Gaming Forums => Nintendo Gaming => Topic started by: LuWoo75 on May 25, 2005, 07:56:11 AM
Title: Rumored Nrev specs
Post by: LuWoo75 on May 25, 2005, 07:56:11 AM
I pulled this off the net u can take it for what it's worth. It maybe old so...
This is from Han_Solo from the G4 forums. he works for factor 5 if no one knows who he is.
Alright, i think im gonna do that "Clear up some more black smoke" for you mate
Im pretty sure the info im gonna release is already out in the japanese news and chinese, maby western also. But this info i have right now got to me in Feburary this year. So i dont know if you guys have seen it already, i hope not though . Also this info wasnt released by nintendo themselves , so i might be taking a risk...lol...
You ask about 2-3 times more powerful, what if its 20-30 times more powerful .
Alright, here are some specs from my sources about Revolution. Its still not the complete or "Satisfied" specs, but they are the numbers that would rival xbox 360 and PS3, like i have been saying all this while.....
Revolution Specs
CPU: IBM Custom PowerPC 3.5 GHz + 4 internal Power PC G5 cores running at 2.5 GHz each. Each core will have 128 KB or 256 Kb L1 cache. The whole CPU will share 512 KB - 1 MB of L2 cache. As you can see they are deciding wether to go up one notch. But never the less, its a very powerful CPU with 4 custom G5 cores.
There will also be two hardware threads per core, 8 hardware threads total.
12 billion dot product operations per second
Theoritical of 10 GHz total + 3 GHz CPU speed
Xbox 360 CPU:
Three symmetrical cores running at 3.2 GHz each = theoritical of 9.6 GHz + 3.2 GHz CPU speed Two hardware threads per core; six hardware threads total VMX-128 vector unit per core; three total 128 VMX-128 registers per hardware thread 1 MB L2 cace
Revolution GPU
ATI Custom based RN520 core. the "N" stands for nintendo, and is because the ArtX team is with them, thats why its an "N". There will be 2 GPU cores (just like the nVidia SLI motherboard with two Graphics Chips), this will use ATI's alternative, and will be the first in any console.
Both GPU's will have 256 MB's of GDDR4 memory, with an addional 16 MB of eDRAM total. eDRAM is an onboard flash memory, just like the 3 MB on the gamecubes flipper.
The cores will run at 600 MHz each, (rumours are that its possible 500 MHz each), but i doubt that.
24-to-48 way parallel floating-point dynamically scheduled shader pipelines for each core with unified shader architecture.
Polygon Performance: 500 million triangles per second theoritical, average ingame would be around <100 Million/sec
Shader Performance: 48 billion shader operations per second
Revolution memory
512 MB of 700 MHz Updated 1T-SRAM (its a totally redone design of something new, remember the nitrous i talked about)
Also, as I said I’m going to add more info, the Revolution will support a PPU chip (Physical Processing Chip). This chip is very new to computer architecture, and it will mainly help in the physics area. There will be 32 MB’s of its own RAM, which will link to the CPU and GPU. To compare to the usage of physics used in current games, Half Life 2 only used 5 MB’s, Rebel strike used around 1.3 MB’s, and RE4 used 3 MB’s, but this is off main memory, which made performance issues.
There will also be a separate sound card that will support only DD 5.1 – DTS 7.1, rumours has it will have 16 MB’s, like the Cube DSP.
Title: RE: Rumored Nrev specs
Post by: Ian Sane on May 25, 2005, 08:07:53 AM
"You ask about 2-3 times more powerful, what if its 20-30 times more powerful" "they are the numbers that would rival xbox 360 and PS3, like i have been saying all this while....."
I'm not techy enough to know what any of these specs mean so I'll let other people indicate how "good" they are and if they're feasible. But I have to question how a Factor 5 guy would know then when they've jumped ship to the PS3. If the Rev specs are so great why is Factor 5 leaving? Maybe it's just money or Lucasarts is making the call but it would be weird for Factor 5 to leave nonetheless if Nintendo is providing them with good hardware.
Title: RE: Rumored Nrev specs
Post by: OptimusPrime on May 25, 2005, 08:14:07 AM
The only parameter here that can screw this is heat. This is going to be one very warm console in a very tiny package, unless Nintendo is planning to have 2 separate units (the small one being the virtual console that just a Wifi-hotspot and powerfull enough to run Cube games and emulating al the rest) for their console (remember that "how TV, console, internet, controller interact with each other is the revolution aspect of the console) they won't deliver because they need one hell of a fan= bigger size.
Or IBM and ATI are using nano-technology or the sort.
I do like the ArtX detail, they made the GPU for the N64 and the Cube so it would very logical that they where making the Rev's GPU too. Gives the rumor some cred.
Title: RE: Rumored Nrev specs
Post by: jasonditz on May 25, 2005, 08:38:35 AM
Maybe its water cooled?
Seriously, while it sounds powerful as all get-out, it also sounds like it'd be a bitch to program for. I still don't get the obsession with multicore processors. Seriously, the GPU is way more important than the CPU, why is everyone pumping so much money into crazy CPU designs?
I'm very skeptical, because it doesn't sound like what Nintendo's been promising at all. The last rumor sounded a lot more reasonable (even though it had a lot less RAM than I would've guessed)
Title: RE:Rumored Nrev specs
Post by: BlackNMild2k1 on May 25, 2005, 09:03:55 AM
I saw someone mention Liquid metal cooling as a possibility on gamespot forums, its very small and very efficient(probably expensive though).
As for the specs, I've been seeing these specs(more or less) for the last month or so, and if there is infact a PPU then that would definately make the Rev more powerful than X360 and on par to compete w/ PS3('s hyped specs).
"IBM Custom PowerPC 3.5 GHz + 4 internal Power PC G5 cores running at 2.5 GHz each"
Is that possible? To have a 3.5 ghz cpu w/ 4 g5 cores @ 2.5 ghz, that doesn't sound right.
Title: RE: Rumored Nrev specs
Post by: jasonditz on May 25, 2005, 09:11:28 AM
Were it me I'd stick a low power consumption 1.67 Ghz G4 in it.
Title: RE: Rumored Nrev specs
Post by: Truthliesn1seyes on May 25, 2005, 10:51:45 AM
Where in the G4 forums did you find this post? I'd like to look into it?
Title: RE: Rumored Nrev specs
Post by: BigJim on May 25, 2005, 10:55:21 AM
I just don't buy those specs. The G5 is not a gaming chip. It's a general computing desktop chip that is way too damn expensive, even for one core, and not efficient enough as a gaming chip. And to claim to have 4 cores, plus some other PPC concotion!? Nintendo is using a PPC for sure, but I will never believe any of the cores/chips are PPC970's (G5's).
Not credible at all to me. In fact I think it's ridiculous.
Also, you can't add individual core GHz together for a "theoretical GHz". It just doesn't work that way.
Title: RE: Rumored Nrev specs
Post by: jasonditz on May 25, 2005, 10:59:03 AM
No kidding, I find it hard to believe Nintendo could find a way to fit something that trounces all but the highest end Powermacs into something the size of three DVD cases AND found a way to deliver it for a reasonable price.
Title: RE:Rumored Nrev specs
Post by: Truthliesn1seyes on May 25, 2005, 12:00:18 PM
I was over at the G4 forums to further look into this matter. Everyone there seems to believe in this Han_Solo becuase it seems he has been making predictions for quite some time now (mostly on the xbox 360) The members make mention of him being correct with Xbox 360 specs that he had posted 4 months ago. Also, I'm no tech head but from reading his posts, it seems that Han_Solo is very knowledgeable in the feild of technology. For that though, I'd prefer a Smaug or someone else (a tech savvy individual) to pass by their forums and take a look at his posts.
Anyways, I found a few more quotes from this Han_Solo.
When questioned how would they fit all that into the small frame of the Rev, he gave a simple reply
Quote why all this can fit is because of the 90nm process
When questioned about cost he had this to say
[QE]because of the 90nm process. ATI and IBM have the coolest running with copper inductors. ATI also got their prototype of an aluminium based solution by Sapphire, thats cooler than water based cooling systems.
So all this will be with it to make it cheap
In regards to graphics next gen and PPU he had this to say
Quote Interesting isn’t it, about the thought of “would u ever imagine RE4 graphics in 1999”. Remember how I said that, the next generation would make people’s eyes wide like the way Rogue Leader did, in 2002. The same thing is going to happen. In my technical opinion, remember the starting fight in space in the movie Star Wars Episode 3. That’s the graphics of next generation. That would be like the “next Rogue Leader”. This is some of my info on the PPU chip. The PPU was built by the company Ageia, and is named the PhysX chip PhysX is the world's first Physics Processing Unit (PPU), an entirely new category of processor that promises to revolutionize gaming in the physics area. By offloading software physics processing from the CPU and GPU, the PPU completes the triangle of gameplay, graphics and physics, balancing the load of these processing tasks and enabling pervasive interactive reality in games. PhysX Processor Architecture has been designed to enable radical acceleration of: · Rigid body dynamics · Universal collision detection · Finite element analysis · Soft body dynamics · Fluid dynamics · Hair simulation · Clothing simulation
There is an SDK program that runs with PhysX and is as follows: NovodeX Physics SDK This program called the NovodeX Physics SDK, is a stable, high-performance solution for game developers to enable physics-based gameplay and effects in PC and console titles. This has been used in Half Life 2 extensively and Far Cry. But CPU power handling this and other things isn’t good compared with a CPU doing what it was mean to do, like data flow, and a PPU with this program handling just physics (and can also add physics to the sounds produced), makes the games kick ass. A powerful API for the PhysX PPU, NovodeX enables game developers to inject both software-only and hardware-accelerated features into their games. The NovodeX Physics SDK is also the first and only asynchronous (multithreaded) physics API capable of unleashing the power of multiprocessor gaming systems, just like Xbox 360, PS3 and the Revolution.
Thats all I've got so far from this Han_Solo character. Someone else went and posted rumored Rev specs they found over at the Xplay forums. They are as follow
Quote Processor: A Custom IBM PowerPC-based CPU, 2 symmetrical cores both running at 2.8 GHZ, all dedicated to gaming, 1MB Cache Hard Drive: 15 Gigabytes, no, it will not be in the console, it will be in another piece of the Revolution (I am not allowed to give specifics, as listed above) CPU Performance: 19 billion dot operations per second GPU: ATI Graphics Chip running at 550 MHz, 7.5 MBs of embedded DRAM, 35 unified pixel pipelines, unified shader architechture similar architechture to the R520 Polygon Performance: 512 million triangles per second Pixel Fill Rate: 15 gigasamples RAM: 512 MB RAM, 600 MHz of DDR RAM System Floating Point Performance: 0.75 Teraflops
I found these on the Xplay forum. This person claims to be working closely on the Revolution hardware. He also says the controller is not the "Revolutionary" aspect. I personally remain neautral.
