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Gaming Forums => Nintendo Gaming => Topic started by: darknight06 on May 16, 2005, 06:54:10 PM

Title: Mario Kart DS: ONLINE
Post by: darknight06 on May 16, 2005, 06:54:10 PM
http://ds.ign.com/articles/614/614552p1.html

I hope everyone's happy.
Title: RE: Mario Kart DS: ONLINE
Post by: KnowsNothing on May 16, 2005, 07:13:47 PM
Yes, we are.
Title: RE: Mario Kart DS: ONLINE
Post by: PaLaDiN on May 16, 2005, 07:36:44 PM
I'm not. I don't care.

But I suppose it's better that Nintendo's listening to what people want.
Title: RE: Mario Kart DS: ONLINE
Post by: Ian Sane on May 16, 2005, 08:08:12 PM
Thank God.  For a second I thought Nintendo was going to release on offline Mario Kart mere months before the DS goes online.

Paladin, Mario Kart is already a multiplayer focused game so I don't see why online would "ruin" it or anything.  I can see your concern over single player focused titles but Mario Kart has never been single player focused.
Title: RE: Mario Kart DS: ONLINE
Post by: Artimus on May 16, 2005, 08:40:13 PM
Now we're talking killer-ap

Finally I can play a Mario Kart with other people often!
Title: RE: Mario Kart DS: ONLINE
Post by: PaLaDiN on May 16, 2005, 09:01:05 PM
Don't worry Ian, I'm not going to start again. I already thought of that and you're right so that's why I said "I don't care".

Killer-ap? Why, just because it's online? I doubt it.
Title: RE: Mario Kart DS: ONLINE
Post by: NinGurl69 *huggles on May 16, 2005, 09:08:51 PM
I still want Another Code... -_-
Title: RE:Mario Kart DS: ONLINE
Post by: thepoga on May 16, 2005, 09:25:48 PM
Quote

Originally posted by: PaLaDiN
Don't worry Ian, I'm not going to start again. I already thought of that and you're right so that's why I said "I don't care".

Killer-ap? Why, just because it's online? I doubt it.


Because it's MARIO KART you online prejudiced person.
Now I can play against my brother who lives across the country from me. We used to have such a big MK rivalry, but the utter lack of teleportation devices in the new millenium has hindered our play sessions UNTIL NOW! or at least... until it comes out. Another thing that i hope will come out of it being online, is NEW DOWNLOADABLE TRACKS! Hopefully Nintendo will do this. Either that, or include a lot of tracks from the getgo.
Title: RE: Mario Kart DS: ONLINE
Post by: PaLaDiN on May 16, 2005, 09:40:07 PM
"Because it's MARIO KART you online prejudiced person."

Actually, the quote was:
"Now we're talking killer-ap"

Online will not add to a title's killer-appness. I'm sorry... you could say playability, maybe... functionality, options, whatever... but adding online to a game won't make Joe Gamer rush out and buy it in droves, I don't think.

Edit: You would think that about Halo 2, but I highly doubt online is what sold the game, considering (if I'm not mistaken) that it sold about three times as much as the entire Xbox Live service. No, I think Halo 2 sold for the same reason San Andreas did... massive, massive hype.

Besides, if Halo 2 sold that well because of online, then why did Halo 1 sell?

I'm not convinced.
Title: RE:Mario Kart DS: ONLINE
Post by: BlackNMild2k1 on May 16, 2005, 09:50:45 PM
Quote

Originally posted by: PaLaDiN
Online will not add to a title's killer-apness. I'm sorry... you could say playability, maybe... functionality, options, whatever... but adding online to a game won't make Joe Gamer rush out and buy it in droves, I don't think.


