Nintendo World Report Forums

Gaming Forums => Nintendo Gaming => Topic started by: nemo_83 on March 14, 2005, 12:30:13 AM

Title: Mario 128 early 06 with a fixed camera - EGM
Post by: nemo_83 on March 14, 2005, 12:30:13 AM
In the infamous April issue EGM says that Mario 128 may be out by early 06 and will feature a "fixed camera."  That may mean improved over Sunshine's camera which worked well most of the time or it could mean the game is a side scroller.  Since the Revolution is going to be backwards compatable Nintendo can release Mario 128 on the GameCube and have a proper Mario Bros. game on shelves months before the Revolution's launch.  

I liked how in Mario 64 x 4 they put some of the power ups back in.  I really want to see the Mario Brothers go on cooperative adventures that lead them to themed lands featuring sidescrolling platforming levels.  I do not want to see Mario with a realistic gun like Shadow, that was sort of eerie.  If you are going to give Mario a gun then the gun needs to fit Mario's world.  Look at the guns in Chuck Jones cartoons with Bugs Bunny.  Look at the gun with the cartoon bullets in Who Framed Roger Rabbit.  Mario games have featured bullet bills in the past and now would be a good time to make them play a larger roll in the game as shooters have become popular.  Redesigns of old characters from Mario Bros. 2 with the gun barrel faces come to mind.  

Power ups need to include stars for invincibility and speed.  Racoon tails or feathers could be stacked to give you more and more magic power to fly.  For example, as you gather more racoon tails Mario or Luigi will grow racoon ears, get dark circles around their eyes, become more hairy, grow up to three racoon tails, be able to fly like super man and climb like spider man.  The tail could be used to hover over platforms and as you gain your max number of racoon tails you become beast like.  You could stack mushrooms too.  All different types of mushrooms would have different affects and you could grow or shrink multiple time warping the appearance of Mario, Yoshi, or Luigi.


Flowers need to come back as the herbal substitute to the gun and it needs to change each character the same as the mushrooms affect all characters.  You could fire more rappid fireballs or charge them to increase their size and velocity from your nose by taking in bigger breaths.  You could also combine powerups.  You could fly and shoot fireballs.  You could fly while you have a star and leave tracers or something tailing you.


I believe there should be some kind of new power up but I have not come up with anything I feel is worthy except maybe an ice flower.  

I do know that the pipes need to play a larger role in the next game taking Mario and Luigi on strange new adventures.  They need to acknowledge Mario and Luigi's past lives in their own world.  Make us feel something in the characters.  Do they long to leave their Alice in Wonderland trip we began with the first shroom cap way back in 80s.  The game needs to play off of the nostalgia of the series.  Donkey Kong could be the alternative to Yoshi and could climb up things as well as pick up and throw things where as Yoshi eats things.  DK or Yoshi could eat a bunch of mushrooms and become twenty or fourty foot tall giants.  

here are some more doodles that I posted throughout the topic and moved here

http://img.photobucket.com/albums/v695/nemo_83/mariobros.jpg

http://img.photobucket.com/albums/v695/nemo_83/linetreedark.jpg

http://img.photobucket.com/albums/v695/nemo_83/linetree.jpg

http://img.photobucket.com/albums/v695/nemo_83/lineswirltree.jpg

http://img.photobucket.com/albums/v695/nemo_83/donkeykong.jpg

http://img.photobucket.com/albums/v695/nemo_83/smb5.jpg

http://img.photobucket.com/albums/v695/nemo_83/luigi.jpg

http://img.photobucket.com/albums/v695/nemo_83/mouser.jpg

http://img.photobucket.com/albums/v695/nemo_83/mario.jpg

http://img.photobucket.com/albums/v695/nemo_83/treeofknowledge.jpg

http://img.photobucket.com/albums/v695/nemo_83/yellowtreeoflife.jpg

http://img.photobucket.com/albums/v695/nemo_83/whitetreeoflife.jpg

http://img.photobucket.com/albums/v695/nemo_83/darktreeoflife.jpg

http://img.photobucket.com/albums/v695/nemo_83/treeoflife.jpg

http://img.photobucket.com/albums/v695/nemo_83/lighttreeoflife.jpg

http://img.photobucket.com/albums/v695/nemo_83/blacktreeoflife.jpg

 
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Don'tHate742 on March 14, 2005, 03:40:53 AM
I'm not sure about DK being in the game, but Yoshi could definitely.

I like your idea about mixing powerups....It was the only thing I wished was in the past Marios. Anyways, I think levels should be playable with whatever power-up combinations, though a specific combination makes the level easier. Also, you didn't mention the frog suit or the boot. A level could consist of parts in which flying is useful, but all the sudden you head into water where the frog suit is useful. Towards the end of that particular level, an item for speed only would be useful because a gaint turtle shell chases you across the screen. Alternative methods should still be able to finish the level, but having the feather/frog suit/speed-item combination allows for it to be beat relatively easy. Clues could be given to what combination you need. Stars shouldn't be able to upgrade. They should still be temporary, and do not change the combination of power-ups you have at that point.

Warp Pipes should not just transport you to a different area (underground, bonus area), but it should warp you to previous Marios to bring back that nostalgic feeling. Imagine playing this new Mario 128, then after warping through a pipe, you end up playing bowser in the original NES version. A nice graphical cutscene of sorts should take place, maybe with Mario warping and transforming, you still don't know what he's going to end up looking like or what game he's from. Then he lands on the ground, a big cloud of dust covers him so you can't see him, then he appears as NES Mario. Once you defeat Bowser, you reap a bonus item (maybe a combination chooser, so you can pick exactly what 3 power-ups you want), or the beloved flute.

It'd be interesting to say the least if Nintendo went with something like this....nice speculation
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: Nephilim on March 14, 2005, 05:53:47 AM
Quote

Flowers need to come back as the herbal substitute to the gun and it needs to change each character the same as the mushrooms affect all characters. You could fire more rappid fireballs or charge them to increase their size and velocity from your nose by taking in bigger breaths. You could also combine powerups. You could fly and shoot fireballs. You could fly while you have a star and leave tracers or something tailing you.

No that would ruin the game, this is mario, not a anime....
The return of power ups really ruined mario64x4, most of the editted stars which used boxes were easy, even worse the other stars became easier because u could easly avoid doing hard parts by using a ability
SupermarioDS already has shown us that it has flower and mega mushroom's, looks simple still atm.
I dont see why mario128 has to have gimmicks.
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: Savior on March 14, 2005, 06:02:25 AM
Not a April Fools joke?
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Ian Sane on March 14, 2005, 06:32:31 AM
Well I figure this is fake since it's the April issue.  We'll see at E3 I guess.

"Since the Revolution is going to be backwards compatable Nintendo can release Mario 128 on the GameCube and have a proper Mario Bros. game on shelves months before the Revolution's launch."

I've seen this reasoning a lot and it makes no sense.  So because of backwards compatibility Nintendo can release their next major Mario game on the Cube and it will sell Revolutions?  It doesn't work that way.  Backwards compatibility is nice but people aren't going to buy a Rev for a Cube game.  There's no point since you don't need a Rev to play it.  It might sort of work for newcombers but existing Cube owners for example likely wouldn't go for it since they already own the required hardware.  I'd rather Nintendo wait for the Revolution for their next Mario game.  It makes no sense to release a brand new Mario game on the old hardware in the same year the new hardware is being released.  Ideally I guess having both would be the best scenario but I doubt they can pull that off.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Bill Aurion on March 14, 2005, 06:39:03 AM
The Realistic Wind Waker remake was the key April Fool's Joke in the issue, and I don't think they generally do more than one, do they?  Also, rumor guy, EAD Ninja, gave the same rumor around a month back...
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: BlkPaladin on March 14, 2005, 07:58:31 AM
We will see what it is about this E3. So as far as this go it a rumor, until sustaniated.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Spak-Spang on March 14, 2005, 08:04:37 AM
Bill:  I would actually take a very different approach to the new Mario game.  Fixed Camera is a must.  I would want Mario brought back to a more traditional gameplay in a 2D enviroment...or perhaps 2 1/2D.  

The gameplay would go back to the roots and focus purely on advanced jumping mechanics that Mario can perform.

Here is what I am thinking:  Remember the bonus Stars in Super Mario Sunshine where you went into the special traditional levels, and relied on doing all your moves to beat the level?  Imagine that gameplay in the perfection of a 2D enviroment.  

I want Mario to be running around jumping and dodging Koopas and Hammer Brothers, while triple jumping and Wall jumping to the finish of the levels.  I want the levels to be crazy designs, with equal amounts vertical and horizontal scrolling.  But the emphasis is almost purely on jumping and dodging.

Speaking of dodging I want the Super Smash Brothers Dodge technique incorporated into the game, so I can jump towards a hammer brother, dodge, and smash his head without having to stop movement.  

Last, I want the bare essentials of powerups.  Take way the hats and focus again on the suits.