Title: RE: Rumored Nrev specs
Post by: BigJim on May 25, 2005, 12:23:24 PM
I can refute most of it. The 90 nm process doesn't have anything to do with it. Even at 90nm, a single-core G5 at 2.5GHz pumps in the neighborhood of 62 watts per core. A 4-core G5 would be ridiculous. It would emit way more heat than today's high-end computers, even if it were using the pending "GX" line of G5's which consumes less power than the current "FX" line. And I don't think I need to mention again how freaking expensive such a chip would be, and that it is way overkill for a gaming system.
Aluminum-based cooler is better than water-based? Well, people use water-based coolers to overclock their high-end systems. Aluminum coolers are minimal at best these days. Even copper is more efficient than aluminum. and cheap.
Regarding the PhysX chip, all he did was copy/paste the information found on the ageia.com website. There's no evidence Nintendo has anything to do with them, unless one would consider "no evidence that they're not either" as being proof.
Regarding the other set of specs, those have been floating around for a while now... they just changed them to say that the hard drive was not pre-installed. They're more believable in terms of the specifications, but considering they were already wrong, that taints the credibility from now on with me.
Title: RE: Rumored Nrev specs
Post by: Don'tHate742 on May 25, 2005, 12:25:38 PM
You know....I've been having the same feeling that the "Revolutionary" aspect was not the controller.
Even though I still believe the controller will feature a new mechanic, I don't believe that's all the REV has to offer.
Iwata has been saying it the whole time. He always stresses "User-Interface" instead of controller....why?
....I'm making a new thread.....
Title: RE:Rumored Nrev specs
Post by: Dirk Temporo on May 25, 2005, 01:49:05 PM
I'm pretty sure he was talking about the boot-up screen. Because he said controller a whole lot, but when he said interface, it didn't sound like the same thing.
Title: RE: Rumored Nrev specs
Post by: KnowsNothing on May 25, 2005, 01:56:12 PM
I think the "user-interface" is both the controller AND something else. It is a little suspicious that they keep saying user-interface- even if they do use their own terminology most of the time. But I think that the fact that the controller was completely absent from E3 proves that something's changing drastically.
Edit: WOAH. Got a couple of these threads confused. I don't like to see these things happen- there's a thread on specs, and there's a thread on the 'user-interface" discussion. I am King, and you were born to please me. Right now I am not pleased, since my hugley influential post will be wasted on this thread. Pasting this post into the other thread is unacceptable.
Title: RE: Rumored Nrev specs
Post by: BigJim on May 25, 2005, 02:04:11 PM
They could use Apple's definition. Strip away features/options and call it "innovative" because it's "simple"
Title: RE: Rumored Nrev specs
Post by: HereticPB on May 25, 2005, 02:18:01 PM
"But I have to question how a Factor 5 guy would know then when they've jumped ship to the PS3. If the Rev specs are so great why is Factor 5 leaving?"
Heard of game exclusives? DMC on PS2 only, Ninja Gaiden on Xbox, etc.
Title: RE: Rumored Nrev specs
Post by: ThePerm on May 25, 2005, 04:57:44 PM
i know thje specs 1 ibm hollywood processor 1 ati broadway processor 1 nec mother board
what if the processor isn't really by design a power pc? what if its really custom and really optimized for gaming rather than multi purpose? It might just make it that much better for gaming.
Title: RE: Rumored Nrev specs
Post by: jasonditz on May 25, 2005, 05:14:21 PM
I don't see how you can optimize it much more than a PPC with an Altivec in it without making the thing really hard to program for. I'd leave the razzle-dazzle for the GPU.
Title: RE: Rumored Nrev specs
Post by: K-RPG on May 25, 2005, 05:27:06 PM
I'm a member there, and I gotta say -- i've been skeptical for a while. However; lately I haven't really doubted him for the simple reason that he completely nailed the 360 specs, month's before GDC. Right down to what type and speed of memory the system used.
Well, that and IGN just confirmed that the Revolution is using customized 1T-SRAM in it's next system.
Title: RE:Rumored Nrev specs
Post by: Caliban on May 25, 2005, 05:38:31 PM
Quote Originally posted by: LuWoo75 Revolution GPU
Both GPU's will have 256 MB's of GDDR4 memory, with an addional 16 MB of eDRAM total. eDRAM is an onboard flash memory, just like the 3 MB on the gamecubes flipper.
DDR4 memory? Since when? DDR3 is just coming out on the high-end graphics cards, like the X800 from ATI, and they are freaki'n expensive.
Title: RE: Rumored Nrev specs
Post by: HereticPB on May 25, 2005, 08:05:24 PM
"what if the processor isn't really by design a power pc? what if its really custom and really optimized for gaming rather than multi purpose?It might just make it that much better for gaming. "
I think it would have to due to backwards compatiblity to GC games!
---
May 06, 2004 (yes 2004)
By the end of this year there will already be a new memory technology to replace GDDR3. The GDDR4 memory is build upon the GDDR3 standard. It's not really a revolution, just a few special tweaks to allow higher clock speeds on graphics cards using the new GGDR4 memory. GDDR4 is developed by JEDEC and several graphics companies like ATI and NVIDIA.
The current goals for the GDDR4 are to complete the process of standardization by the end of 2004 and push up the frequencies towards the 1.40GHz (2.80GHz effective) level. Lower clock-speeds, e.g. 1.00GHz (2.00GHz effective) are achievable by the GDDR3 technology, according to Samsung Electronics, who plans to debut such memory by the end of the year.
Title: RE:Rumored Nrev specs
Post by: Truthliesn1seyes on May 25, 2005, 09:12:29 PM
ran into this over at the Macaddicts forum. It is in regards to the liquid metal cooling tech from Saphire.
Quote Maybe they could engineer some of that heavy-metal cooling tech that Sapphire will be using into the Revolution to help keep the size down. Wishful thinking on my part probably
Quote Actually, it might not be too far-fetched of a suggestion. Apparently, Nanocoolers' technology, with its ability to be 65x more thermally conductive than previous liquid cooling technologies, while retaining a very small size, has gotten a lot of attention.
Supposedly, a currently undisclosed "strategic" investor, rumored to possibly be a foreign company, has contributed several million dollars towards development so that this company can use the tech in an upcoming consumer product. All the CEO can say of the development so far is that it is a really big opportunity.......
There's no hard evidence pointing toward this (Nintendo/Nanocoolers partnership), but the grounds for speculation is reasonable enough. It would be pretty cool (pun intended).
Title: RE:Rumored Nrev specs
Post by: nemo_83 on May 25, 2005, 09:50:16 PM
I asked some developers about GPUs, CPUs, PPUs, and REV recently.
Quote:
Wow, I could go on and on for a long time about what these three chips do. Here's the capsule version, and feel free to ask questions.
So, the most specialized chip first, the PPU. It does physics. You send it some information about the world and it does the complex math for physical simulation. Usually this simulation is kinematics, collisions, gravity, etc. With a dedicated PPU, it may also be fluid flow like water and smoke or soft body stuff like cloth or gelatin. Physics does not usually include optics and light. That's the GPUs territory.
Now, the GPU. The GPU takes in the objects to render and does all the math to convert them into the camera's space and light them, etc. Common GPU tasks are lighting, texturing, skinning, transparency, etc.
Finally, the CPU. The CPU does everything else. That's just too simple of a way to say it though. The GPU and PPU are specialized processors. They take data formatted a certain way and process it according to very special rules. The CPU is more flexible. You can throw virtually anything at it and it will handle it. What's the tradeoff here? If you tried to do what the GPU does on the CPU, it would be orders of magnitude slower. On the other hand, the GPU is wholly incapable of some of the things that the CPU can do.
Now, regarding your overall question, here's the data flow of a game. Load up some data and run the game logic on it. The game logic may need physics data so it asks the PPU for that information. The PPU grabs the data over the bus and returns some answers. Once all that's done, the CPU moves some objects around and then tells the GPU to draw them in the right place. The GPU grabs the vertices and textures over the bus and does some drawing. The addition of more flexible GPUs and PPUs means that the CPU does less calculation and more administrative work. It hands stuff off to other processors and waits for answers. Sometimes, this is actually occurring a frame or two out of synch. For example, you see a frame on TV and input controller commands that are actually rendered two frames later. You don't notice this in general because it's only 1/30th of a second.
Regarding the statement that such and such a console has way more power than some other console. Don't believe the hype. GameCube has the most powerful CPU of the current generation even though Xbox has a higher clock cycle, but that's not what the hype machine would have you believe. Wait for the consoles to come out. I'm pretty confident that PS3 will be the most powerful on paper but it will be theoretical power that is too damn complicated for anyone to actually harness in a game.
End Quote:
then I asked him about CELL; this was all before E3.
Quote:
So, about CELL. Here's what I can say from what has been publicly disclosed. First though, a quick discussion of microprocessor architecture. I promise it won't be too bad.
So, as I mentioned about the CPU and GPU, they do different things. GPUs expect specially formatted data and perform on it in a certain way. CPUs accept general data and do general operations. That's not entirely true. CPUs generally have what's called a SIMD unit now. SIMD stands for Single Instruction Multiple Data. SIMD works on specially formatted data and runs much faster. GPUs, PPUs, and the SPEs in CELL are all SIMD units.
Now, if I have two numbers like 5 and 6, I can multiply them to get 30. Let's say we're on computer where that takes 10 clock cycles. If I have a character with 1000 vertices each of which have an X, Y, and Z coordinate and I want to multiply those vertices by a number, I have to do 3000 multiplications at 10 clock cycles for a total of 30000 clock cycles. Let's suppose instead that I pack all my coordinates into a single vector that is (X, Y, Z, 1). There's a SIMD instruction that will multiple two vectors in the same number of clock cycles. So now, I can multiply 1000 vertices in 10000 clock cycles. It's three times faster thanks to SIMD.
Given that information, you can see that SIMD would be a big win to have on any chip if the data were formatted for SIMD. It just so happens that much of the data in games is uniquely formatted for SIMD usage. It's for this reason that every major game console since the Dreamcast has had some SIMD component. SSE, Paired Singles, Vector Units, etc.
So, how does this apply to CELL. CELL is a PowerPC chip with a bunch of SPEs or Synergistic Processing Units. Each SPE is a high speed SIMD processor with its own local memory. That means that CELL can process a whole bunch of mathematical data. It can move vertices around, calculate physics, and all sorts of cool stuff. The problem is that the data must be formatted to be processed that way, and sometimes there's just not a good way to format your data for SIMD.
If you took CELL and Xbox 360 and threw a big list of numbers at them and wrote the absolute fastest algorithm to multiply them together, I imagine that CELL would be faster. (It's all speculation at this point.) In a game context though, there are other considerations like RAM size, RAM speed, cache sizes, disc access speeds, etc.
