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Gaming Forums => Nintendo Gaming => Topic started by: foolish03 on April 05, 2005, 04:45:54 AM

Title: Hardcore ssmb
Post by: foolish03 on April 05, 2005, 04:45:54 AM
Wow this is the way to smash-out(yeah thats what i call it.)  These guys take ssmb to a whole new level.  I stopped playing it, mainly because i sold my copy.  I think im going to repurchase it.  Check out these sweet videos

(on a side note does this forum support the link name here (http://urlhere) format????)

http://ssbm.captainjack.jp/maji2-2.html
Title: RE: Hardcore ssmb
Post by: Pale on April 05, 2005, 05:16:11 AM
I wasn't that impressed.  I mean, you can tell they've played a lot....  But I think I could at least take a few rounds against them.
Title: RE: Hardcore ssmb
Post by: foolish03 on April 05, 2005, 05:29:24 AM
I just never thought anyone would play smash brothers like that.   They do seem to add a little more depth to the game that I hadnt seen before i watched there the videos. Maybe thats why im so impressed.  
Title: RE: Hardcore ssmb
Post by: Don'tHate742 on April 05, 2005, 08:49:57 AM
Some of their techniques are amazing. For example, Link holding a bomb till it explodes to give himself another jump to reach the platform.

However, like PaleZerO said...I could take some rounds with them. I'm not bragging, but I think I could beat Link and maybe Sheik too (only vid I saw). It would definitely be a good match.
Title: RE:Hardcore ssmb
Post by: SgtShiversBen on April 05, 2005, 09:35:45 AM
Those are some pretty average fights (not to brag).  Compared to the way my friend and I play, these are a little below average.  I do like how they kinda use they same people we do though.  My friend uses Samus and I use Jigglypuff.  When me and him fight it's intense.  All that comes to an end though when I switch to my main man, Falco.

Seeing the videos though reminds me that I can actually block though  Keep on forgetting about that.
Title: RE: Hardcore ssmb
Post by: darknight06 on April 05, 2005, 09:51:40 AM
Ummm, these are national tournament level players, no you WON'T beat them.  That's not even a quarter of what those guys do.
Title: RE: Hardcore ssmb
Post by: Pale on April 05, 2005, 10:33:17 AM
I'm not usually one to beg for online play, but this is why Smash Brother's needs to be online.  I'd love to take on some of my fellow braggers here =P.

And darkknight...national tournment players doesn't necessarily mean we don't stand up to them.  The fact that i recognize almost every move and combo they do is what brings me to my conclusion that I may be able to take a few rounds from them.  You putting them on this stupid god like pedestal is stupid.  The comment reminded me of watching those stupid Madden tournament specials on G4...
Title: RE: Hardcore ssmb
Post by: Don'tHate742 on April 05, 2005, 10:49:44 AM
I concur with PaleZerO....

Maybe if we were in that tournament, we could of proven ourselves at least a little bit. Online play with ranking and tournaments is exactly what I want from SSMB. It's intense when you play someone at your skill level. It makes you think cleverly and at a pace that you don't normally play at.

Anyways, those guys are good, but there not unreachable in terms of skill. I don't play very often (on and off for about a year 1), but even I can confidently say that I could hold my own against them.

PaleZerO, once SSB Online is made for whatever console....you got a competitive partner .
Title: RE: Hardcore ssmb
Post by: Hostile Creation on April 05, 2005, 11:51:01 AM
I can't really tell how good they are without playing them, but it's nothing I've never done or seen.
My friend and I are so good we play most of the match not even hitting each other
One technique with Marth: I noticed he got turned around by Dr. Mario's cape when he tried to get back on the stage and therefore died.  Easily solved if you wait for Marth to fall to the lowest point that his up+B technique will still reach the edge of the stage.  I do this as often as I can, and the character can't affect my recovery in any way (and certainly not the cape).  The distance is easy to judge with practice, and I seldom ever if ever fall when I do it.
Rest assured, they are damn good and would probably beat me.  But with practice I could become as good or better.  My own friend is an excellent player and I could beat him all the time the first six months I had the game (when it was pretty much the only thing I ever played).  Now he and I are about matched, but we're both still amazing.  Our friends marvel when he and I duke it out (since we're always the last two standing).

Edit: The one guy kicks ass with Sheik, though.  Sheik's probably my second best, but this guy's technique is excellent.  I'm going to have to borrow a few
Title: RE: Hardcore ssmb
Post by: NinGurl69 *huggles on April 05, 2005, 02:13:21 PM
I've made one music video for this game a while ago.
I play this game on weekends with friends for maximum hilarity.