1)Fire Flowers are a must, but you should be able to shoot them while moving throughout your jumps.
2)Feather:  The cape was awesome and fit Mario so well, besides the Racoon Suit and Tanuki suit were too confusing together.
3)Tanuki Suit.  (Don't call it Tanooki suit) that was just how they spelled it so stupid Americans could pronounce it.
4)Frog Suit.
5)Star
6)Mushroom

Drop Yoshi from the game, and design special levels that require 2-4 player support.  These levels require cooperation to advance.  

Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Hostile Creation on March 14, 2005, 08:24:06 AM
Is it really reasonable to include stages that require 2-4 player support?  You mean as in different areas for multiplayer or in the main game?  Because requiring that wouldn't make much sense, maybe just for extra stuff.
A return to suits and classic platforming would be great, but I'm open to something new as well.  Or perhaps a combination of the two.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Ian Sane on March 14, 2005, 08:51:55 AM
It's interesting how so many people want to turn Mario into a 2.5D game as if that's the solution to the Mario "problem".  First of all I don't feel that 3D Mario is broken.  Super Mario 64 was amazing.  Everyone loved it.  There's only been one more 3D Mario platformer since then and it uses largely the same design.  Suddenly this design is broken?  I found that any problems with Super Mario Sunshine were because the level design just wasn't so hot.  It had nothing to do with the overall play design itself.

If there is a problem it has nothing to do with the fully-3D design.  The problem is with what that design is being used for.  Collecting stuff is boring.  Rare took it to insane extremes and we all got sick of it.  However you can still have the gameplay of Super Mario 64/Sunshine without making a collectathon.  You don't need to go 2.5D to make levels that are focused on one goal.  Mario 64 had the Bowser levels, Sunshine had the secret levels, even DK64 has minecart bonus stages that work as one goal levels.  Getting stars really is often just completing a goal.  So instead of having one big area with lots of goals just make several small areas with one or two goals.  The penguin race in Super Mario 64 for example didn't have to be part of a bigger level.  It could have stood on it's own.

If I designed a new 3D Mario game I would make the game take place in a big hubworld where instead of finding stars or whatever you find levels.  Then each level has one or two goals and that's it.  This is basically the Super Mario World design except instead of a big map you move on you get a whole 3D world to explore.

And while I like the old power-ups I would rather they work on new ones.  We're all familar with Racoon Mario but that powerup only existed in ONE GAME.  It was brand new for SMB3 and hasn't been used since.  Yet we all love it and remember it.  All of these powerups were new at one point so instead of staying put and being nostalgic Mario should move forward and introduce new powerups for us to identify with.  I love the idea of suits but I would like to see brand new suits.  Mario seems to have become nostagic recently but that's not what he's supposed to be.  Mario's legacy is built around being on top and moving forward.  Mario became big because he was always current not because he was nostalgic.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Bill Aurion on March 14, 2005, 09:29:56 AM
You don't need to go 2.5D to make levels that are focused on one goal. Mario 64 had the Bowser levels, Sunshine had the secret levels, even DK64 has minecart bonus stages that work as one goal levels. Getting stars really is often just completing a goal. So instead of having one big area with lots of goals just make several small areas with one or two goals. The penguin race in Super Mario 64 for example didn't have to be part of a bigger level. It could have stood on it's own.

I just don't feel 3D levels can be built to function as 2d levels with a start and finish without feeling somewhat incomplete...The Secret Stages in Sunshine were fantastic, yes, but I can't see the entire game based on them alone...I'm personally fond of the open-nature of the 3D Marios, with the addition of "goal-based" mini-stages...The only thing to counter-act this is for Ninty to get along and finish Super Mario Brothers DS
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Hostile Creation on March 14, 2005, 10:25:44 AM
I don't want 2.5D, I think it'd be cool to have some of the old gameplay elements in a fully 3D game.  For example: as many enemies in the 3D game as there are in the 2D game; that would be intense.  Think Super Mario World transformed into 3D.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Morales on March 14, 2005, 10:43:42 AM
I like the sounds of this and yeah, EAD Ninja did say this recently as well.   I could foresee a 3d more action oriented Mario game.  Pipes could warp you to sidescrolling mini-levels for some great classic platforming.
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: Savior on March 14, 2005, 11:20:03 AM
EGM has more than 1 April Fools joke.

Personally i hope it is a joke, just because i want Mario 128 on the Revolution. Releasing it 2006 is just like releasing Conker late in the N64s cycle....  
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Hostile Creation on March 14, 2005, 11:25:20 AM
Savior, I'm pretty sure they guaranteed that Mario 128 would be on Gamecube.  Didn't Reggie say something along those lines?
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Bill Aurion on March 14, 2005, 11:31:16 AM
He originally said so in a previous interview, but he was vague when questioned on it at GDC...Now all we know is that it will definitely be shown at E3 with no platform indicated...
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Savior on March 14, 2005, 11:34:03 AM
I thought he said it would be revealed at E3
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: NinGurl69 *huggles on March 14, 2005, 12:06:22 PM
and that was all.
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: Rellik on March 14, 2005, 01:49:37 PM
Man, Mario Sunshine sure was great, wasn't it?

I wouldn't mind another game using the Mario Sunshine engine, at all!  It was fun
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: nemo_83 on March 14, 2005, 02:31:30 PM
With a 2d Mario Bros. game, key word being Bros., we could have two-four player coop with the brothers on screen at the same time or have them racing against each other Mario Kart style on foot using powerups and shortcut pipes to the end of the level.  There is no end of the level in 3d unless you stick them on a track like Mario Kart, but with 2d you have a linear stage allowing for pipes to be used for short cuts and secret rooms/ministages.  I don't think there should be a flashy visual transforming Mario if he were to temporarily visit a past game it should be so fast that it catches you off guard.  You should be able to go down a pipe and not expect him to come out of a pipe in the second Mario Bros. game as the screen fades in and out.  

Really what I was thinking though is making the pipes the short cut mechanism/alternative to riding Yoshi across the Mushroom Kingdom.

I don't think you should be able to get multiple stars, but I think you should be able to say have a flower and then get a temporary star allowing you to shoot stars instead of fireballs.  They should play off the old games and the fact that this is a video game.  They should have him shoot his fireballs from his nose as it appears he does in the original game.  Fireboogers.

I had an idea that I originally forgot to include.  I don't want the frog suit to come back.  Instead I want to be able to get a beaver tail allowing tail swipes against enemys, blocks, or switches; and you can use it to swim.  Maybe if you got more than one Mario would grow buck teeth and ears similar to how he transforms more and more into a racoon suit.  Remember in Mario 3 you could get the racoon tail, and then there was the full body racoon suit.  

I thought that the natural progression for Mario after he learned how to fly in Mario 3 was to follow Sonic's footsteps and add speed to his number of powerups.  That is why I included speed as an attribute to the star powerup.

Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: Caterkiller on March 14, 2005, 02:51:22 PM
I always figured he shot the fire balls from the tip of his finger. Thats the way he was made in one of Nintendo's official Mario Trophy figures.  
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Bloodworth on March 14, 2005, 04:19:41 PM
I would prefer a mix of the two styles in some way.  I think Ian Sane's concept matches my own desire pretty well.  Say you have hubs similar to the different world maps in SMB3, but the hubs are actually in full 3D with doorways to individual stages hidden about.  The stages might be 2D, 2.5D, or even 3D, but put the focus back on the simple goal of making it to the end of a level, rather than having to re-enter the same level over and over to find stars or coins or whatever.
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: nemo_83 on March 14, 2005, 04:20:10 PM
me and my friends always joked that they were coming from his nose.  this is one of the many subtle ways that the series can regain its cool factor.

I understand that the game needs a balance between 3d, 2d, and 2.5d.  The world maps would be more like the 3d world maps of the 3d Mario games, and even feature some 3d stages, but mostly I want to see 2d racing/platforming/exploration stages.  A key thing about a new Mario Bros. game is that it needs eight worlds, not just one; and it needs many stages.
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: Don'tHate742 on March 14, 2005, 07:31:38 PM
Quote

Originally posted by: Bloodworth
I would prefer a mix of the two styles in some way.  I think Ian Sane's concept matches my own desire pretty well.  Say you have hubs similar to the different world maps in SMB3, but the hubs are actually in full 3D with doorways to individual stages hidden about.  The stages might be 2D, 2.5D, or even 3D, but put the focus back on the simple goal of making it to the end of a level, rather than having to re-enter the same level over and over to find stars or coins or whatever.


I see your point, and yes that would be sweet, but I couldn't help but feel like that would be wasting resources. If they made a 3-D level, similar to those seen already wouldn't it be a waste just to have one or two goals?

If yout not talking about areas of that size than that is more plausible in a developer perspective. I could see mini-3D levels like Mario riding on a shell to reach the end of the level, along the way you notice a cave that has a huge warning reading "DON'T ENTER!" Naturally you don't and you get your star. For the second star, you could enter it and fight a boss battle while riding a shell....maybe a whale or something.

I like the idea and kudos to Ian. It would give the developers more incentive to be really creative. I still like my idea of finding secret warp-pipes that send you into the old Mario games (ANY game, 2d/3d) and make you complete random tasks to get the secret prize of something.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: KDR_11k on March 15, 2005, 08:28:27 AM
Don'tHate: When you make a game you don't think "Wouldn't it be a waste to have the player do this only once?" or you end up with levels like Halo.