CELL is going to allow people to do some pretty cool tricks with physics like fluid flow. It may allow some really cool procedural texturing or curved surface algorithms. Six months later, some really smart programmer will figure out how to do it on the other consoles. I don't think CELL will revolutionize the industry.
End Quote:
Title: RE: Rumored Nrev specs
Post by: ThePerm on May 25, 2005, 09:58:41 PM
also remember gamecube was 485 mhz xbox was 733..gamecube could hang like a deposed dictator. It could do twice the textures..could do some extra stuff with the textures...but it didnt have shaders...but you could tell the TEV to simulate shaders.....
Title: RE:Rumored Nrev specs
Post by: BlackNMild2k1 on May 25, 2005, 10:05:18 PM
*In reference of Nemo's post*
I'm assuming that there is a part two to your post......
I don't see anything directly relating to the REV, unless you were talking about him saying that CELL won't REVolutionize the gaming industry.
Title: RE: Rumored Nrev specs
Post by: HereticPB on May 25, 2005, 10:06:04 PM
Nice information!
Title: RE:Rumored Nrev specs
Post by: nemo_83 on May 25, 2005, 10:20:52 PM
Quote Originally posted by: BlackNMild2k1 *In reference of Nemo's post*
I'm assuming that there is a part two to your post......
I don't see anything directly relating to the REV, unless you were talking about him saying that CELL won't REVolutionize the gaming industry.
I just thought it was related to this because he explains the difference between the three chips. He sort of dodged REV in his answer, probably because he didn't know anything about its specs; especially if it had a PPU; or because of those nasty NDAs. Plus I just wanted to parade a second opinioin that CELL ain't all its cracked up to be.
When I play games on Cube like WW or Sunshine I feel these games are the penacle of physics. Yet the system doesn't even have a PPU; its all elbow grease and hard work. I really appreciate that about Nintendo. I don't say that enough sometimes in my attempts at objectivity. If the REV really does have a dedicated PPU with a lot of ram then that must mean that there is some serious in/output on the controller end.
Title: RE: Rumored Nrev specs
Post by: HereticPB on May 25, 2005, 11:36:07 PM
Most people are saying this is fake due to the 90nanometer thing. A human hair is 100,000 nanometers. 90 sure just got a lot smaller didn't it.
And don't let the 90nm thing fool you. IBM and AMD have been working on 65 to 45 to 32 nanometer technology. Possibly using the 90nm technology, IBM could put parts into the chip using the 65nm or smaller processes. It is a custom chip afterall! Just a thought.
Title: RE:Rumored Nrev specs
Post by: BlackNMild2k1 on May 25, 2005, 11:52:26 PM
Quote Originally posted by: Truthliesn1seyes ran into this over at the Macaddicts forum. It is in regards to the liquid metal cooling tech from Saphire.
Quote Maybe they could engineer some of that heavy-metal cooling tech that Sapphire will be using into the Revolution to help keep the size down. Wishful thinking on my part probably
Quote Actually, it might not be too far-fetched of a suggestion. Apparently, Nanocoolers' technology, with its ability to be 65x more thermally conductive than previous liquid cooling technologies, while retaining a very small size, has gotten a lot of attention.
Supposedly, a currently undisclosed "strategic" investor, rumored to possibly be a foreign company, has contributed several million dollars towards development so that this company can use the tech in an upcoming consumer product. All the CEO can say of the development so far is that it is a really big opportunity.......
There's no hard evidence pointing toward this (Nintendo/Nanocoolers partnership), but the grounds for speculation is reasonable enough. It would be pretty cool (pun intended).
The simplicity of the advanced cooling solution and the thermal and physical properties of the liquid metal combine for an impressive list of advantages for nanoCoolers' liquid-metal cooling loops to meet the need for more robust cooling solutions.
-Very low thermal resistances -Silent performance -High reliability due to no moving parts and the simplicity of the solution -Small form factors -High power efficiency -Supports extremely high heat flux densities (no longer a limiting factor) -Orientation independent -Able to easily cool multiple heat sources -Scalable heat removal via current control -High volume solution based on commodity parts -High heat transport capabilities
Title: RE:Rumored Nrev specs
Post by: Truthliesn1seyes on May 25, 2005, 11:55:16 PM
I wasn't really focusing on the actual tech (thanks for the link though) but moreso I was trying to point out the "stragetic" investor they made mention of. It does make you wonder if in fact it is Nintendo who is investing in them but there really is no proof besides educated guesses mixed together with wishfull thinkin and a pinch of logic.
Title: RE: Rumored Nrev specs
Post by: KDR_11k on May 26, 2005, 12:25:45 AM
If that Han_Solo guy really worked for Factor 5 I'm pretty sure now he doesn't anymore. Any developer is tied by an NDA, any console data requires another NDA. Sometimes even telling someone you signed the NDA is already a breach of contract. Breach of contract is obviously a federal offense ands will make sure you will never get a sensitive job again because you cannot be trusted.
Hell, there are so many devs out there but you don't see any of them release information about the next gen consoles, that's because they aren't allowed to talk about that.
Besides, I'm pretty convinced Nintendo will go with a single core CPU, much cheaper, much easier to program for and realistically you don't need much more. Perhaps one of these PPU thingies but I wouldn't count on that. A system that's equipped with a GPU and PPU wouldn't need that beefy a CPU because most gamelogic isn't very computing intensive. The complicated stuff is physics, graphics and to a certai degree AI. The AI would be the only thing left to the CPU, since the general logic takes maybe 10% of the load the CPU could almost be called the AI processor.
Speaking of which, anyone taking bets on how long it will take until we see AI processors?
Title: RE: Rumored Nrev specs
Post by: HereticPB on May 26, 2005, 12:37:30 AM
More info relating to heat--
Quote The 90 nm process does effect the design, like size (of course), heat, efficiency, and most of all cost. Yes it does produce 62 watts per core, but to show you how hot it is, is like this...using physics...
Wattage required for heat-up = Weight of material x Specific Heat x Temperature Rise°C/3.412 x Time
Therefore Specific Heat = 3.412 x Time x Watts/ Weight of material x Temperature Rise °C
Temperature rise = ~15 °C. It stays 15 degrees hotter constantly after 10 mins in G5 PowerPC chips
Therefore Specific heat of the CPU = 3.412 x 10 Minute (600 sec) x 62 watts/ 0.5 KG x 15 = 282 degrees, theoretically, but with aluminum parts and copper inter-connectors with a perfect cooling design, you square the number to get a very good 16.79 degrees per core
Therefore 62 degrees total from the CPU.
The GPU wont make any difference to the heat. therefore thats the peak of heat thats allowed in todays computers, therefore its ok.
all the other specs ive produced are correct no matter what you say
P.S that is the closest answer i can give you WITHOUT the aluminium design, that was originally invented by sapphire. Those numbers are basically correct to PC/Mac terms.
67.16 degrees total though.
Title: RE: Rumored Nrev specs
Post by: BigJim on May 26, 2005, 06:50:34 AM
theoretical math. All else being equal, a 4-core design is not going to output the same heat as a single core, no matter what. Copper interconnects, 90mn, SOI, etc are all old news. Already existing and used for the PPC970. They're still hot.
Not sure what "perfect cooling" means. It wouldn't change the power consumption and heat produced by the chip. The math doesn't really work for current dual core chips, it wouldn't apply for a theoretical quad core.
Much less be useful or cheap enough to produce for a gaming console.
Title: RE: Rumored Nrev specs
Post by: ThePerm on May 26, 2005, 07:14:57 AM
when did macs become so overheated...back in the day i had an impression that they managed to keep cool pretty well
Title: RE:Rumored Nrev specs
Post by: Caliban on May 26, 2005, 09:25:03 AM
Quote Originally posted by: HereticPB May 06, 2004 (yes 2004)
By the end of this year there will already be a new memory technology to replace GDDR3. The GDDR4 memory is build upon the GDDR3 standard. It's not really a revolution, just a few special tweaks to allow higher clock speeds on graphics cards using the new GGDR4 memory. GDDR4 is developed by JEDEC and several graphics companies like ATI and NVIDIA.
The current goals for the GDDR4 are to complete the process of standardization by the end of 2004 and push up the frequencies towards the 1.40GHz (2.80GHz effective) level. Lower clock-speeds, e.g. 1.00GHz (2.00GHz effective) are achievable by the GDDR3 technology, according to Samsung Electronics, who plans to debut such memory by the end of the year.
Ohhhh, cool, I knew I might have been wrong since I haven't been following PC technology news.
Title: RE: Rumored Nrev specs
Post by: Truthliesn1seyes on May 26, 2005, 09:37:27 AM
To add to the guote up top on the heating issue with the theoretical math (Han_Solo posted that same responce over at the G4 forums, aint sure if thats where HereticPB got it) Han_Solo had this to say at the end.
Quote P.P.S about the aluminium cooling, i meant this
link : http://www.sapphiretech.com/vga/blizzard.asp
Seems like he too is saying that Nintendo will use the liquid metal cooling tech.
Title: RE: Rumored Nrev specs
Post by: NotSoStu on May 26, 2005, 10:16:46 AM
Personally, this is bull*bleep!*. He prettym uch gave it away with the whole "Theoretical 10GHz + 3GHz" comment; Three 2GHz cores != 6GHz processor.
Title: RE:Rumored Nrev specs
Post by: jasonditz on May 26, 2005, 10:27:57 AM
Quote Originally posted by: KDR_11k If that Han_Solo guy really worked for Factor 5 I'm pretty sure now he doesn't anymore. Any developer is tied by an NDA, any console data requires another NDA. Sometimes even telling someone you signed the NDA is already a breach of contract. Breach of contract is obviously a federal offense ands will make sure you will never get a sensitive job again because you cannot be trusted.
Its not quite that draconian... you can certainly tell someone "I can't say, I signed an NDA" without violating that NDA.
I've only ever signed one NDA in my life, and I never had occasion to tell anyone what I saw anyhow.
Title: RE: Rumored Nrev specs
Post by: Truthliesn1seyes on May 26, 2005, 10:35:48 AM
take into account that Nintendo did say there was going to be info being dropped off here and there till the full unvieling. I'm sure some of these "rumors" could be planted by Nintendo. I highly doubt they are going to have press conferences every few months to announce the slightest of details. The constant release of info will come from developers and people in the know.
Title: RE:Rumored Nrev specs
Post by: Truthliesn1seyes on May 26, 2005, 10:44:34 AM
take into account that Nintendo did say there was going to be info being dropped off here and there till the full unvieling. I'm sure some of these "rumors" could be planted by Nintendo. I highly doubt they are going to have press conferences every few months to announce the slightest of details. The constant release of info will come from developers and people in the know.
