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Gaming Forums => Nintendo Gaming => Topic started by: nickmitch on July 12, 2005, 10:35:00 AM

Title: Hatchy Matchy! Diamonds and Pearls!
Post by: nickmitch on July 12, 2005, 10:35:00 AM
Gamespot had this.

Quote

Both Pokemon Diamond and Pearl will have connectivity to the Pokemon series for the GBA and GameCube, and users will be able to port their pocket monsters from previous installments to the DS.

Hopefully you'll be able to use the GBA slot on the DS to trade up.

Also:
Quote

Masuda also commented that he expects the games to use the DS's Wi-Fi capabilities to connect simultaneously with 16 players. . .

o_0 What could possibly involve pokémon and 16 people?!?  
Title: RE:Hatchy Matchy! Diamonds and Pearls!
Post by: Strell on July 12, 2005, 10:54:56 AM
Quote

Originally posted by TVMan: o_0 What could possibly involve pokémon and 16 people?!?


I'm not so sure I want to know.

Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: joshnickerson on July 12, 2005, 02:43:08 PM
I'm just glad I'll be able to transfer my GBA Pokemon into the new games... that was really the one thing I was concerned about and why I haven't bothered to try to "Catch 'em All" anymore.

I like the idea of being able to connect with other players... perhaps if you are close enough to another player, you might actually be able to encounter them in your own game just by happening to be in the same game area!

Player 1: Hey, where are you at?
Player 2: I'm in Petalburg City!
Player 1: Hold on! I'll be there in a sec!

Though I honestly think it's just going to be a "Union Room" like area, probably with Pictochat involved.
Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: Bill Aurion on July 12, 2005, 05:13:43 PM
I like the idea of being able to connect with other players... perhaps if you are close enough to another player, you might actually be able to encounter them in your own game just by happening to be in the same game area!

Player 1: Hey, where are you at?
Player 2: I'm in Petalburg City!
Player 1: Hold on! I'll be there in a sec!


I was thinking of the same thing...I REALLY hope this comes to fruition...
Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: Ian Sane on July 12, 2005, 06:31:39 PM
I really like how you don't have to collect the old Pokemon yet again.  I felt that this last gen Nintendo milked Pokemon too much.  The series has always had some annoying quirks clearly designed to sell product but it got to a really annoying level this gen.  In order to get every Pokemon in Ruby/Sapphire you had to buy Colloseum and the rather redundant Red/Blue remakes plus the usual two versions of the same game stuff.  In Gold/Silver trading with Red/Blue was like Nintendo was offering a cool service for owners of the first game.  In Ruby/Sapphire it was like Nintendo was trying to rip you off.  The point is that you're supposed to transfer YOUR old Pokemon to the new game, the ones YOU trained and take pride in.  Having to buy a new game to recapture the old ones defeats the whole purpose.

So yeah, well done Nintendo.
Title: RE:Hatchy Matchy! Diamonds and Pearls!
Post by: IceCold on July 12, 2005, 07:06:14 PM
"So yeah, well done Nintendo."

GASP! I never thought I'd see the day!

But yeah, this is a great move by Nintendo, and I'm really looking forward to the online ideas that could be implemented.
Title: RE:Hatchy Matchy! Diamonds and Pearls!
Post by: UncleBob on July 12, 2005, 07:20:23 PM
Quote

Both Pokemon Diamond and Pearl will have connectivity to the Pokemon series for the GBA and GameCube, and users will be able to port their pocket monsters from previous installments to the DS.


Anyone care to explain how this'll work?

Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: Bill Aurion on July 12, 2005, 07:36:01 PM
GC --> GBA --> DS

Maybe?
Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: Mario on July 12, 2005, 07:37:40 PM
Probably trading Pokemon from the GC games to the GBA games, then to the DS game. EDIT: Damn it Bill!

