Gaming Forums => Nintendo Gaming => Topic started by: Caterkiller on May 17, 2005, 10:53:58 AM
Title: New Super Mario Bros.
Post by: Caterkiller on May 17, 2005, 10:53:58 AM
I just saw the new trailer over at IGN and it looks awesome. Im not sure but this is what I have figured out so far.
-Play as Mario or Luigi
-Play 2 player co-op (not alternating like in the old days)
-Mushrooms, Fire Flowers and Stars all did what they use to.
-able to do some of the 3D Mario moves like jumping off of walls.
-Use both character to do special moves. (I just noticed Mario jumped off of Luigi's head and it gave him an extra boost, but there might be more)
-Stages resemble that of Super Mario Bros 1, 3, World, and Yoshi's Island.
-Circle formation stars return as check points and end of the level flag sliding is back.
I don't know about any of you but a 2D, simultanius, co-op Mario game has been what I have been dying for since SNES days. The game looks just as fun as the classics but with a bit of a modern look. The only thing it needs is about a jillion and one levels just like every 2D Mario befor it.
Title: RE: New Super Mario Bros.
Post by: Ian Sane on May 17, 2005, 11:14:33 AM
My only beef with this is that it uses polygons. I want a new sprite based Mario game. But this still looks pretty sweet. I may have to buy a DS for this. Still I'm going to wait for reviews. SMB3, SMW, and Yoshi's Island have a buttload of levels so I fully expect this one to be similar. I better not be beating this thing in a day or anything.
Title: RE:New Super Mario Bros.
Post by: darknight06 on May 17, 2005, 11:23:37 AM
Screw sprites, the game looks fine with them and you'd be able to do more with it.
Title: RE: New Super Mario Bros.
Post by: MaleficentOgre on May 17, 2005, 11:28:48 AM
I love the look of the game, I love the style, the gameplay, the music. I'm sold.
Title: RE: New Super Mario Bros.
Post by: PaLaDiN on May 17, 2005, 11:34:41 AM
Oh yeah, this game looks sweet. This, Mario Kart, M&L, YT&G, Nintendogs and Meteos have finally convinced me to buy a DS.
Title: RE: New Super Mario Bros.
Post by: Noble~Feather on May 17, 2005, 12:07:26 PM
Wow, two Mario/Luigi co-op games for the DS.
Title: RE: New Super Mario Bros.
Post by: joshnickerson on May 17, 2005, 01:08:18 PM
That's it. I'm buying a DS.
Title: RE: New Super Mario Bros.
Post by: couchmonkey on May 18, 2005, 07:33:43 AM
I vote for sprites too. There's something about the way they're mixing 2D-looking backgrounds with the 3D characters that isn't appealing to me. But I'll totally buy the game anyway.
Title: RE: New Super Mario Bros.
Post by: vudu on May 18, 2005, 09:16:44 AM
Any word on how solo play will work? Will you control both characters, or will the CPU control the other? Or, will the level design change based on the number of players (a'la Four Swords)?
Title: RE: New Super Mario Bros.
Post by: Chode2234 on May 18, 2005, 09:27:28 AM
I hope the jumping isn't as clumsey as it looks in the vids. I hated the way mario jumped in mario vs. donkey kong, and I hope it is much more similar to smb3 or any of the other mario games (except 2).
Title: RE: New Super Mario Bros.
Post by: NRevolutionR on May 18, 2005, 09:43:05 AM
These games look like they will kick the PSP's ass and take its name.
My opinion is that these two games will be what puts the DS over the top here in the US.
Also, does anyone know how to get/insert one of those picto icons into my name area?
Title: RE: New Super Mario Bros.
Post by: Artimus on May 18, 2005, 10:20:47 AM
This game looks great I can't wait to hear some hands-on impressions. I just really hope they have let their imaginations go wild
Title: RE:New Super Mario Bros.
Post by: Caterkiller on May 18, 2005, 07:44:44 PM
It looks to me like you don't control both Mario and Luigi at the same time at all. Im betting they are only together at the same time on 2 players. And it doesn't seem like the characters will actualy need each other to finish a level, but im hoping there are some things like that.
Title: RE:New Super Mario Bros.
Post by: Blackknight131 on May 20, 2005, 03:23:02 PM
Quote Originally posted by: Chode2234 I hope the jumping isn't as clumsey as it looks in the vids. I hated the way mario jumped in mario vs. donkey kong, and I hope it is much more similar to smb3 or any of the other mario games (except 2).
Fear not =)
Been reading some hands-on impressions (ALL of them excited) and the game actually moves quite quickly and smoothly. Jumping even has elements of the 3d Marios seamlessly brought into this 2D platforming world, like the triple jump. I wouldnt worry about the controls, but Ian Sane has a legitimate one with the length of the game. We all know its going to be good, but hopefully the game will make a full return to the old-school length of the Mario games as well. I would expect nothing less from a game bearing the legendary "Super Mario World" moniker.
(altho truth be told, I always cheated in Mario 3 and 4 with Warps and the Star Road, respectively, eheheh ^ ^: )
Title: RE: New Super Mario Bros.
Post by: Artimus on May 20, 2005, 05:34:16 PM
The old school games only took like 5-7 hours max. That's enough for me but you know moronic reviewers will criticize it.
Title: RE:New Super Mario Bros.
Post by: Savior on May 20, 2005, 06:21:06 PM
Im actually disapointed cause the bottom screen isnt used ala Sonic Rush to make a giant scren.. its just to pick powerups. Ill still buy it though
Title: RE:New Super Mario Bros.
Post by: Arbok on May 20, 2005, 06:25:52 PM
Quote Originally posted by: Savior Im actually disapointed cause the bottom screen isnt used ala Sonic Rush to make a giant scren.. its just to pick powerups. Ill still buy it though
I'm very happy about that, if you have played Yoshi's Touch and Go you will see that the idea of "moving between the screens" is very cubersome as they aren't placed directly next to each other but there is actually a sizeable gap between the two.
Title: RE:New Super Mario Bros.
Post by: ABlueflameA on May 20, 2005, 10:54:12 PM
Hands on impression: it played great, it looked great. The super-huge mushroom is insanely awesome. Its probably my most wanted DS game. Above Mario Kart, above Metroid Hunters. Its like a combination Mario 64 and Mario World....you can't beat it.