I've gotten all I could ask for from this game.  No need to be an "expert."

~~~~~

My Tomato can beat-up your Pokeball.
Title: RE: Hardcore ssmb
Post by: Don'tHate742 on April 05, 2005, 02:43:11 PM
The fact is though.....you don't need to be an expert, because there is no need to be an expert. If tournaments were setup constantly around where you live, I'm sure you'd give SSB a little more time to become an expert.
Title: RE:Hardcore ssmb
Post by: NinGurl69 *huggles on April 05, 2005, 03:11:42 PM
Not at the cost of my Emerald Blue JPN GCN controller.  4 first-party GCN controllers of mine kicked the bucket because of this game (analog dead zones bigger than EAD Man).  NO LONGER, NO MORE WILL I SACRIFICE.  I SHALL SET THEM FREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE.
Title: RE:Hardcore ssmb
Post by: Shift Key on April 05, 2005, 03:30:19 PM
What is this Super Smash Melee Brothers game that they're all playing? I donot understand!

In any case, these guys are good, but they're not gods.

Side answer: Use [ L = link name here ] urlhere [ /L ] without the spaces around the brackets.
Title: RE:Hardcore ssmb
Post by: MattVDB on April 05, 2005, 03:31:20 PM
When I play, it isn't always about not getting hit.  It's about hitting more.  The difference being, I can spend the majority of my time dodging, trying to get a hit in, or, I can accept a 5% hit, knowing that I will be dealing 15% or so back.  That is how I play.  I don't mind getting hit, as it is part of the game, just as long as I get something for it.

When playing for points though (Bonus mode is a fun diversion) first strike is worth quite a few points.  I played against a player matched with me, and we didn't hit each other for more then half of the round.  Every projectile thrown was either dodged or caught, and every close attack avoided.  It's scary when that happens.  The dance formed is just awe inspiring to watch.

I was surprised to see that nobody used Samus.  I was dissapointed at first she didn't handle the same as in the original, but she works wonders in Melee.  Like I've said before, I've toured college campuses for tournaments, and haven't lost a round in a year.  Pale and Don'tHate, when SSB online comes around you have yourself a match.  Oh, and Pro666, I like the music you picked for the video.  It fits well.
Title: RE:Hardcore ssmb
Post by: Arbok on April 05, 2005, 04:48:10 PM
Quote

Originally posted by: MattVDB
When I play, it isn't always about not getting hit.  It's about hitting more.  The difference being, I can spend the majority of my time dodging, trying to get a hit in, or, I can accept a 5% hit, knowing that I will be dealing 15% or so back.  That is how I play.  I don't mind getting hit, as it is part of the game, just as long as I get something for it.


I assume this is advice vs. the computer, as against a veteran player all they often need is that first hit to start on a quick series of attacks before smashing you far enough away that you will be at square one again, having gained nothing, or, even worse, far off the edge allowing the other player to ledge gaurd in order to see that you don't make it back.

As for these videos, I must say I'm amazed. Like the Marvel vs. Capcom 2 movies of this same nature, it looks easy, but once one actually tries to mimic what they are doing they notice how advance they are. I was pretty amazed how well they were playing with Marth, chances are I would get owned pretty fast when playing with my fav, Ganondorf.  
Title: RE: Hardcore ssmb
Post by: Don'tHate742 on April 05, 2005, 05:01:02 PM
Ya Ganondorf = easiest charachter to counter with Roy ....


MattVDB: Sounds good man...  I don't play in tournaments, but I do bet, and like you, I haven't lost yet.
Title: RE:Hardcore ssmb
Post by: MattVDB on April 05, 2005, 05:24:48 PM
Well, what I was saying was hypothetical, and mostly situational.  5 and 15% runs aren't all that common.  What I was meaning was, there are certain moves that are more powerful get up moves, for example, then flat out attacking moves.  If I choose to use those type of attacks, I have to let them hit me.  Really, it is hard to give blanket advise, for every situation, but for me, I've found this technique works better then trying to dodge every single punch thrown.  Now, I do understand that if I'm playing against somebody who combos continually I'll only sparingly accept damage, but really when it comes down to it, it's a game of king of the hill, not boxing.  The percentage doesn't hold as much sway as being able to hold them off.  There were only one or two moves they pulled that I haven't seen or done myself, but I do respect them for getting to play nationally.  That would be awesome.
Title: RE:Hardcore ssmb
Post by: NinGurl69 *huggles on April 05, 2005, 05:35:27 PM
Quote

Originally posted by: MattVDB
I like the music you picked for the video.  It fits well.


Thanks a bunch.
Title: RE:Hardcore ssmb
Post by: StoneColdLink on April 05, 2005, 07:29:51 PM
Quote

Originally posted by: foolish03