This is great news, now I can fire up Sapphire/Leaf Green again with purpose!  
Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: UncleBob on July 13, 2005, 05:30:36 AM
But if you have to use the GBA games, then it's not really compatible with the GameCube at all, is it?
Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: Bill Aurion on July 13, 2005, 05:40:15 AM
But they are connected, even if indirectly...
Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: Mario on July 13, 2005, 06:59:15 AM
If you have to use a link cable, is the GameCube even compatible with the GBA?
Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: kirby_killer_dedede on July 13, 2005, 08:29:26 AM
Where's my MMO!?

Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: nickmitch on July 13, 2005, 08:49:09 AM
Well, it's a ways off, so it COULD still be online. Nintendo did have "Many titles in development" for online DS games.
Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: Spak-Spang on July 13, 2005, 08:56:49 AM
How about a 16 person tournament where they game matches players up and ranks them for playing.  With 16 people you can design a tournament structure where someone is always playing until the rounds are over.

Also, I like the idea of detecting people where they are in the world and meeting them there...however, that also means that the new Pokemon will need a quick and easy transportation system...or I means of having virtual reality matchs with the Pokemon.
Title: RE:Hatchy Matchy! Diamonds and Pearls!
Post by: vudu on July 13, 2005, 09:03:15 AM
Quote

I'm just glad I'll be able to transfer my GBA Pokemon into the new games... that was really the one thing I was concerned about and why I haven't bothered to try to "Catch 'em All" anymore.
Having never played a Pokemon game before, this may not be an issue, but wouldn't transferring your old Pokemon to your new game defeat the purpose of having the new game?  Won't the game be half complete (or more or less) before you even start?  I just don't see the point.  If you can bring all your old Pokemon over the new game all powered up, won't your fight against level 1 JigglyPuff be rather dull?  Am I missing something?
Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: Mario on July 13, 2005, 09:20:15 AM
In previous games, you can't trade your old Pokemon to the new game until you've beaten the main story mode, which is where the game just begins for some.
Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: nickmitch on July 13, 2005, 01:58:19 PM
Plus, they wouldn't obey you unless you have the right badge.
Everyother badge you get at a gym increases the level of pokémon that will obey you; until you get the 8th badge which makes all levels obey you. When a pokémon doesn't obey you it'll just use random attacks and go to sleep.

I just hope that the game'll let you explore the other regions, ie; Hoenn, Johto, and Kanto. The Seveii (sp?) islands, whirl wind islands and battle fronteir would be nice too, but not really needed.
Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: KDR_11k on July 14, 2005, 02:05:14 AM
I hope this one has a storyline worth being called one.
Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: Pale on July 14, 2005, 04:34:29 AM
I wouldn't get your hopes up for an MMO in this round of pokemon games.  What I expect is that we will get a traditional hand-held RPG with an online stadium mode to facilitate battles and trades.  If we don't at least get that I'm going to be upset.
Title: RE:Hatchy Matchy! Diamonds and Pearls!
Post by: IceCold on June 14, 2006, 02:47:48 PM
New scans!

EDIT: I didn't realise how old this thread was. I just remembered it because of the title..
Title: RE:Hatchy Matchy! Diamonds and Pearls!
Post by: 31 Flavas on June 14, 2006, 03:53:26 PM
Quote

Originally posted by: Ian Sane

In order to get every Pokemon in Ruby/Sapphire you had to buy Colloseum
Sorry to burst your bubble here, and I guess i'm a couple of days late at that as well. But if you and a friend have Ruby and Sapphire both of you can "CATCH 'EM ALL" without GameShark, Colloseum, e-Reader, or anything else.

The two of you have to have some advanced knowlege like get a female starter pokemon, choose different "fossils", and of course trade pokemon exclusive to your respective gamepaks, but you can catch all 200 pokemon without any additional purchase.

Quote

and the rather redundant Red/Blue remakes plus the usual two versions of the same game stuff.
You do, realize *why* the game was remade, right? There is a very tangible reason. You probably still won't like it, regardless though.