-Blueflame
Title: RE:New Super Mario Bros.
Post by: nemo_83 on May 21, 2005, 12:46:53 AM
I was thinking this game would look better with sprites, but I can see the animations they created for the characters are nice. This is the game I've been bitching for, or as close I'll get. I mean coop two player!
I have always thought it would work better if you just kept getting regular powerups, stacking them on top of each other. You could have any number of combinations. Or you could just gather three or four regular mushrooms until you are huge. I like the way he gets huge in the new game, but the huge mushroom looks a little out of place. I hope this the direction they take the REV Mario Bros.
Title: RE: New Super Mario Bros.
Post by: Bill Aurion on May 21, 2005, 06:04:12 AM
The addition of co-op is so nice...Now to see just how many stages Ninty plans to cram in...
Title: RE:New Super Mario Bros.
Post by: Caterkiller on May 21, 2005, 02:41:17 PM
I hate to say it but I don't think there is co-op any more. I read some interview or impression that stated their was only a race to the finish VS mode. I am super dissapointed but im getting it any way.
Title: RE: New Super Mario Bros.
Post by: TheYoungerPlumber on May 22, 2005, 12:58:47 AM
People keep talking about a co-op mode in this game. THERE IS NONE: What you are seeing is a race through the courses, like in SMB DX. It's fun, but not the game's focus. That's on single-player Mario goodness.
Title: RE: New Super Mario Bros.
Post by: Bartman3010 on May 22, 2005, 06:12:28 AM
Could you PGC staff members put in the good word? It'd be nice if it were unlockable or something...
Title: RE: New Super Mario Bros.
Post by: Bill Aurion on May 22, 2005, 06:33:18 AM
Well even without co-op it's still nice... Mainly because I'm just happy it has a new multiplayer game period...
Title: RE: New Super Mario Bros.
Post by: Mario on May 22, 2005, 06:59:15 AM
How on earth would co-op even work in this?
Title: RE: New Super Mario Bros.
Post by: Bill Aurion on May 22, 2005, 07:29:24 AM
How would it *not* work? You just have two players going through the same level trying to make it to the end...
Title: RE: New Super Mario Bros.
Post by: Mario on May 22, 2005, 07:54:17 AM
Isn't that what's already in it though? you just described multiplayer, not co-op, which the game has, I don't understand the difference you're implying.
They'd have to design entirely new levels dedicated to co-op alone to include that feature, which I don't think would be worth it.
Title: RE: New Super Mario Bros.
Post by: Bill Aurion on May 22, 2005, 09:29:40 AM
What's the difference between co-op and versus? In one you are fighting against, and the other you are working together...
And no you wouldn't have to make dedicated co-op levels...Look at a game like Gunstar Heroes, where co-op just threw another player into the mix, with no change in level design...
Title: RE: New Super Mario Bros.
Post by: Ian Sane on May 23, 2005, 12:33:10 PM
Co-op could always be done like Donkey Kong Country with the tag team format. Not the same as something like Contra of Final Fight but it works. It's really hard to do co-op with platformers because you rely on so much jumping and getting two people to jump at the same time takes a lot more effort than one would assume. Or at least it does with any of my friends.
Title: RE:New Super Mario Bros.
Post by: thepoga on May 23, 2005, 05:04:41 PM
Quote Originally posted by: Bill Aurion How would it *not* work? You just have two players going through the same level trying to make it to the end...
Well, what would happen when one guy reaches the end but the other doesnt? He just waits? And you can't work together that well besides dividing which enemies to kill. But even then, one person is going to be faster than the other and get most of the enemies. Games like these are meant to be played one player or verses.
Title: RE:New Super Mario Bros.
Post by: nemo_83 on June 08, 2005, 01:27:29 AM
I hope that it leaves all levels open for coop/counter op; I want to make the decision of whether racing with or against my friend. I am also interested to see puzzles requiring two player coop action to solve to reach secret areas, short cuts, powerups, lives, Yoshi, etc. There is so many possibilities with this game and Mario 128. Think of Mario 128 as more like this game in 3D...Mario Kart minus the Karts with multiple paths through courses utilizing pipes for short cuts, Yoshis, powerups, and generally multiplayer on foot platforming action racing in a Mario game. I don't want to see character with special abilities like Sonic Adventure; all characters should be able to go through the same course running, jumping, fighting, and working in teams sometimes (MKDD style) to beat other players to the flag.
Title: RE: New Super Mario Bros.
Post by: KDR_11k on June 08, 2005, 02:50:29 AM
I thought Mario traditionally had linear courses and Sonic did all the multipath stuff?
Title: RE:New Super Mario Bros.
Post by: ABlueflameA on June 08, 2005, 04:03:56 AM
Mario has "courses" however, they may or may not be linear. In some Mario games, there are multiple ways to solve the same puzzle, even though they may not be terribly different. Also, often you can choose which levels you want to play. Finally, if you remember Super Mario World (SNES) there was up to 3 ways to complete some of the levels.
I wouldn't really call Sonic or Mario "linear".
-Blueflame
Title: RE:New Super Mario Bros.
Post by: vudu on January 23, 2006, 09:11:28 AM
Is this really the most recent topic we have for this game?
Anyway, GameStop has some box art for the game. Anyone know if this is official or if it's just a temp? Is the game really going to be called New Super Mario Bros? Craptacular.
Title: RE: New Super Mario Bros.
Post by: Bill Aurion on January 23, 2006, 09:59:20 AM
It's still a temporary name as far I can tell...The game is still months away from completion...
Title: RE: New Super Mario Bros.
Post by: toad on January 23, 2006, 10:30:00 AM
who thinks that yoshi is needed in this game?
Title: RE: New Super Mario Bros.
Post by: Ian Sane on January 23, 2006, 11:05:02 AM
That box art sure sucks but the renders look really familiar. They're probably from something else and GameStop just used them to make placeholder boxart.