This is from techtree.com. A member over at the Nsider forums states that they are reliable and techtree were right about the Gamecube specs before they were released.
Quote It seems in this war of new consoles the only clear profit-maker is IBM. IBM has made the PowerPC-based core(s) for the Xbox 360, the Cell processor for Sony in conjunction with Sony and Toshiba, and also the Power-PC G5 based processor(s) for the Nintendo Revolution. Not one, but four! Yes, apparently the Revolution will feature FOUR 2.5 GHz PowerPC G5-class processors, codenamed "Broadway", and a graphics processor by ATI, codenamed "Hollywood", the dual-core RN520, with 16MB of frame buffer DRAM. Technically, this makes the Revolution a bit more powerful (2.5 x 4 > 3.2 x 3, 16 > 10). The Revolution also features 512 MB of memory.
It shows 4 2.5 ghz processors
Quote Originally posted by: Stu L Tissimus Personally, this is bull*bleep!*. He prettym uch gave it away with the whole "Theoretical 10GHz + 3GHz" comment; Three 2GHz cores != 6GHz processor.
Could the 4 2.5's be what Han_Solo was referring to? 4 x 2.5 would equal 10. Either it was a typo in his part or he let some info slide by mistake.
Title: RE:Rumored Nrev specs
Post by: BigJim on May 26, 2005, 11:59:50 AM
Quote Originally posted by: ThePerm when did macs become so overheated...back in the day i had an impression that they managed to keep cool pretty well
They've done pretty well. In the last year for the G5 it has been more of an issue. The high-end G5 systems needed water cooling to maintain reasonable noise levels. They're particularly hot right now at 2.7GHz, about on the same level as typical Pentium 4s.
Title: RE: Rumored Nrev specs
Post by: K-RPG on May 26, 2005, 12:59:21 PM
Han_Solo's rebuttal;
Quote The 90 nm process does effect the design, like size (of course), heat, efficiency, and most of all cost. Yes it does produce 62 watts per core, but to show you how hot it is, is like this...using physics...
Wattage required for heat-up = Weight of material x Specific Heat x Temperature Rise°C/3.412 x Time
Therefore Specific Heat = 3.412 x Time x Watts/ Weight of material x Temperature Rise °C
Temperature rise = ~15 °C. It stays 15 degrees hotter constantly after 10 mins in G5 PowerPC chips
Therefore Specific heat of the CPU = 3.412 x 10 Minute (600 sec) x 62 watts/ 0.5 KG x 15 = 282 degrees, theoretically, but with aluminum parts and copper inter-connectors with a perfect cooling design, you square the number to get a very good 16.79 degrees per core
Therefore 62 degrees total from the CPU.
The GPU wont make any difference to the heat. therefore thats the peak of heat thats allowed in todays computers, therefore its ok.
all the other specs ive produced are correct no matter what you say
P.S that is the closest answer i can give you WITHOUT the aluminium design, that was originally invented by sapphire. Those numbers are basically correct to PC/Mac terms
P.P.S about the aluminium cooling, i meant this
link : http://www.sapphiretech.com/vga/blizzard.asp
Title: RE: Rumored Nrev specs
Post by: Truthliesn1seyes on May 26, 2005, 01:15:35 PM
that info was already posted on the second page.
Title: RE: Rumored Nrev specs
Post by: K-RPG on May 26, 2005, 01:48:54 PM
Quote Personally, this is bull*bleep!*. He prettym uch gave it away with the whole "Theoretical 10GHz + 3GHz" comment; Three 2GHz cores != 6GHz processor.
He claims 4, 2.5GHz processors -- not 3, 2GHz cores.
Quote theoretical math. All else being equal, a 4-core design is not going to output the same heat as a single core, no matter what. Copper interconnects, 90mn, SOI, etc are all old news. Already existing and used for the PPC970. They're still hot.
Not sure what "perfect cooling" means. It wouldn't change the power consumption and heat produced by the chip. The math doesn't really work for current dual core chips, it wouldn't apply for a theoretical quad core.
Much less be useful or cheap enough to produce for a gaming console.
*sigh* I'll see what he says to that.....
FYI; Just to be on the politically correct side, Han Solo didn't join and say -- "I'm from Factor 5, want the revolution specs?" -- he simply existed until he mentioned, and proved that the GameCube is around 7%, physically, more advanced then the Xbox -- and mentioned benchmarks that he did with Factor 5.
We couldn't get him to spill the details (yes, we believe him for the most part -- although, I agree that would be impractical from Nintendo in 2006) until after he was sure it was ok to do it. There are webpages blurting out similar, yet less detailed, speculations on the Revolution. Like Tech Tree. But he did, 100% completely nail the Xbox 360 speculations. Although he did say they would use HD-DVD, this was month's before GDC -- when Microsoft planned on using some sort of HD-DVD solution.
Title: RE: Rumored Nrev specs
Post by: BigJim on May 26, 2005, 02:05:45 PM
I'm not really worried about the debate. Nobody needs to relate the info back and forth. I'll believe it all when I see it, no matter what. Until Nintendo actual says they're going to use a complex, expensive, hot, quad-core, desktop G5 CPU for their system, I'm not going to believe it. The technical jargon can be debated. It's the practical problems that don't go away.
It's also kind of convenient that liquid metal cooling became news in geek circles just recently, and suddenly that's what Nintendo's using.
I don't doubt the Revolution will be powerful. I don't believe the "2-3x more powerful" thing either. I just don't buy the quad-core G5 idea. I'm much, much more inclined to believe it's a custom PPC with less integer strength than the G5 and stripped of other complexities that have little value in a game system.
Would I believe that it could be derived from the G5? Sure, maybe. But a straight move of a desktop chip that has yet to go dual core, advancing to a quad core design, selling in a game system at a fraction of the cost of the computers they will power, containing twice as many cores as those computers, and emitting just as much heat as a current single core, all in a year's time... no. That's a big stretch.
Title: RE:Rumored Nrev specs
Post by: nemo_83 on May 26, 2005, 03:03:36 PM
I still don't understand why Factor 5 and SK would leave Nintendo when Nintendo was planning to release a console with total backwards compatibility, free online, better graphics, a faster cpu, and a powerful dedicated ppu?
The controller must be a major piece of controversy.
Title: RE:Rumored Nrev specs
Post by: HereticPB on May 26, 2005, 03:35:45 PM
Everybody is flipping out over heat and other issues. You guys/girls do realize that this is a custom chip? With a custom chip it really could be anything. But there is word that AMD with IBM's help is about to drop a quadcore CPU.
Look at GC for more details about heat and small boxes.
Title: RE:Rumored Nrev specs
Post by: MrMojoRising on May 26, 2005, 03:38:55 PM
If we were able to see the Rev from every angle and it didn't have what looked like a fan then wouldn't we be able to confirm some other kind of cooling method (like these new-fangled ones all you technologically buffs are talking about)?
I'm going to go look for pictures.
Title: RE:Rumored Nrev specs
Post by: nemo_83 on May 26, 2005, 05:00:09 PM
They talk about it consuming less power (a smaller AC jack for REV hopefully) this could definately mean there are no fans. The size of three DVDs says to me that it has a self contained liquid cooling system that generates little noise.
Title: RE: Rumored Nrev specs
Post by: jasonditz on May 26, 2005, 05:11:44 PM
I'd still expect an external power supply like the Cube has. They're already going to have a hard time fitting a drive mechanism and a mainboard in that small a case.
Title: RE: Rumored Nrev specs
Post by: ThePerm on May 26, 2005, 05:48:11 PM
hmm theres 512 mb of flash memory..im betting there will be an equal amount of onboard memory
Title: RE:Rumored Nrev specs
Post by: Truthliesn1seyes on May 26, 2005, 05:48:57 PM
Han_Solo's current post
Quote Then if your worried and skeptical about the Revolution having 4 Custom G5 cores in one PowerPC CPU, why not you answer of how xbox 360 can run 3 cores that run 500 MHz faster than each of the 4 cores in the Revolution; that are much cooler than current single G5 cores ?? Answer me that, please.....i know the answer, i want you to answer.
I cant believe this, this is total fanboyism if you ask me.
Also the Cell, has 7-8 cores running for the PS3, they are of PowerPC architecture, and they all run at 3.2 GHz, MUCH faser than the 4 cores in the Revolution that run at 2.5 GHz. Though the PS3 does have totally redone cores in the PowerPC chip, for cooling.
I have done extensive physics in the University of Western Australia, and the maths I have given is totally correct. I can go on and on with even more complicated equations, but thats if you take the subject further, i may not even talk, because its pointless repeating
If i were you all i would do now is just wait for now......( a smily face with a wink was here but it didn't get pasted)
Title: RE: Rumored Nrev specs
Post by: jasonditz on May 26, 2005, 06:20:33 PM
" the maths I have given is totally correct"
Well, I'm sold.
Title: RE:Rumored Nrev specs
Post by: K-RPG on May 26, 2005, 06:47:02 PM
Reggie Fils-Aime's can't spell either, It really holds no relevance. His numbers seem legit, and he's tried to explain the heating issue. The only way to know for sure, is wait for Nintendo to announce there specs. Until then, he can't be proven wrong -- we already know he was right about what type the memory was -- that's it.
Title: RE: Rumored Nrev specs
Post by: HereticPB on May 26, 2005, 07:00:46 PM
You can suck at English but be brilliant beyond belief!
There is another guy saying that Rev will use a 2 core PPC processor 2.7ghz each and is 40% faster than current G5 processors.
Title: RE:Rumored Nrev specs
Post by: Truthliesn1seyes on May 26, 2005, 08:12:54 PM
Seems like Nintendo will be attending some PAX exhibition in Aug. Its open to the public too. This seems like the perfect moment for Nintendo to give everyone some hands on time with the Rev so they can really see what its about. This is the approach I believe they'll take since, like the DS IMO, the Rev will not be appreciated on paper and video.
Title: RE: Rumored Nrev specs
Post by: jasonditz on May 26, 2005, 08:22:53 PM
Umm... isn't PAX the Penny Arcade Expo?
Title: RE: Rumored Nrev specs
Post by: PowerHair on May 26, 2005, 08:54:07 PM
Yes it is. I seriously doubt they'd unveiled anything new at PAX even if they are going.
Title: RE:Rumored Nrev specs
Post by: Truthliesn1seyes on May 26, 2005, 08:55:19 PM
Also, Gamespot has an interview up with George Harrison, NOA vice pres. Its a good read.
Title: RE:Rumored Nrev specs
Post by: Hostile Creation on May 26, 2005, 10:09:03 PM
I bet Nintendo Revolution actually opens up dimensional rifts that lead you into a programmed game world, so you actually live the game. Failure results in a push back into your own world. GRAPHICS.