Did someone say Halo,........... Halo 2?  Who said that?
%#&@ing voices in head, GO AWAY!!!!
Title: RE: Mario Kart DS: ONLINE
Post by: Artimus on May 17, 2005, 05:23:26 AM
Free online play is a whole other issue. But then again, talking to Paladin about online is like talking to a brick wall about, well, anything.
Title: RE: Mario Kart DS: ONLINE
Post by: PaLaDiN on May 17, 2005, 06:43:40 AM
Unless you've got a wrecking ball and there's somebody on the other side.

Besides, come on. I think I stopped myself from putting down online pretty well this time... give me some credit.
Title: RE: Mario Kart DS: ONLINE
Post by: Noble~Feather on May 17, 2005, 08:15:40 PM
I think it's safe to say that pretty much all multiplayer Nintendo-branded DS titles will be online. Yes, that includes the new Mario Bros.
Title: RE: Mario Kart DS: ONLINE
Post by: Artimus on May 19, 2005, 05:24:11 AM
Someone want to explain why Johnny just said this wasn't online in his preview? It is...
Title: RE: Mario Kart DS: ONLINE
Post by: Shecky on May 19, 2005, 09:17:03 AM
"As for weapons, the team would like to implement some new items that use the DS features, such as a balloon that is inflated by blowing into the microphone."

Gah!! Someone explain how blowing into the DS microphone to inflate a ballon in mario kart is a good idea...

See, this is the "got to use it" problem with the DS, castlevania has the same issues
Title: RE: Mario Kart DS: ONLINE
Post by: Ian Sane on May 19, 2005, 09:23:28 AM
"As for weapons, the team would like to implement some new items that use the DS features, such as a balloon that is inflated by blowing into the microphone."

That's not simplifying the game or making it more fun.  It's just adding needless busy work.  In Mario Kart you push a button and your weapon goes off.  It's easy and it's intuitive.  If you can't do it you probably can't breathe on your own.  This is just making it harder to control.

If this sort of unnecessary junk is in the game I'll wait for a Rev Mario Kart to get my online Mario Kart fix.  I seriously think that sort of approach would ruin the game.
Title: RE:Mario Kart DS: ONLINE
Post by: Hostile Creation on May 19, 2005, 09:25:45 AM
Let's have Mario Kart DS and just not use the features, eh?  That sounds like a grand idea.
Title: RE: Mario Kart DS: ONLINE
Post by: jasonditz on May 19, 2005, 09:58:37 AM
Not neccesarily a bad thing. Online and Dual Screen is enough of a feature, and honestly after playing the GBA version I think a mighty fine Mario Kart experience is possible without the touch screen or the microphone.

Not every game needs to use every peripheral.  
Title: RE: Mario Kart DS: ONLINE
Post by: vudu on May 19, 2005, 11:02:15 AM
Quote

Gah!! Someone explain how blowing into the DS microphone to inflate a ballon in mario kart is a good idea...
It's not.  Personally, I don't like it.