I do hope the name of the game is changed. Anything with "new" in the title sounds dated like two days after it comes out. Plus we all hope this will be a classic game people will talk about for years and "New Super Mario Bros" would be an awkward name to reference ten years from now. People would probably confuse it with whatever the newest Mario game is and we'd have Final Fantasy III like disclaimers every time the topic came up.
Title: RE: New Super Mario Bros.
Post by: toad on January 23, 2006, 11:09:45 AM
yoshi needs to be in this game!
Title: RE: New Super Mario Bros.
Post by: Ian Sane on January 23, 2006, 11:25:13 AM
In a way instead of Yoshi I would rather have what made Yoshi cool in the first place. When Super Mario World came out the appeal wasn't the fact that Yoshi was in it. It was the fact that there was this cool new power-up that let us do stuff we couldn't before. It's that same novelty that made all the suits in Super Mario Bros 3 cool. So I want a new power-up that gives me that same "wow this is neato" feel that Super Mario World did.
That's a big problem that comes up with sequels. There's this real pressure to put in all sorts of great stuff from past games that the fans want. But the fans don't actually "get" what they really want. Yeah they like that old item or boss or level or whatever but what they really liked about it was that it was new and creative. So what they REALLY want is something as new and creative or at the very least that's what will really satisify them even if they don't think so. Rehashing a bunch of old stuff isn't a real sequel. It's just a nostalgia trip like when old bands go on tours and just play a live greatest hits set.
I'm a Mario fan because each Mario game was significantly different from the others while still having some familiarity. Each sequel was essentially. You had to play it because it had stuff the earlier games didn't have and stuff the later games wouldn't have either. New Super Mario Bros should be like that.
Title: RE: New Super Mario Bros.
Post by: Artimus on January 23, 2006, 12:53:38 PM
That box art is old as the hills.
Title: RE:New Super Mario Bros.
Post by: Bill Aurion on January 23, 2006, 03:07:01 PM
Quote Originally posted by: Ian Sane In a way instead of Yoshi I would rather have what made Yoshi cool in the first place. When Super Mario World came out the appeal wasn't the fact that Yoshi was in it. It was the fact that there was this cool new power-up that let us do stuff we couldn't before. It's that same novelty that made all the suits in Super Mario Bros 3 cool. So I want a new power-up that gives me that same "wow this is neato" feel that Super Mario World did.
Title: RE: New Super Mario Bros.
Post by: nitsu niflheim on January 23, 2006, 04:47:02 PM
No matter how much I loved Super Mario World, I still think that it was a lesser game than Super Mario 3 because it only had three actual "suits" mushroom, fire and cape. Yoshi was nice, but even that and regardless of how great the game was, it felt like a lesser game because there was only three suits instead of the more than twice that in the previous game.
Other than that I already have my copy of New Super Mario Bros on pre-order, even though that the last mario game, Sunshine and the last one on SNES, Yoshi's Island I hated both.
Title: RE: New Super Mario Bros.
Post by: KnowsNothing on January 23, 2006, 04:51:28 PM
I think nitsu just hates Yoshi, it's the only explanation!
Title: RE: New Super Mario Bros.
Post by: ib2kool4u912 on January 23, 2006, 05:02:52 PM
And America!
Title: RE: New Super Mario Bros.
Post by: nitsu niflheim on January 23, 2006, 05:05:16 PM
no, I love Yoshi. Actually he is my favorite Mario character, then Peach (Princess Toadstool forever), then Mario and Luigi (as a team) and then baby Mario and Baby Luigi (team again.) baby Peach, and then King Koopa (oops Bowser )
I just didn't like Sunshine and Yoshi's Island. I actually like Yoshi's Story better than Yoshi's Island, and that was a bastardization of a game.
I didn't like Sunshine for a single reason, the secret levels should have been optional anot required, they threw off the pace of the game and required you to play it differently and you had to adjust or you couldn't finish the game. At least in Super Mario 64 you could finish the game without getting all the stars in all the levels, or even a certain nummber in each level like in Sunshine, because the secret levels were required to advance the story. I could deal with the camera, that was nothing.
Title: RE: New Super Mario Bros.
Post by: Artimus on January 23, 2006, 05:35:19 PM
I LOVED the secret levels. Classic platforming goodness.
And that shell thing is so awesome. I want this game so much!
Title: RE:New Super Mario Bros.
Post by: IceCold on January 23, 2006, 06:43:58 PM
Quote Originally posted by: Ian Sane It's that same novelty that made all the suits in Super Mario Bros 3 cool. So I want a new power-up that gives me that same "wow this is neato" feel that Super Mario World did.
Gimmick. Just like the Rev controller.
And seeing Bill's picture again reminded me that I shouldn't step into any NSMB thread until I get my hands on it; actually, I shouldn't have read this one.. This game, if there ever was one, deserved not to be spoiled..
Quote Originally posted by: nitsu niflheim Yoshi's Island I hated both. ... Yoshi's Island. I actually like Yoshi's Story better than Yoshi's Island, and that was a bastardization of a game.
Ohh, now you've done it!
Title: RE:New Super Mario Bros.
Post by: Mario on January 23, 2006, 07:00:58 PM
Quote Originally posted by: IceCold
Quote Originally posted by: Ian Sane It's that same novelty that made all the suits in Super Mario Bros 3 cool. So I want a new power-up that gives me that same "wow this is neato" feel that Super Mario World did.
gimmick. Just like the Rev controller.
Exactly! Apparently, back then these additions were "neato", if they tried it now though it would be a gimmick that destroys Nintendo and makes the world burst into flames.
I think this game is still looking pretty terrible (the 3D look sucks), but then i've never been too much of a fan of 2D Super Mario Bros games (I like Mario for the gimmick games like Mario Tennis and Mario Kart, and Super Mario 64 which nobody can not love). Super Mario World bores me to tears, I like Super Mario Bros 3 quite a bit more, and then Yoshi's Island is better than the rest combined. There's my crappy opinion!
This game will flop.
Title: RE: New Super Mario Bros.
Post by: Infernal Monkey on January 23, 2006, 08:28:39 PM
Yoshi's Story was so bad it made me want to pee myself.
Title: RE: New Super Mario Bros.