What I'd like to see added to any arcade-style game would be extra challenges, e.g. putting you into a crowded part of a level and demanding you not to hit any enemies, throwing a wave at you and saying "eliminate all Xs, don't hit anything else", having you complete a part of the level without hitting the ground by making you jump from enemy to enemy, etc.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Hostile Creation on March 15, 2005, 10:36:39 AM
That idea of a 3D world with a 2D gameplay element, that one goal (or fewer goals, anyway) idea is very interesting.
The possibility of going through warp pipes to switch between 2D and 3D is really cool, too.  I don't think it should be older games, though, I want it to be new side-scrolling levels and maybe switch between.  That would be fun, if done properly.
I don't have any expectations for this game, though.  I'm just interesting in seeing what it has to offer.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Bloodworth on March 15, 2005, 10:46:41 PM
Quote

having you complete a part of the level without hitting the ground by making you jump from enemy to enemy, etc.


Sounds like Jungle Beat's combos.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Rancid Planet on March 16, 2005, 12:08:37 AM
All I care about the next Mario? Two words, "Applied Innovation" SMS had innovation, what with the water pack and all. But I wouldn't exactly say it was applied all that well. At least not to the "beyond our expectation" level that we are used to being took to by Mario games.

Whatever the gimmick is this time. I just hope it is applied to the fullest of it's capabilities. Totally explored and flushed out. That would make Mario great again.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Hostile Creation on March 16, 2005, 07:45:53 AM
I thought the water pack was very well applied.  Biggest flaw of the game was having 120 Shine Sprites when they only needed 100.  Screw blue coins and all that crap.  Anyway, it wasn't applied to the fullest potential imaginable, but that's hardly possible.  It was extremely well incorporated.

Doesn't mean something couldn't be done better in this game, of course.  Personally I'd like to see something completely different, rather than an additional innovation, that changes the gameplay and maintains the Mario flava.  But I'm very much open to possibilities, I'm trying not to come up with some notion of what it is, have it be way off, and then be disappointed for basically no reason when it's not what I thought it would be (having had no evidence to even suggest that it's what I thought).

Yeah, it's be nice to see air levels again.  Lots of moving platforms (not slow and boring platforms like Mario 64) and bunches of enemies and clouds and places to duck and jump and move to different platforms and all that jazz.  Those are the best levels ever.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: vudu on March 16, 2005, 08:24:33 AM
Quote

Screw blue coins and all that crap.
Toally agree.  I'm sad to admit I never finished SMS for that exact reason.  I was missing 5 or 10 shines, and they were all from blue coins.  And since the game didn't let you know where you were missing blue coins (at least not that I could figure out) you would literally have to comb over every area for hours looking for a blue coin that you may or may not have missed.  
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Bill Aurion on March 16, 2005, 09:53:24 AM
I loved blue coins, but I agree that because people whine (ahaha) they should be for gaining extra unlockables rather than from getting all the stars or shines...
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Ian Sane on March 16, 2005, 10:10:08 AM
It wasn't the blue coins themselves it was the lack of any sort of counter.  Every level should have had a counter indicating how many blue coins there were in total and how many you had found.

My biggest problem with Super Mario Sunshine was the restrictive nature of it.  In Super Mario 64 if I wanted to get a star out of sequence I could.  In SMS I have to do them in the order presented.  In SM64 I could get to new areas based on how many stars I had regardless of which ones they were.  In SMS you have to beat the Bowser Jr level in each area.  That hurt a lot of the freedom.  In SM64 if I hated an area I could skip it and still beat the last boss.  It's impossible to do that in SMS.

Plus in SMS you can't fly, all the areas have a tropical setting and that gets old real quick, and there were a lot of timed challenges that just seemed more tedious than anything.  These weren't crucial on their own but all these little irritations combined with the lack of flexibility hurt the game as a whole.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: couchmonkey on March 16, 2005, 11:48:37 AM
A counter would have improved things a lot, but as I got near the end, I knew how many blue coins were left to find, I was just tired after spending 10 hours trying to find them.  Scouring every inch of the level was too frustrating....and I cleared Donkey Kong 64.

I think Nintendo should have included an item that will uncover the locations of Blue Coins if you so please.  They would still have taken a good number of hours to collect, even if you used the locator all the time, and players with some self-restraint could just not use it.  You could also "earn" use of the item, like the magnifying glass in Yoshi's Island.

In spite of my complaining, I liked Super Mario Sunshine a lot.  The only thing I really wish it had was a couple more levels.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Spak-Spang on March 17, 2005, 06:14:38 AM
I don't think 3D Mario is broken.  I really enjoy 3D Mario.  However, when I was playing 3D Mario, I thought to myself, it would be really cool to design a game that focused on 2D platforming with the movies from the 3D Mario games.  Basically I think if you bring the moves and skill needed in the 3D Marios (Specially Sunshine) and move them to a 2D Mario, you can make a more extreme Platformer.  One that is hard because it would require thought and skill to advance through the levels as well as the usual keen sense of timing needed for the harder 2D Mario games.

Adding in Dodge move I think would make it balanced and fair if an enemy is coming and you have already committed yourself to a jump or whatnot.  

Imagine having a level that required you move as fast as you can because a Chain Chomp or heat seeking Bullet Bills are constantly after you.  The level would start out normal run and gun platforming, but would quickly require you to start Wall Jumping, U-Turn Flip jumping, and such.  

This would obviously be a more advanced level.  

Or how about an Auto scrolling air level, where you are bouncing from flying Turtle Shell to flying Turtle Shell (or platform) and a blocking wall comes up, so you Jump towards it and Wall jump off it to a higher Turtle Shell, or Platform to Continue on.  If you are too afraid to try that manuever you can try to do the Backflip over the wall and land back on your Turtle Shell, but that takes incredible timing to perform correctly.

Basically it can allow you to make a Mario Platformer, that is designed around constant movement and skilled jumping.

As for the 2-4 player modes.  I think it would be fun to have bonus levels that designed for multiplayer modes.    Also included on these bonus levels would be a special level that randomly generates an endless level that you and your friends can play.  This level would calculate how far you go as a team and gives you a score on teamwork, time played, Distance achieved, and such.  It could be a great challenge to see how long you can play as a team and how far you can reach.  Later on (specially if its online) you Nintendo can have tournaments where they design special levels that test your teamwork and speed at getting through the levels.  Prizes can then be awarded.

I don't mind a new 3D Mario, in fact I desire one greatly, however I would love this even more.



Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Spak-Spang on March 17, 2005, 06:20:16 AM
Also it isn't the collecting Items that is annoying about 3D games.  Its when collecting the items do not lead to fun challenging objectives.  Super Mario 64, and Sunshine were fun, because to collect a Star or Shine you had to not just get to it, but also DO SOMETHING.  The challenge wasn't just finding the object, but solving the puzzle, or doing something skillful to earn it.  The only Stars that were really frustrating in Sunshine were the Blue Coins.  I have all the Shines but 1 or 2 in that game, but I won't collect anymore, because it is so frustrating trying to find those remaining coins.  

The next 3D Mario I think needs to stick somewhat to the basics.  I wouldn't mind an interconnected world hub, but I want to have definate indications of what is world 1 and so on, so I know how far I am advancing, and such.  One giant world can be too overwhelming sometimes, and can lead you into areas you aren't ready for yet.

Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: KDR_11k on March 17, 2005, 06:35:08 AM
Mario with more stunts available and more puzzles would be Donkey Kong '94. Best GB game EVER.

I didn't bother with trying to complete Sunshine. Secret hunting gets on my nerves and if a game requires it (like, say, Turok or Rayman) I hate it for that and never play it very far.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Spak-Spang on March 17, 2005, 07:03:27 AM
KDR_11K:  I really need to buy Mario Vs. Donkey Kong.  I don't know why I haven't yet.  I keep telling myself its worth it, but I don't like to just spend money.  I make a horrible gamer.

However, even Mario Vs. Donkey Kong isn't exactly what I mean.  That game is almost pure puzzle.  Very little twitch gaming platforming.  I want something to moves faster.  That includes larger more complicated levels.  

Note, not all the levels have to be such drastic examples and so hard.  You can easily slow incorporate all the new moves together, until you have a game where moves are required to be perfectly blended together.  

Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Bill Aurion on March 17, 2005, 08:45:53 AM
Donkey Kong '94 does not equal Mario VS DK...DK '94 was basically an updated version of the arcade classic...

(And I still say save the 2D for Mario Brothers DS...From the original vid it appears that Mario will be bringing his 64/Sunshine moves in for a testdrive... .)
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: nemo_83 on March 17, 2005, 02:00:09 PM
All collecting should be optional.  I wouldn't mind collecting powerups like in Mario Bros. 3, but powerups are used for something.  Collecting things in Sunshine was a requirement to advance to the next stage.  I didn't like the game despite how good it looked and how well Mario controlled.  I myself would like to keep hope that Mario can work better in 3D.  Sunshine also tried to be too different from what Mario Bros. was about, and so did Luigi's Mansion.  The things people liked the best about Sunshine were the things that reminded them of the old 2D games like the platforming levels with the oldschool music.  Look at how hideous GTA is, how lame the game design is, and how clunky and complicated the controls are.  GTA is still more fun, and truthfully more accessable to noncore gamers than Sunshine.  It means that Mario's world should be vast like GTA and Zelda with towns, but rather than accessing missions or temples you find platforming stages.