Quote

In Gold/Silver trading with Red/Blue was like Nintendo was offering a cool service for owners of the first game.  In Ruby/Sapphire it was like Nintendo was trying to rip you off.  The point is that you're supposed to transfer YOUR old Pokemon to the new game, the ones YOU trained and take pride in.  Having to buy a new game to recapture the old ones defeats the whole purpose.
The reason why you can't trade your Game Boy pokemon into Ruby/Sapphire, the reason why Red/Blue was remade and resold, is because R/B/Y/G/S/C Pokemon are 8-bit. Ruby/Sapphire is a 32-bit game with 32-bit Pokemon. 8 bit Pokemon *can not* be stored on a 32-bit game, sorry, they can't. It's nothing personal, you're just screwed.

Quote

So yeah, well done Nintendo.
Well, its easy, this time Diamon/Pearl Pokemon are 32-bit and GBA Pokemon are 32-bit. So there is no incompatability, hence, you can trade between the versions. Had the GBA remain 8-bit, your R/B/Y/G/S/C Pokemon would have been safe and secure. But GBA was 32-bit, probably, much to your relief, so instead your R/B/Y/G/S/C pokemon were forever jailed in their GB cartridages.

If the GameBoy Next or DS 2 moves to a 64 bit (or higher) cpu, Pokemon games will run into the same problem once again.  
Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: Bill Aurion on June 14, 2006, 04:58:04 PM
This game really looks great...Mainly I'm looking forward to finally being able to make the team I want from every Pokemon that's every existed... =D
Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: Arbok on June 14, 2006, 05:13:46 PM
So my question is are they going to do anything to make poison type even the least bit useful this time around?
Title: RE:Hatchy Matchy! Diamonds and Pearls!
Post by: please let me in, please on June 14, 2006, 05:21:24 PM
they never do.  I think the most effective type was ice, wasnt it?
Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: Kairon on June 14, 2006, 05:24:26 PM
Please don't shaft the bug-type Pokemon yet again GameFreaks! I'm a bug-trainer, always have been and always will be!

~Carmine M. Red
Kairon@aol.com
Title: RE:Hatchy Matchy! Diamonds and Pearls!
Post by: please let me in, please on June 14, 2006, 05:40:58 PM
you must suck then Kairon. I used mostly ice and water, with a few inbetween. I had a lot of level 100s, and knew a cheap way to get mew and to teach any pokemon any move it wanted, and to get it to level 500. So, i think i might be able to beat u, because bugs are the weakest type.  
Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: Kairon on June 14, 2006, 05:47:30 PM
I know! That's why I'm so sad!

/cry

Stop picking on the bug-types Nintendo! They deserve just as much as any other pokemon type you know! They have feelings too!

~Carmine M. Red
Kairon@aol.com
Title: RE:Hatchy Matchy! Diamonds and Pearls!
Post by: Bill Aurion on June 14, 2006, 05:47:38 PM
Quote

Originally posted by: Arbok
So my question is are they going to do anything to make poison type even the least bit useful this time around?

GTFO, Nidoqueen <3!
Title: RE:Hatchy Matchy! Diamonds and Pearls!
Post by: please let me in, please on June 15, 2006, 06:52:04 AM
nidoqueen wasnt that good, it was weak against ice, water, and grass.
Title: RE:Hatchy Matchy! Diamonds and Pearls!
Post by: Caterkiller on June 15, 2006, 08:06:17 AM
By type alone Poison Pokemon are pretty weak. But type means nothing, and I mean nothing. Sure Poison, pokemon are only super effective against Grass, and bad against other Poison, Ground, and Steel, and Psychic, but almost any Pokemon can be used very efficiently.

I use Muk alot, with its Attack reaching past 300, Hp over 400, and Special Df past 280, it can last a long time in battle.
Sludge Bomb, and Haze are its Key attacks. With flamethrower just in case(even though its really weak on anything but a steel pokemon) and a 4th attack of any choice. Being poisoned or badly poised is so under rated with non "advanced pokemon players" its not even funny.  Throw in left overs, and Muk will be in battle against special types for a long time. And don't even think your double teams, Calm minds, swords dances, and batton passes can save you. Thats what Haze is for, one of the greatest dusruptors in the game.