Post by: KDR_11k on January 24, 2006, 01:58:52 AM
Nitsu: Really? I preferred SMW, the levels were vastly inferior in SMB3 and the suits were used so rarely they didn't matter. I was a bit annoyed by the secret levels in SMS but that was mostly because they felt even weaker than SMB3's levels.
Title: RE:New Super Mario Bros.
Post by: Ian Sane on January 24, 2006, 06:49:29 AM
"Other than that I already have my copy of New Super Mario Bros on pre-order, even though that the last mario game, Sunshine and the last one on SNES, Yoshi's Island I hated both."
How can anyone hate Yoshi's Island? Man that game is the best! Though I do personally like Super Mario World better.
That pic Bill posted was pretty "wow neato" though I probably would have liked that linked to so I could avoid the spoiler. Imbedded pics are pretty new so I just assumed if I avoided all links I could avoid spoilers.
"Exactly! Apparently, back then these additions were 'neato', if they tried it now though it would be a gimmick that destroys Nintendo and makes the world burst into flames."
I think there's a subtle difference between a cool feature and a gimmick. A cool feature compliments a great game. A gimmick is something thrown in to attract attention to something that doesn't have enough merit on it's own to attract that kind of attention. I see the Super Mario Sunshine waterpack and Mario Kart: Double Dash two player carts as gimmicks because the games were actually pretty weak and the new featured seemed very forced, like they were designed to make us think these were innovative games. The forced nature I think is what really makes it a gimmick. Innovation isn't forced. You don't sit down and say "I'm going to innovate". True innovation is natural. It just happens as one tries to make a great game. Yoshi seems to have come from Miyamoto planning the game out and saying "hey what if we did this?" Something like the Rev controller to me looks like Iwata told someone "make something innovative" and they all had a meeting to think of something.
Title: RE: New Super Mario Bros.
Post by: Bill Aurion on January 24, 2006, 07:56:57 AM
I turned the pic into a link just in case...
A sparkling innovation is something thrown in to attract attention to something that doesn't have enough merit on it's own to attract that kind of attention. I see the Super Mario Sunshine waterpack and Mario Kart: Double Dash two player carts as sparkling innovations because the games were actually pretty weak and the new featured seemed very forced, like they were designed to make us think these were innovative games.
This is just hogwash...The waterpack was an excellent addition that complimented and IMPROVED the level of platforming in the game...Double Dash added strategy in terms of which characters were best to use on each track...
Title: RE: New Super Mario Bros.
Post by: ShyGuy on January 24, 2006, 08:01:51 AM
I liked the fact that I could play Double Dash as coop
Title: RE: New Super Mario Bros.
Post by: toad on January 24, 2006, 08:11:26 AM
ever since yoshi was introduced in smw, he has become a part of the mario team, hes pretty much mario's pet. He was in SMS, not the way i would have liked him to be in it, but it was still freaking cool that he was in it. if yoshi isnt in this game (it will still rock) but i think it will feel as though they took a step back and just a little incomplete
Title: RE: New Super Mario Bros.
Post by: Hostile Creation on January 24, 2006, 08:12:48 AM
I'm going to have to go with Bill on this one. I feel more strongly about the waterpack, which was in no way a sparkling innovation: it was incorporated into the game incredibly well, the controls were flawless, and the applications were amazing. The only weakness in SMS was lack of level and goal diversity. And the plot, but that's another issue altogether. Mario Kart Double Dash was a great game, and the development of two carts, I can assure you, was approached as "How can we add to this game to make it better?" and not "How can we deceive people into thinking this game is better?" Personally, I love MK: DD, probably more than the 64 version (which only surpasses it in battle mode), and my friends have played countless, insanely fun hours of Baby Park. And occasionally cup races
Title: RE: New Super Mario Bros.
Post by: Ian Sane on January 24, 2006, 08:30:45 AM
"the development of two carts, I can assure you, was approached as 'How can we add to this game to make it better?' and not 'How can we deceive people into thinking this game is better?'"
I don't think they intentionally want to deceive. I think the thought process is more "what can we add to make this game stand out compared to the other games in the series?" That's quite deliberate. "We're expected to innovate so let's do it." I think that approach hurts games. You can't try to be creative or innovative. It just has to kind of happen. As you make the game and address problems in the design or fix things that didn't work out last time around the ideas should come to you. The deliberate innovation seems like a marketing decision; something designed to help the game sell. The natural innovation occurs when the idea is just to make a great game.
I can't say for sure what the approach to the water pack was but to me it just screamed "Look! We're being innovative!" It's hard to explain but sometimes something just seems so deliberate and forced to me.
Title: RE: New Super Mario Bros.
Post by: vudu on January 24, 2006, 08:31:39 AM
Quote That pic Bill posted was pretty "wow neato" though I probably would have liked that linked to so I could avoid the spoiler. Imbedded pics are pretty new so I just assumed if I avoided all links I could avoid spoilers.
Actually, I remember when that pic was first put on the Internet and you stated in a thread that you were going to avoid it because you didn't want to see any spoilers. Bill is a naughty boy.
Title: RE: New Super Mario Bros.
Post by: KDR_11k on January 24, 2006, 08:57:52 AM
Ian: You can't just make a sequel by adding new levels and calling it a new game, it does have to play different. They just chose the wrong way to change it.
Title: RE: New Super Mario Bros.
Post by: Ian Sane on January 24, 2006, 10:30:23 AM
"You can't just make a sequel by adding new levels and calling it a new game, it does have to play different."
I know. I hate it when they make sequels like that.
It's really hard to explain what I mean. With Super Mario Sunshine it felt like they ran out of ideas. With other sequels usually there are ideas that didn't make the cut because of time restraints or the technology couldn't pull it off. And then there are fixes to stuff that don't go over well and new conventions that related games have introduced that would make a good fit. And there's new "wouldn't this be cool" ideas. The waterpack to me didn't seem like it spawned out of any of those. It really seemed to me that Nintendo drew a blank regarding new ideas and then sat down to deliberately think of one. Like the goal wasn't to add a cool new feature or improve the game but rather just to throw something new in there to justify making the game in the first place. Double Dash seemed the same way.
It very likely is just when a new idea takes off it seems to be effortless and when it doesn't work too well it seems forced.