Wow this is the way to smash-out(yeah thats what i call it.)  These guys take ssmb to a whole new level.  I stopped playing it, mainly because i sold my copy.  I think im going to repurchase it.  Check out these sweet videos

(on a side note does this forum support the link name here (http://urlhere) format????)

http://ssbm.captainjack.jp/maji2-2.html


Dude, when you see the videos of Ken or Isai, keep in mind those are the 2 best Melee players in the world.  Azen was one of the best, until he retired from the game.  Trust me, Im a hardcore Melee player, I have played against Wes (Best Samus in the world) and Dave (best Falco in ther world) and they are quick and unpredictable.  Ken has won like 4 or 5 MLG (Major League Gaming) tournys in a row.  Need to know more about the other people on Captain Jacks site, dont be afraid to ask.
Title: RE:Hardcore ssmb
Post by: StoneColdLink on April 05, 2005, 07:33:08 PM
Quote

Originally posted by: darknight06
Ummm, these are national tournament level players, no you WON'T beat them.  That's not even a quarter of what those guys do.


I agree, I have seen Ken, Isai, Azen is real life play.  These guys are insanely good.  Ken is the best in the world, hands down.  You WONT beat these guys, all you can do is dream about it, cause in the real world, it wont happen, trust me, I played those guys before.  
Title: RE: Hardcore ssmb
Post by: foolish03 on April 05, 2005, 08:37:33 PM
Well of course its nothing you havent seen.   Smash brothers melee isnt really that deep compared to games like street fighter and soul calibur.  They do however fight very gracefully with much skills.   I never thought of ssbm as a tournament worthy fighter.  I havnt played in a while so im not the greatest of fighters(i do pretty good with roy).  Thats probably the reason im impressed.  Im on the lower end of the skilled ssbm players.I doubt the majority of you could hang with the top ssbm players.  Its great to dream though right.  
Title: RE: Hardcore ssmb
Post by: Hostile Creation on April 05, 2005, 09:41:37 PM
Never say never unless someone chops off your fingers and you can't even play video games.  That's my motto.
SSBM is very deep.  Random buttons pulling off moves that you have to learn is not deep.  Knowing every move right off the bat and having to blend them together perfectly (ie, what you would do in most real fights), is much more so in my opinion.  But normal fighter games pretty much bore me.
Title: RE:Hardcore ssmb
Post by: Dasmos on April 05, 2005, 10:16:38 PM
The only videos i have watched of them is the ones concerning Dr. Mario my fav and expert character......i was disappointed it was so basic. One thing i do more is jump yeah so i think i could beat Marth in that instance hands down. IMO anyways.

EDIT: I just watched one of the Marth/Falcon battles....more intense....yeah i couldn't beat him (marth) easily or at all.  
Title: RE:Hardcore ssmb
Post by: foolish03 on April 06, 2005, 01:57:04 AM
Quote

Originally posted by: Hostile Creation
Never say never unless someone chops off your fingers and you can't even play video games.  That's my motto.
SSBM is very deep.  Random buttons pulling off moves that you have to learn is not deep.  Knowing every move right off the bat and having to blend them together perfectly (ie, what you would do in most real fights), is much more so in my opinion.  But normal fighter games pretty much bore me.


What exactly do you mean by this.  Are you implying that the games I mentioned do not have depth.  Dont get me wrong I love smash brothers. It does have a level of depth to it, its just not as deep as fighters such as street fighter(not the vs series).  It may be boring to you but it takes much skill to master these games, particularly street fighter(third strike).  Maybe the reason you believe you can match these players head to head is because there isnt much depth to the game.  Techniques are basically the same.  Customization of fighting styles is limited.

If those didnt amaze you maybe this will
http://www.esreality.com/?a=post&id=726109
Title: RE: Hardcore ssmb
Post by: Hostile Creation on April 06, 2005, 05:34:59 AM
I'm saying half the skill in those games derives from having to know what series of buttons (which you couldn't know without a manual or lots of experimentation) pull off certain moves.  Memorize those moves and you're well on your way to mastering the game.  Quite the opposite is different from Smash Brothers.  You can know every move in the game without knowing how to use them.
Maybe they're equally deep, but traditional fighters try to give a greater impression of depth through hiding what moves you use, so that someone who plays the game a lot and bothers to learn specials does particularly well.  I never do in those games, since I don't know what the specials are.  That and they're too clunky for my taste, but this is personal opinion, mind you.
Title: RE:Hardcore ssmb
Post by: foolish03 on April 06, 2005, 08:59:01 AM
Quote

Originally posted by: Hostile Creation