Weezing, can now levitate, so now only Psychic pokemon are super effective against it. Great defense, good attack, and much better special than muk. A fire attack, sludge bomb, and Haze will work wonders, but Weezing is alittle more versitle, you can do all kinds of things with it.

NidoKing and NidoQueen, both can learn Mega Horn, They can be powerhouses of physical attacks. Earthquake, Sludgebomb, and MegaHorn are all that is needed. Knock out a Mewtwo in a single hit, send them out against an electric pokemon, and big psychic is likely to be switched out  or grass, anticipate that by using a Meghorn and your good to go.  And they arent weakend to grass, poison cancels that out to make it just a normal effect. But they are weak to water, ice, psychic, and ground.

I could go on, but never doubt the poison pokemon!


Any way, having 16 people together will allow you to exchange records I know that for sure, but thats pretty standard and boring.  

I think we all know this but im not sure.
-The day and night feature will return, with afternoon and morning also.
-The new region is called Shinou.
-Voice chat over wifi connection.
-Male a Femal pokemon have different sprites, example; a female wooper's antenna is alot smaller.
-no new types, just new combinations, even a pure flying type

thats all I remember.

Check www.serebii.net for more details  
Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: KDR_11k on June 15, 2006, 08:21:26 AM
Gyarados is strong against everything
Title: RE:Hatchy Matchy! Diamonds and Pearls!
Post by: Arbok on June 15, 2006, 08:23:25 AM
Quote

Originally posted by: Caterkiller
By type alone Poison Pokemon are pretty weak. But type means nothing, and I mean nothing. Sure Poison, pokemon are only super effective against Grass, and bad against other Poison, Ground, and Steel, and Psychic, but almost any Pokemon can be used very efficiently.


Poison isn't just bad againt Steel, it's immune to it... that's just awful. I have no idea why they did that given how weak it was before.

Quote

Originally posted by: Caterkiller
Being poisoned or badly poised is so under rated with non "advanced pokemon players" its not even funny.


The problem is that the best posion move is Toxic, which can be taught to anyone and gets no STAB bonus for being utilized on a posion type as there is no direct damage attached to it.

Personally, I would like to see the playing field balanced a little more. Some efforts made to improve the weakest evolved characters in the game so that people who like them could at least work with a nice strategy for them.
Title: RE:Hatchy Matchy! Diamonds and Pearls!
Post by: Kairon on June 15, 2006, 08:25:56 AM
Quote

Originally posted by: Arbok
Personally, I would like to see the playing field balanced a little more. Some efforts made to improve the weakest evolved characters in the game so that people who like them could at least work with a nice strategy for them.


Like me and my bugs!

~Carmine M. Red
Kairon@aol.com
Title: RE:Hatchy Matchy! Diamonds and Pearls!
Post by: Caterkiller on June 16, 2006, 06:03:30 AM
For the most part the playing field is very balanced, but I would like, Grass and Poison to have more advantages, type wise. The only problem with most bug pokemon is that since alot have pretty low stats people can't seem to use them. Megahorn is a great addition to beating down pshycic pokemon, but for a Pokemon like Beedrill or Beautifly it takes alot of thought to make them very big contenders, but it can be done. Now if Pincer learned Mega Horn, that would help things sooooo much.  
Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: Arbok on June 16, 2006, 07:55:43 AM
Heracross is a awesome bug type with a great tendency to OHKO people. However, if he doesn't, then his weak defense makes him screwed, but he is still more or less balanced. I would highly disagree about the "playing field" in general being balanced though... try to convince me that Arbok is even the least bit useful for serious battles.
Title: RE:Hatchy Matchy! Diamonds and Pearls!
Post by: Caterkiller on June 17, 2006, 09:58:50 AM
Hmmm, Arbok, thats one that I don't think I have ever seen anyone use seriously out side of the 3D games. Its Max HP can get to 324, Its Max attack can be 295 which isn't bad at all. Df is 237- 260, sp att (you would never use special moves with it except bite) Sp Df can be 257-282 and Speed. 259-284.