Mario Kart DS to me seems like a far more natural sequel. Aside from adding the no-brainer addition of online play they also added that single player challenge mode and combined new tracks with a greatest hits lineup. It's not a straight cookie cutter job but it's not a complete overhaul either. It comes across more as an attempt to just make the best Mario Kart game they could while Double Dash seemed like a really deliberate attempt to change things for no reason.
Title: RE: New Super Mario Bros.
Post by: ShyGuy on January 24, 2006, 11:06:13 AM
I think the driving idea behind Double Dash was "Mario Kart is fun to play with your friends. How can we get more people to join in on the action?" So they came up with the co-op play and lan support. You weren't limited to 4 friends, you could have a lot more people playing at once
In-the-same-room multiplayer always increases a game's fun factor several fold. How else can you explain the appeal of Halo?
Title: RE: New Super Mario Bros.
Post by: Jensen on January 24, 2006, 12:54:59 PM
I don't like the 2 riders on one cart aspect of MKD. It complicates the game without adding much to it. I'd rather have tougher, more complicated tracks. I'd play MKS more if it didn't give me hand cramps.
I like the water pack in SMS. What I didn't like about it is its themes. I like the traditional Water, Fire, Ice, Big/Tiny, Desert and Ghosthouse themes. (one reason I prefer the original Metroid Prime) The enemies and other characters are mostly new... It didn't really have to be a Mario game, it could have used a new main character. Getting Shines is more of a chore than getting stars in Mario 64
Title: RE: New Super Mario Bros.
Post by: Hostile Creation on January 24, 2006, 01:10:30 PM
I must say I did love the tropical theme in SMS, it felt like going on vacation when I played it. My complaint deals exclusively with: blue coins, repetitive goals (namely catching Shadow Mario in every level, and similar repeating Shine Gets), and bad plot.
"You can't try to be creative or innovative. It just has to kind of happen."
Totally not the way it is, especially when you've got things like deadlines. A lot of things do come naturally, and a lot of things don't. Who's to say that the two kart features didn't come naturally? The creative process is a combination of lots of natural talent & inspiration and lots of hard work.
Title: RE: New Super Mario Bros.
Post by: KDR_11k on January 24, 2006, 10:10:25 PM
With Super Mario Sunshine it felt like they ran out of ideas.
I suppose so but would you have been happier if Nintendo just said "We can't think of anything worthwile to make a new Mario game so the Gamecube will have to go without one"?
Title: RE: New Super Mario Bros.
Post by: couchmonkey on January 25, 2006, 04:56:07 AM
On the topic of Mario Kart: Double Dash, I think the two-player karts were a neat addition, but they weren't enough to make up for other portions of the game that weren't improved.
Super Mario Sunshine, though, I totally disagree on the "they ran out of ideas" thing. I really believe Nintendo could have crammed a dozen more ideas into that game, but ran out of time - that's why it had some repetitive goals and tons of coin collecting. Case in point: you can't swim with Yoshi. Do you really think Nintendo left that out on purpose? I say no way...Nintendo would have implemented swimming with Yoshi if it had time. I think Nintendo was running out of time and felt pressure to live up to the 120 stars from Super Mario 64, so dealt with it by throwing in tons of coins and some repetitive objectives.
The game's design was also more deliberate than Super Mario 64. In SM64 there are stars just lying around in plain sight and all you had to do was figure out how to reach them, in Super Mario Sunshine most Shines involve some story or scenario (Petey's sleeping on the hill, there's firey goo everywhere, buddy is running a Blooper Surfing competition, etc.) so Nintendo had to put more effort into coming up with scenarios. In hindsight, that may have been a mistake, although I thought it made for a more action-oriented experience.
Title: RE: New Super Mario Bros.
Post by: Ian Sane on January 25, 2006, 06:48:02 AM
"I suppose so but would you have been happier if Nintendo just said 'We can't think of anything worthwile to make a new Mario game so the Gamecube will have to go without one'?"
That's tricky. From a business perspective they had to release a new Mario. Everyone expected them too. If I was in that situation and couldn't think of some good new ideas I'd probably go for something a little more cookie cutter but would put so much effort into it that it would be the best cookie cutter sequel ever. It is a tough call to make. I imagine someday though there would be a point where Mario really is done and finished and Nintendo just can't make a new game. The ideal thing I suppose is to not announce the new Mario game until you're sure you have a good idea to work with. And don't rely on a sequel to be the killer app for your console just in case you do run out of ideas. Nintendo kind of put the Cube in a situation where Super Mario Sunshine absolutely had to deliver and blow everyone away.
Title: RE:New Super Mario Bros.
Post by: Caterkiller on January 25, 2006, 07:40:59 AM
I played SMS befor I played M64. Star Fox was my first N64 game and Banjo Kazooie was my first 3D platformer and I was really impressed with it. I never even thought about getting Mario 64, I really don't know why. Now then, when I got Sunshine I was amazed at all the things I could do with him right off the bat. I had sooo much fun just running around jumping off of things. Then I went back and played M64, and I could see why it was such a great thing, but after playing Sunshine I wasn't as impressed as I thought I would have been. Kind of the reverse of what happened with most of you guys.
Title: RE: New Super Mario Bros.
Post by: KDR_11k on January 25, 2006, 08:57:16 AM
I played SMS befor I played M64.
Same here. In fact I think I liked SMS a bit better but neither of them came close to the 2d Mario games. SMS started out great but after 25 shines or so it became unbearably boring (M64 stayed consistently fairly uninteresting). I played until I beat Bowser and shelved the game.
Title: RE: New Super Mario Bros.
Post by: ShyGuy on January 25, 2006, 09:27:38 AM
The funnest part in SMS for me was Delfino Plaza, just running around and finding hidden shines and levels and such in the staging area. I wish that it would have been larger.
Title: RE: New Super Mario Bros.
Post by: Jensen on January 25, 2006, 01:59:57 PM
I didn't like Yoshi in SMS because he severely limited the moves available without adding many. I love the huge variety of moves Mario can do, but the freedom to chose which ones I want to use to complete an objective. (that's why I don't like the new Prince of Persia games, there is only one sequence of jumps that will get you through each level, so I don't feel like I have control)
I don't understand Ian, though... Nintendo releases a new idea/feature, and that is a sign that they are out of ideas? Or did you think the Waterpack is a Bad Idea, and they just used that because they didn't have any Good Ideas left? I though it was a great addition. All the Mario games have been quite different from each other, except for SMB1 and SMB2 in Japan.
