NINTENDO’S COMPACT CONSOLE WILL TURN THE WORLD OF GAMING ON ITS SIDE
New System will be Forward-Thinking, Yet Backward Compatible
LOS ANGELES, May 17, 2005 – Each generation of video game consoles builds on the past to set new standards for the future. As the company with the strongest heritage of innovation, Nintendo redefines expectations for all next-gen systems by employing a wide-ranging strategy to attract more kinds of gamers to more kinds of games. When Nintendo’s new console, code-named Revolution, arrives in 2006, everyone will discover the meaning of All-Access Gaming.
“We will show the world what a next-gen system can be. Revolution marries the strongest heritage of innovation to the future of gaming,” says Nintendo President Satoru Iwata. “With backward compatibility and the ‘virtual console’ concept, the stylish, compact body provides maximum gaming power. It will not only take home entertainment into another dimension by expanding the definition of video games, but it also will give you access to the great history of gaming.”
Some of the system features that wowed the crowd at the Electronics Entertainment Expo (E3) in Los Angeles include:
· The cool look: The new console boasts high-quality materials and a smart, compact design, approximately the size of three standard DVD cases stacked together. A variety of prototype colors are being showcased during E3. It will come with a silver stand that makes the system a welcome, artistic component of any multimedia setup, whether it’s displayed vertically or horizontally.
· Backward compatibility: The new console plays all games from the current Nintendo GameCube™ generation. But there’s more…
· The secret weapon: The console also will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo® 64, the Super Nintendo Entertainment System® (SNES) and even the Nintendo Entertainment System® (NES).
· Easy expansion: A bay for an SD memory card will let players expand the internal flash memory.
· Two disc formats, one slot: Instead of a tray, a single, innovative, self-loading media bay will play both 12-centimeter optical discs used for the new system as well as Nintendo GameCube discs. Owners will have the option of equipping a small, self-contained attachment to play movies and other DVD content.
· The specs: The system boasts 512 megabytes of internal flash memory, wireless controllers, two USB 2.0 ports and built-in Wi-Fi access. A worldwide network of Nintendo players can gather to compete in a comfortable, inviting environment. Revolution’s technological heart, a processing chip developed with IBM and code-named “Broadway,” and a graphics chip set from ATI code-named “Hollywood,” will deliver game experiences not previously possible.
· The stars: Introduction of a number of new franchise properties will add to the world’s richest stable of stars, including Mario, Zelda, Super Smash Bros., Donkey Kong and Metroid.
· Wireless freedom: A number of Wi-Fi-enabled launch titles are in development that will employ Nintendo’s newly announced wireless gaming service, Nintendo® Wi-Fi Connection. A worldwide network of Nintendo players can gather to compete in a comfortable, inviting environment.
· Freedom of design: A dynamic development architecture equally accommodates both big-budget, high-profile game “masterpieces” as well as indie games conceived by individual developers equipped with only a big idea.
“Our next console proves small in size but big on ideas,” says Reggie Fils-Aime, Nintendo of America’s executive vice president of sales & marketing. “We’re throwing open the doors of gaming to wider audiences, from casual players to hard-core gamers who live for the thrill of defeating an endless army of wireless opponents.”
Nintendo’s All-Access Gaming philosophy covers the spectrum. The next console fits anywhere. It brings together new games and old. It gives people worldwide access through wireless Wi-Fi connections. And it opens the world of video games – to everyone. Software for the new console will even attract people who don’t consider themselves players. Adults, kids, men and women around the world will have access to the most popular video game characters, the best game franchises and the most engaging experiences yet developed – only with Nintendo.
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Originally posted by: stevey
"David says: Smash Bros. Online for Revolution's launch is confirmed."
OMG I'M IN HEAVEN. CAN'T WAIT NEED IT NOW!!!
"I'm assuming that the downloadable games are not _the_ secret weapon?" The secret weapon is SMASH BROS. ONLINE just for that I'm getting rev
QuoteHow much you wanna bet that this is what Square/Enix was excited about? Now they can resell FF 1-6 and not have to spend time reprograming it!!!! Provide lots of support
Originally posted by: couchmonkey
It would be awesome if those downloadable games included third party releases, but I won't hold my breath.Certainly not at a cheap price.
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Originally posted by: Athenor at the PA Forums
Small developer: I wanna make Shantae!
Sony: Okay, here are 7 linked Cell processors, you must perfectly calibrate them all to produce photo-realistic graphics...
Microsoft: Here is our 360. You Must produce the game in 720p, with online support.
Nintendo: Here's a 512MB SD card, and a system built to play any previous generation of our games. And here's Nintendo Treehouse to help you work out any kinks, per licencing agreements. Go nuts.
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Originally posted by: KDR_11k
I really hope for their sake that they just haven't announced that bit yet. So far I see nothing my PC can't do (better), besides maybe legal ROM downloads (but even those exist, just for other systems). Indie games? Check, and tons of them. Download games legally, for money or for free (depending on the game), emulate older systems, look cool (if I cared for casemods, that is) and be vastly more powerful than the GC.
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Seriously, 2-3 times the GC's power won't cut it (I hope Kaplan just has no clue about hardware, after all she's marketing so that wouldn't surprise me). That's below Moore's Law and indicates they're not putting in a lot of effort. Seriously, they must have specifically asked for low-powered stuff since nobody makes anything that slow anymore. A launch price above 150 would be a ripoff.
But realistically, would Nintendo really get such an underpowered system? I mean, look at Cell or that Xenon chip, you can't tell me they couldn't afford something closer to the high end (a decent ooo chip would already beat the Cell and approach Xenon in terms of all-purpose speed) and I doubt they're telling Ati to give them some piece of junk, either so the GPU should be up to snuff as well. I hope Kaplan just looked at the numbers and thinks she's qualified to make such statements.
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Originally posted by: BigJim
GameCube games aren't downloadable. Iwata's presentation only showed the NES, SNES and N64 platforms. So basically the biggest games will be... what, 64 or 128 megs? one or the other.
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Originally posted by: BigJim
GameCube games aren't downloadable. Iwata's presentation only showed the NES, SNES and N64 platforms. So basically the biggest games will be... what, 64 or 128 megs? one or the other.