I'm saying half the skill in those games derives from having to know what series of buttons (which you couldn't know without a manual or lots of experimentation) pull off certain moves.  Memorize those moves and you're well on your way to mastering the game.  Quite the opposite is different from Smash Brothers.  You can know every move in the game without knowing how to use them.
Maybe they're equally deep, but traditional fighters try to give a greater impression of depth through hiding what moves you use, so that someone who plays the game a lot and bothers to learn specials does particularly well.  I never do in those games, since I don't know what the specials are.  That and they're too clunky for my taste, but this is personal opinion, mind you.


Thats where your wrong.  I recently picked up third strike(street fighter annivasary collection).  You can know every move in the game (specials supers you name it), but if you dont know how and when to use them you'll lose.  Of course if your playing a novice youll do fine, but against a skilled player who took the time to become knowleagable about the game mechanics.....Tough luck.  I know every move there is to know in street fighter.  I never bothered to go beyond that.  When I went online I got my @ss kicked.  The techniques some of the top players used are mind boggling.  Combos also play an important role, as well as parrying.  Watch the video I posted above and you'll see what I mean.

Title: RE: Hardcore ssmb
Post by: Don'tHate742 on April 06, 2005, 09:52:30 AM
Until everyone who wants to participate in a tourney, can participate, THERE IS NO REAL WORLD CHAMPION.

I garuntee you that there are at least 50 people in the USA alone that can contend with Ken on his level or above, so don't say that there gods or anything because there not. It's not hard to get good at SSBM. Once the controller becomes a part of you, in essence, where you don't have to think about what to do before you do it, you reach a new skill level, and the rest is just learning new techniques. IT"S NOT HARD! hahaha

Anyways, please....stop praising these guys.
Title: RE: Hardcore ssmb
Post by: KDR_11k on April 06, 2005, 10:20:58 AM
I don't need to watch the videos to know I'm nowhere close to that. Hell, I can't even block or dodge properly in any game.
Title: RE: Hardcore ssmb
Post by: NinGurl69 *huggles on April 06, 2005, 10:40:37 AM
SSBM is more entertaining while conversing and laughing and causing each other to make "stupid" mistakes cuz you can't concentrate while your funny bone gets tickled.
Title: RE: Hardcore ssmb
Post by: Hostile Creation on April 06, 2005, 10:56:34 AM
I agree, Prof.  Whenever my friend and I play together I'll be winning, and he'll be cussing and I'll be laughing so hard he'll catch back up to me.  That's what makes the game incredible.

foolish, I meant a large part of the game was learning elaborate button sequences.  Sure, you need to use them well, but SSBM just cuts out the unnecessary button learning.
Title: RE: Hardcore ssmb
Post by: zakkiel on April 06, 2005, 12:57:46 PM
Quote
Smash brothers melee isnt really that deep compared to games like street fighter and soul calibur.
Ahahahahaha... *wipes tears from eyes*...

I've tried to find the depth in Soul Caliber and its ilk. Really, I have. But it's unbearably superficial compared to SSBM. For a skill ladder it relies on comfort with the controls. I'm sure at the top end actually knowing when to use a move matters (gasp!), but with SSBM, knowing when to use a move is the beginning. Knowing how to use 2d positioning, feinting, drawing your opponent out, knowing the timing of all his moves and recovery so you can slip between the attacks, reacting fast enough to stabilize when bounced into a wall, using your mere possession of a throwable item to intimidate and control your opponent... these are the rungs of the ladder, before you even get into the extra tricks of the trade.

I was going to write a tirade about all the people who say "not to brag, but I'm on a par with the world champions. I know this in my heart." But then I watched the DK/Link video, and I have to say, at least as DK CaptainJack was kinda weak. He just didn't have a good sense of the range and timing of his moves relative to Link. He persistantly underrates Link's penetration, and his grabs come up short a lot of the time. Also, he doesn't seem able to do an instantaneous recovery consistantly, which is mind-blowing for a top player. Either that, or he just didn't use several times when he REALLY needed to.

That said, though, I can't claim I didn't learn anything from it. Using DK's areal back-A to make a linear approach is a new one for me, as is throwing a character up to get off the punch (though I suspect that only works well with characters that fall at a certain speed.)  
Title: RE:Hardcore ssmb
Post by: foolish03 on April 06, 2005, 05:16:14 PM
Quote

Originally posted by: Don'tHate742
Until everyone who wants to participate in a tourney, can participate, THERE IS NO REAL WORLD CHAMPION.