Title: RE: Rumored Nrev specs
Post by: KDR_11k on May 26, 2005, 10:39:10 PM
The X360 can run three cores by using severely stripped down PPC cores, removing even game-relevant features like out-of-order execution (I've mentioned that way too often lately...). In-order processors are vasly less complex and therefore cooler at higher clock speed, though in practice not necessarily any faster than an oooE capable processor with a lower clock rate (Remember kids, Chris Hecker said 3-10 times slower!).
Claiming the Cell has eight PPC cores reeks of idiocy or ignorance. There is only one, stripped down PPC core in a Cell, the rest are vector processing units (SPEs). That's like saying the PS2 is a three-processor machine because it has those two VPUs. Or hell, why don't we start counting the GPU as a processor and claim it's a PPC core?
Perfect anything in a physics context means a system that behaves according to simplified math, usually ignoring a few factors that are always present in reality, like friction. A perfect conductor is a superconductor, a perfect resistor has zero deviation. Perfect cooling would mean a system that behaves ideally at all times (probably even constant room temperatures).
Liquid metal cooling, water cooling, etc just transport heat to other places, usually huge heatsinks. The heat doesn't get "destroyed" (if it did we'd have to rewrite modern physics from scratch), it can only be distributed. The huge heatsinks you can put on watercoolers would never fit on the processor and can dissipate the heat more easily. The Revolution would still need appropriately large heatsinks and perhaps huge fans to cool that, absolutely impossible in that case. Hell, my PC has cooling systems that are larger than the Rev's case!
Seriously, if this was Roulette my money would still lie on the "single core" field.
Title: RE: Rumored Nrev specs
Post by: BigJim on May 27, 2005, 02:22:45 AM
I was going to post pretty much everything KDR did.
Let's start with Cell: KDR explained that succinctly. It's one simplified core (in-order execution, 2 instructions per clock) with a number of simplified vectors (no cache, 2 instructions per clock, no hardware branch prediction). It's also been explained in tech circles that the Cell would be considerably weak for a desktop chip due to the simplified PPE, despite its high GHz clock. So we're not talking about the same class of chips here.
As far as the 360 goes, they're cooler than G5's because they're not G5's. In fact, it's been said that the 3 cores in the 360 are actually roughly similar to the Cell's PPE core. Knowing what we know about the Cell, we can extrapolate that the CPU in the Xbox 360 is also not nearly as powerful as a G5 either, much less 3 of them.
The Cell and 360 don't inherit properties from the existing PPC series (400, 700, 900). The philosophy is different and they come from their own lineage. So we're not dealing with G5-class hardware here no matter how it's diced. They lack complexities which allows them to maintain a reasonable heat/cost proposition regardless of the GHz clock.
So that brings us back to why there would be a quad-core G5 in the Revolution. Everybody else is using cheaper PPC cores. Why would Nintendo go the FAR more expensive route if they plan to have the cheapest console and wouldn't benefit from much of what contributes to the higher cost?
Obviously this guy is smart. Surely he understands that not all GHz are the same. It has nothing to do with fanboyism. It's about being a realist. I don't doubt the Revolution will be powerful, but if anything they will take the same simplified PPC route, whether it's 1 core or 8 cores, 1 GHZ or 3 GHz.
Title: RE: Rumored Nrev specs
Post by: KDR_11k on May 27, 2005, 07:18:49 AM
Those vector processors have 32MB of dedicated RAM with very fast access each, I think that counts as cache. Doesn't branch prediction only apply to out-of-order processors anyway? I see no reason for an in-order processor to care about the future.
I expect Nintendo to use a less simplified processor (not in-order) because having only one in-order core would kill their performance and hell, when there's only one core you can make it a decent one. One processor with out-of-order execution sounds like the easiest to code for, which is another point for it. Also I don't think the GC was in-order so that out-of-order execution might be required for GC emulation (not sure if an in-order processor could keep up with that unoptimized code).
Title: RE: Rumored Nrev specs
Post by: BigJim on May 27, 2005, 08:07:46 AM
Each vector has its own local memory, technically not cache per se. But I believe the local memory is SRAM, thus pretty fast, like cache. For what it's worth.
I do like the "somewhat more powerful" single core idea if they can pull it off. At the end of the day there's probably not going to be too much of a difference among the three of them.
Title: RE: Rumored Nrev specs
Post by: supersoaker on May 27, 2005, 03:49:33 PM
i dunno if it's been pointed out yet, but these are EXACTLY the same specs the infamous Aries had said a month ago.
now this raises two questions: is Aries and Han_Solo the same person? or are these specs actually accurate? so far 3 separate 'sources' have 'confirmed' these specs: Han_solo, Aries, and Techtree.
edit: here's the Aries transcript from Brokensaints:
"Aries Says: "April 28th, 2005 at 1:13 pm
"Well, it seems most people here do not believe me anymore. But as I stated before, I will be proven true come E3. I know that this is a bold statement, but one I can make since I’m absolutely convinced of the info I provided. I noticed someone asking for a description of the NOA building? Well, I could go even further and give you a description of the HQ of Nintendo of Japan which I visited a couple of times while I was still working for NOA. But would that make you feel better? Not actually knowing yourself what the building looks like? For all you know, I could simply make something up just to give you the false impression that I am 100% plausible. I really don’t see any worth in such a description to be honest.
"Anyway, to clear some other things up: the final design for the Revolution hasn’t been decided upon yet. At least, not as far as we know over here. So this could mean that they’ll actually show some prototype of the final design at E3, just like they did with the DS last year. Of course we have an SDK, but that machine probably wont look like the final design either. Just like with the current SDK’s for the Xbox 360.
"As for specs, since you seem to be really privy on them, the Revolution will indeed support both 720p as well as 1080i. The GPU of the console packs quite a punch. It’s actually two cores linked together with ATi’s alternative on nVidia’s SLI. Though no releasedate has probably been determined yet by Nintendo (current releasedate looks to be around March next year in Japan), this could mean that Revolution will be the first device to support this ATi technology. Even before they introduce it to the PC market.
"Now the cores themselves are completely custom-made by a different team than the core for the Xbox 360. It’s known as the RN520, where the N actually stands for Nintendo. One core in itself, isn’t as fast as the R500-ish core of the Xbox 360, but together they are quite a bit more powerful. The CPU consists of four cores each running at 2,5 GHz and is based on the G5 architecture. Each core has it’s own 128KB L1 cachememory, and they all share a L2 cache of 512KB. Next to this, the CPU and GPU share 512MB of memory, just like the Xbox 360 does. Also, the GPU has it’s own on-die memory for quick tasks which amounts to 16MB of eDRAM.
"There’s also a seperate processor for sound, which is quite advanced and takes a lot of workload off the CPU. Last but not least, the Revolution features a PPU for complex physics, which utilizes it’s own 32MB of memory. So all in all, it’s quite the complex machine with many different processors. Still, it’s rather easy to develop for because of the excellent development tools which Nintendo delivered. These are all GameCube based with a lot of completely new features built-in."
Title: RE: Rumored Nrev specs
Post by: K-RPG on May 27, 2005, 03:56:15 PM
Aries made a bunch of lame predictions regarding the Revolution's release, Han Solo has never said anything like that. So far, he was right about what we know -- in that the system uses 1T-SRAM -- and he did nail the 360 specs, so -- I'll wait until Nintendo makes the announcement before I count.
Title: RE: Rumored Nrev specs
Post by: supersoaker on May 27, 2005, 03:59:40 PM
okay then.
so i think that maybe Aries should gain some credibility back, because like i said, this was posted a freaking month ago. so what if he was wrong about the predictions? those don't concern me anymore. what concerns me is how freaking similar Aries' specs are compared to Han_Solo.
if this turns out to be true, he'll be the one laughing at us.
dammit, i don't know what to believe anymore!
Title: RE: Rumored Nrev specs
Post by: K-RPG on May 27, 2005, 04:08:17 PM
Either that, or Han Solo is lying -- and took those speculations right from Aries, another lying bastard. We'll see.
Title: RE:Rumored Nrev specs
Post by: LuWoo75 on May 27, 2005, 05:06:22 PM
Quote Originally posted by: supersoaker okay then.
so i think that maybe Aries should gain some credibility back, because like i said, this was posted a freaking month ago. so what if he was wrong about the predictions? those don't concern me anymore. what concerns me is how freaking similar Aries' specs are compared to Han_Solo.
if this turns out to be true, he'll be the one laughing at us.
dammit, i don't know what to believe anymore!
Yeah there are so many rumors and conspiricy theories on every board each one contradicting and confirming at the same time who know's what is real. I went over to the boards on gamespot and there is so much speculation over there i havta laugh at it all.
Title: RE:Rumored Nrev specs
Post by: LuWoo75 on May 27, 2005, 05:29:22 PM
It seems that the specs have been confirmed here is Link. I dunno maybe they got those specs off the G4 boards who knows?
Title: RE: Rumored Nrev specs
Post by: nickmitch on May 27, 2005, 08:05:31 PM
I bet that Nintendo is not even sure.
Title: RE: Rumored Nrev specs
Post by: ThePerm on May 27, 2005, 08:23:39 PM
also you guys have to remember nitnendo is probably working on different versions of the final hardware..with room for change. Remember when gamecubes specs were announced an when they were finalized they were a bit different.
Title: RE: Rumored Nrev specs
Post by: Darc Requiem on May 28, 2005, 04:20:09 AM
The 4 core 2.5 Ghz CPU seems to kee reappearing, I'm starting to think that their is some truth in it. If they are G5's they will probably be somewhat stripped down but where there is smoke there's fire usually. I mean we kept hearing about how the 360 was going to have three 3.5 ghz cores and that was pretty much dead on. It ended up with three 3.2 Ghz cores. We'll just have to wait for Nintendo to unveil the specs officially.
Title: RE: Rumored Nrev specs
Post by: BigJim on May 28, 2005, 06:25:01 AM
Repeating lies won't make it so. The G5 issue has been covered ad nausea. There are no logical reasons to believe its accurate. The number of cores are equally suspect when they're allegedly G5s. When this information actually makes it onto a credible major gaming site, then the information will carry some weight.
Some folks don't seem to understand how much heat IBM has been getting for not being able to supply 970's to Apple in the quantities they want, or cool enough to be able to add it to their powerbooks. Expecting a quad-core G5 is expecting IBM to overcome serious heat issues, power consumption, more than quadruple their present production yields, overcome dual-core production, overcome quad-core production, somehow make the quad-core chip inexpensive enough for Nintendo to come close to breaking even on a $200-$300 box, and do it all sometime in the next 6-15 months.
In a nutshell, get a magic wand. IBM might be able to ship dual-core chips for high end Apple boxes by the end of the year. Everything else? No way.
Revolution will be powerful enough, and could very well have a quad-core chip (though there is no proof other than speculation breeding more speculation). I just think people need to get off the G5 train for these reasons and the others explained before. No sense in repeating myself after this point.
