Gaming Forums => Nintendo Gaming => Topic started by: ThePerm on March 30, 2005, 04:12:21 AM
Title: Devloping For Revolution
Post by: ThePerm on March 30, 2005, 04:12:21 AM
It seems as though Devloping for the Revolution will be quite a breeze. Here are the facts.
Due to its market window it will probably be more powerful than Microsofts next system.
It will have a similar architecture to Gamcube, and will use the same API. So, porting code from Gamecube to revolution could be copy and paste.
It has a similar architecture to Xenon perhaps, and porting from there might be pretty easy. Especially if your a company using some sort of middleware.
Gamecube actually had the best texture pipeline of any system. Though it seemed to be overshadowed by Xbox's use of shaders. Revolution should have all of the shader effects and more.
PS3 might be a pain to develope for, perhaps Games will take to long to make for ps3 or seem rushed.
Technology has progressed significantly since Gamecube, while the gamecube was 485 mhz....Revolution could be anywhere from 3 to 5ghz
Title: RE:Devloping For Revolution
Post by: GamecubeBoy2005 on March 30, 2005, 04:05:10 PM
i think for gamecube future that they will make a slimmer more compatiable gamecube for easy carrying and more ghz or more memory. i think gamecube has pretty good graphics but it could need improvement. i like the gamecube the best because ps2 break to easily and xbox slacks on games. i dont know about the nintndo ds but it seems it has good quality. and as for the psp goes it sucks my crap. because deffently lacking on games and easy to loose and probably easy to break. to much money and not good enough quality.
Title: RE: Devloping For Revolution
Post by: KnowsNothing on March 30, 2005, 04:12:37 PM
Not WELL enough quality.
Don't you know anything?
Title: RE: Devloping For Revolution
Post by: GamecubeBoy2005 on March 30, 2005, 04:18:01 PM
that is what i am saying
Title: RE: Devloping For Revolution
Post by: Hybrid Hunter on March 30, 2005, 04:18:10 PM
Also, the Revolution could be cheaper to develop for compared to the others.
Title: RE:Devloping For Revolution
Post by: GamecubeBoy2005 on March 30, 2005, 04:20:55 PM
how you would think installing all this new stuff would cost more but they are gonna make more. if you go to yahoo.com and put in images of gamecube it will show a gamecube that plays dvds. and one that plays viedo tapes. there like future gamecubes.
Title: RE:Devloping For Revolution
Post by: kennyb27 on March 30, 2005, 04:36:23 PM
Quote Originally posted by: GamecubeBoy2005 and as for the psp goes it sucks my crap. because deffently lacking on games and easy to loose
Haha. Pretty funny.
Quote if you go to yahoo.com and put in images of gamecube it will show a gamecube that plays dvds. and one that plays viedo tapes. there like future gamecubes.
Even Better.
Title: RE:Devloping For Revolution
Post by: nemo_83 on March 30, 2005, 04:39:25 PM
The API news is great for developers. This and the backwards compatibility should have them running back to their Cube dev kits.
Title: RE:Devloping For Revolution
Post by: Talon on March 30, 2005, 10:45:53 PM
This is really good news. What it means for developers is that they dont have to learn the ins and outs of an entirely new system (i.e. PS3 XBOX2). In terms of the consumer we should expect a higher level of quality from 1st generation games on Revolution to that of the PS3 and XBOX2.
Title: RE: Devloping For Revolution
Post by: Don'tHate742 on March 31, 2005, 01:36:53 PM
Also higher quality ports!
What about the quickness of developing a Rev game? Since they don't have to learn too much, doesn't it mean that they could develope games faster? Not only that, but with their experience, they should be getting good at taking shortcuts, yet still producing high quality games.
Overall, does this mean quicker games compared to the Xenon and PS3?
Title: RE: Devloping For Revolution
Post by: Bill Aurion on March 31, 2005, 01:57:36 PM
Well that's the idea behind API isn't it? It not only cuts development costs but also saves a lot of time...
Title: RE: Devloping For Revolution
Post by: Ian Sane on March 31, 2005, 01:59:16 PM
In theory the idea of using the same APIs sounds pretty cool but then I thought of something. What if third parties like Activision, Ubisoft, & EA that put their games on every console imaginable simply port the Cube version to the Rev because it would be easier than porting the superior PS3 or Xenon version? Now realistically I don't think that would be longterm but I think it's a possibility for the launch period. We're well aware of third parties half-assing Cube ports and then getting mad when they sell poorly. Having another "crappy third party port" situation early on the Rev's life would be pretty bad. Hopefully it won't happen since that's not Nintendo's plan and using the same API is in theory a good idea.
Title: RE:Devloping For Revolution
Post by: kennyb27 on March 31, 2005, 02:04:03 PM
Ian, do you know if Nintendo could decide not to license those games?
Title: RE: Devloping For Revolution
Post by: ThePerm on April 01, 2005, 09:21:35 AM
thats true....plus....if they do port the cube version its not like they cant port the ps3..xenon level/character models and add in some new lighting code...
Title: RE:Devloping For Revolution
Post by: zakkiel on April 01, 2005, 11:12:14 AM
Ian, the rev will be backwards-compatible. Why the hell would game companies botehr porting a game to a console from a version you can already play on that console?
Title: RE: Devloping For Revolution
Post by: Ian Sane on April 01, 2005, 12:03:10 PM
"Why the hell would game companies botehr porting a game to a console from a version you can already play on that console?"
Because they're lazy and would assume that few would notice. When I say "port from the Cube" I mean they still update stuff like textures and sound and such it's just that they don't put nearly as much effort into it or use as many extra graphic effects and such. I also mean Cube related restrictions such as say less characters on screen at once or a lower framerate carrying over as well.
Title: RE: Devloping For Revolution
Post by: altf4 on April 11, 2005, 06:37:24 PM
I hope it will be best.
Title: RE: Devloping For Revolution
Post by: kirby_killer_dedede on April 17, 2005, 06:47:40 AM
Juno + Chain Chomp + GameCube Boy = endless amusement.
Title: RE:Devloping For Revolution
Post by: slingshot on April 17, 2005, 05:52:06 PM
I am still loving the EAZY TO LOSE thing!
wow, there are a lot of new emotion things here- wonder what they look like. comic book Never Happening I am a tremendous clownboat. FREE KEVIN tiku tiku tiku!
Title: RE: Devloping For Revolution
Post by: slingshot on April 17, 2005, 05:53:48 PM
Hmmm... I am a tremendous clownboat? I didn't chose that. Wierd stuff.
Title: RE: Devloping For Revolution
Post by: Bill Aurion on April 17, 2005, 06:01:44 PM