I garuntee you that there are at least 50 people in the USA alone that can contend with Ken on his level or above, so don't say that there gods or anything because there not. It's not hard to get good at SSBM. Once the controller becomes a part of you, in essence, where you don't have to think about what to do before you do it, you reach a new skill level, and the rest is just learning new techniques. IT"S NOT HARD! hahaha

Anyways, please....stop praising these guys.


I never said anything about them being gods.  Reread my post.  No mention of god.  Nor did I say no one in the world could ever beat them.  I simply stated how good they were compared to what iv'e seen.  Mostly everyone in this thread discredits the amount of skill they have.  Jealousy maybe?????? Those of you who feel they are just as good as these guys hows about you post some videos of your matches.  Anyone can claim to be on par with national champs over the internet.  Just because you say it doesnt make it so
Title: RE: Hardcore ssmb
Post by: PaLaDiN on April 06, 2005, 05:19:17 PM
Wow... I'm nowhere close to that level.

I thought I was pretty good till I played against some guys who just whupped my ass without even losing a life.

Need to learn how to dodge and stuff instead of going all gung-ho all the time...
Title: RE: Hardcore ssmb
Post by: Hostile Creation on April 06, 2005, 05:44:13 PM
I'm not as good.  I'm rusty.  But I could very well be, I'm saying it's a possibility, with practice.
Title: RE:Hardcore ssmb
Post by: IceCold on April 06, 2005, 06:14:58 PM
Quote

Originally posted by: Hostile Creation
I'm saying half the skill in those games derives from having to know what series of buttons (which you couldn't know without a manual or lots of experimentation) pull off certain moves.  Memorize those moves and you're well on your way to mastering the game.  Quite the opposite is different from Smash Brothers.
This is true. Traditional fighters make you memorize too many moves, and once you have, it's ALOT easier. But in Smash, you have to be quick, you have to be cunning, and it's a whole DIFFERENT type of depth
Title: RE:Hardcore ssmb
Post by: IceCold on April 06, 2005, 06:14:58 PM
Title: RE: Hardcore ssmb
Post by: Don'tHate742 on April 06, 2005, 06:16:05 PM
I wasn't talking to you foolish, I was talking to that other kid that have seen them play.

I, myself, am confident in my skills, but hell, I'm not the best or anything. Those guys are damn good, and I may or may not be able to take on that Link or Sheik; however, my main point was that people should stop praising them because it's not hard to get good.

Yes it's very facinating how good they play, and what techniques they accomplish; it's almost as crazy as watching that vid of the person who beat super mario bro. 3 in like 11 minutes (then again maybe not...). If you haven't seen that type of play before, of course it's fascinating.....but I have....so it's not that great, it's more like "wow, that's a cool technique" or "how the hell did he do that?".....or basically a learning experience if I ever wanted to play again (I've played alot already, probably a good 200 hours, so I feel like putting it up for good).

I'm also rusty, haven't played in a while, but if there's ever a need, i'll break it out and start playing with a friend to hone my skills.

As for the vids........hahaha ya right, like i'm going to go through all those steps just to prove to some guy on the internet that I'm good at playing a game. You must think me a geek or something.

Once Online SSB comes out, i'll show you personally .
Title: RE: Hardcore ssmb
Post by: MattVDB on April 06, 2005, 08:22:08 PM
Vids?  You want vids?  Alright.  I've actually been thinking about how I could get them reasonably, and currently, I have to say "wait for it."  I just moved an hour from the people I normally play with, and I have a full time job and go to school full time.  All I can say is, the next time we play, sure I'll record it and put it up.  Somewhere.  I still have my original save (started the day before the game came out in the US) and have multiple hundreds of hours logged onto my name, and much more not logged onto that name.  I haven't used it in a year, for example.  

Test:  Playing the original Smash Bros, how many characters can you beat the single player mode with, on Very Hard, with one life, without continuing.  I can't think of a character I haven't done it with, and then, I redid the same challenge in Melee.  As don't hate said, I'm not discrediting what these guys can do.  They are darn good.  The Link bomb jump trick is impressive as all get out.  I guess I'm just used to that style of play that it doesn't phase me that some people have developed their own strats, and own in them.

But, what could be fun, is to have people post their stats.  How many people actually use their names in Melee?  Like I said, I haven't in a year, but it should still be an indicator of place.  Maybe?
Title: RE: Hardcore ssmb
Post by: NinGurl69 *huggles on April 06, 2005, 09:54:10 PM
Err I have a handful of vids playing Event Match 51.  It was fun, like it's a boss battle i love to revisit.  But playing in front of my pc monitor to record stuff gets uncomfy after a while.

