Eariler this month, the two unions and game publishers reached an agreement on increasing payments to voice actors featured in videogames. It was a reluctant agreement, however, since Hollywood was looking for the game industry to offer residual payments to actors who star in top-selling games.
It appears that one of the two unions have changed their mind on the matter and rejected the official contract. The Screen Actors' Guild believed the deal was "inadequate," even though the 1,900 voice actors who would have been included in the SAG part of the contract were in favor of the proposed increase.
For a current four-hour recording session, an actor would recieve at least $556 to lend his voice to a game. This figure will go up to $695 for AFTRA members starting on July 1, and will eventually reach $759 when the contract expires in 2008.
QuoteDevelopers get paid the same whether a game sells 10 million copies or if it completely tanks. The publisher is the entity taking on all the risk, and therefore they're the ones who benefit when a game sells well.
Steven says: Something bothers me about a comment about publishers, quoted from the article:
...video game makers say that the actors play a small part in the success of the overall game-playing experience and that sharing profits would require them to do the same for game developers and others who contribute to a game's success.
If there are people who help to make a game successful, including the game's developer, why doesn't it make sense that they get a cut of the profit? Or do publishers think they should get all the money? That's what it sounds like to me.
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Originally posted by: vudu
In response to Steven's post:
Developers get paid the same whether a game sells 10 million copies or if it completely tanks. The publisher is the entity taking on all the risk, and therefore they're the ones who benefit when a game sells well.
The same thing happens for music concerts--bands usually demand upfront money for each show. Then they get paid the same amount whether 10,000 people or 100,000 people buy tickets. The concert promoter pays the upfront cash,and they're the ones who make money when a show sells well and lose money when a show sells poorly.
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Originally posted by: Spak-Spang
Thank Goodness Nintendo doesn't do too much voice work. I still enjoy reading my games stories...it makes me feel like I am part of a book or interactive adventure.
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There's one problem with this: a successful game and a GOOD game are not always the same thing. This kind of model would really hurt innovation and creativity. Devs would stick to sequels and familiar genres to avoid having a commercial flop. If the risk passed to the developer then developers wouldn't take risks. I think devs should get a cut of revenue but they shouldn't have to RELY on revenue. There needs to be a balance so that devs can still feed their families if a great game flops but can make some sweet money if they think of a goldmine idea.
Ideally I think publishers and developers need to establish better relationships. Publishers shouldn't be forcing unrealistic deadlines or forcing the game design to cater to what the marketing departments wants. At the same time developers should strive to create great games while not going way overbudget or taking too long. This can't really be enforced. It's something that a few pubs and devs have to start doing to set an example for the rest of the industry. There needs to be a solid partnership with a common goal to benefit everyone involved.
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Originally posted by: KDR_11k
They still don't get it, eh? There are no residuals in the game development industry! If you want residuals you're free to decline any videogame gigs and only work with movie producers. Oh, wait there aren't many jobs offered by the movie industry to low end voice actors? Well, looks like you should be glad you have the videogame industry. Now stop demanding money they can't pay before they slash voice acting completely from their budget. Games are expensive enough as is, do you think demanding more money will result in more jobs?
QuoteLet's see, if you worked 40 hours a week, you'd be getting $289,120 per year. Yeah, I think that's pretty good. Oh wait, what's that you say? You don't work 40 hours a week? Then do you really expect to get any sympathy from the majority of the public?
Think the current $556 / 4 hours is a good deal? Not if it's your career. Unless you're an actor in Xenosaga, forget supporting yourself. My biggest break was doing Ewan McGregor's voice in the newest batch of Star Wars games. But that only pays for my unemployed time.
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Let's see, if you worked 40 hours a week, you'd be getting $289,120 per year. Yeah, I think that's pretty good. Oh wait, what's that you say? You don't work 40 hours a week? Then do you really expect to get any sympathy from the majority of the public?
QuoteAgain, not to be an asshat, but Someone Is Projecting
Do you know how hard it is to land a voice acting job? You are constantly going around selling your voice. Imagine that steady office job but now take the same work and have it so you have to keep applying for the same job at different places every couple of weeks. Then maybe you'd understand.