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Gaming Forums => Nintendo Gaming => Topic started by: nemo_83 on August 04, 2005, 06:16:47 PM

Title: Marionette
Post by: nemo_83 on August 04, 2005, 06:16:47 PM
Marionette video


wikipedia definition of the term, marionette






I don't know where this came from or when, but this is awesome.
Title: RE: Marionette
Post by: Bill Aurion on August 04, 2005, 06:28:15 PM
So how is this Revolution related again?  I was thinking that old Miyamoto game "Marionette" had been revived and you destroyed my dreams...
Title: RE:Marionette
Post by: nemo_83 on August 04, 2005, 06:36:16 PM
You can't see the possibilities here?  Remember Iwata saying they were looking into reinvisioning the old games with the new "hardware."

I'm not saying this is some leaked video, but it has a lot of heart and imagination despite its roughness.  Its the big idea that counts; not the big budget.

Also if you read on wikipedia you will also see the origin of the title Super Mario.  We've played Super Mario World; what about Super Mario Nation?  



" you destroyed my dreams..." lol; i totally set out to scar you for life

Title: RE: Marionette
Post by: nickmitch on August 04, 2005, 07:54:11 PM
I like it. . .as long as I don't have to acually jump.
Title: RE:Marionette
Post by: ThePerm on August 04, 2005, 08:38:15 PM
that was freaking cool
Title: RE: Marionette
Post by: Spak-Spang on August 04, 2005, 08:48:54 PM
Umm, I didn't like it.  I think its got serious problems, and will be very limited in game potential.
Title: RE:Marionette
Post by: IceCold on August 04, 2005, 08:58:58 PM
Eh? I thought Marionette was either the game (as Bill said) OR had something to do with the DS Wi-Fi connection and Demasked. If you are in the forest and no one can see you, how do they know where you are or something like that. I remember someone really went into painstaking detail to prove it.
Title: RE:Marionette
Post by: nemo_83 on August 05, 2005, 11:08:56 AM
I provided the definition of a marionette to give you context as to what Nintendo ment when they called the next game, Marionette.  People were sure it ment online, but really it meant marionette puppet; which is also where the name Super Mario originally came from.  EGM even said at one point that they had been informed it was a marionette game.  

Title: RE: Marionette
Post by: nickmitch on August 05, 2005, 11:12:47 AM
I thought that Mario was the name of Nintendo's landlord in the early years.
Title: RE:Marionette
Post by: nemo_83 on August 05, 2005, 11:32:05 AM

The name Super Mario was ripped straight from the term supermarionation.
Title: RE:Marionette
Post by: Dasmos on August 05, 2005, 04:48:42 PM
Nemo click on the link to "supermarionation" from the article and read where it says the "term predates and is unrelated to Super Mario.
Title: RE:Marionette
Post by: nemo_83 on August 05, 2005, 05:16:33 PM
It predates Mario Bros, but it is not a mere coincidence Nintendo named their best selling franchise Super Mario.  

Nintendo chose the name as an allusion to marionettes.  They aren't stupid at Nintendo; they knew what they were doing when they chose the name.

The origin of the term is related to none other than Harryhausen...wait for it, the man who did the stop motion animation for the 1933 King Kong; Nintendo also created a game before Super Mario Bros, some people here might remember called Donkey Kong, which was based off of King Kong.  Art inspires art, it doesn't come out of thin air.  The term supermarionation is a modification of the term superdynamation.

Also I want to quote wikipedia.  "The control mechanisms were originally placed within the puppets' heads, which meant the heads had to be disproportionately large compared to the bodies, like many comic strip characters."

Title: RE:Marionette
Post by: Dasmos on August 05, 2005, 07:17:29 PM
If this is so, why has there been no theme of puppets, or marionettes in any mario games to date. Surely if they did name mario after supermarionation (or super marionette animation) there woud surely be some theme of puppetry in the orginal games.

Oh and surely Mario Segali is just a side thought to the naming.
Title: RE: Marionette
Post by: mantidor on August 05, 2005, 07:32:14 PM
I always thought Mario was named after some landlord or something like that who was the owner of the place where NoA started...
Title: RE: Marionette
Post by: Mario on August 05, 2005, 07:34:05 PM
SM = Super Mario
SM = Shigeru Miyamoto
Title: RE: Marionette
Post by: mantidor on August 05, 2005, 07:36:36 PM
the plot thickens...
Title: RE: Marionette
Post by: KirbySStar on August 05, 2005, 08:19:10 PM
No puppet?  You are the puppetmaster.  You control Mario.
Title: RE: Marionette
Post by: KnowsNothing on August 05, 2005, 08:22:22 PM
SM backwards is MS.