Title: RE: Rumored Nrev specs
Post by: jasonditz on May 28, 2005, 06:59:46 AM
Just to play Devil's Advocate (even though I agree with you that its virtually impossible) I will say this:
Never count out IBM.
Assuming the rumors are true, hey've got two potentially huge customers for low-power G5's in Apple and Nintendo. Something like that has a way of getting things done.
Title: RE:Rumored Nrev specs
Post by: Truthliesn1seyes on May 28, 2005, 10:13:59 AM
Besides Aries, Han, and Techtree comfirming those specs, the first one to actually do so was an asian site called Unika.com on (I believe) Monday May 9th. Here's a link to another site posting an article in regards to it. http://warp2search.net/modules.php?name=News&file=article&sid=23404
Anyways, here's a new post from Han_Solo in responce to someone....
Quote Quote
-------------------------------------------------------------------------------- Originally posted by: Spiza If you did work for factor 5, wouldn't you be worried about a certain non-disclosure agreement you would have to have signed? --------------------------------------------------------------------------------
Havent you read the asian media and news ? i wouldnt think so, as its slowly coming to western news. Some of the asian news was very wague in the hardware, but never the less, was exactly the same specs, as the specs form each developer has recieved from nintendo. I reckon its ok for me to release this amount of info (which is much more than what the asian countries have recieved). I still havent said what the revolutionary part is . I dont think i would ever say, as thats nintendo's presentation.
Also, tell the PlanetGamecube forums folks, that their G5 assumption is correct, only if nintendo added pure G5 cores into the console. I have released i havent made it clear for you guys, and your all understanding it differently. When i said...
I meant that each of those 4 cores are not the actual cores of the G5 chip you see today. They are totally redone, and customized, but are mainly of the G5 architecture (its to do with making it more efficient, shorter pipelining with more pipes, etc). i think i made a mistake on my account, so im sorry for that. But at the time, i thought you guys would understand.
The first word "Custom" in my spec sheet, refers to all the components of the IBM CPU
Title: RE:Rumored Nrev specs
Post by: BlackNMild2k1 on May 28, 2005, 10:16:46 AM
Why does everyone keep saying that they will use G5's in the Rev? Do you really think Nintendo & IBM have been doing R&D for the last 4 years on a G5? @ best is will be based off of the G5 architecture, similar to how Cell and the X360 cpu are based off the same tech but are very different chips, or how the Gecko is based off of the PPC970 but is very different in its own right.
Will it be a stripped down G5? doubt it, you strip down a chip when your low on time, Nin has had more than enough time to comeup with an entirely custom chip(based on G5 tech?) that is BC w/ the GC.
Title: RE: Rumored Nrev specs
Post by: Truthliesn1seyes on May 28, 2005, 10:20:10 AM
blacknmild, that is exactly what I just posed Han_Solo saying. He says its based off of the G5 architecture and he sees that everyone has assumed its the actualy G5's we have out today that everyone is thinking will be included.
Title: RE:Rumored Nrev specs
Post by: HereticPB on May 28, 2005, 10:33:23 AM
Chinese site Unika.com. Good luck finding it though!
Title: RE:Rumored Nrev specs
Post by: BlackNMild2k1 on May 28, 2005, 10:43:42 AM
Quote Originally posted by: Truthliesn1seyes blacknmild, that is exactly what I just posed Han_Solo saying. He says its based off of the G5 architecture and he sees that everyone has assumed its the actualy G5's we have out today that everyone is thinking will be included.
I meant to post that ever since yesterday, but didn't get around to it till just then, but you also posted that while I was in the middle of typing, spell checking and fact checking(sort of) my post.
Title: RE: Rumored Nrev specs
Post by: BigJim on May 28, 2005, 11:57:50 AM
Black, quick correction. The Gecko is based off of a G3, I think in the 600 series.
I had a hunch the next step would be the "custom" clarification. Promise I'm not going to be a broken record. I'll just say customizing a G5 for consoles would mean re-engineering it to a point where you couldn't really call it a G5 anymore.
While they're all lovingly called PPCs, their philosophies aren't in the same book. It's more realistic to start with the same core that Sony and MS used, and customize "up" from there (as opposed to "down" from a G5). Is it *possible* they'd strip a G5? Yeah, but not practical. IBM already has a discreet line of PPCs R&D'ed from the ground up specifically for console/set top box solutions.
Now if I'm off base, I'll gladly say I'm a retard and don't deserve to feed off of the jam between everybody's toes (I'll make it my signature). I'm in no competition for relevance like some of the anonymous sources. I'd love for it to be a G5, "custom" or otherwise, because it would wipe the floor with the competition's CPUs. But there are enough things that make the idea lean towards "snowball's chance in Hell."
Title: RE: Rumored Nrev specs
Post by: Noble~Feather on May 28, 2005, 12:30:58 PM
Those are some nice specs...
Title: RE: Rumored Nrev specs
Post by: Truthliesn1seyes on May 28, 2005, 05:17:52 PM
noble , didnt you have some inside info on the rev? You've been really quiet as of late. Do you think those specs are spot on? I don't require you to give any details but a simple yes or no would be fine. Also, if you answer "no" are the specs you've heard any more or less better than that?
Title: RE: Rumored Nrev specs
Post by: Noble~Feather on May 28, 2005, 08:00:39 PM
They're pretty damn close, as far as I know.
Title: RE:Rumored Nrev specs
Post by: BlackNMild2k1 on May 28, 2005, 08:18:22 PM
I posted the Han_Solo specs over @ B3D forums to get some tech head insight and here is on of the replies
Teasy from B3D forums says:
Quote I don't get that. Why would it have a 3.5Ghz CPU with four custom 2.5Ghz cores on the same chip?, sounds wierd to me. Not that it matters since the specs are obviously a fantasy. I mean, a 160 GFLOP CPU, dual 48 way shader GPU cores with 256MB ram per core and 16MB eDRAM, plus 512MB main ram and a ageia PPU with 32MB ram.. That's absolutely crazy.. That system would whipe the floor with XBox 360 and PS3 combined.
That is the same point that I brought up back on the 1st page, it seem wierd to have a cpu @ one speed and four cores @ a different speed.
Title: RE:Rumored Nrev specs
Post by: MrMojoRising on May 28, 2005, 11:09:18 PM
Quote Originally posted by: Noble~Feather They're pretty damn close, as far as I know.
If I find out you're toying with our emotions, I won't like you very much.
Title: RE: Rumored Nrev specs
Post by: ThePerm on May 28, 2005, 11:26:13 PM
gamecube is a PowerPC 750 RISC with 50 new instructions according to wikipedia
Title: RE: Rumored Nrev specs
Post by: jasonditz on May 29, 2005, 06:48:42 AM
Yup, 750... one of my friends who fiddles with homebrew on the Cube says you can pretty much run unaltered G3 code on it.
Title: RE: Rumored Nrev specs
Post by: ThePerm on May 30, 2005, 02:03:34 PM
also lets note....revolution is probably getting a similar gpu or better gpu than xbox 360....to me i dont think the processor is that important. I'm sure that it can handle alot of ai and all the data that has to move around the system. I don't think even if the other processors were more powerful that devlopers would be able to get the most out of them. So expect it to look good. From the mix of rumors and what i hear is that the processor for rev wont be a powerful but will still be a good processor.also i hear theres a ppu and a sound processor so with those sort of things that the processor doesnt have to do than you migth as well have a low power consumption processor.
its like nes vs the other systems that were out. t didnt have as powerful of a processor...but it had special features that let sprite managemewnt happen way more efficiently..so in essence it could do more.
Title: RE:Rumored Nrev specs
Post by: nemo_83 on June 05, 2005, 06:37:49 PM
A guy from NDL told me, "Regarding the Revolution specs posted, they are all in line enough with what we know about IBM and ATI that I can't say they are flat out fake. For example, the dynamically assigned shader units in the graphics card is a feature we've heard about with Xbox 360. It makes sense that ATI would reuse that in the Revolution chipset. They look much more powerful than I'd expect, however. Overall, I'd say those specs are a little high. It seems like everything and the kitchen sink is thrown in there which is odd for a company that has publically stated that it doesn't want any part of a technological arms race."
Title: RE: Rumored Nrev specs
Post by: Truthliesn1seyes on June 05, 2005, 10:07:23 PM
I'm a lil slow right now but whats NDL? lol
Title: RE: Rumored Nrev specs
Post by: jasonditz on June 06, 2005, 06:32:36 AM
More chips usually = harder to code for too. I'd just as soon they go the same route as the Cube: 1 CPU, 1 GPU... throw in a PPU if you really must.
All these modern systems are looking more and more like Atari Jaguars
Title: RE:Rumored Nrev specs
Post by: nemo_83 on June 06, 2005, 09:18:02 AM
Quote Originally posted by: Truthliesn1seyes I'm a lil slow right now but whats NDL? lol
They do graphics kits or something like that. One of the games that used their software was Elder Scrolls 3.
Title: RE:Rumored Nrev specs
Post by: Galford on June 06, 2005, 03:43:07 PM
"Atari Jaguar"??? Oh, come on be nice.
If you really wanted to trash next-gen consoles, calling them Saturn-like would be more appropriate.
Title: RE:Rumored Nrev specs
Post by: bmfrosty on June 06, 2005, 06:43:08 PM
While all these specs are nice, I'm of the opinion that Nintendo got it right with the Gamecube and are unlikely to make any changes. I speculate that Broadway and Hollywood have been derived from the Gekko and Flipper designs, but will be created using a newer process (possibly strained silicon) and will run at higher clock speeds. Ram sizes will be greatly increased, and a new type of video out will be added (probabally something that supports HDMI, DVI, and component). I suggest that Nintendo will probabally make some policies for game standards requiring progressive output, both aspect ratios, and at least 1 HD resolution. Remember, Nintendo doesn't have a habit of making a loss on hardware sales.
Throwaway made-up Revolution Specs:
3ghz Broadway processor 600Mhz Hollywood GPU 150Mhz Sound Core 256MB 1T-SRAM 192MB DDR SDRAM (running at 150mhz)
Title: RE:Rumored Nrev specs
Post by: NoVisAnima on June 07, 2005, 04:11:10 AM
BTW thinking that the CPU really isn't going to be that important is a major mistake. In all games these days the bottleneck is the CPU. These days the GPU can do so much but still has to wait for the CPU to tell it what to do next. You really do need a fast CPU to make the most of the GPU so that it isn't waiting too long and can get a decent frame rate.