I also don't like it how I have to blow into the mic to get rid of my clouds in Yoshi T&G either.  It would be much better if I could just press the L button to do that.
Title: RE: Mario Kart DS: ONLINE
Post by: Artimus on May 19, 2005, 11:43:50 AM
I wish they would have some new items though. And some new course innovations...
Title: RE:Mario Kart DS: ONLINE
Post by: Hostile Creation on May 19, 2005, 01:05:51 PM
I don't think the balloon idea is a good one.  I don't even understand why they need balloons, much less ones that use the microphone.  But if they can do something with the game that is both intuitive, fun, and adds to it all, they certainly should.  They can't throw stuff around, but if they come up with a good idea that uses a peripheral they should impliment it.  Don't be traditionalist just because it's safe, what's the point of releasing it on DS if you're afraid to try new things?
Title: RE: Mario Kart DS: ONLINE
Post by: jasonditz on May 19, 2005, 01:21:52 PM
I'd say don't overdo it with the risks in Mario Kart. This is going to be the app that's going to sell a lot of people on the DS, Wireless online Mario Kart is enough of a sales pitch. Make the best use you can of the second screen, come up with the best online experience you can, and save trying new things for Animal Crossing where it's going to be more easily accepted.
Title: RE: Mario Kart DS: ONLINE
Post by: jasonditz on May 19, 2005, 01:24:44 PM
Besides, if you're going to use the Mic for anything, I'd say use it for voice chat.  
Title: RE: Mario Kart DS: ONLINE
Post by: MaleficentOgre on May 19, 2005, 06:56:56 PM
are we going to set up tournaments here?
Title: RE: Mario Kart DS: ONLINE
Post by: thepoga on May 19, 2005, 06:59:27 PM
All Nintendo needs to do to make this the greatest game ever is add the feather hop. Will it ever see the light of day?
Title: RE: Mario Kart DS: ONLINE
Post by: MaleficentOgre on May 19, 2005, 07:09:29 PM
if the feather is in the game then there is no hope of anyother game being close to this.
Title: RE: Mario Kart DS: ONLINE
Post by: Artimus on May 19, 2005, 07:15:36 PM
You can hop with a button, no need for the feather.
Title: RE: Mario Kart DS: ONLINE
Post by: MaleficentOgre on May 19, 2005, 07:46:57 PM
the feather is awesome. don't deny it
Title: RE:Mario Kart DS: ONLINE
Post by: D-Mac Double on May 19, 2005, 08:02:59 PM
Quote

Originally posted by: Artimus
You can hop with a button, no need for the feather.

I don't get what you mean by that. The original Super Mario Kart let you hop with the shoulder buttons, yet it was the only game to include the feather.
It was very useful because it let you jump over obstacles or projectiles, and create shortcuts.  
Title: RE: Mario Kart DS: ONLINE
Post by: MaleficentOgre on May 19, 2005, 08:11:13 PM
it was best in battle mode.  
Title: RE:Mario Kart DS: ONLINE
Post by: Polyethylene on July 13, 2005, 09:26:54 AM
New info at gba.n64europe

More than 30 courses, battle Mode is available for online, Computer A.I is improved and more.
Title: RE: Mario Kart DS: ONLINE
Post by: Bill Aurion on July 13, 2005, 09:29:39 AM
Please, oh PLEASE let the battle mode come from the SNES and 64 versions...It's been so long since there has been awesome battle arenas...
Title: RE: Mario Kart DS: ONLINE
Post by: Spak-Spang on July 13, 2005, 09:31:22 AM
The Feather was awesome for completely balancing the race.  If you got the Feather you could create your own shortcuts or take a risk on the pre-made shortcuts in some of the tracks.

My favorite thing about the original was the speed ramp jumps that you could place a green turtle shell on cause somebody to spin out and have to redo that lap.


Title: RE: Mario Kart DS: ONLINE
Post by: vudu on July 13, 2005, 10:33:32 AM
Quote

Battle Mode is available online, but no co-op play
I assume they mean grand prix when they say co-op.  And if this is true, that really sucks.  
Title: RE:Mario Kart DS: ONLINE
Post by: IceCold on July 13, 2005, 11:04:16 AM
"It's been so long since there has been awesome battle arenas"

I agree with you for the most part, but have you played 4-player Shine Thief in Luigi's Mansion with friends who are as good as you? Wow, that's an experience.

I don't really mind if Grand Prix isn't online; you can beat it yourself in Single Player; and you can always play Versus online.
Title: RE: Mario Kart DS: ONLINE
Post by: nickmitch on July 13, 2005, 01:49:01 PM
I don't no, Grand Prix online would be great, but if you can do it wireless, single card then that'd work for me. Do y'all think that new courses will be added via GBA slot?
Title: RE:Mario Kart DS: ONLINE
Post by: IceCold on July 13, 2005, 02:57:29 PM
Quote

4 Player online mode via Nintendo Wi-Fi Connection
Yea - no Grand Prix because only 4 players can play online. Again, I don't mind that.

Quote

Possible touch-control steering
Interesting....hopefully it's implemented well.