~~~~~

I think there are some people, like me, who are affected by the size of the monitor they play SSBM on.  When playing on a TV of a size different to the one I'm use to, my timing and perception of distance is thrown-off a tiny tiny bit.  Missing grabs and stuffs occurs.  Then I shout something profane and blame the tv after losing a match
Title: RE: Hardcore ssmb
Post by: PaLaDiN on April 06, 2005, 09:58:27 PM
True masters would instantly adapt to their circumstances and relearn distances in the blink of an eye.
Title: RE: Hardcore ssmb
Post by: NinGurl69 *huggles on April 06, 2005, 10:59:10 PM
I hate this game. *o*
Title: RE: Hardcore ssmb
Post by: foolish03 on April 07, 2005, 02:18:13 AM
I didnt honestly want videos from any of you.  Those are extreme measures to prove a point over the internet to somebody you'll never see.  My point was just because you say your as good as people who've proven there one of the top people in the world doesnt mean anything....Especially over the internet on some gaming forum.  
Title: RE: Hardcore ssmb
Post by: Kirby (cheat wizard) on April 07, 2005, 11:03:25 PM
(Don't say new people couldn't beat them (they most likly couldn't) they could be good at that type of game... some how).
I thnk I could beatone of them........... With years or practis or some luck (I can play skillfuly or I can play using luck).
Oh and another porly spelled thing games like street fighter SC2 and other games with lots of combows I just button mash and what do you know I finished the game! (this is most likly just asking for a flam war).
Title: RE: Hardcore ssmb
Post by: Gamefreak on April 08, 2005, 12:34:08 AM
Unimpressive.
Title: RE:Hardcore ssmb
Post by: IceCold on April 08, 2005, 07:32:18 PM
Were you talking about the videos or Kirby's thread lol
Title: RE: Hardcore ssmb
Post by: Gamefreak on April 08, 2005, 07:34:31 PM
The SSBM matches.
Title: RE: Hardcore ssmb
Post by: Mario on April 08, 2005, 07:39:08 PM
Oh.
Title: RE:Hardcore ssmb
Post by: S-U-P-E-R on April 08, 2005, 08:29:24 PM
Is Smash going to be at Evo 2k5?
Title: RE: Hardcore ssmb
Post by: Don'tHate742 on April 09, 2005, 04:38:36 AM
Doubt it, unless in DS form....
Title: RE: Hardcore ssmb
Post by: Nephilim on April 14, 2005, 07:07:25 PM
I played in a melee tourney once at a anime convention
It was a bonus match *sigh*
I got 3rd, then 3rd later on at gotham city racing (didnt even give us a warm up or tell me the controls)...meaning I didnt go on to later rounds
Yet before the tourny started, I won most of the round, except 1 against atma and some dude using samus
Title: RE: Hardcore ssmb
Post by: Stimutacs Addict on April 14, 2005, 08:14:10 PM
SSBS would be so badass... they could finally solve the camera issues by having a close up view of your character on the top screen and a wider view of the field on bottom... or they could have dual screen stages **Drool**
Title: RE:Hardcore ssmb
Post by: Miyamoto Osaki on April 14, 2005, 09:09:31 PM
You know, we need to all meet up in a place and prove that were better than each other.
And yeah, SSBM on the DS, dual screen, Stimutacs Addict now your making me drool, doble screens, and they can put more stages and characters, make the stages huge.
(I need a bucket) Lets hope SSBM comes out on the DS, then I can kick my friends arses DS style, that will teach them to mess with me with SSBM and Mario kart: super circut and double dash
Title: RE:Hardcore ssmb
Post by: IceCold on April 14, 2005, 09:14:50 PM
Quote

Originally posted by: Stimutacs Addict
SSBS
LOL. You wanted to write SSB: DS, but because you put : and D together, you got
Title: RE:Hardcore ssmb
Post by: Pale on April 15, 2005, 06:24:29 AM
Quote

Originally posted by: Stimutacs Addict
SSBS would be so badass... they could finally solve the camera issues by having a close up view of your character on the top screen and a wider view of the field on bottom... or they could have dual screen stages **Drool**
Melee has a camera problem?  I think its one of the most innovative and cool dynamic camera systems around, considering the gameplay.
Title: RE:Hardcore ssmb
Post by: Arbok on April 15, 2005, 07:27:22 AM
Quote

Originally posted by: PaleZer0
Melee has a camera problem?  I think its one of the most innovative and cool dynamic camera systems around, considering the gameplay.


Fully agree, I have no complaints at all with the Camera system. Also, the site has updated with more videos, the Luigi player vs. the Ice Climbers made me speechless...
Title: RE:Hardcore ssmb
Post by: IceCold on April 15, 2005, 07:23:38 PM
The camera is great in nearly all cases. However, in big stages like Hyrule Castle, when players are spread out, it's quite hard to see everyone. It would be even harder on the DS, with such a small screen.
Title: RE:Hardcore ssmb
Post by: Arbok on April 15, 2005, 07:55:18 PM
Quote

Originally posted by: IceCold
The camera is great in nearly all cases. However, in big stages like Hyrule Castle, when players are spread out, it's quite hard to see everyone.


There is no real solution to that, I would HATE if they did a split screen view like with War of the Monsters, except to keep the levels smaller. Hyrule Castle is really the only level where this is a issue, and it's the largest stage in the game anyway.
Title: RE:Hardcore ssmb
Post by: Don'tHate742 on April 16, 2005, 11:30:17 AM
The camera was perfect.

Like people mentioned it was because of the vast size of Hyrule Castle that the camera "failed." You can solve that problem in three ways:

1))) "Cut the level in half" and make double story levels. That way the level won't be wide, just tall. The 2 screens can handle each floor of the level with ease, since like I mentioned before.....the camera is perfect.

2))) Have a one floor scheme like in SSBM, but now with a camera specifically tailored to your charachter. The top screen shows your charachter, with the camera marginally zoomed in, while the bottom screen shows the whole level. At some points, the top screen and the bottom screen may produce the same image IF the bottom screen camera is like it has been in the previous games. I think the bottom screen should change the camera so that it stays zoomed out, and reveals the whole level.

