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NWR Interactive => TalkBack => Topic started by: TheYoungerPlumber on April 26, 2005, 02:00:44 PM

Title: Rayman DS Review
Post by: TheYoungerPlumber on April 26, 2005, 02:00:44 PM
You can discuss my review of Rayman DS here.
Title: RE: Rayman DS Review
Post by: KDR_11k on April 27, 2005, 11:13:33 AM
Whys does Ubi think games have to be really dark? BG&E suffers from brightness problems, this (and all other versions of Rayman 2) suffers from brightness problems, ...

Rayman 2 on the PC was fairly playable with digital controls, it doesn't have the borked digital solution Mario 64 DS has.

You should have marked the need to collect all Lums against the game, I hate it when a game forces you to find each and every secret, do you like that kind of stuff?
Title: RE:Rayman DS Review
Post by: joshnickerson on April 27, 2005, 01:17:58 PM
Quote

Originally posted by: KDR_11k
I hate it when a game forces you to find each and every secret, do you like that kind of stuff?


If it's optional, and unlocks some cool things, then yeah, I don't mind. But if you have to collect EVERYTHING just to progress to the next level, then no.

Title: RE:Rayman DS Review
Post by: TheYoungerPlumber on April 27, 2005, 06:51:50 PM
Quote

Originally posted by: KDR_11k

You should have marked the need to collect all Lums against the game, I hate it when a game forces you to find each and every secret, do you like that kind of stuff?


Actually, I forgot all about that--there are places where you may be asked to "go back and get more lums,"  but players will likely gather enough (or almost enough) as they play through the game, so it isn't a problem in my eyes.  Except for in the first level, I guess.  Maybe that's just my familiarity with Rayman 2 talking, but I don't remember it being a problem the first time.  There's no need to collect every Lum, because you don't get anything good from them.

Title: RE: Rayman DS Review
Post by: KDR_11k on April 28, 2005, 02:10:00 AM
Ah, I thought this was like Rayman 1 where you have to find every single cage to be able to proceed to the final level.