I want Yoshi back in a big way.  I want to be able to feed him powerups, make him as big as a t-rex, run fast, swim, fly, and spit fire.  I also want DK in the game because it allows for the two Mario Brothers, Yoshi, and DK to be used together back and forth any time with up to four players.

I want to see large dinosaurs and dragons too.  Look at this new game on PS2 from the makers of Ico.  

I had some other ideas about Mario's powerups.  Mario Bros. has always been a subliminal drug game.  You eat mushrooms things happen.  What if you rolled up the fire flower and smoked it in a cigar and you had the power until the cigar went out.  Same thing with the old school leaf that lets you fly.  Mario and Luigi could roll up the leaf and smoke it to grow white wings on their backs.  They would give you the same power as three racoon tails for flight and hovering.  College kids would eat it up.  It would be hillarious to see Luigi roll a cigar in the game and smoke it to get high.  

Also what about the whole "plumbers" thing?  Mario and Luigi could be Italian mobsters.  They need to rough up their voices too.  Mario should not sound like that.  No man sounds like that.  Look at what Disney has done with the voices of thier characters.  Some of the most memorable voices I remember from my childhood were from Pinochio and Alice in Wonderland.  
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Truthliesn1seyes on March 17, 2005, 04:57:49 PM
I'd love to see them go back to the overworld from Super Mario World on the SNES.  I used to love the branching pathes and the castles (with thier individual animation after you defeated them).  That game and Mario Bros 3 gave me the feeling as if I was really in the Mario's world.
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: MattVDB on March 17, 2005, 05:36:39 PM
I don't know why, but lately, I've been thinking about those castle animations as well.  They weren't overdone FMV, that took up a lot of time, but they were just enough to reward the player for a challenge.  Again, they weren't Hollywood clips, but then again, they didn't need to be.  They were rewards, in the games own style.  The style you agreed to when you started playing the game.  I think some companies lost sight of that, and try and reward you with a bigger budgeted cut scene.  I for one can say, that is not what I want.  It's been said before, that is what Hollywood is for.  (I'm a film major, so I'm not against cut scenes, believe me)  I just want game developers to take a "less is more" stance with FMV.  Only play them as rewards, not just for plot furthering.  Think about the scenes from Wind Waker if you want to know good incorporating this gen.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: ThePerm on March 17, 2005, 06:38:33 PM
what if the game knew which system it was on..and adjusted the graphics accordingly?
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: nemo_83 on March 17, 2005, 11:35:09 PM
http://img.photobucket.com/albums/v695/nemo_83/donkeykong.jpg

http://img.photobucket.com/albums/v695/nemo_83/smb5.jpg
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: KDR_11k on March 18, 2005, 01:54:52 AM
*smacks Bill forclaiming DK'94 was just an updated version of the classic when it had really little in common with DK*

I agree with the sentiment that they should make it closer to SMW. That game had a world that seemed complete, not too many powerups to confuse you, lots and pretty long levels and a difficulty ramp that went slowly from "cakewalk" to "gauntlet". It had platforming and the old, "weak Mario" damage system which I miss in the 3d iterations. I guess a game consisting of levels similar to Sunshine's secrets with checkpoints (important, it sucks to have to start over if you died 5 metres from the shine) and a damage system where you die from one or two hits (in Sunshine death from damage was way too rare, enemies should pose an actual threat) would be much more fun than Sunshine. A game about trick platforming would be much better than Sunshine's "explore the world" style. Of course it would need a better camera system so perhaps this game wouldn't be very fun if it was made instead of Sunshine (I'd prefer Wario World's camera).
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: couchmonkey on March 18, 2005, 05:12:55 AM
Quote

I had some other ideas about Mario's powerups. Mario Bros. has always been a subliminal drug game. You eat mushrooms things happen. What if you rolled up the fire flower and smoked it in a cigar and you had the power until the cigar went out. Same thing with the old school leaf that lets you fly. Mario and Luigi could roll up the leaf and smoke it to grow white wings on their backs. They would give you the same power as three racoon tails for flight and hovering. College kids would eat it up. It would be hillarious to see Luigi roll a cigar in the game and smoke it to get high.


What the?  You can't be serious!?  I know a lot of people love to go for the drug thing when it comes to Super Mario, but that's just for laughs - I don't think it was ever what Miyamoto and co. had in mind.  Even if it was, the series has obviously gone in a direction where doing something like this would be suicide.  Funny, but suicide.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Don'tHate742 on March 18, 2005, 08:03:43 AM
If mario 128 had a 2D element......this is what I would like it to be like:

Level Starts:

I run, then jump up to a higher level, kill enemy, and run some more. I wall-jump, till I reach new hieght level, kill enemy, then start running. I pengiun slide down a huge ramp, jump up grab a swinging rope to not fall into lava, flip off the rope and grab the edge of deck (*whew* close one). I start running, do a triple flip into a wall, then wall-jump to come to a new height level (the wall was at first to high for me to wall-jump normally). I run, grab the frog suit, and jump into the water. The frog suit now, is more of fin attached to Mario's back, than an actual frog suit. (The screen starts to side-scroll automatically) I swim, then notice a hurdle. I jump dolphin style out of the water to clear it. Many more come and I do the same (battletoads!). Then one comes that's to wide for me to jump, so I jump and grab the swinging rope above the hurdle of death. While swinging, I notice a huge wall coming that covers almost the entire side of the screen, the only way to advoid it is diving back deep into the water. I flip off the rope, do a dive waverace style, avoid the wall and swim to safe ground.........and it goes on like that.

It would be easy enough for developers to make fun levels that require timing, skill, reflexes, and intelegence. It'd be great!
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: wandering on March 18, 2005, 12:06:31 PM
Mario Sunshine....it's real problem was a complete lack of imagination. In Mario 64 you could look up at the ceiling and find yourself flying in the clouds. You could follow a rainbow on a flying carpet, ride a gaint penguin or take a ride on the loch ness monster. You could jump into a hole and find a hidden town, or jump into a painting and find a whole other world. Sunshine had some cool stuff, but Mario 64 made your dreams come true.

Anyway, Mario 128. I like nemo's idea about a 2-4 player co-op game. But, call me crazy, the demo from Spaceworld 2000 (is that right?) makes me want massively multiplayer mario. I'm not sure how that would work, exactly.... I have an image in my head of 100 marios on one end of a giant seesaw, all jumping at the same time to make something happen.
if I expand on that, I can imagine a whole world, a giant playground full of marios, with all kinds of crazy platforming puzzles and fun stuff. You could grab a partner and try to climb the treacherous extra-tall-tall mountain, or grab a shell and head out to the vast lava sea. See an item dangling from a distant height? Gather 10 Marios and stack up to create a teetering mario tower of power. Then, cool off in Freezing Cold land by starting an all-mario snowball fight.
It could work.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: PaLaDiN on March 18, 2005, 12:12:33 PM
Don'tHate, sounds like you need to buy Jungle Beat.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Don'tHate742 on March 18, 2005, 01:38:52 PM
Wandering_nintendo_fan.......hahahaha I love it! Not only is it funny, but it'd be fun to have "partner in crime."

Realistically, I'd think it would be utter madness. Nobody would want to do anything except jump and throw people around and such.
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: Mr. Segali on March 18, 2005, 06:42:59 PM
... and that alone would be worth the price of admission.
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: mjbd on March 20, 2005, 04:37:35 PM
My biggest problem with Sunshine was that it gave very little incentive to collect all the shine, or even play through a second time.  I have played through Mario 64 around 10 times, but have only played through Sunshine once, and didnt collect all the shines.  Hopefully Mario 128 will have that "something" extra that made Mario 64 so special.  
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Bill Aurion on March 20, 2005, 04:47:45 PM
What was the incentive to play through Mario 64 again?  I didn't see one other than the game being a lot of fun, just as Sunshine was...
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Rancid Planet on March 20, 2005, 07:51:34 PM
It was new. At the time Mario 64 had really reached out and touched new ground. So playing through more than once was freaking mandatory! By the time we had SMS in our hands we had played so many games just like it, granted many of them Mario clones, that it felt not NEARLY so special. Hence worth playing again and again.

Now Nintendo weren't fools about it. They knew this and made the preperation of adding new gameplay via the waterpack. Which was cool. Just not nearly as revolutionary as the first great 3D action/platform game of our time. See?

I think come Mario 128 people (up to AND including me) will be more willing and much more able to apreciate the game apart from it's graphics or it's gimmick. We'll be more sophisticated. Not like the rabid drooling dogs we were back before SMS came out. "ME WARNT MARIO!!!11!1 GIVE 2 ME BERFER I TEH DI!!1one"<--------Yeah that was me, and it was most of YOU people as well, if you're honest with yourselves...heh.

Next time we'll be able to see how great the game is based on how it actually plays and not in comparison to the "legend" M64 has become. Imagine how great SMS would have seemed if SM64 had never existed. Granted this is a dreamworld perspective we will never know but still, there HAD to be someone who played SMS without having ever played M64. And I bet he thought SMS was genius. And if he didn't, hey the game had it's flaws, tru nuff.