Title: RE:Rumored Nrev specs
Post by: jasonditz on June 07, 2005, 07:28:17 AM
Quote Originally posted by: NoVisAnima BTW thinking that the CPU really isn't going to be that important is a major mistake. In all games these days the bottleneck is the CPU. These days the GPU can do so much but still has to wait for the CPU to tell it what to do next. You really do need a fast CPU to make the most of the GPU so that it isn't waiting too long and can get a decent frame rate.
Tell that to my Powermac G3. I'm getting 1024x768 with over 100 Fps on a CPU that's functionally almost identical to the one of the gamecube.
Title: RE: Rumored Nrev specs
Post by: oohhboy on June 08, 2005, 03:45:11 AM
Dude what in blazes are you running on it?
Title: RE: Rumored Nrev specs
Post by: KDR_11k on June 08, 2005, 08:29:20 AM
GLQuake.
Title: RE: Rumored Nrev specs
Post by: jasonditz on June 08, 2005, 08:34:58 AM
Actually Heretic 2
Title: RE: Rumored Nrev specs
Post by: oohhboy on June 09, 2005, 02:18:47 AM
Go and run WC3 on it. Sure nice and pretty with no units running about. Go fight something and see where your frames went.
Title: RE:Rumored Nrev specs
Post by: K-RPG on June 09, 2005, 06:57:28 PM
I found more rumored speculations, these ones seem more down to earth -- and were originally posted on a blog.
128MB 1T-SRAM Main Memory, 600 MHz (L3 Cache to CPU & GPU) 256MB 400MHz NEC designed embedded DRAM 16-Bit HD7.1 Digital Sound Chip Dedicated Sound Bandwidth with no effect on CPU
6GB HD Dual Layered, Custom Panasonic Optical Discs
Uses Copper Wire for more less heat
A 3:1 balance between the CPU and RAM A 1:1 balance between the GPU and RAM
What do you more educated techy's think of these speculations?!
Title: RE:Rumored Nrev specs
Post by: thepoga on June 09, 2005, 07:56:42 PM
Quote Originally posted by: jasonditz Actually Heretic 2
Title: RE: Rumored Nrev specs
Post by: KDR_11k on June 09, 2005, 09:49:08 PM
6GB HD Dual Layered, Custom Panasonic Optical Discs
Bull. Rev discs are 12cm, they confirmed that. A DVD at 12cm can hold 9 GB, a HD disc 30 (HDDVD) or 50 (BRD).
Nemo: Can't get any more ridiculous. Didn't we talk lengthily about why G5s are bad console processors? And what the hell would an AI chip be and why would it need three of them? Hell, the chips alone wouldn't fit into the Rev's case, add cooling and you'd have something the size of a bigtower and the price of an entry-level Cray!
Title: RE:Rumored Nrev specs
Post by: nemo_83 on June 09, 2005, 09:53:39 PM
I didn't notice that part, why would they use six gig? Dual layered though would mean it could hold twice as much though compared to a standard dvd.
Title: RE:Rumored Nrev specs
Post by: MrMojoRising on June 10, 2005, 12:17:10 AM
Quote By the way to end all of the CONSTANT flames and bs on your forum about the “Nintendo On”. IT IS NOT FAKE, it’s the new Virtual Boy and it WILL work hand-in-hand with the Rev. although it will not be required to play games. It will just add a whole new dynamic to the games coupled with the controller. The guys who made it finished it in a month and a half on a Area 51 CPU. I thought it was funny people thought that it was made in a week by one person, what a joke if one did all that it would’ve probably taken 6 months or so.
Wow, wowitty wow wow...this just proves this guy is for real.
Title: RE: Rumored Nrev specs
Post by: stevey on June 10, 2005, 04:58:15 AM
I don't understand these specs so can some one dumb down these spec and just tell me if the rev by this rumor is more power than xbox 1.5 or ps3? Keeping in mind that 25% of there specs is hot air and hype.
Title: RE: Rumored Nrev specs
Post by: KDR_11k on June 10, 2005, 05:22:50 AM
stevey: I'll boil it down for you, removing all the lies: We know exactly NOTHING. Nada. Niente. All specs so far are lies (and vary greatly, from Cray-level supercomputer to Mac G4) and the statement by Kaplan was apparently a misunderstanding.
Nemo: The 6GB were from K-RPG's specs. Dual layer DVDs are DVD-9s.
Title: RE:Rumored Nrev specs
Post by: mantidor on June 10, 2005, 07:47:38 AM
Quote Originally posted by: MrMojoRising
Quote By the way to end all of the CONSTANT flames and bs on your forum about the “Nintendo On”. IT IS NOT FAKE, it’s the new Virtual Boy and it WILL work hand-in-hand with the Rev. although it will not be required to play games. It will just add a whole new dynamic to the games coupled with the controller. The guys who made it finished it in a month and a half on a Area 51 CPU. I thought it was funny people thought that it was made in a week by one person, what a joke if one did all that it would’ve probably taken 6 months or so.
Wow, wowitty wow wow...this just proves this guy is for real.
LOL if I hadnt seen all the other stuff the guy who made the Nintendo ON fake, Id probably believe that.
Title: RE: Rumored Nrev specs
Post by: Ian Sane on June 10, 2005, 08:06:10 AM
"I was employed by Retro Studios 4 years ago where I worked on both Metroid Prime games. I was recently fired because I popped positive on a drug screening for marijuana which in the gaming industry is redundant anyway. I will join the Factor 5 team soon"
Yeah I'm sure Nintendo wouldn't be able to figure out who this guy is unless several people who worked on Metroid Prime got fired for drugs and are now working with Factor 5.
"My only worry with cube-mapping is since Nintendo patented it if they will make it available to other developers that are interested in Rev. rather than just using it on first-party development. There are a lot of other techniques and that are patented by Nintendo that allow unbelievable graphics on low horsepower and low electrical consumption but the question still stands are Nintendo going to make these available to other 3rd party developers."
All this might be complete bullocks but, regardless of what the Rev, this concern is legit. Nintendo is pretty infamous for "hiding" stuff from third parties so that their own games look better. That sort of thing really doesn't help Nintendo's already poor relationship with third parties so I hope they're not going to do anything like that.
This guy's suggesting that Nintendo's going to embrace the mod community with the Rev. That's actually a pretty cool idea. His "virtual boy" thing sounds kind of like the Sega Master System 3D glasses. The idea though that no games require it and it just works with every game is a good idea. A lot of us were complaining about the "3D screen" idea but if 3D is just handled by an optional piece of hardware and no game requires it and games don't actually have to be programmed for then I think it's fine. It's a neat idea.
The third party support though sounds way too good to be true. Bungie talking to Nintendo? Yeah right.
Title: RE: Rumored Nrev specs
Post by: Artimus on June 10, 2005, 08:33:18 AM
Microsoft owns Bungie, so that'd would be like Retro speaking to MS.
Title: RE:Rumored Nrev specs
Post by: K-RPG on June 10, 2005, 10:07:36 AM
Quote "6GB HD Dual Layered, Custom Panasonic Optical Discs"
Bull. Rev discs are 12cm, they confirmed that. A DVD at 12cm can hold 9 GB, a HD disc 30 (HDDVD) or 50 (BRD).
Consider me ignorant if I am, but never did Nintendo say DVD, as the media they were going to use. It wouldn't be the first time they took an existing product, and dumbed it down for a legitimate reason (GameCube Optical Discs for example).
Title: RE: Rumored Nrev specs
Post by: Truthliesn1seyes on June 10, 2005, 10:14:34 AM
Yeah, the fact that, I think, Perrin used the term DVD but then Nintendo went out and made a correction to her statements later that day in changing her term to "12cm discs" shows that it could be anything. 12cm is the size of a DVD, BRD, and HD-DVDs. I doubt they'll be using regular dvds becuase of they were, why would they bother selling a add on to play dvds? If their games run off dvds, then it'll just be smart for them to make it a standard to watch movies.
I'm with K-rpg, I believe they'll go with their own custom variation of either HD-DVDs or Blue-ray, I'm leanin towards hd-dvd though as it doesn't benefit Sony in anyway. The fact that they'll then be selling an add on (I guess) in the future to allow you to view dvds could mean that they can provide a dvd player now for purchase and a hd-dvd player or a blue ray player in the future depending on how the disc battle goes.
Title: RE:Rumored Nrev specs
Post by: ABlueflameA on June 10, 2005, 11:14:40 AM
If I remember correctly, Xbox didn't come playing DVD movies as a standard because of licensing issues despite the console being able to play games written on DVDs for free. I believe its like 20 bucks or something in order for a product to be able to play DVD movies because of licensing or royalties or something like that. Therefore, if Nintendo was trying to keep costs down, which they ALWAYS are, DVD-playback may not be a Revolution standard. They (Nintendo?) had mentioned that an add on for dvd movies would be possible, and the above reasons are why.
Personally, I'm expecting a Revolution with no DVD movie playback built in, but something similar to Xbox where you could spend 20-30 bucks to get a remote and some very small add-on device to enable it to play movies. However, even including a remote for DVD playback may be optional as you could possibly use your DS.
Touch screen remote anyone?
-Blueflame
Title: RE:Rumored Nrev specs
Post by: BlackNMild2k1 on June 10, 2005, 11:40:24 AM
Quote Originally posted by: ABlueflameA However, even including a remote for DVD playback may be optional as you could possibly use your DS.
Touch screen remote anyone?
-Blueflame
Now that is somethign that I haven't thought of yet. Imagine being able to not only use the DS as a touch screen remote, but also commanding the sub-menu's for the DVD player, such as sub-titles or surround sound on the second screen without it popping up on the main screen, disctracting other viewers from the movie experience.
Im sure someone else could flesh that out a little more...
Title: RE: Rumored Nrev specs
Post by: Stimutacs Addict on June 10, 2005, 12:02:28 PM
shoot, with the DS controlling my home gaming setup, I can finally feel like all those cool black guys on MTV cribs
Title: RE:Rumored Nrev specs
Post by: ThePerm on June 10, 2005, 12:12:21 PM
lol i wish i was one of those rappers/actors/sports stars...just so i can have all that cool stuff
twiggy ramirez had the best setup though....he had eveyr game system...
Title: RE:Rumored Nrev specs
Post by: BlackNMild2k1 on June 10, 2005, 12:12:40 PM
Quote Originally posted by: Stimutacs Addict shoot, with the DS controlling my home gaming setup, I can finally feel like all those cool black guys on MTV cribs
I've kicked in several 'MTV Cribs' worthy homes before, (I was the only Black person there) and trust me that is not only the way feel, but the way to Live.
Title: RE:Rumored Nrev specs
Post by: jasonditz on June 10, 2005, 01:44:30 PM
Quote Originally posted by: thepoga
Quote Originally posted by: jasonditz Actually Heretic 2
Ummm... this game was made in 1998. Running a 7 year old game "100 fps" in 1024x768 is nothing to brag about.
Well, it is on an 8 year old computer.