There alone its defenses can hold for about 3 non super affective attacks. If I had one I would have...  Well its Speed as the most important stat, with either defense or Hp second. Get one with the Intimidate ability, that way swagger wont boost their attack so high that if you do wind up getting hit, it wont be as bad.


Toxic,
Bite,
Swagger,
Protect,

Attach a Kings Rock, to help the flinching, Protect almost every other turn, let toxic do most of the work, and there you have it. Screech can work really well with Swagger, but his defenses aren't good enough to allow any for sure hits in. There you have it Arbok, if I really really thought about it im sure I could do better, but I guarente you could surprise many people with that.  
Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: Mario on June 17, 2006, 06:07:59 PM
Heracross absolutely OWNS as a bug Pokemon. He earned a permanent spot in my lineup back in the day. Ok, maybe he's not top 6 worthy but playing with only the best Pokemon is kinda lame, I liked whipping out Heracross for shock value and cause I like him.
Title: RE:Hatchy Matchy! Diamonds and Pearls!
Post by: Smash_Brother on June 21, 2006, 10:34:17 AM
Is that a Critic reference I see in this title?

As for the subject, this is good news, especially about the multiplayer wifi.

The only MMORPG in the world which could ever hope to challenge World of Warcraft would be a Pokemon MMO filled with trainers, breeders, gym masters, etc. all trying to be the best in the world.

I hope they do it on the Wii.
Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: nickmitch on June 21, 2006, 03:33:37 PM
Why, yes, it is. I don't start many threads, but I'm glad to see this one had some value.
Title: RE:Hatchy Matchy! Diamonds and Pearls!
Post by: UncleBob on October 06, 2006, 06:19:50 PM
Quote

Originally posted by: UncleBob
Quote

Both Pokemon Diamond and Pearl will have connectivity to the Pokemon series for the GBA and GameCube, and users will be able to port their pocket monsters from previous installments to the DS.


Anyone care to explain how this'll work?


Ah-ha!  Assuming what I just read was true, then I think it's pretty fair to say that there is no real connectivity between the GameCube and DS.

Apparently, you can only send GBA Pokémon to the DS - you cannot send DS Pokémon to the GBA - even one that you've transferred previously from your GBA game.

So, yes, while you still could send from the GameCube to the GBA to the DS, you can't go the other way... making GameCube/DS connectivity fairly non existant.
Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: Mario on October 06, 2006, 06:49:00 PM
So when you transfer the Pokemon from your GBA to DS, does that actually get rid of the Pokemon on the GBA cart forever?

I can't wait to play you guys in Diamond / Pearl.
Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: UncleBob on October 06, 2006, 06:57:58 PM
My understanding is, yes, the GBA transfer to the DS game will delete the Pokémon from the GBA cart and you will *not* be able to transfer it back.  Ever.  Period.
Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: WuTangTurtle on October 06, 2006, 10:38:27 PM
I think many of us have been playing with the idea of an MMO pokemon, and to be honest I think we'd have a lot of Game Addiction centers popping up everywhere if it happend.  I'm sure the idea is in place, but when it comes to the point where they will make it is up in the air.

16 player tournaments for now will have to do.  I think it would be really cool if they made a bunch of tournament settings too.  I'd like to see some pokemon restrictions, lvl restrictions, only certain types, survivor mode/marathon, 4 way battles, handicap battles?.  Maybe even a Co-Op mode, say where 16 players have to take down a 10x strong Pokemon, i dunno but the more the options and modes the merrier.
Title: RE:Hatchy Matchy! Diamonds and Pearls!
Post by: Caterkiller on October 06, 2006, 10:54:22 PM
Here is the deal. You can transfer over 6 Pokemon at a time from the GBA versions to D/P. Only 6, no more no less. They will be sent into a park where you have to recatch them in the wild. There are different areas where they would be, usualy their  natural habbitat.  Sometimes it can be very hard to find them, but once you do, a park ball catches them with out fail. They retain all their stats, EV's, IV's and attacks. But no HM moves.