Chew on THAT for a while.
Title: RE: Marionette
Post by: TMW on August 05, 2005, 08:30:59 PM
Super Mario...Super Metroid....Sado Masochism...Sexy Maayan...Scully & Mulder....

...I'll stop now.  
Title: RE:Marionette
Post by: nemo_83 on August 05, 2005, 10:30:00 PM
The focus of Mario and its sequels was character control.  The concept was a virtual puppet you control with the controller.  I'd say it controlled pretty well for one dpad and two face buttons.

The theme is expressed in the gameplay and obviously Nintendo has plans to make a more marionette themed Mario game.


Imagine if this concept were taken to the nth degree; I'm talking the RS.  A smaller lighter helmet using a gyro, wifi, standard 480p stereoscopic 3d graphics, a mic, and suround sound.  Way better graphics of course, a camera to track additional hand, head, and body movements similar to Sony's new eyetoy that can see 3d, and gyros in the controller prongs.

You can play most games like Castlevania and swing the whip around in 3d.  Zelda, Metroid, Smash Brothers, Pikmin; is there a game that this would not work well with?  


Did you check out some of the other videos of other IPs?

index
Title: RE:Marionette
Post by: Artimus on August 06, 2005, 04:44:05 AM
This is one of those threads that makes me want to cry.
Title: RE: Marionette
Post by: nickmitch on August 06, 2005, 09:40:07 AM
I'll give you zelda and metroid but smash bros and pikmin? SM would be too hard and strenuous. And being able to move pikmin around with the c-stick is important.
Title: RE:Marionette
Post by: nemo_83 on August 06, 2005, 12:00:04 PM
Quote

Originally posted by: TVman
I'll give you zelda and metroid but smash bros and pikmin? SM would be too hard and strenuous. And being able to move pikmin around with the c-stick is important.


Smash Bros would be the first real fighting game ever.  You would simply run up and throw any punch you want or swing a weapon exactly as you want.  There could still be some buttons on the controller, but mostly you could program any "move" to be triggered by specific poses.

In Pikmin you would be able to reach into 3d and select with your fingers, virtually, which Pikmin you want, and then use the mic to tell them what to do.  

I hope Nintendo gets some Blizzard games on the REV.
Title: RE: Marionette
Post by: KnowsNothing on August 06, 2005, 12:03:18 PM
Smash Bros?  What?  A fighting game like that would simply be fighitng.  In order for your character to hit your friend's character, you're going ot have to hit your friend.

Sounds great!
Title: RE: Marionette
Post by: UncleBob on August 06, 2005, 06:11:05 PM
I like that idea... ::invites a few "friends" over::... Wait, it's online!  I don't even have to invite them over!  Whoo!  I can hit them from a distance!

On another note, "Super Mario Nation" seems to fit well with the "Revolution"....
Title: RE:Marionette
Post by: nickmitch on August 06, 2005, 06:37:39 PM
Quote

Originally posted by: nemo_83
Quote

Originally posted by: TVman
I'll give you zelda and metroid but smash bros and pikmin? SM would be too hard and strenuous. And being able to move pikmin around with the c-stick is important.


Smash Bros would be the first real fighting game ever.  You would simply run up and throw any punch you want or swing a weapon exactly as you want.  There could still be some buttons on the controller, but mostly you could program any "move" to be triggered by specific poses.

In Pikmin you would be able to reach into 3d and select with your fingers, virtually, which Pikmin you want, and then use the mic to tell them what to do.  

I hope Nintendo gets some Blizzard games on the REV.


Yeah, but would actually fighting get tiring sometimes? I wouldn't be able to play for five hours at a time anymore!

And if you and your pikmin were walking along a narrow bridge, then how could you keep them in line? Plus, if you needed a specific color and in a hurry but those four yellow pikmin are waaay in the back then you'd have to go a reach for them but by then the electric buggy might have already gotten you. With the controller you can select exactly which one you want by holding A and pressing the D-pad.
Title: RE:Marionette
Post by: nemo_83 on August 06, 2005, 10:51:40 PM
Quote

Originally posted by: TVman
Quote

Originally posted by: nemo_83
Quote

Originally posted by: TVman
I'll give you zelda and metroid but smash bros and pikmin? SM would be too hard and strenuous. And being able to move pikmin around with the c-stick is important.


Smash Bros would be the first real fighting game ever.  You would simply run up and throw any punch you want or swing a weapon exactly as you want.  There could still be some buttons on the controller, but mostly you could program any "move" to be triggered by specific poses.

In Pikmin you would be able to reach into 3d and select with your fingers, virtually, which Pikmin you want, and then use the mic to tell them what to do.  

I hope Nintendo gets some Blizzard games on the REV.


Yeah, but would actually fighting get tiring sometimes? I wouldn't be able to play for five hours at a time anymore!