Quote

Approximately half of the courses are new
So, looks like it will be the usual 4 Cups (16 courses) then 14 old tracks. Nice.

And the GBA cart could be used, but I doubt it, because there are enough tracks etc.  
Title: RE:Mario Kart DS: ONLINE
Post by: UncleBob on July 13, 2005, 08:11:47 PM
Title: RE:Mario Kart DS: ONLINE
Post by: UncleBob on July 13, 2005, 08:12:50 PM
Quote

I also don't like it how I have to blow into the mic to get rid of my clouds in Yoshi T&G either. It would be much better if I could just press the L button to do that.


Yeah... or better yet, what if those clouds just cleared themselves and you didn't even have to press the L Button at all?
Title: RE: Mario Kart DS: ONLINE
Post by: KnowsNothing on July 13, 2005, 08:15:48 PM
Blowing away the clouds in T&G is awesome!  Show it to your dim-witted friends, it'll amaze them.  My classmates couldn't figure out how it worked, but they had a blast trying it out
Title: RE: Mario Kart DS: ONLINE
Post by: KDR_11k on July 14, 2005, 02:03:43 AM
I hope this one has 5 course cups again, 4 course cups leave too little room for placings to change.
Title: RE: Mario Kart DS: ONLINE
Post by: vudu on July 14, 2005, 09:04:22 AM
Quote

Yea - no Grand Prix because only 4 players can play online. Again, I don't mind that.
In MK64 and MKDD the CPU just sat out if three or more players were selected.  So that doesn't really mean much.
Title: RE: Mario Kart DS: ONLINE
Post by: Ian Sane on July 14, 2005, 09:27:06 AM
Only four players online is acceptable but a little disappointing.  One of the big selling points of online gaming is that it's not limited to only the traditional four players.  Still it's better than nothing and I'm sure the Rev version will have even more players (Double Dash allowed 8 with LAN so it should be comparable for the Rev).  The Grand Prix traditionally isn't available for multiplayer so again that's acceptable.  Personally I would like to go through the cup with friends and still have some computer opponents.  But it's not like Mario Kart DS is dropping that feature or anything.  It's just a nice "wouldn't this be cool" sort of thing.
Title: RE:Mario Kart DS: ONLINE
Post by: IceCold on July 14, 2005, 06:41:47 PM
"In MK64 and MKDD the CPU just sat out if three or more players were selected. So that doesn't really mean much. "

Eh? I was talking about full Grand Prix with the maximum amount of players all racing cups, then the winner is the one with the most points
Title: RE: Mario Kart DS: ONLINE
Post by: vudu on July 15, 2005, 09:10:32 AM
And I was saying I prefer racing my friends over battling them.
Title: RE:Mario Kart DS: ONLINE
Post by: Spak-Spang on July 15, 2005, 09:32:25 AM
I always thought the battle modes of Mario Kart were over-rated.  The balance was horrible on the original games.  The Nintendo 64 battle mode tried to iron out the balance and did a pretty good job, but not perfect.

I haven't played battle mode with the Gameboy Advance games so I don't know how good those are.  The Gamecube although it had the most promising Battle Mode.  Or at least the potential for a promising battle mode I think it failed the most.  The Balance was horrible and their was only 2 really good battle mode tracks.

Title: RE:Mario Kart DS: ONLINE
Post by: IceCold on July 15, 2005, 08:09:53 PM
"And I was saying I prefer racing my friends over battling them"

Me too, and I said so in a previous thread.

Quote

I don't really mind if Grand Prix isn't online; you can beat it yourself in Single Player; and you can always play Versus online .
Ah well, w/e; maybe I wasn't clear.

