Gaming Forums => Nintendo Gaming => Topic started by: The Omen on February 18, 2003, 07:52:55 PM
Title: when I attack ver. 1
Post by: The Omen on February 18, 2003, 07:52:55 PM
This is going to sound pitiful, but what the hey. I am 29 and a life-long Nintendo geek. I had an unusual thought today at the local MS headquarters[EB]. I found myself looking at cube games, picking up Hunter: TR and saying, 'nah, this game got bad reviews' and putting it down. Then it dawned on me. The internet and gaming mags have ruined my favorite past time-video games. It used to be i would buy a game because i liked the premise. To be honest, there weren't alot of reviews available back in the 80's[ugh...] except for Nintendo Power, and that wasn't even a mag. yet, just a pamphlet! I bought many a frustrating game, but i found something in each that i liked, sometimes even adored. That doesn't have a shot in he!! of happening now a days. This is not anyones fault, just the natural evolution of a hobby that became more mainstream, if not expected. But i do remember playing the old NES game, 'Athena' , for hours, even though it was very mediocre....no trading 'em in back then, your stuck with it! So you learned to like every game you purchased and played them until you beat them. Now i cant stand a game , and guess what? Its going back and i get a new one! Some would say thats better, but i'm not so sure. 'Kid Niki' would 've ever got beaten if it was that easy to return games. Or 'Deadly Towers'. Or 'Tag-Team Wrestling'[super champ!] Or 'Wizardry'. You get the point? Todays thoughts brought to you by: ONE ANGRY GAMER
Title: when I attack ver. 1
Post by: Nintendo on February 19, 2003, 12:57:38 AM
I agree, because as a little kid I bought Little Nemo: The Dream Master on the NES for $2 and loved it to death. I disagree, because as a little kid I bought Godzilla on the NES for $2 and hated it to death.
Back then $2 was my weekly allowance, so it was a big deal for me to be able to buy a whole game from that. Still there is nothing wrong with trading in an expensive game to get another you will like more if you haven't read any reviews about it. Besides it's always your opinion that should matter, not that of some online reviewers who exessively talk about the bad points in a game to then say the rest of the game was top notch and rate it above 7 out of 10. I always buy paper mags to get an opinion from people who actually get paid to give a balanced unbiased opinion on a game. I mean, I don't care what people said about Super Mario Bros. 2, I loved playing that game almost as much as I did SMB1&3, and that's what matters.
Title: when I attack ver. 1
Post by: Sean on February 19, 2003, 04:53:02 AM
I can't help but agree. The trade-in market coupled with consumers' fear of buying a mediocre title (and in many cases, difficult games are considered mediocre or bad) has led to the dumbing down of difficulty levels. Very true.
Anyway, I would be afraid to admit just how many hours I spent trying to figure out Super Pitfall, a game that is probably a very bad one, but I basically played what my parents bought (we didn't really have any say back in the mid-80's with our NES because I have two other brothers, and so they made it really easy by just buying games for us...haha...without our input and thus without constant, childish fighting that every person with a sibling knows so well), and Super Pitfall was one of those titles. I'll always hate that game deep down, but mostly because my child-mind never could get its metaphorical hands around that deeply strange and very badly designed game. Any game where you have to randomly jump into the corner of a wall (obviously inspired by the access point to the secret water world in Super Mario Bros.) in one of the game's many tunnels to access some strange dark world is a little too crafty (or stupid) for me.
Anyway, we all hung with our games back then because even the bad ones had charms. Rygar, by today's standards, isn't really a "good" game, is it? I adore it, but it's realy butt-ugly, you know? I mean, even compared to other games of the time! It didn't have the stylish goodness of Castlevania's gothic world, nor the solid perfection of something so early as Super Mario Bros. The two things it had going for it were pretty good control (as with most Tecmo games) and some kind of inadvertantly depressing gameworld (the music is memorable, but I can't remember how positively). Hahaha...maybe that's harsh, but anyway. So many gems out there are missed because they get a 6 or 7 (not bad scores, one should remember, usually) in various mags.
It all goes back to an underlying truth that is growing more and more evident. We gamers are getting really sick of point systems. Too many people don't read the words of the review which inform you about the game far more than scores. And don't give me that bit about needing something quick to look at because life is short--life's also too short to miss out on all the good stuff everyone's missing out on already. Then again, just buying the 9's and 10's is sure to keep you pretty happy, and many people don't have much money (like me), but still, the point is valid.
Title: when I attack ver. 1
Post by: RickPowers on February 19, 2003, 07:08:12 AM