The point was this though:
On a Powerbook G3 (same processor, non-upgradable video card) its unplayable at 1024x768 On a Powermac G4 1 Ghz with its original video card its good for maybe 30-40 fps
Yet on the Powermac G3 400 Mhz with a high end video card, the game can give you a much better performance.
I know a Powermac G3 with the best video card in the world isn't a god-like game machine (and the simple fact that most games are compiled with Altivec in mind keeps newer titles from running on them).
The point is, at any given time, the CPU is nowhere near the bottleneck on a system as far as games are concerned. And if the question is which can produce more convincing graphics, I'll take more RAM and a better video card over a faster CPU any day.
Title: RE: Rumored Nrev specs
Post by: KDR_11k on June 11, 2005, 12:14:42 AM
My only worry with cube-mapping is since Nintendo patented it
Ahahahahaa! Yes, that explains why almost every game and video card nowadays supports cube mapping (aka cube environment mapping).
K-RPG: A DVD is the smallest dual layer medium reasonably available. Since they are copying the physical size of a DVD I don't think they'll go with anything that provides less space than a DVD. The GC discs were physically smaller, the Rev discs aren't. Going with a HD disc format (BRD/HDDVD) or a derivative would offer them even more space and make the discs much harder to copy.
Title: RE: Rumored Nrev specs
Post by: oohhboy on June 11, 2005, 08:51:12 AM
Dude, you need the CPU for AI, physics, pathfinding and God knows what esle the GPU doesn't handle. How intelligent do you think the enemies are in Heretic? Beyond the basic see and charge while shooting stroomtrooper AI, it has nothing else. How many guys do you fight at the same time, Probaly no more than 6 at anyone time.
A I said before, go install and play some WC3. Hell Starcraft in a massive battle. See you play that without slow down on that computer.
Title: RE: Rumored Nrev specs
Post by: KDR_11k on June 11, 2005, 09:18:40 AM
Pfft, Perimeter or Generals can kill any PC with their pathfinding alone.
Title: RE:Rumored Nrev specs
Post by: jasonditz on June 11, 2005, 10:26:12 AM
Quote Originally posted by: oohhboy Dude, you need the CPU for AI, physics, pathfinding and God knows what esle the GPU doesn't handle. How intelligent do you think the enemies are in Heretic? Beyond the basic see and charge while shooting stroomtrooper AI, it has nothing else. How many guys do you fight at the same time, Probaly no more than 6 at anyone time.
A I said before, go install and play some WC3. Hell Starcraft in a massive battle. See you play that without slow down on that computer.
Starcraft runs flawlessly on it. That's more a factor of RAM than CPU though.
And if you want to talk AI, just look at the AI Capcom was able to stick in RE4 with virtually the same CPU.
And I'm not saying the CPU doesn't matter at all... I'm just saying the original statement that the CPU is the bottleneck for games nowadays is ridiculous.
Given the following two options for a nextgen system:
1. CPU identical to the Cube with 3x the RAM and a vastly superior GPU
or
2. Same GPU and RAM as the Cube with a vastly superior CPU
which did you think would gave you a better experience?
Title: RE: Rumored Nrev specs
Post by: KDR_11k on June 12, 2005, 02:08:54 AM
just look at the AI Capcom was able to stick in RE4 with virtually the same CPU
AI? I thought they used the Serious Sam logic for enemies? (okay, perhaps Doom 3, they're better at pathfinding)
Title: RE: Rumored Nrev specs
Post by: HereticPB on June 12, 2005, 10:36:49 AM
Compare those specs from my blog that K-RPG posted with the Game Cube specs
Custom IBM Power PC "Gekko" .018 micron IBM Copper Wire Technology Manufacturing Process 485 MHz Clock Frequency 1125 Dmips (Dhrystone 2.1) CPU Capacity 32-bit Integer & 64-bit Floating-point Internal Data Precision
External Bus 1.3GB/second peak bandwidth ( 32-bit address space, 64-bit data bus 162 MHz clock)
Internal Cache L1:Instruction 32KB, Data 32KB (8 way) L2: 256KB(2 way) Total Cache 192KB
Custom ATI/Nintendo "Flipper" .18 micron NEC Embedded DRAM Process 162 MHz Clock Frequency
Title: RE: Rumored Nrev specs
Post by: KDR_11k on June 13, 2005, 04:17:20 AM
Blog's aren't valid sources of information and immediately discarded from the set of possible solutions. NEXT!
Title: RE:Rumored Nrev specs
Post by: HereticPB on June 13, 2005, 09:43:10 PM
So if a blog has valid information it is automatically discredited because its a blog? I swear people never think on this planet anymore.
Title: RE: Rumored Nrev specs
Post by: KDR_11k on June 14, 2005, 01:25:35 AM
If the blog has valid information it has a source (because that pretty much defines valid information). Link to the source instead. I don't believe that you are reporting specs first-hand or are even a reporter.
Title: RE: Rumored Nrev specs
Post by: HereticPB on June 14, 2005, 10:15:06 PM
"I don't believe that you are reporting specs first-hand or are even a reporter."
KDR You got the first part right.
Title: RE: Rumored Nrev specs
Post by: ThePerm on June 19, 2005, 09:52:52 PM
"We could throw out a bunch of numbers, too, but what we're going to do is wait until our chips are done and we're going to find out how everything in the game is running, what its peak performance is, and those are the numbers that we're going to release because those are the numbers that really count." Shigeru Miyamoto
Title: RE: Rumored Nrev specs
Post by: Rancid Planet on June 21, 2005, 12:00:34 AM
Word.
And might I add...WORD.
Title: RE: Rumored Nrev specs
Post by: OG_OriginalGamer on June 22, 2005, 08:09:05 PM
I'm starting to think the specs that were linked to the Chinese sight Unika.com may just be real. The same specs posted by Han-solo. My reasons are the fact that the Revolution will be manufactured in China. This is where the GC is being manufactured aswell.
Title: RE: Rumored Nrev specs
Post by: KDR_11k on June 23, 2005, 05:36:41 AM
The X360 specs leaked first from China but I'd doubt those Rev specs. All of them are either too high or too low.
Title: RE: Rumored Nrev specs
Post by: OG_OriginalGamer on June 23, 2005, 08:29:39 AM
I think its a effort on Nintendo's part to have a console thats more powerful the Xbox360, but most technical specs are subject to change. I think most technical specs start higher before they are brought down to meet cost requirements. I find them more believeable because they originated, IMO from China instead of some blog or some mystery board member.
And in what way are they to high, to high for Nintendo or to high in general.
Title: RE: Rumored Nrev specs
Post by: Spak-Spang on June 23, 2005, 08:43:57 AM
OG_OrginalGamer: Can we get a link to those tech specs from China? Then maybe some of our technical expert posters can write about them.
I think it would be interesting if Nintendo came up with Specs that are close to Xbox360 at a cheaper price because they aren't going for HD support. Then games could still look better because Fill-rates and processing power won't be wasted on a TV that won't enhance game performance at all.
Title: RE: Rumored Nrev specs
Post by: OG_OriginalGamer on June 23, 2005, 09:25:29 PM
The overseas game century discussion forum today divulges takes the post the heaven next generation game main engine some specifications. No matter what heaven next generation game main engine code number Revolution (revolution), anticipates will promote in this year year's end or at the beginning of next year. Before, we already knew no matter what the heaven next generation " the revolution " the main engine matched the IBM processor, the ATi graph chip.
Specification divulges which according to today, no matter what the heaven next generation " the revolution " the main engine uses the graph chip, it grinds sends the code number is RN520, among, N represents no matter what the heaven meaning, RN520 by completely different group team grinds with ATi the R500 sends, RN520 supports 720p and 1080i two kind of HDTV specification, inside constructs 2 graphs cores, between this 2 graphs core uses ATi is similar to the PC R520 AMR technology connection. RN520 and R500 same, all inside constructed ecDram, took frame buffer, in the middle RN520 ecDram capacity achieves 16MB.
No matter what the heaven next generation " the revolution " the main engine processor based on IBM the G5 processor overhead construction, inside constructs 4 cores, each core operating frequency 2.5gHz, alone enjoys the 128KB one level of buffers, 4 cores share the 512KB two levels of buffers. No matter what the heaven next generation " the revolution " the main engine processor and the graph chip shares the 512MB system memory. Moreover, no matter what the heaven next generation " the revolution " the main engine has the independence the audio frequency processor, but also has 1 32MB the memory the PPU physics processor, copes with the complex physical computation. No matter what the heaven greatly will unfold in this month E3 demonstrates no matter what heaven next generation " revolution " main engine prototype design.
http://www.unika.com.cn/article/article.php/2572
You'll need google to translate or some other translation program.
Title: RE: Rumored Nrev specs
Post by: KDR_11k on June 23, 2005, 10:42:38 PM
The two GPUs for example. Also those specs match the ones from the joke post in the Aries thread.
A quad-core G5 will produce enough heat to vaporize the system within seconds, with cooling it's too large for the Rev case unless those cores are even worse than the PPE stuff. Dual GPUs make little sense as well since the splitting stuff is too inefficient. It'd be cheaper to make a single GPU that's much faster. Besides, use too many processing units and you get the Saturn. The Rev is supposed to be easy to develop for, four CPUs and two GPUs go against that. Never mind there's little processor load outside of physics in most games so you don't need a big CPU AND PPU. The stuff that's left for the CPU would be a nightmare for an in-order CPU like the PPE and something more advanced than a PPE wouldn't be feasible in a four core setup.
Title: RE: Rumored Nrev specs
Post by: OG_OriginalGamer on June 24, 2005, 09:30:07 AM
Isn't it up to the developer whether or not they choose to use more than one core, considering Epic supposedly were running the Unreal 3 engine with just the PPE core in Cell. Nintendo may be using IBM's multi thread software, or is it multi-core.
Title: RE: Rumored Nrev specs
Post by: bmfrosty on June 24, 2005, 02:22:00 PM
I was worried about the idea of 1.8ghz processors in the Rev (dual 1.8 seems realistic to me) and then I read the following article:
It makes me feel warm inside to know that in order to put together multiple 3.2ghz cores the competition is going to have to cripple their processors. Once again Nintendo is putting together a system where developers won't have to fight every inch of the way to bring the power to the forefront.
Yay.
Title: RE: Rumored Nrev specs
Post by: ThePerm on June 24, 2005, 02:26:40 PM
i dont think even nintendo knows the specs at this point...they probably wont have finalized specs till about mid july. I'm betting rnd is working hard at making the system as streamlined as possible...no non working or redundant chip sections like the cell processor
Title: RE: Rumored Nrev specs
Post by: KDR_11k on June 24, 2005, 08:23:44 PM
Redundant chip sections actually lower the price. The chip might be slightly larger but you have a much higher yield which means you end up with more chips per wafer.