is lame as a character, but was meant more as an item. If Nintendo had gotten better voice acting or simply cut FLUDD's spoken words right out, things would have been a lot better, IMO.
Zelda - won't change that much. Even if it does, Nintendo will make traditional Zelda games again, no company can resist that kind of cash cow.
Mario 128 - sounds great. I'm really happy that Nintendo is taking innovation seriously, I hope it lives up to my expectations.
Title: RE: New Miyamoto Interview
Post by: Stimutacs Addict on September 07, 2005, 02:40:43 PM
gosh how trippy would that be if you just finish walking on some very narrow ledges, clinging the side of the wall to make sure you don't die before the check point, and gravity flips and your character starts falling up? or perhaps while walking through the woods you notice trees moving around just beyond the hedgerow (Rebirth, anyone?). then little meteo-like tiles start falling from the sky and pikmin-sized elves start rearranging the tiles and building little structures in your path. (dont break them, or your little friends may become a big problem) one powerup could make enemies run on their hands and attack kinda awkwardly... and .. um.. other cool stuff.
id also like to see some clever wash-out effects with colors... as in tracers or maybe the colors on your character's clothes start to run and melt off of his clothes, leaving him in grayscale (to make it mean something, have that affect his power).
Title: RE: New Miyamoto Interview
Post by: odifiend on September 07, 2005, 04:45:07 PM
or you guys could just smoke weed before you play...
Title: RE: New Miyamoto Interview
Post by: Don'tHate742 on September 07, 2005, 07:36:23 PM
Maybe if weed had any psychadelic effects...
Title: RE: New Miyamoto Interview
Post by: Stimutacs Addict on September 07, 2005, 07:50:31 PM
served!
Title: RE: New Miyamoto Interview
Post by: mantidor on September 07, 2005, 07:50:53 PM
die you people who bash Fludd, he was awesome the part at the end when they make you think hes broken its so sad
Title: RE:New Miyamoto Interview
Post by: couchmonkey on September 08, 2005, 05:45:56 AM
Ha ha, sorry Mantidor. I don't hate FLUDD, but I did find the voice acting annoying, The broken scene at the was a little sad, but I have trouble feeling any emotional connection to a water-shooting backpack. And my depression turned to rage when FLUDD turned out to be alive and spewed out one more horribly acted line. I thought FLUDD was an outstanding addition to the game otherwise. It opened up all kinds of opportunities for play and tricks and it made it the platforming much more precise, something that 3D platformers were sorely in need of as far as I'm concerned.
Title: RE: New Miyamoto Interview
Post by: KDR_11k on September 08, 2005, 11:11:56 AM
I was so disinterested in that scene I didn't even notice FLUDD survived.
Title: RE: New Miyamoto Interview
Post by: Hostile Creation on September 08, 2005, 02:00:11 PM
Yeah, I liked the character development and emotion in Super Mario World a lot more. Cuz they had that and all, since Mario is such a character-centric game.
Title: RE: New Miyamoto Interview
Post by: KDR_11k on September 08, 2005, 09:33:27 PM
Super Mario World had no voice acting. I'm not sure about you but i consider that a positive.
Title: RE: New Miyamoto Interview
Post by: Rancid Planet on September 12, 2005, 11:42:26 PM
During the days of SMW I could still pretend that Mario sounded like Lou Albano not a dude with no nuts. That was a positive.
Title: RE: New Miyamoto Interview
Post by: couchmonkey on September 13, 2005, 12:25:28 PM
Personally, I love Charles Martinet. His take on the Mario characters is funny, though I can see why others don't like it. I hate pretty much all of the other voice acting in the series, but I can live with it for the most part.
Title: RE: New Miyamoto Interview
Post by: NinGurl69 *huggles on September 13, 2005, 12:49:56 PM
Love Daisy's.
Title: RE: New Miyamoto Interview
Post by: Hostile Creation on September 13, 2005, 01:25:07 PM
Sure I consider that to be better than the bad voice acting in SMS. But SMS didn't bother me because there was poor voice acting or anything. The plot did irk me for a while. Then I was like oh wait it's fun and kept playing.