Now then, having the GBA versions plugged into your DS while playing D/P will have more wild pokemon poping up. As a matter of fact to evolve 2, 1st generation pokemon, you need to have Fire Red and Leaf Green plugged into the DS, to find a wild pokemon with a held item that is used to evolve the 1st generation pokemon.

The hard part is, is that your pokedex will not show where these pokemon are, and they can be pretty rare.

Online battle modes will work like this. No matter what your level you can chose your party of 6 pokemon to be all at level 50,  or 100(with the stats to match) no matter what there current level. I think there is a 3rd choice but im not sure.

This game really changes things up for the better with the new attack system. Almost every pokemon now has a chance, with each attack being individualy physical or special. And about 25 old pokemon evolve, making once almost useless pokemon like Aipom into something fairly worthwhile now.  
Title: RE:Hatchy Matchy! Diamonds and Pearls!
Post by: Mario on October 06, 2006, 10:59:54 PM
Quote

Originally posted by: ShaolinKilla
I think many of us have been playing with the idea of an MMO pokemon, and to be honest I think we'd have a lot of Game Addiction centers popping up everywhere if it happend.  I'm sure the idea is in place, but when it comes to the point where they will make it is up in the air.

16 player tournaments for now will have to do.  I think it would be really cool if they made a bunch of tournament settings too.  I'd like to see some pokemon restrictions, lvl restrictions, only certain types, survivor mode/marathon, 4 way battles, handicap battles?.  Maybe even a Co-Op mode, say where 16 players have to take down a 10x strong Pokemon, i dunno but the more the options and modes the merrier.

As for MMO Pokemon, no, Pokemon needs to stay about strategy.

The stuff you mentioned in the second paragraph is what I hope is included in Pokemon Battle Revolution. Lots of options / settings you can set for battles. At the very LEAST we should be able to rent Pokemon again, i'm hopeful because it seems like they aren't including a lame RPG mode this time.
Quote

Originally posted by: Caterkiller
Here is the deal. You can transfer over 6 Pokemon at a time from the GBA versions to D/P. Only 6, no more no less. They will be sent into a park where you have to recatch them in the wild. There are different areas where they would be, usualy their  natural habbitat.  Sometimes it can be very hard to find them, but once you do, a park ball catches them with out fail. They retain all their stats, EV's, IV's and attacks. But no HM moves.

Now then, having the GBA versions plugged into your DS while playing D/P will have more wild pokemon poping up. As a matter of fact to evolve 2, 1st generation pokemon, you need to have Fire Red and Leaf Green plugged into the DS, to find a wild pokemon with a held item that is used to evolve the 1st generation pokemon.

The hard part is, is that your pokedex will not show where these pokemon are, and they can be pretty rare.

Online battle modes will work like this. No matter what your level you can chose your party of 6 pokemon to be all at level 50,  or 100(with the stats to match) no matter what there current level. I think there is a 3rd choice but im not sure.

This game really changes things up for the better with the new attack system. Almost every pokemon now has a chance, with each attack being individualy physical or special. And about 25 old pokemon evolve, making once almost useless pokemon like Aipalm into something fairly worthwhile now.

WOW! Aipom evolves! I've been staying away from Pokemon P/D info to avoid spoilers but that is just too cool. As for automatic leveling up, does that keep the EVs you've applied already or throw them out the window, giving the "real" level 50 / 100 Pokemon an advantage?

The new attack system does change things a lot, Hyper Beam will pretty much be useless on my Snorlax now.
Title: RE:Hatchy Matchy! Diamonds and Pearls!
Post by: Caterkiller on October 06, 2006, 11:08:59 PM
Yeah Hyper Beam is special now, so with Snorlax its a no no.