Title: RE: New Super Mario Bros.
Post by: PaLaDiN on January 25, 2006, 03:09:57 PM
Okay guys, let's all take a moment to remember that the waterpack wasn't the problem in SMS; the level design, variety and camera were. The game deserves better than to fall prey to Ian's revisionist review wiles.
Title: RE: New Super Mario Bros.
Post by: Mario on January 25, 2006, 03:34:58 PM
Pretty much, except I have no problems with the camera, flying around with FLUDD while navigating the camera at the same time makes me feel elite, but in general it's WAY too hard for people. I saw people playing it in store kiosks back when it came out who coudln't get their head around doing so many things at once, which results in the camera being in crappy positions and them walking away.
Title: RE: New Super Mario Bros.
Post by: couchmonkey on January 26, 2006, 04:00:20 AM
I had few problems with the camera, but I agree with Mario that it was probably too much for casual players. I think the same thing goes for aiming with FLUDD...it was a cool idea, but my girlfriend seems to have trouble remembering how to aim with FLUDD and how to just run around while shooting water with it.
Eh, now we're getting down to the personal opinions section. I thought the level design was great (albeit not enough). But one thing I can totally agree on is that the waterpack was not the problem with the game.
Title: RE: New Super Mario Bros.
Post by: nitsu niflheim on January 26, 2006, 05:02:23 AM
I agree with the statement made that Sunshine could have been made with any character. It never felt like a Mario game. it was like the second generation of Super Mario Bros. 2, just not as good. If the secret levels weren't required to advance the game, then the game would have been fine, but Nintendo had to make then required in each level, making sure that you had to play through the game a certain way. In Super Mario 64, you could finish the game after collecting a certain number of Stars, you could collect them pretty much in any order you wanted to, and you could finish the game when you had the right amount. But in Sunshine, regarless of how many Shines you needed, you had to play through each level to a certain point to finish the secret levels, other wise you couldn't finish the game. And to me that is breaking the game. It took away a certain level of individuality that allowed to finish the game at your own pace instead of following along a dictated course.
Just about every Mario game, that I am aware of, all the way back to Super Mario Bros. on the NES allowed to to skip a head and all that and completely bypass levels you didn't want to play if you didn't, but Sunshine took that away, you had to play the game a certain way or you couldn't beat it. I just don't agree with that, especially after the way the previous Mario games were presented.
Title: RE: New Super Mario Bros.
Post by: KDR_11k on January 26, 2006, 05:31:28 AM
The camera in SMS is still less of a desaster than the camera in M64 or OOT but that's not saying much.
Title: RE: New Super Mario Bros.
Post by: Ian Sane on January 26, 2006, 06:33:01 AM
"The camera in SMS is still less of a desaster than the camera in M64 or OOT but that's not saying much."
People have problems with Ocarina of Time's camera? I thought that was one of the best cameras ever made. Only Wind Waker is better. Maybe other people play Zelda in a different way then I do but I never had problems with the camera in that game even once. Meanwhile I've died because of camera issues in every 3D platformer I've ever played.
"I don't understand Ian, though... Nintendo releases a new idea/feature, and that is a sign that they are out of ideas?"
It just seemed forced to me. It just seemed like such a deliberate attempt to be innovative. In my experience forced ideas are usually the result of a lack of anything else. I don't think they would have had such a forced feature if they weren't short on ideas. I agree that Sunshine's problems are more a result of other design flaws but a lot of them are related to the waterpack. I hated the paint cleaning levels and those wouldn't have been in there if it wasn't for the waterpack. The island theme probably wouldn't have happened without the waterpack either.
Title: RE:New Super Mario Bros.
Post by: IceCold on January 26, 2006, 09:21:11 AM
I don't recall having many problems at all with camera in OoT and M64. And Sunshine's camera really wasn't as bad as many people make it out to be. I do agree, though, that Yoshi should have been used a lot better.
Title: RE: New Super Mario Bros.
Post by: Hostile Creation on January 26, 2006, 10:16:43 AM
" The funnest part in SMS for me was Delfino Plaza, just running around and finding hidden shines and levels and such in the staging area. I wish that it would have been larger. "
Right on. Also the level design was fine, there just weren't enough of them. I'm also with Mario on the camera, though it did bother me immensely at some points. Overall, I'd say I preferred Mario 64, but I certainly like SMS quite a lot, too.
Title: RE: New Super Mario Bros.
Post by: Artimus on January 26, 2006, 11:20:33 AM
I didn't have camera troubles with M64, SMS or any Zeldas.
Title: RE: New Super Mario Bros.
Post by: PaLaDiN on January 26, 2006, 02:56:58 PM
The only reason I mentioned camera in SMS was that:
a) You were supposed to control it; it wasn't automatic.
b) Pachinko machine. The one you get into by jumping upwards into the hole from the boat.
Title: RE: New Super Mario Bros.
Post by: couchmonkey on January 27, 2006, 05:38:06 AM
I didn't think the camera was so bad, but the Pachinko machine and some other vertically-aligned sections like the climb up the cage behind the Roller Coaster were awful.
Back on the topic of SMB DS, I hope they've got the map screens back. I'd also like to see a cameo by the Koopa Kids...not necessarily 7 individual bosses, because I think Nintendo can do more with brand-new boss designs, but maybe they could form one super boss, or they could be mini-bosses. I hope the game is long, too. It seems like Nintendo hasn't released a really long 2D platformer since Yoshi's Island and the DKC games. I guess Mario vs. Donkey Kong was pretty long, but the levels are puny, too.
Title: RE: New Super Mario Bros.
Post by: KDR_11k on January 27, 2006, 06:20:45 AM
If you had the Koopa kids piloting some big machines you could have all forms of bosses...
Title: RE: New Super Mario Bros.
Post by: couchmonkey on January 27, 2006, 09:33:43 AM
That's a good idea. I'm a little leery of putting "Mechs" in a Mario game (a little too Sonic for me) but seeing as Luigi's Mansion and Super Mario Sunshine have already started down that path, and I keep defending them, I can't really argue.