3))) Use both. (best option, because I don't want to see all the levels be 2 floor designed)
Title: RE:Hardcore ssmb
Post by: Don'tHate742 on April 16, 2005, 11:56:11 AM
Double Post
Title: RE:Hardcore ssmb
Post by: CHEN on April 16, 2005, 03:01:37 PM
Jesus, some people think high of themselves. I know where my limits are and my chances would be very slim against these guys. Pros can consistently spike, which takes a lot of practice of course. I frankly cannot spike consistently.
Title: RE: Hardcore ssmb
Post by: Pale on April 16, 2005, 04:25:05 PM
I don't think Hyrule castle is an issue at all.  In fact it is easily my favorite level.  Playing 1 on 1 it is never an issue because if you are far apart, you don't need to see that well because there are no fights going on.  When I'm playing 4 player with friends, if some shmo goes off and zooms the camera out, he pisses the rest of us off and becomes a target.  After doing that once, he doesn't do it again.  1 on 1 on 1 on 1 is much easier than 3 against 1... =P

Anyway, if I had a compaint about the camera system in the game it wouldn't be about the camera system.  (I know that doesn't make any sense).  The one thing a DS version could save us from is when the characters go behind the HUD.  That is the only frustrating part of the entire game.
Title: RE: Hardcore ssmb
Post by: KDR_11k on April 16, 2005, 09:55:55 PM
I'd still prefer a level overview somewhere because you sometimes miss item spawns when the camera is too zoomed in.
Title: RE:Hardcore ssmb
Post by: IceCold on April 16, 2005, 10:07:45 PM
I really think we should discuss this in the DS forum. Having said that, I would also like two types of stages - one with two levels and the other with a zoomed out view on the bottom screen. However, it would still be hard to see items, like mines, etc with the zoomed out view, especially if it is a big stage.

Also, how else will the touchscreen be used in a unique manner?
Title: RE: Hardcore ssmb
Post by: zakkiel on April 17, 2005, 07:27:40 AM
I actually like the spawn-missing element, as it adds another dimension to the game.
Title: RE: Hardcore ssmb
Post by: Stimutacs Addict on April 17, 2005, 01:39:27 PM
when i said camera issues i really was only talking about hyrule castle and some N64 levels (kirby's i think, though not sure).  a close view on top screen doubled with a map layout/ zoomed out view on bottom would be ideal
(naturally you could pick and choose, though i think the bottom screen should be the map/zoomed out view with some touch options)

IceCold: I don't think this needs any touch screen innovations... if they can think of something that'd be cool though
Title: RE:Hardcore ssmb
Post by: IceCold on April 17, 2005, 05:00:30 PM
I'm sure they'll do something with the touchscreen. They've been pushing developers to do more than a map view on the touchscreen, and to innovate. So I don't think that they'll use the touchscreen for only a map, especially since this is a flagship title.
Title: RE:Hardcore ssmb
Post by: StoneColdLink on April 18, 2005, 10:59:07 PM
I dont think you know what your saying.  Have you played Ken, no.  Have you beaten him, no.  Will you ever beat him, again its no.  Ken has won 3 of the last 4 MLG tournaments, which is the biggest SSBM tournament right now.  Ken is insane, no one is better than him, in anyway.  The only MLG he didnt win, he didnt go to because he couldnt make it in time.  I guarentee anyone on this thread, will not beat Ken at all.  He is just too good and too fast, once he gets you in the air he will keep you in the air until you lose, hes that damn good.  Trust me, I faced him and Isai, and I lost big time.  Ken and Isai best in the world.  
Title: RE: Hardcore ssmb
Post by: RABicle on April 19, 2005, 07:25:20 PM
Jumping back to those weak videos. Those guys don't actually play the game as it was meant to be played. They don't use items, they play 1 on 1 and they only play on Final Destination. It's like they don't want to have fun.
Title: RE:Hardcore ssmb
Post by: IceCold on April 19, 2005, 08:30:17 PM
Well, doing all of those things ensures that the "skill" will show. No items, no stages that aren't completely flat with no obstacles etc..

Playing multiplayer (more than 2 people), using items and different stages is more fun, but they want to show how skilful (yes this is correct sp.) they are
Title: RE:Hardcore ssmb
Post by: Nephilim on April 20, 2005, 03:10:23 AM
Quote

Originally posted by: StoneColdLink
Quote

Originally posted by: darknight06
Ummm, these are national tournament level players, no you WON'T beat them.  That's not even a quarter of what those guys do.


I agree, I have seen Ken, Isai, Azen is real life play.  These guys are insanely good.  Ken is the best in the world, hands down.  You WONT beat these guys, all you can do is dream about it, cause in the real world, it wont happen, trust me, I played those guys before.