And so may Mario 128. Maybe it will be TEH STEEMENG TIRD!!1 or maybe it will rock like granite. Who knows for sure? My money is on the latter of course.
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: nemo_83 on March 20, 2005, 11:50:12 PM
I don't think they should call it Mario 128.  How about Super Mario Bros. 5?  The fifth Mario Bros. game staring both brothers.  The fifth sidescroller.  
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Spak-Spang on March 21, 2005, 03:39:22 AM
NEMO:  You know you got something there about Super Mario Bros. 5.  There is still great ground to explore in 2D platforming.  

Besides what I mentioned earlier about how great a new 2D game can play with the new Mario 64 moves included.  Imagine actual Cooperative play for the Mario game.  

In Mario Super Star Saga we got to feel what it would be like to have a game where we control both brothers at the same time.

Imagine if the levels were designed to be played by yourself, but also have additional secrets and challenges if you played Co-Op with a friend.  

Mario and Luigi could be designed to have special moves that compliment eachother, or moves that you do together to push the gameplay even farther.  

This could even be used to create complicated boss fights.  

Woot.  I like that idea.
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: Stimutacs Addict on March 21, 2005, 02:41:01 PM
Quote

Originally posted by: Rellik
Man, Mario Sunshine sure was great, wasn't it?

I wouldn't mind another game using the Mario Sunshine engine, at all!  It was fun




^--- Someone run a background check on this guy, i think he might know something.  
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: nemo_83 on March 21, 2005, 04:49:57 PM
http://img.photobucket.com/albums/v695/nemo_83/luigi.jpg

http://img.photobucket.com/albums/v695/nemo_83/mouser.jpg

Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: Caterkiller on March 22, 2005, 06:36:37 AM
Ya know rancid planet I never played SM64 befor the DS, so when I got Sunshine I was just amazed at how fun it was. I had so much fun with it, probably because I never played SM64. I had Banjo Kazooie and thought it was amazing, but then when Sunshine came out I could see why SM64 is so acclaimed. I have no idea why I never baught it for the 64.  
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Don'tHate742 on March 22, 2005, 06:42:50 AM
OHHHHH MYYYYYY GOOOOOOOD! Go....Go now.........buy it, hurry....THE PITCH FORKS ARE COMING!
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: nemo_83 on March 22, 2005, 01:28:42 PM
did anyone check out the pictures i posted on pages one and three?

Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Bill Aurion on March 22, 2005, 02:02:53 PM
Yeah, and I'm glad you aren't designing Mario games...
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Don'tHate742 on March 22, 2005, 03:06:22 PM
Your an ass Bill....





Note: Smiley face makes any comment nice...check!
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: KDR_11k on March 22, 2005, 08:59:44 PM
Putting drug jokes into Mario would just plain out suck. Mario games are supposed to be lighthearted fantasy games, not something related to reality (one reason the SMB movie sucked).
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: Rancid Planet on March 23, 2005, 01:22:51 AM
Quote

Originally posted by: Caterkiller
Ya know rancid planet I never played SM64 befor the DS, so when I got Sunshine I was just amazed at how fun it was. I had so much fun with it, probably because I never played SM64. I had Banjo Kazooie and thought it was amazing, but then when Sunshine came out I could see why SM64 is so acclaimed. I have no idea why I never baught it for the 64.


Glad to see SOMEONE enjoyed SMS, heh. I loved BK as well. The Banjo games were totally amazing if you ask me. As for why you never bought SM64 for your N64. Might I assume that you didn't buy your N64 at launch? Because I'd hate to think you were one of those weirdos who optioned out for Pilotwings 64 instead.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Don'tHate742 on March 23, 2005, 09:17:59 AM
PilotWings 64 was one of the greastest games EVER!

I got both SM64 and PW64....and I hope everyone else did too.
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: nemo_83 on March 23, 2005, 03:42:40 PM

Quote

Originally posted by: Bill Aurion
Yeah, and I'm glad you aren't designing Mario games...




Were you just joking?  Look at the evolution of Bugs Bunny.

http://toolooney.goldenagecartoons.com/BUGSEvolutionHR.jpg

Bugs has literaly come from this
http://toolooney.goldenagecartoons.com/prebugs.jpg

to this http://www.animationartgallery.com/images/CJL/CJLBCO.jpg

I am not suggesting that Nintendo do this http://www.cbc.ca/gfx/pix/loonatics_cp_7144109.jpg

You know that is the kind of thing that Sega looks to be doing with Shadow.  I don't really like the execution.  For example my two redesigns of Mario and Luigi were for after they had consumed mushrooms.  How do you think Bugs Bunny would look if he were to take one of those mushrooms?  http://looney.goldenagecartoons.com/articles/marshare.jpg

As far as putting guns or drugs in cartoons.  http://toolooney.goldenagecartoons.com/hare_ribbin_alt.jpg

http://www.premiercatv.com/~bierly/popfair3.jpg

Really nothing could be wrong with bringing back the whole mushroom thing and expanding upon it.  Some mushrooms make you grow, some make you shrink, and some turn you into unspeakable things like Wario.  Alice in Wonderland features a plethora of drugs only matched by Fear and Loathing in Las Vegas.  Alice comes in contact with acid, mushrooms, opium, and any number of other drugs and drug induced hallucinations; and worst of all the whole tale was about pedofilia.  Snow White was raped by the Seven Dwarves in the original story.  The cover of Little Mermaid features penises that I won't be linking to.  The Smurfs lived in shrooms and the show was about the KKK.  Papa Smurf was the Grand Wizard who wore red and Garglemesh was the evil Jew.  There was only one female Smurf and she was blonde, unless you count later seasons that featured a red headed child Smurf who was the only other girl Smurf.  He-Man and the Masters of the Universe as much as I hate to say it is all about Prince Adam's alternative life with Man at Arms that they must hide from Teela.  The only ones who knew "the secret" were a man with a mustache, a prince who ran around in a grass speedo, a purple wizard, and a green tiger they must have gotten from a certain pair of big cat trainers who live in the Nevada area.  Cartoons have always had subliminal things and they always will.  In fact drugs, violence, and sex are what made Bugs Bunny so much more entertaining than Mickey Mouse.  
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: IceCold on March 23, 2005, 04:09:56 PM
"Puff" the Magic Dragon
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: KDR_11k on March 23, 2005, 10:10:15 PM
Sow white got raped? Was that struck in a later edition or what? Because I don't remember the story containing that stuff (note that I never saw the Disney version).
Alice in Wonderland was a freaking dream, in dreams ABSOLUTELY EVERYTHING is possible and you won't doubt it. Read the Illuminatus! if you want a tale about substance abuse and LSD in the drinking water. http://www.snopes.com/disney/films/drugs.htm
The smurfs isn't about the KKK because it's a french series. There is no KKK in France, anyone with KKK-like beliefs is a neonazi.
Would you also believe this forum is a bunch of satanists because we "worship" Dr. Faust?

I agree that Mario should have his powerups back but substance abuse? Mario is a f###ing fairy tale. Whether you think it's a portrait of a drug trip is your thing, SMB is a completely abstract game and that's it. Nintendo shouldn't force your beliefs upon anybody. I doubt Miyamoto even thought about mushrooms as a drug.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Rancid Planet on March 23, 2005, 10:54:49 PM
Oh please you're telling me that a guy who stares at the ground all day in his backyard and then up and says "I've got a great game idea about little carrot people!" is staying sober all the time? My guess is Shiggy knows exactly where his wife hides the Saki if you get my drift.
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: nemo_83 on March 24, 2005, 02:46:11 PM
What about the secret song in Wario Ware.  When you play a certain song at medium speed it says something along the lines of "I have granted children to hell."

that is f'n freaky if you ask me.  



Edit:  I meant to say something about fairy tales.  Snow White was a gruesome fairy tale a long time before Walt Disney came along and made it family friendly.  Snow White chokes to death on an apple.

Another children's tale that was violent was Hansel and Gretel.  The children are abandoned by their parents in the woods, captured by a cannibal witch, and then they cook her in a stove.    
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: KnowsNothing on March 24, 2005, 05:30:13 PM
Also,  if you play "Do the Mario" backwards it talks about little red children who live in your basement who have the ability can teleport to Pittsburgh in the blink of an eye.

Also, I'm not sure why you started talking about Bugs Bunny.  Last time I checked Bugs and Mario weren't even FREINDS.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: KDR_11k on March 24, 2005, 08:27:40 PM
(she didn't choke on the apple, it was poisoned and I don't think you have read Max & Moritz or you'd know that it's much more brutal than Hänsel & Gretel, the two get ground to bits in a mill at the end)

If you didn't make so many follow ups on that subject I'd be sure you are being sarcastic here but actually believing that song crap... Do you also believe the government is controlled by evil lizardmen from the planet Vulcan that hides behind the sun all the time?

Rancid: Methinks you have no idea how the mind of an artist works. Some people are insane enough to be like that without any drugs.