And if you and your pikmin were walking along a narrow bridge, then how could you keep them in line? Plus, if you needed a specific color and in a hurry but those four yellow pikmin are waaay in the back then you'd have to go a reach for them but by then the electric buggy might have already gotten you. With the controller you can select exactly which one you want by holding A and pressing the D-pad.



I don't think it is healthy to sit and play any game for five hours.  At least if you're moving around you'll get some exercise.  Part of the point is to get gamers off their asses.  Gaming has an image problem even today; it is seen as a sedintary activity.

And in Pikmin or any RTS your perspective is above the characters so that you have optimal access to the characters.  

"On another note, "Super Mario Nation" seems to fit well with the "Revolution".... "

It does sound right, but they could just as easily go with the Marionette thing which also works as an online pun.  Perhaps the word marionette is too big of a word though.  I posted a topic on nintendo.com on this and the I LOVE HALO 2s over there; it went right over their heads.  I gave the definition to the word and they still couldn't put it together.  


"A fighting game like that would simply be fighitng"

With the controls used along with a camera, well the controls can become virtual.  You can simulate some wild sci fi mechanics inside the game that we can't build.  Imagine controlling the movement in a fps with your left arm as if you had a wireless flightstick device in your hand, but only in the game, and able to do more than any tilt and turn flight stick.  If you wanted to make the character jump you could simply lift your arm verticle and it would measure the movement and translate it to full analog in the game.  So much can be done with just one arm and not even considering the triggers or buttons they might put on the handles.

This makes me want to know what Nintenod is doing badly; I am in danger of actually being disappointed because this video has given me so many ideas for what could be done with technology now.

Title: RE:Marionette
Post by: Dasmos on August 07, 2005, 12:35:03 AM
Quote

Originally posted by: nemo_83
"On another note, "Super Mario Nation" seems to fit well with the "Revolution".... "

It does sound right, but they could just as easily go with the Marionette thing which also works as an online pun.  Perhaps the word marionette is too big of a word though.  I posted a topic on nintendo.com on this and the I LOVE HALO 2s over there; it went right over their heads.  I gave the definition to the word and they still couldn't put it together.  



They wouldn't understand it because it doesn't make sense.  
Title: RE:Marionette
Post by: nemo_83 on August 07, 2005, 01:04:23 PM
What do you not understand?

How the video demonstrates a type of gameplay that is much more equivalent to puppeteering a virtual character than can be done with a bunch of buttons?

How the words Mario and Marionette connect?  It was the name given to a secret game by Nintendo and was said to be a marionette themed game.  Best guess is that whatever that secret was that they didn't want the competition to know about; it went on to become a heavy influence over what the Revolution became.


Title: RE: Marionette
Post by: Artimus on August 07, 2005, 04:02:04 PM
The video shows a better version of 'acting stupid while in a big character suit' than marionette contorl. You use a stick to control marionettes, often with levers and pulleys much like buttons.
Title: RE:Marionette
Post by: nemo_83 on August 07, 2005, 04:40:44 PM
Quote

Originally posted by: Artimus
The video shows a better version of 'acting stupid while in a big character suit' than marionette contorl. You use a stick to control marionettes, often with levers and pulleys much like buttons.


Just because the technology changes doesn't change the fact it is puppetry.  You're movements are tracked by the camera and any internal sensors.  
Title: RE:Marionette
Post by: Artimus on August 07, 2005, 05:31:56 PM
Quote

Originally posted by: nemo_83
Quote

Originally posted by: Artimus
The video shows a better version of 'acting stupid while in a big character suit' than marionette contorl. You use a stick to control marionettes, often with levers and pulleys much like buttons.


Just because the technology changes doesn't change the fact it is puppetry.  You're movements are tracked by the camera and any internal sensors.


Just because your movements are confined to a joypad doesn't mean a controller isn't puppetry.

I doubt you've the first clue about real puppetry.
Title: RE:Marionette
Post by: nemo_83 on August 07, 2005, 06:49:38 PM
I'm talking about progressing it further beyond the buttons on the current controllers.  Developers have shown their inability to progress any further with simply finger functions.  When the character is controlled using a camera tracking your limbs and body movements you can't concentrate on fourteen buttons that really do nothing but give commands like "attack the ATSTs," rather than lend to the control of the character or vehicle on screen.  

Even when a real marionette is being puppeteered the operator must use his/her entire body for the performance and not just the fingers.  The thing is that true marionation is a craft that must be learned where the example I am giving with the video, the computer allows you to control the character literally without knowing techniques; the cpu does the work.  By moving your body and arms around you are literally telling the computer what you want the character's arms and body to do.  