I could
I can beat adventure on very hard without a continue with dr mario
RAWK
Title: RE: Hardcore ssmb
Post by: RABicle on April 20, 2005, 04:21:58 AM
Skill is bullshit. The skill of Smash Bros is being able to act instantly the crazy new situation that your presented with. random morphing stages, players getting a hammer. That is the true skill. It's do the right move at the right time, not just do that right moves. It's a game about adapting and dealing with new things, not mastering wave dashing or whatever it's called.
Title: RE:Hardcore ssmb
Post by: Dirk Temporo on April 20, 2005, 07:40:03 AM
RABicle, to put it frankly, you're an idiot. They can play the game however they want. There is no "right" way to play the game. That's why they have an item select, and a stage select. That's why these guys have skills. They do know how to do the right moves at the right times.
Title: RE: Hardcore ssmb
Post by: zakkiel on April 20, 2005, 09:54:20 AM
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but they want to show how skilful (yes this is correct sp.)
So is "skillful." One of those ambiguous words.
Title: RE:Hardcore ssmb
Post by: Nephilim on April 20, 2005, 01:56:29 PM
Quote

RABicle, to put it frankly, you're an idiot. They can play the game however they want. There is no "right" way to play the game. That's why they have an item select, and a stage select. That's why these guys have skills. They do know how to do the right moves at the right times

I get told I play DDR wrong cause I use my feet "wrong"
cause I like to keep my foot on the right pad to balance, when not in use
pisses me when people say im "doing it wrong" and "I didnt pass a song cause my feet are wrong"

Personally I think people should enjoy a game however it is (unless there abusing something like a glitch to get a upper hand)
Esp. Fighting games, I hate when people moan about button mashing on a game like KOF
Just cause u can make a Z using a stick 5 times then press A A, doesnt mean everyone can
Title: RE: Hardcore ssmb
Post by: Don'tHate742 on April 21, 2005, 07:55:03 AM
hahaha....

If you read my earlier posts, never did I say "I could beat them," infact, all I did say was that I can go a couple rounds with them (which was actually said by PaleZero, and I seconded it).

As for the right way to play: Rabicle, I see what your talking about, but when it comes to tournaments NO ONE should have an advantage. That means no items that can turn the tide of the match, and also means no crazy levels where one player can excell compared to the other.

I play on Final destination, 1 on 1, no items, stock 10 all the time. It is definitely the best way to keep things fair.
Title: RE: Hardcore ssmb
Post by: zakkiel on April 22, 2005, 01:13:32 PM
Final destination is not a neutral level. As a DK player I can attest to that. There is no such thing as a neutral level, so a tournament should really feature variety.
Title: RE:Hardcore ssmb
Post by: IceCold on April 22, 2005, 06:33:20 PM
Quote

Originally posted by: zakkiel
Quote

but they want to show how skilful (yes this is correct sp.)
So is "skillful." One of those ambiguous words.
Yea - that's what I meant; I didn't want someone to say that you don't spell skilful that way, because it can be spelled in two different ways  
Title: RE: Hardcore ssmb
Post by: RABicle on April 23, 2005, 08:20:19 AM
Quote

As for the right way to play: Rabicle, I see what your talking about, but when it comes to tournaments NO ONE should have an advantage. That means no items that can turn the tide of the match, and also means no crazy levels where one player can excell compared to the other.
But the whole point is that items are the neutraliser. Items make characters like Pichu and Mewtwo far more playable. 4 player bouts reduce Marth's dominance of 1 on 1. When you have a four player melee with items you don't have the oppourtunity to thouroughly exploit any major advantages, it's game on and if your good enough you can still overcome an opponent with a hammer or star.
Smash Bros isn't as deep as other fighting games and it's comepletely different, so why try and pretend that it is when you play?
Title: RE: Hardcore ssmb
Post by: Don'tHate742 on April 23, 2005, 10:02:09 PM
Difference of opinion.....
Title: RE: Hardcore ssmb
Post by: darknight06 on April 24, 2005, 05:25:30 AM
"But the whole point is that items are the neutraliser. Items make characters like Pichu and Mewtwo far more playable. 4 player bouts reduce Marth's dominance of 1 on 1."

If items were the neutralizer, then Bowser would be on even terms with the rest of the cast, he is not.  Even with items on, around here characters like Bowser, Mewtwo, and Pichu are the first ones dead.  Sheik and friends still  rip up whether it's 1-1 or 4 player melee items or no.  

"I don't think Hyrule castle is an issue at all. In fact it is easily my favorite level."

No.  When someone other than Peach can stay alive at 200%+ by going down in the trenches so the only good KO move is either a spike or a Smash at near 300% that's when I call it broken.  And I don't think the banning of Termina in tournaments would need an explanation either.
Title: RE: Hardcore ssmb
Post by: RABicle on April 24, 2005, 06:59:02 AM
But you see with items anyone can kill anyone on Hyrule Castle. It doesn't matter how good you are or what character you choose, if your over 150% and get hit with a bomb-omb your pretty much gone.

Quote

Even with items on, around here characters like Bowser, Mewtwo, and Pichu are the first ones dead.
In the hands of a good player pichu is first to items nearly every time. Mewtwo uses items better than anyone by that he has greator range with them and treats them all lightly. Plus when playing on moving stages like Big Blue and Poke Floats, mewtwos dominance in the air comes clear.
Title: RE: Hardcore ssmb
Post by: nickmitch on April 24, 2005, 04:14:22 PM
I haven't herd anyone speak about Mewtwo that much since Pokémon: The First Movie.

Edit: Baaa zing!