Knows: Shhh! Smash Bros. vs. Loony Tunes (Nintendo's answer to Capcom vs. Marvel/SNK/POTUS) is still a secret!
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Don'tHate742 on March 25, 2005, 12:53:00 AM
hahaha.......how'd this get so off-topic

Nemo -- your freaking me out with your crazy knowledge.......even if it's true, STOP IT! PS. In the Lion King...the air spells out "SEX." I think in all Disney movies, there's something in there relating to sex or drugs. In Alladin, he says "Take off your clothes" to the princess.

KDR_11k -- I really think Miyamoto is on drugs or something. Hell, I would be, if all I did was come up with videogame ideas. Rabicle's Pikmin example is almost enough proof to arrest him (haha jk, but it makes you wonder).

As for Mario going all pHysCAdeLLic (spelled wrong for emphasise), I would love it. I think a twist on the Mario tale akin to Alice in Wonderland would be a really un-expected move. I loved Alice in Wonderland....it really is all about drugs. Anyways, I doubt the main public would appreciated though. They'd have to cover up drug references, but not enough to throw you off completely.

Personally, I'd rather just have a title more like SM64, with 2-D elements.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: KDR_11k on March 25, 2005, 02:19:18 AM
... Mushroom Kingdom turns out to be some kind of Matrix...
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Bill Aurion on March 25, 2005, 03:12:08 AM
I love how everyone thinks all geniuses are insane and all great artists are on drugs, since no "normal" person could come up with their ideas...Maybe it's just called having an active imagination?
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: KDR_11k on March 25, 2005, 04:24:00 AM
I use "insane" to describe anything that is so far off the scale that normal people couldn't have thought of it (or at least they would have rejected the idea).
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: Hostile Creation on March 25, 2005, 07:08:18 AM
I assure you Rancid, nemo, Don'tHate. . . just because you don't have the capacity to come up with ideas like that doesn't mean that everyone else has to be in a drug-induced stupor to do so.  The only drug-inspired work of art I know is Coleridge's Kubla Khan, and he never even finished it because he forgot what it was supposed to be about.  Alice in Wonderland was not written under the influence of drugs; Carroll did use drugs, but the two did not coincide.  I'm not sure about references, but I'm willing to bet they're as much coincidental as anything.
That smurf stuff is bullcrap.  You've been watching too much Donnie Darko or something.
As for fairy tales, most of them were originally really gruesome.  They were thought up hundreds of years ago, when people didn't try to protect their children from harsh realities, Disney and gang only cleaned them up recently.  Little Red Riding Hood: Girl goes to see grandma, meets wolf he beats her there.  He kills the grandmother, drains her blood into a glass and cuts her meat up and serves it on a platter.  Disguises himself and gets in bed.  Riding Hood comes in, the wolf tells her to eat her grandmother.  She does.  The wolf then tells her to take her clothes off and throw them in the fire.  She does.  He doesn't rape her, but the standard "oh grandma, what big x" you have goes on.  After she says teeth he devours her alive.  There is no woodcutter.

But for Shigeru Miyamoto, I honestly doubt that he was under chemical influence when he came up with any of his ideas.  I'm the sort of person who comes up with creative ideas, so I can see where he's coming from.  I've been accused of using drugs to think of what I've thought of, but I never have.  I hardly even drink.  Blaming it on drugs is just an easy way to make up for the fact that you can't think of those ideas.
There's nothing wrong with having mushrooms in the game, and having them affect you in some way (like the originals), but Nintendo won't descend to some drug reference thing that may not have even been there in the first place.

Edit: Lewis Carroll Link http://www.megabrands.com/carroll/forf.html
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Don'tHate742 on March 25, 2005, 10:59:34 AM
Just for the record, I didn't really think he was on drugs. And your right, most people who come up with creative ideas aren't under the influence.

I just wanted to say......you never know.
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: nemo_83 on March 25, 2005, 02:47:21 PM
The man takes a drink.  The drink takes a drink.  The drink takes the man.  


I just wanted to say that before I say that the history of art, music, and writing is full of torid lives pathed with depression, love loss, and substance abuse.  Poe, Faulkner, Hunter Thompson, Van Goh, Egon Shiele, Kurt Kobain, Jimmy Hendrix, Chuck Jones, etc.  Some of these people had some screws lose without question, but they were also great artists.



I don't understand how having drug symbolism would hurt the series.  Nothing could hurt it as much as another water gun installment.  The entire fan base that generated the high sells of Mario Bros and NES are young adults now and they are the people who are going to buy a new Mario Bros game.  Does Nintendo want to limit themselves again or do they want to reactivate their buyers with something that is bathed in the mythology of Super Mario Bros?

Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Don'tHate742 on March 25, 2005, 03:18:38 PM
I see your point, and with today's teens, it could be popular. Movie's solely based on drug-affair have sold outrageouly (Fear and Loathing in Las Vegas), but they were also good.

I just think you need to take it from a different perspective though. Realizing the drug aspect in Mario, and placing it fully into the games, is the same as realizing that Mario is a communist.


Don't get me wrong, I'm not arguing with you. I would buy a Mario game, where taking a mushroom transforms the creatures and surroundings into different colors, and different entities, in a second. I could see that becoming one of my favorite games actually; it could be done so well within the Mario Universe.
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: nemo_83 on March 25, 2005, 05:00:10 PM
Quote

Originally posted by: Don'tHate742
I see your point, and with today's teens, it could be popular. Movie's solely based on drug-affair have sold outrageouly (Fear and Loathing in Las Vegas), but they were also good.

I just think you need to take it from a different perspective though. Realizing the drug aspect in Mario, and placing it fully into the games, is the same as realizing that Mario is a communist.


Don't get me wrong, I'm not arguing with you. I would buy a Mario game, where taking a mushroom transforms the creatures and surroundings into different colors, and different entities, in a second. I could see that becoming one of my favorite games actually; it could be done so well within the Mario Universe.




That is exactly the ambition I was wanting to take with the shrooms.  To open the proverbial pandoras box that only a virtual world like a video game could have.  With a game you can have the graphical style change throughout the game.  For example black and white, grayscale, lines, bleeding colors, abstract character models, and any alternative visual Nintendo does not need to use as the standard graphical style in the game can be induced by the taking of certain mushrooms.  Sort of like how in Pokemon you gotta catch em all.  For example, you could take several of a certain fungus and the sky could turn purple and the clouds could go into fast foward while everything on the ground goes into slow motion, including the music, character voices, and sound effects.  

http://img.photobucket.com/albums/v695/nemo_83/linetreedark.jpg

http://img.photobucket.com/albums/v695/nemo_83/linetree.jpg

http://img.photobucket.com/albums/v695/nemo_83/lineswirltree.jpg

What is wrong with being a communist?    
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: Rancid Planet on March 25, 2005, 05:20:01 PM
Quote

Originally posted by: KDR_11k
Rancid: Methinks you have no idea how the mind of an artist works. Some people are insane enough to be like that without any drugs.



KDR_11k: Methinks you have no sense of humor.

Quote

Originally posted by: Hostile Creation
I assure you Rancid, nemo, Don'tHate. . . just because you don't have the capacity to come up with ideas like that doesn't mean that everyone else has to be in a drug-induced stupor to do so.


Once again...JOKE.

I know that sometimes that kind of thing is hard to figure out when you're just reading the words instead of hearing me say them BUT c'mon I even used the word "saki". Saki is a classic comedy word, like "hotdog", "cumquat" or "Dubya". Seriously guys get off the DARE bandwagon, I know MANY artists and with the exception of my friend Luke, they are ALL on drugs.

I will however admit that my sober friend is WAY better.  
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: IceCold on March 25, 2005, 10:53:57 PM
Quote

Originally posted by: KDR_11k
I use "insane" to describe anything that is so far off the scale that normal people couldn't have thought of it (or at least they would have rejected the idea).

Shouldnt it be, "I use Ian Sane to describe anyone that is so pessimistic that normal people are incapable of thinking so negatively (or at least they would have rejected  him)."

Oh, and yes, the original fairytales were extremely gruesome - Grimm's Fairytales etc
 
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: The Omen on March 26, 2005, 07:03:02 PM
Quote

I love how everyone thinks all geniuses are insane and all great artists are on drugs, since no "normal" person could come up with their ideas...Maybe it's just called having an active imagination?


And what opens up a person's imagination more than anything?  Mind altering drugs! The most imaginative person on earth is even more so when experimenting with drugs

Check your history -Opium, absynth, heroin, alcohol, LSD and so on and so forth...through history a major percentage of GREAT artists experimented with some sort of drug.  

Poe, Hemingway, Da Vinci, Picasso-the list is endless.

Shigeru may not be doing drugs currently, he may not have been at all...but he most certainly knew of the experience...even if it was second hand.

Quote

But for Shigeru Miyamoto, I honestly doubt that he was under chemical influence when he came up with any of his ideas. I'm the sort of person who comes up with creative ideas, so I can see where he's coming from. I've been accused of using drugs to think of what I've thought of, but I never have. I hardly even drink. Blaming it on drugs is just an easy way to make up for the fact that you can't think of those ideas.