Title: RE: New Super Mario Bros.
Post by: ShyGuy on January 27, 2006, 10:00:23 AM
Mecha Bowser was a cool level in SMS
Title: RE:New Super Mario Bros.
Post by: kirby_killer_dedede on January 27, 2006, 04:46:06 PM
The only time I remember having trouble with SMS's camera was with the Pachinko machine, but I think that had more to do with poor level design. SMS had an amazing camera. I just went back and played it (after a year and a half) to see what you guys were talking about...and as far as I can tell, the camera system is identical to that of Wind Waker. Plus, as Mario said, it's really fun to play with, especially when you're going super speed with the rocket dealie.
I loved Yoshi in Super Mario Sunshine. He's just so fun to screw around with. Useless, yeah. But it's just so fun (that's the only appeal GTA has, the levels are mediocre and the missions are often overly-difficult or overly-easy, but it's just so fun to mess around)!
Title: RE: New Super Mario Bros.
Post by: KDR_11k on January 27, 2006, 08:17:12 PM
couchmonkey: Not just mechs, all kinds of machinery (trains, helicopters, perhaps a mechanism that controls the room you're in, etc).
Dedede: The camera likes to move around when you make sharp turns and if that sharp turn was while moving along a narrow path you fall off. There's one secret where you have to run along a path of dissolving blocks, which means no time to reposition the camera.
Title: RE:New Super Mario Bros.
Post by: Mr Bloober on January 28, 2006, 06:51:18 PM
Quote If you had the Koopa kids piloting some big machines you could have all forms of bosses...
Yeah, they did that quite well in that Yoshi shooting game, whatever it was called.
And, they had mechs in Luigi's Mansion...? Refresh my memory.
Title: RE: New Super Mario Bros.
Post by: Ian Sane on January 30, 2006, 06:30:30 AM
Here's the big difference with the cameras in Wind Waker and Super Mario Sunshine.
In Wind Waker you're not expected to control the camera during intense moments. When you're fighting you z-target and everything's cool. If you can't see where you're going just push a button and the camera is instantly behind you. No getting stuck on items, no slow pan, just behind you right when you want it. You have the option to have complete control of the camera but it is never really required. I only used it in situation where I wanted a better view of the scenery.
In Super Mario Sunshine you are required to control the camera at all times. It doesn't matter if you're just walking around or if you're running on a rotating platform. You're for some reason expected to move the damn C-stick at the same time you're pushing the A button to jump. It's a completely illogical design and the game is made considerably harder for no reason because of it. In reality it's like controlling two character at once. Hell they even treat it like the camera man is a person. He gets stuck on things and can't see perfect through walls and stuff like that.
I don't know why every game doesn't use Zelda's method. I can't see. Okay I'll just push this button and now I can. It's so f*cking simple. I think the problem is they always get hung up on the idea of it being a camera and thus for some reason it has to maneuver through areas. It's not a camera. It's the omnipotent vision of the player and thus it can teleport and see through walls and do whatever it wants.
Title: RE: New Super Mario Bros.
Post by: KDR_11k on January 30, 2006, 06:47:01 AM
The camera in Wind Waker is more obedient as well, when you position it somewhere it stays there, unlike Sunshine's camera that insists on changing its position depending on how you move.
A problem with going through walls is that it could be abused to go through scenery and see things you're not supposed to see. Testing for visibility fails as well since that's done with BSP trees and those fail if you move into solid matter.
Title: RE:New Super Mario Bros.
Post by: animecyberrat on January 30, 2006, 06:58:27 PM
so when is NEW Super mario Bros coming out again? I havent been keeping track.
Title: RE:New Super Mario Bros.
Post by: ABlueflameA on January 30, 2006, 06:59:36 PM
This game is the best DS game I've ever played, and I only played maybe 5 minutes of it. It is that good. I wish that Nintendo would at least give us an idea of when its coming out.
Let the waiting commence....
Title: RE: New Super Mario Bros.
Post by: couchmonkey on February 01, 2006, 05:36:21 AM
I was playing Majora's Mask last night, and I sorely missed the C-Stick camera controls from the Wind Waker. Particularly when I was chasing the Bombers around, I would lose the target and then all I knew was that he was somewhere offscreen. Precision jumps were also a lot harder, because you can only center the camera behind you, so if Link isn't facing in exactly the direction you want to jump, it's always off-center.
Either way I agree that Zelda's camera system is great, but I was surprised to discover just how much Wind Waker improved the system for me.
Title: RE: New Super Mario Bros.
Post by: KDR_11k on February 01, 2006, 06:17:32 AM
Yeah, well, I played Windwaker first so the lack of the c-stick was even worse for me.
Title: RE: New Super Mario Bros.
Post by: Hostile Creation on February 01, 2006, 07:12:00 AM
I consistently argue that Wind Waker is superior to the N64 games, at least as far as raw gameplay goes. I play OoT and MM now and it's like trying to play SSB, it just feels so sluggish and dull in comparison.
Title: RE:New Super Mario Bros.
Post by: couchmonkey on February 01, 2006, 09:09:29 AM
Oh, I totally agree that Wind Waker's gameplay is superior to the N64 games. Besides the control stick camera, the fighting controls are soooooo smooth, it's beautiful. The dodging added quite a bit of depth and the combos you can stick together are insane!
But back on the 2D Mario front, I just checked out the latest screens for Super Princess Peach on Nintendo.com and I'm stoked! I haven't seen so much classic Mario stuff crammed into a few screenshots since Paper Mario...Paratroopas, Firebars, Banzai Bill, donut lifts...I may have to buy this game on launch day. And I need Chibi Robo too! Must find money before Feb. 27th...
Title: RE:New Super Mario Bros.
Post by: IceCold on February 01, 2006, 01:40:08 PM
Quote Originally posted by: KDR_11k Yeah, well, I played Windwaker first so the lack of the c-stick was even worse for me.
Ah, no wonder..
Title: RE:New Super Mario Bros.