And Spak, what are you talking about? The balance in the Battle Modes in DD was absolutely perfect. Maybe you are a lot better than your friends, but when I played (we're all basically equal skill) it always came down to the final seconds on shine thief or it was close on bob-omb or we were all at one balloon until the end. I don't know why you think that, but for me, the balancing was all I could ask for, as we were found screaming after almost every battle
Title: RE:Mario Kart DS: ONLINE
Post by: Aussie on July 16, 2005, 09:54:44 PM
Mario Kart DS is going to ROCK the online world can't wait
Title: RE:Mario Kart DS: ONLINE
Post by: RABicle on July 16, 2005, 11:59:17 PM
Quote

Originally shat out by: Noble~Feather
I think it's safe to say that pretty much all multiplayer Nintendo-branded DS titles will be online. Yes, that includes the new Mario Bros.

I think it's safe to say you're an idiot.

Quote

Originally posted by: Ian Sane
That's not simplifying the game or making it more fun. It's just adding needless busy work. In Mario Kart you push a button and your weapon goes off. It's easy and it's intuitive. If you can't do it you probably can't breathe on your own. This is just making it harder to control.

WHAT? In the same paragraph you compare the simplicty of breathing to that of pushing a button but dismiss breathing into a microphone as hard?

Quote

Originally posted by: Bill Aurion
Please, oh PLEASE let the battle mode come from the SNES and 64 versions...It's been so long since there has been awesome battle arenas...

Oh come on Bill. The n64 had appalling battle arenas. Block fort was so big that it'll take 10 minutes just to find your opponent, that donut one was flat out stupid. And did the squares with openings of the Super nintendo really inspire you?

Quote

Originally posted by: IceCold
So, looks like it will be the usual 4 Cups (16 courses) then 14 old tracks. Nice.

16 + 14 = 30. gba/n64europe.com quite clearly said MORE THAN 30 courses. 30 is not more than 30. Moron.

Quote

Originally posted by: Ian Sane
Still it's better than nothing and I'm sure the Rev version will have even more players (Double Dash allowed 8 with LAN so it should be comparable for the Rev).

16 players, 8 TVs.

Quote

Originally posted by: Aussie
Mario Kart DS is going to ROCK the online world can't wait

Lets hope it occupies you enough to keep you from making inane comments.


Now that I feel better, I shouldn't have been so hard on IceCold. What this game should have is an online GP mode. You race against 7 other people and you all earn championship points. It's VS on a larger scale.
Title: RE: Mario Kart DS: ONLINE
Post by: KDR_11k on July 17, 2005, 03:12:43 AM
"More than 30" means 30 and a half in marketspeak. Since half courses don't count it's 31 courses.

16 players if you let each one control half a kart. Cool idea. "Hey, I'll drive, you press a button when I tell you to!".

WHAT? In the same paragraph you compare the simplicty of breathing to that of pushing a button but dismiss breathing into a microphone as hard?

Breathing into a microphone correctly so it registers. I don't know about you but I perefer not to pretend I'm taking an alcohol test in public.
Title: RE:Mario Kart DS: ONLINE
Post by: Bill Aurion on July 17, 2005, 06:48:18 AM
Quote

Originally posted by: RABicle

Oh come on Bill. The n64 had appalling battle arenas. Block fort was so big that it'll take 10 minutes just to find your opponent, that donut one was flat out stupid. And did the squares with openings of the Super nintendo really inspire you?

Block Fort is awesome, you just suck...  (And yes, SNES arenas 2 (Ocean) and 4 (Parking Lot) were absolutely fantastic...Both were structured so red shells were not the sole means of winning the battle...)
Title: RE: Mario Kart DS: ONLINE
Post by: TMW on July 17, 2005, 08:05:50 AM
Block fort -is- awesome.