The point isn't that you can't come up with creative ideas...the point is many artists come up with even crazier, better , ideas through drug use...even just plain old alcohol does the trick for many.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Don'tHate742 on March 27, 2005, 07:20:41 AM
Nemo -----  I love it! I love it all. The purple sky with racing clouds was EXACTLY what I had in mind. It's like you......knew what I was thinking. The super-slowed down mario theme with echoing would be a very nice touch, not to mention the funny voices you could give Mario's enemies while "tripping." Imagine the turtles talking to each other, then imagine their reaction from a shell or fireball coming there way.

The real reason though for liking this idea, is the fact that the lastability would be huge. Playing through the same game with a different, random perspective each time would make me adore this game. Also, imagine the capabilities. Most games have to add an element into the game to make it more interesting. Take Zelda for example, they add new items to add to the gameplay, such as using the hookshot to gain access to new levels.

In this crazy Mario though, instead of adding elements, you could chAnGe elements. For example, let's say your swimming in one of the 2-D type levels, and you see a shroom box. Once you grab the shroom, you transform yourself/surroundings randomly. One outcome could be that you go through "time," and the water you once swam in becomes nice, solid land. Of course, now you have a crazy monster thing that chases and laughs a horrifing laugh. But lucky you, since you had the cape before you started "tripping," it moves from your back, and ties automatically to your waiste...then turns black. Your outfit morphs into a kungfu suit, and  your now a black-belt martial artist. Sweet!

The only problem.....ONLY problem I see with this game, is the developing time. Each level would have to be programmed to a "T". Meaning that any random transformation would have to get you were you need to go........the end of the level. Programming many more possiblities for shrooming, means programming the same level many more times.

Hands down it would be crazy fuN!


Too bad it's wishful thinking.............unless.......
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: KDR_11k on March 27, 2005, 08:32:45 PM
I wouldn't make that a Mario game. You'd risk diluting the brand and N is starving for new franchises, anyway. Give it its own name, perhaps make even weirder enemies, etc.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Rancid Planet on March 27, 2005, 10:50:30 PM
I bet that the developers of the home console Mario titles get tired of all the really good ideas for new gameplay experiences being used for GBA games. Mario needs some special attention for sure. I mean when you think about it the water pack system in SMS was pretty damned  innovative and for the most part, well appllied. At least that was the general concensus.

I praise the Mario developers for doing as good of a job as they have but still wish that even more Mario action could be seen on the GCN as it keeps looking more and more like SMS is all we're getting. I guess I never really got over the glory days. We had three Mario games for the NES, two for the SNES (Hell yes I count Yoshi's Island. It reeked of Mariosity) and we've had countless GB incarnations. Then we get ONE for the N64 (Granted it was called by many "TEH BEZT GAME EVAR!!1" for damn good reason but still I wanted to get my Mario on and I couldn't. Good thing I had my precious Banjo games from Rare huh?

Basically I've been jonesing for Mario too often over the course of the last couple console generations and it SUX LYKE TEH BILL GAYTEZ!!1one!  
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: IceCold on March 27, 2005, 10:57:37 PM
Yes, I admit that I really wanted another Mario title on the Gamecube. However, it would take a lot of resources, time, effort, and staff to make, wouldn't it?  
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Rancid Planet on March 27, 2005, 11:49:07 PM
It should and apparantly they have been at work on this title for along time. I argued earlier in adifferent thread that a game like SSBM could be rushed abit and not lose that much of value. But if anyone dares rush Mario, hey that could be a bad mistake.

Mario has been open to a ton of criticism lately anyway. The last thing the Mario series needs is a real letdown game.
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: nemo_83 on March 28, 2005, 12:46:09 AM
The water pack was over hyped, you couldn't fly with it, it really was kind of weird even for a Mario game, it was a permanent fixture in the game, and it was only put to good use in my opinion in the first level.  Mario is suppossed to be about simplicity yet they give you a robot water gun as your ally in the game as appossed to Luigi, Yoshi, or DK.  Nintendo seemed like they had good intentions with the game.  They spoke of trying to make the series more realistic or more mature, but they failed to see that what was keeping Mario from continuing success was the presentation of the character's personality and the tone of the game.  The tone of Mario Sunshine is comparable to shows on public broadcasting staring large eyed colorful aliens.  I feel like the people at Nintendo felt that they needed to change Mario because they thought the market would not find him palatable.  They were right, but they were wrong about what needed to be advanced.  Personally I don't like the idea of using a water gun throughout the game.  I prefer the old method of jumping on enemy heads because Mario Bros introduced that to me.  Why change it?  Why not focus more of gameplay on that?  Why can't a 3D Mario game have more linear extreme sports type race tracks using turtle shells as boards?  I always liked how in old Mario Bros games you were able to collect powerups like flight, Yoshi, or some bomb, plant, etc. you picked up; but those powers or tools were always temporary and often readily exchanged for new items.  Sunshine instead focused on having a bot that adapted to every situation.  It could fire streams of water, it could hover, it could make Mario run fast, and it could shoot him into the air.  They did not make it more simple.  They made the game even less accessable.  Sales are the proof.

People would take to a smoking, smelly, loud, sweaty, lazy, and hairy plumber more than the Mickey Mouse type Mario found in Sunshine.  People can relate to a dirtier Mario because that is closer to reality.  Mario is a plumber.  He is in the buisness of unclogging toilets of used tampons and fecal related septic blockage.  The Mario Bros wade in the poo.  


No sorostitutes were harmed during the writing of this rant.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Artimus on March 28, 2005, 05:58:05 AM
"People would take to a smoking, smelly, loud, sweaty, lazy, and hairy plumber more than the Mickey Mouse type Mario found in Sunshine. People can relate to a dirtier Mario because that is closer to reality."

People wouldn't play that game. There's a difference between 'realistic' and 'mature' and offputting. Plumbers are not cool. Smelly, loud, sweaty and hairy plumbers are gross, not cool.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: KDR_11k on March 28, 2005, 07:33:53 AM
(BTW, Hostile, don't blame the cleaning up on Disney, blame it on the Brothers Grimm because their versions already removed or covered up all the overly violent stuff. Sorry, just saw that post of yours.)

Seriously, Nemo, what do you think a realistic Super Mario Bros. would look like? Here's a few hints: Yoshi is a dinosaur. Bowser is some businessman evolved from a T-Rex who "devolves" his goons to turn them into dinosaurs and attack the brothers. The princess is also a descendant of the dinosaurs but she resembles the damsel in distress in King Kong. The whole thing is widely regarded as THE reason why movie adaptions of video games are a bad idea.
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: IceCold on March 28, 2005, 07:58:04 AM
Yoshi WAS in SMS...
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: Rancid Planet on March 28, 2005, 07:29:49 PM
Quote

Originally posted by: IceCold
Yoshi WAS in SMS...


You beat me to it...
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: nemo_83 on March 28, 2005, 08:53:46 PM
Quote

Originally posted by: IceCold
Yoshi WAS in SMS...


I was refering to how the water pack was a permanent side kick to Mario where Luigi wasn't invited on the vacation and Yoshi was useless.  Yoshi could not swim, enter stages, fly, spit fire, and the island was not large enough to justify Mario just needing something like Yoshi to travel around.



"Seriously, Nemo, what do you think a realistic Super Mario Bros. would look like? Here's a few hints: Yoshi is a dinosaur. Bowser is some businessman evolved from a T-Rex who "devolves" his goons to turn them into dinosaurs and attack the brothers. The princess is also a descendant of the dinosaurs but she resembles the damsel in distress in King Kong. The whole thing is widely regarded as THE reason why movie adaptions of video games are a bad idea."

That is why I asked if anyone had looked at the pictures I drew.  Even my most altered character designs feature a visual style in pursuit of Chuck Jones and Walt Disney.  I used Bugs Bunny as an example of a similar evolution in appearance.  You can find the same thing with Mickey Mouse, Porky Pig, and Daffy Duck.  If you want to know what I think Yoshi should look like then check out my sketches.  My favorite aspect that I changed about the character was the eyes.  Rather than giving Yoshi large eyes like most of the other characters I gave him chameleon eyes.  Perhaps he could even change colors voluntarily for camo in the next game.

I want to see the game in cel shading so that the characters can be cartoonish and super deformed.  I want the game to be surreal, but you have to understand that some aspect of Mario and Luigi has to say plumber besides their resume.  Mario and Luigi require the personality of plumbers for the joke to come full circle.  The player needs to be convinced through the characters' personalities and actions that they are plumbers, not because we are told they are plumbers.  First rule of writing is show the reader.  Do not tell the reader.  We need to see Mario's belly bounce as he jumps so we are reminded that he is fat.  We need to see Luigi smoke a cigar to remind us that these guys are blue colar.  We need to see them with five o clock shadows.  The characters of Mario and Luigi require more muted colors.  Think The Triplets of Bellville.  We need to be convinced by the performance of the characters of the characters' pasts as plumbers.  Once we look again at them as plumbers then we are more convinced that Nintendo can laugh at itself.  We need to be reminded of the Monty Python nonsensical plot of Mario Bros.  Two plumbers find a worm hole that transports them to an alternate reality similar to the imagination worlds of Alice in Wonderland, The Wizard of Oz, Labrinth, and The Neverending Story.  There the plumbers use their skills as plumbers to navigate across the Mushroom Kingdom to defeat the dragon King Koopa who has kidnapped Princess Toadstool.  The premise is nutts, but that is what makes it so classic.  

