Kotaku Gaming Blog noted today that NCL has updated their Nintendo DS website with details of the new Download Service. The following content is available for wireless download at Japanese stores:
The first two are playable demos of DS games being released in Japan. The third is a set of downloadable songs for Band Bros., the music game that has been available since the Japanese DS launch.
The demos will only be available while the DS is turned on (or asleep), but the Band Bros. content can be saved permanently to the game card.
The NCL webpage lists dates from Feb. 26 (today in Japan) through March 21. No pricing information is shown, so this is probably a free service.
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And I agree with PaleZer0 in that they need to make this a WiFi thing. Going to a store just to play a demo isn't convienent for everyone. It's a good option to have but as the only way to get the downloadable content it is ridiculously limited. Online downloads are a must.
QuoteWhat about demos for games that don't have levels, such as Yoshi Touch & Go? If a demo is released that you could keep for as long as you wanted, there would be little incentive to purchase the game.
This is cool but I don't like the fact that demos only last as long as the system is turned on. I like having the ability to keep the demo. I like having the ability to play when I want at my own pace. This doesn't allow for that.
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to download a game, u will need a SD card.....which well do have memory to save 100k nes style games and a few japanese demo's
and hopefully some cooler stuff later on
QuoteHaving worked in retail I think the exact opposite will be true. Most 'normal' stores will frown upon this for security reasons. They don't want you coming into the store with something that can be purchased at the store because then they can never be sure if what you walked out with is something you actually paid for.
Originally posted by: Avinash_Tyagi
Ian, this is also good for realtions with retailers.
Foot traffic is generated by this as a result more sales, which means more shelf space for ninty.
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Originally posted by: Plugabugz
Attempt #2: Who has wireless connectivity at home?
It would defeat the point of even having wireless online oxygen if no one has the hardware to do so.
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Originally posted by: Robotor
The characters wouldn't even have to be preprogammed in, the game would just need the capability for added characters.
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Originally posted by: JonLeung
I don't know if this is something that Nintendo would ever consider doing, but releasing a GBA cartridge as a memory card to store downloadable content on the DS would be cool.
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Originally posted by: TheYoungerPlumber
Bill is correct. In fact, if you explore the Band Bros. website you'll find that they have PDFs of (at least some of) the scores of these songs. Downloading is simply an alternative to transcribing by hand...both will save to one of the 8 save slots. In fact, it's likely using the exact same protocol as for transferring custom Band Bros. songs among game DS systems.
Sadly, this means those songs will have the same limitations found in any other custom song.
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Originally posted by: Robotor
I think this would work great with the Play-Yan. It could act as a little harddrive saving the extras and new data. The characters wouldn't even have to be preprogammed in, the game would just need the capability for added characters. You could save the demos onto the flash card, and when you ran out of room on the card you could just dump it onto your computer, and put whatever you needed or wanted back onto the card. I'm sure some sort of secuirty tag could be applied onto the files to stop hackers. Not only this but you could go to Nintendo's website and download the demos onto your computer, then upload them to the card. This would provide for the internet distribution, instead of Wifi. You could also trade demo's with friends who couldn't get them.
But I think game stores offering the demos would be cool too. You would meet people with DS's and could play multiplayer, it would seriously bring out the communication feature. Even more so if the demos were multiplayer based. All in all I find it to be a great idea, it just needs to be expanded a little bit.
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I'll stop complaining when Nintendo stops being a restrictive stubborn jerk all the time and others stop defending them for being so. Most of my "complaining" is directly related to others being all "Nintendo is perfect in every way so don't criticize anything they do ever."
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I'm going to have to agree with Hostile and say stop complaining. Those little game carts cost money. Nintendo doesn't like to give up money. Most companies don't. Plus, what are the chances we'll see widely available PSP demos?
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What I do think is a majority, however, are people who are tired of hearing news that is optimistic only to know that what is coming is a post from you ranting about what is wrong with said announcement and how Nintendo sucks and on and on.
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But I'm not sure, and you've got to face it and admit that you're not either. I don't think Sony got its success from demo discs.
QuoteMy sentiments exactly. Demo discs rarely sell games. They're nice to have, especially if you can get them several weeks or months before the full game is released, but as a selling tool, their power is diminishing. Because there are so many previews/reviews/in-depth coverage, etc on just about every single game available, most people can decide which games they will like and which they won't just by doing a little research on the Internet. Demo discs might have been useful tool several years ago, but they've been replaced by cheaper, readily-available means.
I was saying from my experience no one plays demo discs that much, and hardly anyone purchases a game because of them.