I concur with Bill on all points, Rab. =P

Title: RE: Mario Kart DS: ONLINE
Post by: KDR_11k on July 17, 2005, 09:31:49 AM
Bill: SMK battlemode sucked because the only map that wasn't a set of concentric rings was the beach map.
Title: RE: Mario Kart DS: ONLINE
Post by: Bill Aurion on July 17, 2005, 12:01:29 PM
That's a stupid reason for thinking it's sucks...The point is that it actually balanced the battle and wasn't based on how lucky you are to get a red shell first...
Title: RE: Mario Kart DS: ONLINE
Post by: Grant10k on July 17, 2005, 06:00:27 PM
"Bill: SMK battlemode sucked because the only map that wasn't a set of concentric rings was the beach map."
The beach map is designed to piss off whoever didn't find the feather.  
Title: RE:Mario Kart DS: ONLINE
Post by: IceCold on July 17, 2005, 07:56:33 PM
". 30 is not more than 30. Moron."

Oh really? Wow, I actually learned something today.

VS mode is good enough; Grand Prix is basically the same w/ points and more players. You can still keep track of the number of overall 1st/2nd/3rd/4th place finishes, so I don't mind.

And, again, Luigi's Mansion Shine Thief with equally talented players in DD is an experience unmatched by any other previous MK Battles in my time playing MK. It was balanced perfectly, to the point that we had several steals during the last 5 or 10 seconds, and it was always close. The other courses on the GCN version left a little to be desired, but so did some of the 64 ones. And I loved the SNES Battle Mode.
Title: RE: Mario Kart DS: ONLINE
Post by: couchmonkey on July 18, 2005, 01:32:08 PM
Too bad I'm never online on the weekends.  Engaging argument a day too late:

I thought the Block Fort was awesome.  All you need to do is look at the map to find other players, it shouldn't take you more than a minute to get at them.  Overall I felt MK64's track selection was slightly superior, but the thing that really gets me about Double Dash's battle mode is that after six years, it barely improved.  Mario Kart 64 had the luxury of being a pioneering multiplayer game, without much to be compared to.  The bar has been raised.  I look at a game like Timesplitters 2, and Double Dash just looks sad next to it.  I realize Mario Kart is not about having 100 playable characters, track editors, and a million options, but six arenas is a slap in the face...it seems like they put almost no effort into them.
Title: RE: Mario Kart DS: ONLINE
Post by: ib2kool4u912 on July 18, 2005, 05:35:53 PM
http://ds.advancedmn.com/article.php?artid=2290

Don't know if that links been posted anywhere here, but it basically says that nintendo will be releasing their own router. The big part of that news, however, is that it would be a USB router, if its true.
Title: RE: Mario Kart DS: ONLINE
Post by: KDR_11k on July 18, 2005, 09:32:10 PM
I think this has been reported everywhere by now.
Title: RE: Mario Kart DS: ONLINE
Post by: Blackknight131 on July 19, 2005, 11:50:23 AM
Played this game at SDComic-Con.

Very smooth, although I have never played the SNES original and am less intuitive with the dpad. Nevertheless, I was pulling off slides off tiny jumps and initiating red sparks.
Saw the options for "Nitro Cup" and "Retro Cup", BTW...didnt count the available number and I doubt all the tracks were in there anyway.

So far, I thought the game didnt seem anything special or out of the ordinary...just another Mario Kart game...
Yep, just another Mario Kart, which means I will be buying it immediately come release =p
Title: RE:Mario Kart DS: ONLINE
Post by: IceCold on July 30, 2005, 08:13:54 PM
Oh yes, I don't know where but I read that in this iteration, the red shells would circle the player twice before hitting them, and it is easier to block them. I don't know about this; I liked how in Double Dash you had to react quickly, and if you didn't then it would hit you even if you have an item. Now in the DS version, first you can see it is coming from the bottom screen, then it circles you. So if you have an item it seems really easy to block it. Of course, we'll see when the game comes.

And the classic tracks will be in exactly the same condition as they were before, but the DS player models race in them. I hadn't heard this before - nice.
Title: RE: Mario Kart DS: ONLINE
Post by: vudu on August 01, 2005, 09:13:57 AM
I just hope I can drag a shell or banana peel behind my kart to ward off projectiles.  I really missed that feature in DD.
Title: RE: Mario Kart DS: ONLINE
Post by: Bill Aurion on August 01, 2005, 09:22:29 AM
Well the reason it was taken out was so there would be more balance...Now there's more of a skill/timing factor to dropping items behind you to fend off attack...
Title: RE:Mario Kart DS: ONLINE
Post by: Bill Aurion on August 20, 2005, 01:26:05 PM
New details!