The EV's you gained will be applied to the level change. I mean most EV trained pokemon get them all by level 40 anyway so its not much of a big difference. By the time any pokemon is level 50, they just about have to have all their EV's unless you give them EV lowering berries. Basicly, the game gives your pokemon the correct level 50 or 100 stats, with what ever EV's you trained it with.  
Title: RE:Hatchy Matchy! Diamonds and Pearls!
Post by: blackfootsteps on October 07, 2006, 05:46:55 AM
Quote

Originally posted by: Caterkiller

...

Online battle modes will work like this. No matter what your level you can chose your party of 6 pokemon to be all at level 50,  or 100(with the stats to match) no matter what there current level. I think there is a 3rd choice but im not sure.

...


The third choice is, I'm assuming, to not alter the Pokemon's current levels. Eg Level 76 will stay Lv76 and won't be scaled up to Lv100.

Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: KDR_11k on October 08, 2006, 12:10:10 AM
What do you need the Hyper Beam for? You're not going to encounter Mother Brain anyway :P.
Title: RE:Hatchy Matchy! Diamonds and Pearls!
Post by: 31 Flavas on October 08, 2006, 08:55:03 AM
Quote

Originally posted by: blackfootsteps

The third choice is, I'm assuming, to not alter the Pokemon's current levels. Eg Level 76 will stay Lv76 and won't be scaled up to Lv100.


Yea, makes sense, i'm glad for the level scaling though. That's one thing that has, to me at least, been a problem with battling my friends. One of the two of us battling won't have compairable level pokemon. I've never been really enticed to "catch 'em all" except for the rares and uber-uber rares like deoxys/mew/lugia/ho-oh that only Nintendo gives out or can unlocks its events. So I have just a few pokemon that are decently leveled.

The unleveled "open" battles though, except those between friends, i'm assuming, will just degenerate to level 100 pokemon battles with legendaries since anything else will just get trashed. That is assuming that Nintendo puts in code to check the stats and ligitimacy of the pokemon.

Otherwise, i'd assume, the "open" battles will just be flooded with game sharked pokemon with 999 for all six stats. I guess that could also happen in the fixed lvl 50/100 battles to though.

Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: blackfootsteps on October 08, 2006, 09:42:37 AM
Hacking will probably be a major problem considering how widespread it is in GBA games. I don't see hacking as much of a problem (for me personally) as I wouldn't really battle too often against people who weren't from Planet GameCube anyway.

I can't see the open level battle option being utilized much except perhaps for mucking around, by creating mismatched battles.
Title: RE: Hatchy Matchy! Diamonds and Pearls!
Post by: 31 Flavas on October 08, 2006, 08:55:08 PM
yea, I would _*not*_ be suprised if random match making IS NOT included in the game because of hacking. Granted I do not hack and have never owned game hacking devices (except for the _original_ Game Genie), random match making is rediculus when hacked pokemon are going to be such a given.

Friends only battling will be welcomed by me. Perhaps they can do random match making on some of the mini-games, like Jump Rope, Berry Spin/Berry Crush, Dotrio Berry Peck (whatever its called), and/or record mixing.
Title: RE:Hatchy Matchy! Diamonds and Pearls!
Post by: MaryJane on October 12, 2006, 11:16:06 AM
Damn I got into this late.

I can't wait to battle all of you in these games!

What would be awesome if you can set up your own 16 player tournament, then we could have a PGC forum(ers?) tournament!!

I would lose of course, because in general I suck at video games no matter how much I love them, but it would be a lot of fun! I haven't played my DS online in awhile because when my brother moved out a couple months back he took his router with him and I've been waiting until I buy a laptop to get a new one (I procrastinate everything like you wouldn't believe it's probably my worst quality).

But to sum up this post: I hope you're all ready to kick my ass in this game once it's released state side. I'm currently teaching myself japanese, but I don't think I can do it quickly and efficiently enough to play a game so text heavy.