It does not matter whether you puppeteer the character with one camera or three cameras or if the controller is a small puppet that you move around that gives you the measurments you need to tell the computer what you want the digital character on screen to do; its still a form of puppeteering.  

Title: RE: Marionette
Post by: nickmitch on August 07, 2005, 07:14:33 PM
But do you really want to reach all the way in the back of a crowd of 100 pikmin? That just seems to tedious.  
Title: RE:Marionette
Post by: nemo_83 on August 07, 2005, 07:34:38 PM
Actually I was thinking it would help so that thousands can be controlled at once.
Title: RE:Marionette
Post by: The Omen on August 07, 2005, 07:55:08 PM
Super Mario was named after the super or landlord of their building.  I believe Mario's designed after him as well.
Title: RE: Marionette
Post by: KDR_11k on August 07, 2005, 08:32:17 PM
The rumor I heard was that Mario was a nickname given to Jumpman in Donkey Kong by the players...
Title: RE:Marionette
Post by: Dasmos on August 08, 2005, 12:51:22 AM
Quote

Originally posted by: nemo_83
What do you not understand?

How the video demonstrates a type of gameplay that is much more equivalent to puppeteering a virtual character than can be done with a bunch of buttons?

How the words Mario and Marionette connect?  It was the name given to a secret game by Nintendo and was said to be a marionette themed game.  Best guess is that whatever that secret was that they didn't want the competition to know about; it went on to become a heavy influence over what the Revolution became.


The video yes, but this video is not a real game.  The video is more of an equilavent to a giant costumed mickey mouse moving around than a puppet.

What puppet moves it's arm forward when we move an arm forward, moves it head when we move our head, moves it legs when we move our legs and jumps when we jumps? None I have ever heard of.

Those things happen when you're in giant Mario suit, so what I am trying to say is that this movie is closer to an virtual costumed animal than a puppet.

You can make assumtions about videogames are actually virtual puppets that we control buttons, but can this be said for a car? We can steer the car by using the steering wheels, does this make the car a puppet? We can turn the sound up on a stereo, is sound our puppet? No..
Title: RE: Marionette
Post by: KDR_11k on August 08, 2005, 10:17:24 AM
this movie is closer to an virtual costumed animal

Imagine the possibilities! Wait... I just thought about the furry use... exscuse m- *runs to bathroom, throws up*  
Title: RE:Marionette
Post by: nickmitch on August 08, 2005, 07:09:45 PM
Quote

Originally posted by: nemo_83
Actually I was thinking it would help so that thousands can be controlled at once.


Just how in the heck would that help control k's of pikmin!?! You're controlling Olimar in the game and he has short little arms!  
Title: RE:Marionette
Post by: nemo_83 on August 12, 2005, 06:47:37 PM
"Super Mario was named after the super or landlord of their building. I believe Mario's designed after him as well."

Ratial stereotype of a super vs allusion to supermarionation.  


"The video yes, but this video is not a real game. The video is more of an equilavent to a giant costumed mickey mouse moving around than a puppet."

It is a video of a real game these people made.  The suit is not required, its only for show.  

"Just how in the heck would that help control k's of pikmin!?! You're controlling Olimar in the game and he has short little arms!"

Even in Pikmin on Cube using sticks you select the Pikmin from a distance, but using sound rather than having to touch the Pikmin you want to direct.
Title: RE:Marionette
Post by: The Omen on August 12, 2005, 10:36:48 PM
Quote

Ratial stereotype of a super vs allusion to supermarionation.


It is a racial stereotype, but Shiggy himself spoke about it.  His name was Mario Seguli, or something aloing those lines.  I believe in Donkey Kong, Mario is Mario 's'.  Or some other game...ah, what the hell does it matter?

I actually choose to believe this....  http://www.aethiamud.org/communist_mario/
Title: RE:Marionette
Post by: nemo_83 on August 12, 2005, 11:30:35 PM
dang, I don't know why I spelled it ratial.  
Title: RE: Marionette
Post by: nickmitch on August 13, 2005, 05:19:26 PM
So, were you saying that you'd direct and select the pikmin with your voice and then use the gloves to throw them?

I guess that could work.
Title: RE:Marionette
Post by: nemo_83 on August 14, 2005, 12:18:00 AM
It could work out many different ways depending on what the big gardener in Japan wants.
Title: RE: Marionette
Post by: stevey on August 14, 2005, 02:48:43 PM
this will never happen nintendo HATE'S vr and vr helment after the vb. They shall never repet any part of vb.
Title: RE:Marionette
Post by: BlackNMild2k1 on August 14, 2005, 07:27:55 PM
Nintnedo doesn't hate VR, they just failed miserably with it the first time.  You can bet on the fact that Nintendo has atleast be in the R&D stage with a new VB that will be implemented into a future system in some way or another