I'm going to go back and edit my first post so that every pic I have posted throughout the topic that I drew will be in one post.  
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: IceCold on March 28, 2005, 11:38:06 PM
I don't know about the cigar part - I don't think that Nintendo would venture that way, but the 5 o'clock shadow etc is feasible
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Artimus on March 29, 2005, 06:46:59 AM
Mario games don't need all those things. SMS would've been no better if it had them. It wasn't quite as good as the rest (it's still a good game managing almost 95% on GameRankings as people tend to ignore...) because it was reptitive and had poor presentation. Imagine a Mario Platformer with the humour and intelligence of Paper Mario. If they really went all out then they don't need some wacky drug angle. I've always found the drug angle is most strongly supported by non-artists. It's as if they're trying to justify their lack of similar talent.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Spak-Spang on March 29, 2005, 08:40:03 AM
Yes, lets change the look and design of one of the most noticably and known characters in video games, and in fact all of cartoons.  Do you realize Mario hangs out with such characters as Bugs Bunny and Mickey Mouse in instant recognition?  In some places people know how Mario is more than Mickey Mouse!!!

Mario is a timeless character that doesn't need to change.  

Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: nemo_83 on April 01, 2005, 11:39:47 PM
Quote

Originally posted by: Spak-Spang
Yes, lets change the look and design of one of the most noticably and known characters in video games, and in fact all of cartoons.  Do you realize Mario hangs out with such characters as Bugs Bunny and Mickey Mouse in instant recognition?  In some places people know how Mario is more than Mickey Mouse!!!

Mario is a timeless character that doesn't need to change.


Both Mickey Mouse and Bugs Bunny have been redesigned in the past.  I am trying to retain the spirit of the characters' designs when they take a mushroom and begin to morph.  The main character designs for Mario and Luigi would be 3D cartoon versions of the design used on the cover of Super Mario Bros. 3.  Just look at my Mario Bros. 5 picture.  I want to see an adventure/platformer that is more like Paper Mario with humor and cel shading coolness.

Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Rancid Planet on April 02, 2005, 08:51:30 PM
Out of all the changes that could be made to the Mario franchise a graphical overhaul concerns me the least. I mean a new look would be cool and neat but I don't feel like I would care about it much after a while.

Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Don'tHate742 on April 02, 2005, 10:43:26 PM
Nemo.....you went off on the wrong tangent....

Mario doesn't need any changes graphically, it needs it gameplay wise....and not even that much. I thought your idea for trippin mario was halarious, now your trying to make him more mature?! That's the last thing I would want to happen to happen....peroid.
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: nemo_83 on April 02, 2005, 11:18:04 PM
Well I was trying to keep the visuals cartoonish.

There are far more "mature" alterations and tweaks that I could have made, and did in some drawings I threw out, but felt that the spirit of the character was nolonger there.  Things that I had done with the character like change the eyes, nose, chin, brow, the facial hair, and adding textures just made things worse.  I experimented with trying to make Mario and Luigi more Italian in appearance, but kept coming back to the old drawings for inspiration.  I feel that the Mario and Luigi pictures I decided on are closer to the old designs than you think.  The real differences aside from the cigar and five oclock shadow are how Luigi's mustache droops low and flips up at the tips.  Mario's mustache though is more like the old designs.  So what I was trying to do is pass the ball back and forth between the characters.  I tried to give both characters the same type of bubble eyes they have always had.  There are other designs from Nintendo that feature black dots for eyes and I also considered those types of eyes, but I chose the eyes that had lids just because emotion and thoughts can be expressed through the character without a lot of words.  Other differences that are more obvious are how each features Popeye arms.  I really like Popeye cartoons.  Popeye also smokes.  I also stressed the difference in hight and weight between the characters.  In some designs I did not show I took these differences and exagerated them.  Imagine a lanky tall cartoonish Luigi.  I did not like it, but such things could work with certain mushrooms morphing proportions of the characters' bodys'.  I gave my designs rounded faces so that they would resemble the old designs more.  In other versions I had tried much more definable chins to make them more Italian, but that really changed who the character was to me.  The chin was the one thing that really needed to stay the same so there could be a line drawn between the old and the new.  I am still torn about whether to give them gloves.  The gloves really set off their outfits and say this is a franchise character.  Mario belongs to the white glove club; Mickey Mouse, Bugs Bunny, and Sonic the Hedgehog.  

The hats were one thing that I really wanted to change.  You will notice that Mario features a trucker cap and Luigi has his on backwards.  I think it would be a cool little option if you can decide how the character wears their cap.  
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Kirby (cheat wizard) on April 03, 2005, 11:50:25 PM
I think you should be able to change most or there cloths but I woulden't know how.
(Sorry for bringing up an old subject but the Super Mario Brothers and world are (brothers)2D and (world)3D).
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Truthliesn1seyes on April 04, 2005, 12:26:09 AM
You know what I'll love to see.  The next Mario game to use an enhanced version of the cell animation from Wind Waker.  I think that'll fit in nicely with a Mario game.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: NinGurl69 *huggles on April 04, 2005, 01:11:56 AM
There's quite a few of us who heartily agree with that.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Bill Aurion on April 04, 2005, 03:18:06 AM
I think a LOT of series would look better in toon-shading, particularly Pokemon...
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Truthliesn1seyes on April 04, 2005, 05:02:05 AM
Word, had forgotten about pokemon.  I think that would fit the series perfect since it'll match the anime to a T lol.  Its good to see some upcoming rpgs use cell shading.  I think cell shading gave Namco's ToS that oldschool look while still being modern and state of the art.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: couchmonkey on April 04, 2005, 06:52:21 AM
I like the idea of a drug-tripping game, but I don't think the Mario universe is right for it.  Maybe Miyamoto and friends really were sitting in a circle smoking joints when they came up with the idea for Super Mario Bros*...but that's not the direction they took it in in the 20 years since then, and I think it would be unproductive to go that way now.  It would tick off a huge number of parents who see Nintendo as the kid-safe choice in gaming and a huge number of hardcore gamer/Mario fans who view the series as a fun, innocent icon of gaming.

I'm all for a cel-shaded Mario game.  A cel-shaded Pokemon game would be perfect too, but I think Nintendo should be careful that it doesn't become the cel-shading company.  I think having nothing but cel-shaded games is almost as boring as having nothing but realistic games.

* I highly doubt it, but it's a funny thought.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: darknight06 on April 04, 2005, 07:08:00 AM
Who says you couldn't change up the style with each one?  Just because it's cel-shaded doesn't mean it's using the exact same aesthetic style.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: Don'tHate742 on April 04, 2005, 08:05:57 AM
I agree with darknight06.....just look at Killer 7 and TWW....

Pokemon is the perfect choice. Mario would be nice, but it isn't needed.
Title: RE: Mario 128 early 06 with a fixed camera - EGM
Post by: KnowsNothing on April 04, 2005, 10:20:59 AM
Quote

In other versions I had tried much more definable chins to make them more Italian, but that really changed who the character was to me. The chin was the one thing that really needed to stay the same so there could be a line drawn between the old and the new.


Wait....what?.  You give Mario a cigar, a trucker hat, 200 extra pounds, and 5 o'clock shadow, yet you tell me that it's Mario's chin that makes him what he is today?!  You're saying that the line has to be drawn somewhere, and that line rests on Mario's CHIN?!

Heh.

Hahahaha.  
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: nemo_83 on April 04, 2005, 10:33:11 AM
I experimented with a lot of different designs including some characters from the horse ranch in Zelda OoT.
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: Skyman_Welks on April 06, 2005, 06:03:57 AM
Miyamoto doesn't need to use drugs to be creative. He's Japanese.

It's interesting to see that a lot of us share the same ideas as to what a new Mario should be like. Some people have discussed the idea of mixing 2D and 3D.

The way I see it, in a game like this, the 3D portion (resembling that of mario 64 and sunshine) could be compared to the map or overworld in mario 3, and world. I'm not saying it would be a map, I'm just saying it would be like an overworld that gives entrances to action sidescrolling 2D or 2.5D levels.

I'm thinking in the overworld, graphics would be like what we've seen so far in the 3D games, but then when you take a pipe to an action level, graphics are totally different and maybe even twisted. For some reason, Viewtiful Joe comes to mind.....
Title: RE:Mario 128 early 06 with a fixed camera - EGM
Post by: nemo_83 on April 08, 2005, 03:03:23 PM
here are several versions of a tree

http://img.photobucket.com/albums/v695/nemo_83/yellowtreeoflife.jpg

http://img.photobucket.com/albums/v695/nemo_83/whitetreeoflife.jpg

http://img.photobucket.com/albums/v695/nemo_83/darktreeoflife.jpg

http://img.photobucket.com/albums/v695/nemo_83/treeoflife.jpg

http://img.photobucket.com/albums/v695/nemo_83/lighttreeoflife.jpg

http://img.photobucket.com/albums/v695/nemo_83/blacktreeoflife.jpg

i'll edit my first post and put them there also