"...one item added to the Nintendo DS version is the squid character from Super Mario Sunshine. [Gooper Blooper]. Because it’s a squid, it can spit out ink and if you are the victim you cannot see the upper screen because it’s painted with ink for a certain amount of time. But because it’s a dual screen, on the lower screen you have the map so you know where you are and where others are..."

Personally, I think this is yet another awesome use of the dual screen...  

Also:
~ 16 courses from old games, 16 new courses, making a whopping 32 courses in the game!
~ CPU bots for both VS AND Battle Mode!

You can find a little more info at Nintendo Europe
Title: RE: Mario Kart DS: ONLINE
Post by: Mario on August 20, 2005, 05:17:07 PM
Best game ever? I never cared much for battle mode, except Shine Theif and the bomb one in MKDD, but bots in VS mode is something i've always wanted. I guess they've replaced Mario Kart Super Circuits "Quick Race" with that.
Title: RE: Mario Kart DS: ONLINE
Post by: KnowsNothing on August 21, 2005, 06:30:39 AM
Best game ever!  Battle mode has always been a favorite with me, especially with Double Dash, the awesome Bomb Battle and Shine Theif modes more than make up for the lackluster arenas.  I'm a bit sad that battle mode will not be onrine, but that's why they added bots =D
Title: RE: Mario Kart DS: ONLINE
Post by: Pale on August 31, 2005, 11:00:46 AM
I got to play this at PAX as well.  Sadly only one DS had it so there was no multiplayer happening.  Most of you probably know about most of these impressions, but I will put them up anyway.

Hopping is back! WOOOOO!

Flying blue spike shell is back... BOOOOOO!

Circling red/green shells are back! WOOOOOOO!

Dragging bananas, etc. is back! WOOOOOOOOO!


Well anyway.  I had a lot of fun playing and I took a video of the guy before me.  I will post all my pics and stuff this weekend.  
Title: RE:Mario Kart DS: ONLINE
Post by: Toruresu on September 22, 2005, 10:11:20 AM
How many days left for release? I think it comes out in October...but I cannot remember...
Title: RE: Mario Kart DS: ONLINE
Post by: vudu on September 22, 2005, 12:13:39 PM
53 more days until it ships.  Between 54 and 57 days until you can play it, depending on where you live.  It ships November 14.
Title: RE:Mario Kart DS: ONLINE
Post by: Toruresu on September 23, 2005, 03:32:14 AM
...

I believed it was in October.

I'm a sad, sad man.
Title: RE: Mario Kart DS: ONLINE
Post by: Artimus on October 01, 2005, 09:03:01 AM
So...um...what do you guys think of the box art? Welcome to the suck indeed.
Title: RE: Mario Kart DS: ONLINE
Post by: Bill Aurion on October 01, 2005, 09:21:43 AM
It's not the best, but I really dig the new logo...It's simple and streamlined, and that's not a problem for me...
Title: RE: Mario Kart DS: ONLINE
Post by: PaLaDiN on October 01, 2005, 09:24:26 AM
Is Mario jumping into the kart or out of it? And how come his legs are split backwards over it? Is he going to spin them around like a windmill before he lands in his seat?

Regardless, a nice plain logo. Mario Kart doesn't need advertising, it just needs to stand out, so that'll do nicely.
Title: RE: Mario Kart DS: ONLINE
Post by: wandering on October 01, 2005, 11:29:56 AM
Is that really the final art? I kind of assumed it was a mock-up when I first saw it.