Post by: IceCold on February 01, 2006, 01:53:42 PM
Quote Originally posted by: Hostile Creation I consistently argue that Wind Waker is superior to the N64 games, at least as far as raw gameplay goes. I play OoT and MM now and it's like trying to play SSB, it just feels so sluggish and dull in comparison.
Sorry about double post..
Anyway, Hostile, OoT was designed so that the combat would be quite strategic and slow-paced, whereas in Wind Waker it was more hack 'n slash and fast-paced. The combat systems reflected the differences in the mood, atmosphere and every thing about the two games. TP will probably be more similar to OoT; I think Aonouma said that you would "feel the weight of the sword" or something like that.
However, I too enjoyed Wind Waker's combat system. It was simply brilliant in some areas - and it was just fun to beat up enemies. The parry was an excellent addition, but it was a bit too easy to pull off. And finally, the weapons were great - how they handled changing the bow to fire and ice was so simple, yet so effective..
Title: RE: New Super Mario Bros.
Post by: Hostile Creation on February 01, 2006, 10:25:56 PM
Yeah, definitely. OoT was a different style of fighting, and one that I liked, just one that I find a little too tedious in retrospect. I'm hoping Twilight Princess will mix Wind Waker and Ocarina of Time well, having the slow-paced, Germanic style of swordplay with the fluidity and speed that Gamecube is obviously capable of delivering.
Title: RE: New Super Mario Bros.
Post by: Ian Sane on February 02, 2006, 06:16:51 AM
I liked the Ocarina of Time style of fighting better because it was, well, harder. The first time I fought an Iron Knuckle my heart was pounding out of my chest. In Wind Waker the only time I really felt like I was in an intense battle was when I was fighting a lot of knights at the same time. The Wind Waker combat system worked really well for those kinds of situations but one on one it was too easy to win.
Title: RE: New Super Mario Bros.
Post by: Requiem on February 02, 2006, 08:03:58 AM
Agreed.
Iron Knuckles should definitely make a return. Fighting two at the same time in Ganondorf's castle[/spolier] was probably my favorite non-boss fight in the game. It's craziness. Its basically like fighting one, but it's two times as fast. If you didn't have the Goron sword it took a while.
Oh ya, and fighting those Gerudo's guards was fun as well.
I saw the WW fighting style far too easy. I did like how you could pick other people's weapons up, but overall, I never felt in danger. I wish the parry was harder to do.
Title: RE:New Super Mario Bros.
Post by: Bill Aurion on February 09, 2006, 06:55:57 AM
What the hell? This topic is about Mario Brothers, not Zelda! >=|
Showcases new enemies and environments, so beware if you are spoiler sensitive...
Title: RE: New Super Mario Bros.
Post by: KDR_11k on February 09, 2006, 08:20:42 AM
I didn't like fighting in OOT, mostly because you're supposed to just know how it works (first enemy that requires use of the system is a Stalfos) and you're required to block attacks. I just can't press the block button fast enough for that, no matter what. The time window you have is shorter than my surprise->reaction time (if anyone is wondering, I can't beat the first enemy in Street Fighter II Anniversary on Easiest difficulty). Add to that the awful camera that doesn't give you a good view of enemies shooting at you (seriously, how am I supposed to dodge octorok attacks when I need longer to lock onto them than they need to attack?) and I was frustrated long before beating the woods temple.
Either way, 2d Mario is superior to 3d Zelda or 3d Mario. I hope the added moves don't overcomplicate the game and that it's not as awfully easy as Yoshi's Island.
Title: RE:New Super Mario Bros.
Post by: Ages on February 09, 2006, 10:27:34 AM
Quote Originally posted by: KDR_11k I didn't like fighting in OOT, mostly because you're supposed to just know how it works (first enemy that requires use of the system is a Stalfos) and you're required to block attacks. I just can't press the block button fast enough for that, no matter what. The time window you have is shorter than my surprise->reaction time (if anyone is wondering, I can't beat the first enemy in Street Fighter II Anniversary on Easiest difficulty). Add to that the awful camera that doesn't give you a good view of enemies shooting at you (seriously, how am I supposed to dodge octorok attacks when I need longer to lock onto them than they need to attack?) and I was frustrated long before beating the woods temple.
Either way, 2d Mario is superior to 3d Zelda or 3d Mario. I hope the added moves don't overcomplicate the game and that it's not as awfully easy as Yoshi's Island.
There were little tutorials within OOT to teach you how to fight. You first practiced Z-Targeting in the Kokori Forest. It's about discovery KDR, the first time I fought a Wolfos, I wanted a badass weapon, so I bought the Giant's Knife. Halfway through my whoppin, I realized the thing had broken, and barely survived the fight. Zelda is all about figuring things out for yourself, that was one of the things I liked about MM. They give you a little idea of what to do, and then they let you run wild in the virtual world.
Title: RE: New Super Mario Bros.
Post by: Bill Aurion on February 09, 2006, 10:29:38 AM
Take it to the Zelda topic, jerks... >=|
Title: RE:New Super Mario Bros.
Post by: IceCold on February 09, 2006, 11:23:14 AM
I REFUSE to see those pics....... *adds another nicotine patch*
Title: RE: New Super Mario Bros.
Post by: couchmonkey on February 10, 2006, 10:40:25 AM
I looked at the new Mario pics, and they were oh so good! Is that BIG BERTHA? Wicked. I must have this game! Is there a release date at all?
Speaking of going off-topic, Wind Waker's battles were mostly easy because Nintendo made everyone do 1/2-1/4 damage, not because of the battle system.
Title: RE: New Super Mario Bros.
Post by: Artimus on February 14, 2006, 10:43:35 PM
May in Japan! May in Japan!
Title: RE: New Super Mario Bros.
Post by: Mario on February 14, 2006, 10:44:27 PM
This would be a great game to launch alongside the DS Lite in the US / Europe / Australia.
Title: RE:New Super Mario Bros.
Post by: IceCold on February 14, 2006, 10:44:59 PM
Can't wait longer! Can't wait longer!
Title: RE: New Super Mario Bros.
Post by: couchmonkey on February 15, 2006, 05:12:54 AM
*Heartily agrees with Mario*
Title: RE: New Super Mario Bros.
Post by: Artimus on February 15, 2006, 02:10:26 PM