It's okay, I guess, but just Mario and his kart on a white background? Without even a hint that the kart is moving? hum.  
Title: RE: Mario Kart DS: ONLINE
Post by: Bill Aurion on October 01, 2005, 04:59:05 PM
Mario jumping onto a moving kart would be a little odd, no?
Title: RE: Mario Kart DS: ONLINE
Post by: Spak-Spang on October 03, 2005, 06:57:08 PM
The Box art makes perfect sense to me...when you think about 80s television...or is it early 90s?

Mario is jumping into the Kart.  His hand is planted and he is spinning around to land in the seat facing forward.  I like the box art, its got style, and it is just well designed.  You can actually study the art, and find more in it than just a quick glance.

Title: RE:Mario Kart DS: ONLINE
Post by: wandering on October 04, 2005, 05:11:34 AM
 
Quote

Mario jumping onto a moving kart would be a little odd, no?

If by a 'a little odd' you mean incredibly awesome, then yes.

Quote

Mario is jumping into the Kart. His hand is planted and he is spinning around to land in the seat facing forward. I like the box art, its got style, and it is just well designed. You can actually study the art, and find more in it than just a quick glance.

...yeah, man, but the white background. What's with that?

Though the art IS starting to grow on me......

Title: RE: Mario Kart DS: ONLINE
Post by: kirby_killer_dedede on October 04, 2005, 05:33:05 AM
Hate the new logo, hate the box art.

The original Mario Kart logo...there was nothing wrong with that, why change it to something a 9-year-old could make in MS Paint?
Title: RE: Mario Kart DS: ONLINE
Post by: Mario on October 04, 2005, 05:36:19 AM
It will stand out on store shelves, and no kirby_killer, you wouldn't be able to make it in MS Paint.
Title: RE:Mario Kart DS: ONLINE
Post by: Toruresu on October 04, 2005, 12:18:19 PM
Well, I think its a good art...not great, but good. It tells me "Come on, you know you want to play Mario Kart again..."
Title: RE: Mario Kart DS: ONLINE
Post by: kirby_killer_dedede on October 04, 2005, 04:15:32 PM
I don't know...I mean I honestly thought it was a mockup when I first saw it.  My computer art skills suck, and I know I'd be able to make that logo in an hour tops.
Title: RE: Mario Kart DS: ONLINE
Post by: KnowsNothing on October 04, 2005, 04:18:35 PM
Okay, go ahead.  I give you until 10:15 PM.
Title: RE: Mario Kart DS: ONLINE
Post by: KnowsNothing on October 04, 2005, 05:25:08 PM
Re: Challenge

FAIL

- KN
Title: RE: Mario Kart DS: ONLINE
Post by: kirby_killer_dedede on October 04, 2005, 05:31:46 PM
dohhhhh.
Title: RE:Mario Kart DS: ONLINE
Post by: Darkheart on October 04, 2005, 05:47:49 PM
Step 1.  Make squarish cheesy text
Step 2.  Use black to white gradient, and in photoshop you can asctually copy the texture of metal and put a layer of that, but im too lazy to reinstall photoshop
Step3. add cheesy CG art of a racer thats not driving the cart and trying to make a cool pose lol  (Go toad!)
Step4.  ADD logo and ESRB rating

done in 20 mins flash mx 2004


clicky here for completed box art  
Title: RE: Mario Kart DS: ONLINE
Post by: kirby_killer_dedede on October 04, 2005, 06:47:33 PM
Thank you for showing KN up.
Title: RE: Mario Kart DS: ONLINE
Post by: Mario on October 04, 2005, 07:35:25 PM
Well it's pretty easy to just copy the basic idea, since they've already thought it up for you.
Title: RE: Mario Kart DS: ONLINE
Post by: Bill Aurion on October 04, 2005, 07:38:15 PM
That boxart is a lot worse than Ninty's version...
Title: RE: Mario Kart DS: ONLINE
Post by: kirby_killer_dedede on October 05, 2005, 05:08:07 AM
Dohhhhh, it's so hard to come out on top on these forums.